Update: Have I PERFECTED The WATER MANAGEMENT SYSTEM? - Timberborn Hard Mode

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  • čas přidán 27. 12. 2022
  • This is part 28 of a challenging new series in the awesome beaver city building game TIMBERBORN on Hard Mode. Can I survive the terrifying droughts and engineer the ULTIMATE Beaver Paradise?
    Support Skye on Patreon ► / skyestorme
    Follow Skye on Twitch ► / skyestorme
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    Skye's Official Merch Store ► bit.ly/3pGE7X7
    Skye's Official Game Store ► www.nexus.gg/skyestorme
    Skyes PC Spec
    ------------------------
    CPU: Intel i9-9900k @5.0 GHz
    RAM: 64GB
    GPU: Gigabyte Aorus GeForce RTX 2080 Ti Xtreme Waterforce 11G
    End Titles Music:
    Tobu - Candyland
    Tobu Official CZcams - / tobuofficial
  • Hry

Komentáře • 210

  • @ryanhlavacek55
    @ryanhlavacek55 Před rokem +145

    Best Timberborn content on the platform

    • @Ben-wi4ww
      @Ben-wi4ww Před rokem +2

      It is it really is I can say that because I’ve watched them all! 🤪

    • @shunporn
      @shunporn Před rokem +2

      true and real

    • @joanakirkman1192
      @joanakirkman1192 Před rokem +8

      I like civil engineers stuff, but it’s not nearly impressive as this!

    • @d4nte567
      @d4nte567 Před rokem +1

      Yeah bro it really is THE BEST, and i also get awesome ideas from his videos for my game.

    • @v.demonaco3718
      @v.demonaco3718 Před rokem +1

      By far the best

  • @SquirrelArmyStudios2015
    @SquirrelArmyStudios2015 Před rokem +57

    Now you've got a nice steady water level throughout the map, now could be a perfect time to start adding aquatic farming. Adding another two types of food into the diet of the beavers will improve their happiness and the few that are still working will start working harder. You will need a steady 1 tile deep pond that doesn't go dry nor does it get too deep and drowns the crops. And just as I was typing this Skye gets to the end of the video and confirms that is his plan.

    • @rustyhowe3907
      @rustyhowe3907 Před rokem

      Not to mention diversifying food means less of a hit to foodstocks during drought if the crops dry up.

  • @bjornarnols5905
    @bjornarnols5905 Před rokem +37

    I have no Idea why I felt so invested in this water system of yours. BUT this is great.

  • @marcusnielsen1632
    @marcusnielsen1632 Před rokem +31

    I think that waterfall at the end of the river valley would be epic!

  • @kademccomas460
    @kademccomas460 Před rokem +22

    That waterfall idea is perfect!!! Also, I think Bobs kingdom should do the aquatic farms. It would so pretty and systematic.

    • @marchernandez4596
      @marchernandez4596 Před rokem +3

      I would say that pumping the water into the treehugger hill, sorrounding the settlement with a moat and then a waterfall that uses the hill slope (modified at your taste, like winding down or just going straight down) would be a more creative and interesting version of your waterfall idea.

  • @007narufan
    @007narufan Před rokem +28

    loving these daily uploads. its a lot of work and we appreciate it

    • @baxter1910
      @baxter1910 Před rokem +1

      we definitely do appreciate that!

  • @edwardbickford8277
    @edwardbickford8277 Před rokem +8

    I was thinking that maybe the "Tree Huggers" should have a small artificial lake at the top of their area. Let the lake overflow creating waterfalls that cascade down among the layers of trees. The water could drain into the valley to potentially be pumped back to the lake.

  • @PendulumPT
    @PendulumPT Před rokem +5

    Even an update video is entertaining. Never thought I'd enjoy a youtube series more than actual telly. I'd give you some tips if I had any, but I'm just learning as I watch, plus I enjoy watching your OCD kick in.

  • @noahwhite520
    @noahwhite520 Před rokem +4

    I love the waterfall idea. I’ve always wanted to build one for my beavers, but my dedication is lacking. I wish to live vicariously through you

  • @justsomeguy5842
    @justsomeguy5842 Před rokem +13

    Does anyone remember the original water system made of levees he said that, that was crazy now look what he’s done
    Edit: it took him 30 minutes just to explain how his system worked forget making it

  • @TheCorpsehatch
    @TheCorpsehatch Před rokem +11

    A wet beaver is a happy beaver.

  • @5000IU
    @5000IU Před rokem +5

    I love seeing the life of the landscape coming into fruition :)) (also, can't wait to see the waterfall project!)

  • @Schildfahrrad
    @Schildfahrrad Před rokem +3

    Not calling a barrelbot District Skyenet seems like a missed opportunity *terminator theme intensives*

  • @crimsonthaus
    @crimsonthaus Před rokem +3

    Finally some talk of aquatic farms, I love it :)

  • @shlatekkin
    @shlatekkin Před rokem +4

    Definitely do the waterfall idea!
    One thing I think would be cool is to have tiered water farms. Something like your waterfall feeds water to your first farm, that one feeds water to the next farm, and that one to the next. Etc...
    Maybe 3 or 4 farms connected max.
    Anymore and it'll probably look too cluttered or risk the lower farms losing water during droughts.
    You could even put them at a level 3 to 4 terrain blocks apart so you have decent sized waterfalls between each farm.

  • @jajwarehouse1
    @jajwarehouse1 Před rokem +4

    The system looks very good. However, with that single block canal coming back and draining into the end reservoir, all of the reservoirs will have water in them much more often than necessary. If the canal went all the way down to the first reservoir, then the overflows into subsequent reservoirs would have better affect in reducing the surface area, especially if you have the first one pump out into the giga-reservoir.

  • @iantroxel5333
    @iantroxel5333 Před rokem +3

    Could be interesting to put a few strips of aqua farming “under” Santa and the reindeer so it looks like they are running on grass.

  • @tsumigo
    @tsumigo Před rokem +1

    Everytime you said "when", idk why but in my head start playing when a humble bard, from the wither

  • @marcosfogg3181
    @marcosfogg3181 Před rokem +3

    Idea #1: level up the end of the river valley with the stream, fill it up with dirt, and maybe do some tree or vegetable farming. Idea #2: Divert a channel from the backup reservoir, and fill up the big pot hole with water in order to make an entertainment center for the beavers there, placing some pools all around. Could be fun, don't you think?

  • @Galaxus37
    @Galaxus37 Před rokem +2

    Cutting out 2 tiles as a shortcut fill for the giga-reservoir should allow you to fill that before the water reaches the lower reservoir that feeds the overflow tank.

  • @dokkie9979
    @dokkie9979 Před rokem +2

    @SkyeStorme I have a really cool idea for a potential new playthru after you are finished with this one. Use a custom map where its basically all water with a medium size island in the middle, and the island floods over time, and ur goal is to prevent the flooding and also primarily use wooden platforms for building to somewhat follow the theme of the "waterworld" movie. Ofcourse u use terraforming or draining areas to provide urself with more ground area for farming and woodcutting. But rest of the buildings should be restricted to wooden platforms. I feel like it could be a really fun challenge aswell as a really interesting look to the city by having it look like an artificial island suspended above water by the wooden platforms.

  • @Taolan8472
    @Taolan8472 Před rokem +3

    I mean, that "confusing resevoir" is obviously* a biflow regulator. Two inlets, two outlets. It is fed by both the source and the system, and feeds into the system to maintain pressure and drains overflow into the "expansion tank" that is your five-chamber resevoir.
    *- may only be obvious if you are an HVAC tech or plumber.

  • @mk45232
    @mk45232 Před rokem +2

    The "natural" beaver-made waterfall sounds awesome

  • @haliobreaker
    @haliobreaker Před rokem +1

    I can't wait to see the other districts come into existence and the barrelbots being the pinnacle of beaver kind on this map and of course the temple finally being finished

  • @Gochen86
    @Gochen86 Před rokem +3

    An idea for the waterfall feature: Replicate the Giga Reservoir's drainage feature, but in a pyramid-style, so that the falls can fan out a little. And it doesn't need to be all that wide, either. Maybe just three layers. Idea is pictured below, with a " - " representing a terrain block, and a "O" representing the dams.
    Layer 1: - - O - - A centered dam as the initial spillway.
    Layer 2: - O - O -
    Layer 3: O - O - O
    What do you think, Skye? Picture?

  • @Hermslice
    @Hermslice Před rokem +1

    He nearly said "go away autosave" and it brought back all kinds of happy feelings from back in transport fever.
    Happy to see you doing content again sky!

  • @ericscalise2992
    @ericscalise2992 Před rokem +2

    Waterfall for sure!!!

  • @Consequator
    @Consequator Před rokem +1

    The less surface level the less evaporation so deeper reservoirs are better than large ones.
    Not sure if that 1 pump can keep up when everything really starts to use water though.
    Which you actually explained at the end :)

  • @brandongrant5343
    @brandongrant5343 Před rokem +2

    I think the waterfall thing would be pretty sweet. I think I’d you conceal your pumps and gears, it’ll make it more of a realistic looking waterfall.

  • @RolandWolf
    @RolandWolf Před rokem +1

    An idea for next series: The Line (NEOM) city - beaver style. Hard part will be finding a map that supports slim but very long game play. Easy part is the obligatory innuendoes.

  • @Sheddymiata
    @Sheddymiata Před rokem +1

    Double the pumps in the reserve reservoirs to empty them quicker and do that channel to the giga is a must

  • @ErvinsLinee
    @ErvinsLinee Před rokem +3

    Bro this stuff is amazing. Been on this anti - stress online course since the 1st episode. 👊

  • @PimpingWolfwood
    @PimpingWolfwood Před rokem

    Watching this map evolve, and the water system in specific, has been a lot of fun. This is a very clever, cool system.

  • @flobiish
    @flobiish Před rokem +1

    So Skye, I know I haven't commented, but I've been watching this whole series. It's very entertaining. The new water system is great and loading and unloading the water from the front end was a brilliant move to minimize evaporation. I'm thinking about using in my own city. Though, I'm thinking maybe putting it in barrels, since I'm in update 3 and we have absolutely massive barrel capacity now.
    I do have one complaint though. By loading the overflow of the bottom tank into the last tank of the multi-overflow area, you're undoing the benefit of minimizing surface area. @30:55 "Have I perfected *this* system?" To that, I'd say no. Not quite. @17:00, only 2 days into the wet season, you've increased the surface area. If you moved that overflow reintroduction to the segmented system from the first tank instead, that last tank wouldn't have had surface area until all the others were full.
    I like the idea you had later about pumping it back into the top of the river toward the giga reservoir too.
    EDIT: I know you want to get on with the rest of it, but I think moving the channel to the first tank and reintroducing the water back through the gigatank would be crazy quick to accomplish.

  • @btoombstertriesyt6532

    Absolutely in love with this series. Watched it all over Christmas and now while I work. Great work Skye.

  • @Dunky_13
    @Dunky_13 Před rokem +5

    Hey Skye, maybe move your overflow from the 5th reservoir to the 1st or 2nd. Because now (almost) all backup reservoirs are constantly full

    • @joakrage3972
      @joakrage3972 Před rokem

      Yeah I was thinking that at the start and it really confirmed it at the end

  • @v.demonaco3718
    @v.demonaco3718 Před rokem

    The waterfall with the rock front and pumps behind running down into a small lake, and from there you grid a pattern of aquatic farms below the waterfall. That is a Skye megaproject

  • @gijsiedebom
    @gijsiedebom Před rokem +1

    How about a big waterfall off the side of the cliff where you'll build the terraced tree farms instead? You'll have to build irrigation canals there either way and then you can loop it back into the river from there.

  • @pietrolocatelli33
    @pietrolocatelli33 Před rokem +1

    How to conquer hard mode by Skye
    The developers should add another difficulty named "Skye" with an higher limit for the longest possible drought... somehting like 60 days

  • @MarkVanReeth
    @MarkVanReeth Před 24 dny

    Have you looked into the water trigger mods? They allow you to set floodgate heights and pump activation based on stream gauge values, which would really simplify your setup. To increase the depth of your reservoirs, you can use the metal floodgates mod. And the supertall stream gauge. You can also use vertical power shafts to minimise the footprint of your power network.

  • @budgiebreder
    @budgiebreder Před rokem

    I like the center tile going into the giga idea, you can also reroute the pump at the other end into the giga as well, to skip the backups entirely and save evaporation there too

  • @guingstongg1287
    @guingstongg1287 Před rokem +1

    DUUUUUDE the Maple Pastries are going to be back!!!

  • @Gaston-Melchiori
    @Gaston-Melchiori Před rokem

    30:20 and that is why i like the new update where you have bigger barrels for water ;D

  • @AbeYoung
    @AbeYoung Před rokem +1

    Thank you from the bottom of my heart for an in-depth waterworks explanation. I contemplated the reverse polarity last episode. Can't wait for the huge waterfall.

  • @ZevTor
    @ZevTor Před rokem +4

    I love it! This is the @Skyestorme I know, understanding a game to the fullest to make the most efficient build you can make.

  • @kerai86
    @kerai86 Před rokem

    Bobs barrel bot baseball biome. Some big Brian moves here Skye. Cannot wait to see this finished and new update to be added

  • @GioZilke
    @GioZilke Před rokem

    That was so fun ... I'm running equations in the back of my mind to figure out the water consumption and thinking of ways to minimize the loss... could you build waterfalls from the highest natural points in the dry areas and hide the pumps, please? Annnnnnndddd turn the Christmas islands into a water park for Bevier kids ... andddddd move the backup system close to where the water is born? Annnnddd use the back of the perpetual motor (windmill holes) as water storage (just for visual effect) Andddddd reverse the polarization of the Geigercounter!!! Have a nice day!

  • @watsoncasal4954
    @watsoncasal4954 Před rokem

    For your sanity, I understand not messing with what you've got much more, but I do like the 1-wide channel from the first backup reservoir into the main reservoir. Minimizing evaporation is the name of the game, and having multiple reservoirs that go up and down is less ideal. Ideally, only one cell of the backup reservoirs ever goes up or down at once, and the Giga reservoir, the main public water, and the little shock-absorber reservoir down at the end of the moat stay as steady as possible. I think the plan you had, to pump from that first backup cell back into the giga reservoir, is very solid.
    Otherwise, I can only agree with Mr. Hlavacek below: "Best Timberborn content on the platform". Seriously considering spending some Christmas money on my own copy of the game. Top stuff keep it up!

  • @jeyd5101
    @jeyd5101 Před rokem

    I love the series Skye! I has to catch up a lot throigh out the christmas days, bit every second was worth it.
    Very cool water management, i learned a lot for my timberborn world!

  • @YoWhatGoesHere
    @YoWhatGoesHere Před rokem

    Instead of making a waterfall at the edge of the map since you are going to be pumping the water up to the cliffs for the treehuggers to use at the very top of that mountain it might look really nice to have the waterfall coming off the front of the cliffs as the runoff for the irrigation into a small pond at the bottom of it that then just runs back into the river in front of the whole thing. That way the beavers can get the enjoyment of living on a waterfall and can shower under it and swim in the pond it feeds. Like true nature loving treehuggers.

  • @craigmcfly
    @craigmcfly Před 2 měsíci

    The more I watch your videos, the more I think I need to start looking into dynamite for getting better routing of water around the map.

  • @Athanatosti
    @Athanatosti Před rokem

    I love this system! Time to grow some Spadderdock and get your Barrelbots a steady supply of catalyst!

  • @ColonelCrow1
    @ColonelCrow1 Před rokem

    Cant wait for the waterfall episode! Instead of making that your water crop farm you should make it the theme park with stacked carousels and loads of if the entertainment and leisure pieces, maybe a lazy river and such.
    Meanwhile using the grid to create Baron Bob's barrel bots bottom botany bits so they can maintain their economy after the lucrative deal for freedom, they would still need a source for econimical growth not being able to sell power :)

  • @Kangaroo-Bob
    @Kangaroo-Bob Před rokem

    I love the Christmas isles. Can you build a merry go round for the baby beavers to play there?

  • @peaoui165
    @peaoui165 Před rokem

    You could have added a long thin reservoir to act as a header-tank. The individual reservoirs pump into this header tank directly and the header tank pumps into the giga-reservoir. Removing the need to pump into each reservoir in sequence. This would require some manual control or the pumps in order to empty each res in turn, at least until logic or water pressure switches are introduced into the game.
    At 22:43 you can see the problem, the 5th reservoir is almost full yet the water would have to be pumped through the empty 4th reservoir to be used.
    Or just re-direct the input from the 5th reservoir to the first. Reverse the flow from the output

  • @DenvaProbablyDraws
    @DenvaProbablyDraws Před měsícem

    Its one thing to have a cool ass reservoir system, but its a WHOLE other thing to have a cool ass reservoir system that LOOKS amazing too. Like, you have a castle??? Wtf dude who taught you? Where do I get lessons?

  • @doublen675
    @doublen675 Před měsícem

    Great build man. Subscribed.

  • @shawnflynn4450
    @shawnflynn4450 Před rokem

    Love your content and grand ideas. Can never wait for the next episode. Keep it up.

  • @kevinwatson5833
    @kevinwatson5833 Před rokem

    I agree waterfall also gives the opertunity to run an aquaduct from top of falls to the timber area

  • @krypto614
    @krypto614 Před rokem +1

    if you replace some of the dams in the gigadamn trough with .5 flood gates, it should fill up before the mini reservoirs as water will go back into the gigares before the level control res.

    • @krypto614
      @krypto614 Před rokem

      this also fixes your comments around 33:59

  • @Lancelot_Jago
    @Lancelot_Jago Před rokem

    Build the waterfall. The idea sounds fantastic! Cheers!

  • @PauxloE
    @PauxloE Před rokem

    One small improvement to decrease evaporation might be to route the overflow from the three pumps directly into the first reservoir, instead of the last one. That way you would have less reservoirs wet during some of the time, i.e. less evaporation. But I guess it only matters during parts of the wet season, so not a big difference.

  • @pauln07
    @pauln07 Před rokem +2

    When the water flows back into the backup reservoir instead of into the last container would it not be best to flow into the first container. U might improve evaporation prevention slightly.

  • @craigmcfly
    @craigmcfly Před 2 měsíci

    And this is why I want an aqueduct tool in Timberborn!

  • @lorengolliher2712
    @lorengolliher2712 Před rokem

    As always enjoy timberborn enjoy your videos and your content can't wait to see all them trees and all them farms

  • @murphh5068
    @murphh5068 Před rokem

    I think they need to make a map seed generator for timberborn, this would make the game more interesting imo, as it would bring more possibilities and hardships, and a new faction. I think this game has so much more potential its great as it is, but it can be way better. I love the plans to take over the map tho, each district being unique to its own resource they provide. Think I'm gonna use that tactic on mine now. Need a warehousing colony where all the districts ship their goods to and then they distribute the goods to the districts evenly. Name it padtail logistics lol! Good show sky.. keep it up.

  • @josephsutton3320
    @josephsutton3320 Před rokem

    I would love to see a massive spectacular bridge over the winding River as some sort of landmark

  • @tpope2044
    @tpope2044 Před rokem

    Rather than a lake and waterfall at the bottom of the river valley, I'd like to see a spiderweb of small tributaries flowing through the mountains and plateaus down into the river making the whole area green.

  • @homemedia4325
    @homemedia4325 Před rokem

    Victorian age Beavers knew how to maintain water levels building canals... great to see the tech passed on to modern day beaver folk!

  • @Lee1978R
    @Lee1978R Před rokem

    Deffo like the waterfall idea!!!❤

  • @broo2439
    @broo2439 Před rokem

    Absolutely love the series, and how you are managing the water.
    It'll be interesting to see how it stands if you have a few 30-day dry seasons with a couple of short wet seasons together. Since after a 20-day dry you do have a loss.
    Keep up the amazing work.

  • @rickuithetbroek8550
    @rickuithetbroek8550 Před rokem +1

    Hiya skye, i'm really enjoying the series and i love all your attention for details
    suggestion from my side for the threehuggers.
    maybe you could pump up the water from the river to the highest platform and lead the water down via small 1-tile wide streams and 1 step deep streams and waterfalls back in the main river (like the "Shimanto river valley" in Japan in combination with the krka waterfalls in Kroatia) . You see those smallwaterstreams quite often in forests,
    and in combination with that you can maybe bring one or more streams to the new big waterfall. and have the waterfall to the side instead of at the end of the map, so you don't need to put those big pumps in for only the waterfall

  • @captaincapslock8654
    @captaincapslock8654 Před rokem

    Been binge watching this series, seems I'm slowly catching up :D
    The lake around the christmas islands kinda looks like a reindeer as well. You could make a picture in picture attraction :)
    Keep them coming, new subscriber right here^^

  • @W1ldSm1le
    @W1ldSm1le Před rokem +2

    Timberborn needs a harder mode or disasters or something imo. I'm loving this build series, but It would be nice to see your infrastructure go up against an appropriate challenge. I ran into that as well, had a colony months and months ago I had a 600 pop and it was functionally invincible. The only thing that kept me from going a lot further with it was framerate.

    • @Vikingwerk
      @Vikingwerk Před rokem

      Yeah, my computer is starting to hate 3x speed, i cant really place items or move the camera much in 3x. I think it is actually related to the number of structures visible, because sometimes it picks up frame rate in 3x when I am in remote parts of the map.

  • @zxuiji
    @zxuiji Před rokem

    Your lodging can be improved and I figured out how:
    1. Allocate a LOT of space PER triple lodge, you're going to have a campfire, rooftop terrace, large monument, 2 medium monuments, 2 small monuments, 2 shrines, 2 beaver statues, a lido, a temple and 2 showers for every triple lodge.
    2. Create the temple 1st and 2 under path shaft connections either side of it, these are to connect to the large monument which will go directly behind it on platforms, it will face the opposite direction to the temple.
    3. Create your triple lodge directly in front of the large monument facing the same direction, use the 2 paths you created to reach it's front.
    4. Create your rooftop terrace directly in front of the lodge on platforms with it's entrance facing the lodge.
    5. Create stairs back down to the ground and create a campfire directly behind the rooftop terrace.
    6. Either side of the campfire stick your shrines, alternatively stick the shrines behind it with a bush between them (that one I only just thought of), I stuck them on the sides with a bush behind them and then the beaver statues behind those, when doing the bush between you can just shove the statues on the sides of the shrines instead or facing them on the other side of the path... actually that last one sounds better for linking up the lido and showers which will come at the end of this strip.
    That's the best I've thought of thus far

  • @farmersgrip
    @farmersgrip Před rokem

    As a furnace installer I can tell you reversing the polarity is thing I've had to fix in real life

  • @rdasher7747
    @rdasher7747 Před rokem

    This is my favourite timberborn series on youtube

  • @RolandWolf
    @RolandWolf Před rokem

    It seems to me, that the backup reservoir is filled before the overflow ditch/giga reservoir. That's because they both have 0.75 flood gates, and the overflow reservoir is earlier in the chain.
    2 solutions would be to 1) Change the expected depth in the canal to 0.5, by using dams in the overflow ditch. Or 2) Move the overflow reservoir next to Santa.
    Under the current system, in extreme circumstance, the overflow reservoir will begin to dump water off the map, with the giga reservoir being half empty.

    • @RolandWolf
      @RolandWolf Před rokem

      And yes, I use more time that I like to admit thinking about this.

  • @truckerdanvideos
    @truckerdanvideos Před rokem +1

    You've made me want to buy this game so much lol. Good job skye

  • @JaredPinkham
    @JaredPinkham Před rokem +1

    Holding to the entire reverse polarity to minimize evaporation water should only enter the first section. With the three new pumps emptying into the last section all sections will have some water in them at all times, maximizing evaporation. Should redirect that into the first section.

    • @robindevlegelaer3952
      @robindevlegelaer3952 Před rokem

      Yes, its the only flaw in the system. The 5th backup reservoir should never be full unless everything else is. Redirecting the overflow channel to the 2nd would probably be best.

  • @art2themax
    @art2themax Před rokem

    I was hoping you would build an amazing waterfall cascading over all the sculptures and shrines from the highest hight possible to show your true power over water.

  • @whitehouseuk
    @whitehouseuk Před rokem

    excellent work skye

  • @Martin-vz1mf
    @Martin-vz1mf Před rokem

    Thank you Skye!

  • @Kaelland
    @Kaelland Před rokem +1

    Is it perfect? No. Is it bitchin'? yes.

  • @tevinkp2313
    @tevinkp2313 Před rokem

    I support the idea of an aquatic farm at the base of the waterfall!

  • @kevinkhouri8272
    @kevinkhouri8272 Před rokem

    Love your vids! What about two enclosed water channels/pipes from the top of Beaver Castle to the water features on the giga reservoir so they continuously flow? Of course, would still need to allow overflow from the giga reservoir to access the water features. Maybe, adding the extra pump from the five reservoirs to the giga reservoir will raise the giga causing the features to flow more without the need for channels? I'm sure you've already considered this. Best Timberborn map, thanks for the content!

  • @PoprocksAndCoke777
    @PoprocksAndCoke777 Před rokem

    I’ve really been hoping you would eventually pump water from the reserve reservoir to the gigareservoir via a 1 tile deeper trench in the middle. That was the whole point of the reserve basins in the first place. Even if it’s not on camera, it would be very satisfying

  • @cinderheat
    @cinderheat Před rokem

    Big +1 for the waterfall idea!

  • @7many270
    @7many270 Před rokem +2

    Love your videos

  • @shunporn
    @shunporn Před rokem +1

    this is so good

  • @TXPhoenix79
    @TXPhoenix79 Před rokem

    Skye is trying to create 'The Hunger Games' Capitol District 1 with the HighBorn

  • @Eanruig
    @Eanruig Před rokem

    Hey Skye. I like the waterfall idea very much.

  • @Shawnvars
    @Shawnvars Před rokem

    I love the water battery.

  • @jacksonjames225
    @jacksonjames225 Před rokem

    Love your content

  • @londoeblack
    @londoeblack Před rokem

    You sir are a brainiac! Awesome job!

  • @jonahbrame7874
    @jonahbrame7874 Před rokem

    I’m typing this about half way through so if you get around to this later on I apologize. I was noticing that we will not get our water features running in this configuration. If you added dams to the entry into the backup reservoir from the 5 water source channel that should raise it enough to let the Giga Reservoir flow out the waterfalls.

  • @gamerbros1240
    @gamerbros1240 Před 4 měsíci

    I really want this game i think it would be really fun and a great time passer trying to build my own town or colonies of beavers and robot beavers keep up the great videos im almost done with this season and imma go to the next set of newer videos and imma watch all the playlist of timberborn your a great commentary best one ive seen on youtube so far in my opinion

  • @targetdreamer257
    @targetdreamer257 Před rokem

    Looks like we may have the making of the Hunger Games. All the districts supporting one central district.

  • @ORImycatissocool
    @ORImycatissocool Před rokem

    in the valley u can "unplant" the trees so there wouldnt be any brown farm land under the trees so itll look nicer

  • @Lee1978R
    @Lee1978R Před rokem +1

    Skye do you think you’ll still make those cliff face beaver homes? I’d love to see that on the map.