How to add humanoid animations in Godot 4

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  • čas přidán 25. 06. 2024
  • My workflow on adding humanoid animations and sharing them between humanoids in Godot 4.1
    0:00 Intro
    0:15 Downloading from Mixamo
    1:00 Combining in Blender
    2:01 Adding animations to existing rigs in Godot
    3:06 Possible issues and fixes
    #blender #blender3d #godot #godotengine
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Komentáře • 25

  • @michaelwhite5933
    @michaelwhite5933 Před 2 měsíci +1

    So far this is the only source I have found showing how to use the custom function tracks on an animation library at 3:12. Thanks so much!

  • @bitwizard64
    @bitwizard64 Před 9 měsíci +4

    Jungaboon's on a roll with all this great new content!

  • @EricDaily
    @EricDaily Před 7 měsíci +2

    This is an incredibly useful tutorial

  • @sean7221
    @sean7221 Před 8 měsíci

    Excellent work!

  • @anytng999
    @anytng999 Před 6 měsíci

    Thanks! Super useful.

  • @illkyill376
    @illkyill376 Před 2 měsíci

    this video helped me solve a completely different issue i was having with blender exports that had me pulling my hair out. thank you man

  • @targoroth
    @targoroth Před 8 měsíci +6

    Love to see a wall running tutorial and a small actual game tutorial with creating a scene and enemies next :) Subscribed!

  • @Betegfos
    @Betegfos Před 6 měsíci

    Nice, Would like to learn more about the call method function and how to manipulate animations from scripts.

  • @pvpworld
    @pvpworld Před 24 dny

    welp i was hoping youd go into animationtree and implementing it to the player

  • @dinkleburg43
    @dinkleburg43 Před 6 měsíci +1

    It would be much more useful now to know the right way to attach the weapon, and dynamically move it in the characters hands. Been a bit of a nightmare for me trying to figure it out my own way, cant find ANY tutorials online. My current solution is uhh... pretty jank. Really would love to see how you set the interactions between the player and weapons! (3rd person??????? owo)

  • @ryannguyen7277
    @ryannguyen7277 Před 8 měsíci +1

    Great tutorial man! I noticed you used Unity earlier on in this channel? How have you found the transition to Godot?

    • @TheJungaBoon
      @TheJungaBoon  Před 7 měsíci +1

      The transition was relatively smooth. Just had to learn some new syntax and workflows. Took me about a few days to start getting a bit more comfortable with it.

  • @Mriganka2S
    @Mriganka2S Před 5 měsíci

    Honestly, they had to make the asset staging process an absolute nightmare. I hope they fix this in the upcoming versions. So many steps to do just a few simple things.

  • @FederxDev
    @FederxDev Před 5 měsíci

    will you release the code for this tutorial as well?
    having an "enemies shooting at you" tutorial would be very useful to me.

  • @alexthezephyr
    @alexthezephyr Před 6 měsíci

    Hey, can you make a tutorial on godot3 on how to add animations to a skeleton? I'm losing my hairs trying to add animations, tried gltf format, glb, nothing works

  • @pvpworld
    @pvpworld Před 24 dny

    I'm really struggling to figure out how to blend lower body and upper body animations..
    If i have several different guns / weapons that require different upper body animations, how do i blend them with all my lower body animations like idle, walk, run and jump? Do i need a separate animationtree for each equippable weapon that requires its own unique upper body animations? id be super grateful for a tutorial on this..

  • @sanicdaheshejo7w773
    @sanicdaheshejo7w773 Před 9 měsíci +1

    As mas tutoriales de GODot quiero aprender🎉🎉🎉

  • @peterpants7
    @peterpants7 Před 8 měsíci

    what sounds are you using

    • @TheJungaBoon
      @TheJungaBoon  Před 7 měsíci

      These sounds are from a Humble Bundle pack by Ovani Sounds

  • @GeneralChrisGaming
    @GeneralChrisGaming Před měsícem

    Me on mobile having no access to blender 😓

  • @Subjectisafunnybird
    @Subjectisafunnybird Před 8 měsíci

    why do i have more subscribers than you.
    this is way better than any content i make

  • @aritradattagupta9181
    @aritradattagupta9181 Před 2 měsíci

    This won't work if the original character with all the animations and the newly targetted character don't have the same rig and bones. Mixamo uses different names for their bones and if the new character isn't mixamo rigged then the mixamo animations can't be applied.

  • @tonboshiro267
    @tonboshiro267 Před 2 měsíci

    what a terrible work flow... hopefully it will be more streamlined in the future