Import Mixamo Characters and Animations in Godot 4

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  • čas přidán 16. 09. 2023
  • Mixamo Character Animation Exporter: nilooy.github.io/character-an...
    GitHub: github.com/nilooy/character-a...
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Komentáře • 29

  • @Kickin0u0in0the0nut
    @Kickin0u0in0the0nut Před 5 měsíci +2

    You have saved me so much time over the course of my life, I cant even express, ty my guy

  • @mouseroot8053
    @mouseroot8053 Před 5 měsíci +1

    Loved it, subbed.

  • @tc8464
    @tc8464 Před 6 měsíci

    Brilliant and so easy when you know how!!

  • @robvp71
    @robvp71 Před 8 měsíci +5

    Excellent tutorial.. I never thought it could be this easy! Thanks a lot and I have bought your course on gamedev :-) just in doubt if I should use Unreal or Godot.. but again thanks, this really helped me.

    • @MikeTheTech
      @MikeTheTech  Před 8 měsíci

      Thank you so much for the comment and support! Hope you enjoy the course!

    • @SwaagMan
      @SwaagMan Před 4 měsíci

      Whatever is best for your project

  • @takealready
    @takealready Před 7 měsíci

    You are a life saver. This website and your tutorial convinced me to give Godot another chance (I'm a former unity3D refugee that's trying every open source engine c# engine I can find).

    • @user-ti1ji9di6n
      @user-ti1ji9di6n Před měsícem

      Yeah.. I currently use unity although I used Godot before but now am really giving Godot a second thought...

  • @ETtheAlienDovelog
    @ETtheAlienDovelog Před 2 měsíci

    I found your video from another video buttt this was extremely extremely useful because my laptop cannot run blunder thank you so much!

  • @aayush14609
    @aayush14609 Před 3 měsíci

    thanks this is a huge help

  • @gustavodias2208
    @gustavodias2208 Před 7 měsíci +1

    Excelent tip on that website. Thanks!

  • @BKD639
    @BKD639 Před měsícem +1

    Thank you

  • @THEDEVBOIS
    @THEDEVBOIS Před měsícem +4

    i see a lot of people just throw in the characters itll mess you up later because sometimes you wont see the character. so what i do is create a new scene make a character-body3d and name it player> add collision shape3D as child of character-body and give it a cylinder shape and change the Y position to 1> then create a node3D as a child of player and name it visuals> then throw your character with all the animation files into visuals> rotate character 180 degrees the oposite direction is facing> click visual drop down right click the character> make local go into animation player and happy coding😁

  • @STARWINBLESSO
    @STARWINBLESSO Před dnem

    thanks

  • @mohammedbarakat8594
    @mohammedbarakat8594 Před 21 dnem +2

    Thank u so much

    • @MikeTheTech
      @MikeTheTech  Před 20 dny

      Most welcome 😊

    • @mohammedbarakat8594
      @mohammedbarakat8594 Před 20 dny

      @MikeTheTech I have a question it is working, but when I import it to Godot, it takes 1 hour to load, and then godot turn off and when I go on it again it takes 1 hour to load again and the se thing happens again and again, I don't know what to do; my pc is actully good not bad

  • @coltr1
    @coltr1 Před 7 měsíci

    Is it possible to fix the scale before importing? I would like to have my mesh resources properly scaled without having to do it directly on a node if possible.

    • @THEDEVBOIS
      @THEDEVBOIS Před měsícem +1

      i see a lot of people just throw in the characters itll mess you up later because sometimes you wont see the character. so what i do is create a new scene and name it player> collision shape3D and give it a cylinder shape and change the Y position to 1> then create a node3D as a child of player and name it visuals> then throw your character with all the animation files into visuals> rotate character 180 degrees the oposite direction is facing> click visual drop down right click the character> make local go into animation player and happy coding😁

  • @yasser7077
    @yasser7077 Před měsícem

    I love you more than my dad

  • @MichaelAmponsah-ej2ij
    @MichaelAmponsah-ej2ij Před měsícem

    Pls do chromebook own

  • @yashvarma8173
    @yashvarma8173 Před 7 měsíci +2

    thank you

  • @ignitexo9700
    @ignitexo9700 Před 3 měsíci +1

    my chaterter is not visible in the editor pleae help

    • @THEDEVBOIS
      @THEDEVBOIS Před měsícem +1

      i see a lot of people just throw in the characters itll mess you up later because sometimes you wont see the character. so what i do is create a new scene and name it player> collision shape3D and give it a cylinder shape and change the Y position to 1> then create a node3D as a child of player and name it visuals> then throw your character with all the animation files into visuals> rotate character 180 degrees the oposite direction is facing> click visual drop down right click the character> make local go into animation player and happy coding😁

  • @MichaelAmponsah-ej2ij
    @MichaelAmponsah-ej2ij Před měsícem +1

    Don't work on chromebook