Import Mixamo Characters and Animations in Godot 4
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- čas přidán 16. 09. 2023
- Mixamo Character Animation Exporter: nilooy.github.io/character-an...
GitHub: github.com/nilooy/character-a...
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You have saved me so much time over the course of my life, I cant even express, ty my guy
Loved it, subbed.
Brilliant and so easy when you know how!!
Excellent tutorial.. I never thought it could be this easy! Thanks a lot and I have bought your course on gamedev :-) just in doubt if I should use Unreal or Godot.. but again thanks, this really helped me.
Thank you so much for the comment and support! Hope you enjoy the course!
Whatever is best for your project
You are a life saver. This website and your tutorial convinced me to give Godot another chance (I'm a former unity3D refugee that's trying every open source engine c# engine I can find).
Yeah.. I currently use unity although I used Godot before but now am really giving Godot a second thought...
I found your video from another video buttt this was extremely extremely useful because my laptop cannot run blunder thank you so much!
thanks this is a huge help
Excelent tip on that website. Thanks!
Glad it was helpful!
Thank you
Welcome!
i see a lot of people just throw in the characters itll mess you up later because sometimes you wont see the character. so what i do is create a new scene make a character-body3d and name it player> add collision shape3D as child of character-body and give it a cylinder shape and change the Y position to 1> then create a node3D as a child of player and name it visuals> then throw your character with all the animation files into visuals> rotate character 180 degrees the oposite direction is facing> click visual drop down right click the character> make local go into animation player and happy coding😁
thanks
Thank u so much
Most welcome 😊
@MikeTheTech I have a question it is working, but when I import it to Godot, it takes 1 hour to load, and then godot turn off and when I go on it again it takes 1 hour to load again and the se thing happens again and again, I don't know what to do; my pc is actully good not bad
Is it possible to fix the scale before importing? I would like to have my mesh resources properly scaled without having to do it directly on a node if possible.
i see a lot of people just throw in the characters itll mess you up later because sometimes you wont see the character. so what i do is create a new scene and name it player> collision shape3D and give it a cylinder shape and change the Y position to 1> then create a node3D as a child of player and name it visuals> then throw your character with all the animation files into visuals> rotate character 180 degrees the oposite direction is facing> click visual drop down right click the character> make local go into animation player and happy coding😁
I love you more than my dad
Pls do chromebook own
thank you
Welcome!
my chaterter is not visible in the editor pleae help
i see a lot of people just throw in the characters itll mess you up later because sometimes you wont see the character. so what i do is create a new scene and name it player> collision shape3D and give it a cylinder shape and change the Y position to 1> then create a node3D as a child of player and name it visuals> then throw your character with all the animation files into visuals> rotate character 180 degrees the oposite direction is facing> click visual drop down right click the character> make local go into animation player and happy coding😁
Don't work on chromebook