Mantle and Climb Ledge in Godot 4

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  • čas přidán 6. 01. 2024
  • Finally back with godot. This is my attempt to do mantle system just like my flax engine video previously. For godot, I've to take a different approach since I'm not using root motion. Overall, quite happy with the result.
    / brok3ncircuitproject

Komentáře • 50

  • @UltimatePerfection
    @UltimatePerfection Před 16 dny

    Lol, I've read it as "nanite and climb ledge in Godot 4". What I wouldn't give for a nanite-like renderer for Godot, lol. It would be great for complex scenes.
    Still, this is pretty neat too!

  • @user-ot2mk1wb7s
    @user-ot2mk1wb7s Před 5 měsíci +11

    Excellent work. I hope you dont stop development. You make a huge contribution. Thank You. We are looking forward to new lessons in Godot

    • @Brokencircuitboard
      @Brokencircuitboard  Před 5 měsíci +4

      Thanks. I'm glad to share what i learn. I do plan to do tutorial video, but maybe it take some time.

  • @sean7221
    @sean7221 Před 5 měsíci +5

    You legend! Thank you for your contribution to the Godot community 🙏

  • @YwmaaGamesStudio
    @YwmaaGamesStudio Před 5 měsíci +4

    The ALSv4 Animations are just LIT.
    Also I wanted to make a system like this for my open source template, but I can't have the time for it. Great Work!

    • @Brokencircuitboard
      @Brokencircuitboard  Před 5 měsíci +2

      My goal is to create mantling system like ALS. I believe the original version using animation curve alot. Still figuring out how to do that outside of unreal. Btw i'm pretty sure some of your code is still there somewhere ☺. Thanks for creating such wonderful 3rd person template for beginner.

    • @YwmaaGamesStudio
      @YwmaaGamesStudio Před 5 měsíci +1

      @@Brokencircuitboard Godot got curves too, it is not hard to do it, but I opted out from it, I think curves confuse beginners a lot, so it is better to provide constant values and interpolate between in them in the code, not the best result, but the most accessible one.

    • @Brokencircuitboard
      @Brokencircuitboard  Před 5 měsíci +1

      @@YwmaaGamesStudio yup, i never use animation curve even with unity. That the problem, now i need to edit animation clip to suit my need. Unfortunately, unlike unity, godot is not really user friendly when it come to trimming animation clip. It doable, but very 'involve' 😓

  • @bloodmage5671
    @bloodmage5671 Před 5 měsíci +1

    nice and thanks for sharing

  • @bot5am
    @bot5am Před 5 měsíci

    damn cool!

  • @user-qv1vl8bn2m
    @user-qv1vl8bn2m Před 5 měsíci +1

    Nice

  • @seekyunbounded9273
    @seekyunbounded9273 Před 16 dny

    I wish i wasnt so slow

  • @DraziakGaming
    @DraziakGaming Před 5 měsíci

    Really nice, have you planned to release this project/attempt somewhere?

    • @Brokencircuitboard
      @Brokencircuitboard  Před 5 měsíci +2

      for now, i plan to release it for my patreon. But, once all the tutorial and project completed, i wish to make it available for free.

    • @Decoding_Master
      @Decoding_Master Před 5 měsíci

      ​@@Brokencircuitboardlol I think your patreon page is expired it says 404 page not found from your description link

    • @Brokencircuitboard
      @Brokencircuitboard  Před 5 měsíci

      @@Decoding_Master it should work now.

  • @sandman76_
    @sandman76_ Před 5 měsíci

    epic

  • @phoenixastra4429
    @phoenixastra4429 Před 25 dny

    I want to learn on my own from your tutorials too, but what is you're licensing terms for purchasing on patreon just in case? (thank you!)

    • @Brokencircuitboard
      @Brokencircuitboard  Před 25 dny +1

      You can use it for your project. But the animation are from unreal marketplace and mixamo..it free but just in case, use you own animation if you plan to publish a game 🥰

    • @phoenixastra4429
      @phoenixastra4429 Před 24 dny

      @@Brokencircuitboard Oh dw, any of that stuff is placeholders. I'm learning it now the ledge and mantle climb just looks so tedious LOL I need to not be lazy, I'll watch your tuts, still buying it helps so i can look at the code and grasp it better, thank you!

  • @Decoding_Master
    @Decoding_Master Před 3 dny

    Please can you share the example project of this please please please. I dont have money right now to join your patreon but I will join in the future. Please share

  • @Marandal
    @Marandal Před 2 měsíci

    clicked on this thinking it was a tutorial on how to make Ledge Climbing. oops

    • @Brokencircuitboard
      @Brokencircuitboard  Před 2 měsíci

      search my other video for tutorial.

    • @Marandal
      @Marandal Před 2 měsíci

      @@Brokencircuitboard Oh cool! Thank you Circuit! ❤

  • @stickguy9109
    @stickguy9109 Před 5 měsíci

    1:45 why didn't you use root motion though?

    • @Brokencircuitboard
      @Brokencircuitboard  Před 5 měsíci

      Good call. I'm actually experimenting to do it without root motion because some animation are in-place animation. It would be much easier with root motion, but this will be nice learning experience for me 😉

    • @stickguy9109
      @stickguy9109 Před 5 měsíci

      @@Brokencircuitboard Can't you just turn off root motion for motions that are in place? Because it's tricky to match walking speed with animation and even then it doesn't look perfect and there's always some sliding

    • @Brokencircuitboard
      @Brokencircuitboard  Před 5 měsíci

      @@stickguy9109 I guess it depend on your type of movement. not everything work well with root motion. For next project, maybe i wll use root motion.

    • @stickguy9109
      @stickguy9109 Před 5 měsíci

      @@Brokencircuitboard Yeah you are right. In my experience if you are going with realistic character locomotion root motion always looks better

  • @hyper_1337
    @hyper_1337 Před 5 měsíci

    Why would you need to make another als if you can use it in unreal?

    • @Brokencircuitboard
      @Brokencircuitboard  Před 5 měsíci

      Fair point. But, not everyone want to use unreal for their project.

  • @Malik23271
    @Malik23271 Před 5 měsíci +1

    Tutorial

  • @newbossbro3180
    @newbossbro3180 Před 5 měsíci +2

    make it open source for community. Would be nice to see ALS equivalent in godot

    • @Brokencircuitboard
      @Brokencircuitboard  Před 5 měsíci +1

      Nice idea. But not sure about ALS license though.

    • @newbossbro3180
      @newbossbro3180 Před 5 měsíci +1

      @@Brokencircuitboard ALS is completely free now. Basically do whatever you want. Not even licensing or other stuffs. Creator got hired by Epic.

    • @Brokencircuitboard
      @Brokencircuitboard  Před 5 měsíci +4

      @@newbossbro3180 Good for him/her. Glad it actually free. There are couple of project i'm doing right now, I need to do some clean up before decided to do so.

  • @RuptyPants
    @RuptyPants Před 5 měsíci

    Please can you share animations?

    • @Brokencircuitboard
      @Brokencircuitboard  Před 5 měsíci

      the animation is from unreal engine ALS. its free.

    • @sandman76_
      @sandman76_ Před 5 měsíci

      @@Brokencircuitboard yeah it's free but didn't we need to unreal for getting them?

    • @Brokencircuitboard
      @Brokencircuitboard  Před 5 měsíci

      @@sandman76_ that right

  • @carbon0704
    @carbon0704 Před 5 měsíci +4

    Please make it open source

  • @BroYousuck-hu7rp
    @BroYousuck-hu7rp Před 5 měsíci

    Damn this is so cool, is it hard to make for you?

    • @Brokencircuitboard
      @Brokencircuitboard  Před 5 měsíci

      Basic mechanic are simple, but animation part is hard since i'm new to godot.