Video není dostupné.
Omlouváme se.
How To Save HOURS In Unity Game Development!
Vložit
- čas přidán 4. 02. 2023
- Guide To Assembly Definitions:
• Speed Up Compile Times...
Full Video Of Unity Tips:
• The BEST Unity Game De...
The gameplay is from my game, The Final Frontier, which you can play for free online here:
butwhylevin.it...
Couch Combat on Steam: store.steampow...
My Discord Server: / discord
Get the Game: butwhylevin.it...
My Twitter: / whylevin
It's also nice to remember that if you change something inside an assembly, it will recompile by default every other assembly that has it referenced in the references list. so it's nice for compile time and for code architecture and maintaining to keep those as short as possible with a few only needed connections here and there.
Started a new project recently, il definitely be taking a look at this, thanks for the useful tip!
Very useful!
Glad i stumbled across this. Im assuming i can add all the new code i make to an assembly and compile that only
Sounds great, but for the first glance it will make the code look less clear, anyways should try it!
This id really only applicable for large projects. When you have hundreds of scritps that cover over a dozen separate systems / features like analytics, Cloud systems, save systems, and sub systems that come together to make a game whole you could package those portions of code you lean on to use but rarely if ever modify into separate namespaces and assemblies.
On its own this tip won't really save any one any time, and in fact can cost you a lot of hassle trying to apply this to small projects.
The general rule is this is considered an optimisation / refactoring step that is only done once (a) it's taking too long to compile and (b) you can clearly identify isolated code functionality that can be grouped together.
Nice
dani music
Actually it’s from the game Katana zero I don’t believe Dani has used it before
*cries in Godot*
What's up with it?
@@zia1753 the tutorial is not for Godot
I mean is Godot slow as Unity? If so, don't you think there is an option like this one in Unity?
gdscript is compiled, and why comment on a clearly not godot video? its not like its misleading
@@givowo I'm just joking lmao
I’ve started a new game using chat gpt and everything I do is at least 5x faster
Could you give some tips, how can it help with coding?
And probably 5x more buggy
And with 10x slower code, as well you will rather quickly no longer understand what your scripts do or how the code works.
Game?