đ NEW PBR Texture Generation Method đ
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- Äas pĆidĂĄn 27. 03. 2023
- #stablediffusion #midjourney #blender #ai #shortswithcamilla
Generate your FREE AI PBR Textures with this amazing website
Sub here www.youtube.com/@BlackoutCrea... then visit here: www.withpoly.com
Remember to Like & Subscribe then visit: www.withpoly.com
Thanks this will really help my development and hopefully improve my game.
Great đ
"genuinely concerned" for texture artists but supports the ai website lol
My workflow always includes creating the textures myself. Not because I think getting them from online is cheating (although it feels as though sometimes), but because it's so rewarding to have a project look amazing with 100% my effort.
lame + cringe. just use whatever saves you time. you won't get a trophy for taking the long route, nerd.
I think the cheating point is bs but I do agree with the rewarding nature of creating photo scanned and procedural textures. I also think that the job of a texture artist isnât going anywhere due to how in demand procedural textures are. The point can be made that a neural network might be able to replicate procedural texturing process too, but there isnât enough quality data available in the open source to train it on.
then your workflow is bad
@@Squidmoto3 bad, but fun
Next step is to fully program your own modelling program đ đ i get your point with cheating. I was making a map for my friends vr game and i finally caved in and used some downloaded models from sketchfab that i couldnt be bothered to make
i am genuinely concerned about many industries.
my texture artistry mostly uses these premade materials, kitbashi g and modifying them with layers, stencils and the occasional linework. yea its more streamlined but thereâs still a thinking process not anyone can just do.
LOL it's like an advertisement described as genuine concern
Ambient CG is also free with better quality packs available. Kinda slim selection, but it gets it done for me lol
If youâve opened the substance package or something similar I donât have to tell you that your model will look way better 99% of the time if you go beyond slapping seamless textures on it. And everybody will be able to tell
Good texture artists who are motivated to keep their jobs will adopt the technology and blow our minds with their output
100%
That's cope. Dont promise false dreams.
â@@NycroLP The industry always evolves and adapts to new technology, though recently rather slowly
@@XCalibur_EX with AI itâs gonna be changing real quick
@@CVerse Not really, with the lawsuits being made that target those AI art generators since they steal pixels from other people's art in order to arrange an image
Plus you can't copyright or claim AI generated art, so anyone would be able to use it in anything they want without consequence
Keep your ads more subtle
No advertising here. I'm in now way affiliated with this company. đ
I work as a 3d animator. I have never met a person who only does texture work. I never even knew that was a thing. 3D artists should be able to make the model in itâs completed form, this includes textures. This tool only helps artist.
As a 3D artist, I confirm
Well you two guys missed the point completely. Texture artists don't work typically in companies and such. they just excell at textures and make them to sell the textures hence they won't be needed if AI will generate it fast and easy
@@matheusdevd7163 same is happening with 3D models. Scanning technologies are very good already. Only stylized models may still be needed. Until AI learns that as well
@@iliasshogenov5929 there is a difference, most people who buy textures are artists themselves and could easily use an ai to generate a good useful texture and they won't be needed. for 3D models people creating them in what way doesn't matter because buyers are much more likely to be someone who doesn't understand 3d at all.
Coming across from photography, this reeks of the trend a few years ago of people selling preset packs, which any decent photog could and would make themselves. It's a terrible business model as there's only so many creatives within any market who have the money to buy these kind of things but not the time to just make it themselves and eventually that small market gets saturated by people automating the process and spamming cheap packs to a dwindling number of people.
Can artists/technical artists still make textures that compress well in standard PNG and .zip compression algorithms?
Until the copyright mess about AI generated images is resolved, I would be careful using this in a comercial manner.
Once they are used in a product it's copyright protected
@@CDBelfer4 nope, not how this works
@@mudokin Specifically in games, yeah the game content would be copyright protected, since the AI work isn't you can consider its use in a game transformative, therefore now part of it's copyright umbrella.
@@CDBelfer4 If you put Micky Mouse in a game I can guarantee you Disney will come for you. Whether something is 'transformative' is up to the court to decide, which happens after you've been sued and forced to spend a ton of money fighting it. So it's safer for your wallet to not use assets you have not licensed.
@@yozegami wait what are you on about? I'm talking about using AI generated assets not a well known character from Disney which is obviously copyrighted. If AI generated assets don't have a copyright but are used in a game then that should be transformative enough to be part of the game's IP.
I've been doing this using that cpetry normal map converter. You can get generally decent maps from that. Just plug in your image and convert. I made my own materials a lot using it.
Thanks, this website is amazing
I donât think these texture databases will ever replace material/ texture artists. Nor will AI. These supplied textures are always limited in what they can provide, in comparison to a hand-crafted one - which may have the primary benefit of being procedural. Greatly benefitting the artists hand in creation and the use of said material for variation. Plus, normals generated from only a texture are only an assumption, any workflow using baking or a procedural workflow will always trump this. Unless photogrammetry has been used, but that workflow has its own disadvantages and advantages. Plus photogrammetry is a difficult skill in itself and has solidified its place in the industry - unlike simply throwing one image into a website/ application and generating texture data.
I would highly recommend learning photo scanning, trying to mimic some of the amazing textures they create at Quixel. As photo scans are being heavily adopted at companyâs as of now - if you can also learn how to modify them further - perfect.
Over all that. Don't forget to grab a camera and take some footage for PBR by yourself. It makes you fell powerful af and is really fun. đ
You can use free tools like Materialize to create the maps and tile them.
Thanks man
Uhhhh⊠no? Being a freelance character and assets texture artists, i can tell that we donât just create seamless PBR textures. We texture UVed 3d models âusingâ PBR textures so if anything, this would help us texture artists with our workflow soâŠyour concern doesnât sound very genuine but yeah, thanks for the suggestion buddy đđ
Lol. The idea isn't what it's doing right now to replace you, it's what it'll evolve to do eventually. Sorry to say this, but with your way of thinking, you're going to be one of the first ones to get completely replaced in your field. This is 100% a threat to your job security.
â@@Redomic hello scaredey cat, nice to meet you. I am level headed non worried human.
@@Redomic thanks buddy for sharing your thoughts. U might have mistaken the facts thats i have stated as my personal thoughts. A texturing artist doesnât just create seamless textures is a fact and also its a fact that AI doesnât know working with UVs and texturing using just promps but surely it will be awesome to see AI doing the tedious works within minutes in the future. And for the loosing of the job part, there will always be a creative human mind needed to control the Ai. Overall, it will just help us reduce the boring parts of the works.
not working what happened?
in ambientcg there are pbr textures up to 8k jpg png old textures have up to 2k jpg sometimes png and its all free
you can donate them id you want
These websites cannot cover you legally if your company is dragged through court using unlicensed textures
I think we're at the stage were a court case is needed to help shape the future. The technology is fine, it's just the training that's in question
Megascans is free
The option is still there, texture artists are still needed for stuff like game textures and such things that canât be easily made procedurally
lol like what friend. What cant AI make?
@@commanderdante3185 ai cant make something original, it steals preexisting images and splices them together. It also canât be consistent. And it doesnt count as art either
This or splines Ai texture generator if you use spline.
What?
PBR has been automated for some time now
that's nice
Tried to use it, couldn't produce what I asked
What were you trying to create?
@@BlackoutCreatively tried making Wood with a brain pattern instead of planks, rusted plastic, and stained carpet. All it could really do was pick one of the keywords from a prompt and settle on just making that.
"I am genuinely worried for the job security of these people...... anyway heres a link to a website that does their job for free" you cannot make this shit up
LMAO IKR
* Insert Blender Guru Brand here *
It is a tool i will be using.
Now if people use it itâs going to cost I bet
Am I missing something cause Iâve been doing this with photoshop for a while now I donât understand why this is a game changer
Still rather mostly make my own textures...Since honestly these aren't what I seek.
To be fair "texture artist" isn't a "career". It's artist doing it for a few extra bucks on the side. You could never make a living in that, and no one is going to lose a meal over AI doing it.
I walk around take random pictures with my phone and use it like a texture. Even my realme 6i provide better quality texture if i photoshope it a little. Some looks better without photoshops too.
I have countless pictures of paving stones, bricks, and industrial pipework đ
well well well just when i need textures for school a small channel gets recommended to me? suspicious
đ
I once was talking about Pavarotti with my parents had the phone on the table, well later youtube reccomended me Pavarotti's videos lol
What's the licence though?
Licencing is available on the website
I tried to do Japanese old roof and this program can't do it
So i think you will have to travel to Japan with a drone and do the photographs for that one. đđ
What about quixel bridge
It's limited to either free on unreal engine only, or you have to pay $19 per month
good quality is hand made not AI
foR FreE
How many did you download though? đ
why do they all look like 1.5 IOR đ€Ł
no stylized tho
yet
Sometime ai is good when you're alone making game witch no money for freelance cause you only have cash that wath i need
Whats the license on them?
Looks like the free is for personal use, commercial on the subscription
â@@BlackoutCreatively how do they want to check if you have that license? đ Srsly. how would they come after you?
@@samthesomniator personally I can't think of a way. They would have to show a judge I suppose. That's if they found you and suspected. But a million people could use that same texture from the library. So yeah, would be interesting to see!
Ha ha. Nice loop.
Should mention that you need a subscription for commercial use which sounds messy to me. if these arenât cc0, mit, or similar to begin with, I donât wanna mess with it. (Not saying I disagree with paying for a license to textures but i am saying that for the specific case of ai, its really messy to buy a license.) why canât they just have a credits system for generating, why did they have to choose the messiest method for copyright
Bros concerned but advertises the site
Genuinely concerned about the future of texture artists. Starts business to end their careers.
I'm not affiliated with this website.
@@BlackoutCreatively I'm sorry:
*Promotes and provides link to a business...
I'm not against that. I was just snarking on how you sort of were rubbing it in with the opening line. ;-)
I don't know what coming years will bring, but at the moment the quality is pretty dreadful. Albedo is decent, but the normal and roughness information is nowhere close to what I'd consider acceptable.
"I'm concerned about the future or texture artists"... "anyways here is a link and the website to get the textures for free" lol wut đ
Doesn't sound to be genuine. đ You just spreading.đ
đ
Meanwhile promoting the "enemy"
If youâre genuinely concerned then donât link the website???
How am i supposed to evidence that I'm not making this up? Just because someone has concerns doesn't mean they should try and hide things.
@@BlackoutCreativelyyouâre not hiding things if you mention the types of websites that are a threat to peopleâs wellbeing. You can and should say that they exist, and that they are worse than supporting people you are genuinely concerned about. By giving it any publicity at all itâs going to inform people about it and have them go to the websites. If you donât encourage that, then say counter points. Itâs fourth grade English class that taught us about argumentative essays. If you say that you donât have a strong opinion, then maybe donât actively threaten people that do textures by providing an alternative to your audience. Of which the demographic is mostly people who watch your content for educational reasons.
Edit: also why did you put a love emoji in the title? Iâm just confused about your very first statement.
NICE i hate texturing
Better know how to create one yourself procedurally than relying on a generator...make ur brain the generator and you'll never need anything to make the work for, plus it's a highly rewarding skill
no artist no matter the ai, is in danger because at the end of the day this ai either references us or is doing shit we can do, whether it's free or not or quality is higher or lower there's always something that a human who specializes in whatever, who'll do something that people who don't specialize in said thing wouldn't even be able to think of
a texture artist vs a dude who uses ai or gets stuff for free ik i'd pick the person who's experienced and creates textures on the same level as an AI if not better, you're worrying about nothing, free textures are already all over the place and this changes nothing, style, quality, art direction takes a group of people to accomplish, not a random stranger with access to free stuff or an AI, tired of people acting like AI is going to take over everything, 90% of AI creators are fucking ass and the other 10% either buy a monthly subscription or built their own thing that's overall limited
either way enough ramble AI is great but it's not greater than any human that it attempts to replicate the abilities of
Employers don't care about the human element. they want cheap. They would pick the cheapest guy to get "good enough" quality. Have you not seen how those company executives think? They wish the entire world to become a giant sweatshop with them as the lords.
Employers don't care about the human element. they want cheap. They would pick the cheapest guy to get "good enough" quality. Have you not seen how those company executives think? They wish the entire world to become a giant sweatshop with them as the lords.
@@mk-ou5si Uh yes they actually will care about the human element, companies love to keep an iron grip over their product is every single way. The reason that this matters being that it's already been settled in court that things not made by a human cannot be licensed for copyright. Meaning no one owns it and can be taken freely, which obviously a company would NOT want.
Honestly Iâm all for ai tools if it improves efficiency and makes tedious tasks like in my case rotoscoping (after effects), âmotion captureâ (wonder dynamics) or even improving video reach (VidIQ) a breeze, the website demonstrated in this video also seems very useful given that no legal problems or something arise.
Ban AI image generation
yet try finding a good quality stylized texture and suddenly you see the need for artists.
Concerned *and helping destroy* the future of texture artist thanks for the link bro
Theres also the stable diffusion texture generator
texturing is more then just creating tileable textures. This short is misleading, Just only knowing how to apply premade shaders is whats gona cause the downfall of texture artist.
Yes if you use these textures as is you end up with mediocre results. But use them as samples in a complex texture project and do some blending and masking can be đ„
LoL 2k free, 4k paid ... or limited generating and download đ
It's not free
...except the part that's free
If you are overpowered by a simple automatic process so easy its free you might not be an artist but just lazy...
It's OK, texture artists haven't had much of a past....
OH NO TEXTURE ARTISTS MUGHT BE OUT OF JOB. WHAT A PROBLEM FOR THE FUTURE OF HUMANITY.
Ban AI image generation