I can't believe i didn't know this!

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  • čas přidán 8. 09. 2024
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    Blender is a 3D Modelling Application which is free which allows you to create marvellous and spectacular 3D scenes and animations. My goal is to help people by sharing these Blender tips :) Blender can be downloaded at www.blender.org
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    This tip was created using Blender 4.0
    #blender #shortswithcamilla

Komentáře • 177

  • @GideonNine
    @GideonNine Před 4 měsíci +1254

    The hardest part about learning blender… is learning blender.

    • @daleodorito
      @daleodorito Před 4 měsíci +124

      The hardest part, is that you know there is always more to know, but you never know what.

    • @Mr.forgettable_wastaken
      @Mr.forgettable_wastaken Před 4 měsíci +10

      ​@@daleodoritotrue

    • @GideonNine
      @GideonNine Před 4 měsíci +19

      @@daleodorito That's where I get tripped up so badly. I don't know what I don't know!

    • @andymorin9163
      @andymorin9163 Před 4 měsíci +6

      that's any professional software

    • @Flix-R1
      @Flix-R1 Před 4 měsíci +4

      @@daleodoritoThe final hardest part, is when you know new thing there are more things to know 🔁

  • @dimitri0404
    @dimitri0404 Před 4 měsíci +394

    I pitty the blender Devs who go through all that effort to program these functions, just for them to never be found again.

    • @Dengar97
      @Dengar97 Před 3 měsíci +44

      Honestly it would help a lot if they stopped completely reworking the UI and controls every 2nd release for literally no reason at all.

    • @memkiii
      @memkiii Před 3 měsíci +43

      @@Dengar97 By that I assume you mean the UI has changed a little bit since 2.8 was released 6 years ago, mostly to remove inconsistencies & confusing layouts.

    • @Mallchad
      @Mallchad Před 2 měsíci +8

      ​@@Dengar97it actually needs it. the layout is why they're not found.
      It's confusing and hard to find new things, it's a chronic problem with graphics programs

  • @davexmit
    @davexmit Před 4 měsíci +434

    The 'select by' options are incredibly helpful.

  • @vMixMasterJayv
    @vMixMasterJayv Před 4 měsíci +91

    Great video, there is another option too you might find useful. If you use the search option to search non manifold, this can also select interior faces but also has other options like selecting boundaries or single vertexes etc all within the one operation. It can be extremely useful for clean up work for all kinds of situation. It was originally added for those creating 3D printable object to quickly check and clean up their meshes. Hope this is useful 🙂

    • @BlackoutCreatively
      @BlackoutCreatively  Před 4 měsíci +11

      That's a really good tip! Thanks for sharing! 🤘

    • @Kio_Kurashi
      @Kio_Kurashi Před 4 měsíci +1

      Additional tip: Set it up with a hot key or use the 3D printing add-on that gives a button for it.

    • @veith3dclub
      @veith3dclub Před 2 měsíci

      @@Kio_KurashiQ is quick favourites, just right click and add to quick favourites… blender❤❤

  • @wasdwasd609
    @wasdwasd609 Před 3 měsíci +111

    Sigh.... Hours... HOURS my nooby ass has lost from this. No doubt I'll forget when I need it again too.
    Edit: Thank you all in supporting my soup brain. lol

    • @greyshopleskin2315
      @greyshopleskin2315 Před 3 měsíci +5

      Hi, this is a friendly reminder not to waste time by not using this tool.

    • @aeea3306
      @aeea3306 Před 3 měsíci +4

      Another reminder because tomorrow i wont be here again

    • @ob1tovr
      @ob1tovr Před 3 měsíci +3

      Same that’s why I always keep my liked videos to a minimum and then like helpful videos so I go to my liked videos and I look for why I want

    • @wildthiago
      @wildthiago Před 3 měsíci +3

      here to remind you again

    • @Zariel_999
      @Zariel_999 Před 3 měsíci +3

      @@ob1tovr just make a playlist

  • @NEILSTER666
    @NEILSTER666 Před 2 měsíci +10

    Thanks for this. It just made my life a whole lot easier for a video I am doing ::)

  • @ionutlungu7900
    @ionutlungu7900 Před 4 měsíci +22

    Bro, you must have felt so relieved when finding this😅.

    • @BlackoutCreatively
      @BlackoutCreatively  Před 4 měsíci +6

      You have no idea the emotions that I went through when I found this 😅

    • @ruppert5134
      @ruppert5134 Před 4 měsíci +4

      @@BlackoutCreatively I feel you.... Blenders HUGE amount of options are sometimes so overwelming... just by looking at the UI alone .... But in te good way ;-) .... sigh

    • @BlackoutCreatively
      @BlackoutCreatively  Před 4 měsíci +5

      @@ruppert5134 I've been using blender for over 10 years and there's always something new to learn and I always get super excited when I find something new

  • @udayjeetsingh1235
    @udayjeetsingh1235 Před 4 měsíci +12

    I love to use the select faces by sides to check my model if it has more then 4 vertex.
    Helps to keep clean topology

    • @savageopress1753
      @savageopress1753 Před 4 měsíci +2

      I do the same! It really comes in handy sometimes.

    • @zFubarr
      @zFubarr Před 3 měsíci

      exactly for finding either ngons or triangles when you need only quads! you can even set up a shortcut for it

  • @quintin1561
    @quintin1561 Před 4 měsíci +8

    Instant add to Blender playlist 👌

  • @siciddlescoodle7116
    @siciddlescoodle7116 Před 4 měsíci +3

    Convex hull can also work and can be interesting to work around.

  • @nuclear_war_games
    @nuclear_war_games Před 22 dny +1

    I know im gonna forget this so im just gonna add it to my Blender playlist

  • @WwZa7
    @WwZa7 Před měsícem

    10 years ago I was working on some voxel based fan work. This was my exact issue. I wish I knew it earlier too...

  • @defenestratorr
    @defenestratorr Před měsícem

    Blender is magic, holy

  • @MedioCurtAtBest
    @MedioCurtAtBest Před 4 měsíci +5

    You've just saved me a ton of time. I always wondered if there was a way to delete the faces that weren't seen on the outside. Thanks for this!

  • @solemnwaltz
    @solemnwaltz Před 2 měsíci +1

    Good tip!

  • @dynogamergurl
    @dynogamergurl Před měsícem

    I am shooketh 😲 this is gonna help considerably

  • @juezna
    @juezna Před 2 měsíci

    My method would have been box select in front view and then deselect the outer ones. Its pretty fast for a simple mesh like that.

    • @juezna
      @juezna Před 2 měsíci

      BUT... If you are working with a voxel art program like magicavoxel, then you can export and use the technique in the video. Really nice❤

  • @KentBrakewell
    @KentBrakewell Před 3 měsíci +1

    Brilliant post - I'm a noob and have already needed this multiple times. Thank you for sharing it!

  • @Tigerbro6
    @Tigerbro6 Před 2 měsíci +1

    Pretty useful short, finally a valuable one

  • @Mits_
    @Mits_ Před 3 měsíci

    I usually press numpad 1 and use the rectangle select to select the faces in the middle while in x-rat mode

  • @sgasolacewolf4930
    @sgasolacewolf4930 Před měsícem

    I might need this actually thanks brew 🎉

  • @akselwilliamdanenbarger7969
    @akselwilliamdanenbarger7969 Před 3 měsíci +13

    This fases are there only for strength if it need to be 3D-printed.

    • @BlackoutCreatively
      @BlackoutCreatively  Před 3 měsíci +3

      That's a good point. Walls are stronger than infill!

    • @dumbfukx
      @dumbfukx Před 3 měsíci

      3d models with inner faces get messed up so removing them fixed that + the file is smaller, if you leave the inner faces the model will have holes in it when trying to print it

    • @memkiii
      @memkiii Před 3 měsíci +5

      @@BlackoutCreatively Only if you decide they are. This would be a poor way of modelling infill. The "walls" are infinitely thin & unlikely to be of any use, cause errors in most slicers, and add unnecessary complexity to any 3d model.

  • @pan0ptic0n
    @pan0ptic0n Před 4 měsíci +2

    I would have selected all external faces in solid mode without transparency and then inverted selection and delete, this is MUCH better 😭😭😭😭

  • @ShuripustaILK
    @ShuripustaILK Před 4 měsíci +2

    Huge!!! ) Thanks!

  • @Wickflicks2018
    @Wickflicks2018 Před 2 měsíci +1

    Very insightful

  • @zatlanibrahim5438
    @zatlanibrahim5438 Před 3 měsíci

    Also shift-G after selecting a face and you ll get plenty of options of similarity like coplanar ! My favorite

  • @khelos2278
    @khelos2278 Před 2 měsíci

    Woooot!!! Thx bro!! =)

  • @SewerTapes
    @SewerTapes Před 3 měsíci

    I didn't know about that. I've been using orthographic view and cleaning up the selection after. Thanks for the tip that I may bind to the right click menu.

  • @Dazzle_Novak_
    @Dazzle_Novak_ Před 3 měsíci

    To fix both inside faces and tears in the model I just use 3d print addon to make manifold

  • @MadsterV
    @MadsterV Před 3 měsíci +3

    I can't believe you've done this

  • @dreamingacacia
    @dreamingacacia Před 3 měsíci

    that's cool! It's so annoying to got those internal faces when I didn't carefully plan the work process.

  • @GabiN64
    @GabiN64 Před měsícem

    Amazing

  • @NearEDGE
    @NearEDGE Před 4 měsíci

    That actually wouldn't take much time to do without that tool. Obviously using the tool is the fastest way of doing it, but you could very easily isolate the interior geometry by holding alt and selecting all four lines of side faces. Hide them with H. Switch to wireframe in front or side ortho, and then box select the interior faces and delete them. There may be some edge case where doing things this way would actually be helpful.

  • @Nobby76
    @Nobby76 Před 4 měsíci

    I can't beleive you only just learned this as well :D
    The other way of fixing this easy, is with Hard Ops, just hit 3 on the keyboard and it will "Fix" meshes, removing any unwanted/ loose / unlinked faces/edges or points.

  • @estevanus
    @estevanus Před měsícem

    thanks

  • @SviatoslavPetrov
    @SviatoslavPetrov Před 4 měsíci +1

    Wow! I also don`t know this func! Thanks a lot!

  • @Protoplosion
    @Protoplosion Před 3 měsíci

    im very curious what you were modeling. looks cool

    • @BlackoutCreatively
      @BlackoutCreatively  Před 3 měsíci

      I wasn't modelling anything specific, just to demonstrate the tip.

  • @PauloSamurai
    @PauloSamurai Před 2 měsíci

    Selecting is one of the most complex concepts in Blender. The most you know, more professional you are

  • @trx6049
    @trx6049 Před 2 měsíci +1

    > Add a cube
    > Scale on Z axis
    > Go to edit mode
    > Add loop cuts around the X, Y, and Z axis
    > Same result

  • @timfischer03
    @timfischer03 Před 2 měsíci

    Blender has a setting for everything, it’s just always really hidden

  • @mehranbaghery5728
    @mehranbaghery5728 Před 4 měsíci

    I've had a lot of different training, but none of them helped.
    And your trick saved me.😂😂👏👏👏👏❤❤❤❤❤

  • @cattoMChi
    @cattoMChi Před měsícem

    OH MY FUCKING GOD THANK YOU SO MUCH I LOVE YOU

  • @Dan-J0
    @Dan-J0 Před 4 měsíci +1

    I NEEDED THIS A WEEK AGO WHY AM I FINDING IT ONLY NOWWWWW

    • @memkiii
      @memkiii Před 3 měsíci

      Because you didn't look in the manual.

  • @nowaaaaaaayyy
    @nowaaaaaaayyy Před měsícem

    Blender is like the backrooms of menus and dropdowns. So many useful features but how the hell do you find them.

  • @jinchoung
    @jinchoung Před 4 měsíci +2

    the fact that you ended up with those interior faces says you're doing something wrong. but still, good tip on selecting interior faces.

  • @ThatMS
    @ThatMS Před 2 měsíci

    Maaaaaan this woulda been nice to fuckin know like yesterday?!

  • @Yes-hd5ku
    @Yes-hd5ku Před 3 měsíci

    What about making the inside of a face transparent, like the ground when you fall trough a map

  • @twylanaythias
    @twylanaythias Před měsícem

    I'm more curious as to why people are creating so many interior faces (which, as a rule, should never exist in the first place) enough to justify creating the algorithms for such a function.

    • @BlackoutCreatively
      @BlackoutCreatively  Před měsícem

      In my experience it happens mostly with duplicated objects - arrays and such. They do happen, we need to accept it. In a 100% perfect world they probably shouldn't happen but the reality is, they do and no-one is perfect.

  • @zak_815
    @zak_815 Před 4 měsíci +5

    how would you even get into this predicament?

    • @ohno5507
      @ohno5507 Před 4 měsíci +1

      Well, much like the example he showed, by having an object made up of multiple objects

    • @Nobby76
      @Nobby76 Před 4 měsíci +1

      An array modifier is an easy way of causing it to happen

  • @okayge_
    @okayge_ Před 4 měsíci

    Could also select the surface faces and invert the selection

  • @neerajr3143
    @neerajr3143 Před 4 měsíci

    Welcome you can move to FT view drag select the faces in WF mode and delete it

  • @HalkerVeil
    @HalkerVeil Před 4 měsíci

    Only works on manifold objects though.

  • @arclitegames
    @arclitegames Před 3 měsíci +1

    "These faces are never ever going to be rendered"
    Only if those faces are separate instances and there's culling, but they most likely will sit in memory still. If they aren't separate instances they will actually still get rendered, wasting GPU processing time.

    • @BlackoutCreatively
      @BlackoutCreatively  Před 3 měsíci +1

      I probably should have worded it differently: "those faces are never going to be visible in the render"

    • @arclitegames
      @arclitegames Před 3 měsíci

      ​@@BlackoutCreatively I think I would of said they're waste or useless. You might want internal faces for destruction physics for example. I understand though, sometimes you don't think about how you're going to word this stuff and you just want to get your tip out there, I've made mistakes like that when teaching people too.

    • @BlackoutCreatively
      @BlackoutCreatively  Před 3 měsíci

      Aye, I'm all self taught over 10+ years so I don't always get it right, but thanks for sharing

  • @deadicegaming5593
    @deadicegaming5593 Před 4 měsíci +1

    So I just finished doing blender guru.
    Donut tutorial. And now I'm kind of lost on where I should go or what I should do next. Should I practice more into making more 3D models instead of focusing on all of the renders? And compositing, and all that stuff so that way I know, and make sure I'm able to. Be able to build anything in blender. Or should I focus more on the compositing rendering settings? Make sure I learn all that stuff and texture painting? What should I focus on prioritizing learning after the donut? Tutorials. If anybody whose experience with blender could give me some tips on what I should focus on it would be great

    • @Lattamonsteri
      @Lattamonsteri Před 4 měsíci +2

      I don't really have a good answer but I doubt you can do much rendering without some nice models to render :P So in that sense, maybe modelling could be the first thing you focus on if you want to focus on one aspect.
      But I'm sure many people would recommend doing full projects (from modeling to UV-unwrapping to texturing, animating, rendering and compositing) so you'll learn a bit of everything, but most importantly you'll practice finishing stuff. It's apparently quite hard. (I don't think I've ever been happy with my renders or animations because I cut corners every time because I'm dumb and lazy.)

    • @HollowsDarkness
      @HollowsDarkness Před 4 měsíci +2

      What they taught us in school is to basically pick something that is slightly above your level and try to model it. Repeat till you're a god essentially.
      What I do as well is I look up tutorials and watch them, see how they do their model, etc. I was watching someone make a Zippo lighter, watched the tutorial, then after I finished it, I went and tried to model it myself. I got about 90% of it done myself but had to rewatch for the holes at the beginning.

    • @myztazynizta
      @myztazynizta Před 4 měsíci +1

      What do you enjoy the most? What do you desire to be good at the most?

    • @HollowsDarkness
      @HollowsDarkness Před 4 měsíci +1

      @myztazynizta makes a good point, if you want to get a job in this industry I would look up what jobs they have, usually its VFX, Character Modeling, Prop Modeling, Environmental Modeling, Lighting, Movie/production Modeling, Etc. Id look into which you'd like and then find a path that way.

    • @deadicegaming5593
      @deadicegaming5593 Před 4 měsíci

      @@myztazynizta Well, to be frank, I'm really looking to land a solid job, something involving Blender. I’m eager to dive deep into creating 3D models, especially since I'm eyeing a 3D resin printer. But honestly, I want to master it all. The tricky part is figuring out where to start. What’s the best entry point? Should I focus more on mastering 3D modeling first? Or perhaps UV texture maps, rendering, animation? I’m just trying to sort out the optimal starting point to make the rest of the learning curve smoother. Ultimately, I need whatever skills I develop with Blender to boost my income. Right now, as a graphic designer with a bachelor’s degree, I’m stuck working at a custom T-shirt shop, earning less than minimum wage and feeling overqualified compared to the shop owner. College feels like a total scam. That’s why I’m driven to break into the 3D modeling or any related field-whether it’s VFX or something else-as long as it pays well enough to finally move out on my own. At 24, it’s frustrating to be stuck because my education hasn’t paid off like I expected. Really, college just seems like a huge rip-off.

  • @adammk8473
    @adammk8473 Před 4 měsíci

    the better question is how you even get to this problem in the first place

    • @BlackoutCreatively
      @BlackoutCreatively  Před 4 měsíci

      Mirror modifiers, object duplication, arrays, maybe even simple mistakes.

  • @sebbosebbo9794
    @sebbosebbo9794 Před měsícem

    its like music theorie..
    count every half step...
    look at the menue'$/ option - every step,..
    & learn what the functions means..
    p.s. + with add ons its even more..😂😅😅

  • @zFubarr
    @zFubarr Před 3 měsíci

    smart man. yeah blender is amazing for that sort of thing, if you think you have a smart way to do something it's probably possible given the tools and functions

  • @Xalkomak347
    @Xalkomak347 Před 3 měsíci

    I said it before, I'll say it again:
    Every time I think I've seen it all, Blender still finds ways to surprise me.

  • @vagnersilva5465
    @vagnersilva5465 Před 4 měsíci

    Tip: Wanna select specific parts? SHIFT+ G

  • @sanfera5644
    @sanfera5644 Před 3 měsíci

    I... I... I just... Went to solid, selected all the visible, inverted the selection and deleted. Which is... Almost works. Emphasis on almost. Thank you.

  • @HalcyonVoid
    @HalcyonVoid Před 2 měsíci

    While that is easiest, how did you not at least co.e to going to a profile view, select all faces inside, then going to a top view and deselecting the edge faces that got selected previously? Not the easiest, but better than what you thought/said you had to do.

  • @goldenorbstudios
    @goldenorbstudios Před 4 měsíci

    That's handy

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 Před 4 měsíci

    Where was this video two days ago wheb I needed it...

  • @xxerbexx
    @xxerbexx Před 4 měsíci

    Select non manifold.

  • @JoeRussell-oj7xm
    @JoeRussell-oj7xm Před 4 měsíci

    I cannot believe you have only just found out about this basic selection technique either.

  • @ntvou2760
    @ntvou2760 Před 4 měsíci

    Or go out of x-ray mode, select all the outside faces and invert selection

  • @AlexDiesTrying
    @AlexDiesTrying Před 4 měsíci

    Side view, edge select, one border select worked before.

  • @user-jd8jy3ue7k
    @user-jd8jy3ue7k Před 4 měsíci

    Extract to stl and they gonna merge togheter

  • @memkiii
    @memkiii Před 3 měsíci

    If only there was a book of some sort, that we could access from a menu, and that told us this stuff. For arguments sake, let's call it a manual, and if only that manual had a search option that allowed you to type something like "select interior face" , then we would all at least be able to learn how Blender worked.

    • @BlackoutCreatively
      @BlackoutCreatively  Před 3 měsíci

      I love being an obnoxious, condescending c*** as much as the next person, but often people don't know what they don't know.

  • @kanidaking
    @kanidaking Před 3 měsíci

    This is actually not interior faces, This is duplicated faces.

  • @jknMEMES
    @jknMEMES Před 3 měsíci

    Cool. Even though I never think I get in this situation since I use extrude.

  • @odo432
    @odo432 Před 4 měsíci

    Great tip. Thank you.\

  • @No_name8374
    @No_name8374 Před 4 měsíci

    wait im confused.. why couldn't u js have one cube stretched out to your desired size and then js subdivided a bunch? i feel like im missing smth cuz ive never had a problem like that xd

  • @Nohiro.3D
    @Nohiro.3D Před 4 měsíci +1

    yeah that's an option for people who can't model right.

  • @TheAechBomb
    @TheAechBomb Před 2 měsíci

    holy shit I've had this issue at least a dozen times, thank you
    arrays are annoying -3-

  • @eugenew2
    @eugenew2 Před měsícem

    I would have just created a cube and subdivided the top and bottom face.

  • @akasunanosasori6385
    @akasunanosasori6385 Před 4 měsíci

    My life has been changed

  • @skade245
    @skade245 Před 3 měsíci

    The only thing I’m confused about is how you managed to get topology that bad with internal faces in the first place.

  • @chocokeeki
    @chocokeeki Před měsícem +1

    Next time, name the feature in the title.

  • @kurtdewittphoto
    @kurtdewittphoto Před 2 měsíci

    Directions unclear, my face is now bruised.

  • @Proski_
    @Proski_ Před 4 měsíci

    Is there any way to delete overlapping faces?

  • @sock501
    @sock501 Před 2 měsíci

    Did you have to merge by distance beforehand or does this automatically merge exterior points where the faces will be removed

  • @pumpkin_hallows
    @pumpkin_hallows Před 4 měsíci

    Wait... but why not just make one big cube, then subdivide it?

  • @durvesh007
    @durvesh007 Před 4 měsíci

    Why do you have that structure anyway 😅
    Just scale the cube and loop cut.
    Good info though 💯

  • @CassianoRabelo
    @CassianoRabelo Před 2 měsíci

    Did not work for me... it selects absolutely nothing. I recreated this by using 2 array modifiers followed by 2 applies. What am I missing? Thanks!

    • @BlackoutCreatively
      @BlackoutCreatively  Před 2 měsíci

      Okay so in this case you need to do merge by distance first then do the interior faces

  • @super-six-four
    @super-six-four Před 25 dny

    not working at all with the imported CAD-model' interior faces (doesn't recognize bad topology i think)

    • @BlackoutCreatively
      @BlackoutCreatively  Před 25 dny

      @@super-six-four try merge by distance first

    • @super-six-four
      @super-six-four Před 25 dny

      @@BlackoutCreatively nah. it's CAD - veeeeery long and narrow faces

  • @magnusrexus
    @magnusrexus Před 2 měsíci

    I don’t think understand why not use a subdivided cube then

  • @ozzo1971
    @ozzo1971 Před 3 měsíci

    well I never. top tip

  • @quarryspanish
    @quarryspanish Před 3 měsíci +1

    why not just create a new default cube and finished?😮

    • @umarcga7823
      @umarcga7823 Před 2 měsíci

      Like for real. I was thinking the same

  • @TheFakeWeelem
    @TheFakeWeelem Před 4 měsíci +1

    How do you even find yourself in this situation?

  • @oraclecamp
    @oraclecamp Před 2 měsíci

    some guy after 10 years doing blender

  • @WilburJaywright
    @WilburJaywright Před 4 měsíci

    That’s good, but why did you clickbait the title and intro? It makes the info way harder to find when you want it.

  • @chon64
    @chon64 Před 3 měsíci

    Whoa

  • @gasmaskghost4110
    @gasmaskghost4110 Před 3 měsíci

    OMFG YEEEEEES

  • @Valid_Viking
    @Valid_Viking Před 4 měsíci

    Cube, squash, stretch, subdivision modifier... no? Now since there's no practical use of doing the object this way, I'm assuming you're only using it as an example to show off this blender feature that can help clean up bad geometry... but darn is it an annoying example for my brain.

  • @Leymora
    @Leymora Před 4 měsíci

    Why not just subdivide a cube?

    • @BlackoutCreatively
      @BlackoutCreatively  Před 4 měsíci +1

      You're missing the point. Focus on the tip, not how I demonstrated it.

    • @Leymora
      @Leymora Před 4 měsíci

      @@BlackoutCreatively Fair point 👍

  • @StellarMirage
    @StellarMirage Před 4 měsíci

    Umm, but my question how did you even end up like that.

  • @Lunermaze2
    @Lunermaze2 Před 4 měsíci

    I made a tree all by myself!!!!!!!

  • @ViewportPlaythrough
    @ViewportPlaythrough Před 4 měsíci

    oh my time wasted on manually hunting those faces 😮

  • @Disarrayable
    @Disarrayable Před 4 měsíci +1

    I'm sorry... WHAT?