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Professional 3D Environments with Blender

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  • čas přidán 16. 08. 2024
  • A detailed breakdown of my latest piece: "Mando Arrives"
    Patreon: / maartennauta
    Gumroad: pathtrace.gumr...
    Artstation: www.artstation...
    GeoScatter Addon: blendermarket....
    00:00 - Intro
    02:11 - Reference
    04:00 - Gaea
    07:19 - Blender Animation, Lighting, Texturing
    14:06 - Geoscatter Forests
    20:35 - Geoscatter Manually
    25:51 - Render Settings & Last Comments
    I hope this brief overview provided useful insights, I will be making more content teaching you how to create professional looking environments in the future!

Komentáře • 198

  • @Maarten-Nauta
    @Maarten-Nauta  Před rokem +34

    *Didn't completely get my explanation of roughness and specularity right. Basically what I'm trying to say is that roughness only dictates how directly light gets reflected. At a high roughness lots the light scatters in lots of different directions causing the reflective sharpness to lower. However roughness of a texture can't emulate the 'absorbtion' (don't know a better word to describe it) of lightrays that happens with lots of foliage. Turning down the specularity lowers the amount of light that gets reflected which kind of emulates what would happen when a lightray hits a real 3D patch of grass rather than a flat grass texture.
    Edit: just want to thank all of you for the insane support on my first real video. I really hope my future content helps all of you just as much!

  • @paranoiac3930
    @paranoiac3930 Před rokem +12

    bro that specular thing for large landscapes has been tripping me since that blender conference. thank you for clearing this stuff out man

  • @azarelthecreator7098
    @azarelthecreator7098 Před rokem +31

    You mentioned animating everything in its base form. This is how big production houses do it. There are people who handle just the animation of the characters and scenes and if you watch any behind the scenes you will see the animation being done with solid color and no texture maps or fancy lighting. It doesnt matter how good your machine is, at some point its going to be impossible to get close to realtime playback enough to animate anything effectively.

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +4

      Blenders own studio has amazing tutorials on their whole workflow as a small studio when making animations. And you're right they start animation before most assets are even finished!

  • @craigjohn6514
    @craigjohn6514 Před rokem +8

    I’ve had GeoScatter for over a year and never felt like I truly knew how to use it. Tutorials like these are demonstrating how powerful this tool can be and I’m so glad people like you are bringing it to light. Great stuff man!

  • @jeffhowe2892
    @jeffhowe2892 Před rokem +3

    Very nice. The specular tip is priceless. My grass was always washed out looking towards the sun. Now it's grassy again. Thank You!

  • @lucasdigital
    @lucasdigital Před rokem +19

    Amazing work and lots of gems of wisdom for those of us new to environment work. I'm look forward to seeing more.

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +2

      Glad to helpout in any way, and I hope future videos will be even more insightful.

  • @momentum_animation_studio

    This is hands down the best tutorial and pipeline! Thank you so much for being open and sharing your whole process and thoughts behind your 3D Environments. I was actually following this same exact process for UE5, but it is not my native program. So naturally I was getting really bogged down, thinking that the UE route was the best option for me to create landscapes for my project. It is great to see how to manage all of the foliage assets efficiently within blender! I have a lot of animation in blender, so I feel more confident keeping the rest of the assets contained there too. Great stuff Maarten!!!

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +1

      Thanks for this super kind comment! I hope my upcoming tutorials can help you even further on your journey!!

    • @momentum_animation_studio
      @momentum_animation_studio Před rokem

      @@Maarten-Nauta i really look forward to it!

  • @KingKong19100
    @KingKong19100 Před rokem +2

    You have a WINNER of a channel right here man. PLEASE do more covering these massive environments because I find myself needing to utilize a lot of these videos for my own projects. The more techniques the better!

  • @maximusgerardin
    @maximusgerardin Před rokem +6

    That's really cool man! Been looking for those artists craving for this studio quality shots and you nailed it, congats

    • @maximusgerardin
      @maximusgerardin Před rokem +3

      Update because I commented as soon as I saw the results, the video's great as well, loved the part when you say "even if Blender guru tells you to not touch it" haha. It's really well explained, love it!

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +1

      @@maximusgerardin Thanks man, I'm glad to provide. Still working to get better and get closer to that studio level. I also agree there isn't many Blender tutorials covering these types of shots, so hope more people will try now!

  • @heckensteiner4713
    @heckensteiner4713 Před 9 měsíci

    Great job on your first tutorial and amazing shots! Thank you for not taking a 100(s) hour process and making it look like it takes just 10 minutes! Conversely, thank you for not taking a 10 minute process and drawing it out into 100 hours.

  • @savin0279
    @savin0279 Před rokem

    Thank you for mentioning the spec thing with Andrew Price, as I was thinking of the same thing when you talked about touching the specular sliders!

  • @Chiho.2007
    @Chiho.2007 Před rokem +3

    For someone with only 546 subs your work is very impressive.

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +3

      Thanks! I've been doing 3D stuff for a while but I've never felt comfortable enough to actually talk about my work. Mostly because I'm never truly happy with any of my work, it can always improve. Wouldn't want to do tutorials when I don't believe I have anything new to add. But at this point I do believe that atleast in the Blender community I have some valuable insights to share with y'all.

    • @mtscott44
      @mtscott44 Před rokem +1

      For real? Since when were subs a measurement of skill? Youth of today...I shake my head.

    • @Chiho.2007
      @Chiho.2007 Před rokem +1

      @@Maarten-Nauta Seems like you have grown quite a bit since this comment was made. Keep up the great work.

    • @flexydex8754
      @flexydex8754 Před rokem

      @@Chiho.2007 What mtscott44 said....

  • @sazaam
    @sazaam Před rokem

    Extremely smart and priceless tutorial. Especially like the part talking about specularity for the huge grasses and also very interesting that the deeper forest trees would have less leaves on the bottom because of inner forest shade but also avoid some amount of polys as well. Thanks a lot!

  • @RomboutVersluijs
    @RomboutVersluijs Před rokem

    I believe anisotropic in volumes is what in other engines is called symmetry. It means of the scattering is based more outwards vs inwards in mediums. For instance with scattering in objects like marble it's negative, more inwards vs like objects like skin and flesh it's outwards thus plus in numbers

  • @ThreeDCreate
    @ThreeDCreate Před rokem +3

    Really like the part of the video at .21 so realistic feels very real, great job! Also, great ways to explain all the thing you are doing, very helpful

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      Glad you liked it! Hope my future videos will be just as helpful!

  • @SLTH165
    @SLTH165 Před 17 dny

    Bro , after watching your tuts I also made realistic large environments for my animations

  • @SadGhost_
    @SadGhost_ Před rokem

    some great insight into environment design! I found youtube to be semi lacking in this content and I really liked that you went over how to keep your scene efficient for preview because this is such a large hurdle when you're trying to get into this stuff. Great work

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      Thanks, glad that this video was useful! Hopefully my future videos will shed more light on the workflow :))

  • @fretstain
    @fretstain Před rokem +1

    Nice man. I'm looking forward to the patreon.

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      Thanks! The Patreon is linked in the description, have added the first tutorial there already :) will be releasing some assets on there soon too!

    • @fretstain
      @fretstain Před rokem

      @@Maarten-Nauta haha I think possibly I was your first Patreon subscriber yesterday

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      @@fretstain Legend, working on some new stuff already. So looking forward to sharing more there!

  • @gregorkalmar6047
    @gregorkalmar6047 Před rokem +1

    Amazing. Looking forward for more tutorials.

  • @superkaboose1066
    @superkaboose1066 Před rokem

    nice job! I love it when people who really know their stuff show off what they do!

  • @srikarjois2063
    @srikarjois2063 Před rokem

    Really good tutorial, amazing results, look forward to more stuff from you

  • @romulla1258
    @romulla1258 Před rokem +2

    Thanks man! Keep going!

  • @prezent1979
    @prezent1979 Před rokem +1

    Hello!
    If you turn off the "show overlays" button,
    the rendered view is the same if not faster than the viewport display!!

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +1

      I know, I use it all the time! But good tip! :) Sadly sometimes overlays are necessary haha.

    • @prezent1979
      @prezent1979 Před rokem +1

      @@Maarten-Nauta Oh okay great!
      best landscape tutorial ever on CZcams by the way..!
      thank you!

  • @Rjmckinnon
    @Rjmckinnon Před rokem

    Really impressive work, thank you for sharing !!!

  • @selachiistudio
    @selachiistudio Před rokem

    Amazing process! Thank you!

  • @henrywaffles1995
    @henrywaffles1995 Před rokem

    Loved the video keep up the good work. I remember meeting you in Korea last year, cool guy who cannot handle his liquor.

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      HENRYYYY ❤❤, bro what is this username tho bahaha Henrywaffles

  • @miguelhenriques1015
    @miguelhenriques1015 Před rokem

    Just randomly found you here and I'm glad I did!! An amazing breakdown video and you answered a question about why my renders are always super noisy ahaha Great Video!

  • @luigitasso1894
    @luigitasso1894 Před rokem

    Great tutorial and congrats on your successful first tutorial! Can you please go in more details over how you did the texturing in blender?

  • @wheatlysparble7900
    @wheatlysparble7900 Před rokem

    Your first tutorial is a banger!

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      Thanks! Hope my future videos will also be certified bangers then ;)

  • @globglob3d
    @globglob3d Před rokem

    Amazing tutorial, good job!

  • @kyozon8925
    @kyozon8925 Před rokem

    Amazing stuff. I’m interested in the grass scattering as I’m tackling a very similar project and that was a big issue.

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      Im covering a way to optimize scattering on my Patreon, but I also want to look at some alternatives techniques for landscape texturing including grass in a future video :)

  • @AngryApple
    @AngryApple Před rokem

    Really loved the Blender Guru Part 😂

  • @EhsanDabbaghi
    @EhsanDabbaghi Před rokem

    Thanks for this nice tutorial...

  • @Kosari4242
    @Kosari4242 Před 11 měsíci

    Thank you very much, AMAZING TIPS

  • @postmodernerkindergartner960

    Would love to see how you made the trees!

  • @lordjaraxxus663
    @lordjaraxxus663 Před rokem

    The bounding box part is mandatory. I never used a scatter addon, I used to create a black and white mask of where id like trees to be in Gaea, then I would use it as the density influence on my hair particle system in the mesh, and that was it, some minor tweaking with the weight paint to remove trees from places.
    Its very easy to make a large scale terrain where you have a clear foreground and a separate background at ground level, the challenge comes when you have to make seamless transitions from foreground to background, with those top down panoramic shots. I figured out that to transition foreground grass into background flat texture grass the best thing to do is use the basic hair particles and just apply the ground texture to them, maybe with some translucency/transparency/low alpha depending on the scene, add some variety/bit of clumping and messyness to the hair particles, and then use the gradient brush in weight paint to transition from the high density foreground grass hair strands to the low density flat texture grass with bump.
    So it could look like high quality grass assets that merge into hair particles that fade into a flat grass texture at a distance. Takes some tweaking to make it look right but when it does its the best method ive found other than the super expensive having grass assets everywhere.
    The hair editing weight paint tool is still super slow though, that is what sucks the most when working with so many hair particles.

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      This guy/girl knows! GeoScatter is fairly new purchase for me, I used to scatter everything particle hair systems like you described (which is little better in some regards like texturing the grass with the underlying texture). However Scatter has made everything so much easier and quicker + lots of very very useful ways to direct scattering. As for me scattering a large amount of grass, I used a trick, that will get a video of its own, that made it pretty easy to cover multiple kilometers haha.

  • @IndependentVFX
    @IndependentVFX Před rokem

    This is EXCELLENT!

  • @junevi2000
    @junevi2000 Před rokem

    magnificent BLENDER

  • @edwinblackman7037
    @edwinblackman7037 Před rokem

    3D Artist/Botanist, great video.

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      Yes exactly! I want to get more into modeling my own vegetation, I did so for the trees in this shot but I definitely want to expand my knowledge of plants and their unique qualities haha.

  • @zanderman004
    @zanderman004 Před rokem +1

    Very cool, man! Would be great to see a tutorial of Gaea as well. Hadn't heard of it until now. Hey, you mentioned how this scene takes a while to get from frame to frame during playback after you animated the ship. To get a sense of how taxing this particular scene is, what GPU do you have? Looking forward to more content. 👍

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      I have a 3060Ti, the scene pretty much touched the limit of this card, but I also could've spent even more time optimizing it. As for the painfully slow playback that was mostly because I had high poly trees which were animated Alembic files haha.

  • @tonnynderitu1504
    @tonnynderitu1504 Před rokem

    Awesome ,Very Inspiring

  • @samuelhoppe1528
    @samuelhoppe1528 Před rokem

    This is fantastic. Thank you.

  • @black0ut76
    @black0ut76 Před rokem

    Great tutorial, nice tips and tricks :)

  • @innanoshe
    @innanoshe Před rokem

    highly skilled. good work

  • @fx_node
    @fx_node Před rokem

    this is all super helpful. Thanks!

  • @twistedjourney
    @twistedjourney Před rokem +1

    I saw that you used World Creator in a previous video. Do you prefer Gaia or World Creator? What are the differences I really want one of these but cant decide. I'll be using it for personal projects and commerical work for vfx green screening people into the environments to look realistic as i can inside Blender and Unreal Engine 5. I'm really impressed by this, great job!!🔥

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +1

      I prefer Gaea because it has a lot more options to tweak and it uses a node based UI which I find a lot easier to navigate compared to World Creators layered system.

  • @marinprs
    @marinprs Před rokem

    Insane work! very inspiring

  • @eobet
    @eobet Před 11 měsíci

    12:40 just when the video freezes I hear the first thing that’s new to me… what’s a “gobo”? 😂

  • @ak_fx
    @ak_fx Před rokem

    Amazing tutorial! Keep going :D

  • @sebastianluffingham3044

    very good looking man

  • @noorvfx
    @noorvfx Před rokem

    amazing its soo real

  • @janalmqvist363
    @janalmqvist363 Před rokem

    Great stuff man, thanks :)

  • @Generic_mann
    @Generic_mann Před rokem

    Looking forward to more tuts from you fam

  • @PIXARFUSIONFX
    @PIXARFUSIONFX Před 16 dny

    can you provide links of the textures which you have used in this utorial like grass and rock

  • @charlesbrain5535
    @charlesbrain5535 Před rokem

    great job. i love it. subcribed already

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      Thanks so much, hope my future videos will also be helpful!

  • @mini.aakash
    @mini.aakash Před rokem

    Hey man awesome tutorial, can you please make a tutorial on how to render a big scene like this using Render layers

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      Like splitting up a large scene in foreground, background layers? Or using all kinds of passes such as diffuse, transmission, glossiness, AO, etc.

  • @abeblue
    @abeblue Před 9 měsíci

    8:10 or create another project with the same basic geometry at the side, animate, copy / paste

  • @GrigoriyIgn
    @GrigoriyIgn Před rokem +1

    Great! Did you try to use eevee volumetric pass? It's better than simple mist but renders faster. I also tried to join hundreds of grass meshes into one object, seems like the number of instances matters for VRAM, not the complexity of each particle. But it works better with relatively flat terrain.

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +1

      I have tried in the past but in large scenes like this my Eevee tends to kinda die when I try to render. Also lots of artifact issues with the volumetrics at this size, I'm actually gonna try right now to see what happens haha.

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +1

      Update: It just crashed hahaha, yeah idk if Eevee handles instances the same as Cycles does.

  • @SHONNER
    @SHONNER Před 9 měsíci

    I've always messed with the spec no matter what texturing/lighting/rendering app I'm using.

  • @SHONNER
    @SHONNER Před 9 měsíci

    Just paint flora in camera frame. Best practice right there.

  • @NPS3D
    @NPS3D Před rokem

    Excellent!

  • @gerasimosioardanitis5494

    Can you do pls a small description of your workstation and viewport settings for quick previews and render settings?

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +1

      Yeah wanted to do a short video on render settings and I'll discuss my specs which aren't that amazing haha :)

  • @marcosmanilla9383
    @marcosmanilla9383 Před měsícem +1

    What is the power of your machine for doing this??!!

  • @blenderheadxyz2418
    @blenderheadxyz2418 Před rokem

    Wow amazing

  • @sadness212
    @sadness212 Před rokem +1

    Great tutorial pro it can be little bit shorter but overall good job 💚

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      100% I have still have to find myself some more time to practice and edit when making these types of videos. Takes a lot more effort than one would expect haha.

  • @craigbaker6382
    @craigbaker6382 Před rokem

    I'm a newb to rendering in general. These environments look amazing and I could easily be deceived into believing they are footage of real places that have been dolled up in compositing. Every now and then I come across someone posting a video rendered in Cycles and it looks so spectacular I am re-encouraged to dedicate time to getting better with Blender. This is an example of one of those times.
    I would love any tips on doing renders in layers and optimizing use of limited VRAM. I have a 3070 GPU and thus VRAM restrictions (only 8GB)
    I am eager to get more details on how to break up renders into chunks if this will avoid choking the VRAM. I'm still unclear what methods to use to optimize/ minimize VRAM use at the rendering stage.

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      Yessir, im definitely planning to make a video where I go through alllll the ways to optimize your scenes. I feel your pain with a 3060Ti also only having 8gb VRAM.

  • @JDAeroVR
    @JDAeroVR Před rokem

    well done sir!

  • @petiromhany5562
    @petiromhany5562 Před rokem

    Cool tutorial, but can we get like a tutorial on how you make ur tree assets or the bushes/grass ehixh ur useing?

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      I mostly use softwares and addons for that that already have extensive documentation. Such as The Grove and Speedtree. I could do a video but it's not my specialty :)

  • @alexismejiasdepexproP510

    buenisimo!

  • @RomboutVersluijs
    @RomboutVersluijs Před rokem

    There is an app which can show all geo in realtime, i cant recall the name though. Its an older software, it was unique at the time and was used i some old movies. Ill come back when i rember the name

    • @RomboutVersluijs
      @RomboutVersluijs Před rokem

      Have a look at Clarisse, that is the software capable of showing millions upon millions of polys live in the viewport

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +1

      Yeah have looked into Clarisse, definitely looks amazing but atm I can't justify spending that much money on subscription when Blender still works for me!
      Edit: Oh it appears Clarisse iFX has been discontinued and is no longer being sold or developed :0

    • @RomboutVersluijs
      @RomboutVersluijs Před rokem

      @@Maarten-Nauta i did not know that. Guess it never really took of. Pretty curious for the tech behind it. Being able to draai so much data in the viewport is very cool

  • @pxrposewithnopurpose5801

    LET HIM COOOOOOOOOOOOOOOOOOOOK

  • @christianmartinez351
    @christianmartinez351 Před rokem

    Thanks for share friend... I have a question,, How can use the Gaea (forest, flowers, grass, srubbery) masks for delimited the scatter extension in blender?.. thanks for your answer

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +1

      Geo Scatter has a feature where you can use images to mask out where the scatter layer is active. Thats under the "culling masks" tab.

  • @davidjonnelson4342
    @davidjonnelson4342 Před rokem +1

    Really cool stuff! What was your time per frame for final render? Also do you recommend rendering 1280x720 and upressing or full 1920x1080?

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      720p upscale probably has too little data to really do anything decent. 1080p to 4k is better,
      Render times for most of my larger projects are about 10 minutes per frame.

    • @davidjonnelson4342
      @davidjonnelson4342 Před rokem +1

      @@Maarten-Nauta ​wow that's really fast. Thanks for the response. Your shots look fantastic!

  • @Julian-B
    @Julian-B Před 8 měsíci

    thank you so much for this detailed insight. What are your thoughts on creating landscapes like these in Unreal Engine? Since Unreal Engine shows you everything in high quality and in realtime, as well as nativley supports scattering all kinds of foliage. I wonder, is there a specific reason why you chose Blender instead of Unreal?

  • @ghoststudio6101
    @ghoststudio6101 Před rokem

    I would like to see more tutorial from you

  • @RomboutVersluijs
    @RomboutVersluijs Před rokem

    Curious why you have modelled roots on those trees. Those can go into thous if not 100k of verts. Why model them if you won't see them. Unless you do a close up and even then. Roots of trees, the one you used, hardly go above ground.
    Ps setting Ng everything to bounding box, will allow you to have much faster 3dview. When doing so, i vet animation will play smoother. The trick is to link in models which are setting to bounding box in the blend file. That way it doesn't need to load in all those verts and the 3dv is tons of times faster.

    • @RomboutVersluijs
      @RomboutVersluijs Před rokem

      6-7 mil of verts in a scene like this is not much. Sometimes is not right. Did you use proxy system correct? My guess it's shape Ng only very count of real geo and the squaterd object in bounding box modem to bad blender does have a real vertices count of actually geo. My old renderer did have. It could render 100 millions of vertices or polys

  • @highlegion
    @highlegion Před rokem

    Would it be possible for you to do an environment scene start to finish in blender without paid addons? A more of a tutorial than a breakdown on the artistic side of things maybe? 3d environments have always been something I have looked up to, but since assets become too taxing on the hardware side of things, the scene doesn't come together in a realistic way.

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +1

      If you truly want a click by click tutorial that only uses Blender and some free assets then Martin Klekner already has an environment course that cover every detail and doesn't use any paid stuff. I could try but I've always used some paid softwares or paid assets so idk if I'd be the best person to make such a video.
      I can definitely tell you that when you feel like your work isn't getting better it could be time to invest in your art by buying some assets or tools that help you. I tried doing everything for free when I started myself but when I finally gave in and bought certain tools my work became so much better.

  • @shehrozali2875
    @shehrozali2875 Před rokem

    great

  • @thekeyframer
    @thekeyframer Před rokem

    Amazing work.. Can you make a tutorial in Maya 😊

  • @kshitijagrawal125
    @kshitijagrawal125 Před rokem

    Hard work 🔥🔥

  • @NoamElyasim
    @NoamElyasim Před rokem

    Wow absolutely amazing video man! Wanted to ask if Gaea is a crucial step in the process? Because to learn another program now for me it's a pain. Can you get similar result only in Blender? Thanks!

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +2

      Depends, Gaea is absolutely necessary if you want realistic mountains, but if you just need a quick landscape in the foreground you can sculpt it in Blender. You can also buy heightmaps for mountains, ill be releasing a pack with a few free samples :)

  • @DreamImagineListen
    @DreamImagineListen Před 3 měsíci

    can you tell me please where you render this? and how this is even possible that Blender VIEVPORT dosnt explode? I have rly Strong PC, but blender and Vievport easily kill him, sadly Same scene in Unreal Engine runs easily and smooth, tbh i Love blender - but ihave no idea what to do Unreal vs Blender thats the problem. Maybe any tips from you? Great video and great skill !!!

  • @BadejoOlatuiyi
    @BadejoOlatuiyi Před rokem

    Thanks

  • @christianbudde9460
    @christianbudde9460 Před 5 měsíci

    Sehr cool! :)

  • @tonnynderitu1504
    @tonnynderitu1504 Před rokem

    🔥🔥

  • @axxl4750
    @axxl4750 Před rokem

    (I’m new to this whole 3d stuff) how do you create the intro animation where all the stuff get added into place and they slide from grey to the textures? Please help *great video btw!!

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      The grey is a clay render. and everything being added into place was done by literaly rendering out the same frame with different parts hidden and then rendering it with those parts unhidden. Then editing it all together in Adobe AE and Premiere

  • @aliceleblanc7318
    @aliceleblanc7318 Před rokem

    Very nice work! Thank you for all the tips and information! :D Only, your gumroad link isn't working ...sends me to a 404 / "page not found" - you might wanna know and fix that. ;)

  • @christianmartinez351
    @christianmartinez351 Před 10 měsíci

    Amazing... thanks for share... do you have any course or tutorial... step by step... or van you recomended any video or web site for learn this??? Thanks for you help dude

    • @Maarten-Nauta
      @Maarten-Nauta  Před 10 měsíci +1

      Step by step basics would probably be Martin Klekners environment course. The renders arent as advanced but he really covers the basics.

    • @christianmartinez351
      @christianmartinez351 Před 9 měsíci

      @@Maarten-Nauta thanks for you help dude... I loved you art works

  • @kingdesignerr
    @kingdesignerr Před rokem

    Could you please recommend any tip how can render fast in Cycles and preview fast

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      I can make a video at some point about optimizing your render settings. But sadly making Cycles faster is up to the Blender devs and our own hardware.

  • @Malmezo
    @Malmezo Před rokem

    Bro, first 4 second is kinda silent. Then jumpscare of amazing adventure

  • @saz88gtown
    @saz88gtown Před rokem

    wow really important stuff you covered on here!! do you have more indepth stuff on your patreon? I will join if you do!

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      Thanks glad it was useful! Yeah so on the patreon some extra tutorials will be uploaded, mostly covering small tips and tricks that add a lot to the final image. Its not all on there already, but there is 1 tutorial and 1 asset pack on there do far. Plus some other BTS posts

  • @NeerajLagwankar
    @NeerajLagwankar Před rokem

    Isn't Gaea CPU intensive as opposed to World Creator which runs on GPU? Or have they switched to GPU rendering as well?

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +2

      Gaea is definitely a little slower, World Creator gives you pretty instant visual feedback. But Gaea's terrains just look more realistic, and they have soooo many nodes that get me the exact effect that I want. Not to mention that the node system is so versatile, you can endlessly combine, mix 'n mash until you get exactly what you want :))

  • @LegendaryLiam
    @LegendaryLiam Před rokem

    This is unrelated but you look a lot like pete davidson xD. Also love this video!

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +1

      Hahahaha yeah here we go! I am literally haunted by this comment all my adult life. Ive literally taken pictures with people back when I lived in Korea because people seriously believed I was his nephew hahaha.
      Have never met someone, or been to a new place without being told I look like him! It's all cool tho, not a bad person to look like ;)

  • @poopiecon1489
    @poopiecon1489 Před rokem

    DAMN BRO !

  • @yanbr1f1x
    @yanbr1f1x Před rokem

    Which focal length are you using in most of your shots?

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      Normally stay between 28-70mm. Nothing too crazy.

  • @SanOcelotl
    @SanOcelotl Před rokem

    How did you make your trees? any special software or technique?

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem +1

      For this specific scene I made my own using Speedtree, and the Grove. But I also have packs like 'Forestation' and 'Botaniq' and trees made by a guy named Istwood who sells them on cgtrader.

  • @sebastianosewolf2367
    @sebastianosewolf2367 Před rokem

    it would be better to clearly write in the Title that it wasn't made in Blender since most of the Map was done in Gaea.

    • @Maarten-Nauta
      @Maarten-Nauta  Před rokem

      Most of the assets were made with other softwares such as Speedtree, Quixel, Gaea. But the whole scene was put together in Blender. Hence the title.
      Btw Gaea also offers a free variant so I just wanted to show how I created the landscapes because anyone could copy my steps using the free version :)

  • @navisidhu5872
    @navisidhu5872 Před 18 dny

    What is ur plane size

  • @maxrienth2377
    @maxrienth2377 Před rokem

    amazing content! incredible that you can still pull it off after the severe brain damage you must have faced because of one year of nightlife in hongdae and itaewon…

  • @AidanWright-rc7bx
    @AidanWright-rc7bx Před rokem

    What are your specs you were using for this video?