2 useful tricks for texturing large scale objects

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  • čas přidán 10. 09. 2024

Komentáře • 50

  • @Maarten-Nauta
    @Maarten-Nauta Před rokem +21

    Cant believe I didn't think of using the camera data. I have been creating insanely complex textures for my landcapes

  • @Fafmagic
    @Fafmagic Před 2 lety +17

    Useful. This is essential when working with game engines but great to see it applied to Blender too.

  • @myztazynizta
    @myztazynizta Před 2 lety +7

    I love how you actual explain the math.

  • @EdLrandom
    @EdLrandom Před 2 lety +12

    wow, look at this dude

  • @DIRTYAP3
    @DIRTYAP3 Před rokem +3

    I had never heard about the camera distance method in any other video I've ever seen, amazing tutorial!

  • @ESD8000
    @ESD8000 Před 2 lety +3

    You are my favorite person right now, thank you so much for these approaches!

  • @SteveWarner
    @SteveWarner Před rokem +2

    Phenomenal. Extremely useful info that solves some real-world environment issues. Thanks for sharing!

  • @icedriver2207
    @icedriver2207 Před 2 lety +2

    These are such cool techniques. I will definitely have to start using them.

  • @dubblesnup4457
    @dubblesnup4457 Před 2 lety +1

    awesome! had no idea the camera data node existed
    thanks for the video!

  • @docbadwrench-cdmg
    @docbadwrench-cdmg Před 2 lety +1

    These are extremely useful techniques; thanks so much!

  • @fredarthur-art
    @fredarthur-art Před rokem

    this will come in handy on one my next projects. thanks for sharing

  • @stevebruce5179
    @stevebruce5179 Před 6 měsíci +2

    Really helpful stuff, thanks! Would you be able to provide the project file, either on your patreon or otherwise?

  • @MatrixRex05
    @MatrixRex05 Před 11 měsíci

    thank you, specially the 1st trick really helpful.

  • @ColorBuffer
    @ColorBuffer Před 2 lety

    Great, this is what I'm challenging with for a long time

  • @EdLrandom
    @EdLrandom Před 2 lety +2

    great tips!

  • @LanD_87
    @LanD_87 Před 24 dny

    Hello bru u know how I can bake texture landscape with fully detail I make this with pic of 4096 by 4096 and it’s not more detailed how I can do

  • @ericswobodadesign6514
    @ericswobodadesign6514 Před 23 dny

    Thx for this great tutorial. How do you scale all 3 dimensions at the same time at 2:09 ?

  • @TheAlexusmanson
    @TheAlexusmanson Před rokem

    your videos are so awesome!

  • @coolbluesky4078
    @coolbluesky4078 Před rokem +3

    i never knew there was a camera data node wowwwww

  • @Cyber_Kriss
    @Cyber_Kriss Před rokem +1

    03:06 Hi dude, in this case, one can also use the map range node, right ? I do not yet fully understand it, but I feel it's doable.
    If it's not the same logic and you know why, I'd be glad you enlighten me on that one.
    Your channel is a pure gem btw... thanks for sharing your knowledge, it's very appreciated.

  • @PoMkAc27
    @PoMkAc27 Před 2 lety

    Nice tips, thanks a lot 😊

  • @Hashimo
    @Hashimo Před 2 lety

    Merci, sehr geil!
    PS: Schön, ein Gesicht zur Stimme zu haben :)

  • @5th_Vertex
    @5th_Vertex Před 2 lety

    Thank you

  • @krypto61
    @krypto61 Před rokem

    Nices Video, das mit der Camera Node war mir völlig neu :D

  • @uRick101
    @uRick101 Před 2 lety

    - nice trick - thx!!

  • @mats_3D
    @mats_3D Před rokem

    very nice!

  • @hasansuleman4828
    @hasansuleman4828 Před rokem

    if i do this can i import it into unity and get it to look like that because unity always resets my textures

  • @stefekPLstefek
    @stefekPLstefek Před rokem

    i like the HALO

  • @Alphain
    @Alphain Před rokem +1

    Can you make more videos on landspaces?

  • @orpheuscreativeco9236

    Subbed 👍 Great share!! 🙌

  • @zacksterxenres8589
    @zacksterxenres8589 Před rokem

    What About The Displacement ??

  • @iteachblender
    @iteachblender Před 9 měsíci

    Please add more videos on environment creation in blender evee

  • @EdLrandom
    @EdLrandom Před 2 lety +1

    texture bombing is pretty slow actually, especially with the displacement

  • @jakejake6029
    @jakejake6029 Před rokem

    instant follow

  • @JosBlomsma
    @JosBlomsma Před rokem

    Nice tutorial! What's the name of your cat?

  • @words_of_wisdoms786
    @words_of_wisdoms786 Před rokem

    Can you explain me

  • @aegisgfx
    @aegisgfx Před rokem +1

    This is the first Blender tutorial to arouse me sexually

    • @Kammerbild
      @Kammerbild  Před rokem +2

      I always thought they say 'don't stick your Dick in a Blender'

    • @aegisgfx
      @aegisgfx Před rokem +1

      @@Kammerbild actually I have a question about the first method, if the size of the texture is dependent on the camera does this mean you couldn't use it in an animation situation? Wouldn't the texture move around as soon as you move the camera around?

  • @simonw.1223
    @simonw.1223 Před rokem

    Well like the beginnin and your channel name gives away you are german so hallo. Wie geht es dir?

    • @Kammerbild
      @Kammerbild  Před rokem

      Hallöchen

    • @simonw.1223
      @simonw.1223 Před rokem

      @@Kammerbild hallöchen.
      Hilfe ich hab ein hologram Material das Licht empfangen kann. Ich möchte es exkludieren.

    • @Kammerbild
      @Kammerbild  Před rokem

      @@simonw.1223 Hm, was heißt denn exkludieren? Von was genau?

    • @simonw.1223
      @simonw.1223 Před rokem

      @@Kammerbild habe es gelöst ein kanal sagte man sollte den diffusions shader nutzen

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Před 11 měsíci

    =o

  • @malterdernative
    @malterdernative Před 2 lety +1

    but it doesn't work when you export it for a game engine! BÄH!

    • @spawn1411
      @spawn1411 Před 6 měsíci +1

      You should do that in game engine. It's obvious