UPDATE - How to Create Realistic Rocky Surfaces in Blender 3.6.4

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  • čas přidán 10. 10. 2023
  • Hey everyone!
    Welcome back to the latest episode of Just The Basics. Today, we're getting a bit nostalgic with an update to the most popular tutorial on this channel - creating realistic rocky surfaces inside of blender. If you're new here, you'll find this beginner tutorial super easy to follow along with as we explain how to create the realistic results you see in the video, in just a matter of minutes. If you've been supporting this channel for a while, you may have a question or two, I'll do my best to address them below.
    Why the change?
    Put simply, animation is a dynamic environment, and as many of you have requested and pointed out, some of Blender's sculpting features have change and there have been other issues that were not addressed in the original tutorial. I hope that this latest version can provide a more comprehensive yet simple guide on how to achieve these effects, but let me know below what you think! Was it worth it or did it just make things more confusing?
    Helpful Links:
    Blender: Blender.org/download
    Rock Brushes: www.blendswap.com/blend/20195
    Free Textures:
    polyhaven.com/textures
    quixel.com/megascans/free?ass...
    quixel.com/megascans/free?ass...
    Texture used in video: quixel.com/megascans/home?sea...
    Music: Song: Sam Day - NEBRASKA (WITH YOU) [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/NEBRASKA_WY
    Watch: ncs.lnk.to/NEBRASKA_WYAT/youtube
  • Jak na to + styl

Komentáře • 42

  • @graphguy
    @graphguy Před 4 měsíci +4

    This is exactly what I was looking for - thanks!

  • @luzid.vision
    @luzid.vision Před dnem

    clear and concise, thanks!

  • @JacksSpaceGames
    @JacksSpaceGames Před 3 měsíci +1

    Absolutely amazing, thank you!

  • @kieronestrada6402
    @kieronestrada6402 Před 2 měsíci +1

    Nice, exactly what I needed, well done!!!

  • @samdoyle9048
    @samdoyle9048 Před 8 měsíci +1

    nice work, looks great!!

  • @MJ12GRAVITON
    @MJ12GRAVITON Před 8 měsíci

    Great tutorial, thanks, I have learnt alot!

  • @Mercurio2435
    @Mercurio2435 Před 6 dny

    This is handy. I really hate making my own procedural stuff. Nodes are probably the most boring and time-consuming thing about these types of renders, and the less I deal with them, the better.

  • @ClydeFrog1234
    @ClydeFrog1234 Před 8 měsíci

    Wow! Great video, I thought at the beginning of the video that it was a 3D scan. Thanks, I will have to give this a go!

    • @user-mq5mm1vj7w
      @user-mq5mm1vj7w Před 4 měsíci

      Hi im curious is 12gb of laptop ram enough for doing these kind of things ?

  • @davekite5690
    @davekite5690 Před 8 měsíci

    'great tutorial - ty

  • @VisualistAyush07
    @VisualistAyush07 Před 5 měsíci

    Thank you

  • @user-co3eh9ty2l
    @user-co3eh9ty2l Před 8 měsíci +1

    Bro plz make tutorial on cloud texture. Easy to follow

  • @mbit2050
    @mbit2050 Před 8 měsíci

    great vid ... but i would like to see more from the shaders - thanks a lot

  • @Draknar
    @Draknar Před 8 měsíci +1

    I've been really struggling with hand sculpting rocky cliffs recently, so this is well timed.
    Though I feel like simply using mega-scans assets is a bit deceptive 🤣

    • @user-mq5mm1vj7w
      @user-mq5mm1vj7w Před 4 měsíci

      Hi im curious is 12gb of laptop ram enough for doing these kind of things ?

    • @surajprakash3181
      @surajprakash3181 Před 2 měsíci

      @@user-mq5mm1vj7w very much enough. I am using 8 gb ryt now, although it can be limiting at times, but if you are a beginner 12 gb is more than enough. but dont they usually have laptops in 8, 16, 32 configuration......

  • @user-em2rg4zt6y
    @user-em2rg4zt6y Před 2 měsíci

    Thank you amazing,
    I have strange problem i used the same material from mega scan but the color of texture is darker and not the same like your result.
    Can you help me with that ?

  • @Tinfoil.Hatter
    @Tinfoil.Hatter Před 2 měsíci

    Primo...Thanks

  • @profesionalshitposter675
    @profesionalshitposter675 Před 4 měsíci

    hello im new to but i figured out my mistake so right before you unwrap cube projection u need to press a to select the extruted faces whats going on is your selecting only one

  • @daviddegasper4686
    @daviddegasper4686 Před měsícem

    mega geil

  • @blenderbones
    @blenderbones Před 6 měsíci

    I wish that there was an easy way to bake in displacement into the actual mesh. I don't know of any straightforward ways of doing this, at least if you require tiling.

  • @dogzrgood
    @dogzrgood Před 2 měsíci

    Forest tutorial 2.0 please ❤

  • @PixelTuts
    @PixelTuts Před 4 měsíci

    Where do you buy assets like this ready-made?

  • @Nothingdiffrent1234
    @Nothingdiffrent1234 Před 8 měsíci

    Can you create structure like Indian ancient temple piller or temple which has vegetation on it ?? 🤌💛💛💛💛

  • @chrisharvey7461
    @chrisharvey7461 Před 5 měsíci +3

    im using Blender 4 i dont know what changed but its mostly a sculpt of a giant sphere and completly destroys the mesh, very frustrating

    • @painkiller93
      @painkiller93 Před 4 měsíci +1

      I agree. Happening with me too. Please help !

    • @necrogon473
      @necrogon473 Před měsícem +3

      maybe if you go to the fallout and use "smoother" and then use less radius and strength it will fix that ! :)

    • @AYUSH-mu4zx
      @AYUSH-mu4zx Před 13 hodinami

      @@necrogon473 I HAVE SAME PROBLEM I TRIED TO MAKE IT SMOOTHER BUT IT DIDNT WORK

  • @ssjgokillo
    @ssjgokillo Před 8 měsíci

    So, this is probably something basic that I"m just not getting, but when I switch from sculpt back to layout, my rock sculpts seem to disappear, and I'm left with just the flat plane. Any ideas?

    • @kazushisaku5786
      @kazushisaku5786 Před 5 měsíci

      I'm new at blender, but could it have something to do with the view you're in?

    • @profesionalshitposter675
      @profesionalshitposter675 Před 4 měsíci

      hello im new to but i figured out my mistake so right before you unwrap cube projection u need to press a to select the extruted faces whats going on is your selecting only one

    • @profesionalshitposter675
      @profesionalshitposter675 Před 4 měsíci

      @@kazushisaku5786 hello im new to but i figured out my mistake so right before you unwrap cube projection u need to press a to select the extruted faces whats going on is your selecting only one

    • @kazushisaku5786
      @kazushisaku5786 Před 4 měsíci

      @@profesionalshitposter675k, cool. I'll give that a try. Thanks for the help!

  • @danielmcarthur9004
    @danielmcarthur9004 Před 4 měsíci

    Is this 3d printable?

  •  Před 4 měsíci

    but how the hell do you import it??

  • @kasimalbayrak6793
    @kasimalbayrak6793 Před 8 měsíci

    Make mıoooreeee pleaaaseeeeee! 😢😢😢😢😢

  • @CybergirlDNA
    @CybergirlDNA Před 2 měsíci +2

    to me this is not very useful since the model has trillions of polys and is a huge file

    • @Serangic
      @Serangic Před měsícem +2

      You can use a decimate modifier on your final result to reduce the amount of vertices, edges and faces. Obviously, this reduces some of the quality but very little, not a lot.

  • @kazushisaku5786
    @kazushisaku5786 Před 5 měsíci

    The texture for two thirds of my cliff face looks stretched. How can I fix this?

    • @anko2718
      @anko2718 Před 3 měsíci +1

      In case you didn't find out by now:
      Select your object with the stretched faces, and press Tab to enter Edit Mode
      Press A to select all vertices/faces
      Press U > Smart UV Project to unwrap all faces on your model.
      That worked for me at least! :)

  • @michelandreasen
    @michelandreasen Před 8 měsíci

    Great tutorial ;)) thx