Make ANY Cave you want in less than 20 minutes - Blender 3D

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  • čas přidán 11. 12. 2022
  • There's a simple way any one of you can use to make literally any cave you want... I'm not kidding. Making caves in Blender is one of the easiest things you could make... if you know the right technique, of course.
    Today I'm here to walk you through the right process of creating caves and the only limitation is your creativity!
    Instagram:
    / mitroiradu
    Store:
    store.mitrech.com
    #b3d #blender3d #mitrech
  • Krátké a kreslené filmy

Komentáře • 116

  • @craggolly
    @craggolly Před rokem +202

    hopefully youll be able to afford a shirt some day

  • @SwiftOmega
    @SwiftOmega Před 10 měsíci +27

    bro teaching me about caves while shirtless

  • @raamajz4268
    @raamajz4268 Před rokem +9

    I can now make any 'F**kin cave'😂....thanks for this informative video

  • @icedriver2207
    @icedriver2207 Před rokem +16

    One thing that might save you some polygons. Anything that won't be in the camera just take your knife tool and cut it off and then delete that part. Even though the polygons aren't rendered they are still taking up memory.

  • @BraggsTippingPoint
    @BraggsTippingPoint Před rokem +41

    Pretty good video. I highly recommend going over your lighting and fog setup in detail and not timelapsing that part. Lighting and fog are critical aspects in any shot and effect the scene. Beginners want to know what settings you’re reaching for in these categories. Coming from a beginner, that’s what I would have liked to see :).

    • @mitrech
      @mitrech  Před rokem +10

      I might do a whole separate video just for this, in this case!

    • @ciliaana3389
      @ciliaana3389 Před rokem +1

      @@mitrech I'd love to!

    • @Jaimeal99
      @Jaimeal99 Před rokem

      @@mitrech Pls do! Thank you in advance haha

  • @irmey
    @irmey Před rokem +7

    Your tutorials are very nice and informative. Not too beginerish .😀 Nice pace for someone who know blender and wants to understand thought process and not watch which buttons to click. Good luck and keep creating. 🤘

    • @mitrech
      @mitrech  Před rokem

      Thanks! That's exactly what I'm after. I'm not a big fan of step by step tutorials, it just takes out all the fun for me if I have to sit there and explain literally every single thing I click and why.

  • @mrwitty331
    @mrwitty331 Před rokem +1

    after watching this, I can't say anything but wonderful

  • @kendarr
    @kendarr Před rokem +1

    Damn nice, love it

  • @screamsso2790
    @screamsso2790 Před rokem +2

    Great videos, love this format of videos, good job !

  • @binyaminbass
    @binyaminbass Před rokem +11

    You just made a Blender tutorial without your shirt on...

    • @mitrech
      @mitrech  Před rokem +3

      Yep, that's how I sit in my house.

  • @storeboughtrocketgames2560
    @storeboughtrocketgames2560 Před 3 měsíci +1

    The title of this video should actually be "Make any cave you want in less than 20 minutes... unless you have to slow down the video, or pause, or rewind bcz I go over things so fast you can't even see what I'm actually doing."

  • @DiegoSilva-bp9if
    @DiegoSilva-bp9if Před rokem +1

    good tutorial, man.👍

  • @aXelRedfield
    @aXelRedfield Před rokem +5

    why is bro mad at the fucking caves 💀

  • @biwo
    @biwo Před 10 měsíci

    Great video

  • @osmanbehluli7721
    @osmanbehluli7721 Před rokem +8

    bro where's your shirt

  • @kendarr
    @kendarr Před rokem +5

    Is the shirtless thing on purpose to call comments?, it worked lol, I'm still watching.

    • @mitrech
      @mitrech  Před rokem +4

      Nah, but people seem to trip on that one thing 😀. I just rarely wear a shirt when I'm home, nothing else 🤷‍♂

    • @kendarr
      @kendarr Před rokem +3

      @@mitrech Well Mr shirtless, I enjoyed the video, and I'm sure a lot of people will comment on that, could be interesting to draw attention lol. Great video btw, I'll try it out in a VFX scene later this week, thanks!

  • @Top1089
    @Top1089 Před rokem

    Thanks

  • @itsblkworld
    @itsblkworld Před rokem +3

    Honestly you can set your render setting to Cycles Experimental before exporting Megascans texture to blender. That'll export the displacement as well, so you don't need more modifier to work with. Just subdivide your mesh and set to Displacement and Bumb in material settings.

    • @mitrech
      @mitrech  Před rokem +2

      I don't enjoy working with the displacement inside the shader. I much rather prefer the displacement modifier, since I can view it instantly in the object mode and I don't need to switch to the rendered view to see how it's looking.

    • @alexvith
      @alexvith Před rokem +1

      The problem with shader displacement is that it's quite hard to control and check for, the settings in the adaptive subdivision are sometimes confusing (especially for beginners) and they work in tandem with the subdivision settings in the render panel, plus you always have to go and change the displacement method in the material panel from bump to displacement, which is pretty tedious after a while. Displacing with a modifier may be more archaic but you have more control and can actually finalize the displaced shape by applying the modifier (which you can't do in the shader one as far as I know).

  • @MrBrownielicious
    @MrBrownielicious Před rokem

    Great stuff! Would be incredible if youd go over a wee bit what subdivisions etc you use, i think a lot of people get stuck on the sculpting *Totally not me, ehrm*
    But amazing content!

  • @nimarunimu6291
    @nimarunimu6291 Před rokem +2

    sorry I'm a bit lost by the first part... how did you get such a clean "ceiling" to your cave??

  • @steev3d
    @steev3d Před rokem +2

    Awesome video. I only have one question. Why no shirt?

  • @shodan2002
    @shodan2002 Před rokem +1

    Thanks didnt think id watch a shirtless dude give me blender advice i think he is there is a mirror back there lol

  • @lucianosantos6527
    @lucianosantos6527 Před 6 měsíci

    Show tóp 👌👏👏 você 🫵 é fera 👏👏👏

  • @3dmockingbird
    @3dmockingbird Před rokem +3

    Where did you download the textures from?.. is that quixel bridge? 1:52

    • @CarlosMorales-bs4tw
      @CarlosMorales-bs4tw Před 3 měsíci

      Yes it is, however their license allows you to use it in any software but you've to render it on unreal unless you pay them I think

  • @Zaqariyah
    @Zaqariyah Před 5 měsíci +1

    I have one question: why are you with naked torso?

  • @reed_4_ever
    @reed_4_ever Před 8 měsíci +1

    bro is nacked 💀💀

  • @motionbymanish
    @motionbymanish Před 4 měsíci

    What textures were used on stairs?

  • @dreddd7980
    @dreddd7980 Před rokem +1

    Hey man very nice and useful tutorial! Can you tell me what node you add at 2:09 after you add after the mix node? Thanks

    • @mitrech
      @mitrech  Před rokem +1

      That’s just an AO texture. Mixing it with the Albedo, using a multiply blending mode, helps you get more depth in your textures.
      Most textures come with an AO map. But it’s definitely not a necessity, just a nice extra step.

    • @dreddd7980
      @dreddd7980 Před rokem

      @@mitrech thankss ❤️ helped me alot

  • @ABMultimediaDesigner
    @ABMultimediaDesigner Před rokem +1

    is this done in cycles or eevee? if its eevee, is these tips the best way for realism environments?

    • @mitrech
      @mitrech  Před rokem

      Hey! This is all in Cycles, as all my other videos.

  • @octaviotastico
    @octaviotastico Před 6 měsíci +1

    Blud making a TUTORIAL without a shirt 💀

  • @MTOcreations
    @MTOcreations Před rokem +2

    🔥

    • @mitrech
      @mitrech  Před rokem +1

      Man you're always around here! Don't think your support goes unnoticed.

    • @MTOcreations
      @MTOcreations Před rokem +1

      @@mitrech love your content bro. very inspiring 💪🏼🙏🏼

    • @MTOcreations
      @MTOcreations Před rokem

      @MarcosAVB 👋🏼hello there

  • @bruceholroyd7063
    @bruceholroyd7063 Před rokem

    How much does this program cost?

  • @rakeshmani8787
    @rakeshmani8787 Před 3 měsíci

    when ever i extrude in it displace modifier not apply properly extuded part get stritchy feeling how can solve

  • @jackjeffcott9555
    @jackjeffcott9555 Před rokem +2

    What jobs can doing stuff like this get you? Is it concept art?

    • @mitrech
      @mitrech  Před rokem +4

      With just the stuff I showed in this video? I'd say any kind of job that requires some sort of still imagery - maybe creating movie posters, album covers, prints, etc.
      You get the idea :)

  • @girtsabolins2976
    @girtsabolins2976 Před rokem +1

    Hello! You used light to be the sky, the sun. I can't read what color you used in the world properties tool. see 1.40 Is this a paid add-on? I added the uv sphere but the color sky texture but the light is way too much. It covers objects and becomes a very powerful light.

    • @mitrech
      @mitrech  Před rokem

      That's a simple Sun lamp that does the lighting. The parameters on the right you see me changing are just a skybox thing, nothing to do with the lighting itself.
      There is no right or wrong value for your light, just try a whole range of different values and see what looks best for your particular scene. Following my exact values won't guarantee anything since the scenes can be different and other factors, such as the brightness of the textures you use, density of volumetrics - all of those will influence the amount of light you need.

  • @5thstate
    @5thstate Před 10 měsíci

    Great video. But I'm quiet curious about the song used at 4:08

    • @mitrech
      @mitrech  Před 10 měsíci +1

      Not sure, unfortunately. I just get random music from my Storyblocks subscription.

  • @artes-
    @artes- Před rokem +1

    🌟🌟🌟🌟🌟

  • @AFK_APPLE
    @AFK_APPLE Před 2 měsíci

    In your case there is a circle that forms the cave. How to activate this circle? 0:58

  • @SUBliminal78
    @SUBliminal78 Před rokem +2

    pls help when i use the displace it gets out of shape and rlly weird And makes the shape into spikes

    • @mitrech
      @mitrech  Před rokem

      That’s probably due to not having enough geometry on that mesh. You need a subdivision modifier above the displacement modifier and increase those subdivisions up a lot (level 5 or 6) in order to get sharp details.
      Make sure to change both numbers in the subdivision - both viewport & render.

    • @SUBliminal78
      @SUBliminal78 Před rokem

      @@mitrech thanks it works now

  • @WHITEGHOSTFN
    @WHITEGHOSTFN Před rokem +1

    Which HDRI did u use in this

    • @mitrech
      @mitrech  Před rokem

      I looked through the final file in my computer cause I can't remember otherwise, but seems like it's a sun light with two area lights - one for stronger light coming from the front and another subtle one from the back of the camera.

  • @schizoscope8703
    @schizoscope8703 Před 2 měsíci

    What about gamedevelopment? How can I use it? There is to many polygons. Cann someone tell, how make it usefull fore anything but not a render shot?

  • @ThomasPOV
    @ThomasPOV Před rokem +1

    Hello,
    How do you get different colors on your objects ?

    • @mitrech
      @mitrech  Před rokem

      You mean in the viewport? Next to the render shading mode, on the top right, there's a dropdown button where you can set the color to random.

    • @ThomasPOV
      @ThomasPOV Před rokem

      @@mitrech yes, thank you so much !

  • @dutta_div
    @dutta_div Před rokem +1

    Where to find the background music

    • @mitrech
      @mitrech  Před rokem +1

      I'm using StoryBlocks to get all my music and make sure it's not copyrighted, so I don't really know where to direct you for that.

  • @kashishyadav6932
    @kashishyadav6932 Před rokem +1

    Can we use quixel bridge free for Blender?

    • @mitrech
      @mitrech  Před rokem +1

      Yep. Just make sure you're using an Epic account.

    • @kashishyadav6932
      @kashishyadav6932 Před rokem

      @@mitrech thanks🥺🤟

    • @STONEY3277
      @STONEY3277 Před rokem

      @@mitrech Thank you sir............

  • @jasminecaulden1089
    @jasminecaulden1089 Před rokem +4

    Watching the timelapse is really hard on my eyes, not to mention I can't follow what you're doing. As a beginner I would not be able to follow this video, which is a shame, since the result looks really good.

    • @mitrech
      @mitrech  Před rokem

      Hey Jasmine! I appreciate your feedback, however the majority of videos you'll find on this channel are not designed towards blender beginners - at least not for step-by-step guides.
      I do plan on making some step-by-step tutorials from time to time here and there when the time allows, but my main target audience is not the beginners, so that's not going to be an often occurrence.

    • @jasminecaulden1089
      @jasminecaulden1089 Před rokem

      @@mitrech Thanks for your reply.

    • @WeirdBrainGoo
      @WeirdBrainGoo Před 10 měsíci

      @@mitrech It could be a good idea to add "intermediate" or "advanced" to the title, so beginners know what to expect.

  • @3dmockingbird
    @3dmockingbird Před rokem +4

    I always thought using quixel bridge asset’s was only possible with unreal engine.

    • @mitrech
      @mitrech  Před rokem +2

      That's what they want you to believe...
      Jokes aside, you can log into Bridge with an Epic account and then you're able to download assets locally onto your computer.
      As far as I know there's even a Blender addon that you can use to automatically import stuff from Quixel. I'm not using it, so I can't give any advice on it, but just a heads up so you know about it.

    • @3dmockingbird
      @3dmockingbird Před rokem

      @@mitrech wow, that opens up a new realm of possibilities.. that means I no longer need my poligon subscription. Before now.. I was paying 28$ per month to get photo-scanned assets and materials for blender. This is a huge life saver

    • @mitrech
      @mitrech  Před rokem +1

      ​@@3dmockingbird Well things are a bit more complex that that.
      I mean, you can indeed get all those Quixel assets for free using the method I mentioned above, but as long as you're not using them inside Unreal Engine, you're not allowed to use these commercially unless you actually pay for the license.
      But for personal work, yeah, you can go nuts with those Quixel assets without thinking about it.

    • @3dmockingbird
      @3dmockingbird Před rokem +1

      @@mitrech Alright.. thanks.. I understand

  • @ahmedshakib3883
    @ahmedshakib3883 Před rokem +2

    I have a question , is it necessary to by bare chested to make this video?. Nice video though.

    • @mitrech
      @mitrech  Před rokem +2

      Haha thanks! Well that's just how I sit in my house. I rarely wear a shirt when I'm home 🤷‍♂

    • @idontcare-sb7zs
      @idontcare-sb7zs Před rokem +3

      @@mitrech keep it that way, its kinda funny being tutored by a shirtless dude chilling at home

    • @mitrech
      @mitrech  Před rokem +2

      @@idontcare-sb7zs Haha, that might be something. But whatever I'm wearing when I press REC though. This is a Blender channel, you guys don't care what I wear as long as I'm giving away nice info.

  • @antonioo5871
    @antonioo5871 Před rokem +3

    God i thought you would just use Stable diffusion, I'm so sick of all these ai art generators, like there is no joy in that. Keep up the great work👏

    • @mitrech
      @mitrech  Před rokem +4

      There will be no AI art stuff on my channel as long as I live 😆.
      I've got a previous video where I used Midjourney to generate an image which then I recreated in Blender manually, that's pretty much the whole extent I'll bring AI into discussion.
      Also, thank you for the kind words!

  • @supercalifragilisticex
    @supercalifragilisticex Před rokem +2

    What are ur pc specs?

  • @TableFlipFoundry
    @TableFlipFoundry Před 2 měsíci

    You skipped a hell of a lot of info between Quixel and Blender.

  • @SUBliminal78
    @SUBliminal78 Před rokem

    its good but the video is way to fast I cant keep up man pls make a slower version :(
    +

  • @Hiro-vu2ek
    @Hiro-vu2ek Před rokem

    It violates the rules Final rendering must be Unreal Engine

    • @kendarr
      @kendarr Před rokem

      Ham? The license for quixel? You can't use it for comercial, this ain't comercial

    • @Hiro-vu2ek
      @Hiro-vu2ek Před rokem

      @@kendarr
      According to the terms of use, it seems that personal use is not allowed...:(

  • @_Kiwyy_
    @_Kiwyy_ Před rokem

    Love your usage of the word "fucking"😂

  • @nanshire2278
    @nanshire2278 Před 7 dny

    Why do you keep swearing?

  • @infundomaris
    @infundomaris Před 11 měsíci

    get a mic

  • @MerpoBot
    @MerpoBot Před rokem +3

    I couldn’t get past the no shirt and mirror thing going on. Just not professional and strange. And the swearing is unnecessary.

    • @mitrech
      @mitrech  Před rokem +1

      It's not supposed to be everyone's cup of tea. No worries.