Unicorn Overlord: Review after 200+ Hours
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- čas přidán 3. 04. 2024
- The Unicorn Has Landed, and it is a MASTERPIECE. Ogre Battle is BACK, and I can only hope the success of this game will give us a chance to see a return of the classics from the same publisher. Ogre Battle 64 and Knight of Lodis are still in your vault somewhere, Atlus, get on that!
I forgot to even mention the fun build potential of the Mobile Spawn Point. Gryphon for Flight and speed boost. Cleric for Heal/Res, Soldier for Life Aid, Sellsword to spawn generics. Even on TZ, they're a fun and tricky way to overwhelm remote locations with trash. It reminds me a ton of using airdrop strats in Empires DMW back in the day.
\The Part Where Someone Asks For Support/
I can't promise much to patrons, given this is a hobby between dealing with the kids, animals, and bills...but it does go a long way to keeping stress down. Life has it's ups and downs, so on quieter months I can stream while the kiddos are at school and get more videos done. Usually this is all done on a "Little one's asleep, I can talk about that thing that's been rattling around upstairs" basis. There are general plans, but many get delayed. Thank You to all who help keep this weird project rolling, and one day I'll remember to keep a list for shoutouts and such. Every dang video I promise to remind myself...
/ coffeepotato
Current folks keeping the lights on over here:
justsomejojo
jon s
Brainwright
Jared
Liza Wong
HerSleepyWarrick
Mr.Aufziehvogel
Dagar
SomeBiscuitName
Ennokos
VicariousBrian
VanguardCommanderAC
RadeShin
Beanz - Hry
First I said when I saw the gameplay trailers was that this was Ogre Battle. Nice to know that Tactics Ogre and Ogre Battle still have love to this day.
Dang right they do!
Unicorn Ogrelord: Trot of the Black Queen.
More god tier Coffee Potato content. Thanks as always!
Thank You 😁
God of Rambling! As much as I like Coffee Potato he does constantly "looses where he was going".
I’m 40 hours in and absolutely hooked from release day. I have NO idea how to organize all the skills, but I’m loving every moment of this gem.
When you watch or read professional reviews..you tend to get ratings of individual components (story, graphics gameplay whatever) and then they put it together for a score. But as a consumer that's not really how we consume games. I played it, how much fun was it? This game was 11/10 fun. I finished a TZ run. I now about 15 times cleared all my teams make new teams and run the last mission again. The amount of fun I am having just making different teams and having 10 functioning at any given time is just amazing. It's cool to ensure you have 10 cause it changes builds some when you can't just give all the best stuff to 1 or 2 teams. I am also still doing the colliseum every day for no reason just in case they ever release more content I will have points ready to spend as needed. Still have about 2 more weeks of fun til I probably put it aside for 100 Heroes. Loved your review here - glad you enjoyed it as much as I.
Oh yeah, I love it to pieces. I'm still trying to get my squad of Fighters wins in that arena 🤣
I know what you mean. If I break this game down it's not 10/10 but it's the most fun I've had in almost a decade. The depth to the combat carries any complaints and the *feel* gives it a +2 to any score imo
I am happy about the ‘regular’ difficulty setting. Being an SRPG noobie that helps me discover a new genre without feeling overwhelmed :)
I had to put the difficulty note on there just because of how many were out there effectively playing it on Normal, refusing to change it, but then also mass posting that it was too easy for them. The button's right there! 🤣
@@CoffeePotato ooooops my bad, didn’t see it 😂
I have a request coffee.
I've been hard pressed to find any guides on yt reddit or elsewhere about the non-combat aspects of the game.
Specifically rapport. How it works? What the details of it's benefits? Can you establish new rapport between chars who haven't fought/dined together before? And prolly more than anything else, who likes what type of gift?
Have you looked into this at all?
Gifts are from their dialogue, like Chloe cooks, Ren ..oddly enough appreciates fancy dresses, and Aubin seems to like to gamble. Battles are +5, while foods are noted in their page. You can force feed cake to max out rapport at any time, or can just use it to take your favorites out to lunch. I'll look into the numbers, but rapport does give some sort of stat bonus.
@@CoffeePotato Thx so much for this.
I heard rapport stat bonuses might be based on their growth types like “go-getter” which might explain why some people seem to have “bad” options, since their rapport bonus could be going to help someone else who might benefit.
Propper gush! I just finished my first playthru and am over the moon about this game. Thanks for making this video. Excellent review, and it helped put words to my own thoughts of this masterpiece. Funny enough, I'm so thankful for the easier difficulties. I found both ogre battles to be a bit out of reach, and I only committed to unicorn cuz it offered a story mode that i could bail out to if it all went south! Ended up playing on tactical and for me it was perfect.
Good stuff!
Game of the year!
Damn Right!
Thanks! Going to buy this on Wednesday or Thursday :)
Good call, it's amazing.
"He's gonna shit on TS again somehow, isn't he? Come on Coffee Potato don't let me down!" *2/3 of the way in* "YES!" 🤣
Anyway, excellent points all around. I love your passion for this genre, and your ability to see the things I see and appreciate them (and even sometimes things I've missed). Well done!
Glad to help, and I genuinely would play the hell out of a TS2, I give it shit because it deserved better 🤣
Given the improvements between Octopath Traveller I and OTII, maybe they would take what they did and better themselves… we shall see. I ultimately accepted what it is and what it did, but there’s stuff which I definitely wish was better; just choose to not let it drag things down (although yeah, the sheer degree of foreshadowing the reveal was a bit… c’mon guys, you’re not as shocking as you think you are. The more you telegraph the twist the less we feel it.)
Knew this was coming from the World’s #1 Ogre Battle fan. On my 2nd run (TZ). Amazing game, haven’t been hooked like this since TOR/War of the Chosen. This game makes you think and want to experiment. I spent hours just in the unit setup screen. Think I’m gonna do Hundred Heroes next, looks like it could be epic as well. Cheers man!
I have been told that True Zenoiran only takes away units if the entire squad dies and that your item limit is from 10 in Expert to 5. So you may need to focus more on Valor Skills whenever.
45/10 "Yeah, I guess it's okay" 👍
It's a fun addiction, though! I've been hooked on trying to get my crappy Fighter team to hold their own in the Arena.
It also makes valor skills stronger on the enemy side, makes them react instantly, and removes the option to generate free points or reset the timer. It's an awesome mode to Ironman.
@CoffeePotato Most of your strategy in UO are Team Comps and on field micro management. The map to get Bertram and Govil really pushed me a lot in this.
This is the perfect example of an "extra credit" game for me. Where there was an assignment, to make an Ogre Battle clone, and maybe there are places where you'd take off a couple points here or there for not meeting specific criteria. Some typos in Bastorias and Albion, a few places late in the game where things seemed rushed, some plot points that could use some time to breathe, a need for a higher difficulty mode or more post-game content. You could easily say "You set out to do 100X, but you only did 82X, so I give you an 8/10 or B-."
But then you consider just how far past the brief they went, how much more they added, how many times they needed to finish a couple of maps and delivered an order of magnitude more, and suddenly this game gets like 50 points of extra credit, meaning it's a 132/100 score.
The perfect version of this game fixes some issues. But let's be honest here.... a perfection version of this game might have half the maps and exclude an entire kingdom. It might have 20 fewer side characters, 20 fewer rapport conversations. A perfect version of this game might be a perfectly cooked steak, but what we got is a feast for the ages. If I've had an amazing appetizer, salad, and entree, I don't really care that the dessert has a couple of typos in it. This game is like Ogre Battle 64 gluttony, and whatever SRPG autobattler comes after it is going to face impossibly high expectations from everyone.
So here is the pitch. Think we can do it?
"Ok, boss, great, but what if we went flat broke throwing everything at this?"
Yes.
I love it when someone goes full nerd on a video game. It gets me excited to play
It's worth it.
Ikr his enthusiasm is contagious.
This game is incredible, the perfection evolution and adaptation of the format and concepts. And i think you also captured that while UO doesn't do Matsuno levels of political intrigue in its story, it is still doing some interesting things with character dynamics.
But that makes me wish for a game that does blend the gameplay innovations and refinements of UO with the political and story implications of OB or TO. I wanted the repute system to become something more like CHAOS FRAME. I wanted there to be absolute unredeemable rapscallions where if you recruit those characters, you are locked out of others. Give me DISAFFECTION!
But for the most part, every recruitable character either wasn't bad, or had Really Good Reasons for being bad and immediately reform upon recruiting. Characters who question your mercy get over it immediately.
Anyway, its not the direction UO was going for, but it felt like there were many characters and situations where they could have leaned way more into it.
For sure, but they said from the get go that they preferred positive momentum. I believe the translation was something like "We want to focus on the intent and struggle of the people first and foremost"
Square better fucking revive the series after this.
One request for mods, if that's even possible: add a "Fight It Out!" Shout before every battle!
That would be hilarious.
I’d love if they made more fights somehow where we could mess around with some of the crazy map interactions. That Elheim map with the fire and rain was rad but I want like 10 more of those as max level fights. Really hoped the rumor was true the game had a 100 floor dungeon but alas.
I was happy to see it come back randomly a few times
Great gaming review!!
Thank You!
12:42 "Don't question it! it's tradition dammit" 😆
Yes of course brother! QUEEN references forevermore!
Naturally!
I was going to wait until I was finished with a few other games in my backlog to pick this up, but was surprised to see the physical copy for Switch on sale in Canada today for 33% off, and couldn’t resist. Very much looking forward to it.
Dang, that's a rare find! They're sold out just about everywhere.
As soon as I played the demo my immediate thought was Ogre Battle 64 and everything after only reinforced the comparisons for me. Though Unicorn obviously had drastically more in depth party creation. From just playing the demo and seeing the empty class list to watch the animations, I could tell the options would be absolutely staggering.
It's got so much to chew on, you love to see it.
Also this game needs to be on PC!
It does, I'd love this on the Deck
just think of the mods we'd already have PLEASE make this happen
@@brendoncahill7096 r34 mods ( ͡° ͜ʖ ͡°)
Definitely a very fun and challenging game. I've been trying to do all the stages in order of difficulty level when possible. I'm currently playing through Tactical mode and hit 110 hours so far. I'm in Albion, going through what I think is the final stage of the area.
To keep myself challenged, I haven't used any consumable items at all and rely on Valor skills & Garrisons for healing etc. I also avoid OP gank builds for the most part (such as instant cast double trinity rain) and bring in a couple units that compliment each other instead to take an enemy down. I love the teleport and jump ability, as I can warp a support unit to help someone who got destroyed by hidden assist damage if I had to. I've only used unique members and avoided mercs on this play-through so far. Even with doing this, I have more characters available to me than spots available for placement.
I've spent so many hours in the game just working on setting up unit skill conditions, determining who should get what bonus skills from specific gear, and which skill combos would be best in specific units. I would love to see a more in-depth gambit-style system as 8 slots appear to be limiting in some cases. Having a NewGame+ mode would be interesting since all characters have skills at level 1. You could then recruit any class at an early level and build them up to unlock all their skills instead of only getting fully unlocked members later in the game. Hopefully we get more games of this style, as it's been way too long between Ogre Battle 64 and this game lol.
Definitely try the higher difficulties, one thing that gets missed a lot between the difficulties is that the Valor moves and AI behavior change.
@@CoffeePotato Once I complete tactical, I'm aiming to do TZ. My aim is to build units differently than what I did now to avoid the same combos. That's what I did as well when I moved from the demo to the full game (didn't copy my save over). I had put over 30 hours into the demo testing stuff lol.
The game is really awesome, The journey of figuring out all mechanics through endless mock battles, The constant rising complexity and meta shift from early game to end game by adding more squad slots, ap/pp and even more classes and items to choose form. Trying to build as many ultimate squads as possible and following self challenge rules like named character only. Any one with thirst for strategy will have fun.
Apart from the awesome squad building, the map strategy aspect
Of movement, stamina, assist/valor skills and items, for me was also good, but sometimes felt like a chore, it felt like valkariya chronicles where you are like rushing for quickest victory (fun but you end up doing lot and lots of micro management every time), i wished I played like you coffee where you gave general orders, then ironman
through surprises, squad loses, etc . i mean those extra honors/fund don't mean anything to me now.
Story was simple i dont know about rapports, (fun squads and rapport dont match)(btw this is me who did not used a single tavern after like the first quest) felt like a chore to hunt down those rapports. Fire Emblem Games (my fav Sacred stones) makes you deeply invested in characters and to feel being part of their journey, here i did not felt like that in unicorn overload.
All Aesthetics are really well done by vanillaware.
I have finished expert mode once, a new play through will never feel the same true zenorian or not , because you know the meta at each stage , Self imposed challenge does sound fun.
Weapon and class specific challenges absolutely scratch the itch for me.
It’s such a Coffee P thing to see an NPC cleric, being rushed by hostiles, and leaving her to die… just to see what happens. ^.^
Which other healer were you talking about, the Plague Doctor Goth or the Seraph Supporting Sapphic? ;-D
On the plot, the thing I love is… the bigger picture isn’t really the focus except at the beginning and the end; when you’re doing a mission, when you’re in a story arc *within* a story arc, when you’re seeing someone having whatever issue they’re dealing with, that’s the focus. This is a big world, the people have their own issues which are being either ignored or affected by the bigger ones, and you just end up pitching in; this lets you figure out how to progress, what your next move is, and over time just affecting what you do however you do it. And however much you have or haven’t done determines what the ultimate outcome can or will be.
Heck, there’s really not many bosses which are possessed, just a small handful; this even speaks to who the people are or what the priorities of the villains are. Take Bruno, he’s the only *mercenary* in Cornia who is both too kind and too stubborn so Zenoira had to force him; everyone else has varying reasons for why they fight, some sympathetic some not. Similarly in other regions and what’s happening, like the deserts in Drakenhold, and so on.
One day… one day, there will be an SRPG/TRPG with the sort of branching story and shifting final act that I hope for. But not yet; fortunately I never expected that of this, and what it does is so excellent in its execution.
The moment I saw this game, I just had to get. I didn't even care to get the demo. I never get demos for any, but one game. I just went straight to the real game with zero knowledge. Started Tactical until complete first world then to expert. It's one of the first game in a LONG time I told myself to complete everything I can. Also I didn't hire any soldier and use just main line characters. Now onto True Zenarion.
One big change I do notice different from Ogre Battle since that's the only one I've played, you don't have that reputation for doing certain thing on map. Especially with the cards that you could have in Orge Battle.
You don't have the reputation mechanic, but it's cool to see your actions called back to randomly.
Ogrecorn Battlelord
UniOgre Battlecorn....sounds like a foot disease, actually 🤔
Loving the game, and while I will say it can be pretty easy when you learn it, it just makes for great challenge repeat runs if you want to play the entire game again, and it's a fun enough game that you likely will. And if not, Setting up PVP teams is a very good test of your skill and finding crezy interactions.
Also a game in 2024 without a single bit of scummy DLC and Micro Transactions? Hell ya. Even if you do, 10 bucks for an awesome soundtrack and artbook which honestly is there to support the devs, you can get that content other ways on the internet.
Hell, they offer it themselves. Their dang YT link has downloads I noticed yesterday 🤣
💯🔥❤
hah you did the thing!
Did the thing!
My only real gripe is that, story-wise, the choices dont reallllly affect anything going forward. Regardless, 10/10 gimme more 😂
Dialogue changes, and it's fun to do meme picks. Mordon seems like a good guy, but the calorie load of bringing along hammer units is just so severe 🤷
I wonder if it will get recognized come award season?
It damn well better be!
Interesting you bring up the dialogue and how much you liked it. Apparently there is a translation issue with the english version. Do you have an opinion on it or did you notice any weird phrasing? I'm sure it’s fine either way but that’s all I hear about this game is how horrible the translation is.
I think the dialogue is great. What happened was localization. For example, they didn't like the more terse dialogue in English, but it's how we speak. They didn't like the European religious overtones, but again...it's how old timey English generally goes. Japanese is more spiritual, but when we imagine knights, it's more along the lines of folks living in Europe. Resonant Arc did a fantastic episode on this exact thing a few weeks ago. The characters are mostly portrayed very well, I really liked it.
Too bad we didn't get to see the other six seas of Rhye.
;p
Hah!
To be honest it didn't hook me up as tactics ogre but mostly because dragon's dogma 2 otherwise I'd be playing it non stop, still I totally dig this system
I need this on PC
omg the mods my friend, THE MODS
I wish, dude
I hate that this game is only in consoles :C
Someday, maybe! I'd love it on the Deck too, but also it's made me start loving the Lite.
Sadly,Vanillaware is paranoid with PCs and Piracy. They are more old fashioned as far as Japanese Game Devs are concerned where PC releases is still not in their minds.
at least it runs perfect on emulator
If just the difficulty was way harder on TZ, this game would have been better for me, overall must play though just for the gameplay 🤷🏾♂️
Personally I think they took it where they should have...TZ already absolutely annihilates units with field moves, reacts faster, and introduces optional Permadeath. Any father and the counterplay breaks, which would suck.
👏vanillaware👏make👏another👏please👏
You forgot to hold up the bowl!
So Fire Emblem relationships are considered weird just because many fire emblem games feature incest, implied incest, and little girl dragons that are actually old? Oh and the foot thing from engage?
….yeah, I agree with that. It’s way weird!
That, and they tend to lean into cheese way too early. When you see the cheesy stuff here, it tends to feel far more appropriate. Like if you pair up Chloe and Alain, you get the quiet thoughts between them, but when the actual proposal happens, it honestly looks like nothing's going to happen for a minute. She's too stuck in her station to take it seriously, he's awkwardly back pedalling, it's honestly better written than it has any right to. I mean I legit had something similar with my wife. That "look, you can just say no if you don't want to" line was extremely down to earth . 😂
Like the incest stuff I can see as usual Medieval Shenanigans. The Dragon Girls thing dies get old since Tiki was in a coma most her life so she wouldn't be rampant. But Engage really just made me drop the series as soon as I see the Framme Supports.
yeah one of the cursed things when engaging with things that come from japan. anime tropes are not compatible with a lot of western audience
@brendoncahill7096 Eh. I got used to it especially with all the shit going on behind the scenes in Western Entertainment like with the whole Dan Schneider Documentary where a LOT of children were SA'd behind the scenes in the making of children's entertainment for years. The most Japan got is the guy who made Rurouni Kenshin.
Please take the time to organize your thoughts on paper or something for your next review. With how quickly you talk and how often you go on tangents it's hard to follow.
It's how I like to talk, putting things on paper didn't stop tangents for a second 😄
I was on the fence about this and saw a review giving it a 7/10, which is basically saying it's terrible. So, no thanks. I do not have time for 7/10 games.
The reviewer would have to be lobotomized with a steady source of glue in their diet to rate this a 7/10. It's a fantastic game fam, try the free demo
i'm sure that reviewer would never give any tactics game a score above that because this is the most complete tactics game of any quality in a LONG time.
@@TheHelixInfinity The demo may be free but my time is too valuable. Even free, a 7/10 is beneath me. It's a game that crawls around like a worm and I don't have time for wormy 7/10 disappointing garbage.
Careful bub, you might end up with a 6/10 life with that attitude.
nice b8, m8