How To Build a Stack Interchange in Cities: Skylines!

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  • čas přidán 29. 07. 2024
  • Free flowing traffic? Yes please! Arguably the most effective way to connect two intersecting highways, and also one of the most beautiful.
    Steam Workshop Asset:
    steamcommunity.com/sharedfile...
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    #citiesskylines #mods #yumbltv
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Komentáře • 450

  • @jefffinkbonner9551
    @jefffinkbonner9551 Před 3 lety +404

    That perfect Iron Cross stack interchange is the most Autobahn thing I've ever seen

    • @epimetheaus1214
      @epimetheaus1214 Před 2 lety +45

      1939 Germany: *Heavy Breathing *

    • @amtorraziert
      @amtorraziert Před 2 lety +7

      It got that Iron Cross design

    • @technoimperialist9509
      @technoimperialist9509 Před 2 lety +2

      @@epimetheaus1214 if Germany won World War 2 Germany will spam this stack interchange

    • @Youtube_Stole_My_Handle_Too
      @Youtube_Stole_My_Handle_Too Před 2 lety +10

      Actually, it's a major clusterfuck. There's so many problems with this, almost everything needs to be re-engineered. First of all, a decent interchange has four way direction - including coming back in the opposite direction (a way to make up for an earlier mistake). To keep up the speed, thus the efficiency, the elevation needs to be less than 2% and turns with less than a radius of 600 m for 120 km/h. Number of lanes also need to be increased in the interchange to keep up the speed. To make it all economically viable there needs to be buildings, parking lots, shopping center, restaurants and hotels in each quadrant. This is best done with a roundabout to connect it all which second as an alternative for they who are confused or not sure where to go and need to circles a couple of times before they choose. An intersection like this needs a capacity of 50x the speed limit in km/h to avoid jams on a day when the highways are 90% utilized. Finally, all acceleration and de-acceleration lanes need to be at least 30 seconds which translates into 800 meters for a 120 km/h highway. An interchange basically needs 10x the size of the speed limit - for 120 km/h it means 1.2 square km. Anything less and you will produce jams and poor economy.

    • @YUMBL
      @YUMBL  Před 2 lety +52

      Are you ok? 🤣

  • @JohnSmith-hu9nq
    @JohnSmith-hu9nq Před 3 lety +353

    You're the Bob Ross of Cities Skylines. Happy little interchanges!

    • @YUMBL
      @YUMBL  Před 3 lety +21

      Thank you very much! 😉

    • @MJ-zo5gb
      @MJ-zo5gb Před 2 lety +5

      He Certainly put a lot of happy trees in along the road!!!🤣🤣

    • @TeamRedProductions
      @TeamRedProductions Před rokem +1

      Amen to that!

  • @oneclumsysnep
    @oneclumsysnep Před 2 lety +19

    The most useful part of this video is learning how to make a stack interchange. But the second most valuable is absolutely learning about the Home button shortcut.

  • @D.Trinchuk
    @D.Trinchuk Před 3 lety +89

    That is so great!!
    Also idea: instead of layering roads in -12; 0; 12; 24m, you could layer them at -18; -6; 6; 18m. It would me more... symmetrical? And you can use shorter ramps, if you don't have much space.

    • @teambellavsteamalice
      @teambellavsteamalice Před 2 lety

      My idea exactly!
      If I'm right now you have 0 and -12 main roads connecting to the +12 and +24 overpasses. Using -24 instead of +24 would make the maximal height difference lower. Then bump up everything +6 and you have full symmetry!

    • @orthrus4490
      @orthrus4490 Před 5 měsíci

      It'd also be way more realistic. 12m is almost 40 ft tall. 24m is close to 80ft. That's absurd considering most bridges don't eclipse 25ft of clearance. Even if that's the surface of the road, it's only 5 feet or so thick. 10 max

  • @JobaerArman
    @JobaerArman Před 2 lety +16

    Please don't skip the Interchange marking part. I would really love to watch that part. I love how you create all the details and explain. Please continue this series with Interchange marking part. Thank you. Really appreciate your work. Great content. I subscribed to see more great works & detailed designs.

  • @mjarbar3204
    @mjarbar3204 Před 3 lety +18

    Between you and Biffa I have learnt so much about this game - thank you. It has never occurred to me to use quay anarchy to make a wall like that!

  • @brunoglopes
    @brunoglopes Před 3 lety +14

    This is awesome. I’ve just finished making my own version of this. Had to adapt a bit because the 2 freeways weren’t intersecting on a 90° angle, but it worked out perfectly! Thanks a lot buddy

    • @YUMBL
      @YUMBL  Před 3 lety +9

      If the highways aren’t 90 degrees I have a lot of trouble. The ramps are just so satisfying when everything’s even! Thanks for watching :)

  • @Caellx
    @Caellx Před 2 lety +6

    Made my very first stack interchange following this guide, thank you. Was a bit tricky since my highways aren't perpendicular but still managed to do it haha.

  • @7th_CAV_Trooper
    @7th_CAV_Trooper Před 2 lety +3

    I plopped Yumbl's stack yesterday. With minor changes to account for my traffic bias it's working great. Looks good with all the markings done. Thank you Yumbl!

  • @RVBtheMETA
    @RVBtheMETA Před 2 lety +2

    Thank you for this video. Took me a long time to get it right because I'm playing on Xbox. Ended up having to have both highways underground because the pillars kept clashing with the highways. It works so much better than the roundabout I originally used and now my traffic is up to 92%

  • @MrVeeBlog
    @MrVeeBlog Před 3 lety +9

    So amazing I honestly think I could attempt this. I'll have to watch a few times but you make this look doable. Thanks for your channel and your work.

    • @YUMBL
      @YUMBL  Před 3 lety +1

      You’re very welcome! :)

    • @ct8618
      @ct8618 Před 3 lety +2

      You can totally do it. I just used his video on the SPUI to help me build one of those.

  • @Nazyairsengikar
    @Nazyairsengikar Před 2 lety +6

    Try doing this on console; it's much harder to do, we don't have any mods and far less vanilla options. To do what you did in the first 10 mins takes around 1 hr and when you know how to do it; around 30 mins. Still I love these videos because it really helps traffic flow👍

  • @elvinadhludhlu5380
    @elvinadhludhlu5380 Před 2 lety +1

    Gorgeous looking interchange. Lovely touch with the red trees.

  • @watchthe1369
    @watchthe1369 Před 2 lety +1

    I keep coming back to these for reference and I just realized you have the perfect place to put support pillar now. The junctions where the right and left turn ramps meet on the corners of the "cross." It gets the concrete pillars out of the way of out of control cars.... Probably preferred in real life too.

  • @stbausms
    @stbausms Před 3 lety +40

    You're on the way to be a new Biffa. I really enjoy your videos and the way you explain and demonstrate things. Subscribed!

    • @YUMBL
      @YUMBL  Před 3 lety +5

      I really appreciate it :)

    • @caramelldansen2204
      @caramelldansen2204 Před 2 lety +9

      I must say that Biffa has nothing on this dude.

  • @watchthe1369
    @watchthe1369 Před 3 lety +14

    The King of flow, nothing beats the 4 level. I like your "Iron Cross" style. Turbine and Panavia come close but they both take far more space.

    • @YUMBL
      @YUMBL  Před 3 lety +1

      Stack is always the best.

    • @neurofiedyamato8763
      @neurofiedyamato8763 Před 2 lety

      Stack is far more expensive than Turbine though, not that money is a factor in C:S

    • @YUMBL
      @YUMBL  Před 2 lety

      I bet they’re quite similar in cost. What would make the turbine cheaper?

    • @watchthe1369
      @watchthe1369 Před 2 lety

      @@YUMBL Elevation and tunneling both drive costs up, I am sure that the way both are constructed has a lot to do with original and ongoing maintenance. I try and keep everything ground level as much as possible so I think my 4 levels would look a lot different in the interests of keeping cost down, but the 2 main roads would be in the trench and directly on the surface for sure, . Then the left turn ramps would be on dirt as long as possible. I am sure there is a sweet spot with dirt ramps too.

    • @watchthe1369
      @watchthe1369 Před 2 lety

      @@YUMBL Yeah I saw all that evelvation and kind of wondered. The Pinavia just looses I saw Czardus suffer through doing his monster and decided that was not for me. I do try an keep in mind this is just a game too. There is no way the kind of landscaping done in game would ever get planted between fire, collision and whatever other hazzards. Including the pruners, have you ever hired the guys that do the big trees? good Gawd!

  • @dracothegreat1950
    @dracothegreat1950 Před 2 lety

    I love the random hotkeys and tips you throw out, they're incredibly helpful!

  • @Jacob-yg7lz
    @Jacob-yg7lz Před 3 lety +11

    My city (Albuquerque) has one of these that is pretty much the same in basic components, but it's at an angle and has more lanes, so it looks extremely large and complex. It's called "The Big I" by locals.

    • @YUMBL
      @YUMBL  Před 3 lety +1

      Sounds awesome, thanks for watching!

    • @GamingOnTheRails019
      @GamingOnTheRails019 Před 3 lety +2

      I have been through there and that intersection but the City is.... Beautiful even though it’s in the middle of New Mexico

    • @khagemann7462
      @khagemann7462 Před 3 lety +1

      Lol you think your interchanges are complex (laughs in Dallas mix masters and spaghetti stacks)

    • @jefffinkbonner9551
      @jefffinkbonner9551 Před 3 lety

      Those Albuquerque freeways are actually beautiful with the Mexicali trim--lots of orange and sky blue on the sides of the overpasses and retaining walls. Makes a typical concrete jungle city into something aesthetically pleasing!

  • @DanielFranco24
    @DanielFranco24 Před 3 lety +4

    Really nice and compact interchange, thank you so much!! 👏

    • @YUMBL
      @YUMBL  Před 3 lety

      You’re very welcome! Have fun!

  • @israkhk
    @israkhk Před 3 lety +6

    Im just few months into the game... Never been able to build any intersection till now. I think it's about time to build something like this. Subbed 🤘

    • @YUMBL
      @YUMBL  Před 3 lety +1

      Have fun! :)

  • @sypeiterra7613
    @sypeiterra7613 Před 2 lety +1

    Thank you, I've been just learning how they work and I've been using roundabouts everywhere and they suck with high volume output

  • @What_Other_Hobbies
    @What_Other_Hobbies Před 3 lety +1

    Detailed guide. Thanks. Freeform works, curved road works too to get the big curved part. Maybe that will guarantee a 180 degrees.
    I usually go for +/-10m off ground, then 8m per stack, works most of the time.

    • @YUMBL
      @YUMBL  Před 3 lety

      10m is the magic over/underpass height for me as well. Thanks for watching!

  • @elguapo42000
    @elguapo42000 Před 3 lety +3

    Super helpful tutorial, thanks for posting it!

    • @YUMBL
      @YUMBL  Před 3 lety +1

      Thanks for watching :)

  • @Kuuppon
    @Kuuppon Před 3 lety +6

    Watching your videos is making me spend too much time on interchanges! I'm just a noob; please have mercy on me! LoL

    • @YUMBL
      @YUMBL  Před 3 lety +1

      Interchanges are one of the best elements in building a city :)

  • @runheli
    @runheli Před 2 lety +1

    You are amazing. I learn so mutch and i need somthing witch helps me to calm down from work. Thank you so mutch i is a pleasure to watch, and try by my self.😃😃😃

  • @daniellclary
    @daniellclary Před 3 lety +5

    Wow its beautiful, and slim. Looks like it takes up less space than a clover, thus more buildings you can put around it.

    • @YUMBL
      @YUMBL  Před 3 lety +1

      Thank you! It’s not perfect, but it will work really well :)

    • @A._Meroy
      @A._Meroy Před 2 lety

      Actually this one only takes up less space in the plane/plain, but it needs a lot more space in the depth than a clover leaf. Basically you can build the whole clover leaf on ground level except for the center piece where the main directions cross, which is considerably less construction effort. Additionally, a clover leaf junction allows for going back in reverse, so you could easily come back to a junction you missed previuosly. Despite this, the stacked interchange might actually perform better, especially in the game environment.

  • @CloveredFirearm83
    @CloveredFirearm83 Před 3 lety +2

    Thank you this was very helpful. Keep up the good work

    • @YUMBL
      @YUMBL  Před 3 lety

      Thank you for watching!

  • @stevengalloway8052
    @stevengalloway8052 Před 3 lety +1

    👏 GREAT tutorial, sir! Superb! 👏

  • @amirbarzegar3653
    @amirbarzegar3653 Před 2 lety +1

    Really cool! More of that please!

  • @IONATVS
    @IONATVS Před 2 lety

    LA has the world's first stack Interchange, build in 1953 for the crossover of the SR-110 and the US-101. It's usually called "The Four-Level" in LA traffic broadcasting--though the type of interchange is named after one of its older nicknames, "The Stack." The turning lanes bow out a bit more before beginning the turn and pass closer together at the center, so it looks more like a flower from above than an iron cross, and actually has the straight-thrus on the top and lower-middle decks.

  • @vejet
    @vejet Před 2 lety +1

    High marks for symmetry but the one suggestion I have is that you make the overhead ramps diverge a little farther away from the straight through routes. It's rare that they are that tight together, usually they'll curve out more before changing direction and crossing over head. That way you can fit more columns at more realistic spots.

  • @jefffinkbonner9551
    @jefffinkbonner9551 Před 3 lety +1

    The anxiety I get watching those sudden merges happening between two platoons of traffic up high on those flyovers..... Would definitely need two lanes coming down those ramps, but this is such a cool concept!

  • @moosemanuk
    @moosemanuk Před 2 lety

    And I built one of these too! (Did your SPUI last night). Once again Yumbl thanks for the tutorial, I have thought long and hard about it and finally come to the conclusion that building roads is my favourite thing to do, and your tutorials have helped enormously. I don't think anyone else on CZcams is doing these interchange tutorials as well as you sir. Might I make a humble request though - could you do a quick video on the Y interchange, joining three highways together? I really struggle with those! Thanks again for all your efforts, makes me at least a happy Cities player.

    • @YUMBL
      @YUMBL  Před 2 lety +1

      thank you! I like a trumpet as the Y often feels messy for me

    • @moosemanuk
      @moosemanuk Před 2 lety

      @@YUMBL Makes sense, trumpets were the only one I could do before your series! I'll stick to those

  • @beanman6684
    @beanman6684 Před 3 lety +12

    Yay, I am your 700th sub!
    Also I really like this interchange. Not too big, not too small. Could we maybe have it as an intersection on the Workshop?

    • @YUMBL
      @YUMBL  Před 3 lety +4

      Yaaassss! 😂 Thank you!

    • @YUMBL
      @YUMBL  Před 3 lety +4

      I think this particular one is too big for interchange workshop template, but I’ll be adding more options to my workshop soon!

    • @beanman6684
      @beanman6684 Před 3 lety +1

      @@YUMBL Alright, thanks :)

    • @YUMBL
      @YUMBL  Před 3 lety +2

      Here it is! steamcommunity.com/sharedfiles/filedetails/?id=2426949140

    • @enricolehmann1601
      @enricolehmann1601 Před 3 lety

      @@YUMBL yes please upload all your creations if possible. They look stunning!

  • @jbcom2416
    @jbcom2416 Před rokem

    Beautiful intersection

  • @MrDoboz
    @MrDoboz Před 3 lety +1

    For measuring the 45°, I would demolish the highways in the center except for the little 4*4 square, go out 14u perpemdicular from all the corners so you get a #, then connect the ends, then with grid snapping on you draw the 2u road parallel to the ~20u road centered on it's ~10u node, demolish the ~20u road, draw another 2u road in it's place, demolish the other 2u road, done. This is gonna be 2m off compared to the method shown in the video, also certainly not as easy or quick, but you don't need any mods for it. My 2 cents.
    Great tutorial btw, I was always afraid of building a stack interchange. With thar 4 levels it's pretty intimidating. So thank you!

    • @YUMBL
      @YUMBL  Před 3 lety +1

      Great idea! I’m a big proponent of using roads as “scaffolding” to measure and mark positions in any situation. Always use a template for heights as well. With mods you can build the whole intersection flat and determine heights later. Thank you for watching :)

  • @haywire4686
    @haywire4686 Před 2 lety

    "There's this mod called *Node Controller"*
    I kinda laughed knowing how far the mod has come today.

  • @federicoschembri4284
    @federicoschembri4284 Před 3 lety +2

    Really smooth!

    • @YUMBL
      @YUMBL  Před 3 lety +1

      Thank you very much ;)

  • @juniorfsonline
    @juniorfsonline Před 3 lety +1

    Congrats, awesome video, you're really good

    • @YUMBL
      @YUMBL  Před 3 lety

      Thank you for watching! :)

  • @ItsJxdeGaming
    @ItsJxdeGaming Před 3 lety +14

    Nice build however wish mods was in the title seeing as I’m a console player this build cannot be done without the use of mods but nice overall

    • @Bendigo1
      @Bendigo1 Před 3 lety

      It can be done without mods, it just won't be exactly the same and take a bit more fiddling around to get it right.

  • @nabeelali9998
    @nabeelali9998 Před 9 měsíci

    it looks so good

  • @florin9243
    @florin9243 Před 2 lety

    Most beautiful interchange i have ever seen

  • @JoeM390
    @JoeM390 Před 3 lety

    The most ingenious interchange is like the Rte. 8 and I-84 interchange in Waterbury CT, where you have all four directions stacked each having their own level, thereby reducing the horizontal footprint!

  • @BadApples
    @BadApples Před rokem +2

    new sub, first time commenter, love your work bud, just wanted to let you know you do a great job

    • @YUMBL
      @YUMBL  Před rokem +1

      Thanks a lot :)

  • @waso999
    @waso999 Před 3 lety +4

    that is cool!!!
    you make it easy for my.
    Thanks !!!

    • @YUMBL
      @YUMBL  Před 3 lety +2

      I’m glad you liked it!

  • @maradupras7278
    @maradupras7278 Před 2 lety

    i was literally almost yelling at the screen when it sounded like he was done before adding right hand turns lmao

  • @moto3266
    @moto3266 Před 2 lety

    Nice job!

  • @krassilverfang5504
    @krassilverfang5504 Před 3 lety +1

    Gonna call this "The Iron Cross Interchange"

  • @norneaernourn8240
    @norneaernourn8240 Před 3 měsíci

    I do this kind of interchange sometimes. So I know this is an old video but there is one more thing. The flyover sliproads may need lane mathematics when they merge. And then converge again before merging into the highway.

  • @bab3242
    @bab3242 Před 3 lety +1

    Brilliant looks amazing

    • @YUMBL
      @YUMBL  Před 3 lety

      Thank you very much!

  • @mimikal7548
    @mimikal7548 Před 2 lety +1

    Welcome to my mini-essay.
    Having the elevation difference at 12m is overkill. The interstate standards state that the minimum overpass clearance is 16ft (4.9m) [1], which is apparently only necessary due to national security concerns (for very tall military vehicles) [2]. Assuming that the base of a Cities: Skylines overpass is about 2m, that would make the actual minimum elevation difference 4.9m + 2m = 6.9m. Adding a bit for roundness and just in case, an 8m elevation difference is sensible. 12m is 1.5 times more than this.
    Having too high of an elevation difference introduces problems. Firstly, a taller overpass is more expensive, and requires longer slip lanes which are more expensive, but we can ignore the cost aspect for this analysis. The grade of the slip lanes is of more significance. The grade of the steepest slip lane as 8.57%, calculated by dividing the change in elevation (24m) by its horizontal length (35sq * 8m/sq = 280m). For context, on level terrain like in this situation, the interstate standards allow a maximum of 4% as the grade of the highway, up to 5% when in an urban area [1]. The subject is, however, a slip lane which has different specifications. The absolute maximum grade of a *compact* connector road is 10%, but the recommended maximum is 8% [3] (worded as "must not" vs. "should not"). If the slip lane in question was classified as compact, then it would be in violation of recommended guidelines. Compact grade-separated interchanges are distinguished from fully grade-separated interchanges by the condition that at least one of the roads is not free flowing [4], which is not the case here as a stack interchange is, by definition, free-flowing [5]. Furthermore, compact interchanges are not permitted on highways [3], making it clear that this situation must be fully grade-separated. For fully grade-separated interchanges, the maximum permitted grade for a slip lane is 6% [3], which is less than 8.57%, which means that your interchange is AGAINST SPECIFICATION and therefore must be PURGED IMMEDIATELY.
    1: en.wikipedia.org/wiki/Interstate_Highway_standards
    2: safety.fhwa.dot.gov/geometric/pubs/mitigationstrategies/chapter3/3_verticalclearance.cfm
    3: www.standardsforhighways.co.uk/prod/attachments/871d6bff-0126-41b7-bf34-a05c7e74a52f
    4: en.wikipedia.org/wiki/Grade_separation
    5: en.wikipedia.org/wiki/Stack_interchange

    • @mimikal7548
      @mimikal7548 Před 2 lety +1

      I'm sorry Yumbl I love your videos

    • @YUMBL
      @YUMBL  Před 2 lety

      I get what you want to say, but you are measuring from the low road to the bottom of the overpass. Cities skylines is not. The overpasses can be quite thick. Also this is an old video. I use 10m now.

  • @JETZcorp
    @JETZcorp Před 2 lety

    This is the nicest-looking, most compact stack I've ever seen. I'd put one in my city except we already have one and it intermixes local and express highways, effectively making it a 4-direction 8-way, if that makes sense. It's very wiggly and organic-looking, and I call it the Big Chungus because it's absolutely outrageous. Actually, I think tomorrow I should build a sanitized version of the Chungus in the editor (one that isn't trying to squeeze around historic city buildings). I could plop it into that interchange testing map and run all 8 highways through it. That would be fun to watch!

  • @03jalapeno
    @03jalapeno Před 2 lety

    This is an amazing stack

  • @arandombard1197
    @arandombard1197 Před 2 lety +3

    The stack interchange really is the king. No points of intersection, just perfect flow.

    • @fabuxverchatura
      @fabuxverchatura Před 4 měsíci

      now imagine nyc with all cross intersections replaced with this because you want flow

    • @arandombard1197
      @arandombard1197 Před 4 měsíci

      Would still be an improvement.@@fabuxverchatura

  • @henriruukki9140
    @henriruukki9140 Před 3 lety +1

    Height template - great idea, saves loads of time

    • @YUMBL
      @YUMBL  Před 3 lety

      Its good to have a plan. Thanks for watching!

  • @TheSquidPro
    @TheSquidPro Před 3 lety +1

    Love these videos

  • @SymonS10BR
    @SymonS10BR Před 2 lety

    Nice video!!

  • @HerrRoehrich
    @HerrRoehrich Před 2 lety

    Nice one, though I'd really have taken the time to turn the lower ramps into two lane highways for completeness' sake.
    What makes the stack so cool is that it's basically conflict-free. Adding yields on every corner creates four major conflicts.
    Also, concerning visuals , I always use Network Skins to remove the lane arrows and streetlights on my highways for extra realism. It just looks weird to have a highway or intersection in the middle of nowhere lit up like a Christmas tree. It also removes the nuisance of lamp posts clipping through the ramp above. 😉

  • @whitehorn799
    @whitehorn799 Před 3 lety +2

    Nice video! Looks easy and efficient. I was looking forward to showing Node Controller's smoothing of angles, but I think that didn't make the cut!

    • @YUMBL
      @YUMBL  Před 3 lety +1

      You’re exactly right! About the efficiency, and node controller not being featured in the vid. Feels more like part of the detailing process, but some people would like to see that too. Thank you for watching!

  • @TheAnalogRebellion
    @TheAnalogRebellion Před rokem

    It's the most beautiful thing I have ever seen

  • @RD-nz5gj
    @RD-nz5gj Před 2 lety +1

    God that looks beautiful

  • @Mr.SpocksBrain
    @Mr.SpocksBrain Před 3 lety +1

    great content!!!

  • @theliger1980
    @theliger1980 Před 3 lety

    Thats Great work

  • @LK.Cynric
    @LK.Cynric Před 2 lety

    Really nice.

  • @otaliesin2133
    @otaliesin2133 Před 3 lety +1

    Awesome build

    • @YUMBL
      @YUMBL  Před 3 lety

      Much appreciated :)

  • @kimanikiem
    @kimanikiem Před 10 měsíci +1

    this video got me to play city skylines

  • @davidroddini1512
    @davidroddini1512 Před 3 lety +3

    A modification would be to have the crossovers occur about halfway between the point where the right hand turns branch off and where the two highways cross. Doing that allows you to bring all 4 left turns to a single point where all 4 left turns can take place simultaneously and only have a 3 layer stack.

    • @YUMBL
      @YUMBL  Před 3 lety +1

      Wonderful idea! That is actually called a Turbine. Ot requires a compound curve which is much more difficult than a stack in my opinion, but they look amazing. Thanks for watching!

    • @davidroddini1512
      @davidroddini1512 Před 3 lety

      @@YUMBL Actually, what I was thinking is slightly different than a turbine. The 4 left turns come together at a third layer of the stack that is set up like a SPUI except the off ramps from the highways cross over the on ramps so that traffic flow at the SPUI is UK style. That allows all four left turns at the SPUI to take place simultaneously.

    • @YUMBL
      @YUMBL  Před 3 lety

      I think i get it! Perhaps the four turns form a roundabout?

    • @davidroddini1512
      @davidroddini1512 Před 3 lety +1

      @@YUMBL not exactly a roundabout per se. Yes, all traffic is flowing in a counterclockwise direction. But picture a standard intersection in the UK where they drive on the left. Cars at that intersection can all make left hand turns at the same time with out crossing traffic.
      Now make the “intersection” larger so it isn’t a 90 degree turn. That’s basically what I had in mind as the middle layer between the at grade highway and the elevated one.

    • @YUMBL
      @YUMBL  Před 3 lety +1

      I’ll have to work on it. What I imagine is something where all the cars make it to the top and then cant get out! :D

  • @Bam4006
    @Bam4006 Před rokem

    I need to know. How did you make the roads look darker?

  • @nomad640
    @nomad640 Před 2 lety +1

    Nice video

  • @rarebit4430
    @rarebit4430 Před rokem

    I love this and just built it myself. Only question is how do you get your roads that colour? Mine are a boring grey.

  • @HollywoodF1
    @HollywoodF1 Před 2 lety +1

    Historic Reference: The first of these, completed in 1949, is in Downtown Los Angeles, and is known as the 4-Level Interchange. Due to integration with surrounding topography, the layers are unusual: The bottom layer is the NE/SW interchanges, the next is the N-S through lanes, next is the NW/SE interchanges, and the top is the E-W through lanes.

  • @WeyounSix
    @WeyounSix Před 2 lety +1

    Your voice with no music is actually just so soothing tbh

    • @YUMBL
      @YUMBL  Před 2 lety

      I forgot I used to make vids with no music 😂

  • @Thegamerguy1986
    @Thegamerguy1986 Před 3 lety +5

    i love the fact that it has the iron cross in the middle of the intersection Triple H must be proud!

  • @marissavanhelsing7309
    @marissavanhelsing7309 Před 3 lety +1

    Edit: That was actually exactly what I needed to do, now it works fine. And That`s a really nice method, thank you for the helpful video!
    Hey Yumble! Great video. I do find myself with a little problem though. I use 2 lane ramps instead of 1 lane ramps and for some reason when I get to the part where I do the flyovers (8:08), the roads going over basically come together at the same spot. Any idea how I fix that? Do I have to build the guideline roads a little further apart maybe?

    • @YUMBL
      @YUMBL  Před 3 lety

      Glad it worked

  • @cadopotato5045
    @cadopotato5045 Před 2 lety

    Hey what like texture pack do you use to make your roads so dark, mine are like a light gray but I like how yours look better

    • @YUMBL
      @YUMBL  Před 2 lety

      I have a video called dark roads that explains it

    • @cadopotato5045
      @cadopotato5045 Před 2 lety

      Ok thank you

  • @igifigi1058
    @igifigi1058 Před 2 lety

    what lut do you use?

  • @beningram1811
    @beningram1811 Před rokem

    I would recommend adding a short section of two-lane road at each merge, for lane mathematics sake. It'll help it flow a little more naturally.
    EDIT: seconds later, the very thing i said is recommended in the video, lol.

  • @dwyl183
    @dwyl183 Před 27 dny

    what if instead of using -12 and 0 for the roads and 12 and 24 for the ramps
    could you use 0 and 24 for the roads and -12 and 12 for the ramps?

  • @slipperyslope3912
    @slipperyslope3912 Před 7 měsíci

    Very nice. Only issue is you have Level 1 crossing left at Level 4, creating a steeper incline than needed. I would make Level 1 left at Level 3. And Level 2 left at Level 4, to keep the inclines symmetrical in all directions.

  • @theoneandonlypirates
    @theoneandonlypirates Před 2 lety

    2:56 the dukes of hazard way of intersecting

  • @DaveChips
    @DaveChips Před 3 lety +1

    Your interchanges look amazing

    • @YUMBL
      @YUMBL  Před 3 lety

      Thank you so much! I have a few more up my sleeve :)

    • @DaveChips
      @DaveChips Před 3 lety +1

      @@YUMBL I really dig aesthetics of your Cloverleaf interchange, but I kinda like using diamond one in game due to its compactness, I tried to do your cloverleaf but it felt so huge 😅. I can't wait to see whats gonna be next on your schedule :D

    • @YUMBL
      @YUMBL  Před 3 lety

      The “single point partial cloverleaf” is huge. Use the “Partial cloverleaf (parclo)” in most situations! Both are in my steam workshop.

    • @DaveChips
      @DaveChips Před 3 lety

      @@YUMBL I tried your Clover on a new game in first plot of land, when I was done I almost had no space to zone anything... I was like... "Yup, that ain't gonna cut it 😅"
      Il defo check your workshop builds :)

    • @YUMBL
      @YUMBL  Před 3 lety

      There are two partial cloverleafs I do. The “perfect parclo” is the smaller of the two. I suspect you’re using the “single point parclo”.

  • @daffodil2067
    @daffodil2067 Před 2 lety

    A) A pillar with cantilevers right in the middle of the whole thing would look really good I think.
    B) I think it looks a lot better with the lefts as the top two layers, but them being in the middle is more realistic
    C) what's it called when the lefts exit from the left side and merge from the left? Detroit has quite a few of those.

  • @JohnTrustworthy
    @JohnTrustworthy Před 2 lety

    >Your GPS will notice
    I can already imagine a GPS AI downloading itself into a Boston Dynamics robot, grabbing a 2x4 while escaping from there and then going to the civil engineers home address.

  • @cliffd682
    @cliffd682 Před 2 lety

    @YUMBLtv I know this is very late however is there a chance you could take on the 5 or even 6 layer stack interchange similar to those found in say Dallas Fort Worth, Los Angeles, and other massive major cities? Would this even be possible (though for you I'm sure it would be a worthy challenge!)?

    • @YUMBL
      @YUMBL  Před 2 lety

      Its all possible! :)

  • @EkoOner
    @EkoOner Před 2 lety

    Can we do this without mod? On console

  • @WolffeTheRapper
    @WolffeTheRapper Před 2 lety

    I was stressing out over those darn right handers till you mentioned it lmao

    • @YUMBL
      @YUMBL  Před 2 lety

      Right turns? Not in my city!

  • @Andi545
    @Andi545 Před 3 lety +1

    Nice job ! :)

  • @MeestahBinks
    @MeestahBinks Před 2 lety

    What theme makes the default roads look black instead of gray?

    • @YUMBL
      @YUMBL  Před 2 lety

      The mod “road options”

  • @FainasO
    @FainasO Před 3 lety +1

    The road looks cool! What map theme did you use?

    • @YUMBL
      @YUMBL  Před 3 lety

      Thank you! It’s a mix of themes using theme mixer 2. Homecoming and cedar valley probably. Thanks for watching!

  • @Jexpler
    @Jexpler Před rokem

    Turning on grid snapping breaks 81 tiles for me. Anyone have a fix?

  • @victorsumbi3679
    @victorsumbi3679 Před 2 lety

    Good one! How does one make a U-turn though on any of the lanes?

    • @YUMBL
      @YUMBL  Před 2 lety

      You dont. Theres no u-turns on highways in the us

    • @victorsumbi3679
      @victorsumbi3679 Před 2 lety

      @@YUMBL alright. I get it, thanks👍

  • @nidodson
    @nidodson Před 2 lety

    IRL, I would hate driving on that, and would prefer the ground level right turn, but love the look of it in game.

  • @Konstantin0pel
    @Konstantin0pel Před rokem

    Hello Yumbl:
    01:54 How do you place a Road for negative 12m without autmatic switching to underground mode.
    in my game the game will switch automatical to underground mode below 7 Meters. i cant find any options to disable the underground mode permanently

    • @YUMBL
      @YUMBL  Před rokem +1

      “Network anarchy” makes it possible :)

  • @ghostflames1501
    @ghostflames1501 Před 2 lety

    Would going underground help with the stack interchange to keep the height down? At least the crossing roads could have one go underground or in a valley to miss the other road, that would mean the cross over roads would only be two stacks above the 'ground level' since one would be in the 'basement'. This would, of course, raise the price a little and be an issue during any situations that allow flooding.

    • @YUMBL
      @YUMBL  Před 2 lety

      I prefer lowering the earth rather than tunneling, but yes. -15, -5, 5, 15 are good heights imo

  • @ongunpalaoglu3688
    @ongunpalaoglu3688 Před 3 lety +1

    this isss amazing

    • @YUMBL
      @YUMBL  Před 3 lety

      Thank you! I have a slightly better way to build it that I may post soon

  • @theliger1980
    @theliger1980 Před 3 lety

    Masterpiece

  • @AnAfinityForKarma
    @AnAfinityForKarma Před 3 lety

    Wonderful

  • @andyrocchia5484
    @andyrocchia5484 Před 3 lety +1

    can someone tell me which mod is he using to have this great texture on the mountains? like where the ground is very sloped

    • @YUMBL
      @YUMBL  Před 3 lety

      Thank you for asking! It is part of a map theme. Here is my video on how to change the visuals! czcams.com/video/_4A5z2H5NT8/video.html

    • @andyrocchia5484
      @andyrocchia5484 Před 3 lety +1

      @@YUMBL dude I just found the video! thx a lot. your channel looks insane, i need to watch your stuff!! greetings from france :)

    • @YUMBL
      @YUMBL  Před 3 lety

      I’m glad you’re enjoying the vids! Thank you for watching :)

  • @shahriarjaka
    @shahriarjaka Před 3 lety +2

    Outstanding ! Did you upload it in steam workshop bro?

    • @YUMBL
      @YUMBL  Před 3 lety +1

      Not yet. I may build it for the workshop on twitch sometime. Along with a few others!

    • @YUMBL
      @YUMBL  Před 3 lety +2

      In the workshop! steamcommunity.com/sharedfiles/filedetails/?id=2426949140

  • @itsthefrock
    @itsthefrock Před 2 lety +1

    It looks awesome!
    Just wanted to ask what mods did you use in this video 😉

    • @YUMBL
      @YUMBL  Před 2 lety +1

      Thanks! There were a lot. My collections are linked in the description

    • @itsthefrock
      @itsthefrock Před 2 lety +1

      Sure thank you!