How Flight Simulators Trick Your Brain

Sdílet
Vložit
  • čas přidán 7. 06. 2024
  • This video is about how we can fool your brain into thinking that it is flying an aircraft, featuring the Delft University of Technology's SIMONA flight simulator. By using a couple of clever tricks, we can trigger sensory illusions that are not only believable, but impossible to resist.
    If you're interested in using SIMONA for research, check out the Control and Simulation MSc program at TU Delft: www.tudelft.nl/onderwijs/ople...
    Thanks to ir. Olaf Stroosma, Dr. ir. René van Paassen and Prof. dr. ir. Max Mulder.
    Stock images, videos and music used under license from:
    elements.envato.com/
    www.storyblocks.com/
    www.turbosquid.com/
    Animations created in-house by FlyByMax.
    00:00 - Intro
    01:44 - Motion Cueing
    03:23 - Orientation Misconceptions
    04:53 - Washout Filters
    07:23 - Gravity and Acceleration
    11:20 - Specific Force
    13:16 - Translational Washout
    14:32 - Bringing It All Together
  • Věda a technologie

Komentáře • 594

  • @FlyByMax
    @FlyByMax  Před 2 měsíci +190

    A couple of things that didn't make it into the video:
    - 0:12 the F-18 crash is documented by the US Naval Aerospace Research Laboratory, see page 10-7: apps.dtic.mil/sti/tr/pdf/ADP013854.pdf
    - 6:57 notice how when the roll gets washed out back to neutral, it returns slower than the initial excitement. This makes sure that the pilots feel the initial roll (rate), but won't sense the platform going back to zero roll.
    - 13:04 the reason it's easier to compute aerodynamic and thrust forces is because these need to be calculated anyways to simulate and model the aircraft. For example, X-Plane has an option for directly outputting the aerodynamic/thrust forces along the aircraft's axes, which I could use as inputs for the animations. Computing gravity and acceleration would require determining angles and geometry, which makes the whole thing more convoluted.
    - 14:16 since we now have a solution for specific force in both directions (forward and side-ways), this means we can replicate specific force in the entire horizontal plane through a linear combination of both directions. However, in the vertical direction, it's only possible to replicate short, high-frequency movements, since the simulator can't be tilted to sustain long-term forces in the vertical direction (which is in-line with gravity). For sustained vertical g-force, some sort of centrifuge would be required, like in this simulator: desdemona.eu

    • @Cyberdactyl
      @Cyberdactyl Před 2 měsíci +7

      AND, the sim can NEVER exhibit or simulate anything above 1 gee.

    • @leogoe
      @leogoe Před 2 měsíci +10

      @@Cyberdactyl It can actually do that short-term through quick translational movement

    • @Cyberdactyl
      @Cyberdactyl Před 2 měsíci +6

      @@leogoe Well . . .sure. . . for like about a quarter second or for vibration effects but no +1 gee maneuvers.

    • @douginorlando6260
      @douginorlando6260 Před 2 měsíci

      High G training would be good. Besides learning grunt breathing, turning your head under high G is a challenge. Familiarization with sudden G forces during carrier takeoffs and landings. Two simulator approaches besides centrifuge are
      1… perhaps a motion platform that can pitch up or down through a full 360 degrees, but not roll or yaw
      2… a pilot suit with 50 tension cables attached to pull on body parts (head forward, back, down, up, left right, chest forward down back, legs, arms)

    • @FlyByMax
      @FlyByMax  Před 2 měsíci +3

      Very good point :)

  • @MarcSacksZA
    @MarcSacksZA Před 2 měsíci +1064

    "yumans"
    "hyumans"
    "newmans"
    what a journey

    • @raptordad6653
      @raptordad6653 Před 2 měsíci +63

      Forgive him: he’s northern and he knows not what he doo 😁

    • @33lost
      @33lost Před 2 měsíci +7

      It's so funny

    • @LeftInStone
      @LeftInStone Před měsícem +7

      Fun fact: humans are actually called hyuman in a certain anime

    • @NOTMEVR
      @NOTMEVR Před měsícem +5

      Mewings

    • @GardenData61371
      @GardenData61371 Před měsícem +1

      Hoomans

  • @fanBladeOne
    @fanBladeOne Před 2 měsíci +935

    And here I was thinking this was going to be a clickbait video. Now I don't even trust gravity anymore. Thanks for that.

    • @MrTommispilot
      @MrTommispilot Před 2 měsíci +9

      You are not the brightest candle.

    • @fanBladeOne
      @fanBladeOne Před 2 měsíci +44

      @@MrTommispilot BSc Aviation Engineering, PPL(A). Thank you very much.

    • @sciencecompliance235
      @sciencecompliance235 Před 2 měsíci +23

      @@MrTommispilot Jeez dude, get your sarcasm detector calibrated.

    • @jimsteinway695
      @jimsteinway695 Před 2 měsíci +8

      @@fanBladeOneI enjoyed your sarcasm and humor . I’m an engineer too, apparently MrTommispilot is a bus driver in the sky. BSEE worked in Naval Aviation for 25 years

    • @stevenlarson3316
      @stevenlarson3316 Před 2 měsíci +3

      And then you listen to a physicist, who says gravity isn't real, you're accelerating up at 9.8 meters a second squared due to the curvature of spacetime caused by the Earth's mass.

  • @martin.argerami
    @martin.argerami Před měsícem +57

    It astonishes me that a pilot would take off at night, over the ocean, with everything pitch black, and not be fixated on the attitude indicator.

    • @Medieval_Productions
      @Medieval_Productions Před 25 dny +8

      Yeah wtf was dude looking at if NOT that?

    • @blaster-zy7xx
      @blaster-zy7xx Před 20 dny +1

      We scan the primary flight instruments with the
      attitude indicator as the “home” gauge. Then airspeed, heading, and/or GPS , assuming we are still hand flying the aircraft.

  • @MrTommispilot
    @MrTommispilot Před 2 měsíci +524

    Einstein already said that you cannot distinguish between gravity and acceleration without a reference. Very well done!

    • @Systox25
      @Systox25 Před měsícem +31

      Because gravity is acceleration

    • @krumuvecis
      @krumuvecis Před měsícem +14

      @@Systox25 No, it is force. It becomes acceleration when divided by mass.

    • @Systox25
      @Systox25 Před měsícem +2

      @@krumuvecis true

    • @freshrockpapa-e7799
      @freshrockpapa-e7799 Před měsícem +7

      @@krumuvecis actually it's the curvature of space-time.

    • @Jojo-210
      @Jojo-210 Před měsícem +17

      @@krumuvecisGravity is not a force. Gravity is the curvature of spacetime. The resistance to gravity (for example by standing on the earth) is a force. So standing on the earth under the influence of gravity is equivalent to an earth accelerating upwards with the 9.806…m/s^2

  • @privatepilot4064
    @privatepilot4064 Před 2 měsíci +265

    I had worked for a simulation manufacturer in the late 80s and early 90s in Tampa Florida and we had some pretty cutting edge technology back then. This is next generation stuff here. Exceptional video.

    • @lithium25693
      @lithium25693 Před 2 měsíci +2

      did you work for cae

    • @cecielhelder5923
      @cecielhelder5923 Před 2 měsíci +1

      I’ve got a 6dof platform at home. Not as fancy as the one in Delft, of course. Maximum load capacity is 150kg. Enough for a seat, three monitors and flight gear. With VR gear the motion cues are very effective. If I use the monitors the rest of the room needs to be dark or my peripheral vision picks up the room. Works great with both X-Plane and MSFS2020.

    • @serge933
      @serge933 Před 2 měsíci +6

      I am a sim tech at United and you would love to know we still have a 767 full flight simulator in service from CAE that was built in 1982. My favourite out of all the machines we have.

    • @NickyHonings
      @NickyHonings Před měsícem +2

      I've done my training on the new CAE Airbus A220 (Bombardier CS300/100) sim. Before that I did training on the Jetstream 32 sim from the 70s that needed a whole room just for the PC. but the Sims now are so realistic it's incredible

    • @privatepilot4064
      @privatepilot4064 Před měsícem +1

      @@lithium25693 Contraves, CAE was our competitor. Many of our people were from CAE.

  • @jwizardc
    @jwizardc Před 2 měsíci +188

    This is the best piece I have ever seen on flight simulation. I have written software for flight simulators for 30+ years; both games and actual full flight simulators. Thank you for making a video that I can use to explain the rather obscure and mysterious magic behind pilot training.

    • @FlyByMax
      @FlyByMax  Před 2 měsíci +5

      Thank you!

    • @68at97
      @68at97 Před měsícem +1

      do you know why the actual visual quality is so bad in FFS? Ive always wondered as I feel like that would be somewhat important especially for immersion

  • @communalransack
    @communalransack Před 2 měsíci +111

    The saddest part of the f18 pilot story is he did have visual cues for his attitude on the flight display. He just didn't trust his aircraft was telling him the truth, or failed to check his instruments in time.

    • @FlyByMax
      @FlyByMax  Před 2 měsíci +47

      Yeah you’re right. I’ve seen a lot of people question how it’s possible that the pilot didn’t use their instruments. But I think that people underestimate how strong the illusion of acceleration/gravity is in the dark. Although the HUD gives you all the information you need, it’s still only a tiny part of your full field of view, and is entirely different from having a complete horizon and sky to look at.

    • @ka-uy8yh
      @ka-uy8yh Před 2 měsíci +14

      ​@@FlyByMaxI already commented separately but it fits here as well, how can a pilot ignore a pitch ladder, flight path marker, giant arrow, and computer that's screaming flight controls? Only for him to trust a single sense he has, in complete darkness.
      If the story is true then he should never have been a pilot, especially in a fighter.
      What if he didn't trust his iff either? He'd just shoot down a friendly because his senses are so much better than a radar that can see out >100nm

    • @FlyByMax
      @FlyByMax  Před 2 měsíci +41

      @@ka-uy8yh Between 1983 and 1993 more than 78% of 291 night take-off accidents in the U.S. alone were attributed to spatial disorientation ( source: skybrary.aero/sites/default/files/bookshelf/1124.pdf )
      I understand it's difficult to wrap your head around if you haven't experienced the somatogravic illusion yourself, but the fact remains that this is a well-documented and very dangerous side-effect of our physiology that can affect even experienced pilots, despite IFR training. I do not think it is comparable to mistakenly shooting down a friendly aircraft because you do not trust your IFF. Thanks!

    • @freshrockpapa-e7799
      @freshrockpapa-e7799 Před měsícem +17

      @@ka-uy8yh Damn, if only you had been the instructor of that guy, you clearly know everything there is to know about fighter jets, what are you doing in the CZcams comments section? Go train the best pilots of the world, your knowledge is being wasted here!

    • @michelchaman6495
      @michelchaman6495 Před měsícem +9

      @@FlyByMax this is true, when i was a baby pilot the first time i got above an inversion my body freaked out cause it looked like i was inverted, so i understood the importance of trusting the instruments, i can't even imagine what its like in pitch black, with minimal room for error.

  • @toxdaz
    @toxdaz Před měsícem +169

    *watches video on airplanes*
    "In 2001"
    "ah shit, here we go again"

  • @mitchellh5869
    @mitchellh5869 Před měsícem +81

    As someone who trains in sims regularly as a professional pilot, my experience is thus: usually the first time back in a sim after it's been awhile my brain knows "something" is wrong, and I tend to just be a little disoriented and maybe a bit queasy for the first 30 minutes. However, after a while my brain recalibrates and adapts to the sim and it becomes really cool how well it just "accepts" it. The motion is pretty well matched with the inputs and visuals. Especially that surge axis is perfect for quick jolts like turbulence or landings. Not for nothing too, having a perfectly replicated cockpit inside helps a lot, because you're leaning/reaching/turning your head in exactly the same way you would in the real airplane, and all of this motion is completely independent of the orientation of your body, so the illusion remains even when you're not sitting perfectly in the chair looking straight ahead.

    • @severoon
      @severoon Před měsícem +2

      I wonder if the reason your brain recognizes a difference is because there are fundamental limitations on what a sim can do, or if the sim just isn't quite accounting for everything due to cost or other non-fundamental limitations.

    • @daysofend
      @daysofend Před měsícem

      How does it handle a stall and altitude loss? Tipping forward? I assume it's almost impossible to replicate the freefall in the sim.

    • @FatTracksMusic
      @FatTracksMusic Před 22 dny

      ​@@daysofend33 y

    • @Hamachingo
      @Hamachingo Před 17 dny +1

      @@severoon Meta has done studies with VR goggles. The one that really surprised them was how much dynamic range makes a difference. When you look at the sky and it's actually bright and your pupils contract, it's a massive boost to immersion. I'm willing to bet that visual and auditory clues play a huge part. I once was in a static A320 sim so no hydraulics and I could swear the thing was moving when using the ailerons.

    • @Hamachingo
      @Hamachingo Před 17 dny

      @@daysofend I don't thing maintaining a stall is meaningful training, would be like a car simulator replicating crashing into a tree accurately so you can practice that. I guess the cabin slowly moves up right as you're about to stall and then moves down at the beginning of the stall to get you used to that sensation of going weightless and hanging in the seatbelts. The transition is the important part, a pilot should be able to recover at the beginning of the stall. A commercial airliner is fairly hard to stall but once it does it's more or less doomed anyway.

  • @MeppyMan
    @MeppyMan Před 2 měsíci +73

    I’m an ex pilot (H) and used to skate vert half pipes. Love how you made that connection and it made me realise something I’d never thought about as an adult. Cheers.

    • @FlyByMax
      @FlyByMax  Před 2 měsíci +1

      Thanks, really glad you enjoyed!

  • @bumpedhishead636
    @bumpedhishead636 Před 2 měsíci +95

    Motion base simulators are great for lower dynamic aircraft like passenger/cargo jets & bombers, but not great for high dynamic aircraft like fighters. Pilots can be taught that if they pull hard G's long enough, the G-force will eventually reduce - which is NOT correct. Back in the 1980s, we used an air-driven G-seat & G-suit in the simulator that would give the correct cues for a fighter pilot. We also used the visual system to give tunnel vision at very high Gs.

    • @kinfongyeung5400
      @kinfongyeung5400 Před 2 měsíci +5

      i was wondering how G-force can be reproduced in the simulator since the setup appears to only have ~1g to work with

    • @sciencecompliance235
      @sciencecompliance235 Před 2 měsíci +4

      How do you sustain accelerations higher than 1g? Any system I can think of would saturate pretty quickly and take an insane amount of space.

    • @bumpedhishead636
      @bumpedhishead636 Před 2 měsíci +12

      @@sciencecompliance235 It is not about generating the actual G-force. It is about providing the cues of high-G, namely that at high G's, your G-suit squeezes you, and the higher the G, the harder the squeeze.

    • @CaptainBlackadder75
      @CaptainBlackadder75 Před 2 měsíci +2

      It would be elaborate, large, and very very expensive, but I wonder if you could combine a multi-axis pod with a centrifuge. That could theoretically give you all the g you could ever need.

    • @kinfongyeung5400
      @kinfongyeung5400 Před 2 měsíci +7

      @@CaptainBlackadder75 the problem I see, although I know little about centrifuges, is that say you went from straight and level flight to a 90deg banking turn, the g loading would went from 1ish to say like 6 almost instantaneously. And the moment you leave the turn, the g loading need to go back to 1 very quickly. I’m not sure if centrifuge is capable of this. The second problem I see is that even if the first problem is addressed, the constant acceleration and deceleration it has to handle per flight would be so immense that I’m not sure if the engineering complexity is justified. I guess at the end of the day, the best way to learn fly a jet is to just fly in a jet.

  • @DasIllu
    @DasIllu Před 2 měsíci +43

    So when i'm in bed, i am actually accelerating forward with 1g.
    I'll keep that in mind next time someone calls me lazy ;-)

    • @hoaxial2090
      @hoaxial2090 Před 2 měsíci +9

      You’re always in +1g when you’re not moving. Unless you jump or get into a machine or device that alters it. You’re just chilling in +1g 😎

    • @RoBear-bv8ht
      @RoBear-bv8ht Před 2 měsíci +2

      As for the navy pilot… Seems he and every other navy pilot would be very familiar with this phenomenon and it still begs the question… of how he somehow chose to fail…

    • @krumuvecis
      @krumuvecis Před měsícem

      You're only accelerating, if your velocity changes. If not, then acceleration is 0 and your motion is uniform.

  • @mikemcculley
    @mikemcculley Před 2 měsíci +32

    FlyByMax: “If gravity and acceleration are in some sense the same…”
    Einstein: “Excuse me? In some sense?”

  • @Ahsan_Fazal
    @Ahsan_Fazal Před 2 měsíci +29

    I didn’t even know we had this simulator… And I’m a student at the faculty of aerospace engineering of the TU Delft haha 😅

  • @allanshpeley4284
    @allanshpeley4284 Před měsícem +16

    This doesn't really explain how a trained navy pilot could decide to ignore his instruments entirely when flying in the dark with cloud cover.

    • @phillyphakename1255
      @phillyphakename1255 Před měsícem +14

      If its truly at takeoff, chances are it all happened in about a second. There is no "decided to ignore", there is simply going on intuition, and in this case, his inner ear intuition overrode his trained IFR intuition.

    • @noahj.1232
      @noahj.1232 Před měsícem +12

      Believing instruments is really hard when every cell of your body is screaming at you to pull up/down. Somatogravic illusions are one of the leading causes of death in aviation, both private and commercial.

    • @FlyByMax
      @FlyByMax  Před měsícem +1

      Great comment.

  • @tgsredfield
    @tgsredfield Před 2 měsíci +3

    So glad to see one of the best aviation channels I've ever seen back. Excellent video!

  • @alanward9521
    @alanward9521 Před 2 měsíci +7

    Wow, that was truly amazing. Having just recently flown in an A320 commercial sim, seeing this on my feed was perfect timing. I never really felt much motion as I flew the sim in a very realistic manner, but if I go again, I'll have them ramp up the turbulents or crosswind so I can feel more..
    Thank you so much for making this clip and how great your narration and presentation is. Top class.

    • @FlyByMax
      @FlyByMax  Před 2 měsíci

      Very kind, thank you so much for your comment :)

  • @fridaycaliforniaa236
    @fridaycaliforniaa236 Před měsícem +5

    When I was a miltary pilot, we had two sims : one like this one, the other was a simple set just put on the ground. No moving parts, just a fake cockpit and some 3D rendering on a 180° screen. You know what, just watching the scenery move while you are simulating the flight gives your brain the sensation that the whole thing is moving. While we were tied to the ground, there was no hydraulic systems, no moving parts or whatever.
    Visual senses are really powerful to trick you in believing your're moving while you're not ^^

    • @Xg4531YT
      @Xg4531YT Před měsícem

      For me when you dont click read more it says cock and not cockpit 😭😭😭

  • @felix_jc
    @felix_jc Před 2 měsíci +46

    What an amazing comeback !!!!

  • @pinethegangsta
    @pinethegangsta Před 2 měsíci +5

    Awesome video once again! Great to see you back.

    • @FlyByMax
      @FlyByMax  Před 2 měsíci +1

      Great to see you again! I remember you from my very first video, thanks for all the years of support!

  • @benbookworm
    @benbookworm Před 2 měsíci +6

    I took a free online intro aeronautics course from TU Delft some years back, and it was incredibly fascinating. It did require a fair amount of math.

  • @shuminyao9750
    @shuminyao9750 Před měsícem +1

    The simulator is much more complex than I initially thought. Great video showing the engineering difficulty.

  • @GordonWrigley
    @GordonWrigley Před 2 měsíci +5

    I love the detailed explanation. Too many channels give the basic idea and leave out the detail.

  • @alexandleighdefazio7221
    @alexandleighdefazio7221 Před 2 měsíci +18

    Best explanation I’ve seen in my 28 year flying career. Well done!

  • @hexago-motion1454
    @hexago-motion1454 Před 2 měsíci +27

    Well explained!!! Without cutting any corners. I tip my hat off to that.

    • @FlyByMax
      @FlyByMax  Před 2 měsíci +1

      Thanks!

    • @gomini3707
      @gomini3707 Před 2 měsíci

      Your videos are also exceptional Hexago ! Hope you will keep them coming too.

  • @Jvcaetanoo
    @Jvcaetanoo Před 2 měsíci +4

    Superb Max! Having worked there, it means even a whole lot more!

  • @rafaelbudeu867
    @rafaelbudeu867 Před 2 měsíci +3

    Amazing video as always!!!

  • @thinknirmal
    @thinknirmal Před měsícem +1

    Videos like this make me appreciate CZcams even more. Great work!

  • @nibblernibbles3205
    @nibblernibbles3205 Před 2 měsíci +2

    Excellent explanation and graphics! Best video ever on this topic.

  • @Republic3D
    @Republic3D Před 2 měsíci +1

    I already knew this stuff, but it's fun to see such a great visual representation of the physics and math behind it.

  • @fredrikrhenman3056
    @fredrikrhenman3056 Před 2 měsíci +4

    Amazing Video, animations look super cool!!!

  • @greyflow
    @greyflow Před 9 dny

    Really interesting and surprisingly intuitive. I tend to get slightly nauseous on planes and one thing I do to try and make it better is I focus on my sense of balance and try to visualize the orientation of the plane based on my senses. I noticed a feeling of rotation at the beginning and the end of when the plane rotates, and that's perfectly simulated here with those washout filters!

  • @HiT3ch_
    @HiT3ch_ Před měsícem +1

    Outstanding material! Thanks and keep up the good work!

  • @AutoFirePad
    @AutoFirePad Před 2 měsíci +2

    Thanks for the video!
    Interesting how those mistakes happen even with HUD information.

  • @dannileigh6426
    @dannileigh6426 Před 2 měsíci +1

    I find the somatographic effect so interesting, and the better understanding of it and how it is applied to both sim flight training and the human factors of a number of aircraft crashes (like the F/A-18 catapult crash mentioned in the beginning).

  • @MajorLazer182
    @MajorLazer182 Před 2 měsíci +2

    This was very well made, adressing a very specific niche but really intriguing

  • @glumpfi
    @glumpfi Před 21 dnem

    I was actually thinking about that stuff several times. Thanks for the video :)

  • @markplain2555
    @markplain2555 Před měsícem +1

    I had the opportunity to 'play' in a jet fighter simulator that can flip upside down. I was VERY impressed by the sensations. I have always wondered about how a simulator can fool you into thinking you are climbing. This video was great - thanks.
    .
    .
    .
    As a side note - I am a glider pilot - I once climbed into a cloud with an instructor (and only VFR instruments). We wanted to test my ability to sense the g-forces when visual cues are removed. I thought we were flying straight and level, but when we popped out the side of the cloud we were actually in a relatively steep descent with one wing down. Wow what a sensation; the power and importance of the visual horizon.
    .
    Last year I flew in France. We took off in a valley and I suddenly found myself desperately looking around between the mountains to get a glimpse of the horizon just to orientate myself.

    • @FlyByMax
      @FlyByMax  Před měsícem

      Thanks! Great to hear your experiences.

  • @donepearce
    @donepearce Před 2 měsíci +2

    The one part you missed was braking on the runway, why presumably needs the simulator to tip downwards with a very brief upward movement of the scenery to simulate the nose dip when brakes are applied. Otherwise I'm very happy to say that all this works in exactly the way I was expecting it to. I'm an electronics engineer so instead of washout filters, I would simply say AC coupling so the steady state does not make it through the system. The turnover frequency of the coupling gives the time needed for the system to return to centre after the load is applied.

  • @henrivanbemmel
    @henrivanbemmel Před 2 měsíci

    Yes, there are two independant factors here, what jacks do and what the display does. This example integrates it. Amazing.

  • @cocolasticot9027
    @cocolasticot9027 Před měsícem +1

    I was able to guess every trick while watching, but it's so pleasant to see such amazing content.
    Kudos for the clarity of your explanations and the impeccable visuals, this is high quality educational material ❤

  • @r0cketplumber
    @r0cketplumber Před měsícem

    I got to fly a B1-B simulator at Dyess AFB about 20 years ago, and when the sim operator relented and turned on the motion base, it got WORLDS easier to control, it just felt right. In the sim we dropped a massive boom on Abilene and then cruised 50 miles north to see the location of the sim op's fishing shack on Lake Stamford. Flying supersonic at 300 feet even if only in a sim is AWESOME.

  • @MilitaryAviationAdvice
    @MilitaryAviationAdvice Před 2 měsíci +3

    Great video! Well explained.

  • @onklidonk
    @onklidonk Před 2 měsíci +1

    Hey Max. Great video!

  • @hyunyeelee1336
    @hyunyeelee1336 Před měsícem

    This channel deserves a lot more subscribers

  • @ainsleystones4600
    @ainsleystones4600 Před 2 měsíci +1

    That was really interesting! Thank you!

  • @marcalmunozborras6769
    @marcalmunozborras6769 Před měsícem +2

    Amazing. Amazingly explained. Thanks.

  • @siebrenlemmers4581
    @siebrenlemmers4581 Před 2 měsíci +3

    Oi, great video Max!

  • @purrple.shadows
    @purrple.shadows Před 2 měsíci +3

    Excellent explanation and video.

  • @Jason.W.
    @Jason.W. Před 2 měsíci +14

    We need a home version of this with VR headsets.

    • @quinncide
      @quinncide Před 2 měsíci +1

      Motion platforms for home sims already exist (of various quality and fidelity). You’re looking at a five figure entry price for something off the shelf with 6 DOF, but as with everything, there’s an active DIY community that will get you there for cheaper (and *a lot* more work and time and maintenance requirements).

    • @Soarbywire
      @Soarbywire Před 2 měsíci +2

      DOFReality sells 2DOF for under $2000.

  • @ROLZILLA
    @ROLZILLA Před 2 měsíci +12

    Why does this vid only have 2k views, this needs at least 50k! Great work man

  • @jamieknight326
    @jamieknight326 Před 2 měsíci +1

    Brilliant video. Thanks for sharing your insights.

  • @aaronmurphy7772
    @aaronmurphy7772 Před 2 měsíci

    Really great presentation! Aircraft maneuvering is generally described with the following terms: Aircraft Movements are dynamic and are Pitch (Elevator), Roll (Aileron) and Yaw (Rudder). Aircraft Attitudes are static and are Banked, Climb, Descent, Cruise and Slip/Skid. Aircraft Movements are in relation to the aircraft axes. Aircraft Attitudes are in relation to the Horizon. The Pilot Pitches the nose up to Climb, down to Descend, level to Cruise. The Pilot Rolls the aircraft into a Banked Attitude to turn. The Pilot uses Rudder and opposite Aileron inputs to Yaw and Roll the aircraft into a Slip Attitude or too much rudder for the amount of aileron to put the aircraft in a Skid Attitude. Slip and Skid are indicated on the Aircraft Turn Coordinator. Attitudes are displayed on the Attitude Indicator (aka Artificial Horizon) and also by looking out the front window at the natural horizon in VFR weather.

  • @martinnovak3091
    @martinnovak3091 Před 2 měsíci +1

    Incredible high quality video, well done

  • @mishaschweitzer8083
    @mishaschweitzer8083 Před 2 měsíci +3

    Great video max 😉

  • @dalsbury1979
    @dalsbury1979 Před 2 měsíci +1

    Confirmed a lot of my suspicions. Very interesting and informative.

  • @samimkhadka8627
    @samimkhadka8627 Před 2 měsíci +3

    what a great video and a great facility

  • @gabrielvillar966
    @gabrielvillar966 Před 2 měsíci +5

    In fact the one of the most important discoveries that helped Einstein develop the law of general relativity was the principle of equivalence, which says that gravity is an acceleration, not a force, in such a way that if you subject a person (in a vacuum) ) at an acceleration of 9.8 m/s^2 you will feel the same as if you were on Earth under the effects of gravity

  • @avwie132
    @avwie132 Před 2 měsíci

    This is amazing… this is literally what I graduated on AT the TU Delft, with the Simona Simulator. Motion cuing fidelity for a B747. Modelling the semi circular canals and the otoliths of the operator. Good times

  • @Dominik-K
    @Dominik-K Před měsícem +1

    Great video, really cool!

  • @johnelectric933
    @johnelectric933 Před měsícem +1

    Thank you! I have been trying to wrap my brain around that translation. You explained it very clearly.
    I have a loose project in mind for a racing sim and was wondering how that works. Some of them actually tighten your shoulder belts to add to the feeling of hard braking. (how about pulling on your helmet with about 35 lbs. for turns?)

  • @kevinsnell1622
    @kevinsnell1622 Před 2 měsíci +3

    Many questions answered. Thanks!!

    • @FlyByMax
      @FlyByMax  Před 2 měsíci

      Thanks!

    • @kevinsnell1622
      @kevinsnell1622 Před 2 měsíci

      I wasn’t aware that the view on the screen was adjusted and panned alternately to the pods position. Mind blown.

  • @renevanpaassen1662
    @renevanpaassen1662 Před 2 měsíci +3

    Wow. Really nicely done.

    • @FlyByMax
      @FlyByMax  Před 2 měsíci

      Thank you René! Means a lot!

  • @YurandX
    @YurandX Před 2 měsíci

    great video, i always wondered how these things work

  • @gerhardtnell5541
    @gerhardtnell5541 Před měsícem

    Very informative. Enjoyed it

  • @ocks_dev_vlogs
    @ocks_dev_vlogs Před měsícem +1

    One thing to note about mimicking linear acceleration with tilting the seat in the simulator, it would actually be somewhat noticeable because while the horizontal component of gravity would match the acceleration, the vertical component would be reduced making the seat feel like it is pushing you up less. This method of miming the acceleration could also only simulate up to 1 g of force by only rotating and would feel less and less like what it is mimicking as it approaches that max force.

    • @FlyByMax
      @FlyByMax  Před měsícem

      That's a fair point, although I think the visual part of the illusion would far outweigh this effect. Thanks!

    • @FlyNAA
      @FlyNAA Před 26 dny

      This is true, but just not significant. The losses and gains don't add up to a constant. If you tilt back 10 degrees, you've gained 0.17 G longitudinally (sin 10), but still have 0.985 G vertically (cos 10). No one can feel that loss.
      Much more significant, is the complete lack of sustained G in turns. Should be doing 1.15 G in a 30 degree bank, and only feeling 1.00 is definitely annoying, if not outright distracting sometimes.

  • @Liem19
    @Liem19 Před 2 měsíci +3

    Amazing video!!

    • @FlyByMax
      @FlyByMax  Před 2 měsíci

      Thank you! That's very kind :)

  • @tonybeam
    @tonybeam Před 2 měsíci +1

    Thank you for the superb video, together with its lucid explanations. 🤩

  • @SgfGustafsson
    @SgfGustafsson Před 2 měsíci +3

    In my experience the most realistic part of the sim is straight and level flight through turbulence, or the feel of turbulence with spoilers deployed and the vibrations from hitting stuff with the nose wheel. The biggest inaccuracy is due to the sim’s inability to simulate g forces accurately in the vertical plane.

  • @babstar99
    @babstar99 Před měsícem

    Great video and explanation. Modern simulation feels just like the aircraft, at least for Jet transports.
    Just one additional thought about somatogravic illusion is not only do you lower the nose to compensate for the perception of over pitching, with a takeoff thrust setting, the lowering of the nose further exacerbates the illusion by increasing the acceleration. Unfortunately I knew a couple of people killed by this phenomenon taking off from a dark remote airfield at night in a high powered piston aircraft. This is the typical scenario, dark night, high acceleration.
    Any night takeoff, even after 30+ years of flying is still locking onto the attitude indicator, the sensations still make you feel uncomfortable.

  • @gorkemkarakaya
    @gorkemkarakaya Před měsícem +1

    it was an awesome video thanks for making it!

  • @-AV8R-
    @-AV8R- Před 2 měsíci +1

    Great explanation and well presented.

  • @maxhugen
    @maxhugen Před 2 měsíci +1

    Great video, thanks! I did some amateur calcs of forces etc for Americas Cup yachts a while back so generally familiar with forces, but the simulation methods used here are awesome! 👍🇦🇺

  • @user-nq4bv9pr2g
    @user-nq4bv9pr2g Před měsícem +2

    Omg the Video make so Sense and the end just make this all Even bettttter

  • @AndyWhite
    @AndyWhite Před 2 měsíci +2

    Great video - may I suggest a part 2 that focuses on the complexities of the visuals and the collimated display? Having seen it I can tell you this is one of the biggest changes you'll see between professional and nin-professional sims...

    • @AndyWhite
      @AndyWhite Před 2 měsíci +1

      To give some context to those unaware, a collimated display allows your eye to focus in the distance - this has to be experienced to fully appreciate but it's the difference between looking at a far away object on a TV screen a couple of feet in front of you and looking at a far away object out the window. It gives depth to the image and increases the immersion considerably. It also reduces parralax error (which, if using TV screens for simulator visuals) would mean the view would only be correct for one of the two cockpit seats, not both. This is not the case with a collimated display because the focal point is so much further away.

    • @xeldinn86
      @xeldinn86 Před měsícem

      Collimated displays are super expensive which is one reason these cost so much. It would be cool to try one of these sims. Or eventually get it relatively affordable to have at home.m

  • @racheltyrellcorp9694
    @racheltyrellcorp9694 Před měsícem +1

    Thanks a lot for this video !
    I always wondered how those clearly limited range actuator could give a realistic immersion for pilots that should clearly know the real deal already.
    Now I know, the explication is passionating, and it gives an even better and deeper comprehension of the gravitation/acceleration equivalence !
    Great work !

  • @GinnyGlider
    @GinnyGlider Před 2 měsíci +2

    Well made video demonstrating and explaining spatial disorientation... Tho you made me upgrade my gaming setup, yet again. 😮‍💨

  • @richardnicholas2957
    @richardnicholas2957 Před 2 měsíci +1

    Fascinating!

  • @edmoorebsc
    @edmoorebsc Před 2 měsíci +2

    Really interesting. Presumably it's conceivably possible for the pilot to put in a series of inputs that the simulator controller cannot achieve all of them and still have time to 'washout' back to a neutral position allowing 'spare' hydraulic travel... how often does that happen and how does the controller decide what to prioritise?

  • @Wingman19
    @Wingman19 Před měsícem +1

    You are amazing man,by mistake I clicked but I learned a lot

  • @wombat1116
    @wombat1116 Před 2 měsíci +1

    He's back!

  • @efoxxok7478
    @efoxxok7478 Před 2 měsíci

    The acceleration feeling by tilt will be overcome the instant outside (simulated ) view is removed. In other words someone in a simulator and not watching the screen will correctly feel the tilt of the platform, even to the point of understanding approximately how much tilt is in effect.

  • @alan133
    @alan133 Před 15 dny

    I played VTOL VR and the visual cues alone can trick you into feeling you are actually flying. Can't imagine how coupling that with an actual simulator that throws your body around.

  • @colorado841
    @colorado841 Před 2 měsíci +5

    Can it simulate the force of the seat pushing the pilot into the controls?

    • @FlyByMax
      @FlyByMax  Před 2 měsíci

      Good question! Yes, the platform can pitch down to give the feeling of deceleration in level flight (like braking in a car). In this case, the straps/friction of the seat will exert a force that pulls you backwards instead of forwards. Thanks!

  • @kirkhamandy
    @kirkhamandy Před měsícem

    An interesting watch, but I have to say much of this was figured out even before I started working at Singer Link Miles back in the 1980s. I think what's really improved since then isn't the kinematics but the vision systems. The computer just for that took up an entire room full of 19" racks.

  • @instant_mint
    @instant_mint Před měsícem +1

    Super interesting! If only I wasn't damaged by stress I might want to work in this field...

  • @abvmoose87
    @abvmoose87 Před 2 měsíci

    Very very interesting. I would love the same kind of breakdown but for helicopter sim. Thanks again. This one was gold. 🏆

  • @bagelbear1740
    @bagelbear1740 Před měsícem

    Is it possible to simulate Gs in the simulator - like in a tight turn? Great video with informative and easy to understand visuals by the way.

  • @vitormd1138
    @vitormd1138 Před 2 měsíci +1

    YOOOOO MAX IS BACK!

  • @_spartan11796
    @_spartan11796 Před 11 dny

    Fascinating stuff

  • @JohnVanderbeck
    @JohnVanderbeck Před 2 měsíci

    This video very well communicates why I pretty much HATE the motion platform (Yaw2) that I got, because all it seems to do is match the orientation in the sim, not the FORCES.

  • @Evolixe
    @Evolixe Před 2 měsíci +1

    I noticed how simulators used to work and figured this problem had to exist. Its good that we're coming up with solutions, may it help our pilots keep the skies safe ✌

  • @peanuts2105
    @peanuts2105 Před 2 měsíci

    I've seen about a dozen of these simulators at British Airways' massive simulation hall. That was an amazing day

  • @jonathanparle8429
    @jonathanparle8429 Před 2 měsíci +6

    Very interesting. I have to admit I had not thought about this concept very deeply but it all makes good sense. I wonder though in a roll for example, in order to zero the force out the simulator needs to return from the roll position to level, but what prevents that roll back to level applying an unrealistic force to the pilot? In the real world when entering a roll, the forces are the initial roll force in that direction then neutral assuming a properly coordinated turn. But the simulator has no alternative but to apply roll in that direction, then roll in the opposite direction then neutral. I assume it must do it in such a subtle way that the unwanted effect is minimal.

    • @FlyByMax
      @FlyByMax  Před 2 měsíci

      This is an AMAZING question!! You’re absolutely right, when the simulator ‘washes out’ the roll back to neutral, it does this far slower than the initial excitement. That way your vestibular system only senses the initial impulse, not the returning to neutral. You can see this very clearly at 6:40 on the right in the shape of the curve (very steep at first, then smooths out). Great comment.

  • @delta12H21
    @delta12H21 Před měsícem

    Excellent explanation. Although I was hoping to learn what causes the discomfort during taxing in the sim. Its pretty weird they can trick your brain with every motion in flight. But when on the ground in many sims something just doesnt add up and causes nausea.

  • @jeremey2072
    @jeremey2072 Před měsícem +1

    I love this! Thanks

  • @thatmatty231guy
    @thatmatty231guy Před 2 měsíci +1

    This is awesome - I wondered how CAE Simulators mimick the feelings and this seems to show a lot of similarities :)

  • @gforcefactory
    @gforcefactory Před 2 měsíci

    Thank you for this great video! TU-Delft is doing research with our compact 6DOF motion simulator EDGE 6D to bring SIMONA even closer to everybody's home! Best regards, Team Gforcefactory

  • @caffeinum
    @caffeinum Před 15 dny

    This is a great video. Was thinking a lot about this kind of trickery in terms of VR motion sickness cure. It could be a platform that simulates acceleration by simple tilting