Blocking to Detailed High-Res - Mentorship Feedback - 01

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  • čas přidán 5. 02. 2024
  • I thought one of my mentorship program feedback sessions for Omar was worth sharing. I'm demonstrating a technique you can use to clean up and detail your blocking in Zbrush.
    ▶ Interested in a Mentorship with me in the future? Get more info about it here: georguebler.gumroad.com/l/pseir
    ▶ Get my Zbrush UI 2022 + IColors, Macros, Materials, and Macros here: georguebler.gumroad.com/l/hajcb
    ▶ My Hard Surface Design Course: georguebler.gumroad.com/l/pnhhjf
    Follow me on:
    ▷ | Artstation: www.artstation.com/georg_uebler
    ▷ | Instagram: instagram.com/?hl=de
    ▷ | Twitter: / georg_uebler

Komentáře • 37

  • @JETSADA99
    @JETSADA99 Před 5 měsíci

    I love your video thanks for sharing🙏

  • @dwiz_9336
    @dwiz_9336 Před měsícem

    This was extremely helpful Georg, cheers!

  • @zbrush_guy
    @zbrush_guy Před 4 měsíci

    Amazing video Man!

  • @thanh8922
    @thanh8922 Před 5 měsíci +1

    thanks for sharing

  • @graemepalmer2306
    @graemepalmer2306 Před 5 měsíci

    I love this video Georg, so much great information and really digestible. Thanks for sharing!

  • @kakaxifx4913
    @kakaxifx4913 Před 5 měsíci +1

    nice tips

  • @johncarter6572
    @johncarter6572 Před 5 měsíci

    💖💖💖💖💖

  • @twisterevolution
    @twisterevolution Před 4 měsíci

    very good explanation. Where can you get the hardsurface brushes that you use in this video?

  • @BTHardSurfaceConcept
    @BTHardSurfaceConcept Před 5 měsíci +3

    What is love?

    • @everbita1723
      @everbita1723 Před 5 měsíci +3

      Oh baby, don't hurt me

    • @saran2.020
      @saran2.020 Před měsícem

      ​@everbita1723 Dont hurt me, no more

  • @lazare.colleville
    @lazare.colleville Před 4 měsíci

    I had Marco as a teacher when I was in 3D art school. I remember him teaching us all of that ahah
    Did you work at Kaos with him ?
    Very nice demo 👌

    • @georguebler6029
      @georguebler6029  Před 4 měsíci

      No I have not worked with him yet but I have studied his techniques and style as well :)

  • @justbarkloke5601
    @justbarkloke5601 Před 5 měsíci

    Hardsurface warlord

  • @mayanktomar4689
    @mayanktomar4689 Před 3 měsíci

    Can you please tell me where to download MAH CUT brushes?

  • @661mxm
    @661mxm Před 5 měsíci

    That panel cut brush and the trim front brush look so useful, is there a link to anywhere I can buy them?

    • @georguebler6029
      @georguebler6029  Před 5 měsíci +2

      the panel cut brush is from Mike Nashs' Gumroad and the trim front brush can be found in the trim folder brushes folder in the light box :)

    • @661mxm
      @661mxm Před 5 měsíci

      @@georguebler6029 Amazing, thanks man, really appreciate it and love the work you do. Can't believe I missed that brush in the trim folder ha!

  • @Damian_h
    @Damian_h Před 5 měsíci

    bro can i ask you why sometimes when im sculpting rocks or hard surface trim smooth border with the quad alpha behaves like a trim dynamic brush letting soft spots around the edge which i hate tbh. So far when working with tablet pencil i have to click with the mouse to get that hard result on edges or skip trimp brushes and go directly to mallet fast2 to hammer the edge which sometimes is not optimal. Do u know if there is some pressure setting or something that i can modify?

    • @georguebler6029
      @georguebler6029  Před 4 měsíci +1

      you can go in the Brush Tab and go the Table Pressure. There you can adjust the Intensity and Brush Size curve :)

  • @Pinguiny13
    @Pinguiny13 Před 5 měsíci +3

    hey! how do you make camera perpendicular to gizmo?

    • @georguebler6029
      @georguebler6029  Před 5 měsíci +2

      Hey! After Alt-clicking a surface, I move the camera perpendicular to the Gizmo axis so that it points towards me. You can also shift-blick an axis, and it sometimes does the trick, but it only sometimes works.

    • @Pinguiny13
      @Pinguiny13 Před 5 měsíci

      ah okay! thank you@@georguebler6029

  • @Azzazel_
    @Azzazel_ Před 5 měsíci

    Wouldn't it have been faster to do a quick retopology of the decimated part, placing the loops where needed and using subdivision?

    • @georguebler6029
      @georguebler6029  Před 5 měsíci

      it depends on the complexity of the part. but generally I think this process is faster and more enjoyable as well.

  • @onnell6149
    @onnell6149 Před 5 měsíci

    Can you please tell me where to download Michael Nash brushes?

    • @georguebler6029
      @georguebler6029  Před 5 měsíci

      mikeandrewnash.gumroad.com/l/pSfIc?layout=profile

  • @therealKrak
    @therealKrak Před 5 měsíci

    How did you create those straight lines with the paint brush? It looked like lazy mouse but at the same time it didn't...

    • @georguebler6029
      @georguebler6029  Před 5 měsíci +3

      I have lazy mouse turned on for my paint brush, set to level 1. with lazy mouse enabled you can press down shift to create a straight line from a starting to end point.

    • @therealKrak
      @therealKrak Před 5 měsíci

      @@georguebler6029 Ah! Now I see the Lazy Mouse settings in your custom UI.
      The way you painted looked like the LazyRadius changed with each stroke and especially in the corners it seemed like you toggled off LazyMouse, but now it all makes perfect sense.
      Thank you very much for the response!

  • @dexterousd
    @dexterousd Před 23 dny

    see whenever you use the slice curve tool, how do you get it to mirror over symmetrically to the opposite side?

    • @dexterousd
      @dexterousd Před 23 dny

      found it. For anyone else unsure. Go to DEFORMATION - MIRROR, then go into MODIFY TYPOLOGY - MIRROR AND WELD and in this case it's on the X axis (there's 3 tiny letters top right, turn on X).

    • @georguebler6029
      @georguebler6029  Před 22 dny +1

      @@dexterousd Hi, have a look at my UI Tutoriol where I show all these features that I use all the time and what Hotkeys I use for them. Hope this helps :)

    • @dexterousd
      @dexterousd Před 22 dny

      @georguebler6029 oh I will definitely check that out! Thank you!

  • @wrongman5495
    @wrongman5495 Před měsícem

    cool video, for creating mesh for videogame after this stage you usually go with a retopo or you just use zremesh or decimate for create the low poly and bake the hig after?

    • @georguebler6029
      @georguebler6029  Před měsícem +1

      I only do concept/ high poly work professionally. But usually the artists working with my meshes retopo it in Maya/Max/Blender for later baking in Substance or Marmorset.
      Decimation for Retopo is really helpful as well.