Is Post Scriptum Dead?
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- čas přidán 15. 06. 2024
- Is Post Scriptum Dead? It's a question I hear a lot, and considering the game relies on servers to be full of players, if you look at the player numbers you can understand why!
In this video we analyse the history, we look at player numbers over the years, compare it to the comparatively successful Hell Let Loose, and discuss what may or may not have happened to the developers.
00:00 Introduction - Hry
Post Scriptum just scratches that itch that HLL doesn't. It's the little details that matter, and HLL fails in a lot of that. I have almost 200 hours in HLL, and it's fun, but after really getting into PS it's just not the same. The round ejecting when I go to reload in PS is so satisfying. In HLL that don't happen, and it feels more of a arcade/realism hybrid, and it's hard to get a good squad or people to talk to. PS is better for the people that want more realism or more teamwork In my opinion. I like the faction stuff in PS, everyone is a unit and have the same uniform, whereas HLL your uniform is based on your class level which takes FOREVER To level. I hope PS stays alive and can be brought "back to life, because it's superior in my opinion.
all the devs were let go, only the owner remains hopefully they make the code public so the community can keep the game going
idk how people find HLL fun, i bought it, got around 200 hours just like you but it feels so arcade-ish with spawn campers, recons main base camping for armor or arty squads, and so on. There is just too much stuff allowed in HLL and they just keep adding stuff instead of fixing actual issues with the game.
I'm not sure if this is intentional but the audio in HLL generally seems like they turned it down. Gun shots are quieter and everything in general is almost muffled. I personally prefer HLL, but do wonder if they made the game quieter to make squad comms easier to hear or something!
@@fourohsevenfishing I really hope this happens too. Don't get me wrong, a whole new dev team with fresh ideas and enough staff to make a real difference would be great. But letting the community take the reins would be pretty awesome.
@@amiron7616 HLL has problems, that's for sure. But I have to say the core of the game is very enjoyable, if not hit and miss at times depending on whether your squad actually communicates. In fact, that's probably the biggest factor! If your squad talks, it's a great game. If they don't, I can't help but concentrate on the niggling bugs instead.
I hope PS has a wake up call now, perhaps players will come back now they realise it's in real trouble.
I just came back to this game after more than a year since I last played it. I had totally forgotten how wonderful and horrifying the sounddesign is.
This game deserves more players
@dajmler6218 The sound design is awesome. I don't know how they did it but wish other games took note!
It does have a ton of players it’s at 7000 currently and always find servers.
@@psychospartan3007ohh I should redownload, I guess the steam tracker isn't accurate lol since it only shows peak of like 450 last week
I love Post Scriptum. It is at its best when you are in a squad that communicates and works together to achieve success. Not found anything else that does that. It is an immersive and fun experience. I hope it continues for a long time.
Absolutely, nothing like coordinating with friends or strangers to either assault a hill or defend it.
One of the best FPS experiences you'll ever have, especially when vets are on with good squads.
I hope the game continues for a while longer, it definitely deserves it. But we shall see what happens with the development.
If OWI somehow made Beyond the Wire and Post Scriptum free DLC for everyone who owns Squad, that would raise player counts on the respective games. Arguably, OWI won't make money doing so, but I think the community would appreciate it.
I haven't played Beyond the Wire but it came up a lot in my research for this video. Seems like that game didn't even get off the ground so it seems they don't have much to lose by making them both free DLC's or even paid for DLC's. At least it would bring players into their eco system and presumably boost numbers for all of the games.
I bought both these games smd poor.
they dropped them because none of yall were interested unless its free
but you also dont want Micro transactions.
When people communicate on it without arguing it’s the most satisfying WWII experience I have ever gamed.
I found a lack of communication in HLL, but although better in PS I felt a bit looked down on my more experienced players. However, that could be bad luck with the squad I happened to be in.
Definitely found the communication levels to be good though.
Back in 2017 when HLL still looked promising, I bought PS to hold me over until HLL launched. As I watched HLL get downgraded by and through 2019, I started investing more time into PS, and eventually that year they released an overhaul and an expansion. By then it was clear to me that PS was the game I wanted all along. I’ll be playing as long as there is a server operating.
Glad to hear it! I'm curious what the downgrades for HLL were in 2019?
@@twiglets2 It was probably small things. I found out the biggest downgrade I’m thinking of was-and I’m better off staying-in April 2021.
Started off as a HLL player, crossed over. I’ll stick with PS for now, far superior in my eyes, player base numbers are lacking sure but if there’s at least one full server continuously I’ll be happy to join for a game. It’s a shame the squad community don’t chip in more
Although I was shocked to see the low player numbers, I was equally pleased that I could basically always play on a full EU server. I just don't get why the player numbers are so low compared to HLL / Squad. It surely deserves a couple thousand players on average no?!
@@twiglets2 I feel the same way. HLL got more casual, and I played squad anyway so it was a no brainer. The punchy gunplay and the exceptional sound design was so satisfying, maybe it’s a lack of advertising and hype I dunno, but should definitely have around 2,000 players average
@@pembsposse2621 Let's hope the game picks up again, competition is healthy to keep other developers on their toes!
Seems to me the squad community despises ps for some reason, probably the bugs and optimization, which as far as I’ve seen, are on par with squad
@@jphil-mk8bw squad has come a long way in terms of bugs and opti. My system runs squad better than ever now, while PS still has considerable issues. I still love PS and wish the player base would grow more, but i do get a little bummed sometimes trying to run it and enjoy it as much as i should compared to other games like squad or hell let loose.
Unpopular opinion but I believe the reason hll is more successful than PS is because it’s slightly more arcade than ps as it means people who have gotten sick of the bad bf and call of dust titles and want something new to play that isn’t to punishing are able to pick the game up much more easily and this creates a much better player retention and enjoyment loop as there is always new players and people picking the game up.
I agree with you entirely. It could easily be that the higher player numbers seen in HLL is deceptive. If you have tens of thousands of players giving HLL a try because they fell out of love with Battlefield or CoD, only a small percentage of that huge number need stick around for HLL to achieve it's roughly 7,000 average players over time.
In addition, I also think the marketing of HLL has been more successful (more money spent on it?) than PS, so those disenfranchised BF / CoD players are served HLL on a plate, and may not even hear about PS.
Fair point but if that were really the case Squad itself wouldn't be as popular either, nor would there be so many games within this fairly young genre (Project Reality started it but Squad was effectively the one that got the ball rolling) coming out recently
@@bubbleboi28 Good point, and it's also interesting to see how comparatively successful Squad is compared with PS. I'm only aware of this from discussions in these CZcams comments, but I'm told that there is bad feeling from Squad players towards PS for some reason. You might think they would want to play / support the game but apparently (not sure why) there is the opposite feeling among the Squad player base.
@@bubbleboi28 young? It’s been 20 years
theres also enlisted which, being a gaijin game, was advertised heavily and is "free", that likely had some effect
A few years ago, certain prominent milsim content creators were "incentivized" to abandon PS for a rival title which they promoted heavily, giving away keys, etc, while actively suppressing any discussion of POS in their comments and chats. This took away a big chunk of the potential player base in favor of that other game.
Wow, seriously? That sounds crazy, but given how much money is involved, I can't say I'm surprised...
Is this true? Source if possible, because it would be both sad and infuriating if it is.
@@garystu9878 Regardless of if its true, I don't think it matters because I will say with 100% certainty that Hell Let Loose has taken players away from Post scriptum. And a lot of the issues I see is this idea that the game is dead. It is certainly different, but at the end of the day I think it is too close to Hell Let Loose. I personally think it is better, but my dislike of Hell Let Loose is how poor the sound design is and the more arcady nature of it. And at the end of the day Hell Let Loose is balanced where it will take players away from more arcade games like enlisted and from Post scriptum. Its essentially found the mark for greater mass appeal. Essentially Hell Let Loose takes the players from red orchestra 2 where Post scriptum takes its players from arma. And the Arma wwii community which is a really small section of the market.
I will also point out that post scriptum has a very similar issue to squad. I have literally looked at the waiting list for 3 servers in post scriptum that were full and literally saw 25 players in each server. Literally if all of those players decided to join an empty server it would have filled right up and that waiting is really problematic. Its not fun to wait literally 20 minuntes or in extreme cases 40 minutes to get into a game. And that is a BIG turnoff for most people. On top of that it isn't always easy to figure out what to do if you are not familiar with squad or post scriptum. I think its overall a better game. I mean the battlefield despite the lower graphics just feels more real when you have proper explosions, Bullet cracks, gun fire sounds and tanks that cook off with the remaining ammo going off and the gore. It just is more immersive. I really am looking forward to further development of the bots because that will keep the game alive.
I have never gotten why people hate bots so much because they really can do a fantastic job at filling a battlefield and granting some much needed immersion. That and when the game finally dies like Red orchestra 2 did, you can still enjoy it with something to fight. its not as good as other players, but its enough to relive the glory days.
@@zackeryhardy9504 this might shock you, but most people prefer accessibility over autistic hyper fixation on niche ww2 games.
@@borger99 Of course. Not everyone is a WWII simulator nerd like me. And a community of about 200-400 concurrent players is common for these types of games. The people who play post scriptum know they are the niche. And that is why they play one of the few games that actually caters to them. Its also why I don't see it dying as far as player counts go for a while. I mean it will just maintain its low number and you will always have between 1 and 3 servers always active.
As long as Squad lead Webster is around on the servers it will never die. Guy is a pure fricking legend. Any server he's on it's absolute carnage and great fun!
I will look out for Webster!
Actually, he got banned from 1stAl server after harassing few of my game mates. They kicked him out of the clan too, so I think Nomad is the place if you want the Webster experience from now on.
@@joelm5509 Knowing Webster your game mates are probably huge twats. The only people he harasses and hates on are total bellends...he has a good nose for them. Fair enough, I don't think anything will stop him. He's the most famous player in the game and certainly the most entertaining to play with.
@@andrewshepherd1579 nah actually, my friends are quite laid back and can behave. The Female player accidentally teamkilled Webster and oh boy. She apologized right away, however, Webster started to call her old tw*t, w*nker and being g*y with the other player she was playing with at the time. In the end Webster did accept the apology, but the video was shown to the head of the clan and oh boy, they weren't happy about the way he acted. I guess the video is still out there, might be private link if I'm not wrong.
@@joelm5509It’s all usually a bit of fun with Webster but his standard’s are high and I think its probably why he’s so good at the game. He’s funny as hell too when he starts roasting players. It’s all about entertainment at the end of the day and he’ll be missed on 1stAL. What a legend!
Good video, also to add Shifting Sands, the africa community mod will be released end of this month. So there is still some hope, modders are doing some great work, PSRM as an example. But the future won't look good if the rumors are true and new devs aren't brought in. Sadly new mods will now all have to be standalone and not integrated like Mercury was.
An Africa mod certainly catches my attention - I'll keep an eye out for that!
The mods are added when you log onto a server that has them. There is no need for them to be intergrated into the base game. It's better in fact as they are relatively bug free.
@@twiglets2 it is online now, PIB has a dedicated Shifting Sands server (that needs more love)
The cult following will never let her die!! Long live PS!
Glad to hear it!
I have post scriptum but find it frustrating,over complex and generally not a much fun as hell. That being said it has plus points such as being able to place a machine gun where you want and being able to use it immediately,unlike hll which only allows you to put it where it allows you to and even then you may not be able to get the angle right...by which time you are dead anyway.
Hll needs more variance in its gameplay by having different objectives than the current ones. They have become so predictable for both attacking and defending.
The biggest issue by far is shy players that won't speak,or silent squads because they are on discord. If I'm in a silent squad..I leave it's as simple as that.
I have abandoned squads as squad leader when I get little or no response from members and will continue to kick or ask them to leave if they won't communicate.
A good squad is one that talks and great gameplay and enjoyment usually follows. Without Comms it's a fairly naff experience.
Sadly on post scriptum I have come across objectionable characters as well as some that help but overall it's the complexity of ps that killed it for me. Having to have a drink and rest like an asthmatic every few yards is naff.
Certainly the two games cater for different audiences. I like your style kicking those that don't talk, it makes such a positive difference when there's at least SOME communication in a squad.
Gave the game a go last week and honestly the most fun i have had in a game for a very long time. The sound design in Post Scriptum is soooo good.
My thoughts exactly, I'm glad you enjoyed it! They released a new map last week too which is interesting considering they are saying the dev team have been sacked...
I have downloaded Post scriptum but when I wanted to launch it , it has another download and it comes to95% and doesent go further and it says >Building static mesh data, idk what to do :(
OH NO TRY AGAIN!
My main gripe is the expectation of knowing one singular pixel out of a bush is an enemy. Thats asking way too much in my opinion. Likewise with the forced friendly fire, especially when the UI works against itself.
There are many PS players in China. At most, about 180 people are online at the same time every day. I hope it can fix many game bugs and continue to make updates
I didn't realise there are many players in China - great news! I hope they continue, I will try to provide an update if I hear one :)
I started with Ps then moved to HLL bc it had more frequent updates and more players. Every time I go back there's 1 full server and I constantly get timed out soon after joining matches. I'm not tryna trouble shoot every time I want to play
It's a shame that it has come to this as PS is decent, very decent! But HLL has the numbers...
Very well done video and the reasons were solid and what community really thought about the cycle and priority of updates. But one thing is fact: the game has been dead for since i started playing it in 2018. Or atleast thats what shills from squad and hll (which was upcoming) said.
I thought the player numbers looked reasonably healthy in 2018, or maybe that's when they started to decline? The relationship between PS and Squad is very interesting as you'd be forgiven for thinking Squad players would like a bit of PS, but seems that if anything they dislike it!
This is a great game. I think people might prefer HLL because it's easier to know what's going on on the battlefield. In PS I always feel like I don't know what exactly is going on in terms of the flow of the battlefield. I also feel the same way with Squad. So in that way, the learning curve is a bit higher compared to HLL. But I do enjoy PS a lot. It's a good quality game, and I hope more people will play it.
I know what you mean, I always feel lost in PS. In some ways I prefer that as it adds to the pressure / immersion if that's what I'm in the mood for at the time. HLL is a great game though, it's just a shame PS has such low player numbers by comparison as they really are both great.
I've yet to give Squad a proper try, any advice for someone moving from HLL to Squad?!
@@twiglets2 Squad is very similar to PS since they are basically the same game, except the guns are all auto and a lot are scoped. In that way, it's even more punishing than PS. Communication and working with teammates as well as having a good tactical awareness is even more important in Squad and a single player has hardly any sway in battle alone. In HLL, I find a single player can sometimes make more of an impact during a game for a squad or team. In that sense, there is a certain "heroic player" aspect to HLL that you don't get with Squad.
In terms of the player base, I find HLL players to generally be more friendly and less toxic than the Squad community. Squad's recent updates seem to have disabled several of the mods, but they have a really cool Star Wars mod called Galactic Contention that is like a game in itself. Hopefully, it will be made compatible with the new updates soon.
Another interesting thing relating to FPS switching in general is that I find that cycling through different FPS games can actually boost the improvement rate of your performance in other games when you come back. I'm not sure why that is. Perhaps it is a placebo effect. Recently, I revisited Squad from HLL, and after playing for a month or two, I returned to HLL and found I'd improved a lot more and visa versa.
As far as I was aware based on some Reddit posts and information floating about, the dev team got axed down to all but a couple of people. It’s a shame, I liked PS when I played it and it has a lot of things I prefer over HLL. The sound design, Vehicle combat.
Ultimately though the game is just a grind to play sometimes, it’s not as comfortable to play for the average person. The stamina system for me is painful to deal with and doesn’t add anything to the game experience, just makes it depressing when you slog across the map and die from a long distance shot only to have to do the long March again, haven’t played it in a while since picking up HLL and I don’t think I ever will. But there’s certainly some things HLL could do with taking from post scriptum to round out that game.
From discussions with many other players a large percentage are in the same boat as you. Is there anything other than the vehicle combat and sound design you think could be carried over to HLL? I quite like that the squads are slightly bigger in PS. I've nothing against 6 in HLL but increasing it to 8 would be interesting!
Because I’m on PlayStation five so I’m stuck with enlisted which isn’t bad but it lacks the little details that post and hll has
I thought HLL was available on PS5 and just isnt cross platform compatible?
Yes I believe HLL is available on PS5, though it's not free to play like Enlisted is!
I’ve looked many times and it is not there😔
@@bubby9175 it may not be available in your country? Its on the ps store and also as a physical release, 30 bucks on amazon
what killed post scriptum for me? played over a free weekend and no one talked or communicated there was no talking at all. now i see it on sale for $10 right now and i thought about puicking it up but remembering that every game i played was like that puts me off so much.
Free weekends are a double edged sword, great to have the player numbers but it's almost always a sub-par experience! I've heard that PS has better communication than HLL, and to be fair, that is my experience from playing both. But then I'm not surprised that even in PS the communication was non-existent over a free weekend.
It might be purely because the player numbers are so low that only the more dedicated players are left, so communication is good. But I definitely found recently it was decent in PS.
As you said PS used to be a mod for squad. For the average player squad is fun for about 10 hours and then the shine wears off and people start to look for other experiences that aren't "hardcore". In a time where several grand titles like battlefield and COD failed to deliver HLL managed to cater to that audience, much to dismay of the kickstarterbackers and original community. When team 17 bought black matter out it completely became a more casually bridged game which again spoke to players more than PS. It isn't fun having to stop to drink to gain stamina or your aiming feeling like it is constantly delayed and so swoopy.
Hell let loose isn't necessarily better than PS it just tailored itself to a greater audience at the right time. Therefore it lives on with healthier player numbres while Post scriptum is on life support.
I myself have always liked hell let loose just that little more, cause of its gunplay being way more pleasing and fun than Post scriptum's.
@derpfrob4226 That's a solid analysis. Looking forward it seems the new developers have a more CoD direction planned for HLL. I assume their motivation is money but a seismic shift in player base would be required. Very risky, and it'll piss off a bunch of people along the way!
@@twiglets2 I know...I'm one of those pissed of people...XD
Fuck. I just bought that game for my friend and I... Is it still worth it or should I get a refund ? Thank you
Difficult to say for sure. You can still play a decent game, depending on where you are in the world. There is usually a decent EU server and also North America depending on timing. It's a great game!
About 1 month ago, since the last patch of the French maps, the game literally stopped working for me. I tried all the methods to fix it, I am a player with more than 600 hours of gameplay and not being able to play it is very frustrating. I decided to leave it completely, a pity.
Is there much of an australian/asian playerbase?
Game's seeming very interesting but I'm not keen on like 300 ping gameplay.
@Th3Bishop3 Unfortunately the game doesn't have many active servers now. The ones it does have appear to be European centric. It's possible there are more Aus / Asian servers and I just don't see them due to time difference.
@@twiglets2 Slowly dying off is it?
@@Th3Bishop3 unfortunately that seems to be the case. I don't like it when people say a game is dying just because there are a few less players, but the entire Dev team got fired around Christmas, so it's looking bleak!
Go search post scriptum servers and a web page will come up with accurate 24hr player counts on all servers. There is only really 2 active servers for a few hrs a night, which are 1 in America and 1 in Europe
There is always chinese server active and full
This is why all these games need bot and SP (like conquest and open gameplay modes) support; once the player count drops, MP games are just dead and you might as well have flushed your money down the toilet. Meanwhile I still find myself pulling up Battlefield 2 mods decades after that game came out
Just my two cents worth here, I have over 2,000 hours playing HLL and really enjoy the game, scenery and variety of maps more than PS. I would say the sound effects in PS are better than HLL but that wasn’t enough to win me over. I put in about 50 hours in PS and just gave up playing because it wasn’t as much fun or as easy to play as HLL. Great video, hope someone picks up PS and takes it to the next level which might bring me back for another look.
I can see where you're coming from there. I've found PS to be rather more brutal than HLL. Not that HLL is easy, I die constantly out of nowhere!
PS will never be easy to play. Death awaits you at every turn. You have to peek and not run and gun. It's a skill issue that most HLL players do not have the patience to resolve.
@@louisavondart9178 thanks for sharing your thoughts. Could it be that PS just isn’t that good a game and it’s not that HLL players lack patience to resolve? I mean PS has only 400 active players which seems to support the view the game isn’t compelling enough to invest the time to master. I’m hopeful that someone will step in and invest $ to take PS to the next level.
@@louisavondart9178 PS overall had a huge advertising issue. Then you have the comment you just made which shows the player base blames another player base for its own demise. Instead of trying to point the blame game instead why didnt the devs of PS learn what HLL was doing and try and make their game more casual friendly. The only people I found that played PS were wehraboos, milsim guys, and hardcore history fiends like myself. The average FPS shooter is often none of those things.
Funnily enough, I find HLL more brutal than PS since there's essentially no cover and very little buildings you can actually go into in urban maps
The lack of cover makes pushing anywhere an absolute pain without numbers on your side, or you can spend an eternity going for a long flank only to get one tapped by a single mg covering an absolutely massive area
It doesn't help how smoke isn't as readily available so pushing those open areas becomes even less enticing
As for PS, there's enough cover that if I don't die on the first tap I can easily dive down then decide from there if I'm not killed within the next 10 seconds, oh and also the spawns aren't as annoying either as MSPs are easily used by anyone and a competent logi team should get FOBs up that can drastically boost pressure on the enemy team
I often find myself getting plenty more kills in PS than HLL just because it allows much more flexibility in pushing and holding, and well also not having 2 fps moments every so often which HLL does for some reason even with a decent gpu
Theres always 3 servers full, one is in US east, other in UK and the other in CN. I dont play HLL after i first played PS, HLL is feeling for me Arcade, fast and historically inaccurate (its fun, but doesnt catch me anymore) PS for me is much more immersive, has many unique details, you see that theres a lot of love involved in its details, and is historically accurate (loadouts, outfits, vehicles, weapons that were used in that specific conflict...)
What i think would bring many players back is obviously new content, new factions (soviets, italians, FEB, japanese, chinese...). Campaigns that commonly arent covered by WW2 games such as Burma, Brazil's campaign in Italy, Autralians and others.
I personally like how you can play as the French in PS. I totally agree that less covered factions / geographies would be a fantastic idea, and I don't understand why Italy for example isn't covered more in WW2 games.
Me and my mate went back to PS just for the armor update, we basically only played tanks ever since because the experience was just spot on. It's a few months we've been playing other games, i really hope PS will get back on track
Interesting! So the armor side of PS gets a thumbs up from you then? Out of interest, have you tried / compared armor in HLL?
@@twiglets2 We actually didn't, we aren't very much attracted from it as it seems way more arcade-ish compared to PS. One thing that we find great in PS armour is the importance of armour-infantry cooperation, which works better in a more realistic game instead of in a more arcade oriented game, I think
biggest issue of any realistic fps r spawns. Fixed spawns with commanders ability to build some extra spawns is a way to go, just like in rising storm 2.
I've not played Rising Storm 2. Are the fixed spawns at the teams "home base" at the edge of the map and you have to build spawns closer to the action yourself like in Hell Let Loose or?
Nono, theyll move everytime u gain more territory. Almost always u have two capture points and two spawns. When u capture the points and have to capture new ones the spawns move as well. So u dont have to run every time across the map when killed.
@@jaku1622 That sounds much better to me!
If PS will by for free try in the week end there isn’t any reason to not try it , I must give it a shot.
devs were all fired no one will initiate free weeks most likely
@@fourohsevenfishing Pretty sure this was meant to be a free weekend so it seems you're right!
Post Scriptum have some issues that after 300 hours of playing, moved me to HLL:
1) Performance, much more steady in HLL where i can play with 70fps at ultra without drops, in PS I'm on 50/60 with many drops at 20/30.
2) Teams, in PS a squad leader if isn't motivated is a dead team. If you aren't a charismatic person and don't want to play the SL role you'll find a serious problem in enjoying the game alone. Never had that problem in HLL, i can still enjoy the match and use much more rally points in the map. The only way i can enjoy PS is with a discord team but with a job and family i can't find the time to put into.
3) Fewer servers, fewer choice. If you can't find a good match in HLL you can switch, you really can't in PS.
@davideforzalazio92 It's a shame, PS is a decent game, but the lack of players has really hurt the game!
PS was screwed up with the armour update. It lowered the performance significantly. Also the latest engine update introduced nasty new bugs. Two years ago the game was better than today :-(
The problem i have with both PS and HLL are the updates, is just takes forever from minor bug fixes or major updates . I haven't played HLL for a year that is not because i dont like the game is just i forgot it existed in my library , hopefully that will change looking at the roadmap for 2023 ... we will see .
@488antonio Absolutely, the updates are painfully slow and they tend to under deliver on their promises.
Interesting developments for HLL though, a new studio and they're talking about make it like CoD. Exactly what they mean by that we shall see, but as much as I like to see investment in the game...I don't think many of us want it to be more like CoD!
Well if they make it like cod that is a good way to kill their playerbase
@@msf47 100% - they'll be looking for a new playerbase and I'm not convinced that will work out well for them
i love this game but am out of reach oh the servers with decent players in it, the few ones in my reach either had small numbers or doesnt speak english and its so laggy plus the ping
Play at different times you can get lucky and get into a full server!
I did enjoy ps and overall its playable looked great and game modes was fun when it came out but like you said in the video every update came with it issues some worse than others but I think the thing that didn’t help it compared to HLL for me was its gun play it always felt off it was never smooth for me no matter what adjustments I did which was crucial in most gun fights .
They should’ve hired this team to put them into HLL team I think they would’ve made the ultimate WW2 shooter by miles .
I just played hell let loose again last week and honestly I'm still not a fan. I don't like looking at the map at all, very little if any communication at all, no medics and just still seems more sluggish to me. I don't know what it is about post scriptum but it looks like I'm playing out band of brothers. It's everything I've ever wanted in a ww2 shooter and I've played most of em since medal of honor 1999 on ps1.
@anthonykirsch6482 the lack of medics I find particularly disappointing as it's the class I would usually play in shooters, but it's just not viable. Personally I think they should introduce a mechanic where you can drag wounded soldiers, it'd look cool and make it slightly easier for medics to revive!
It isn't dead per-say, but it's been stable at 1-2 full servers every night (different times for EU and NA) for quite some time.
It's certainly on it's last legs. Those servers are only good for a certain region I've found, so it's great for me that there's a UK / EU server, and there seems to be a US server, but outside of that I suspect the ping would be too high, and if anything were to happen to either of those servers that'd be a huge blow. Fortunately, as you say, they're still going!
It’s dead in Australia & has been for some time. Thanks for sharing 👍🏻👍🏻🙃🙃
@matk4731 That's a big shame! Have you turned to alternatives such as Hell Let Loose? I assume that has more of a player base at the moment?
@@twiglets2
I have over 1500 in HLL😁
The reason hll has more players isnt because of the quality in the SLIGHTEST, theres just so many youtubers playing hell let loose that all of their subscribers go to play hll, another reason is because of the dev team being almost completely laid off.
@jermeythundercock387 Yes HLL seems to have done something to get those additional players, I was thinking it related to advertising too, but youtubers and their subscribers playing it does make sense.
I can't help but think PS is a great game with bad marketing.
Really interesting to read all the comments here. Most people are stating they started out with HLL and crossed over to PS. For me it was the other way around.
The sounddesign in PS is on another level but the maps, though visually impressive and huge in scale, feel lifeless and bland. The gameplay is stiff and clunky and the community is too hyperfocused on realism and milsim.
For the same reasons i couldn´t warm up to squad.
HLL strikes a nearly perfect balance between realism and arcade gameplay. Much more lighthearted and accesible imho.
Mixing the sounddesign and visual effects of PS with the gameplay and incredible map design and fun community of HLL would make the perfect game for me.
But as it is HLL is just the better game for a broader audience. Playing PS feels like a chore/work at times.
Maybe it is just me, but a good gameplay loop beats realistic effects everytime. HLL is just fun all around despite it´s shortcomings while in PS the shortcomings dominate and you only get good gameplay at very few times and conditions.
I just bought it and no servers are listed. :(
NO WAY I WAS PLAYING YESTERDAY FULL SERVER
I think it will depend on your time zone. You may need to try a different time of day to find a server or two!
Post Scriptum is the better game of the 2 … its sad it doesn’t have the player-base though…
It's difficult to see how it will come back from this but with that said there are full servers at the moment, so it is possible!
I'd play it more but the severs that are up I have more than 500 ping on and thats just unplayable
Do you mind me asking where you're based? From what I can see it's okay if you live in Americas or EU but anywhere else is going to be basically impossible. Even in the UK I have to tolerate a pretty high ping on an EU server!
Well made video. I played hell let loose back before release when vaulting & melee hadn't been introduced to the game yet & while it remain a solid shooter I preferred it back then because the community was much different. Compared to say battlefield and that type of shooter hll is a much better game. Post Scriptum still has the community I like to game with the most similar to hll of the past. I still get good hll matches on but that's the server I join. Here's my thoughts on the future of post scriptum. and there's a wrench getting thrown in the mix soon. Another milsim called Resolve that looks good. Coming this year I'm told.
I'm not sure what periscopes intent is but the modding community is ready to take it and run. Good maps are inbound. This may be why they released the sdk to the modders awhile back. Who knows, but I haven't seen one thing that would make me stop playing the game. They may be in a cash crunch like everyone else after a pandemic & the inflation that comes with it along with some greedy fuks feeding it. Inflation is worldwide & not unique to america as some would like you to believe. I knew the future of PS is in the modding community about a year ago. It works for other titles, it will work here. PS will endure. The modders have ensured that will happen no matter what periscope does.
Thank you for the heads up about Resolve, I hadn't heard of that and looks like it will be free to play which is very interesting indeed!
One thing that brings me hope is the modding community, we can always rely on them and the passion appears to still be there for PS.
@@twiglets2 I'm told that active game testing could start as soon as a couple of weeks. I think I'll maybe give it a go but you can find out through there steam or discord channel. Not sure if an nda is required but you could make some videos if you're interested. I'll make one or two for my milsim channel but I'm slowing down content and won't make anything to time consuming anymore. The only other creator that will make resolve content is my buddy boogie and he just found out about it as well. I subbed, liked and did the notification thing so I will see you later.
A good game is when you can’t vault over a low wall. That completely ruined the game for me and now I only play games without the jump key bound. Vaulting scares me thanks for the warning now I won’t play it.
@@borger99 ?
i have 245h in Post Scriptum and the game is much much much better than HLL, but sadly PS didnt have a good playerbase at start, there were few full servers that you could play in but the rest were just empty, most players migrated to HLL cuz its easier to get kills, more like COD games and cuz you can play solo any class you want as in PS you need to have at least 5 players in squad in order to unlock specific class to play, i reported this on the forums and everybody downvoted it and it got removed by mods, the biggest issue PS has is choosing a class, every time a game starts nobody wants to make a squad, nobody wants to lead, they all just sit and wait for someone to create a squad, once someone does they all rush in and start hogging classes such as bazooka, sniper, machinegun, the other players that were not lucky they just leave squad and wait, if they dont get what they want they just leave game....
@igi2539 It's a shame as PS is a very rewarding game when it works. Do you think ultimately the developers are to blame for the game being mostly empty now?
@@twiglets2 yes i do blame them for focusing too much time in new unnecessary updates rather than fix existing bugs and problems, i also heard that the entire PS development team got dissbanded/fired so the game is pretty much dead, it only hangs on its last thread by the modding community, i downloaded the game few days ago and only 2 moded servers were alive, french and german with barely 20 players each and it was 10 pm when its mostly crowded in more than 20 servers...
@@igi2539 that's right, around Christmas the Devs were all sacked which is incredibly sad. It wouldn't surprise me if the modding community keeps the game going a little while longer but as hell let loose is such a similar game I suspect most players have simply moved over to that. A shame as competition makes for better games!
Makes no sense PS has such a small player base if you consider Squad has large and active concurrent, and its very much similar to HLL's base. Same engine, ect, as Squad and similar feel... so I don't know why the game is on life support. Maybe people don't like WW2 as much as modern? This, however, can't be true due to HLL having a large player base
the performance and tiny player-base keeps a lot of people away from it, also a lot of squad players prefer optics I've noticed and refuse to play PS
It should have been a mod or an expansion for squad. This is what happens when they try to resell re skinned squad
I completely agree it's strange to me. I really was shocked when I saw how low the player numbers were, I had expected at least 2,000 regularly if HLL can hold 7,000.
I didn't focus on it much in the video, but I do genuinely believe that marketing may be the cause. I've seen a lot of HLL marketing, but hardly any for PS. It can make a big difference!
In PS I’ve never had a squad that communicates. I’ve played about 100 hours. Never play it now because finding teams that communicate on HLL is so much easier.
@christiandruan that's the opposite of what I usually hear so that's interesting. As far as I can tell PS is pretty dead now sadly
Wtf? You really Play post scriptum? In every match most people are communicating
if they would add a bit more arcade gamemode like a Conquest, where you just spawn in and shoot stuff, without having to talk too much, it would be more popular ...
@MrZelatur Absolutely. It might annoy current players who prefer a more hardcore experience, but then if it's in a different game mode they can carry on as they are. Plus it's not like the current system is working anyway!
@@twiglets2 it could annoy 200 current players and attract like 100x more, so it could be a good deal, and it doesnt have to be like Squad
I love this game.. I’ve been trying to play recently but there’s never any players
I've always found a full (ish) server that is in my region, but I do wonder if it depends on the time of day. It may be worth checking the numbers at different times to see if you can find an alternative that works for you!
I just downloaded Post Scriptum the other day and there were literally only 2 active community servers with players in it. Like 30/80 and 10/80. Smh.
@Ok15402 Yeah they're really struggling at the moment. I had found one or two servers that were nearly full when I played but that was a few months ago now :/
Just hope getting a 50vs50 update
@stephenwex8366 it's getting a 50vs50 update???
I wish I could play it, I only have a PPS5 so I play HLL which I like, but I’ve always been interested in PS as well. Wish they had a console port. One day I’ll get a gaming PC.
@johnnieireland2057 how're you finding HLL without a server browser on console?
Unfortunately it looks like PS is on the way out now!
@@twiglets2 I really enjoy HLL and they have made some improvements but I think a lot of console players lack the maturity for serious teamwork based t sticks shoots and you end up getting COD trolls who purposely kill their own teammates all the time :(
I mainly play HLL. It's a shame only 20 people play PS cause it looks really interesting.
It really is a shame, I prefer HLL but PS deserves more players. Competition is healthy!
I'm a HLL player, I've been toying with the idea of buying PS, but as the dev team has been fired and I've no assurance the game will continue to be supported. So its a no from me.
I think that's sensible for now, and it's a shame as you may well have really enjoyed PS. Who knows, they may hire in a new team, guess we'll have to be patient and see!
Good shit twig!
Thank you my friend!
HLL is more to action. Post Scriptum is basecaly Squad in WWII. I enjoy HLL its great but The tactical part and the team/ squad based gameplay and community. Post Scriptum is my fav WW2 by far. Yes even today
i enjoy pos every time playin as squad or crew for tanks with the bois or makin new friends this game is awesome!
@tna_soldierearlysoldier2633 awesome! Do you struggle to find a full server at all?
I tried playing PS. Empty servers.
@Tasluk This makes me sad, a great game with a full server!
Player numbers Beyond the Wire can only dream off...
@hungryhedgehog4201 Whatever happened with Beyond the Wire? I was curious to play but the player numbers seem to always have been low!
I loved the hell out of PS, played it even when my PC couldn't really run it, but I've noticed it's community is noticably more toxic than that of HLL and tends to not be very welcoming.. which that latter point is just this genre in general if im honest both games are honestly really good in their own rights, HLL fits my style of play better but i like the variety available in PS better
Comparing the two is definitely an interesting exercise, personally I enjoy both! I suppose in any game where you're forced to communicate with others over voice comms there is more opportunity for toxicity, it's the same with Foxhole. Where as CoD or Battlefield the worst thing you can do is teabag someone after killing them!
My .02....get rid of the ridiculous canteen stamina system and the game will be hugely improved.
Moving through the huge maps of tactical shooters for hundreds of meters on foot, to often times to just die quickly, does not need to made more tedious by one of the most irritating stamina systems I've encountered in a long time.
It doesn't help that PS has been left behind by Squad in terms of QOL features.
@jaredh9903 At first I thought, oh that's cool you have to drink from a canteen, nice little feature. Then 10 minutes later I realised how boring it is!
A big problem is that PS, HLL and Enlisted all compete over the same old and sucked dry Normandy/Lowlands 1944 setting. Maybe PS would be much bigger if it would take place on the eastern front or somewhere else.
Also both HLL and Enlisted attract more diferent playerbases. F2P or not. Giant maps or more gamplay oriented ones. Walking simulator vs fun. Bots or no bots. Etc. That lets them exist next to each other. PS just got eaten by HLL cause they re too similiar but HLL just has active devs working on the game.
But ps have 1940 France, Market garden,Polish parratrooper brigade and waffen SS
after what ls happening to my favorite game HLL, i am thinking to switch to PS ... i just hope i am making the right choice.
@tonyabbas6967 PS is a fine alternative, though the player numbers on PS are very low. I often find there is at least one full server so you may be fine depending on your time zone.
Nope
My friend and I brought it back
You love Post Scriptum and Rise of Nations! God taste!
I'd say it's just the game is so incredibly niche in realism while HLL is more arcady
@Eminentharp I think you've hit the nail on the head there, a shame PS has gone downhill though
I don't get it. Maybe because Post-Scriptum is much more communication dependent, too hardcore or maybe too hard? This game is so much better, there are more details to it. Or just... HLL graphic is lookin better
It's difficult to justify! I do think that HLL has had better (or just more) marketing than Post Scriptum. Before playing either game I recall being bombarded by HLL and I hadn't even heard of PS, that could at least be a contributing factor?
@@twiglets2 oh right. The marketing. Completely forget bout that. You are right. I've seen more HLL than PS on media
It's not dead but .... I can see there's only one server in the list that even has enough players to have a match. Thee rest are completely empty. That means at any given time, there's about 80 people in the whole planet playing the damn game on a Monday afternoon. I'd imagine it being 2 servers on Saturday. So that being said, expect there to be a queue time of about 30-60 minutes because that one sever is usually very full.
@evolgenius1150 My experience when making this video was 2 - 3 servers that were kind of full. A big shame as the game is awesome, but clearly something went wrong!
@@twiglets2 Im hoping people will get on it since HLL is sort of in some kinda backlash moment. We'll see if the devs listen to the community or some suit that has no clue. What the PS devs did recently with Squad is amazing.
@@evolgenius1150 As far as I'm aware the devs for PS were all sacked at Christmas, but my information may be outdated. Pretty sure Squad and PS are separate teams as PS started out as a mod.
If that is the case it's difficult to see how PS can bounce back until they get a team back in place. But again, maybe I'm out of date and there's a new team there now!
Hll is between a milsim like postscriptum and acacde ww2 shoot like battlefield 5.
It is a sweetspot
@Flamechr 100%, which I think explains it's popularity compared with Post Scriptum. Though I do believe Post Scriptum deserves more popularity than it currently has, a shame as it is a very good game in many ways!
Post Scriptum has free look. HLL doesn't. Free Look is incredible for situational awareness. I just don't understand why HLL doesn't have it. The HLL inspired game on the way using the UE5 engine, Resolve, looks promising. I hope they include Free Look 🇦🇺
I hadn't ever really noticed that. Now when I play HLL that's all I'm going to be able to think about!
This is a big reason why I can't get into HLL.
@@sedghammer ditto!
I play HLL on console, if PS ever comes to console ill switch over
Imo one of the best ww2 games out there. For me HLL is more "arcadish" while PS is more on the realistic side. Or was. Such a shame. I was one of those who embraced armour update because thats what I loved to play, tanks.
@stonebridge157 a big shame for sure!
Do you think HLL should implement some/all of the features from the PS armour update??
@@twiglets2 I haven't had the time to try Tanks on HLL yet. So I can't really tell. All I know is that I'm not a super fan of the "arcadish" style HLL has.
@@twiglets2 not sure how it works on HLL, but one thing I really love about armour in PS is the mechanical feels of turning your turret and aiming, it is sure one of a kind way to make it more realistic. And the fact that you have to use your keyboard and not mouse to aim is fantastic
@@stonebridge157 I didn't realise you have to use your keyboard to aim, that sounds cool! I find with HLL it's a bit broken, how your tank shells explode before hitting the target because they clipped a small fence...!
@@twiglets2 ah yeah its very cool, and you can choose between mechanical settering and hydraulic. Very very cool and well planned imo. You really get that tank feeling in there. I hope that someone picks that game up and continue. Ah yeah that is sad, unless its a HE tho, those shells have very little fuse I think.
Yes
I prefer Post Scriptum. It's a little more intense and in some cases has a more horror atmosphere to it. I feel the image quality is a lot clearer as well.
It isnt dead well there atleast a server that is quite full over 70 + more waiting in lobby as well also 3 or 5 (4) server are quite low or gone up to 60+ the Chinese one is quite not my type at all I more over one English part where it easy to communicate
I found there was a full (ish) UK or EU server whenever I wanted a game so it's not dead for me!
@@twiglets2 the US one and also the New Player server part but good thing I learn first to last and how to play now I'm ready to be squad lead tanker and even infantry variation I can't take a sitting on platoon commander as it's very very difficult and have many tasking order to carry out for the section leaders
It needs 100 player servers, i think thats a simple fix but a big issue,
Is the maximum 80 for Post Scriptum at the moment? I can't recall!
@@FutaCatto If I think back to Battlefield 2 I do recall thinking that "in 20 years time these games will be 500 v 500" .... great prediction that was!
*NOPE LOL*
WE SO BACK NOW! :D
@OperatorJackYT Hell yes! I've reinstalled but haven't had a chance to play it yet, the future is bright!
I'm gonna say, yes and no... No, it's not ENTIRELY dead and you can still find three servers *at best* . Yes the game is dead on a broader scale compared to other games such as Squad, HLL or even RS2:Vietnam.
It depends on your definition of "dead" of course but I agree with you. Factually, the game is in trouble compared to it's counterparts and how many players it used to have. But also, I've not had trouble having a decent game on a full server whenever I have tried lately, so at least it's playable for those that want to, and who knows, from there it could grow again.
yes it is
It's hanging on by a thread right now.
The sound effects are much better with PS than HLL.
100% I do wonder if they did that on purpose with HLL to help you hear your squad comms, but other than that I'm not sure why HLL keep them how they are considering PS is far superior to my ears.
Why didn't the developers put the same love in PS, as in Squad.? PS doesn't have half the love of Squad.
As far as I'm aware they are separate teams of developers, but I won't pretend I know for certain!
A little more love for PS may have gone a long way, they were onto something special for sure!
Two different studios
its on sale now for 65% off
get it while you can the devs all got fired
Im not usually into buying a game with a current base 0f 250 players that has literally no dev team
@@An_Cummanach $10. Hundreds of hours of value. You can always find a game.
@@alphaclam "you can always find a game".
The game never manages to clock above 400 players as an average anymore
When I checked yesterday the game had just over 200 people playing.
That's enough to make up two and a half lobbies at best
I compared that to the games main competitor, hell let loose. Which had a currently playing base of over five thousands players. Enough to fill over 50 lobbies. And that was without checking the games Xbox and playstation base.
The only people who play post scriptum now are the sweats who have had the game since day one and are aware that if they stop playing then the game literally has literally no players.
In the past year post scriptum had a best player peak of 1,100 back in September, since then the peak has dropped since and not recovered once. In July meanwhile hell let loose had a peak of 18,100. This has also dropped since but unlike post scriptum has not just been a complete decline since it often goes up than it's previous count
Post scriptum is dead, doesn't matter what excuses you make or what arguments you come up with.
@@An_Cummanach nothing you said is relevant. The game costs $10, you can play for hundreds of hours, and you can always find a game to play.
Nobody said anything about HLL, which has worse gameplay.
If it comes to consoles then the will be popular
Absolutely, I think console players are crying out for more WW2 FPS games. I think Enlisted is quite popular but is very arcadey, and it sounds like HLL is a mixture of bad performance and lack of players on console.
Yeah if they start brining games over to console we will make them popular its simple
they should have VOIP only. Would make it where teamwork is a necessity
the real problem with PS is if you don't have a SL who's dedicated, you're totally fucked; at least in HLL even a crappy, no-mic SL can keep things moving along
i played PS for years, went back the other day, had 60 seconds of trouble getting my mic to work and was booted from several squads for not IMMEDIATELY talking; sorry, but that's not how you keep players around, you just end up playing by yourself eventually
Bad performance is something people aren't accepting anymore.
performance is great to me
definitely doesn't help
Runs better than hll for me at least
Works fine for me, 1070 ti and a ryzen 5 3600, prob a bottlecap
@@LewisB3217 Works great for me to
HLL with PS tank models. That would be great. A lot of things in PS feel off. Squad ist basically the same game, but feels way better. But I dont know why.
yeah i feels like squad has so many quality of life improvements and so much more content with mods and such PS cant keep up and with such low player counts i dont think theres a reason to
It's very interesting to think how a "merge" of HLL and Post Scriptum could look, which specific mechanics each of us would like to take from each!
It sounds like Squad has had a lot more attention since PS launched, I'm not quite sure if the games went their separate ways at that point or if each time Squad is updated that feeds through to PS in some way?
Beyond the wire fans cant say their game is deader because at this point there are none
@ZackShark1 I have been tempted to play Beyond the Wire but have always heard the player numbers just aren't there, have you tried it? A shame as the idea is cool!
@@twiglets2 Yea i tried it, cool game but the peak playercount is 5
unfortunately, the dev's have seemingly just lost interest in it. It is ridiculous the way the queuing system works when you could have a lot more active servers
the devs were all literally just fired, only the owner remains
@@fourohsevenfishing yeah he says that in the video. My point is they barely seemed to care before they were sacked
@@no1HUTCH It certainly seems to me that the last few updates were not enough to bring the player base back.
I've read a lot about what the player base wanted from the devs, and even some responses from them saying these things are difficult to fix. It's basically impossible to know if the community were demanding too much, or the devs weren't doing enough. Either way, a sad place for the game to be right now!
Post scriptum > HLL
HLL is for cod players
PS is for ProFps
are u an AI?
SQUID BOTS ARE BAD. NOTHING WORSE THAN GETTING SHOT BY A BOT THEN A REAL PLAYER KILLS ME
Well my opinion is this 1. Needs to be on PS5 Xbox. 2. The zombie mode's take them out or you will have potty mouth ragers to deal with. 3. Keep the game historically accurate. Simple.
@RakkasanRakkasan it really should be that simple, difficult to see how they ended up where they are
Based on PS player numbers vs comments, I’d say PS players aren’t the majority. They are just the loudest.
new update just dropped
Awesome, I see a new map! I haven't given it a try myself just yet, have you?
@@twiglets2 updating now!
@@tofuteh2348 Let me know what it's like please!
There is no comparison. Post Scriptum is a far superior game. HLL has cheap sounds and plays more like COD than anything else.
The main point I hear about PS is the superior sound, which I noticed immediately. But I'm curious what else you think is specifically superior in PS? I've heard the vehicle combat, but haven't tried that for myself.