Street Fighter 6 Ken MAX DAMAGE Punish combos

Sdílet
Vložit
  • čas přidán 26. 06. 2023
  • Use the first Combo if the others are too hard still good damage
    store.playstation.com/#!/tid=...
  • Hry

Komentáře • 29

  • @KaZey77
    @KaZey77 Před rokem +16

    You can finish your combo with jinrai forward hk instead of forward lk to do more damage

  • @derrickbanks8825
    @derrickbanks8825 Před rokem +4

    Combos is crazy od

  • @hyliandoctor
    @hyliandoctor Před 11 měsíci +1

    You don't need to run stop 5MP after 2HP. 2MP has enough range to connect after DR 2HP and it does more damage.

  • @blueicydasani4543
    @blueicydasani4543 Před rokem

    You get 3 drive rushes if you add in a microwalk

    • @yano4473
      @yano4473 Před rokem

      where?

    • @blueicydasani4543
      @blueicydasani4543 Před rokem

      @@yano4473 it's not very visible, but after the drive rush into stand heavy punch, I microwalk into stand medium punch

  • @Urlastnerve
    @Urlastnerve Před rokem

    How the hell did you combo out of the burning tetsu???

    • @jakeganong9531
      @jakeganong9531 Před rokem +4

      punish counters give more hitstun, even for multi hitting attacks so long as they're only one input. Like ryu f.HP would get +4 on punish but a target combo wouldn't.

  • @era_GG
    @era_GG Před 7 měsíci

    how do you combo off dragonlash mid combo?

    • @sub2RakzVibez
      @sub2RakzVibez Před 5 měsíci

      Counter hit on a crouching opponent allows dragonlash loops in a combos since they stay crouched during it

  • @eddylopez76133
    @eddylopez76133 Před rokem

    1:05

  • @MrDelmot1
    @MrDelmot1 Před rokem +1

    Why start a punish counter combo with run into overhead?

    • @astro231
      @astro231 Před rokem +9

      It does a flat 1k if punish counter, giving you the highest base damage for a combo starter as Ken

    • @codgodches
      @codgodches Před rokem +1

      I'm sure neutral jump HK does more

    • @fartmaster--po4ti
      @fartmaster--po4ti Před rokem +1

      Run tatsu does the most actually

    • @codgodches
      @codgodches Před rokem +2

      @@fartmaster--po4ti but that scales more

    • @fartmaster--po4ti
      @fartmaster--po4ti Před rokem +1

      @@codgodches you're right, but the end result in a long combo is small after I just tested. Was a difference of 40 but still yea you're right

  • @jaysboredman
    @jaysboredman Před rokem

    Did DpMk get nerfed? mid combo its only plus 3

    • @ThaTrilogy
      @ThaTrilogy Před rokem +2

      Gotta hit on crouching opponents, giving +1 frame

    • @jaysboredman
      @jaysboredman Před rokem

      @@ThaTrilogy aaah so overhead jinrai

    • @yano4473
      @yano4473 Před rokem

      @@jaysboredman huh? no. off sequences where you catch them crouching, i.e. off sweep or meaty run overhead. AFAIK no jinrai overhead gives you enough advantage to get 2LP

    • @jaysboredman
      @jaysboredman Před rokem

      @@yano4473 yea old comment went into a ken rabbit hole got him to Diamond 1 and got bored picked up others

  • @streamingnowstreamingnow2568

    Ken needs so much work just to do damage.
    Meanwhile Ryu does 4 or 5 moves and does the same if not More damage.

    • @yano4473
      @yano4473 Před rokem

      true but ken's overall utility is fucking ridiculous.

    • @daysofhellion8783
      @daysofhellion8783 Před 11 měsíci

      I mean Gief hits hard, Marissa hits hard, but they dont pressure the living hell out of you like Ken can. Ryu has high damage but is a lot more honest and less oppressive than Ken. Also Ken can get stupid damage on different confirms. The fact he can hit 7K on air to air counter punish is so ridiculous. Look at some of the silliness ShowYouCan found for Ken

  • @Ryan-tc2el
    @Ryan-tc2el Před rokem

    None of these are max damage. Especially when you're doing runstop loops with 5MP instead of 2MP, no triple drive rush, using 5MPHP in the combo, using lights in the combo, all mistakes. With lvl3/CA ender combos you can end with a cancel from a special.
    PC KKMK 2MP66 2HPxxKKLK (walk 1 frame) 5MP66 2HPxxKKLK 2MP66 2HPxxKKLK 2MPxx236MK6HKxxCA -- 6363 damage
    Omit the 1f walk 5MP 2HPxxKKLK for the triple DR and its still 6213 and very easy.

    • @streamingnowstreamingnow2568
      @streamingnowstreamingnow2568 Před rokem +5

      And your Video demonstrating this?

    • @XeroAnarian
      @XeroAnarian Před 11 měsíci

      God I hate numerical annotation so much.
      Punish Counter Quick Step>Gorai Axe Kick, C. MP>DR>C. HP> Quick Step> Emergency Stop, (walk one frame) MP>DR>C. HP>Quick Step> Emergency Stop, MP>DR>C. HP>Quick Step>Emergency Stop, C.MP>M. Jinrai Kick>Senpa Snap Kick>CA
      Still messy