Unreal Zoom Plugin - Fix Redirect URL Error

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  • čas přidán 11. 09. 2024
  • This video quickly shows how to fix a "Redirect URL" error that may be encountered when using the Zoom Plugin for Unreal Engine.

Komentáře • 12

  • @NyoraiFidesTV
    @NyoraiFidesTV Před 4 měsíci

    oh That's great! any info out there about this plugin is gold. I saw your Office Hour sort of quick presentation of this plugin and I am super excited this is possible to achieve.
    However, it's quite difficult to set up and even download the SDK without previous experience.
    Will you ever do a full walkthrough? Or even an online quick paid course about it would be amazing 😊

  • @virtualfilmer
    @virtualfilmer Před 4 měsíci +1

    Nick this is super off topic, but I was wondering if you’ve ever - like me - considered making an unreal plugin that “fixes” the program, with one click, to work for traditional keyframe character animation? I have to change so many settings so often :) I code many things but not C++ but I guess I have to learn! (The unreal animation fellowship videos are a great walkthrough of this; they change 20 settings haha)

  • @nymarekintvilik8371
    @nymarekintvilik8371 Před 4 měsíci

    thank you very much nick that is really helpful, the only part for us which url we have to enter in the zoom marketplace Oauth redirect URl section, a website we own? as you mention in the video a URL we have control off? however thank you again great video

  • @Dnf_Jeff
    @Dnf_Jeff Před 4 měsíci

    I know this is separate, but it’s similar.
    Do you have experience with playing URL videos in the built in media player?
    I’ve tried CZcams videos (didn’t expect it to work)
    I’ve tried internet archive, library of congress.
    You mentioned at the end about the website being in your control.
    Is there a way to, for example have a catalog of films from the library of congress be accessible in the game so that the video files don’t need to be built into the game files rather just urls.
    Not a lot available on the media player and the documentation didnt seem to explain this. I’m no pro, it’s just presented like all kinds of URLs work.

  • @anthonyalfa4227
    @anthonyalfa4227 Před 4 měsíci

    Hello, My Name Is Anthony , I live in Fargo the state of north Dakota . Was On CZcams searching for how live broadcast cameras and lenses are tracked in real time to enable virtual production and augmented reality overlays for live stream and events.
    That was how I got on your CZcams page and watched the video dated May 16th 2023 -Show #1148 where Pixel Professor Nick Jushchyshyn presented .
    My question is this. Do you have a boot camp where one can learn about how the camera tracking works with , unreal engine , LED Wall, Green Screen , Camera Tracking , ETC? Or is there anywhere I can attend a training/program where I can learn all of that please ?
    I got so much interested in media Production, and would love to learn all that is it . Especially live production and streaming of shows, events etc.
    I am willing to pay for this service
    Hoping I get a response please and thank you .

  • @hannerikruger7216
    @hannerikruger7216 Před 27 dny +1

    Hi everyone :D Has anyone gotten the audio to work? It doesn't even work in the sample project for me, what am i missing

    • @PixelProf
      @PixelProf  Před 26 dny

      I’ve only ever been using this for visuals and haven’t tried anything for audio. Will check into it to confirm, but I think this is intended as a visual tool, expecting that audio would be handled by another connection to the meeting.

    • @hannerikruger7216
      @hannerikruger7216 Před 26 dny

      @@PixelProf what do you mean another connection? Meaning outside the scope of this plugin?

    • @hannerikruger7216
      @hannerikruger7216 Před 26 dny

      @@PixelProf Sorry i need audio and visuals to work and I just want to know whether that is a posibility with this plugin

    • @PixelProf
      @PixelProf  Před 26 dny

      @@hannerikruger7216 Correct, all audio work is done outside of Unreal.
      For example, when I'm using this for an on-site display to bring zoom engagement to the "in-person" folks for a hybrid event, another computer is connected to zoom to get the audio into the venue's audio pipeline.
      Likewise, if the plugin is being used to feed graphics into the zoom meeting, audio is delivered to the meeting through a different client connection. (the zoom output can be pinned or screenshared to be the primary visual without interrupting audio from the other connection)

  • @zakaria20062
    @zakaria20062 Před 8 dny

    can generate zoom meeting link from sdk ?

    • @PixelProf
      @PixelProf  Před 3 dny

      I don’t think so. Just join a previously created meeting.