Forcing Myself to SCULPT in BLENDER... Zbrush vs Blender

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  • čas přidán 9. 03. 2024
  • Blender is becoming quite familiar 3D software in the industry. In this video I take on the challenge of master sculpting in Blender. As a Zbrush andy I haven't thought of sculpting in Blender. I'm always looking to expand my skill set when it comes to 3D and animation. Let's see how Blender compares to Zbrush. Blender vs Zbrush.
    Embark my journey into the realm of digital sculpting with Blender.
    #Blender #scultping #3D
    What You’ll Find on my CZcams Channel:
    - Both In-Depth and Quick Tutorials: Dive into our step-by-step tutorials covering ZBrush, Blender, Maya and other powerful sculpting software. Learn techniques for character design, organic shapes, and intricate details.
    - Inspiring Showcases: Feast your eyes on sculptures and animations. I showcase my work and projects hopefully providing inspiration and motivation for your own projects.
    - Behind-the-Scenes: Peek behind the curtain as we reveal my creative process. From concept sketches to the final render, you’ll witness the magic of 3D and VFX unfold.
    - Community Interaction: As a tutor and an artist I love watching others work and interact with fellow artists. Share your work, ask questions, and connect with fellow sculptors. I believe in lifting each other up and celebrating artistic growth.
    MUSIC
    Brightly Fancy - Oddities av Kevin MacLeod er lisensiert under en Creative Commons - Navngiving 4.0-lisens. creativecommons.org/licenses/...
    Kilde: incompetech.com/music/royalty-...
    Artist: incompetech.com/
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Komentáře • 79

  • @Curtharv
    @Curtharv Před 2 měsíci +15

    The problem with default dyntopo settings is the level of detail on your brushes depends on how close you are zoomed in to the area you are trying to edit in the viewport causing the amount of vertices to easily go out of control very quickly.
    You can counter that by setting dyntopo to constant detail, click the dropdown icon on dyntopo and select detail there choose constant detail, detail level value will change to resolution to avoid uncontrollable generation of topology.
    A new option will also appear "detail flood fill" which will update the entire model detail level to what you set resolution getting rid of too much resolution in certain areas, you can fiddle around with that to find what level of detail suits you for what you are doing at the time, this should help you quite a bit if you didn't find out about it already and avoid crashes.

    • @carl3d
      @carl3d  Před 2 měsíci +1

      Yeah somebody told me that the default settings might have messed it up for me. It's actually a really interesting option though, being able to adjust the density depending on the zoom! But yes constant detail helped a lot! Thank you so much for the help mate !

  • @nikshakya7389
    @nikshakya7389 Před 3 měsíci +23

    There is actually a pose brush in sculpting mode you can use to reposition the parts, that might come in handy.

    • @carl3d
      @carl3d  Před 3 měsíci +2

      Oooh reeeeally :D I'm for sure gonna have a look at that
      Thank so much for the tip!

    • @VBshow3543
      @VBshow3543 Před 2 měsíci +1

      Pose brush or faceset which are the equivalent of polygroups

    • @carl3d
      @carl3d  Před 2 měsíci

      @@VBshow3543 Oh that's awesome! I guess you still have to mask out and create the facesets then to use the Pose brush ?

  • @4U4U7
    @4U4U7 Před 6 dny

    I love blender! Only problem is it isnt so great at handling sculpting past a certain poly count. Zbrush and 3Dcoat doesnt suffer as much with that. Wish the performance would increase over time, then it be the number one sculpting software.

  • @peterbalance
    @peterbalance Před měsícem +1

    very good vid thanks mate

  • @BoxPossum96
    @BoxPossum96 Před 28 dny +1

    I've found when working on body parts and organic anatomy that using the "grow mask from geometry" hot key is really useful.

    • @carl3d
      @carl3d  Před 26 dny

      Oooh is it like masking based on cavities or something? I can't seem to find the option? I tried using the F3 searchbar to search for it but i simply get the "Grow Mask" option, which just expands the mask 🤨

    • @BoxPossum96
      @BoxPossum96 Před 26 dny +1

      @@carl3d My bad. It's the EXPAND MASK BY TOPOLOGY that I was talking about. There is a hotkey for it: SHIFT+A
      While in sculpt mode and hovering your cursor over the model.
      It just grows a mask along the topology based on where the cursor is.
      Its under the mask tab in sculpt mode.

    • @carl3d
      @carl3d  Před 24 dny +1

      @@BoxPossum96 Ooooh that's pretty dope! 🤯 Thanks for the tip mate!

    • @BoxPossum96
      @BoxPossum96 Před 21 dnem

      @@carl3d Hey no problem

  • @milansvancara
    @milansvancara Před 3 měsíci +6

    Fun video to watch, deserves more views:)

    • @milansvancara
      @milansvancara Před 3 měsíci

      ''The reference in your mind is never as good as the reference you can find'' will definitely stick with me and my colleagues now:D

    • @carl3d
      @carl3d  Před 3 měsíci

      Hahah good to hear, it's soo important! All rules and important things should rhyme in my opinion so it's hard to forget :P Thank you so much for your support mate, I appreciate you!

  • @morgen3369
    @morgen3369 Před 2 měsíci +3

    Very nice. It's good to see people open minded enough to see what is happening on the other software (well that and Zbrush absolutely insane price range :p).
    Just one thing, be careful about your audio, there is a lot of artefact in your recording. I don't know if that's because of your compression or your mic itself, but it almost made me want to stop the video because the random sound artefacts were getting a bit unerving.

    • @carl3d
      @carl3d  Před 2 měsíci

      Yeah, I think trying out all options is def the best thing you can do! Especially for the wallet 🥹 Nah but seriously love trying alternatives!
      Aah yeah… Got a comment on that already and I agree it sound horrible.. So sorry about that, I will definitely do better in the future. I think it’s actually the limiter on the recording software. Seem to distort areas around where the audio peaks. I’ll ease up on the limiter next time and see if it works😭 Thank you so much for the feedback though and not to mention for keeping watching through the terrible audio !😂 You rock 🔥

    • @PrefoX
      @PrefoX Před 2 měsíci

      its still very shitty compared to Zbrush, facts

  • @rano12321
    @rano12321 Před 3 měsíci +1

    Great video, enjoyed it. You can use the pose brush to pose parts of the mesh and also you should give the multi res modifier a chance in future.

    • @carl3d
      @carl3d  Před 3 měsíci

      Aaah yes I definitely have to take a look at the posing brush! Kind of frustrating bruteforcing it like I did.. Thank you I looked up the multi res modifier, and that looks amazing, it's kind of like sDiv in Zbrush, super convenient!
      However I noticed when I moved back some levels and tried to sculpt at a lower res, just to modify the overall shape. The model got ruined when turning up to the highest level again? Is this just a bug on my end or can I in fact not jump back to sculpt on a lower resolution ?
      Thanks for the tips, I appreciate it!

    • @davidburns9766
      @davidburns9766 Před 3 měsíci

      The multires modifier is the thing I see people talk most about - but my potato of a laptop cannot handle it 😢

    • @carl3d
      @carl3d  Před 3 měsíci

      @@davidburns9766 Hahaha I think you might need to get a new potato ☹

  • @Arjjacks
    @Arjjacks Před 2 měsíci +1

    There's already a couple of comments recommending the pose brush for trying to, well, pose limbs, but shift > right-click repositions the pivot point for the transform gizmos in sculpting. Masking is also absurdly powerful in Blender, especially when combined with the cloth brush, cloth filter, and mesh filter. I recommend having a play with shift > A in sculpting and looking at the supplementary keybinds Blender provides down the bottom of the window when certain tools are activated. 'A' is your general mask menu options.

    • @carl3d
      @carl3d  Před 2 měsíci +1

      You're right the shift > right-click worked ! When I tried it before the gizmo didn't update... Is there also a way to adjust the pivots rotation before rotating the masked area? In Zbrush you can "unlock" the gizmo, move it freely and rotate it around and then lock it again.
      The shift >A menu is brilliant! I just love how convenient Blender feels. Thank you so much for sharing your knowledge mate, really appreciate it!!

    • @Arjjacks
      @Arjjacks Před 2 měsíci

      @@carl3d There is, but with somewhat considerably more difficulty than ZBrush, I'm afraid. When you select one of the transform tools, at the top menu bar, underneath where it says Sculpt Mode, View, Sculpt, Mask, etc. you'll see two dropdown menus: Transform Mode and Orientation. Orientation allows you to change the orientation of the pivot to a different mode. Unfortunately, none of the choices are "custom" in any way, shape, or form. So your best bet is either to set it to View, which will anchor the orientation to the camera so that the rings will always face you, or, set it to Cursor, which matches the 3D Cursor in Object Mode. The 3D Cursor can be rotated manually by degrees in the N-Panel (press N to toggle > View Tab > 3D Cursor) or you can select the 3D Cursor in the left hand toolbar (in Object Mode; press T to toggle) and set its orientation to Geometry with the same dropdown menu, before clicking somewhere on the mesh. The 3D Cursor will inherit the orientation of the normals you click on. Back in sculpt mode, the rings will have aligned to the 3D Cursor.
      I know, it's obscenely convoluted compared to just adjusting the damn pivot like Zbrush. Ironically, you can adjust the pivot just as easily in Blender, just not in sculpt mode, only object mode. But you're most welcome for the shift-A menu :) Good luck in your transition from the industry titans! One last masking tip I have is the pair of interlocking rings roughly in the top middle of the menu bar. That's the automasking dropdown. It has options for things like automatically masking by cavity, connected vertices, mesh boundaries, view normals (facing you), area normals (where you sculpt), and more.

    • @carl3d
      @carl3d  Před 2 měsíci

      @@Arjjacks Aaah I see. It's weird that you can't just customize the pivot, I mean it's such a simple operation. But it's not really a dealbreaker. Atleast it's nice to know that I don't have to spend time looking for this option.
      Oooh that's a handy feature. I use masking by cavity on 99% of my sculpts so that's gonna be a life saver! :P
      Thank you, it's going to be a long and bumpy road, haha! And thank you so much again for taking your time to help a noob in need!

    • @Arjjacks
      @Arjjacks Před 2 měsíci +1

      @@carl3d Yeah . . . about that overwrought essay I wrote at nearly two o'clock in the morning my time, while either of those methods for adjusting the pivot's orientation would certainly . . . work, after a fashion, it's actually much less convoluted and silly to just set the orientation to local, switch back to object mode, hit ctrl > period to unlock the pivot, rotate it to how you want, then jump back into sculpt mode and shift > right-click where you want the pivot to be. Ctrl > period to lock the pivot in object mode again once you're done. Can't believe I didn't think of it last night. What a numpty :') XD
      No worries, glad to be of (very roundabout) service :D

    • @carl3d
      @carl3d  Před 2 měsíci +2

      @@Arjjacks OMG that worked like a charm, lol! That's waay easier and even exactly what I looked for 😂
      Not all heroes wears capes 🙏

  • @TheMisbegottenOphanim
    @TheMisbegottenOphanim Před 2 měsíci +2

    What kind of tablet did you use for sculpting? I do animations on Blender but I was never able to properly sculpt with a mouse😭

    • @carl3d
      @carl3d  Před 2 měsíci +1

      I have 2 different I kinda switch between. which is the monitor I draw directly on. And then a regular tablet .
      Ouf I can feel your struggles mate... Sculpting with a mouse is like putting butter on bread with a rock 😭 Wacom sells some affordable simple tablets, that'll do the job real well!

  • @crackvideos4656
    @crackvideos4656 Před 2 měsíci +1

    Don't sleep on 3D coat, they have a great pose tool, cutting tools etc. and auto retopo is decent

    • @crackvideos4656
      @crackvideos4656 Před 2 měsíci

      also 3DConnexion mouse support is nice

    • @carl3d
      @carl3d  Před 2 měsíci

      Heard good things about it, def gonna have to try it! A decent auto retopo would be massive. Zremesher in Zbrush is getting somewhere little by little but it could be better

  • @Hutorch
    @Hutorch Před 3 měsíci +1

    The lasso mask not working is strange tho, it works just fine for me 🤔

    • @carl3d
      @carl3d  Před 2 měsíci +1

      I tested it on my other computer and it worked! 🤔 re-installed the latest version of blender and it worked on both all of a sudden! Must have been a bug…

  • @davidburns9766
    @davidburns9766 Před 3 měsíci +1

    I’m very found trying to shift things around mid sculpt to be a bit more work than it’s worth, even using pose and face sets and whatever else - I’ve found it so much easier to try and get as much sculpted while the joints are all free from each other, so that once the model is in the form I want, the arms and head etc can still be freely moved - then I only have to connect and remesh.
    You can use simplify brush plus dynotopo to set out detailed areas, then switch dyno off. I’ve found this much better for my potato laptop.

    • @carl3d
      @carl3d  Před 3 měsíci +2

      Yeah usually I use Zspheres in Zbrush to change up the pose but even then it's a lot of cleaning up.. That's actually soo clever! I'm gonna try to steal your workflow from now on :P I've seen artists like "SpeedChar" on youtube do this, if you've heard of him. Where he just keeps all the limbs separate, but never actually tried to adapt it. But now I for sure have to try it out!
      Omg there's a "simplify bursh"?! That's super helpful... I'm gonna check it out. Haha, artists working on potatoes is on another level!
      Thank you so much for all the great tips man! I really want to get more into Blender, so getting some help is highly appreciated. You rock!

    • @davidburns9766
      @davidburns9766 Před 3 měsíci +1

      @@carl3d it’s the cleaning up of the mesh after posing that I hate, in my opinion it feels much more natural to form eg. An elbow or knee once the parts are posed, rather than spend ages making a knee and then stretching the mesh out to pose it.
      The simplify thing I got from someone on CZcams, I was finding the similar problem you had with dynotopo especially when my settings were off and it was making the polys smaller and smaller as you zoom in 😮‍💨 so many crashes.

    • @carl3d
      @carl3d  Před 3 měsíci +1

      @@davidburns9766 lol couldn't agree more. It actually sounds so stupid when you put it that way. Imagine spending an hour sculpting a knee only to bend it -> smooth the entire shit out and then restart
      Ouf yeah, it doesn't help either coming from Zbrush where I feel like I can just be stupid and go mad with polys.. I didn't even know that the polys got smaller as I zoomed in whaat? Have your potato stopped crashing now after you started simplifying ?

    • @davidburns9766
      @davidburns9766 Před 3 měsíci

      @@carl3d I still occasionally find myself sculpting far too far ahead, then realising it’s gonna be a mess when I pose so having to slice it off 🥲
      I don’t remember which setting it is - it may not have been the issue you had specifically, it’s like relative detail I think, in the drop down menu of dynotopo, so depending how far out or close you are, dynotopo changes it for you - resulting in about a gazillion polys.
      I don’t usually use it to be honest, I try to keep all my parts seperate, and just keep remeshing as I go, can generally sit around 1million before the laptop tries to take off.
      Its definitely must have for faces though, especially at the end when you want to go back over and really fine tune. I think I would enjoy zbrush a lot, just can’t justify that price tag!

    • @carl3d
      @carl3d  Před 3 měsíci +1

      @@davidburns9766 That sucks... Kinda sounds like me, like all the time.. I used to get too fixated on details one area at the time too early on, so I would create a hyper detailed eye for example and then when I started the lips, I had soo much trouble just getting the basic shapes because the geometry was way too dense. It's better now when I work in a "stepped" workflow. Push the limit of the current polycount on the whole model before moving on.
      Aaah yeah I checked now, the default setting "Relative Detail" does in fact add denser geometry the more zoomed in you are 🤯 1 mill in blender doesn't seem that bad. I noticed it started lagging here as well around 1mill when using dyntopo. What kind of laptop you currently working on btw?

  • @BonBon1476
    @BonBon1476 Před 29 dny

    Hold control while in the mask brush.

  • @gillpanda
    @gillpanda Před 3 měsíci

    Do you have that dragon sculpt video linked anywhere?

    • @carl3d
      @carl3d  Před 3 měsíci

      Not yet, I'm still working on it ! :D

  • @Pesto-64
    @Pesto-64 Před 3 měsíci

    Have you tried Nomad Sculpt? Would be interested to know your thoughts if you have.

    • @carl3d
      @carl3d  Před 3 měsíci +1

      Never actually. I kind of want to though, cause it would be awesome to just chill on the go with a tablet. I just need to get a tablet first..
      I saw there was an addon or something that made it possible to use Nomad on PC? But I kind of want to try it all natural!

    • @pawnzrtasty
      @pawnzrtasty Před 2 měsíci

      I have it on my iPad Pro. It’s pretty good. I like zbrush more but you could use it to get sculpts started or using it like a sketch book. It has a pretty good pbr as well. For the price it’s a must buy imo. Zbrush is coming out with an app they might make you buy it again though🤬

    • @carl3d
      @carl3d  Před 2 měsíci

      Nice! That's kind of what I want also. Just being able to do some rough sculpting on the go or chilling on the couch :O Do you feel limited when it comes to detailing vs what the Ipad can handle? Zbrush is always trying to make money... Love the software but it's not meant for the little guy unfortunately :/ Unless that little guy is rich 🤬

  • @Stanisslayer
    @Stanisslayer Před 2 měsíci +2

    blender is epic soft i make a lot of tutorials, for free u can find it useful!

    • @carl3d
      @carl3d  Před 2 měsíci +1

      I'll check it out!

  • @Hydr312
    @Hydr312 Před 3 měsíci

    NANIIII

    • @carl3d
      @carl3d  Před 3 měsíci

      Naniii very much indeed!

  • @subzero2971
    @subzero2971 Před 3 měsíci +1

    Blender not bad at all , you can get same results but zbrush still best sculpting software

    • @carl3d
      @carl3d  Před 3 měsíci

      Yeah I'm surprised how well Blender handled things. Only part where I started to lag was when I used the trim curve to trim off parts of the mesh. But everything else was smooth sailing! Love it!

    • @yashmalhotra9202
      @yashmalhotra9202 Před 3 měsíci

      ​@@carl3dtrim brushes are very unstable in blender, you can mask with laso mask brush or any other mask brushes then go to top bar's mask menu then mask slice to new object.after that delete..i know it is to many steps but this is far more stable...you can add mask slice to quick favourites.

    • @carl3d
      @carl3d  Před 3 měsíci +2

      ​@@yashmalhotra9202 Omg that's super useful! Would actually be a better way of doing it. Then I wouldn't have needed to start the ears from scratch over again, but just scale and place them as a separate object. Sculpting in Blender is growing on me more and more. And learning so much from just the comments on this video alone lol! Thank you so much chief!

    • @yashmalhotra9202
      @yashmalhotra9202 Před 3 měsíci +1

      @@carl3dhaha your welcome. u can do alot of things in blender, it is so customizable, right now im learning blender's python api so i can make a blender addon to speed up sculpting and character modeling.

    • @carl3d
      @carl3d  Před 2 měsíci +1

      @@yashmalhotra9202 To be honest I'm just falling more and more in love with Blender. The development is just through the roof I feel like. Damn that's dope, keep me posted on that !

  • @murdocklesban6836
    @murdocklesban6836 Před měsícem +1

    use a cube and dynotopo and ready fast

  • @FatalMatter-sz6gs
    @FatalMatter-sz6gs Před 2 měsíci

    Blender is pretty good at sculpting but the undo takes so long that it's unusable.

    • @carl3d
      @carl3d  Před 2 měsíci

      Yeah I noticed some freezing when I got to a certain polycount especially..

  • @grimwolf9988
    @grimwolf9988 Před měsícem +1

    More than anything, I hate that everything is a hotkey in Blender.
    I can see why some people like it, but it feels slow and clunky to me compared to stuff like ZBrush's contextual controls or Maya's marking menus.
    And all the hand gymnastics wear me out really fast. It's not ergonomic.

    • @carl3d
      @carl3d  Před měsícem +1

      Yeah it's definitely not for everyone. I like some of the hotkeys, but I definitely don't use 90% of them. Instead I put the operations into the "Quick Favorites" menu instead of having to memorize all the hotkeys. That's what I liked in the 2.8 update of Blender, you had more access to using the menus and a GIZMO to move! But I def think they should consider bringing in Maya's marking menu, that shit is golden!

  • @IamSH1VA
    @IamSH1VA Před 2 měsíci

    Blasphemy

    • @carl3d
      @carl3d  Před 2 měsíci

      Haha! 😭😂