Runes That Were DELETED From League of Legends

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  • čas přidán 10. 12. 2023
  • ~SPONSOR~ Improve your climbing experience using Porofessor through my link! links.overwolf.com/vars_poro
    With how well received my Removed video series has been, I thought about doing a video on Removed Runes and Masteries, especially since there's been a lot of changes in that department!
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Komentáře • 267

  • @VarsVerum
    @VarsVerum  Před 6 měsíci +7

    ~SPONSOR~ Improve your climbing experience using Porofessor through my link! links.overwolf.com/vars_poro

  • @Sugar_Cook
    @Sugar_Cook Před 6 měsíci +610

    I miss the old runes, but I also recognize that what we have today is better overall. 1% crit will always have a special place in my heart though

    • @LexClone5
      @LexClone5 Před 6 měsíci +39

      I always called it the “Hero Quint” because when that 1% Crit landed, it made you feel like one of

    • @SirKittersII
      @SirKittersII Před 6 měsíci +8

      Yeah they were so damn fun and expressive, I honestly think they were better and allowed people to experiment once they got past the looking up optimal stuff phase.
      Old masteries were cool because you could 3 then 2 something and it was really fun, but impossible to understand for players that didnt put effort into it. I just wish secondary runes werent so game changing in leagues current state.

    • @SirKittersII
      @SirKittersII Před 6 měsíci +6

      Also it sucks that some characters just dont have runes that are useable now too and others are reliant and super broken by them

    • @xolotltolox7626
      @xolotltolox7626 Před 6 měsíci +7

      ​​@@SirKittersIItbh, i am entirely in favor of completely removing runes as a systen

    • @bullettime1116
      @bullettime1116 Před 6 měsíci +3

      @@SirKittersII runes that give such broken features like the old rune system are incredibly unhealthy and shouldnt exist

  • @warnocity3633
    @warnocity3633 Před 6 měsíci +102

    I miss Omnistone so much. There is very little reason it couldn't have been kept in as a for fun rune. Its infinite scaling nature coupled with its potential utility (rolling Phase Rush when you need to escape and Conquror when you need to go in) makes for a remarkably fun thing to run in unranked gamemodes.

    • @gazzamanazza4pm
      @gazzamanazza4pm Před 6 měsíci +3

      In the last month or two of its lifetime I went looking for a better keystone to run on Kennen and ended up finding Omnistone to unironically be far better than I expected.

    • @Brukem
      @Brukem Před 5 měsíci

      So the people who likes omnistone are real

    • @homyachock
      @homyachock Před 4 měsíci

      ​@@Brukemit was fun, but it was super useless. I played this rune sometimes in normal

    • @ip-sum
      @ip-sum Před 4 měsíci +3

      You could actually sort of control what you rolledtoo, it would given certain runes under certain circumstances.
      Oh, and Dark Harvest stacks also powered up other runes, it was actually really fun to mess around with.

    • @warnocity3633
      @warnocity3633 Před 4 měsíci

      @@ip-sum Right! It wasn't totally random and being able to have stronger keystones than everyone else was such a cool concept. If you want my opinion, I personally believe they removed it exclusively because they didn't want to mess with reprogramming it to accommodate first strike.

  • @lillyie
    @lillyie Před 6 měsíci +71

    although im nostalgic for old runes, im glad some of them didn't make it today. can you imagine the combo of deathfire touch + liandry's + demonic embrace on someone like brand or malzahar?

    • @foxyfriend45
      @foxyfriend45 Před 6 měsíci

      Yeah that would SUCK. It's possible that if they had kept the game mechanics the same, they would've probably add a rune or item to counteract AP damage over time. But idk

    • @darkening78
      @darkening78 Před 6 měsíci +5

      ​@@foxyfriend45They did, it was called adaptive helm, an mr item that was as good as spirit visage. They got rid of it 1-2 seasons before they remade the item system and added mythoc items

    • @foxyfriend45
      @foxyfriend45 Před 6 měsíci

      Oh, yeah I vaguely remember those seasons. Mainly it was because I was 5 - 9. But thank you nonetheless@@darkening78

    • @ryuvereignnolife3980
      @ryuvereignnolife3980 Před 6 měsíci +1

      Old morde.

    • @ElReyDeNoche
      @ElReyDeNoche Před 6 měsíci +1

      I mean, demonic embrace wasn't a thing but it's also not as strong as people think. DFT was actually better on karthus and Jhin than Malz and Brand back in the day.

  • @TheTruestZero
    @TheTruestZero Před 6 měsíci +37

    God... Deathfire Touch was my gate out of gold with old Mordekaiser.
    You hit lvl 6: Ult, Ignite, Corrupting Potion and Deathfire Touch.
    You WILL get a ghost at pretty much half health.

    • @thmspayne
      @thmspayne Před 6 měsíci +1

      You stole my comment lol 😂 I was just about to say Vars is heavily underrating how satisfying death fire touch was. I put 275k mastery on old mordekaiser top lane. Using his ultimate with that rune was pure satisfaction to watch. Plus his e poke.

    • @arcticblue8720
      @arcticblue8720 Před 6 měsíci

      Imagine using ignite on morde 💀

  • @oski1500
    @oski1500 Před 6 měsíci +109

    I really miss Kleptomancy. I used to play 2 of the biggest abusers of this rune. Ezreal and Illaoi (for those who don't know, Illaoi can proc items and runes, like grasp or Klepto on spirit pulled with e)

    • @user-eo5yn6lg5f
      @user-eo5yn6lg5f Před 6 měsíci +9

      i wish i picked up illaoi during the old klepto days 😄

    • @joarzaragoza9071
      @joarzaragoza9071 Před 6 měsíci

      My favorite champion to abuse this rune although it goes under the radar was Ornn along with the inspiration tree you have more utility and gets a lot more when doing short trades. Buy items with his passive and get consumables when engaging on opponents and you have one handy man doing work.

    • @dizzyheads
      @dizzyheads Před 6 měsíci

      I remember when people thought they brought back Kleptomancy with First Strike.
      Yet despite how many times I explained the cool down and clear counterplay mechanics people refused to believe it

    • @wackywert9081
      @wackywert9081 Před 6 měsíci

      I used to run klepto on swain and it was so fun

    • @weaponizedautism3269
      @weaponizedautism3269 Před 6 měsíci +2

      Don't forget about gp
      Pressing q on enemy all day and getting free shit for that was the best

  • @brixxiee5046
    @brixxiee5046 Před 6 měsíci +15

    Klepto GP still gives my nightmares

  • @forfun-movement348
    @forfun-movement348 Před 6 měsíci +17

    Klepto illaoi was one of my fav comboes of all time
    Steal their souls and gold

  • @ZKazeLP
    @ZKazeLP Před 6 měsíci +70

    Runic affinity felt soo good. Klepto legit made me a Camille OTP so fun and the leads were insane

    • @yorhaunit21o32
      @yorhaunit21o32 Před 6 měsíci +4

      Camille On The Phone?
      What’s OTP

    • @mariostoynov
      @mariostoynov Před 6 měsíci +4

      ​@@yorhaunit21o32
      One trick (pony)

    • @furret8456
      @furret8456 Před 6 měsíci +1

      ​@@yorhaunit21o32they only play one champ

    • @yorhaunit21o32
      @yorhaunit21o32 Před 6 měsíci +5

      @@mariostoynov can we all delete our comments, I don’t wanna look stupid

  • @imme8299
    @imme8299 Před 6 měsíci +3

    There's a crucial difference in Thunderlord's Decree and Electrocute is that Thunderlord's only took 3 instances of damage to proc it, including items. So a single Morgana W could proc it within 2 seconds, or an Orianna's QW combo with luden's echo effect.
    And when an item called Hextech Revolver was still around(behaving similarly to the current hextech alternator albeit only for normal attacks) and gave 40AP, a lv7 Sona with it(the hextech revolver) and 4 points in Q could take 60% HP of an ADC with a Q into power chord and hextech revolver, triggering Thunderlord's Decree. What a great time

  • @alyssarichardson2544
    @alyssarichardson2544 Před 6 měsíci +8

    old runes should make a comeback, if they didn't cost IP/BE or cost much, much less, it'd be awesome to be able to customise to that extent. I remember having unique rune pages. Movement speed quints, 2x 1% crit runes + armour pen reds, armour yellows and CDR blues...

    • @hellfrozenphoenix13
      @hellfrozenphoenix13 Před 6 měsíci

      The closest I could see to this is like the stat stuff we have in our current system. Maybe make it 6 total slots and we still have one of a few choices. I would love to have the 1% come back, it made for exciting moments

    • @SirKittersII
      @SirKittersII Před 6 měsíci +1

      Honestly I have known someone for like 6 years who doesnt have every champ so it costing ip does not matter, and trickling mechanics to new players is a good thing anyway

    • @gaugea
      @gaugea Před 2 měsíci

      i think the same cost, but if they gave every player like a free set or two of default runes so it wasnt empty. i think the punishing new players aspect was bad, but i liked the slow progression. it made every player have their own identity, since making a niche runepage was such a ip commitment

  • @mingalo2620
    @mingalo2620 Před 6 měsíci +14

    I remember Death Fire Touch being used for Kayn since it's damage counted torwards his forms. You could transform super early in the game

    • @itsnickbabe5880
      @itsnickbabe5880 Před 6 měsíci +6

      Death Fire Touch walked so Summon Aery could run

    • @Salmon_Toastie
      @Salmon_Toastie Před 5 měsíci

      @@itsnickbabe5880now summon Aery got nerfed on kayn 😂

  • @FranciscoJG
    @FranciscoJG Před 6 měsíci +3

    The inspiration tree description says "Creative tools and rule bending." So looking at that and all the other runes there giving itens for free, it's easy to see the purpose of Cleptomancy.
    And BTW, the most toxic aspect of that rune was the condition to autoattack after casting an ability, which means it's easily abused by abilities that apply on-hit effects - specially GP and Ezreal. Besides other things, First Strike is healthier because it's triggered by any damage or cc.

    • @dizzyheads
      @dizzyheads Před 6 měsíci

      And has long cool down and counter play.
      If you don't get the first strike you don't have a keystone

  • @Blu_Moon_Owl
    @Blu_Moon_Owl Před 6 měsíci +18

    I only started playing League at the beginning of this year so videos like this are cool to watch to give insight of League’s history

    • @holschermarc
      @holschermarc Před 6 měsíci +3

      Well buddy let me tell u back in my days we were no little sissys that needed recommended Items and jungle pathing. We bought Rabadons first on Yi and rekt the game while our Support Warded the entire Map with no Vision Limit. Those were the glory days ...... god i am glad those are over and we have a good game now

    • @Blu_Moon_Owl
      @Blu_Moon_Owl Před 6 měsíci +2

      @@holschermarc sounds ridiculous and awesome

    • @holschermarc
      @holschermarc Před 5 měsíci +1

      @@Blu_Moon_Owl It was kinda fun, i remember that one game where the enemy support and i would have a full blown vision war spending all our gold on Wards and Pink Wards to the point where the entire bottom River and Jungle was lit up for both teams. There was no fog of war anymore. It was fun but its one of those things "Funny memory, wouldnt want to do it again"

    • @Blu_Moon_Owl
      @Blu_Moon_Owl Před 5 měsíci +1

      @@holschermarc sounds hilarious. A friend of mine who mains support always wants to have the highest vision score and like to brag about it

    • @holschermarc
      @holschermarc Před 5 měsíci +1

      @@Blu_Moon_Owl Well Vision is important so having a high Vision score is nice. But im the end we are far past the days where Supports where glorified Ward Trinkets, u gotta bring more to the table than just vision. Also as Support not having the highest vision score is kinda hard. U literally have more wards at ur disposal than anyone else.

  • @teomangurbuz
    @teomangurbuz Před 6 měsíci +17

    i miss old rune and mastery system before keystone masteries etc it felt like it was like they were misc bonuses but not that important but diverse enough every player had different rune/mastey page

  • @fish6911
    @fish6911 Před 6 měsíci +1

    Klepto wasn't for slowing enemy tempo, hit and runs, or sustained damage. It was for fun.

  • @williamedwards4151
    @williamedwards4151 Před 6 měsíci +1

    I want a replacement for Kleptomancy. I'm still pissed they removed it. I loved getting little bags of random goodies.

  • @guentaa502
    @guentaa502 Před 6 měsíci +1

    thanks for the trip down memory lane

  • @SpookSkellington
    @SpookSkellington Před 6 měsíci +3

    I remember running a very specific rune setup to activate old Akali's passive, since she got on-hit damage and spellvamp after a certain amount of AD/AP.
    More than once did that fuck me when i forgot to switch runes because next game i would play something like lee sin with absolutely scuffed Akali runes.

  • @Rojo9149
    @Rojo9149 Před 6 měsíci +1

    I was playing Karma at this time, and I fondly remember walking into lane bot with pretty much 2 free ult hat stacks already... glad that's gone, but good times.

  • @Frank_Art
    @Frank_Art Před 6 měsíci +1

    with the old only stat runes i just equiped very single slot with the sme stat, crit, atkspeed, ap(or ap per level), it was fun, not optimal, but gave good early

  • @zandromex8985
    @zandromex8985 Před 6 měsíci +1

    It seems that the purpose of the inspiration tree was initially to allow for gold-starved supports access to stuff without needing that much gold. Like free boots, a free stopwatch through perfect timing, free health and mana through biscuit delivery, even the ability to spend gold they didn't have and, of course, the ability to earn gold by hitting their abilities through kleptomancy.

  • @popelipo6281
    @popelipo6281 Před 6 měsíci +1

    Kleptomancy fit a specific playstyle though. That being heavy scalers who could also easily proc the rune but like a lot of other runes it was just overly specific and the only champs that could reliably use it were pretty much kayle, gp and ez.

  • @sancho4975
    @sancho4975 Před 4 měsíci +1

    Courage of the Colossus was added on Wild Rift as a resolve rune which is really interesting

  • @hcorvnov6732
    @hcorvnov6732 Před 6 měsíci

    I remember one of the newer removed rune was called legend destroyer which gave both armor pen and magic pen up to 20 percent safe to say it was removed

  • @holschermarc
    @holschermarc Před 6 měsíci

    Good old Runes, what a time. Gaining roughly 40 Attack, picking Sion, Leveling E first - BAM 120 AD on lvl 1. Hilarious. Its a fun time i foundly remember

  • @Zalenv
    @Zalenv Před 6 měsíci +2

    I like runes but I wish they'd update it more often. I remember at some point a dev saying they want to have a 4th keystone option for each tree but I guess that idea was scrapped. Feels like they've just gotten stale at this point

  • @jorgeperez2872
    @jorgeperez2872 Před 6 měsíci +6

    I miss klepto illaoi 😢

  • @Revedoot
    @Revedoot Před 6 měsíci

    Kind of funny only a few mentioned that a few of these did return via wild rift (although a few did get shafted like Klept)

  • @AlryFireBlade
    @AlryFireBlade Před 6 měsíci +1

    I really miss cleptomancy. It was so much fun on Sona. I mean using an Ability (Q) and AA is literally Sonas Base Combo :D

  • @GlassedAngel
    @GlassedAngel Před 6 měsíci

    To some extent a lot of these runes(and some masteries) felt closer to items than a sort of passive, most apparent with Kleptomancy being used by a majority of sheen users or the energized version of warlords bloodlust on statik shiv users.
    With that I think some of these old runes or masteries can comeback as items in and of itself. Runes should be wide and accessible to at least more than a few champions so that items are allowed to be niche.
    Of course there’s going to be best in slot runes that are more usable on specific champions to enable their strengths (Yasuo Conq and Lethal, Yone Lethal Tempo, Akali Electrocute and Conq etc.) But you are still able to use runes like Hail of blades, Electrocute or Grasp on them if you were to forget to change your runes.
    Wide spread usability: Runes
    Niche or “boring”: Items

  • @jakeschreiner9348
    @jakeschreiner9348 Před 6 měsíci +2

    I wish there was a a crit legend that would start at 1% then stack up to 20 so you could get 100% without having to buy all crit items or at least get it a bit earlier than hyper late game

    • @jaishkhan7442
      @jaishkhan7442 Před 6 měsíci

      Maybe he would get 1% crit rate for every spell landed?

    • @dracomurdock6349
      @dracomurdock6349 Před 6 měsíci

      Shooting Blind - Precision Keystone
      Gain 1% critical strike chance. When you critically strike a champion, gain 1% critical strike chance, max 20%.

    • @cloudynguyen6527
      @cloudynguyen6527 Před 6 měsíci

      @@dracomurdock6349 Additionally, you lose critical strike chance (from this rune stacks alone) after taking 2 critical hit from enemy champion. You lose all upon death.

  • @Helynox
    @Helynox Před 6 měsíci

    When they released Warlord Bloodlust with AS on Crit. Xin Zhao Passive 3rd Auto use to work on the Rune, fun times

  • @HanstheBoss1
    @HanstheBoss1 Před 6 měsíci +2

    AYY YO WTF WAS THATS HEALING? 1180+ out of nowehere WTF 2:19

  • @TheHerzLoz
    @TheHerzLoz Před 6 měsíci

    I missed old rune pages system. I'd always used all of the + x gold per 10 secs runes and get a full 1 or 2 Item ahead as a support.

  • @Arob4343
    @Arob4343 Před 6 měsíci +2

    The rune I miss most is ravenous hunter. It was omni-vamp before the term was used. And it was replaced by treasure hunter, which I never use because it doesn’t seem that impactful, in comparison. It was a very strong rune but I rarely saw it recommended, it felt very overlooked and it died without much outcry

    • @clubstep8244
      @clubstep8244 Před 6 měsíci

      I always took it when i was in the red tree, it was especially cool on Champions with no built in sustain (Riven for example)

    • @lunacy5510
      @lunacy5510 Před 6 měsíci +3

      Ravenous hunter was the most broken secondary rune often taken by bruisers, mages, assassins and adcs alike. What are you even saying. It's been RIGTFULLY nerfed many times and only after those consecutive nerfs it became rarely used because eventually the healing became very neglible. Treasure hunter is a much better design and makes more sense being part of red tree than ravenous did.

  • @dunglvht
    @dunglvht Před 6 měsíci +11

    I used to take a mixture of atk spd and ad red runes to farm easier on mages. Old runes give everyone their one signatures

    • @clubstep8244
      @clubstep8244 Před 6 měsíci

      I had one Page i always used with pure flat HP. Nobody engages a janna with 850HP lvl 1. And on some champs (volibear top) i even reached 1000HP level 1, which made you pretty much unfightable

  • @HunterofWaifus
    @HunterofWaifus Před 6 měsíci

    i do miss the old rune tables sometime.
    Running tryndamere top with full crit rune page having like 50% crit at full rage lvl 1 was kinda toxic but damn was it fun.

    • @kosmique
      @kosmique Před 5 měsíci

      thats what RPG driven games are supposed to be though. allow creativity. allow customization. i rather die to a level 1 trynda with 50% crit because a player was given the freedom to build that way, over dying to any invisible/stealth/camouflage ability which does not belong in ANY competitive game to begin with. Riot is actually pretty bad, they watered this game down with so many fake freedom of choice things like the current runetree... or the mythic item BS they had going on for far too long. they change skins, they scrap maps, they bring too many wild changes to the only competitive map they left themselves with for 15 yrs now. they give us a few cool ass game modes but only for and at certain times. its all super stupid simple and plain. video games these days are designed for lazy players with no creativity. leaves you with a game, in which no player is really unique.

  • @mississippitornado6842
    @mississippitornado6842 Před 6 měsíci +1

    i think fervor and stormraider's surge should be brought back to replace the broken phase rush and the formerly broken now useless conqueror

  • @AlryFireBlade
    @AlryFireBlade Před 6 měsíci

    2:10 By the way this Mastery worked on Xins 3rd AA too. So yeah it was kinda broken on him :D

  • @blackstorm120
    @blackstorm120 Před 6 měsíci

    Hey are you thinking about a udyr rework video?

  • @goodiesohhi
    @goodiesohhi Před 6 měsíci

    now I feel old and I'm not even old. I miss my old armor pen/lethality quints.

  • @elinogales
    @elinogales Před 6 měsíci +1

    I would like to hear a video about the OG Runes and Summoner Masteries before the 2015 rework.

  • @brbdogking7643
    @brbdogking7643 Před 4 měsíci

    The play style I see for Kleptomancy is either losing lane or going purely for item spikes, getting gold by hitting a champion when you are forced off your minions I see as nice because I usually get forced off mine. As well as item spikes I heard were key for some people winning lanes by getting kills so getting more money from that helps. The unfortunate part is it being abused for the other ways like how ezreal just gets to build anything he wants and curb stop people.

  • @user-ve1xi4kh2r
    @user-ve1xi4kh2r Před 6 měsíci +4

    I think that the old runes and masteries were overall worse (especially more boring) in terms of design. However, new runes aren't ideal; since their introduction the game has become much more snowbally in nature. What I would love to see is a few slight changes to this system, basically getting rid of the runes scaling with kills/participation (not the runes which stack infinitely, I think they are fine and fun), and giving more "specific scenario" ones like waterwalking or time warp tonic, or even they could add this 1% crit chance rune with something extra. I also believe that adding more keystones would be interesting and shift the meta a little bit.

    • @clubstep8244
      @clubstep8244 Před 6 měsíci +1

      The runes play a huge Role nowadays. If you accidently forget to change it and have the wrong one with you it feels like ff15

  • @jamesoverbuild9496
    @jamesoverbuild9496 Před 6 měsíci

    At least with First strike, you also get a decent value even after full build, since you still have the damage increase bonus, since, even though all of the randomness of Klepto was skill somewhat beneficial to the champion, reaching full build would kinda lock you out of a decent chunk of the utility of the rune, since it just gave you free gold or free items.

  • @Johnhamsta
    @Johnhamsta Před 6 měsíci

    Omnistone was *fantastic* for high-awareness players due to two primary factors:
    1) high rune uptime, as the cooldown of swapping to the next rune was much lower than the cooldown of any one rune
    2) smart-rune system selected a rune that would be applicable in your situation: far away? Here's predator! Low enemy health? Dark harvest!

  • @ozmcsween
    @ozmcsween Před 6 měsíci

    You say there was no shield breaking effects for the shield runes in 2018 but irelia rework had shield break for quite a while on her passive

  • @demondiamond8132
    @demondiamond8132 Před 6 měsíci

    I miss old runes and masteries :c +100 ad sion at lvl 1 was pretty frightening

  • @loganblackblood6713
    @loganblackblood6713 Před 6 měsíci

    Funnily enough, courage of the colossus is still present as a secondary rune in Wild rift, this makes me wonder if old runes will appear later in the game too

  • @Nikolai0169
    @Nikolai0169 Před 6 měsíci

    I still believe the biggest downfall of Omnistone was that the Inspiration sub runes where grossly underpowered or too specific in comparison to the consistent sub-runes of the other trees, especially Ravenous Hunter from the Domination tree which has since been removed for being too difficult to balance. Similarly a lot of champions wanted to have at Triumph of the Precision tree, leaving very few rune pages that could get away with having the comparatively inconsistent Inspiration runes, especially since many inspiration runes are and have been very conditional or have limited uses.
    There are a lot of champions that could have gotten use out of the less consistent, but stronger and more frequent keystone activations of Omnistone, if only the supporting runes could have kept up with the competition of the time. Especially junglers that liked taking Predator could have gotten a lot of great use out of the rune. No dead keystone until you got boots, and once you did have boots and started getting predator activations you could still follow up with in combat keystone activations. They even added a system that weighed keystone likeliness to your current situation, making you more likely to roll Predator when you where far from enemy champions or Dark Harvest while a nearby enemy was low health.

  • @themuffinprincesa21
    @themuffinprincesa21 Před 6 měsíci

    Klepto was for champions who just needed gold to scale but didn't need a rune for mid-late game. Great for lane and being able to scale

  • @trymbruset3868
    @trymbruset3868 Před 6 měsíci

    I miss the old runes, but not the masteries. Being able to do absolutely bonkers pages like full attack speed Yi and almost die to blue buff, but also shred people in ganks, or full gold generation pages, or exp gain pages. There was for sure some degenerate gameplay there, but there was also much more room for expression

  • @MrReaperHand
    @MrReaperHand Před 6 měsíci

    Man, I was expecting this to go FURTHER back to the old rune system that was unlocked as your profile levels up and felt far more rpg like since it tried to replicate DOTA which this was based off of and was completely removed for the rune and mastery stem that felt like WoW and onward.

  • @gabrielcornejo682
    @gabrielcornejo682 Před 6 měsíci

    I miss kleptomanci Illaoi support, it was the only way to play her on the botlane

  • @soulsemblance3163
    @soulsemblance3163 Před 6 měsíci +4

    Death fire touch singed and jhin were so much fun. Singed was actually dealing damage when that rune was in the game. Jhin on the other hand abused it. Hiting only his w late game gave you like an additional 200 dmg burn or was it closer to 300

  • @umutbekdemir5247
    @umutbekdemir5247 Před 6 měsíci +1

    I used to run the 1% crit rune for every character and pissed way too many people off by killing them with a crit lmao.

  • @OongaBoongaMan69
    @OongaBoongaMan69 Před 6 měsíci

    Wouldn’t mind seeing them use some of the old tunes in arena mode

  • @NagitSkoo
    @NagitSkoo Před 6 měsíci +2

    Klepto illaoi is still haunting me in nightmares

  • @ronkristiancapin6371
    @ronkristiancapin6371 Před 6 měsíci

    oh my god! courage of the colossus is currently present in wild rift

  • @dracotoy
    @dracotoy Před 6 měsíci

    Oh god i just remembered the atrocius deathfire touch jihn poke

  • @coolchrisable
    @coolchrisable Před 6 měsíci

    some runes could be brought back
    Insperational body could be moved to the tank tree line and remove that deals 10% less dmg for the first 10 mins
    add it to where you still get the 100hp but units ( ally champs and minions) do 5-10% more dmg. aka your inspering people with your body to do more dmg. or if that cant work you take 10% less dmg.
    with kleptomancy remove the gaining skill points from it, and wards and lower the gold you get from it and i see it as fine hell when ti was in the game i didnt really have a problem with it.
    Ultimate hat already has a better version with Ultimate hunter but if i had to change it i would say instead of cooldown reduction change it to where casting your ult gives you.... something someone come up with this i cant think of anything tbh
    a few others jsut need slight reworks and they could be re added back.

  • @LG555
    @LG555 Před 6 měsíci

    I miss my Klepto Udyr( RUdyr). It allowed you to spend more than 18 skillpoints.

  • @thelordofthelostbraincells
    @thelordofthelostbraincells Před 6 měsíci

    4:57 courage of the colossus is still in wild rift

  • @Smite_Sion
    @Smite_Sion Před 6 měsíci

    My stance on runes is about the video you made earlier about them. The new system was designed to be flexible to have choices to make every game, but instead it is stale and most often a champion has just 1 rune page which is the best in 90% of cases.
    Also regarding your 1% crit chance rune, I can see a rune that says every 100th auto attack is a crit and you have a counter. It is the 1% crit rune, but no rng and can be used skill fully. Not sure if it is healthy for the game, but it doesn't seem that bad of a rune. Maybe less auto attacks as a single rune has more power now then it had before, so like every 50th auto attack or something.

  • @khuongduyhaquang1400
    @khuongduyhaquang1400 Před 6 měsíci

    i used to go Supp with the old Fiddlestick and proc Thunderlord's Decree with a single E, just spamming E on minions, rush hourglass and ult, easy brainless and very annoying to play against

  • @kioken101
    @kioken101 Před 6 měsíci

    Old rune system was way better and interesting than the current base stat system we have. The only reason it was viewed so negatively was because on top of already needing IP to buy champions you also needed to buy runes, and rune pages if you wanted to flex into different roles. That's not even to mention some of the more for fun runes, like crit damage, would cost significantly more for no reason. If I remember correctly it would be about 2k for those quintessence compared to 1k for the more all purpose, like flat AD. The variety and possibilities in different pages was massive, I truly wish they would bring them back into the game. We can even edit pages in champ select now.

  • @leonshirogane5541
    @leonshirogane5541 Před 6 měsíci

    cepto is design for poking support...but riot add too many tiny thing for extra gold to it leading to abusing.
    even a skill point pot for a reason i don't know why is exist beside for udyr to max out all his skill.

  • @ultr0shot440
    @ultr0shot440 Před 6 měsíci

    I will argue that death fire touch was amazing on Lux. Everyone preferred thunder lord's, but death fire was amazing on her.

  • @HUHhuh85
    @HUHhuh85 Před 6 měsíci

    Klepto on Kayle for the earlier ranged form was pretty nice, but then I remember kayle wasnt ranged until the second point in her ult.

    • @dizzyheads
      @dizzyheads Před 6 měsíci

      You have E for that
      Gives spell blade effect + range then bam

  • @delta_8870
    @delta_8870 Před 6 měsíci

    I really want to see some sort of rune that provides lategame crit in a gathering storm fashion, is it a boring statstick rune that every ADC will take? Yes, but it at least allows crit ADCs to have build variety.
    The fact that every ADC would change their runepage to slot this is more telling of the current state of the crit items than anything else

  • @AlryFireBlade
    @AlryFireBlade Před 6 měsíci

    Fun fact... Thunderlords Degree was a AOE effect. It has a tiny radius, but when Champ stand really close together you could hit multiple champs with 1 activation.

    • @duytran9086
      @duytran9086 Před 6 měsíci

      LMAO I still remeber that one game where I played as Zed, R onto a low health Ezreal, managed to E auto attack before he E away. Then the Mark pops triggering Thunderlords, killing him and the Teemo next to him.

    • @cloudynguyen6527
      @cloudynguyen6527 Před 6 měsíci

      @@duytran9086 Teemo deserves it >:3c

    • @AlryFireBlade
      @AlryFireBlade Před 6 měsíci

      @@duytran9086 He played Teemo, he signed up for this :D

  • @FpSNet
    @FpSNet Před 4 měsíci

    Stormraider's Surge was a slept on Mastery. Was far superior to Phase Rush as any burst champ (ad or ap) could utilize it based on damage dealt rather than 3 hits in succession. GP with stormraiders was such a fun combo, hit a barrel>get insane move speed.

  • @boldisordorin9010
    @boldisordorin9010 Před 6 měsíci

    Top tanks take grasp and support and jg tanks take aftershock and i think this is perfect and the way it should be

  • @PhantomMarth
    @PhantomMarth Před 5 měsíci

    I would love to be able to play with the old runes knowing what i know now about game mechanics and common sense!

  • @lumenblade1975
    @lumenblade1975 Před 6 měsíci +7

    I liked the old system way more. Managing your stats to hit certain breaking points felt really good you could really taylor your setup to your needs. Now the system feels way more restricting. So many champions can't use all the runes and some runes are insanly broken on only a few champions. I feel like the system overall failed in its intended function and has less variety.
    Thanks for the dose of nostalgia tho Vars. I do enjoy your videos :)

    • @LateBandwagon
      @LateBandwagon Před 6 měsíci +1

      Old gimmick was unnecessarily expensive and complicated. New one you can figure out what to take and switch on the fly way easier

    • @FloatingFireworks
      @FloatingFireworks Před 6 měsíci

      It’s all fun and games until your grinding games just to buy a Quintessence of attack speed or whatever

    • @lumenblade1975
      @lumenblade1975 Před 6 měsíci

      @@LateBandwagon yeah expensive was bs that is true but what gimmick? And how are they more complicated than the current system?

    • @pokerusfreak8194
      @pokerusfreak8194 Před 6 měsíci

      @@LateBandwagon the expense was a choice they made, and would be SUPER easy to change (blue essence we use now is also WAY more plentiful, so thats a non-issue frankly). It wasnt any more complicated than any other game system is. Items in this game, especially now, are WAY more complicated than the old runes were, or the old mastery tree.
      You can just admit you prefer when things are so simple you dont have to think, its okay to be like that too.
      A lot of us still prefer having more engaging systems in place than 3 multiple choices where 2/3 of them make no sense on any given champ lol

  • @JesusEffingChrist602
    @JesusEffingChrist602 Před 6 měsíci

    Tbh, with all the talk atm of predator being bad or intentionally kept bad by riot cus its inherently bad design wise, i think they could bring back deathfire touch into the domination tree, obviously with some changes. Either keep it as a more prolonged dps oriented rune, or change it up to be burst focused to keep it in line with the rest of the runes in domination, say for example it procs a short powerful bleed similar to Talon passive after dealing x amount of a champions max health/hitting champs with a certain amount of abilities similar to electrocute/phase rush. Maybe make it a sort of finisher rune where it deals a short bleed burst of % missing health damage, again similar to Talon passive, to basically help finish off kills from assassins.
    Edit: Thinking about it I basically just described a less damage upfront version of Dark Harvest....

  • @RomanoriumLegio
    @RomanoriumLegio Před 6 měsíci

    RIP the 1% crit rune. It was my dirty pleasure to win lane by getting a crit when proc'ing Lux passive or using Viktor Q.

  • @jaishkhan7442
    @jaishkhan7442 Před 6 měsíci +1

    Wish they added Kleptomancy and Omnistone just for fun

  • @bebarp
    @bebarp Před 3 měsíci

    Can I get the name of the background music?

  • @DSMister
    @DSMister Před 6 měsíci

    I personally liked Omnistone. Even if it was fairly niche, it could still work on a select few champs who didn't really have any set runes to go for. I remember enjoying it most on Teemo.

  • @danielpaxton3560
    @danielpaxton3560 Před 6 měsíci

    I miss the crit and dodge runes rip

  • @UsedRags
    @UsedRags Před 6 měsíci

    I'll never forget double edged sword. Dealing more damage in exchange for taking more was cool. Rip masteries and runes :^(

    • @clubstep8244
      @clubstep8244 Před 6 měsíci

      I Think Dangerous Game was also a way cooler Name for what now is Triumph. It worked nearly the same but... dangerous game :(

  • @KormitTheFrag
    @KormitTheFrag Před 6 měsíci

    klepto adhered to F U N
    full build ornn with infinite mana and gold who has never backed or died because he ran klepto was soo much fun

  • @Nathan-og7pi
    @Nathan-og7pi Před 6 měsíci

    Ahhhh Klepto, my beloved. When will it return

  • @Rurukuken
    @Rurukuken Před 6 měsíci

    I remember losing lane to a corki at level 2 when he crit me twice in a row. Good times

  • @nickylag3912
    @nickylag3912 Před 6 měsíci

    Everyday I still miss her so much, come back to me Klepto
    It's the most fun rune to play with, especially with Susan and pre-rework Mord

  • @PyroAquaVentusDragon
    @PyroAquaVentusDragon Před 6 měsíci

    I miss stormraider surge on assassins, the hit and run rush was great when you really know your champs damage well so you didn't feel chain to a rune for kill potential and instead could have meaningful utility in its place.

  • @allensmith1537
    @allensmith1537 Před 6 měsíci

    Thoughts on Ravenous Hunter and the many iterations of conqueror?

  • @jakiii368
    @jakiii368 Před 6 měsíci

    i hope they add overall more runes and more flexibilty in runes

  • @myaps1859
    @myaps1859 Před 6 měsíci

    The bush rune that was specially good on Rengar and Kha'zix tho...

  • @StarPlatinum24
    @StarPlatinum24 Před 6 měsíci

    I miss omnistone so much I enjoyed playing it on lots of champs

  • @Taylor-bw4zg
    @Taylor-bw4zg Před 6 měsíci +5

    klepto will forever be the best rune ever added to the game lol i used ti take it on sona mid and it was a blast

  • @XTASY1337
    @XTASY1337 Před 6 měsíci

    dfg karthus top was great memoriers!

  • @Art51151
    @Art51151 Před 6 měsíci +1

    One thing i dont get about Camille is how people in the community love her if she represents the worst aspect of Piltover, and what i mean is love from a lore perspective.

  • @dirtytoliet
    @dirtytoliet Před 6 měsíci

    I definitely do enjoy my league nostalgia!

  • @robertharp16
    @robertharp16 Před 6 měsíci

    Klepto was by far worse that first strike ever will be, cannot be persuaded otherwise, Kayle and GP with that were so beyond dumb lol

  • @pokerusfreak8194
    @pokerusfreak8194 Před 6 měsíci

    Heres the thing for me: its not that the current system is BAD, cause its not, overall its pretty decently balanced. The issue I have is that most champs are pigeon holed into just a few choices, with anything else either being a self imposed handicap or a very niche sub optimal personal playstyle preference (often relying on the element of surprise for advantage).
    I miss the old runes and masteries not because they were inherently better or better balanced, but because they felt more custom and fun. Having a bunch of skill points you needed to invest into several trees felt like old school RPGs where you needed to actually think about your skill allotment and what specific key nodes you wanted to meet with your character. It also allowed for more flexibility on many champs. You could choose to be more defensive if you were into a bad matchup, or wanted to farm, or more aggressive if you liked ganking side lanes as mid for instance.
    The new runes feel more like the change from Diablo 2 to Diablo 3: for the sake of "accessibility" and easy to learn systems they removed much of the freedom of choice and customization you could engage with. Instead of an open tree that feels like unlimited possibility, you have a few distinct choices and there is ALWAYS one or two optimal choices, and the rest are just suboptimal handicaps you choose to engage with at your own risk. Theyre just not particularly engaging as a player, especially one who LIKES to play sort of off meta or theory craft your own builds and ways of playing.
    Previously you could do that and still feel fine even if other players disagreed with the choice, as the point of customizable systems like that was player choice freedom. Now the runes are SO specific and important for each champion that it legitimately feels like trolling to not take the "right" ones

  • @gretchling5012
    @gretchling5012 Před 6 měsíci

    celestial body was pretty tight on ivern

  • @KhangTran-df1qx
    @KhangTran-df1qx Před 6 měsíci

    Old runes were weird but masteries were very fun, so much fun