Bizarre Discoveries Hidden in Luigi's Mansion - Boundary Break

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  • čas přidán 20. 05. 2024
  • Lets take the camera absolutely anywhere we want to learn more about Luigis Mansion!
    Every episode I have - • Boundary Break
    Patreon Support Boundary Break: / boundarybreak
    🐦Shesez Twitter: / boundarybreak
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    Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak
    Intro Theme remixed by F1NG3RS - / f1ng3rsmusic
    Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
    Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
    Commenting corrections and vulger/constructive criticism is accepted. However, due to misinformation being a rampant tool for online trolling. Anyone posting incorrect corrections as fact will be removed. Anyone commenting additional(supplemental or complimentary to the existing content) information and dressing it up as a correction/gotcha moment will be removed.
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Komentáře • 502

  • @poecollector64
    @poecollector64 Před 7 měsíci +294

    Toad's maniacal smile when he's supposed to be crying is scarier than any ghost or monster in Luigi's Mansion

    • @ProjectRedfoot
      @ProjectRedfoot Před 7 měsíci +10

      It reminds me of Windwaker when your sister gets taken, the jar carrier is covering her smile with her hands. It looks like she's trying not to laugh

    • @ReiDaTecnologia
      @ReiDaTecnologia Před 5 měsíci +1

      Remember me of that meme where the guy have a happy mask but he's crying behind it but it's reversed this time.

  • @bramnet
    @bramnet Před 7 měsíci +341

    For the GCN texture, if I had to take a wild guess, it might have been the loading indicator while it was still in development.

    • @yaknoe4659
      @yaknoe4659 Před 7 měsíci +56

      I think I remember hearing (from another channel that covers game betas?) that it is used for the aurora-borealis type effect during the boss fights.

    • @pseudosilent
      @pseudosilent Před 7 měsíci +2

      that was my first thought

    • @Knapperoni
      @Knapperoni Před 7 měsíci +14

      @@yaknoe4659 To expand on that, it's been theorized that the GC texture is actually meant to be a split-second placeholder for these boss fights until the intended effect actually loads into gameplay (this is because the texture is only loaded during these bosses).

    • @legoguy228
      @legoguy228 Před 7 měsíci +15

      @@yaknoe4659 at this time of year,
      at this time of day,
      in this part of the mushroom kingdom,
      localised entirely within your mansion.

    • @jik7864
      @jik7864 Před 6 měsíci +7

      Anyway I think the real GC would have looked awesome with that transparent window.

  • @TsukiToHotaru
    @TsukiToHotaru Před 7 měsíci +251

    Luigi's Mansion is like a gift that keeps on giving for boundary breaks.

  • @1r0zz
    @1r0zz Před 7 měsíci +167

    The mario shrinking head could have been used to have a “pop out” effect in the cutscene. Shrinking objects has been often used to these kind of animations, like existing or entering warps.
    The GameCube texture could be a early development assets (maybe for loading?) that was kept in the texture folder since it wasn’t expensive to keep and maybe not break some dependencies in the engine.
    Having two sets of hands of different quality is something other games do, portal 2 does that in cutscenes.
    Having 3d models instead of 2d ones, for the “picture in picture “ events, is cheaper and simplify the production, if not you’d need a lot of 2d videos for every instance you need to have them. DVD already had little room to use, the GameCube had even less room to work. It also gives much simpler work if the devs change characters in production, so they do not have to render every video again.
    I think everything in Luigi’s Mansion is a “tech demo” approach as the game was made to test real time reflections normal mapping and per-pixel illumination. I also see some physics, vertex shading and similar examples.

    • @ArchSchizo
      @ArchSchizo Před 7 měsíci +19

      Typically, Mario's head would have probably been spawned in small, and grow to normal as needed. Shesez made a point on how it was normal, THEN shrank without just snapping to a smaller size, then grew again.

    • @1r0zz
      @1r0zz Před 7 měsíci +3

      @@ArchSchizo
      It depends on how the engine spawn (if it spawn stuff, there are engines that cannot “load” entities at will) objects or how the animator works or if it was modified later.
      From what I see, the animation only needs the head to “pop” through the vent, as the rest of the body is visible outside only after the head is fully sized.
      That said, my uncle does not at Nintendo, so I’m just saying something from what I’ve personally witnessed in other vg.
      It could easily be a animation distortion from bad posing or incorrect key-frames kept there because it’s not seen.

  • @brunotomazini2889
    @brunotomazini2889 Před 7 měsíci +146

    About the straps boncing, there is something really strange in some 3d softwares that can cause that effect. I use a Blender 3D a lot and every time i try to move a mesh parented to a bone without the bone, the mesh get really distorted just like in the left side in the video. But the bounce is probably happening because of the bone it's attach to a spine bone that rotates a little during the animations, a little rotation will cause a lot of moviment in a far away object.

    • @ArchSchizo
      @ArchSchizo Před 7 měsíci +42

      Luigi was tiptoe walking in that scene, I wonder if the straps were still trying to move up and down relative to his spine. It would explain the movement slowing down at the top and bottom.
      If anyone doesn't understand: Animations in games are relative to some other part of the model, wrist to elbow, elbow to shoulder. Its all rotations usually. When you rotate a flashlight in your hand, the light moves extremely far, very fast, relative to your wrist's small movement. The backpack straps could have been offset into the background just to hide them, but they still attempt to move relative to Luigi.

    • @justsomeguy5628
      @justsomeguy5628 Před 7 měsíci +12

      I was gonna say that too, but in a far less technical and specific way. The x value is fixed, but the y or z value(whichever is up) aren't, and are calculated by multiplying the distance from the xy or xz plane that it is fixed to by the vector that sets it's position relative to Luigi's model. I'm surprised that it would get calculated like that by default in any 3d modeling program or game engine, but I guess it still works like that in Blender. I don't really do 3d modeling and I only started a class on programming in Unity 3D like a month ago with no experience in simulated programming., so this actually seems kinda interesting.

    • @Palexite
      @Palexite Před 7 měsíci +4

      Looks to me like the straps are actually part of the luigi model. But the developers went ahead and programmed those specific vertices that make up the bag and it’s straps to be displaced away from view. Must’ve been a performance precaution but I don’t get why.

    • @brunotomazini2889
      @brunotomazini2889 Před 7 měsíci +11

      ​@@Palexite model are normally separeted in objects, this makes much more easy to manipulate objets in the scene. Like Luigi's hat, everything is in one model, but separeted on objets to help rigging and animating.
      Game devs don't program everything, and almoust everything in that scene is animated.

    • @KairuHakubi
      @KairuHakubi Před 7 měsíci +1

      @@ArchSchizo that sounds so terribly inefficient.

  • @escaperoutebritish
    @escaperoutebritish Před 7 měsíci +177

    The hallway thing could be related to Luigi's Mansion supporting glasses-free 3D displays during development.

    • @mario64remix
      @mario64remix Před 7 měsíci +14

      Hmm but how? Seems like nothing more but an optimizing trick to me.

    • @medes5597
      @medes5597 Před 7 měsíci +6

      ​@@mario64remixit's similar to some of the 3DS effects they played with, where they had one hallway appear 3D and the other flat. I think they're suggesting it's an early version of one of those demos.

    • @mario64remix
      @mario64remix Před 7 měsíci

      @@medes5597 Haven't played the 3DS version yet but sounds interesting.

    • @medes5597
      @medes5597 Před 7 měsíci

      @@mario64remix I think it's in world 3, and obviously you have to have the 3D on, but yeah it's very clever. It something to do with making one side make use of certain pseudo scanlines. I don't think nintendo found much use for it outside of Luigis mansion dark moon and some developer demos, as they kind of let the 3D capabilities go the longer the systems life lasted.

  • @TheMegaMarshtomp
    @TheMegaMarshtomp Před 7 měsíci +893

    Luigi's Mansion is the best Luigi's Mansion.

    • @Skunk_Jump
      @Skunk_Jump Před 7 měsíci +109

      Nothing beats the first game.

    • @maccamachine
      @maccamachine Před 7 měsíci +22

      Very true

    • @TeruteruBozusama
      @TeruteruBozusama Před 7 měsíci +81

      The other two are good, but... Something feels missing...

    • @Skunk_Jump
      @Skunk_Jump Před 7 měsíci +104

      @@TeruteruBozusama The charm this one has and it’s more spooky than the newer ones.

    • @TeruteruBozusama
      @TeruteruBozusama Před 7 měsíci +40

      ​@@Skunk_Jumpmhm, 100% agreed, the others are more vacky? Not that's bad, but it doesn't fit as much. A Walugi game can be vacky, but Luigi does that not work as well..!

  • @flippinmegaman
    @flippinmegaman Před 7 měsíci +285

    I have a feeling we're going to see a lot more SPOOKY Boundary Breaks! Can't wait!!

  • @CathodeRayKobold
    @CathodeRayKobold Před 7 měsíci +42

    Textures on older consoles were often told to load semi-manually. A texture being loaded doesn't mean it's used anywhere in the scene.

  • @f.k.b.16
    @f.k.b.16 Před 7 měsíci +64

    Could the bouncing you mention at 1:05 be the motion of Luigi's holding the gun but the zero offset is so far off that it appears highly exaggerate from that view point? Like if you held a 200 foot pole and moved your end slightly, the other end would raise and lower significantly?

  • @sciverzero8197
    @sciverzero8197 Před 7 měsíci +23

    Mario's head isn't full sized when it enter's the frame that it gets stuck in afterward. Its actually still at about 80% scale and reaches 100% about a frame or two after. Its so it doesn't clip through the frame, and its probably scaled to 0 beforehand because setting it to the exact scale needed would require more careful timing than just scaling it down to zero and making sure its full size soon after appearing... basically its an animator's "smarter" work rather than "harder" work.
    My instincts as an animator/modeler myself.

  • @nobodyinparticular9640
    @nobodyinparticular9640 Před 7 měsíci +38

    Speaking of taking the camera anywhere you want, if anyone here wants to replay Luigi's Mansion, but add a twist to it, there's a first person mod out there that, as the name says, let's you play the game from Luigi's pov. It's pretty cool.

    • @-Teague-
      @-Teague- Před 7 měsíci +4

      That sounds awesome!!!

    • @thegloobster
      @thegloobster Před 7 měsíci +1

      Don't forget about Luigi's Mansion: Tangy Edition!

    • @j.isaacrosales5243
      @j.isaacrosales5243 Před 7 měsíci +1

      The game would definitely be scary to me again like it was when I was a kid

    • @thegloobster
      @thegloobster Před 7 měsíci

      lately i've been playing it late at night with all the lights off on a CRT and i'd be lying if I haven't been spooked lol
      the sound design in the original LM is just so godlike man@@j.isaacrosales5243

  • @Cmanboomer
    @Cmanboomer Před 7 měsíci +7

    9:03 that coin is actually a beta asset, in the space world demo the gameboy horror used it as the icon for the players money. In the final game this was replaced with a simple 2d sprite, but the coins were left behind.

  • @UltraNurture
    @UltraNurture Před 7 měsíci +37

    I remember watching the first Luigi’s Mansion episode around the time when that came out. I can’t wait to see what possible new discoveries have been found. Keep up the great work Shesez!

  • @hiddendesire3076
    @hiddendesire3076 Před 7 měsíci +2

    6:05 Picturing Toad cry-laughing now has me picturing some seriously twisted Luigi’s Mansion game. Throw in some glowing eyes, neck snapping, and pursuit music and you got one seriously messed up section.

  • @paranoidgenius9164
    @paranoidgenius9164 Před 7 měsíci +2

    Being a game developer myself, the game performance improves when assets are loaded for later use, waiting for the cue to zip wherever & whenever it's needed
    It's faster for the assets to work from RAM rather than loading from disc. You may notice in some games(Skyrim) that characters zip into position the closer you get to the area.
    The GameCube graphic was originally for the loading icon when loading levels & wasn't used, the little disc window would of had a spinning disc graphic in it when loading.

  • @josiedishon2635
    @josiedishon2635 Před 7 měsíci +26

    TLDR: The Gamecube graphic was likely a placeholder for boss stages like Chauncey's.
    For the gamecube graphic, it's not very surprising to me that it's in the files because they were literally building the Gamecube alongside the game, even leading to the developers being able to ask for modifications to the system to allow for real time shadows and modifications to the controller after playtesting their game. There is even a daisy render from Mario Tennis for the N64 in the files of the game as well called test which was used as a placeholder for the posters you vacuum off the walls. Beta64 has an hour long video out where he revisits Luigi's Mansion and goes over a lot of this stuff and a ton more interesting stuff too. He says in the video that it's likely the gamecube texture left in was a placeholder for the backgrounds for bosses like Chauncey.

  • @wolfcl0ck
    @wolfcl0ck Před 7 měsíci +7

    The straps in the opening scene are likely bouncing because the bone on the model that they're attached to it still parented to another bone on Luigi. Since the bone has been pushed so far back so that it wouldn't be visible, any small movements are going to appear more drastic. It's like holding a long stick between two fingers. You don't need to move your fingers that much for the end of the stick to wobble all over the place.

  • @Plokman040
    @Plokman040 Před 7 měsíci +10

    Those ghosts in the unused portrait in the portraitifaction room look like Muppets oddly, though given the style is so much a homage (intended or not) to Ghostbusters it makes sense, and if you have ever seen the original two it is freaky how much the style fits. The electric chair ghosts in GB 2 look so much like Mr. Lugs the glutton ghost.

  • @ens0246
    @ens0246 Před 7 měsíci +2

    One idea I have as to why Mario's head randomly shrinks is from my own experience with tweening animations on a computer.
    Sometimes for reasons beyond my understanding (or maybe a bug) the tween motions (position and scale) would freak out. Sometimes this would mean I'd had to start the particular animation from scratch.
    But other times if an idea would change, I could hide the model and you'd only see the intended animations.
    If Mario's "deportrification" was changed, or just bugged out, but they knew the player couldn't see it, it's likely they just thought "screw it, no one will see" and they left the broken animation in.
    The Luigi being sucked up by Bowser geometry makes me think this is even more likely.

  • @Styrophoamicus
    @Styrophoamicus Před 7 měsíci +13

    I've been playing the Luigi's Ghost Mansion game in Nintendoland with my kids and I think that game deserves a boundary break episode (and more Mario Party episodes as well!)

  • @Garrulous64
    @Garrulous64 Před 7 měsíci +5

    That shrinking Mario head is so funny, I'm so happy they did that

  • @diegoaguilar1954
    @diegoaguilar1954 Před 7 měsíci +8

    Theres some funny thing with Nana, when you first enter her room, then leave it, always look left for these upcoming steps, using Sidestep mode: go to the horizontal part of the hallway, and reenter her room, for a few frames you can see her stretched in an odd way, with free camera, you can see the funny face she has. I have no idea why that happens, but the face was worth seeing, also i saw that face on Dolphin 5.0, in case its not there on GC or the most recent Dolphin beta/development versions

  • @Phoenixfire653
    @Phoenixfire653 Před 7 měsíci +5

    One of the coolest things about the pause menu ive found is the photo of luigi entering the door was at one point animated, you can see it in one of the oldest trailers for the game

  • @cvanims
    @cvanims Před 7 měsíci +13

    I was very excited for this one! Nice work, Shesez. These videos are very validating for amateur 3D artist/animators. It's nice to see "the big leagues" are doing trickery, too.

  • @YanntastischGER
    @YanntastischGER Před 7 měsíci +16

    One of the most mysterious games of all time! Am excited!

  • @thatanimeweirdo
    @thatanimeweirdo Před 7 měsíci +3

    The coin you see in most rooms is most likely an object pool. Creating new objects in a game scene is a pretty expensive function (You have to load in textures, allocate memory etc), so objects that are frequently used are loaded in once outside the play area and just duplicated when needed.
    This is also how the Warriors games can display so many enemies, they are dumbed down copy objects of one that is out of bounds.

  • @GEONEgaming
    @GEONEgaming Před 7 měsíci +5

    If I recall correctly, that boss fight used to take place on a giant Game Cube. I assume the texture is just left over from that

  • @antflam7473
    @antflam7473 Před 7 měsíci +5

    Oh, shoot I just realized something. SO those white circles on the side of his vacuum ARE wheels. And that explains why he's able to ride the vacuum in the PAL version because of the small red wheel in the front allowing him to actually move. Pretty cool detail I never noticed. Side note: I remember a long time ago my friend made the Poltergust (5000 I think) in real life and wore it to school for Halloween. It was pretty dope. Anyways nice vid

  • @johnathantaylor5913
    @johnathantaylor5913 Před 7 měsíci +24

    The rug thing kind of blows my mind. It exists for a close-up in the cutscene as it's a higher quality texture, but it doesn't remain for the rest of the game. My initial thought was that this is to save memory space, but it just can't be because they've kept the rug in the scene off camera. I suppose a high quality rug surrounded by lower quality textures throughout the game would be too jarring.

  • @VeeTwoPointOh
    @VeeTwoPointOh Před 6 měsíci +3

    The joke about toad being manipulative caught me off guard 😂

  • @hazzard_destroyer
    @hazzard_destroyer Před 7 měsíci +15

    My favorite spooky game series!

  • @burnum
    @burnum Před 7 měsíci +2

    "Skelton was buried here"
    Could easily be a nod to Red Skelton, the comedian.

  • @Bleats_Sinodai
    @Bleats_Sinodai Před 7 měsíci +4

    My theory about the outta bounds straps is that they caused issues with the intro animation, but for some reason couldn't be removed from the scene, and had to have an animation applied to them in order for the scene to work properly.
    Maybe some spaghetti code between them and the Poltergust made something break in the scene if the straps were gone or something, and there was no time to properly fix the root of the problem, so they managed with what they could.

  • @eeveefennecfox
    @eeveefennecfox Před 7 měsíci +3

    finally after all these years we get to see his eyes behind his glasses,I wouldn't expecting them to be dots though XD I don't know what I was expecting all of these years,but not dots

  • @Vercalos
    @Vercalos Před 7 měsíci +1

    So about the bouncing straps: it might be that it *is* in fact attached to Luigi's model still, and it's moving relative to Luigi's shoulders/chest.
    Look at this angle here.
    >
    Notice how the distance between the two lines reduce as they converge?
    Now imagine the straps are attached to Luigi. They're moving up and down with his shoulders as he creeps forward with a slightly bouncy step. If they're located at the body, then they'll move very little to maintain the same relative position. But, if you were to move the straps farther away from his shoulders, they would move more to maintain the same relative position, thus I'm guessing that the bouncing motion matches his steps

  • @Minty_Meeo
    @Minty_Meeo Před 7 měsíci +3

    For Boundary Break episodes using Dolphin Emulator, you should record FIFO logs of cutscenes with troubling jump cuts so you can freely explore a scene without a restrictive time limit or camera movement getting in the way. If you do not know, FIFO logs allow you to record the graphics rendering of one or several frames and replay them. Free look is still available, so you can even explore a single frame of rendering.

  • @Srcsqwrn
    @Srcsqwrn Před 7 měsíci +1

    I love the return to Luigi's Mansion!
    A lot of interesting things in this video!
    I absolutely love seeing the techniques used!
    Great work as always Shesez!

  • @nickchalmers609
    @nickchalmers609 Před 4 měsíci

    Hey man, i've been watching your videos back to back and liking them since yesterday, i hope, even small it could be, that it brings a bit of help, especially during the holidays! Have a great time with your family dude 🎊

  • @dudder6633
    @dudder6633 Před 5 měsíci

    This is extremely interesting. As a fan of this series i'm glad you made a video about this as it made me discover things i never knew before about one of my favourite games ever

  • @iciclecold2991
    @iciclecold2991 Před 7 měsíci

    Love the new content bro! Thanks for revisiting this beloved classic

  • @ericfieldman
    @ericfieldman Před 7 měsíci +1

    As a guy who's 3D animated before in the most technical possible sense, I can imagine they have his head shrink just so the push out of the machine feels like it has more pressure behind it for the designers at the backend. Kind of like how dentists who drill holes in teeth, which is more serious business, will sometimes make executive decisions to drill slightly larger than what's technically sufficient because they think it feels more right. If his head is a separate object from his body, doing the same thing in blender would be as simple as "click, S, mouse move, click, I, click." Very low data cost to add, but gives it a different vibe. Could also very well have been just a joke the animators put in for themselves to laugh at, that isn't so obviously a joke, because this was before any designers were thinking about people breaking the game apart and finding hidden stuff on the map, so they wouldn't have considered making a presentation out of it to those people

  • @gittonsxv126
    @gittonsxv126 Před 7 měsíci +1

    6:40
    The head shrinks so Mario can get closer to the grating without clipping before suddenly returning to full size to POP out of it more sudden, I think.

  • @WackoMcGoose
    @WackoMcGoose Před 7 měsíci +2

    For fans of Toontown (especially Corporate Clash, where they revamped the models), E. Gadd's glasses-less eyes have very similar energy to that of the Flunky.

  • @N.Paradise
    @N.Paradise Před 5 měsíci +2

    It's pretty cool how they used the original Luigi's Mansion to test the tech for the gamecube!

  • @DJ_CARCINOGEN
    @DJ_CARCINOGEN Před 7 měsíci +1

    17:23 that portrait of the ghosts is actually seen animated in the spaceworld 2000 trailer and yes, they are playing poker.

  • @chromadeline578
    @chromadeline578 Před 7 měsíci

    YESS FINALLY IVE BEEN WAITING FOR THIS

  • @anniecaughey1667
    @anniecaughey1667 Před 7 měsíci +1

    From my menory, the gamecube texture was a placeholder for the backgrounds for the bosses. It was never ment to be in the finished game.

  • @chrismckee8553
    @chrismckee8553 Před 7 měsíci +1

    Love your content bro 👊

  • @theluiginoidperson1097
    @theluiginoidperson1097 Před 6 měsíci +1

    5:13 The other scenes have the fadeaway because the doorknobs actually have reflections. If the fadeaway weren't there, players could probably make out that Luigi's arms are infact disembodied

  • @jonathanpeterman3146
    @jonathanpeterman3146 Před 7 měsíci

    YESSSSSSSS IVE BEEN WANTING MORE OUT OF BOUNDS FROM THIS HOLY SHIT
    I LOVE YOU SHESEZ

  • @benamisai-kham5892
    @benamisai-kham5892 Před 7 měsíci

    I absolutely love new stuff coming out about Luigis mansion, extreme hype

  • @chris_is_here_oh_no
    @chris_is_here_oh_no Před 7 měsíci +1

    Excellent video, these were some great discoveries!

  • @elonmusk1010
    @elonmusk1010 Před 7 měsíci +3

    love this channel, love video games keep it up

  • @BigHailFan
    @BigHailFan Před 7 měsíci +2

    From what I can deduce looking at the fight, the gamecube texture is being used for the auroras-borealis effect in the background.

    • @hatad321
      @hatad321 Před 7 měsíci

      Good guess. It was at first, probably as a test, but it got replaced by the actual effect.

  • @lavenderinthedark
    @lavenderinthedark Před 7 měsíci +2

    the door at 4:50 was a squeezed version of the door shown at 7:35

  • @Zenlore6499
    @Zenlore6499 Před 7 měsíci +15

    Perfect for Spooky Month!👻🎃💀

  • @fatalwaffle1715
    @fatalwaffle1715 Před 7 měsíci +2

    Awesome Video Bro.

  • @BasVoet
    @BasVoet Před 7 měsíci +2

    Thanks Shesez! Always looking forward to a new episode!

  • @maccamachine
    @maccamachine Před 7 měsíci +1

    Wow perfect timing I just replayed it and beat this game yesterday. I try to play it every October now I’m playing the second game. The first will always be my favorite though

  • @arin4395
    @arin4395 Před 7 měsíci

    awesome stuff as always !! thank you very much n take care !!

  • @anicrowsenjixd8918
    @anicrowsenjixd8918 Před 7 měsíci

    I just subscribed to you a few hours ago and now you upload another video after 3 weeks, this is epic

  • @LalitoTV
    @LalitoTV Před 7 měsíci

    I appreciate putting the thumbnail thing first, really really appreciate it

  • @phyllojoe5346
    @phyllojoe5346 Před 7 měsíci +2

    That toad thing is horrific. Always happy to see someone upload stuff on Luigi's Mansion 1!

  • @contentcreations6810
    @contentcreations6810 Před 7 měsíci +1

    Oh boy I’m excited to see this series of games

  • @luckymagikarp354
    @luckymagikarp354 Před 7 měsíci

    Wow!! Really cool to see all of E. Gadd's lab!!! Don't think I ever seen that before unless it was in the other Luigi's Mansion boundary break video lol

  • @Jeankyuubi
    @Jeankyuubi Před 5 měsíci

    LOVING THIS

  • @fonsales5373
    @fonsales5373 Před 6 měsíci

    14:58 that's why I'm always getting goosebumps when I'm doing this event.

  • @btarg1
    @btarg1 Před 7 měsíci +1

    Can't wait for Luigi's Mansion 2 and 3 to get the same boundary break remake treatment! maybe even the remake of LM1

  • @morenopanni277
    @morenopanni277 Před 7 měsíci +1

    I loved the video even if I never played Luigi's Mansion. I would enjoy to see next a part three of Tears of The kingdom. I think there can be some interesting content that was made but never actually showed, mostly the stuff coming from the memories. In the very last one where Zelda does that "thing", there is a fram that shows a structure, that could well be Rauru's original castle which we never see completely from the outside, just a terrace and the throne room. It would be nice to see outside the boundaries to check out everything around the memories "map" and maybe it would be cool if it was actually possible to move around them as if it was the game in a map of thousands years before even if very limited.

  • @derpycats8072
    @derpycats8072 Před 7 měsíci

    15:50 Pie punched in the middle is certainly one way of describing it

  • @QuestionBlockGaming
    @QuestionBlockGaming Před 7 měsíci

    Yesss it's here!!

  • @Star4wars1
    @Star4wars1 Před 6 měsíci

    I remember my cousin had a GameCube in the basement it was sort of a makeshift game room, we don't usually play horror games but with the lights off and being like 7-8 years old the game was scary to play I love this game this made me a luigi fan we were scard together.

  • @BR-jw7pm
    @BR-jw7pm Před 7 měsíci +7

    This should be interesting! Can’t wait to see what goofy or creepy stuff is hidden

  • @leahluostarinen
    @leahluostarinen Před 7 měsíci +1

    I do remember playing Luigi's mansion on the GCN it was hard but i still enjoyed it

  • @csharley1993
    @csharley1993 Před 6 měsíci +1

    I would LOVE a boundary break of Outer Wilds! How cool would it be to see what the inside of the Ash Twin planets looks like??

  • @treypug
    @treypug Před 7 měsíci

    Love the videos! I hope we can get an Okami HD video someday, played it last year for the first time and fell in love!

  • @wessyde9476
    @wessyde9476 Před 6 měsíci

    I like how bounds breaking shows finished games are essentially saying you cleaned your room but really you just shoved everything into a closet

  • @lolshark33
    @lolshark33 Před 7 měsíci

    Around 08:40 I bet the poster of the ghost with the trumpet/bugle was originally where that mirror is. Maybe they figured out how to make a mirror and wanted to show that off, so they replaced the picture with it

  • @burra007
    @burra007 Před 6 měsíci

    Bowser sliding in the air when he jumps can be seen with the Game Boy Horror first person perspective in normal play. I’m happy to discover that as young as I was back then

  • @PiNkSuGaRx2Alicia
    @PiNkSuGaRx2Alicia Před 7 měsíci

    your work is revolutionary!!

  • @Joshi_the_Yoshi
    @Joshi_the_Yoshi Před 7 měsíci

    I think I've heard from Beta 64's video, I think he said the texture for the GCN, was used a place holder for the arena of the first boss: Chauncey. For more explanation: it was the placeholder for the background texture.

  • @Paco8478
    @Paco8478 Před 7 měsíci

    17:19 Maybe that and E Gadd's model during the game boy horror is because the gamecube was being tested to display in 3D

  • @Neptunequeen42
    @Neptunequeen42 Před 7 měsíci +1

    I love that they went out of their way to put that texture in to show the nice HD rug in the cutscene, only for me to never even realize that big shape in the foyer is supposed to be a rug at all..... I thought it was just fancy tiles!

    • @Natalie-qm3ys
      @Natalie-qm3ys Před 7 měsíci +1

      Better to have a player not realise how low quality the textures are when zoomed in than make it glaring.

  • @glitchy_weasel
    @glitchy_weasel Před 7 měsíci

    How cool! Luigi's Mansion is definitely a bizzare game, but I guess that's what happens for release titles.

  • @radwolf76
    @radwolf76 Před 7 měsíci

    That rug really ties the cutscene together.

  • @androo7
    @androo7 Před 7 měsíci +1

    13:30 load-bearing gamecube texture

  • @davidt3563
    @davidt3563 Před 7 měsíci

    Awesome video! Man I played the remake and it was the last game that I 100%'d. I hope it gets a sequel!

  • @JeskidoYT
    @JeskidoYT Před 6 měsíci

    cannot wait for the second game remake next year and see how they optimize the textures!!

  • @3dmarth
    @3dmarth Před 7 měsíci

    Rare and ex-Rare staff used that art gallery blackout effect in some of their games, with Donkey Kong 64 and TimeSplitters: Future Perfect coming to mind as examples where you can actually see this via glitches (no emulators or hacks needed)! It has something to do with culling for performance reasons- I'm guessing it's used either as a less expensive way to check for occlusion, or to force objects to be culled when they're visible only to the game, but not the player.
    About the picture-in-picture situations, have you checked to see if Mario/E.Gadd/Bowser is hanging out somewhere in the void? You'll notice that they're not actually standing just behind the frame- they're somewhere else entirely, and the game is essentially drawing them onto a second screen, then converting that into a texture ("render to texture", it's called).

  • @deanchittock9065
    @deanchittock9065 Před 7 měsíci

    8:51 the music used here is the best in the whole game

  • @123till321
    @123till321 Před 7 měsíci

    That gamecube texture was used as a background in Chauncey's fight in earlier builds of the game.

  • @trentsticles6198
    @trentsticles6198 Před 7 měsíci +1

    Apparently that older GameCube texture was used as a background until the final version was made

  • @zapunknown
    @zapunknown Před 7 měsíci

    I played the whole game in 1 sitting yesterday, perfect timing

  • @Jdub62
    @Jdub62 Před 7 měsíci

    I love this game so much

  • @caroljeeben7064
    @caroljeeben7064 Před 6 měsíci

    Any chance you can do bramble, the mountain king oob? It's about a 4 and a half hour long game, and there definitely are some things that I'd love to see that are intentionally left out of frame. Been watching for years, thank you so much for continuing to create these. I'd be obsessed with finding oob glitches as a kid and even now as a 31 year old. I really appreciate these and I know it must take you so long to edit.

  • @wafity
    @wafity Před 7 měsíci

    Great video

  • @chrispchicken13
    @chrispchicken13 Před 7 měsíci +3

    2:20 That isn’t a third wheel it’s a deep tissue back massager to keep luigi from tensing up too much!

    • @3dmarth
      @3dmarth Před 7 měsíci +1

      This massager, however, might be digging a little too deep into the tissue!

    • @chrispchicken13
      @chrispchicken13 Před 7 měsíci

      @@3dmarth I suppose.

  • @AgapeForgotten
    @AgapeForgotten Před 7 měsíci +1

    14:41 Flat Mushroom world confirmed? Wait, no.. still not since super bells exist and if it were flat the cat crew would knock everything off the edge.

  • @picky9687
    @picky9687 Před 7 měsíci

    Congrats on 1 million!