How To Get Hired In The Games Industry - The Top Tip IMO
Vložit
- čas přidán 22. 08. 2024
- Cover artist - Leo VarasPRO 3D Character Artist - @LeoSaurusR3x
York, United Kingdom leosaurusrex.a...
I interview Rick about how to get hired in the games industry. Is it down to your CV, covering letter, portfolio or experience? Well Rick mentions one thing that has made a big difference to him when hiring new employees. It's about building trust and proving you having something to offer.
You can get my courses as a bundle discount here: www.gamedev.tv...
Discount for Ricks course - How to Get A Job In The Video Games Industry:
www.gamedev.tv...
My Website www.gabbitt.co.uk
More industry thoughts and comments in this playlist: • 3d artist/freelancer blog
Get good at blender series: • Get Good @ Blender
Many people have mentioned that some companies will exploit people wanting free work from them. It's important to point out that Rick is not endorsing this. There are also some great companies out there and great opportunities but its very important to do your research on a company before going for interview. It's not an easy industry to break into and its certainly the case that you do have to go the extra mile to find work and that can open you up to being exploited. So again you must do your research on the company first. There are companies that require you to do a task before interview be wary of these as it could be a disguise for free work and again exploitation. IF in doubt ask people on different art or dev forums about the different companies and you will probably get some feedback. Good luck out there
i studied my jim sterling my man. I would probably look away from triple a publishers (tho that is not to say there are no triple a publisher that does not exploit you with free work, crunch time, 'workplace culture' etc.) i do believe especially in creative art industries, we need more companies like motion twin (which made Dead Cells)
I haven't seen this precisely but I have to say that we should all go into take home exercise and samples with an open mind. Evaluate what you're being asked to make and if it really makes sense that it is something they need made. Odds are, if it's a real sample or exercise it will be generic and have you running through some basic integrations with simple objectives... The artifact method is something of your choosing you are showing up with so it isn't something that can be truly exploitable plus you own it. If you do suspect you are being asked to fulfil an actual need and are given some pretty precise parameters, maybe it's worth questioning a little :)
See this is what I was thinking immediately when he said to do something. But you can make stuff for a future position and hold on to it just in case they try to use you for free labor. If I go to an interview prepared with artifacts as proof that I am committed to being a valuable asset I'm not giving the company my work until I'm hired. They can look at it and see the value but I own my work till I join the company. I've read a lot of web dev companies would ask potential hires to make a website and give it to them and then peace out. I believe people are good till they are not.
As a deeply introverted person, contacting people is my personal hell. "Networking" sounds like a felony to me.
let me tell you a secret, who the hell wants to network absolutely nobody but here is the thing everything is hard at first just like making a friend
I got employed by my best friend. Don’t get me wrong, I am qualified. But there’s no way I’d be able to get a job like mine just by applying randomly. You have to build social interactions so people remember you first.
This industry is so competitive, I just don't want to try anymore. They are never gonna hire a self taught when the requirements are 4 years school and 3 years work experience, even though I have a different but related degree and a ton of software experience already. It's like they don't even look at my cover letter and portfolio that I've made in a year and say how did you learn that, that fast, alone? I see now that it is a club and only a select few are let in. I applied every and anywhere and only ever heard back from one person to say no, which I really appreciated. Sorry this is so negative, but t's just so frustrating, because I don't feel any hope at all and finally found something I truly enjoy.
it is very tough but maybe try and create something yourself, work in a small team on a project and make a game. That way you don't have to work for someone else you can make it on your own. But yes it can be a very tough industry to break into
Hey there, I was in the exact same situation as you half a year ago. I self taught Blender for some 3 years and tried to find a job with it but only got rejections. Not a single interview because my CV just wasnt up to the standards that HR departments were looking for. I dont even think that they paid attention to my portfolio at all because my modeling skills were already decent. I ended up giving up writing applications but kept on creating because i developed the habit and put my stuff on artstation. Half a year ago a local company that works in virtual production asked me if I was interested in working for them and i had a week of trial work (without even looking at my cv) and i managed to gain their trust. I got insanely lucky because my Artstation portfolio doesnt have a large viewership nor do I think it was outstanding in terms of skill or artistic style. It was the exposure that i got from putting my stuff out there and ofc luck and the right opportunity. I had countless times where everything felt like it was never gonna work out but in the end it did. So i can recommend you to keep on creating, improving and exposing yourself and wait for the right opportunity.
This is a great point and great advice. It has forced me to just keep striving and getting better and better, than I ever thought I could, and I don't think I would have pushed myself so hard if not for the constant rejection. I'm working on my own game now, but the programming part is not fun but I'm still trying lol. Making characters is the best part.
Thank you for the encouragement. Your ax by the way, is the most beautiful I've ever seen, and what an amazing series. I always model everything and never realized you could make straps that looked that great with just the draw tool or that you could move a uv island with that tiny command I've never noticed! Thank you for sharing every blender time saving secret in only one series ❤
@@tobiasschneider8247 That's so great, congratulations! I gave up on art station but I will start posting again.
@@cloudlove1 You can try other social network platforms too or even sell what you do online.
You could also join a mod team for whatever game you like, preferbly with a big mod community, and gain experience there.
Whatever it is, never give up. Try different ways, thinks of new things you can do with your passion, just never give up. Sooner or later you will regret doing it.
Wow this guy is saying work for free and bootlick the corporation.
No not really. You have to have the right approach for the right jobs though.
@@grabbitt giving 110% at an interview and providing free work upfront is just setting yourself up for a toxic work environment. Dignity in your work and the knowledge that a studio or employer is taking a resource you generate and selling it at a profit. Current studios are in this mess because of delusional managers and work schedules based on hiring a team of “dream chasing fanatics” who don’t know their own value. See Blizzard’s recent hires leaving to Riot.
See Adam Duff’s Lucidpixel channel on why he left Blizzard, a much better and realistic video on this topic which isn’t from a LinkedIn grifter who wants cheap exploitative labour.
@@waifu_enjoyer ^ THIS!!!! ^ This is the truth, "Work for peanuts and give us free work, then we may consider a minimum wage position for you."
Trust works both ways. I can't trust a company that expects you to work for free and jump through hoops (effort) when you have already built up a strong portfolio of work.People have to pay the rent! It's a red flag for an old fashioned, toxic company.
@@acameron3977 Yea working for corporations is never a good idea. You're just another cog in the machine that can be easily replaced. You're better off finding people who would be willing to work with you and make your own project then build up from there.
It's good advice but the problem is getting to the interview in the first place
cant deny he says some good tips but i struggle enough with finding time with work, developing my portfolio, adjusting cvs and cover letters, searching for jobs, spending time with the family etc to be making tailor made projects for each company ( programmer not artist) the applicants are also busy people. Companies stopped respecting there workers along time ago but expect the workers to go above and beyond. Reality is everyone is doing their job for the money ideally its a job they enjoy but they aren't doing it for free. I apply for every job and have to bs that im wanting to work for them when reality is ill work for them for a few years then have to move in order to progress my career.
"Companies stopped respecting there workers along time ago" they did not respect workers at any time. (situation was worse back then) in fact i would argue, if you do not MAKE them respect, they will not and try to exploit you. that's capitalism for you. daily reminder that being in the entertainment industry doesn't make you immune to capitalism's ills and you can still face bad shit like manual laborers did and do.
Grant, the Macarena is also my favourite song.
I'm listening to it now and doing the dance while watching your Blender tutorials.
I plan to do a Macarena animation on my model to show how much I love the Macarena.
I love these interviews Grant! I appreciate you doing them. Thank you so much for sharing them with us.
He said: Get to know others and earn their trust.
This is great advice not just for the game industry, but for succeeding at life. 🙂
Awesome video! 😃
This is especially true in a mature or saturated field or industry. In the early days, when the applicants are few and highly sought after, they can have the luxury of not 'doing the work' in the process of applying for jobs. They might even charge the employer for an interview session, or at least have all their expenses covered.
i chatted with this guy on reddit a few days ago, nice guy and now i know who he actually is :D
What I took away from this is be good enough so that employers come looking for you, not the other way round. Rather than putting my 100% in networking only to get rejected n times, I'd rather put my 100% in my work and try to be someone you can't miss. Because this "method" sounds pretty degrading to me - like the transcript of Pursuit of Happyness or something.
Yeah i understand networking is important, but i'm not very social with strangers, and i've been avoiding jobs where i have to pretend to be happy. I can't really imagine having to acqaintance dozens of people as a job. And professionals aren't interested in talking to non-professionals, and i'm not really into bothering people.
So yeah i guess just having something really good to show would be less degrading and would produce less bile in your mouth than befriending everyone at a company to get a job. That and self-employement.
totally agreed. If some company hires you bc you are "proactive" and good at "networking" then I would say that company is not a good professional game company. If I were a CEO of a small game company and one day some application appeared in my Email telling that how that candidate was crazily enthusiastic about our games and company culture and really really want to work with us. I would think like "really? what hits we've made to make you so interested? Come on , we both know we are not Sony or Blizzard, we are just a start-up company" Then I would rank this kind of applicants as "dishonest" and I don't want to hire a dishonest people.
First video watched from your channel (recommended by someone else on another channel), and i'm amazed 😮
Absolutely love the quality of this interview and the advices given !! I'm very glad I took a look at your channel! 😊
Thank you!! 😊
Thanks for the good info! 😊
misread the title as "How to get FIRED"
I don't know, I'm burnt out. I think I'm too old now and I'm still struggling to learn, and getting nowhere.
"Some Idiot CZcamsr"
"Likes to call himself a 3D Artist"
🤣🤣🤣
Great interview and energy thanks for sharing.
Ha, Rick is my Unity tutor from GameDevTV, he's a fantastic chap, it's really good to see him on your channel Grant, thanks...
Rick Davidson looks like Phil Collins, the singer ??
He kind of does 🙂
Very "American" business approach and damn it is hard to talk to people :/
Also do they want me to get payed for being cool dude or do actual work, because I really prefer work from home and talk only with people from team on topics related to work
And not to mention VERY extroverted. I can imagine doing this for one company, and they better hire me, because after all that rigmarole if I get rejected, I'll probably never go thru it again. :\
I don't like the description you did for yourself. You're more than that, and shouldn't put yourself down. I know it's just a joke, but still.
I agree. Grant has been a huge inspiration for me
when i wanted to turn the interview into a conversation, the interviewer wasnt happy xd
Really good stuff from Mr. Rick Davidson, he had some really helpful pointers. It is a dream of mine to design at a triple A game company of some sort, and will definitely be taking the tips from this video as gold for the future. Thank you.
Rick and Grant Masterminds ... Love it ! @Rick I am going to get this course !
Hey man I just want a boss who would pay me fairly and on time.
I would like have ask him... if you ever find a guy that is looking for job in the game industry, and his skills and resume are ok, and he have the passion for the job... but he turn out to be 45 years old... would you give him the chance? ... sometimes I feel people is afraid to hire someone old, as if they where afraid that are not gonna be able to manage the guy as a young one
its tough to say and will often depend on the company doing the hiring
Really enjoyed it, thanks man.
I already look silly, so I got that down.
Favourite song: Baby Shark 🤣
I don't know if somebody said to Grant that you look like wolverine from Marvel Universe who has sharp instinct ,you have sharp (great) instinct (knowledge).
It gets tiring when you have to do like few million applications, that's why I kinda like freelancing more, you don't have to turn into some adorer or something.
Nice
Baby shark 🔥
hi dear grant i wanna know can we send our models to you so you can tell us the problems and tips or triks?
i will do a video about this in the future and put a call out to people on the discord server
Clicked just for Halo Cat
This video is gold
"Enthusiasm" is what makes the difference..
Grant:
*nod* *nod*
yeah didn't have much of a speaking role in this one :)
@@grabbitt Just joking, i know xD, great video tho
Hey Grant, I watched your video and gave you a like without skipping the ads. If you feel like you owe me one.... Just saying! 🤣 Jokes man, Good video!
🙂
Grant is it good to learn unity ? ,I wanted to learn game design ,I am in between intermediate and advanced level of blender.
Unity is for plebs, learn Unreal Engine 5 if you're serious. Good luck.
Unity is great if your coming from Blender, but it depends on what you want out of the engine. If you want to prototype and use C# programming its extremely easy to get setup.
However if you are looking for top of the line graphical fidelity, or are already familiar with C++ or visual scripting, then Unreal would give you most out of your work.
As an artist/game designer you will probably want to learn both eventually, but at the beginning pick something that works for you and stick with it. Best of luck.
Unreal Engine 5. I haven't even tried it as I made everything with previous versions, and they've been working around the clock on this new launch and lumen. You have to try just to see how great it looks and once you see how fast it is, you won't look back.
Man if you're 'Some Idiot CZcamsr' with all your skills, I'm an un-recyclable piece of trash!
wait why does it say the favourite song
Just being silly
What's the character in the thumbnail from?
See description for artists portfolio
Can you make a video explaining about NFTs characters?
As soon as he tried to "correct" himself on the busy guy busy gal topic you can immediately tell that company is toxic af. Not a company I would want to work for. This is what is ruining the gaming industry. Everyone is too worried about pc culture instead of making good stories and plots.
I think it's good to try not to offend people. I work with Rick a lot and I can say that he is the opposite of toxic and a joy to work with.
pretty sure guys is the correct thing to say anyway as the definition is a group of either sex now isn't it?
I'd anyday work in a company that over corrects on not offending people rather than blatantly harassing employees. Activision-Blizzard's harrasment work culture is what is toxic af to me, not political correctness.
@@grabbitt I agree. Purposely offending someone should be frowned upon, however people are too sensitive these days and get offended no matter what you say even if not said in an offending manner. Policing your speech simply because you're afraid of what others "feel" stifles creativity. Hence poor game designs from AAA studios. That's one reason why we see a rise in Indy developers. People can disagree with me that's fine, but the market doesn't lie.
@@pixies64 that's exactly what I was pointing out. He was policing his speech from an already correct usage.
The only way to get into the American video game industry now is to have demonstrated loyalty to the Democrat Party via social media and physical appearance.
No one important cares.