Blender 3 Tutorial - Shrinkwrapping and Surface Deforming an object to another

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  • čas přidán 7. 09. 2024
  • In this video tutorial, I want to show you how the surface deformation modifier and the shrink wrap modifier can be used together to conform one blender object to another. Honestly, this is not meant to be used on sharp surfaces, but it can be done.
    As a bonus, there is an addon you can get for blender, and if you need to do things like this, the conform object addon is the best 10 dollars you will spend... Check it out...
    Conform Object Addon: blendermarket....
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Komentáře • 10

  • @kieranm7469
    @kieranm7469 Před měsícem

    Still works in 4.12 and perfectly explained! Thank you!

  • @taylormathews9013
    @taylormathews9013 Před rokem +1

    Awesome! Thanks for helping with that I would have driven myself crazy trying to figure it out, I’ll give that conform it tool a shot 👍🏼

  • @BabyJesus66
    @BabyJesus66 Před 2 lety +1

    Awesome info. That add on seems well worth the money.

  • @mrcesporinas1041
    @mrcesporinas1041 Před 3 měsíci

    nice work,i love the design of ring do you have any tutorial of that bro?

  • @ThatOneStuff
    @ThatOneStuff Před rokem +2

    Can you use a vertex group to shrinkwrap to, instead of the whole ring? It seems like the goes haywire because its reaching outside the part you want the symbol to stick to.

  • @stevrgrs
    @stevrgrs Před 4 měsíci +1

    why not parent it to a plane with more subdivisions (control points)???

  • @gilbertvales8161
    @gilbertvales8161 Před 2 lety +1

    Hi Peter, congratulations for your jewelry tutorials and thanks for your input, I'm really impressed by your ability to handle blender well. I had no idea that this program could also model jewelry, honestly I'm just getting to know blender. but I have a question, how do you change the purple color of the model? since by default it comes in matte white or gray. Thank you again.

    • @Cyber_Kriss
      @Cyber_Kriss Před 2 lety

      It's a Blender setting. Go to the viewport shading option (those 4 round icons on the top right, expand the options by clicking on the downward arrow).
      And then under "color", pick "random".
      This will give a random color to the objects in the viewport, when in solid shading (the second round icon).

  • @happyfish7260
    @happyfish7260 Před 2 lety +1

    👍

  • @logoanku
    @logoanku Před 6 měsíci

    by now eazier use latice. better and natural. 👍