Stealing Wins With Old Stickyfingers🟢⚫ Against the Odds | Standard MTG Gameplay | Magic Arena
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- čas přidán 5. 10. 2021
- What are the odds of stealing some wins with Old Stickyfingers in Innistrad Standard? Let's find out!
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Opponent first round: ah yes I will play a wrath in my gw creatures deck against a deck playing 8 blood artist this is a brilliant idea that cannot go wrong
Butt pats all around, ggs
I once won an EDH game because my opponent wrathed the crowded board and forgot about my Ser Konrad
@@danielkilgore8654 happened to me this week xD didn't think of it
Oh, I just assumed they were memeing lol.
@@danielkilgore8654 dude beat 2 combo decks the other day cuz he had goblin bombardment and like 40 goblins. Felt bad.
Board wiping aristocrats, thats a bold strategy cotton lets see if it pays off.
*Facepalm* that first game was a good example of: “just because you can, doesn’t mean you should play that card.”
We must do something -> This is something -> Therefore we must do this
@@nickynoodles Casts One with Death
I think they realized they were dead either way. 8 damage alone from the zombies dying, plus each creature the opponent blocks will also die for another two damage.
Seth had lethal on the flunge.
@@CSDragon They had a shield out, so they could afford to take some hits, and they could block in a way where they wouldn't kill things. I'm pretty sure they weren't actually dead on board (but they probably thought they were).
@@MichaelMartinSmucker drain goes around shield so just blocking and having things die would screw them over
The real against odds theme: running more than 2 colors in the current standard
i have pretty good result with my copy control, copy alrund and copy koma 1 double major 1 galvanic iteration 3 colors
That game one had the biggest punt in all of punt history. Good lord.
Does it beat the time he had the game in the bag, forgot he was at 1 and cracked a fetch?
Board wipe into game loss is some top tier gamer thinking.
Ok, killing yourself and throwing away a guaranteed victory because you forgot your life total is pretty bad
…but what even was that? Even if Dreadhound and Meathook Massacre had no text, why would you boardwipe in that situation???
@@Graatand bc me cast big spell. Me no read cardboard. Me like cast big spell.
@@Shmackle123 It was power move. Opponent’s motives are beyond the understanding of us mere peons.
Hot take: The opponent boardwiping in the first game wasn't actually a punt so much as choosing to go out in style. Seth had 2 pseudo-blood artists and 4 decay zombies - he had close to a lethal attack on his next turn. Not quite lethal if opponent plays and flips the farmhand, but only thanks to the lifelink, and it's very possible opponent didn't see that (or just assumed that they were dead to blood artist triggers and didn't do the math). So still a bit of a misplay, but I think it's more likely that they were effectively conceding, albeit a bit early, than that they didn't notice the triggers. Also, even with the lifelink, Seth had lethal w/ Stickyfingers + Dreadhound.
I see your point, but iiiiiidk man, there are some pretty impressively bad players on arena. it's a very diverse spectrum of skill and familiarity with the game compared to anywhere else you might play standard matches haha
@@ToxicallyMasculinelol That's generally true, but Seth's playing in the ranked queue at Mythic. I'd assume at that level his opponents are at least competent.
@@seanmurphy3430 It been proven multiple times in multiple ways that it doesn't take skill to get to mythic.
I think you're absolutely right that opponent did that on purpose for flair because they thought they were dead on board. But with the shield out, I don't think they actually die on the backswing (even if they missed lifelink from the farmhand).
How do you explain the second wrath?
I'm sad that Seth didn't see the line of killing his own inn keeper with the meat hook to deal the final 2 points of damage.
Same... Suiciding your own creature for the win would have been a great call back to the old Innistrad where you run Blood Artists and a Killing Wave for 0 and board wipe yourself!
Manabase would run a whole lot easier cutting blue. I get that suspicious stowaway is really good. But this might finally be a deck where heirloom mirror could work well.
This deck looks really cool, but something worth mentioning is that he is behind you.
Prerelease Seth: "meh Old Stickyfingers is Boneyard Wurm and that wasn't good..." Postrelease Seth: "OOOOoooold Sickyfingers!"
To be fair, it is "Boneyard Wurm" but it can enable itself (and other things) if you have extra mana lying around.
The drawback is it's legendary and multicolored.
that board wipe in the first game xD holyyy
I’ve been getting back into some constructed lately - and I have to say- you’re videos are super creative / informative from a learning aspect and you are an absolutly pleasure to watch/ listen to! Keep up the aweosme content! 🤘
New Home background is looking pretty good. Hopefully we see the Blood Moon guitar be displayed too at some point.
It's getting there!
re: different card limits for deckbuilding, there was kind of a similar restriction on magic: duels, but it was rarity based so 4 for commons, 3 uncommon, 2 rare, 1 mythic. it definitely had the effect you suggest, the meta was very diverse and you didnt just see the most broken rares/mythics all the time.
im not sure thats something that would work for standard but i kind of miss that format and think it would be fun as its own seperate thing
I really liked that format. I always flipped out when my opponents had smugglers copter though, since it was banned in paper but not on duels.
This seems similar to my initial experimentation with Stickfingers. Ultimately, I found that using Dina as another win condition was very good with x4 Inkeeper alongside Ghoulcaller's Harvest. Willowgiest and Deathbonnet also synergize nicely with Skyclave shade.
Oh I like those cards in this deck! Would you car to post a list at some point?
That first match was great
That hilarious "didn't read Dreadhound" wrath, into the absolute mana screwing and the funniest Field of Ruin draw I've witnessed, into the deck doing its thing and in its element, amazing, 10/10
a boardwipe in a creature deck: only arena things
Thanks for the video Seth. Cool deck idea.
WRT limits on cards in decks, I really liked the way the "Duels of the Planeswalkers" video game handled it, where you could 4-of any commons, 3-of any uncommons, 2-of any rares and only 1-of for mythics. I do not think such a change would make the game as whole better, but I would love to see it as a supported format.
This is the way a friend of mine constructs his cubes, 4x commons, 3x unccomons, etc, and it works pretty well for that
I realize you mean the 'new' game from the 2010s, but the much older 'Duels of the Planeswalkers' game from 1995ish also had a great system based on deck size. It had a tiers of what was allowed based on size, as follows:
Cards in Deck Duplicates With Tome
1-19~ 1 2
20-39~ 2 3
40-59 3 4
60-500 4 Unlimited.
There's a special item (Tome) available in the game that essentially shifts you by one tier, meaning you can play one additional copy of a card at each size tier, and opening up the ability to play degenerate decks with unlimited copies if you were playing over 60 cards.
Note, I'm definitely not saying that players should be allowed to play unlimited copies, or 20 card decks, as either of those would get degenerate fast (by the end of the old 1995 game you could build guaranteed turn-one combo decks), but having the ability to play a smaller deck with fewer copies could be a fun way to modify the game.
@@petercollins1122 "a smaller deck with fewer copies" I mean you're kinda just describing cube.
@@petercollins1122 ive played that game its NOT well thought out
It's a cool idea, but since cards can be upshifted or downshifted in rarity, it could make it very confusing when playing in paper.
Seth was one more “Old Stickyfingering” away from being demonetised
You have inspired me to brew an Old Stickfingers EDH deck. Thank you.
Amazing as always Seth. I was watching the Goldfish Replay from the other day and you mentioned there not being many Against the Odds cards in Midnight Hunt. Do you think you’ll use this as an opportunity to go back and re-try some of your older Against the Odds decks?
I would like to see an historic event where, like vintage, every single cards are legal but the banned card are restricted instead. Maybe in the future where we'll have modern and pioneer on the client historic could be a true "you can play every single cards that exist on arena" kind of like the paper version of vintage and with a restricted list (so max 1 copy of the banned card) it might be fun and powerful. I don't know just an idea that could be tested.
Cool idea imo
Opponent on the first game "I'll call an ambulance, but not for you"
Just found ur ch dope content been trying to get a reanimated deck to actually work ty for the info!
Absolutely love this deck! Time to hoard those wildcards....
17:40 missed lethal or am i wrong? Play Inkeeper and then meatball massacre, double drain for 2
@@Nyundaa 🤣
You could call the deck "Sticky with a chance of meathooks"
7:35 They vanquished the horde, but did not live to see the village thank them.
G2 against first opponent: did they pass without playing a land? 🤣
I thought they were missing a land drop, but it's possible the just forgot.
His line at 17:43 is to play Innkeeper then massacre on 1, which will drain for one from Massacre and one from Dreadhound
I was already looking at something else during the first game, bc i thought that it was 99.99% over. But suddenly Seth began laughing and i had to rewind :D :D
At about 17:30 you had lethal: play Prosperous Inkeeper into Meathook Massacre x=1, kills the Innkeeper, drain for 2 (both Dreadhound and Massacre)
In all my years of MTG, I've never seen someone be so ahead on board, then absolutely ruin their entire game.
That was both beautiful and horrifying.
Ive seen it so many times it makes me lose hope for humanity. Tho tbf I've heard to do it to get rid of things like a single vorenclex and such
I wonder if a one or two of with Koma could be useful with the Diregraf rebirth and semi wrath plan
He had to be trolling, after that boardwipe into a loss, 8:35 opponent went first, passed turn.. lol
If they made a format where you were able to have 4 Commons, 3 Uncommons, 2 Rares and 1 Mythic Rare, you would have a lot m ore decks running around because the amount of different cards being played in a deck.
They did this with Magic Duels
I dont really think so. Because it would cripple all decks baswd on rares and mythics. A deck that functions due to 2 playsets of a mythic is now unplayable
It would be different, but i doubt there would be significantly more decks
To hop on the puntwagon:
Game 1 vs Izzet turns missed lethal when opponent is at 2 with Innkeeper + Meathook
Talk about snatching defeat from the jaws of victory!
Stickfingers seems dope to play
Arrivederci
31:40 Inkeeper IS a black source. You keep the land, play the land cast in keeper and then you have four man's with double black. That kills most of the enemy board and buys you time
Suspicious Stowaway was cool, but I don't think it's jank up your mana base cool.
In response to your "Less multiple cards" I would like to experiment with a format where you can only have 4 ofs for commons, 3 for uncommon, 2 for rare and 1 for mythics. It might be awful but worth a large experiment I think.
Closer to some of the old preconstructed decks then, like the old Event Decks
That's what Magic Duels had for deck building. I'm sure there are still deck lists floating somewhere on the internet if you want to take a look at what the decks looked like.
@@seangoldman6833 I don't think WoTC would ever do that on Arena though because it would be too nice for free to play players and WoTC would never cater to them because it's not profitable. If WoTC has demonstrated anything of the years it's profits are much more important to them than customer satisfaction with their game.
Hope you are enjoying your new house Seth!
4:04 is when the gameplay starts and I love how it was an unintentional joke! 😂
The opponent in the first game made a MAJOR punt.
Seth, per your question on 3x max of a card: an older version of magic in an app in amonket era had a constructed format where 4x commons, 3x uncommon, 2x rare, and 1x Mythic were the limits. It made for fair gameplay that made drawing your mythic feel good while being unable to lean on a single broken card to win every game.
That sounds terrible actually
@@DimT670 have you ever played pauper? Limits on the wild things that can be done can make for great gameplay. A wealthy player could still go heavy on mythics, they just had to accept more variety in gameplay.
@@danielkilgore8654 im not saying limits are bad, im saying THIS limit is bad
Pauper actually has a completely different kind of limit which results in more cards not less. There's a reason they call it legacy light
As for this one, its pretty bad because it harms deck diversity. It basically obliterates decks based on mythics and rares, where the more interesting effects are usually these days and leaves either super general strategies that have multiples of the same kind of cards or strategies based on commons. 60% would be pauper with extra steps, 20 would be general strategies and 20 would be a soup of similar high rarity cards
Basically the only higher rarity cards that would see play would be the ones enabling playsets of commons. For example establish this with this set and you have created : delver of secrets the format
I am a fan of diversifying decks by reducing max card counts. In general, it weakens the effect of broken cards and reduces the power of combo decks and synergy decks relative to the field, plus ripple effects. Since answers tend to be more interchangeable than threats, this will also typically slow formats down. Arguments that it makes games where broken cards are drawn “swingier” only make sense if the only answer to broken threats is other broken threats, because the actual alternative is drawing them MORE often. The effect it would have on multicolor mana bases, however, might be enormous, and I’d also be concerned about it tilting all formats (further) toward blue, which has the most cheap card selection to counteract the greater variance.
The DOTP model where commons are at 4x, uncommons at 3x, rares at 2x, and mythics at 1x will never be supported by Wizards, because they want Mythics to be in as high demand as possible.
Card limits based on rarity could be really interesting. You could have 4 of each common, 3 of each uncommon, 2 of each rare, and only 1 of each mythic.
Breach the multi vers would be fun in this deck i think. 20 cards instantly in graveyard, all those dread hound triggers then pick the two best creatures or planewaökers and put them on the battlefield
Against the Odds can be hyper janky and inconsistent, but this deck is a synergistic focused work of art. Excited to watch how this holds up against the established format powerhouses
In game 1 of the second match (against the UR opponent) you had lethal when they were at 2. You could have played the Innkeeper and massacred for 1 to kill it which with horse and MHM you ping for 2.
Ultimately it didn't matter, but it is a nice little 'win this turn' puzzle.
I like it a lot
At 17:35 you could have played innkeeper and meathook massacred for x=1 killing the inn keeper draining on both the massacre and dreadhound proc for the last 2.
I don't know if 3-card max would improve the game, but I do know that it wouldn't change most of my decklists.
My Arena collection has so many one-ofs, I might as well be playing Commander.
First game was hilarious
3:54 omg a decklist, that's a first
Dat vanquish the horde
Seth, what's the deal with that plush at 0:04 on your bookshelf? 👀 I'd definitely "scoop" one of these if they are available!
I read the comments first and was just waiting to see what seth did game 1... wasnt expecting that lol
Can we see some modern too? I really really enjoyed your against the odds and so on
7:37 and that is why you should read the cards on your opponent's side
I think a playset of Shipwreck Marsh would've been the way to go. You have some greedy costs and, even though most of your spells cost 2 or 3, you want to get to a spot where you can start casting two spells on turn 4.
@7:35 XD!!!
On the topic of cards limits, I wouldn't mind lowering the copies to 3 if minimum deck size was reduced as well. This way, decks can be more focused with a smaller card pool. I'm by no means advocating for it, but it'd help promote crossplay between limited and standard if they had the same deck size
Round 1 Opponent:
I put the wraths in my deck, I'm gonna cast them no matter what!
Oh hey, it's the zipperman
Arrivederci
Is that your new place in the background??
Hahahahahaha that first game! Hahahahahahahaha!
The meathook massacre is £28 a pop where I am rofl,
Perhaps not XD
I guess you could say you're trying to stick it to your opponents with this deck!
that first game lololololol
This is from seth's new office setup?
what in the world was that first game XD
Can you make an Old Stickfingers Brawl deck??
I would like to see 3xcopies of cards; cause it would make things a little less consistent across the board, which would incentivize more interesting decks.
ROFL that first match
Classic Seth adding a full syllable to a name, punt or bluff?
The thing w the 3 of a kind rule is that it leads wizards to the conclusion of every card needs to be valuable, leading to power creep, see yugioh as an example of that
the best thing about against the odds nowadays is that you give us some use for those janky cards we get and have nothing to do with
If they DID limit play sets to 3, I’d want about 600 wildcards for all the rares I can’t use 😂
Neat
For anyone talking about that horrible Vanquish the Horde game 1, it didn’t actually matter.
Seth has 15 points of life loss (circumventing Valkymyria) right there. Stickfingers x=5 postcombat burns for 5 off hound, then Legend rule burns for 2 more off Hound+Massacre, 4 Decays triggers Massacre and Hound for 8 lifeloss.
Opponent has to block the two farmers without killing them, because if a farmer dies or contacts their face they die (and they have to block the 4 Zombies and Stickfingers too) They have 5 blockers (with Farmhand) so they are 100% dead.
Of course, they don’t actually know that so not sure what’s going on
It's kinda funny the way Seth flips between calling it Stickfingers and Stickyfingers. I'm more amused than annoyed at his pronunciations this time
Edit: I'm realizing now that he may be saying Stickyfingers on purpose
I think this deck should cut blue, just have it be golgari with snow lands for blood on the snow. its more reanimation and the land base is better
is it really against the odds when the deck is freakin SIIIIIIICK??????
26:20 I still am an advocate for Magic Duels restrictions format, 1-2-3-4 Mythic-Rare-Uncommon-Common. I'll keep bringing it up, but I haven't seen one iota of support for it. I think it would be great for the kinds of collections casual players end up with on Arena and sure decks wouldn't be as consistent and tuned, but I don't think that's a REQUIREMENT to have fun in magic. Sure games can be swingy, but they can even out with a variety of rares that fill similar niches for a specific optimal rare/mythic. Assuredly there will end up being the most tuned / broken decks that everyone is playing that spikes put together, but I think it would promote a lot of novel gameplay. The biggest issue I think I have with it is it probably makes squeezes out a number of decks that "do a thing" but really don't have a lot of rare alternatives to fit the niche that does that thing. I'm not just talking about combo, but just any strategy that really requires most every card synergizing with that particular strategy. That being said, if you want to see what format like that looks like, fire up Magic Duels and lookup the net decks. All the cards are available to you, and if you can stand the interface, I still think they are fun to play.
😂 I got Old stick fingers in a pack yesterday. With out thinking I said outloud "I don't know who you are but I love you!" 😂
Hi Seth. I feel like it’s been a month since the last modern video 😫😫
That happens sometimes around rotation, don't worry, there's some Modern on the way soon ;)
It's Stickfingers, not Stickyfingers, Seth. ;)
The p ly content creator i seen being brave enough to find the nich in standard fpe this great card
I think playing blue just for 1 card really hurt this deck due to mana. Almost all the games you lost was due to mana issues.
It's also for the SB. Where counters are very much a must to deal with ephinany
so i take X creatures, that would be 40 in my deck/library, put them into the graveyard, and Stickfingers get 40/40 , thats nice.
Nice deck but how did the artist manage to give good ol' stickfingers ordinary green people fingers when his name is literally describing his fingers? We're you considering playing the Old Manfingers deck but changed your mind last minute?
That's how stick fingers looks in yhe story. Its figurative. His human fingers look like sticks
Its theme is folk horror so its something human but not quite with influences of nature
Good ❤Luck
Can someone tell me what the actual hell he says in the intro?
that would be yu gi oh with a 60 card decks
What's an MDFC?
A modal dual-faced card, it has two sides and either one can be played when the card is played.
Bucciarati would be proud
If the minimum deck size were still 40 I think 3 copies is more than enough for consistent gameplay just like yugioh.
Limiting cards to 1 or 2 instead of straight banning them is certainly acceptable to me as well. If I have a card I want to play with it.
Stickyyy Fingeeeeeers!
**Gay zipping noises**