Programming the Health System for my Farming Game

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  • čas přidán 1. 04. 2022
  • Devlog video about "Home Grown", a casual farming game I'm creating using my own engine.
    Support the channel on Patreon and get access to the code for this game and the city-builder:
    / thinmatrix
    My previous game "Equilinox":
    store.steampowered.com/app/85...
    You can follow the progress of the game on my social media:
    Twitter: / thinmatrix
    Instagram: / thinmatrix
    Facebook: / thinmatrix
    Trello: trello.com/b/W3zkIJTM/farm
    Email: thinmatrix@gmail.com
    Background music by Jamal Green:
    open.spotify.com/artist/50jTM...
    Outro music by Dannek Studio:
    / dannekstudio
    #devlog #HomeGrown
  • Hry

Komentáře • 332

  • @kylemason01
    @kylemason01 Před 2 lety +427

    One suggestion would be turn dead plants into compost via a compost bin, so instead of dead plants just being dead weight they can be used to restore dying plants, so the player doesn't feel like they have completely failed when a plant dies.

    • @hugius9016
      @hugius9016 Před 2 lety +11

      Recycling plants 😂

    • @catkook543
      @catkook543 Před 2 lety +48

      @@hugius9016 compost is a real thing

    • @masonb9351
      @masonb9351 Před 2 lety +7

      Just add that as a feature for the easy difficulty and then plant diseases/permadeath for hard difficulty :p

    • @jacknesbitt240
      @jacknesbitt240 Před 2 lety +4

      I was just going to comment this! It would mean there could be some strategy in killing off certain plants in order to produce compost to help other plants grow/produce more!

    • @catkook543
      @catkook543 Před 2 lety +4

      @@jacknesbitt240 wouldn't quite be very efficient though, more so just a way to utilize food scraps or salvage failed efforts

  • @geoffp8366
    @geoffp8366 Před 2 lety +26

    This game looks like a perfect opportunity to implement Liebig's Law Of The Minimum: a plant's overall health is determined by whichever factor is currently least favourable.

  • @stgggs
    @stgggs Před 2 lety +107

    It would be cool if there were a bit of random genetics in the plants so that each one, even of the same vegetable, might be slightly more or less drought resistant. Maybe you could even selectively breed plants to get an entire garden of hyper drought resistant plants.

    • @catkook543
      @catkook543 Před 2 lety +4

      could probably also use the code from equilinox to implement a feature like that too

    • @funcker9195
      @funcker9195 Před 2 lety

      I approve

    • @timbonator1
      @timbonator1 Před 2 lety +1

      The game RUST has a great system like that. Each plant has i think 5 genetic points. Each of them can be one of the 4 genetic variants. There are 2 good and 2 bad (green and red). There are these 3x3 planter boxes and you can crossbreed plants. So if you have like 2 plants that have 4 green genetics you can crossbreed them to hopefully have a plant with 5 green genetics!
      Defenetly go look up a quick tutorial on youtube about that! It's absolutely great and give your game a bit more depth for those who want it :D

  • @twistedsim
    @twistedsim Před 2 lety +86

    it could be fun to unlock the ability to see the plant stats progressively as you
    get better at farming

  • @Hughsie28
    @Hughsie28 Před 2 lety +9

    @ThinMatrix Your plant at ~ 00:48 have a check at its roots, maybe its outgrown its pot and needs something bigger (I have a similar problem with my Calethea Rufibara, its grown so massive its suffering a term called "Rootbound" where the roots form a ball stopping water getting down the soil preventing it from absorbing water causing it to have problems). You can check it by pulling it out of the pot carefully and seeing if there is large quantities of roots around the edge of the rim where they should really be in the soil ball

  • @motyfokol5392
    @motyfokol5392 Před 2 lety +109

    i love this human being. whenever he posts my week becomes so much better. i get my food and watch it while eating and just feel revitalized. thanks for existing hon

  • @concepts_
    @concepts_ Před 2 lety +92

    Glad you are still at it. You and old Dani inspired me majorly in my programming journey and you both are a big part of where I am today. Thank you.

    • @plebisMaximus
      @plebisMaximus Před 2 lety +37

      I let myself get inspired by Sebastian Lague and now I just feel like a complete failure lol.

    • @theburgerbox9576
      @theburgerbox9576 Před 2 lety +9

      @@plebisMaximus That is very relatable

    • @someonewithsomename
      @someonewithsomename Před 2 lety +3

      @@plebisMaximus he's very oool! But he also did not release a single product. So in this terms you are as much a failure, as Sebastian is. So nothing to worry really, =D

    • @rebel6809
      @rebel6809 Před 2 lety +1

      Where you are today

    • @stank5096
      @stank5096 Před 2 lety +6

      @@rebel6809 we are outside your place of residence

  • @jean-naymar602
    @jean-naymar602 Před 2 lety +12

    5:46 that was a nice transition

  • @themrfj
    @themrfj Před 2 lety +46

    Will you implemented over-watering? I feel like I kill more plants by drowning them, than by starving them :p

    • @joseffakeberg1943
      @joseffakeberg1943 Před 2 lety +3

      Looks like even his real plant suffers from over-watering. Yellow leaves are a strong indicator for that.

  • @zombieslayamr
    @zombieslayamr Před 2 lety +6

    Really love how the game is coming along. One small suggestion, instead of using the word "dying" and "dead", I would instead used "Withering" and "withered." Sounds a bit less harsh.

  • @WhoShorts_
    @WhoShorts_ Před 2 lety +113

    I wonder if its worth having a little icon that floats above the veg to show their state. E.G. a little skull icon floating above all the dead veg etc

    • @janoschalze623
      @janoschalze623 Před 2 lety +19

      I think that would help a lot. But I think it would make sense to toggle this view on and off, to admire the beauty of your garden and not have a health bar over every plant.

    • @cincinnaticats77
      @cincinnaticats77 Před 2 lety +8

      Yes, I was thinking of this. I am color blind and green vs brown does not stand out at all.

    • @Janpetervogt
      @Janpetervogt Před 2 lety +4

      @@cincinnaticats77 good point here

    • @OKayD3N
      @OKayD3N Před 2 lety

      @@janoschalze623 bunch of back seat developers

    • @martintoilet5887
      @martintoilet5887 Před 2 lety +2

      And the seed can be buried under the ground with an icon indicating it instead of just putting them on the ground

  • @paliszarok
    @paliszarok Před 2 lety +48

    The game's state is keep getting better! I really want to get my hands on this game in the future! 🤩

  • @captainufo4587
    @captainufo4587 Před 2 lety +5

    Since overwatering is a thing, you could make provisions for that. I can imagine a player doing a swoop watering of all the plants regardless of their actual need to keep the meter high.

  • @danisob3633
    @danisob3633 Před 2 lety +6

    You aren't alone in this, I feel you. May your plant rest in peace.

  • @onesketchyguy6050
    @onesketchyguy6050 Před 2 lety +4

    It might make more sense to just have a hand tool with context sensitive actions. Or specific tools for harvesting specific plants

  • @alexanderrotmg
    @alexanderrotmg Před 2 lety +7

    I can't wait to get my hands on this. I just imagine myself coming back home and checking in on my plants.

  • @chaoslab
    @chaoslab Před 2 lety +31

    "Even the house is unhealthy" - You should become a New Zealand landlord. /sarcasm
    For plant death, a brown / dark gray color and shrinking the model 5-10% so it looks like it withered may do the trick.

    • @lamnhan
      @lamnhan Před 2 lety +1

      I also laugh when I hear "Even the house is unhealthy" :D

    • @steel0tsunami
      @steel0tsunami Před 2 lety +1

      Thinmatrix could have additional models for wilted or dying plants.

    • @markoap91
      @markoap91 Před 2 lety +1

      Yeah, everything turning brown was legit funny :D Changing the scale of the model and the color to make it look dead would be great for now, but in the graphics update dead plants should have a different model where the leaves are shriveled and sagging and the plant looks differently than the living plants, even the ones in bad shape.

  • @kylemason01
    @kylemason01 Před 2 lety +1

    I also think hovering over a plant should show some icons to show at a quick glance if a plant needs watering or whatever trait is affecting the plants health. Just a nice quality of life thing.

    • @ThinMatrix
      @ThinMatrix  Před 2 lety +2

      I have been considering doing something like that, I agree it could be useful!

    • @kylemason01
      @kylemason01 Před 2 lety

      @@ThinMatrix I think it just helps players who cant take as much information in at once and need just a slight helping hand at a glance.

  • @doctorbezier6561
    @doctorbezier6561 Před 2 lety +1

    For wilting plants, have you considered trying shape keys? I haven't looked into how hard they would be to program for your engine but it's a feature built into blender. It's a cool way to get a more organic look to things without animating it. You'd model a plant, modify it to be wilted and use shape keys to blend between the two states.

  • @Laflamablanca969
    @Laflamablanca969 Před 2 lety +8

    Your real plant might be root bound. The pot it’s in looks small for the size of the plant. Maybe try repotting it into a bigger pot with fresh nutrient rich soil

  • @timbelion3765
    @timbelion3765 Před 2 lety +6

    Great progress, it looks good. Can't wait to play the game!

  • @Eghizio
    @Eghizio Před 2 lety +1

    You could add flies flying around the dead or unhealthy plants, or just some bad smell indicator :D

  • @angais
    @angais Před 2 lety +2

    You have a lot of skill and passion. Can't wait to try out this game!

  • @null846
    @null846 Před 2 lety +6

    Just love the effort you put in into your work ! This series is by far my favourite on your channel !

  • @gavin.d.m
    @gavin.d.m Před 2 lety +2

    Love your video style
    Great to see a bit more of a glimpse of you, it's okay you don't feel the need to be the star of the show, that's your work 😀
    The only thing I don't like about your videos is the immortal words "that's it for today"! You leave me wanting more, great compliment. 🥳😀👍

  • @_CJ_
    @_CJ_ Před 2 lety +1

    I admire how you come with plan and turn it into reality. Great job. Keep it going! :)

  • @CoreggonOfficial
    @CoreggonOfficial Před 2 lety +2

    I love these videos, so relaxating and even more so since I am a programmer, Good job!

  • @mattmoberly1590
    @mattmoberly1590 Před 2 lety +3

    Might need to re-pot that tree that is dying. Could be root bound?

  • @HappyDwarfGR
    @HappyDwarfGR Před 2 lety +1

    The game looks great already! Keep up the good work with the videos and the development!

  • @DJTechnostyler
    @DJTechnostyler Před 2 lety +1

    You should not only care about too less of something but also about too much of something. For example spring onions do not like too much water because their roots will rot. So you could also take the ground into account and give it some properties like water drain. A ground of clay will hold the water and fertelizer better than a gound of sand.

  • @chr1ss99
    @chr1ss99 Před 2 lety

    You could make the fruits of the plants slowly turn dark brown when the plant is dead
    not only indicating a dead plant but also making you loose the fruits

  • @isaacbecker9767
    @isaacbecker9767 Před 2 lety

    Possibly you could further indicate a plant's health by rigging up the leaves so they'll start to droop down as the health decreases, and then become more obviously welted once the plant dies

  • @MartehTech
    @MartehTech Před 2 lety

    Please PLEASE also make it that if you overwater your plants, the leaves will also turn brown. This is the most common mistake with every plant owner and the symptoms of over- and under watering are almost the same. I love the series, keep it going!

  • @noiretan
    @noiretan Před 2 lety

    Have a fig plant that had only 2 green leaves left because he was neglected. Stripped off all the dead ones and made sure to water it, and the little boy bounced back. Love him and still feel very proud about the whole ordeal. Named him Fargo

  • @thesolbusaur4693
    @thesolbusaur4693 Před 2 lety

    One of my favourite mechanics in Equilinox is some of the conditions of the environment that have an effect on a plant/animal's satisfaction which differ from species to species, resulting in a careful balance of surroundings. Have you thought about the player controlling the contents of the ground carefully for each plant to maximise its satisfaction?
    For example, using different patches of your land, different fertilisers/compost to balance out each plant's access to minerals, the acidity of the soil and its water retention, etc.

  • @Boriex
    @Boriex Před 2 lety +1

    one of the best devlog i've seen in a while, it feels the effort :)

  • @codehawkfalcon
    @codehawkfalcon Před 2 lety +2

    Love your videos. It would be cool if you added seedling! Have to plant seeds -> grow seedlings -> plant seedlings. You could learn how to plant real plants this way!

  • @jamaker4244
    @jamaker4244 Před 2 lety

    I'm always super excited to watch your videos! Highlight of my day ❤️

  • @ahsanullah6326
    @ahsanullah6326 Před 2 lety +7

    Suggestion: Add disease to plants which are specific to some plants the disease can spread if there are surrounded by the same plant and also pests would be a good balancing thing too

    • @ThinMatrix
      @ThinMatrix  Před 2 lety +4

      I'll definitely be adding pests and disease at some point :)

    • @rebel6809
      @rebel6809 Před 2 lety

      It's a really good suggestion

  • @BlackxesWasTaken
    @BlackxesWasTaken Před 2 lety +2

    Really nice! I had an idea about the "General health" based on the sub factors underneath in the UI.
    Maybe you like the idea that some factor have more affect on the general health than others. Basically a different ratio than 1:1:1.
    Say water for example is crucial and would have a ratio of 7 in a 7:1:2. Compared to other factors.
    This would make other factor a little less attractive but it would feel more real since not everything is equally important to a plant.

  • @Joern290
    @Joern290 Před 2 lety

    Congrats to 200.000 subscribers ❤️!!!

  • @quentinquadrat9389
    @quentinquadrat9389 Před 2 lety +2

    You should also manage the sun orientation to have more or simplest zones to make growth plants. And what about real mathematics models of plant growth ?

  • @liliyaversus4051
    @liliyaversus4051 Před 2 lety +1

    These videos just make me feel good
    Some dreamy calm nice vibe to them..

  • @agusplayer3801
    @agusplayer3801 Před 2 lety

    You could also add that sometimes it rains and it waters all plants, which can help the player.

  • @GabrielTopolog
    @GabrielTopolog Před 2 lety

    Excellent update!

  • @Zer0Flash
    @Zer0Flash Před 2 lety

    your devlogs remind me of devduck with like a slice of irl and not just the game or a codewall, amazing devlog as always

  • @RhysPatterson
    @RhysPatterson Před 2 lety

    Perfect screen-to-camera transition @ 5:45 👌

  • @LP...
    @LP... Před rokem

    Omg this trello, I would love to have this level of organization an ability to plan the tasks I need to do in my life.

  • @KamranWali
    @KamranWali Před 2 lety

    Awesome video as always! :) The progress is looking really good. Really like the health feature of the plant. Also the dead plant can just turn into a darker/black colour indicating that the plant is dead. It will give a quick visual feedback to the player. Keep it up! :)

  • @youngartifact
    @youngartifact Před 2 lety +1

    One neat mechanic would be to don't know much about the state of a plant at the beginning but learning these infos the more you grow that kind of plant. I think that would also work well with a breeding mechanic of some kind.
    That said, I know this will likely not fit to what you have envisioned for that game.
    Anyway, you are doing great working on this project and I hope you are doing great in general too!

  • @LmAnubis
    @LmAnubis Před 2 lety +1

    I suggest that plants don't lose health unless the factors are below half more or less, from the initial look I personally would be constantly stressed that my plants are always losing health.

  • @adrianterencehand
    @adrianterencehand Před 2 lety

    Loving watching this game progress. Vomitus ideas you already had: seasons/weather mechanic, passage of time when you’re away (come back to your farm after two months away and everything’s dead/overgrown), display of health and stats only as optional easy mode (or hiding them as optional hard). Amazing to see things develop mate, git er on early access, you’ve got to get paid!

  • @JosephHenryDrawing
    @JosephHenryDrawing Před 2 lety +1

    Nice as always! It would be nice to also see some code architecture stuff sometimes because it's easy to learn on game programming :)

  • @hugocardoso1488
    @hugocardoso1488 Před 2 lety

    Great video as always

  • @the-pink-hacker
    @the-pink-hacker Před 2 lety

    You’re my biggest reason why I want to be a game developer. Thank you so much!

  • @GamesBySaul
    @GamesBySaul Před 2 lety

    Great work on the game and the video! Definitely wish we had a plant health UI in real life, I could definitely use it, my current plant is at a state where I can't tell if it's doing alright or on the verge of death! Being able to use dead plans as compost which others have suggested definitely seems like a good idea, could lead to players then buying the cheapest and quickest selling plants to use as compost material

  • @tbage2210
    @tbage2210 Před 2 lety +1

    Not sure if this is your plan or not, but having a "grading system" for healthy plants would be cool - like really healthy tomatoes are Grade A, they sell for more because they're bigger, tastier and more colourful.
    As for your dead plant issue, if adding an extra model stage seems too much you could just make it so the entire plant goes even darker (including the bits that previously didn't change colour)

  • @massimogalliano8337
    @massimogalliano8337 Před 2 lety

    As usual, I love your videos!
    I want to share a couple of ideas I had in mind that I think could be nice to have implemented in the game: for example, having the possibility to consult daily or weekly weather forecasts. So based on whether drought, light rain or a storm is expected, the player must be careful to dose the watering: because he could risk finding his plants drowning.

  • @ThiccestMayo
    @ThiccestMayo Před 2 lety

    CONGRATS ON 200K!!!

  • @GetaVe
    @GetaVe Před 2 lety

    Awesome work bro.

  • @eboatwright_
    @eboatwright_ Před 2 lety

    Looks great!

  • @RileyReilly
    @RileyReilly Před 2 lety

    Should make birds eat unwatered seeds to stop it being used as extra inventory slots, nursery might be a cool mechanic too.

  • @jorgegomes83
    @jorgegomes83 Před 2 lety

    To add some more challenge, it would be nice to add variations in the weather and bugs, along with ways to prevent/protect against them. Talking about weather, a season system would be perfect.
    The game is very good, even in this early stage of development. Since you are very fond of growing plants, I hope you're enjoy the making of this game.
    Cheers!

  • @NeilRoy
    @NeilRoy Před 2 lety

    Very nice work.

  • @prototy
    @prototy Před 2 lety +3

    The progress is amazing! Love seeing the updates! Are there going to be a veg and flower stage for the plants where maybe the water consumption is increased and so on? :) I wonder if that would make things too complicated or add some unique challenges.

  • @justsaying4471
    @justsaying4471 Před 2 lety

    I feel you. My plants also seem to die for no reason, at all. It’s not that all plants I have die, but those that do, do so for no reason at all.

  • @caroliinearaujo
    @caroliinearaujo Před 2 lety +1

    Great job!

  • @Gymomanen
    @Gymomanen Před 2 lety

    An idea to give the game some more gameplay is to not reveal all plant-health info from start, but rather that you can unlock health info about plants by harvesting them, or purchase info about certain plants in the store.
    I think I really like the idea of for example ”Harvest 100 cabbages” which unlocks i.e the compost or water-info bar for cabbages. Without unlocking these, growing them would be harder as you may risk overwatering (resulting in mold and plants becoming rotten), or overcomposting (resulting in a lot of weeds growing).
    Love the potential in this game. Will be nice to see how it turns out.

  • @JonathanGoodchild
    @JonathanGoodchild Před 2 lety

    This is incredible, you should also add another element to the plants that determine which animals eat them in the environment. Not just weeds but pests, insects and animals. like if you have birds you need shade netting or they will eat all your fruits as they begin to develop seeds, that goes for flowers as well, specially sunflowers. Awesome game! :D

  • @Kant0sh
    @Kant0sh Před 2 lety

    Also i would like the concept of different harvestting tools for different purposes, like a spade, a fork, shears, glove, depending on what kind of plant you are harvesting and how...

  • @marcisimon2944
    @marcisimon2944 Před 2 lety

    I would put the compost value as a stat of the soil, not the plant. If a plant dies, the player can have 2 options, leave it, which means it decomposes slowly, increasing the the quality of the given soil tile a bit, or to remove the plant and put it in the compost heap, where it could be turned into compost at a better pace and rate, giving the option to use it on other tiles

  • @markoap91
    @markoap91 Před 2 lety

    ThinMatrix: *Talks about plant health in game*
    Also ThinMatrix: *Feels the need to call out his plant for dying*.. *twice!*

  • @lukehibbert3000
    @lukehibbert3000 Před 2 lety

    receiving these progress notifications are hands down the best part of any day

  • @Skeffles
    @Skeffles Před 2 lety

    Great health system! It's sad to see the plants die but awesome to watch them grow!

  • @bueddl_
    @bueddl_ Před 2 lety

    I really enjoy watching your devlogs!
    One minor suggestions would be to use string identifiers instead of a plain number as keys to identify translation strings (e.g. entity.beehive.name instead of 34). This way places where translated strings are used would be much more descriptive.

  • @ramunator5622
    @ramunator5622 Před 2 lety

    You are making huge progress

  • @ConorDrew
    @ConorDrew Před 2 lety

    A couple of suggestions that you may have thought of,
    having the ability to unlock information about the plant, so lets say 5 items affect the health, but you can only see how wet the ground is, and something else, the others will impact the overall, but until you unlock what they are, you can only guess how that plant thrives.
    And overwatering is an idea, Too much of anything is bad.

  • @artursrozens6790
    @artursrozens6790 Před 2 lety

    Could recommend to add resting phase for soil. If not, for rotation could add some plant that revitalize the land, for example soy beans.

  • @2wheels2
    @2wheels2 Před 2 lety +1

    one suggestion i have that will make the game more difficult/ interesting and investable is to implement the ability for people to over water and fertilize and so on so forth. just like in rea life where if you are to put too much water or fertilizer, the plant would die. also in this "hard mode", make it so the bars are replaced with the value it self and you could provide a data sheet for every plant so people could add the right amount of water and stuff. this i think would make it so people could actually learn from this game and do it in real life too.

  • @Ina0Piou
    @Ina0Piou Před 2 lety

    For your plant irl i agree with comments i saw. These type of plants (my mom has 3 of them) grows quite a lot. So a biger pot might help :)

  • @zollogamecenter1045
    @zollogamecenter1045 Před 2 lety

    tnx 4 motivation!

  • @alexyoung8185
    @alexyoung8185 Před 2 lety

    Just found the channel and I'm loving it. Currently a CS major and self learning game development and these videos are interesting and informational. Random question though, what chair do you use? My back would appreciate it. Keep up the great work!

  • @AndreaDev3D
    @AndreaDev3D Před 2 lety

    Maybe a use of the dead plants could be make them into compost, which help fertilizing the rest of the plant's.

  • @kylemason01
    @kylemason01 Před 2 lety

    Just an add on to my other idea. Compost could be used to increase a plants yield as well. Maybe you could combine compost in some kind of machine to make super compost which increases this yield even further. Maybe rare or golden versions of produce could be found only when using a super compost on a plant.

  • @cineblazer
    @cineblazer Před 2 lety

    Yay! My saturday couldn't have started better than getting a notification about a new thinmatrix devlog

    • @otoS97
      @otoS97 Před 2 lety

      Your Saturday just started? Where do you live?

    • @cineblazer
      @cineblazer Před 2 lety

      @@otoS97 california

  • @leonivitchify
    @leonivitchify Před 2 lety

    Amazing tool

  • @kylemason01
    @kylemason01 Před 2 lety

    Would be a nice touch if when you clicked on an entity there was a key to push to refocus the camera back on the entity just encase you have moved away from what you had highlighted.

  • @exotit8104
    @exotit8104 Před 2 lety

    Maybe already planned but I didn't see it on your trello board. You could have some kind of weather system that could water plant / dry plant quicker and add a bit of planning ahead with maybe a buyable barometer item would be really cool also seasons are a nice addition to this.

  • @Intrinsion
    @Intrinsion Před 2 lety +1

    Probs too early for this but worth keeping in mind colour blindness when implementing the brown=dead feature. As it is I can't really see the difference between alive and dead

  • @TheBendixSA
    @TheBendixSA Před 2 lety

    You should add basic genetics for plant seeds, just a very basic one like they have in the rust game. This would allow the player to breed plants too, for improving a seeds water usage or growth time, or hardiness or even how much it produces.

  • @kathrynblodgett1969
    @kathrynblodgett1969 Před 2 lety

    The plant next to you looks like a ficus. Which Do Not direct sunlight. It scorches the leaves. Also it needs more humidity, especially when in a sunny window during winter. The heat is on and the window is warm. Needs more water and a sprayer to mist.

  • @DJSAYBR
    @DJSAYBR Před 2 lety

    A future goal that would be cool is plant health and all the options are upgrades you can buy as you continue through the game. Have a school you could pay to go to for "upgrading" your plant knowledge?

  • @ryanwethey2658
    @ryanwethey2658 Před 2 lety

    Can someone advise me on if I should follow his (quite old) LWJGL tutorial in java or if there is another one that might be more current and quite good. I am conflicted because the series looks quite large and comprehensive, but might be out of data but I am not entirely sure because I don't know what updates have happened in LWJGL in the past 6 years. Thank you!

  • @BucketmanAnimations
    @BucketmanAnimations Před 2 lety +1

    You should be able to click on what ever item you have selected in your inventory to un equip it instead of clicking an X

  • @benrex777productions9
    @benrex777productions9 Před 2 lety +1

    I started reading a book about plants. Now I find them more interesting. Nice game by the way.

  • @thegamingseargent9078
    @thegamingseargent9078 Před 2 lety

    May already be fixed, but at 4:13, the entity information text overlays the inventory, while everything else is behind the inventory

  • @DrempDK
    @DrempDK Před 2 lety

    Would it make sense to be able to over water your plants, where going above 1.0 would be a negative health factor?

  • @peronohaynada
    @peronohaynada Před rokem

    then if your plan is dying for no reason (or apparent reason), perhaps you could add that as well? And some technology tree that allows you unblock checking other items in the menu to figure out what is really going on and also buy some meds to heal the plants?

  • @DanDarger
    @DanDarger Před 2 lety

    Cool stuff. Thanks for producing these. I know it'd be a lot of work but I think it would add a lot of visual interest to the health aspect to make the plants wilt. Make them feel less like rigid models and more like real, living things. Perhaps you could do this dynamically through the engine somehow, so you wouldn't need to model different wilting states.

  • @neozoid7009
    @neozoid7009 Před 2 lety +1

    So relaxing 🤤