Overhauling the Graphics in my Game Engine

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  • čas přidán 5. 09. 2022
  • Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.
    Support the channel on Patreon and get access to the code for this game, the city-builder, and Equilinox:
    / thinmatrix
    My previous game "Equilinox":
    store.steampowered.com/app/85...
    You can follow the progress of the game on my social media:
    Twitter: / thinmatrix
    Instagram: / thinmatrix
    Facebook: / thinmatrix
    Trello: trello.com/b/W3zkIJTM/farm
    Email: thinmatrix@gmail.com
    Background music by Jamal Green:
    open.spotify.com/artist/50jTM...
    #devlog #Homegrown
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Komentáře • 767

  • @romanyefimets454
    @romanyefimets454 Před rokem +662

    "I'm not an artist" - Goes on to make some beautiful art.

  • @ebb632
    @ebb632 Před rokem +293

    Things for the terrain:
    - Different heights
    - Ponds and streams
    - Rocks and pebbles
    - Maybe small animals such as birds, bees, dragonflies or frogs
    - Groupings of trees (they often grow together)
    - Sunflowers that follow the sun
    - Generally more varieties of the items you already have
    - Footpaths?
    - Hedgerows
    - Hives on the trees
    Idk just some ideas off the top of my head!
    Also the art style is very nice! I would like to see how it would if the roofs of the buildings were bevelled too.

    • @CloudPhase
      @CloudPhase Před rokem +14

      I agree with all of these! One of the first thing that came to mind was how flat it was, I feel like a lot of game devs miss out on how much terrain with varying height can give life to a scene. Whether inside or outside of the play area.

    • @ShinoSarna
      @ShinoSarna Před rokem +3

      Height could be hard, since this has to take into account plant growth, which could be tricky on slopes.

  • @himdo1
    @himdo1 Před rokem +350

    The art style looks great! one quick suggestion is that I see all your crops are in a perfect grid which looks a bit out of place, I would recommend trying to do what minecraft does with plants (flowers and grass) and offset each plant by a bit inside the grid. as well as all your plants are "constant size" meaning your carrot are 1 per grid same as your cabbages, where as real life you should be able to fit more carrots per spot then melons or cabbages. To help with the last point I've been using "square foot gardening" for spacing in my real life garden

    • @ThinMatrix
      @ThinMatrix  Před rokem +189

      Thank you! Nice idea with the offsets, I'll definitely add that. I know what you mean with the sizing, and I will be adding other crops that take up more than one tile (fruit trees, for example), but I think for the sake of gameplay simplicity I'm fairly content with there not being too much of a range when it comes to tile sizes of crops, even if it's not particularly realistic.

    • @Effectlife
      @Effectlife Před rokem +84

      @@ThinMatrix Maybe you could make the carrots model have 3 or 4 carrots, while keeping a single cabbage for example. Gameplaywise there would not be a difference, but it would look better imo.

    • @ThinMatrix
      @ThinMatrix  Před rokem +81

      @@Effectlife Yeah, could do! I guess I already kind of did that with the wheat, where there's two wheat plants per tile. Maybe I should do it for some of the other plants as well.

    • @cheeze7910
      @cheeze7910 Před rokem +2

      @@ThinMatrix yeah, it would defiantly look better with better scaled crops. also, I use blender, and noticed that you where realy good at it. realy nice game, I will probly buy even if it came out pretty mutch like it is now. not saying that you should put it on steam like this though. :D

  • @CodeParade
    @CodeParade Před rokem +119

    Really like the new look! I have some recommendations for the wind effect to improve it. Instead of trying to calculate it from trig functions (which makes it look 'wavy') you can instead use a repeating Perlin noise global texture that translates over the scene and sample it. In the texture, red could be translation in x and green in y for example. In addition to making it look more natural, it's usually faster to sample a texture than doing trig in the shader. Plus it's very flexible and you can use different textures for different kinds of wind if you ever want to add weather.

    • @DanielHaanMusic
      @DanielHaanMusic Před rokem +28

      Or Simplex noise instead of Perlin, as it has a more organic and less grid-ey look

    • @ThinMatrix
      @ThinMatrix  Před rokem +18

      Ah good idea, thanks a lot for the suggestion!

    • @localvoidlander8093
      @localvoidlander8093 Před rokem +2

      imma take note of this

  • @Jejkobbb
    @Jejkobbb Před rokem +85

    Love the artstyle. Someone else said the grass could be more saturated and I agree.
    Since you’re doing shadows next time I would love to see the shadow of clouds floating by on the ground. I think that would add a lot to the look. I hate when these videos end cause I JUST WANT MORE!!! Cant wait til the next one!!

    • @tzeege
      @tzeege Před rokem +1

      Excellent points 👌

  • @popwwy
    @popwwy Před rokem +168

    The new style reminds me a lot of old "claymation" children TV shows I used to love, think Wallace and Gromit. I know there were some old video games that adapted that style, and I wonder how much work it would take for you to push that aesthetic a bit further! I know there are some claymation shaders on Blender, they could serve as inspiration, and perhaps a simple depth-dependent blur effect to create a miniature/tilt-shift photography vibe a la Link's Awakening. It could really evoke the feeling of playing with physical miniatures!

    • @ThinMatrix
      @ThinMatrix  Před rokem +51

      Thanks for the suggestions! I definitely want to try adding a depth blur effect once I've set up post-processing in the engine, I agree that it would work well here :)

    • @grunchchristmas
      @grunchchristmas Před rokem +2

      I do like those ideas

    • @popwwy
      @popwwy Před rokem +2

      Just poking a bit online I found that a little Worley noise/cell noise using Blender's Voronoi texture option goes a long way to making a model look sculpted!

    • @jonas2560
      @jonas2560 Před rokem +2

      Oh yes great point. One interesting source also is the making of for the lego movie. Not exactly the same but there were some great ideas like adding fingerprints to a reflection map and stepping the animation to give it the stopmotion feel.

    • @bennybar
      @bennybar Před rokem

      I love the Supercell (HayDay/Clash of Clans) artstyle. Also very cartoonish and reminiscent of childhood shows

  • @micka190
    @micka190 Před rokem +132

    Absolutely love the art style at 8:00!
    You might want to up the saturation a little bit, though (especially in the grass color). I think it would make the art style pop-out more. Currently, it looks a bit autumn-y.
    Making the grass a bit more green with a hint of blue would go a long way on its own, I think. Especially once you add the shadows.

    • @ThinMatrix
      @ThinMatrix  Před rokem +52

      Thanks for the suggestion! Colours are definitely a bit of a weakness of mine. I always worry about making the grass colour too saturated because I then feel like it could overpower the objects that are in front of it. But I know what you mean. And I just tried making the grass a bit more blue, and you're right, it looks nicer!

    • @GnuSnu
      @GnuSnu Před rokem +5

      ngl this style is looking really nice

    • @ramoncf7
      @ramoncf7 Před rokem +7

      Games are oversaturated these days, and too much bloom added. I like the art style and the most important aspect is that it stays consistent. Maybe saturation could be a factor to indicate the crop status, but the game looks great as it is.

    • @zaynoelbasnoe9077
      @zaynoelbasnoe9077 Před rokem +1

      Yes, I agree with upping the saturation a bit.

    • @lukasneugebauer2462
      @lukasneugebauer2462 Před rokem

      @ThinMatrix you could add a saturation setting to the games settings as soon as you implement post processing. That way everybody could tweak it to their liking.

  • @jdh
    @jdh Před rokem +46

    The new graphics look great! Have you considered adding some basic ambient occlusion (or was that going to be included with the "shadows" part)? I can see it's there in the blender scene and it looks like it adds a lot to the look, especially the smaller details on the house stick out more.

    • @ThinMatrix
      @ThinMatrix  Před rokem +25

      Yes, I definitely want to add ambient occlusion at some point. I've never implemented it before but I've been reading up about it recently and I'll have a go at adding it soon!

    • @hugo4it
      @hugo4it Před rokem +5

      oh wow it is handsome danish man

  • @JhonCarp
    @JhonCarp Před rokem +15

    This is one of the few channels where I like the video before watching - You just know its gunna' be good

  • @guillermogonzalez9937
    @guillermogonzalez9937 Před rokem +26

    new art style 10/10 . when i see the first attempt i think "oh looks more realistic now, nicee👌" and then when i see the cartoon one it was like "😍yo this is the way". Keep going this is promising!!

  • @Pontypants
    @Pontypants Před rokem +6

    Very cute looking! Super impressive that you are doing all of this from scratch. One day I will also make my own engine 😅 Love your videos

  • @AgsmaJustAgsma
    @AgsmaJustAgsma Před rokem +6

    I think you nailed the art direction. It has a claymation vibe to it and the models look superb.
    And the color palette is terrific. the fruit and vegetables look eye-popping, even without the shadows, and the soil looks suitably dark and saturated when moist. Looking forward to see the art direction even more fleshed out later down the line.

    • @ThinMatrix
      @ThinMatrix  Před rokem +3

      Thank you very much, glad you like it!

  • @grimland2615
    @grimland2615 Před rokem +22

    Hands down one of my fave devs to watch, quality is 101%

  • @RobLang
    @RobLang Před rokem +17

    Your devlogs are a simple joy and inspiration. Heading to my desk to fight with Netcode. Thank you.

  • @ana33604
    @ana33604 Před rokem

    Animation or stages of growth. This is where the pure psychology of reward comes into play. This is what you've been working for when playing a game. Good luck and great life!

  • @domenico9992
    @domenico9992 Před rokem

    Man...you working on your garden when also working on the game...that is Soo deep...it's very inspiring. You are a great person. Keep up the good work!!! Thank youuuu

  • @AaronGrosch29
    @AaronGrosch29 Před rokem +1

    It never fails. I have a particularly anxious day and turn to CZcams for a moment of reprieve and TM drops a gentle, quiet and satisfying Devlog.

  • @FMontanari709
    @FMontanari709 Před rokem +2

    Been watching the updates on Twitter and really looked forward for this! Let's goo

  • @irishbruse
    @irishbruse Před rokem +2

    woah i love the second art style the plants look great kinda baloony

  • @desklawn
    @desklawn Před rokem +2

    Your desk setup with all the plants surrounding you and the window open to all those trees is absolutely gorgeous

  • @AndrewDavidJ
    @AndrewDavidJ Před rokem +3

    Always a good day when you post a new devlog video :)
    Your content is always so cozy for some reason.

  • @MrAnimator05
    @MrAnimator05 Před rokem

    The jump from the first to the second Art Style is huge in my oppinion. I am glad that u gave it the time that it need.

  • @Groovecharge
    @Groovecharge Před rokem +2

    Its always a treat when you upload

  • @client3052
    @client3052 Před rokem +1

    I love the video style, with the neat transitions.

  • @zadeviggers
    @zadeviggers Před rokem

    I really like the art style - it kind of looks like everything is made out of clay, which is a really cool look!

  • @Frosty-zd4rl
    @Frosty-zd4rl Před rokem

    I just randomly came across this, and dude... Your setup/room is just beautiful. Just felt the need to say that.

  • @ketoes
    @ketoes Před rokem +4

    I’ve been waiting for this for months and I’m so glad I get to see this game grow so much!

  • @BarneyCodes
    @BarneyCodes Před rokem

    Really like this new art direction, it's looking great! I feel like the shadows will add a lot and hopefully help break up the grass a little bit, maybe adding some slight undulations to the terrain could help give the ground some texture without being too distracting?
    Looking forward to the next video as always!

  • @AmfistomosAtlas
    @AmfistomosAtlas Před rokem

    7:49, that's the art style of the game! Period. It's just perfect!

  • @bobbelcher6742
    @bobbelcher6742 Před rokem +1

    I love the look of those plants! You settled on a perfect art style, everything looks plump, perfect for a gardening game. This might already be planned, but I liked the look of the garden plots in the first demo with the organic rounded parts. It fits in with the new smooth models

    • @ThinMatrix
      @ThinMatrix  Před rokem

      Thanks! And yes, I plan to round off the terrain edges soon :)

  • @MoonacreHandmade
    @MoonacreHandmade Před rokem +1

    I love the new art style! I just started playing around with blender! Your game dev videos are great inspo!

  • @LaurensHouweling
    @LaurensHouweling Před rokem

    it would be cool to see day night cycles added to the game. I bet this scene would look even more amazing during a sunset or sunrise. occasional rain showers would also make the scene feel more alive and it would make your play trough feel more unique due to that little bit of unpredictability. maybe you could even add other weather conditions that are more rare. I love where this game is heading. there are really infinite possibilities with this concept and I’m excited to see which ideas you will explore. great job!

  • @benjoe1993
    @benjoe1993 Před rokem

    Such happy times when I see a new ThinMatrix videoo upload on my sub feed.
    Love the progress and love the style. Keep it up, mate.

  • @ArmanNobari
    @ArmanNobari Před rokem +2

    It always makes my day to see a Homegrown devlog, and I love the new style!

  • @CE-ly4gf
    @CE-ly4gf Před rokem

    Hands down tNice tutorials is one of the best tutorials I've seen on any subject, ever! Clear, concise and incredibly informative and easy to follow.

  • @Leowzc
    @Leowzc Před rokem

    firstly I would like to wish you well and to say a huge thank you for uploading these videos as they have been an invaluable resource to

  • @PixelShroom1
    @PixelShroom1 Před rokem +1

    Hi, just came to say your devlogs are so relaxing, and what a great setup with all the nature around it, great work

  • @steve_gatsis
    @steve_gatsis Před rokem

    I seriously love this artstyle to pieces man🤩🤩🤩. It is genuinely so great and makes me feel relaxed just by watching it. I played a lot of equilinox lately (trying to get an unstoppable hoard of spitting cammels ), and i linda got tired of the low poly artstyle. This new approaxh look fresh and really spot-on. Great job as always!!!

  • @ChristianDufrois
    @ChristianDufrois Před rokem +5

    I love the style of all the plants. They really look good when they are all together. It's pleasing to me at least to see all the vibrant colors of the plants. For the terrain, I think you should trying to not make it as straight/flat but rather add some bumps to the surface and edges, just like dirt and grass.

  • @muddasheep
    @muddasheep Před rokem +25

    @7:07 You can write "@echo off" (with an "@" before "echo") to suppress the output of that command.
    Great video as always!

    • @ThinMatrix
      @ThinMatrix  Před rokem +8

      Ah thanks!

    • @muddasheep
      @muddasheep Před rokem +2

      @@ThinMatrix You're welcome! Keep up the good work!

  • @kh5322
    @kh5322 Před rokem

    I just love your videos and your thought process on each thing. It’s so relaxing because of how “green” your setup is. Love to see more trello board status updates!

  • @sabahoudini
    @sabahoudini Před rokem

    Looks awesome, I'm a fan of you being a programmer yet somehow seem to like nature and gardening as well. A little unexpected, love it!

  • @infinityplays2296
    @infinityplays2296 Před rokem

    Just simply: AWESOME! Great artstyle you decided on and duper nice implementation. Props to you

  • @PatrickNusbaum
    @PatrickNusbaum Před rokem

    @ThinMatrix Can't wait for the shadows! They'll definitely make the whole scene look much, much better!

  • @TheBreadSniffer
    @TheBreadSniffer Před rokem +1

    Great work! I really felt that the old graphics felt to dry. Its a very nice change!

  • @TheDreno33
    @TheDreno33 Před rokem

    Love the new look!
    As for the watering, consider a "flooded" level of watering. Similar to flood irrigation in agriculture. Your floor models are perfectly setup for this with the dirt being lower than the grass.

  • @Wolfendeathx
    @Wolfendeathx Před rokem +1

    I've been watching for years and I just want to thank you for both how informative and pleasant your dev logs are. Love the videos, and love the new art style ^.^

    • @ThinMatrix
      @ThinMatrix  Před rokem

      Thank you very much, I'm glad you like it :)

  • @sirflimflam
    @sirflimflam Před rokem

    Every time I see one of your videos I get really jealous of those bay windows behind your desk.

  • @ghinaaudhiyanabillah1626

    With your videos my learning curve will shrink drastically. Thank you.

  • @shirkit5798
    @shirkit5798 Před rokem

    That second house version looks fantastic! Those squares popping up is great

  • @AlexLusth
    @AlexLusth Před rokem +1

    Wow, The new art is looking stellar! Great work!

  • @percydowning3147
    @percydowning3147 Před rokem +2

    The new models look awesome!

  • @OllysCoding
    @OllysCoding Před rokem

    Awesome update! I'd love to see more blending between the tilled soil & grass. I also think the well should have a few stones around it on the ground, or something which helps it 'bend' into the ground better - help it look more 'in' the environment!

  • @zeddlegion
    @zeddlegion Před 3 měsíci

    Love this, Wish more game dev videos would talk more about their art styles an progress. love the art!!!

  • @KamranWali
    @KamranWali Před rokem

    Awesome video! The progress is looking super kool. I think the art style looks really good and it matches the theme of your game. The game is coming along very well. Adding the shadows will make your environment pop even more. Looking forward to that. Keep it up! :)

  • @thelialewis
    @thelialewis Před rokem

    Beautiful man, you're the only one who could help me, I watched 8 videos and yours was the only one that saved me

  • @jamesderaja
    @jamesderaja Před rokem

    The art style looks really amazing. You can’t say ur not good with design|texture/art. They look amazing. This could go straight to steam page and look awesome and pull in some wish list.

  • @georgiamcclymont3569
    @georgiamcclymont3569 Před rokem

    Really inspiring! Love the new art style :D Makes me really want to start making my game. Looking forward to seeing how this develops!

  • @otoS97
    @otoS97 Před rokem

    I was waiting this one so long, I'm the guy that was commenting about graphical update in past videos. I love this. This looks great!! This creates so much more excitement! Love it!
    I'm actively following you and commenting on twitter too.

  • @rejoininghottako3861
    @rejoininghottako3861 Před rokem

    Beatiful! I loved the new models, im eager to see this with better lighting, and also shadows :D

  • @GamerMickey87
    @GamerMickey87 Před rokem

    The new style looks amazing!! It looks so cute and so good!! I love it!

  • @manishsharma7
    @manishsharma7 Před rokem

    that smooth transition from camera footage to screen capture looks neat!

  • @AlekseyLoykuts
    @AlekseyLoykuts Před rokem +19

    There's a technique to make tree leaves to look more of a "from a tree" )) you'll need to bake normals of the big tree shape or sphere on all of the trees green with some coeff., then they'll look more like the whole thing

    • @ThinMatrix
      @ThinMatrix  Před rokem +5

      Ah that's an interesting idea, thanks!

    • @AntonioNoack
      @AntonioNoack Před rokem

      @@ThinMatrix Tree leaves are translucent, so I'd guess making the normals have a length < 1 would probably give a leaf-like effect. (I don't understand what Aleksey meant, so I can't comment on that)

  • @ianboyer2224
    @ianboyer2224 Před rokem

    When you imported the models for the first time I actually thought it looked really good with no lighting! I think some sort of cell-shaded approach would look great for this game! Also, love your videos and your voice is very soothing. It’s kinda like watching Bob Ross painting. It’s a nice ASMR kinda thing to have in the background while I’m working haha

  • @chadzulu4328
    @chadzulu4328 Před rokem +1

    Your mastery of the whole process is both mind-boggling and inspirational! The new art style is great, I think that the cartoon look fits this game really well.

  • @Atomic67G
    @Atomic67G Před rokem

    I think the new art style is so whimsical and delightful! You are creating something really special .It's a feast for the eyes yet not overwhelming .
    I also think it's worth mentioning that it's very good to know one's ultimate limits .
    I respect how you push on the boundary walls of your skill and creativity at this point in time yet you know when to stop.
    Some devs go way beyond their scope and then it can go pear shaped quickly .Instead of going back to something they can handle ,they just release it anyway .
    You are a very intelligent and talented gentleman and I always look forward to seeing what you have next to show us all !

  • @furball_vixie
    @furball_vixie Před rokem

    the new art style looks really cute! i like it alot! kinda interested to hear about you implementing shadows, about the technique and maybe some more details, looking forward to seeing more!

  • @CESTLEDU
    @CESTLEDU Před rokem

    New art style is on point, chief 👌I love your devlogs!

  • @belgobrine781
    @belgobrine781 Před rokem

    Keep it going, I love your devlogs :D

  • @LifeOfMohammed
    @LifeOfMohammed Před rokem

    I love the cartoon look and even better with some animation and maybe even a little player model running around but amazing progress as always love ur videos!

  • @darkmayhem9767
    @darkmayhem9767 Před rokem

    Absolutely love the new art style. Can't wait for the next video!

  • @Georgerpw
    @Georgerpw Před rokem +3

    I absolutely love the new art style, reminds me a lot of the new Link's Awakening remake. Brilliant work.

  • @yassinehzami1670
    @yassinehzami1670 Před rokem

    TNice tutorials was a fantastic beginner's guide, straight to the point, very clear. As a long-ti teacher I can tell you are quite apt at teacNice tutorialng!

  • @dombibence
    @dombibence Před rokem

    Great video! The art style you've found is really an inspired one! :)

  • @aestheticv5771
    @aestheticv5771 Před rokem

    Hey man thanks a lot. I was really overwheld and confused but now it all makes sense. Thank you.

  • @kylemason01
    @kylemason01 Před rokem +1

    I love how this project is progressing. I also feel that your loving this one more than your city builder.

  • @GamedevLlama
    @GamedevLlama Před rokem

    The artstyle turned out to be so cute and well pleasing to the eye. I think a game which is intended to be relaxing should rely on smoothness 🙂so that said: well done!

  • @avres6670
    @avres6670 Před rokem

    year for all of us, for so- it's still ongoing. i respect you for being honest as that's what's been keeping a bit sane recently, just being

  • @vast634
    @vast634 Před rokem

    Terrain: while you can keep the garden itself flat (easier) you can always add raises and depressions into the non build areas. Like a little 1 meter cliff, with grass hanging over sand.
    Also: within the garden you can add blocked non editable areas, such as a water pond, or an existing big oak tree. This also makes planning more interesting than just a rectangle garden.

  • @MrDaDisha
    @MrDaDisha Před rokem

    New art style look wonderful man! Good job

  • @user-sg5oj2wb8w
    @user-sg5oj2wb8w Před rokem

    Nice new looking! Keep going with this style! Good Job!

  • @mert_2577
    @mert_2577 Před rokem

    I think the cartoon style fits really well the game, it looks very well!

  • @Mat-pu7sk
    @Mat-pu7sk Před rokem +4

    With the terrain being flat. An idea I had was to make it curve down on the edge of your farm, making it feel like a mountain top, and when you expand your farm, it will obvious be flat, but outside it goes down

    • @morbuskobold4233
      @morbuskobold4233 Před rokem +1

      This! Maybe add Clouds around there too. Its a bit of a surreal Look but i think it could look very cool. Like a floating, hilly island. And later you can add suport to "fly" to other Islands or something i dont know. Multiple Zen Garden Simulator.

  • @SuperDutchrutter
    @SuperDutchrutter Před rokem +1

    Too notch as always. The game has come along so far!

  • @Play_Streams
    @Play_Streams Před rokem

    This looks beautiful. Definitely looking forward to see the rest of the graphics updates.

  • @victorialyra1236
    @victorialyra1236 Před rokem

    Thank you so much for all these tutorials bro. So much valuable knowledge

  • @TyZo
    @TyZo Před rokem

    Loving the updates man!

  • @theitatit
    @theitatit Před rokem

    Art style is just beautiful. For a game like this less is definitely more!

  • @timothymakesgames
    @timothymakesgames Před rokem

    This is a personal favourite man, I love this video. Very interesting to see you iterate on the art style in blender like that, I must try this aswell.

    • @timothymakesgames
      @timothymakesgames Před rokem

      I think adding some green splotches to the grass plane using some noise / repeating texture would be a easy quick improvement :)

  • @elmars302
    @elmars302 Před rokem +18

    I think a simple noise over the terrain would help greatly!

  • @RialuCaos
    @RialuCaos Před rokem

    I love the new art style. It looks a lot more professional now.

  • @callumvanheerden1530
    @callumvanheerden1530 Před rokem

    It's looking awesome, very inspiring!

  • @martinluterelectronics8619

    Nice video man, clear and concise explanation! Thanks a lot!

  • @shooterdefronvrps2
    @shooterdefronvrps2 Před rokem

    I'm in love with this smooth beets and leafs, remind me of when I've played harvest moon on the ps2

  • @sogomn
    @sogomn Před rokem

    Absolutely love the art style!

  • @bensanchez6912
    @bensanchez6912 Před rokem

    This art style gives me Links Awakening vibes which is very nice and calming and interesting to see!

  • @maicsiemering
    @maicsiemering Před rokem

    Wonderful style, really like it!

  • @ModerateDev
    @ModerateDev Před rokem

    I really like the new art style ! great update :D

  • @jameshowells
    @jameshowells Před rokem

    I love the curves.
    The accentuated house and tree design remind me a lot of fairies and folklore.
    For clutter and context: butterflies, bees and ecology?
    Vignette edge of your focus? You could even add grass models which reduce inside of your farm boundary to indicate potential area for expansion?
    Variation or 'attractiveness' of your produce? i.e. gold rated produce sparkle and glisten, attract more bugs, sell for higher value?

  • @deniial00
    @deniial00 Před rokem

    Really love the plants. Looking forward to seeing the shadows!