A Megalodon Killer! The Great Filter, From the Depths - Weird and Wonderful
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- čas přidán 11. 09. 2024
- Cheers, セナ!
Link to the craft: steamcommunity...
Channel Membership: / @borderwise12
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BorderWise Twitter: / borderwiseweta
BorderWise Discord: / discord
BorderWise Patreon: / borderwise
Outro Music: : Different Heaven: OMG: • Different Heaven - OMG...
Other music used:
VYEN - Drown Me Out
Yah Yah - josh pan
R.LUM.R - Good Job!
South London HiFi - Kamogawa Dreaming
It's Almost Over - SefChol
From the Depths on Steam: store.steampow...
I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
#FromTheDepths #Meta #Airship
I should mention that I realized out how the PAC fires during the editing of this video: it's one of the ACBs that I looked directly at. 😆
Yeah, ACB controls are great in frontsiders and for other unusual weapons systems. You can even add a ‘safety’ to them using the breadboard so they can’t fire if they aren’t correctly alligned.
My personal favourite is depth charge launchers where they can’t fire unless you have an enemy within range and below a certain altitude, or dive bombers that only release when aligned with the enemy craft.
Those PAC's broke your brain didn't they.
Ya you can get quite creative with ACBs and breadboards
I believe that is to yield maximum possible accuracy, since any deviation from a straight forward aimpoint leads to squiggly inaccuracy.
From your commentary Borderwise, it sounds as though you tested it against some of your own craft... to less then satisfactory results (for your designer's ego).
Jokes on you I can read Japanese.
Edit: Wait I can't code
Edit 2: I can now code. LUA is my BITCH.
I am more of a Python Guy
I want to see this guy make an entire faction in this style, like, with the flat front and blocky design but terrifying effectiveness.
Sena basically already has. His workshop page is full of vehicles like this. :D
@@BorderWise12 oh god, imagine that making a proper addition to the game as a new faction.
@@BorderWise12can you put a link to his workshop?
To be fair I think the aesthetic for this is "Block-y Human Space Ship". Looks vaguely reminiscent of something you would see in Halo, BSG or the Expanse. If it was in space I wouldn't think it was weird at all, just the fact that it's an atmospheric craft is what is uncanny.
This being built as a spacecraft. Oh no
It looks kinda like a Halo ship... except backwards.
I kinda want to make a ship from the expanse now or in that style
@@jakeworsfold3669 Go ahead, we wish you great fun and success in doing that.
Almost looks like something from The Outer Worlds
Breadboard translation to english:
If enemy is present:
- Point at it (yaw and pitch(not over 15°))
- Go 3km away from it
- Switch between 300 and 350m altitude every 5 seconds
- Dont roll
if no enemy is present:
- Dont yaw, roll pitch and move at 300m altitude
The only intersting thing in this otherwise pretty simple breadboard is the calculation of the target pitch (Atan2((b-c)/a)) based on the distance(a) and height difference(b-c) to the enemy.
This is basically a dumbed down version of the point at and maintain distance AI routine (which would be better because it has evasion built in). It looks very similar to my first shots at a breadboard AI.
Just try understanding it. If your head hurts, take a break, if you look at it again, it will look a lot clearer, read the documentation if not. The hardest part to understand in this breadboard are probably the if(a,b,c) blocks. You can read them like this: If a does not equal 0, then output b, else output c. a can be just a number or an evaluation, like a==2, whis is only nonzero, when a is 2.
You wont understand breadboards by complaining that you dont understand them.
Another thing: The japanese stuff in the LUA code is comments. Just some documentation on the code, not related to LUA at all. Its marked like this --This is a comment.
I need to learn Lua, because using black box ai is getting me confused when my craft make dumb decisions.
(Atan2((b-c)/a)) is magic words, wizard. the strange ruins of those that can talk to math. some have translated to us, but the spells are unknowable; for we have flunked math
@@major0noob I can more or less understand it, but I wouldn't have thought of using it, mainly because I keep forgetting that trigonometry exists, there's a lot of mathematical tools that I'm good at using and continuously forget about.
Good analysis, and yeah, that's an extremely simple breadboard for a frontsider.
I know that there's a ton of tricks you can add pertaining to evasion (clamped Sin(time) driven strafe thrusters, same for range and altitude, variable range based on target weapon types, warp drive controls etc.), but as far as core functionality goes that was a well set up example of a loaf.
@@aynonymos most things you can do via lua (except missile controls) or breadboard can also be done with ACBs. that being said, LUA is really simple to learn if you already know a coding language, there are wonderfull databases online to quickly look up how to write code in LUA
It legitimately looks like a car transmission, I love it.
69 likes, you're welcome
*this thing in a nutshell:* SS meets GT
*Alt Title:* Megalodon meets Jesus
@@Argonwolfproject Megalodon has **ascended**
this thing doesn't look ugly at all, it looks almost exactly like Bungie era UNSC ships from Halo.
Exactly what is was thinking! Sick AF
the people calling it ugly are foolish
exactly
Something about the flat nose, the solid front. It's just... Super cool.. It reminds me of a 'vanship' but still... Its an epic design
ngl was expecting the whole front plate to fire either laser or PAC spaghetti
The breadboard is "easy" in the sense that it's not doing anything too complicated, it's just painful to read if you're not used to it and still unpleasant to read after you get used to it.
The big blocks with the exclamation point in this vehicle's breadboard are basically spitting out a bunch of data about the current target, then the rest of the breadboard uses that data to aim at the target: there's a lot of boilerplate along the way, for example half of those IF blocks are there just to check if a target exists, and a lot of stuff is repeated in 4 copies (3 for orientation plus 1 for altitude control I think) to make the layout easier to read instead of having a mess of tangled connections.
"it's just painful to read if you're not used to it"
I think you're missing the key point, that for someone who's never done any programming before, it's straight up impossible to read.
Painful to read would be reading something in your native language but with lots of typos and awful punctuation, maybe some slang mixed in.
With the breadbox, it's just total gibberish to those not specifically educated on how to read it. It's more like seeing high level music notation without any introduction to it.
So basically… the great filter is sentient?
It controls itself and doesn’t follow commands
That’s pretty cool
Edit: this is the part i’m talking about 2:35
I short: The Great Filter is a cat. Disrespect it and it will hurt you.
The Japanese bits of the LUA are notes. I agree that breadboard and LUA without any main AI running it is weird but that is mostly because i cannot fathom how many hours/days the creator took fine tuning it to get it functional. I loved the ACBs that were capable of changing the PAC type and charge time... i am gonna need to borrow that for my own PACs.
Thrusters don’t consume fuel since it’s all air compressors. They work via making things more efficient just by increase thrust.
Don't you need at least one combustor?
The japanese in the Lua code is just comments. That is, notes on how it works.
Does make it hard to figure out when you don't have the notes, though.
The guns might not be HE but, as someone who specialises in APS I will tell you right now: NEVER underestimate the explosive power of gunpowder. Use ejector, and thank me later.
Alrighty, cheers!
First thing that came to mind was UNSC Starships from Halo
Same!
This guy needs to make a 1/2 scale Pillar of Autumn. With 2 little Longswords it can drop.
"I don't build flying bricks" Indeed, you make flying canoes.
21:29 those partical cannons are doing a lot look at the last second before it cuts it looks like the entire inside of the meg just fell out the bottom
It reminds me of the whale shark, a filter-feeder. The front, the overall shape, the name. I guess i just read Megalodon and thought about sharks.
I can see this thing being someone's PC case and now I want one
If you are interested, I could put together something that doesn't use any LWCs, just Breadboards and ACBs.
Of course there would be notes on what's doing what so that you could better understand it.
Then you could poke at it and try to figure out this sorcery. Or just copy it onto your own stuff and try to get it working.
That would be very nice, thanks! 😁
@@BorderWise12 Happy to help. And it can be useful to others as well.
Hope to have it done before the end of the weekend. Won't be pretty but that's not the point.
@@BorderWise12 I tried Discord but I can't post messages on any of your channels and your PMs are blocked. If you are still interested in this, the Bread Warlock mkII and it's support craft are finished.
@@GTalon5 Ok! Is it on the workshop?
I think this gives off a very Homeworld vibe
Tho the title could almost be from The Culture
Aw man What channel. Will you feature anyone's construct on here?
I get heavy paramilitary PMC vibes from this. Those gun rests are extra dope.
I feature whatever cool thing I find, yes. :)
Something pleasing about the shape of this ship.
umm anyone else notice that the "landing pad" is a schematic symbol for a diode?
The quote on the rear nacelles is from Steven Hawking
PAC fire is very simple to do on a point at ship.
It basically is already aimed
If enemy in range [X,Y] fire weapons named "PAC". optional conditions to check angle too (enemy at angle from forward axis.)
easy
This thing truly is a monster!
I haven't seen any1 else commenting this but IIRC it uses lua for three things. 1 is missile guidance, 2 is laser smoke defence and 3 is aiming and shooting the PACs.
the aesthetics of the ship are perfect it'sbuilt purely for function and has small embellishment hear and there to add some detail
IMO the breadboard is harder to read than lua
lua isnt hard in and of its self (its more of a time thing if anything else)
the problem is reading someone else's code and trying to understand it
also helps if the person writes the comments in a language that you understand
Feels very avorion
The "Great Filter" refers to a concept in cosmology, which tries to explain why we seem to be the only sentient being around. Basically, it supposes that there is one or more "great filter" events on the path to any lifeform becoming spacefaring, after which life gains the ability to escape the vast majority of potential calamities. These filters can be simply the rareness of a specific set of environment for life to evolve; recurring mass-extinction events like asteroid impacts; or even technology, if techonology leads to a global catastrophy like nuclear destruction.
Of course, the great filter is not a certainty -- the universe may be filled with aliens, we've just not found them yet. But if no alien were ever able to pass the great filter, we need to then ask: Are we the 1 in a few trillion to be lucky enough to have already passed the filter? Or is the filter ahead of us?
In the context of a great filter being possibly a mass extiction event, of course it's there to deal with the Megalodon :D.
I use a similar automation system for melee weapons, once an enemy is within the danger zone it swings the thingy or whatever.
Using it for ranged weapons is cool too I guess
generally this system is best for weapons that are fixed to the hull, and not on a turret
I think the missiles are staggered so slowly is because the craft doesnt have neough gppp to fire and guide them all at once. As each Huge missile needs 54 gppp to be guided and it looked like the craft did not have 400+ gppp laying around.
its lua guided not remote guided. Unless there is a cost built in to the lua guidance they don't need gppp
EDIT: I stand corrected, LUA was rebalanced since I last looked at it
@@elgurkus6885 actually false, the gpp does effect Lua missiles as they will not guide properly if you have not enough gpp. I also wanted to cheese having no gpp, but found out that lua was re-balanced.
@@elgurkus6885 Lua was rebalanced a couple of updates ago. It requires gppp now for proper guidance
I downloaded this a couple weeks ago. This is about as meta as it gets and is quite a beast. However, since there is absolutely nothing you can do about lua missiles other than destroying them, they are pretty cheaty, plus some heavy repair cheese drops it a couple points. I do like some of the decorative items. It reminds me a bit of the Doomsday device in the old Star Trek.
Fermi paradox? Not just a giant scary brick
This looks like the "Brick" Servo-fish from Warframe. Which I think they did on purpose, because the Brick is a robotic filter.
ah yes, the "run-away to 3 billion kilometers and plink away W/ hitscan instead of interact" craft.... all building games have these types of crafts and they are all so lame.
the Breadboard is basically Programming with a graphical interface
kinda like Stormworks but not really
also is the most easy level of magic you can get and is pretty straight forward the logic behind it, so i recommend you to try it because is so satisfying once you can actually use it
Ah... I had a lot more respect for the Filter until I realised it was using repair cheese as well... that’s generally where I draw the line these days. Repair cheese is just a tad too easy.
Edit. I do really like the engine setup though. Closed loop drives seem like an interesting option given that I’m building an airship for a tourney at the moment.
What’s the repair cheese?
The mountain of repair bots that repairs damage faster than it gets inflicted. XD
@@BorderWise12 oooh... I may be guilty of that myself...
@@whwhwhhwhhhwhdldkjdsnsjsks6544 Repair bots are fine in moderation on campaign craft, as you want some repair capacity on any of your ships so they can patch up the damage whenever possible.
That said, having enough of them that you can employ ablative armour like this simply isn't fair on anyone, and can make a solid well designed craft into an impossible to kill juggernaut far too easily.
@@IainDoherty51 yeah, I don’t usually have too many, but honestly idk how many I have compared to others. My smallest craft (
I was expecting the front to be the biggest bloody gun I've ever seen. It's got two of them in there.
Not the biggest punch, not by a long shot, the guns on these are optimised for long range fire, i remember lathrix made a very short range one that was bigger, i think it 2 shot a megalodon
About the materials not running out I'm pretty sure that's just a bug with the display. I've noticed when I have craft with well over a million mats of storage it often does not display materials being used until there has been a significant reduction.
"It's not my style"
But cram kobold retrofit was dope...
Oh yeah, I forgot about that. XD
I saw this on the work shop so it cool to see you checking it out
I get how the particle cannons fire, but how does the thing float without expending any fuel or material?
Apparently that's a quirk with using a lot of compressors with CJE's? Get enough of them on a jet that's not firing at full power and they burn basically no fuel. Haven't actually tested it myself.
Note to self if you extend the particle transmission tube to its full extent you can get power and range and rof in decent amounts
It's a solid testing opponent, takes damage like a champ.
Not necessarily. Repair bot spam aside, Borderwise was also repairing it with his avatar.
@@Coecoo uh, I've tested the bp myself man
@@Cheveyo888 Then you should know there are reasons the creator is telling everyone to spawn it like 3000+ meters away.
This thing can literally only take damage from 1 direction.
Breadboards are easy if you already know how to program, as that block style is for beginner programming languages. The problem is that you need to already know how to program and at that point you might as well use LUA, as it is much more flexible and readable for more complex programs. However if you do not know how to program, they are almost impossible. Therefore to learn breadboards I would recommend using something like scratch or python to learn to code and then extrapolate your knowledge to them.
i don't know how to program. well, not much, but I can breadboard. i really want to learn lua tho
Looks very Babylon 5 Destroyer... love the styling
where would I even start to learn lua?
youtube, as lua isn't an ftd exclusive language, it's a general coding language
I'm new to ftd and The build in this video inspired me to make a flying brick myself. Mine definetly doesn't look as good as this one but it seems to be able to kill anything in the game and it costs 999.735 resources. I'm really proud of myself haha🙂
999 thousand resource, or 999 resource
. is a decimal | , is for making it easier to count ie: 999,646,533,345
@@pewds6910 works different depending on where you're from
@@pewds6910 where I'm from . Is for making counting easier and , is for decimals.
For a brick, it flew pretty good!
This craft looks like a giant flying Quake 2 bfg. I approve.
I wish I could make a design good enough to be featured but I just started playing this game. I'll get back to working on my battleship, it takes such a long time to make it. I might have spent over 20 hours on it. But it'll look good !
The particle canon is told to fire only within a veeeeery small arc. Only when the enemy is directly in line with it. Otherwise, it is told to "hold fire". And the breadboard is the one that makes sure the particle cannon is pointed straight towards the enemy
The nose of the thing looks like when it sniffs something it disappears into the void.
That's what it is lol
Also I think I saw RTG's in it or something
"I love you, shut up" - Borderwise 2021
This thing has major UNSC or latter series Stargate vibes to it. Very cool.
Loved the video.
I did breadboarding in uni and I also struggle with them in FtD.
Keep up the good work! :)
This breadboard has the exact thing I've been trying to do, I am absolutely stealing that breadboard network haha yes
Is this the least stealthy ship shape ever to have the word "stealth" written on it?
For the LUA script everything behind the double minus is just a comment so there is no japanese in the important part aka the code
The code is perfectly readable if you understand lua or programming/scripting at all a bit
The comments have no influence on the code they just explain what is happening to the user, however they are not crucial for reading source code
so... you can recognise Katakana characters.... video like :P
and yes, it's sena
Hoooooooooooly sh/&t that lua... can't read kanji :'(
Reminds me of the various thruster craft I built back in the day.
reminds me of Halo UNSC and EvE Online Caldari ships haha
One of these days il find the context behind "deakons bloody hell"
'Deacon's hell' is a swear I got from a game called Ground Control 2.
A deacon is a church official, so it's basically saying 'bad day at the church.' XD
Weapons do not necessarily need a LWC to fire
*this is great info to have*
I've used this for automated decoy launchers.
Looks like a flying jotunn and I love it
the worst part about the breadboard is the controlls, once you get over that you only need a degree in electrical engineering to set up someting.
this is epic AF
The aesthetic is futuristic brutalism
Kinda reminds me of the Borg Cube. Both spell impending doom if you see one.
Someone should count how many times he says "how does it fire??"
Also it should be called "The automated megalodon killer"
Me: Someone who reverse engineers market algorithms as a job: Yeah that looks simple enough
The symbol on the helipad is used to represent diodes in electrical/electronical schematics. Kinda fitting given the name of the craft.
I think that the landing pad is a symbol for a great filter in electronics
it may be a brick, but its a sexy brick
All the smart comments are taken. ;-;
The Great filter, because it turns it's enemy's into sieves.
A great filter is a term from exobiology. It is an explanation of why we dont see alien civilizations. Basically it says that all life has to overcome big hurdles like creating self replicating DNA or nuclear annialation. The name implies that this ship is one of the big hurdles. Kurzgezagd made a nice video about this
You should review the More Simple Weapons mod
That's on the table to be reviews, yes.
love unsc bricks ships
It reminds me of the gunner robots androids have in Nier Automata
Looks reminds me of Babylon 5 human spaceships designs..
Its called "The great filter", because if you beat it, it means that you are worthy
... I never thought of that. XD
"The foreign characters are important". Those be comments which do absolutely nothing besides tell you what the code does. You really should try using some breadboard for PID's and bouncing in addition to an AI. Also the reason for the PAC's appears to be that if it fires straight you only need a single hole to make it more armored as pointed out. To get them to reliably do that ACB's are best as firing restrictions can be finicky and rely on aim-point.
I HAVE tried using breadboards. It gives me near-fatal headaches. XD
But yeah, I will keep trying them.
@@BorderWise12 im sure if you asked one of your subscribers or a member of the community they would help you, its always nice to have someone explain and assist you live
@@BorderWise12 The rotational inputs appear to be reversed so see if adding a "-a" before connecting to a PID helps. I could also be totally wrong. Turn off the AI for things you want to control personally with breadboard as well.
@@richien.4915 That is actually my plan for the next stream: two hours of me trying to learn the Breadboard while the chat facepalms at me. XD
@@BorderWise12 lmao
Looks like a ship from The Expanse
I should redo my swarm gunship.
if not repairbot spamming the the megalodon would win, nice looks tho
I love the way it looks
It looks like a catfish
Why is jotunn in FTD
I have never seen a breadboard before watching this video, but it looks like three PIDs and a slightly more complicated ai card to me.
Please take a look at the ships of Legends of the Galactic Heroes ships. I can’t be the only person to see the similarities.
according to the first second of the video, I think this will be swallowing a ship
Looks amazing but I would not want to see the aerodynamic profile
This is a brick of Muenster cheese, the stinkiest cheese on the planet.
That japanese text is not executed it is called comments in programing that is used to describe a code for someone else who reads it understand it better, and by the way, Lua is not that hard to learn I did it by myself cause I was bored, and wanted to learn something new, I only had experience with html, css, javascript, jquery and php, so essentially just internet programing languages, now I know Lua and trying to learn java and node, once you learn one language, the basics are the same across, you just have to learn the new syntax.
'I only had experience with html, css, javascript, jquery and php'...
So you already knew multiple programming languages... so that enabled you to learn LUA easily?
I love you, but... XD
@@BorderWise12 yeah but software programing is different than internet programing, and I learned the other languages by myself mostly my teachers did nothing to teach me decently, so I guess if you have the interest for the subject and the time for it, you can learn whatever you want.
Btw yeah, if you don't get it programing is wizardry but when you learn one, it is like second nature.
@@rhazien2502 Fair enough, but I'm a darn history major. Programming might as well be moonspeak to me, yet I keep getting people saying 'It's easy, you're just not trying hard enough'. XD
@@BorderWise12 hahaha, well it really is when you learn the basics, but if you try to teach me about history, well than I am screwed, I only know stuff about WW 1 and 2 cause I a tank nerd and like weapons, no matter where they are mounted on a tank ship plane whatever, military engineering is some of the best there is, to learn how to program you just have to be stubborn, you don't need teachers, just be stubborn and keep trying lol, at least we can all find common grounds with FTD
@@rhazien2502 Very true. 😁
Can we 40k this
Hey borderwise, how about you try to get into breadboards a bit instead of always complaining whenever you see one, they arent as complicated to get into as you might think, i was able to make few movement breadboards just by reading what the components do, so i am sure you could figure it out if you actually tried...
exactly, i have never touched bread boards in this game, but i use similar mechanics in other games, and after looking at the bread board for like 3 seconds i understood most of it
I HAVE tried to get into breadboards. Not everything I do in FtD is recorded and put on the internet. XD
This is exactly the kind of mentality I was talking about: you think it's easy, because YOU ALREADY KNOW HOW TO DO IT. Reading the descriptions of the components does nothing for me because all of them are maths terms that I don't know in the first place.
In other words: I love you, but...
@@BorderWise12 my first breadboards were just ACBs and PiDs compacted into one, you know what PiDs are and you should know how you could use ACBs for movement controll, so i just really dont see how it could be hard to put it together in a breadboard, you dont have to start big, you could just make a PID in a breadboard and move on from there. Personally, the way i started was by making a few PID and then making a face at target system and then a keep distance system, and just like that i had already made something useful, with breadboards, what took a bunch of ACBs and 3 PID before, was now compacted into one block. I think you should try something like that too. And i am not saying that everything with breadboards is easy, the most i have made was a face at target, maintain distance and dodge system, which is very basic, but you need to start somewhere before you can make more complex breadboards
@@thegamingcat3202 'i just really don't see how it could be hard to put it together in a breadboard.'
Because, like I said: you've already figured it out. By all means say that it is possible (because it clearly is), but saying it is 'easy' is a failure of perception and/or empathy on your part, not necessarily a failure of technical skill or time investment on mine.
When (if?) I eventually learn how to use Breadboards, there is absolutely no way I'm going to be loftily telling people that it's 'simple' and 'easy'. If it was 'easy' I wouldn't need to ask for help, look up tutorials or invest a large amount of time working it out. 🤷♀️
@@BorderWise12 I like seeing how you can get angry sometimes and I can feel it in the text