AI Detection Guide - From the Depths
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- čas přidán 26. 08. 2024
- I can see clearly now, I have enough GPPP...
Time Stamps:
0:41 - What is Detection?
1:02 - Automatic Detection
2:42 - Detection Categories
7:19 - Intermission: The Detection Screen
10:53 - Detection Categories Continued
11:43 - Intermission: General Purpose Processing Power
12:59 - Intermission Inception: Detection Error
13:54 - Detection Categories Continued Again
19:25 - Intermission, The Revenge: The Wireless Snooper
20:33 - How To Be Sneaky, Kind Of
21:13 - Detection Categories Resumed: Coincidence Rangefinders
23:08 - THE BOIS (Buoys)
26:10 - Boing, boing, boing
26:53 - Detection Categories Concluded/Summarized
28:23 - Detection Tips & Tricks
33:20 - Jeez, I Used to Be Terrible At This Game
35:13 - God Bless Portholes
38:33 - EMP Proofing
40:49 - Umm...
41:45 - BOOM
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Outro Music: : Different Heaven: OMG: • Different Heaven - OMG...
Other music used:
Chris Haugen - Front Porch Blues
Chris Haugen - Campfire Song
Frank_Rawel - Up And Down
Chris Haugen - Ibiza Dream
Joey Pecoraro - Jazz Mango
Chris Haugen - Tupelo Train
Midnight North - Olde Salooner Blues
Chris Haugen - Way Out West
ABOUT THIS GAME
Summary:
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
A campaign waged over hundreds of islands against eight unique factions.
A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!
Key Features:
Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
Be part of a fantastic community: (www.fromthedept..., with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components:
The customisable components in From the Depths allow a unique level of engineering customisation:
- Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
- Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
- Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
- Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
- Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.