"DISPOSABLE_ " | Perpetual Testing
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- čas přidán 10. 09. 2024
- Perpetual Testing #285
“DISPOSABLE_”
By ExplosiveNecklace
Portal 2 Community Maps & Mods
A level made specifically for the purpose of killing Mr. Ngeruma, or anybody else who tries to complete it!
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Map: “DISPOSABLE_” by ExplosiveNecklace
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More maps by ExplosiveNecklace
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If you would like to recommend a Test chamber, Map, or Mod for me to play, please follow this link:
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Check out the ever growing list of maps and mods that have been recommended to me:
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In (implied) conjunction with Aperture Laboratories, further testing is to be carried out in perpetuity
Thank you for joining me as I test my way through the infinite number of community test chambers, custom made testing scenarios, mods, and player made maps available for Portal and Portal 2 through the Steam Workshop.
All thanks to Cave Johnson and his Perpetual Testing Initiative.
#Portal #Portal2 #puzzles #perpetualtesting #portal2communitymaps #ngeruma
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Game: Portal 2
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All music is in game, and is used in accordance with the Valve Video Policy:
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This video is not intended for children.
14:03 I like how the vacuum tube death icon was just “ominous red glow” lol
:D thanks for spotting that!
Thank you for watching too!
02:25 - That's ... surprisingly smart actually. I never would have considered doing that.
14:00 - I'm impressed that you managed to get a pretty unique death out of it that was probably not even planned by the puzzle designer to kill you.
17:28 - Incredible Parkour Skills. Definitely not the solution as far as I can tell, but honestly at this point it is to be expected that you manage to find ways to do things _by accident_ that most people wouldn't even manage _on purpose_ . Love it!
One particular tip that I'd like to share is that it would be recommended to lift an object high enough so that it does not touch any surfaces (such as the floor) whenever you attempt to align them.
I noticed quite a lot of times during your videos that you occasionally struggle to align various physic props such as turrets or the -laser-redirection- refraction cubes, because they tend to not rotate mainly because they were still colliding with something else, *because, honestly, the source engine is purely made of black magic and it loves to mess with people* .
So whether you knew this already or just gained a new piece of (easily-forgettable) information: I hope it helps!
The tube was meant to just suck the turrets up at first but I did discover you could fling into it accidentally while testing. So I guess not fully intended but I definitely knew about it ^^
@@explosivenecklace8516 Ah, I see!
02:25 I have the occasional clever moment :)
14:00 yep the ominous red glow induced death was definitely a new one :)
17:28 yeah that was a very cheesy way of getting to the exit and i have to apologise, but in my defence, it was a "kill ngeruma map"
I do know what you mean about aligning the objects better by holding them higher, expecting them to rotate on the spot above the floor is asking too much of the source engines black magic. tip noted :) but yes probably easily forgotten (you know me too well!)
Thanks for watching and sorry for this very late reply!
Forgot about the flashlight making this one ^^"
Also the end is 100% cheese. Expect a V2 with more traps and more cheese proofing!
Hey sorry for the very late reply and thank you for making and sharing this map, sorry i foiled some of your traps with the flashlight, i don't think i could of found anything without it though :)
and yeah sorry again, i did totally abuse that ending bit didn't i.
I look forward to trying to avoid being killed in V2... and hopefully a bit more lighting ;)
Thanks again for the map, it was fun to play, and of course, thank you for watching the videos too!
0:39 - Thank you!* (terms and conditions may apply)
5:17 - Can't trust anything... because you can't _see_ anything :/
18:00 - A card game primarily played by old people it seems
I appreciate the gimmick of having a map designed to kill you after such a long time without it happening, but that was just a really _really_ bad map, even for a trollish one. There was literally no lighting anywhere, and the traps were just haphazardly placed instead of there being some sort of clever twist or something. I do commend you for powering through it though :)
18:00 oh, canasta sounds boring then, i'm fine with missing out on that, especially since it means i forwarded science!
It was mentioned that it was more of a troll map then anything else when it was sent to me, and yeah it was way too dark really which i guess was just to try and be more evil maybe, not a fan of having to have the torch on the whole time just to move about though. having to place the portals for the turrets and the vac tube was kind of interesting but if you don't spot that panel there'd be no reason to think of trying that and no way to progress in the map.
hopefully there was a few entertaining moments from the video at least though, if nothing else i enjoyed the turrets getting sucked off :)
As always, thanks dude! (and i think i'm finally caught up :) )
I forgot to add lights to my BEE2 setup while making and just thought "fuck it." And used the darkness to make it more maze esque, but I completely forgot about the flash lol. I'll admit it was fairly rough though, I hope to make a V2 with a more coherent design scheme
I've missed your commentaries so much, Ngeruma!! Nice to see you've got so many others now, recognizing the entertainment value of your channel too! (If you're wondering, I was CapnBone, until I got banned from social media for a few years.)
I think i remember seeing that username in the comments! thank you so much for comming back to my videos, i'm really glad you enjoy them and thank you for saying that i really do appreciate it, also welcome back from social media excile :) thank you for watching too!
13:24 did anyone else notice the SCREAMING rocket?
Yea, pretty funny to be honest, when im not involving myself in world politic stuffs in the future (cause the world will be mostly free) then i will probably try to make Portal 2 Maps with some stuff like detailed destruction and animations and such stuff, the stuff other people make is inspiring me to do lots of cool frikking stuff, maybe even easter eggs that are VERY WELL Hidden, tbh i like making maps detailed but the normal Portal 2 editor is just not good enough and hammer is gonna take a while cause of the modeling and animating of stuff and so on, i have a lot of ideas tbh and such, i hope other people do so too cause map making is sooo brilliant!
@jalugamer3515 ...Aperture does seem to have a weird thing about making it's products "scream" doesn't it :)
Cool how you foresaw that floor panel trap in the second chamber. Also cool death at 13:55
i figured it had to be something being a different colour and in a kill me map, and i was right for once :)
13:55 probablly the only time i'll ever need the "ominous red glow" killed by sinage lol
Thank you for watching!
Don't give me any ideas
actually, a Klunky kill ngeruma map sounds fun ;)
09:14 - that's the dream isn't it ?
14:00 - Death logo "Ominous red glow" -- btw you could try using Midjourney or some other AI to generate the logo for that prompt
I don't like these kind of extremely dark maps or maps designed to kill you particularly, but your playthrough was kinda fun.
I see There are three kinds of maps in the portal 2 workshop
1. Friontpage
2. Actual puzzles
3. Maps existing only to kill Ngeruma 20000 times in 10 minutes
Yep that's how it looks to me too nowadays lol, but now i get the murder ngeruma maps sent directly to me which in the real world would be considered something to get the police involved about :D
Thanks for watching!
@@ngeruma ahh i see legal death threats
almost at 200! I can't wait!
you mean 300? if so then yep not long now, oddly it lands on July 10th :)
Thanks for watching!
0:03 Hi, I've found the real solution of this map, but it is horrendous...
You must shot a portal on a hole in a glass panel that appears for a second wheel you trigger the trap at the very beginning of the level.
Then you have to enter portal, shot another portal at the opposite direction again through the same hole into the glass panel, go through the pne portal, press a button on the opposite site, turn back, go through4 deadly bouncing energy ball, go into the tube that brings you to the exit!
14:00 NO!
That Ominous Red Glow is pretty nasty :D
Thank you for watching!
@@ngerumaGreat content as usual
Woooooo lovely videos
Glad you're still enjoying them! thank you :)
Always
Also that ominous red glow in the tube is from portal 1 for when the player enters it is where it means objects spawn and mean it goes into a area without a room mabye a power room
Looks interesting
Thank you for watching :D
m y u r d e r
it's been a while since someone set out to kill me so much in a map :)
Thank you for watching!
Cool
Thank you for watching! :D
YAYYYYYYYYYYYYYYYYYYYYYYYYYYY NEW VIDOE
Thank youf for watching! glad you're enjoying them :D
Are you gonna do my chamber. Or… not?
I add them all to the ever growing list of maps and i pick randomly when i go to record them
5:33 Sir that is orange, are you colorblind
It would seem that yes, i do seem to be colour blind to some degree, this is the second map someone has pointed out i saw a colour wrong lol
Thanks for watching
lets go back to turret testing
I might start trying to use turrets as guinea pigs more often :D
Thank you for watching!
Smh my map most definitely killed you in a totally fair way
death by hammer editor does feel like a genuine threat :)
Hey do you know the werdkindom is trying improving on tests?
I have heard, they sent a map recently, i haven't had time to update the list yet but i will do :)
Thank you for watching
4rth m but it still says 0 commentaries. cool vid btw
Congratulations! as the 4th comment, your account has been credited with 0.2 ngeruma points, which when enough have been collected you can exchange for incredible imaginary prizes!
Thanks for watching too ;)
1 hr ago
wow
Thank you for watching :D
Me next please falling
hey sorry for the very late reply, thank you for watching, and don't worry i have it on the list :)
@@ngeruma sorry I never really had a CZcamsr talk about me or at least one of my maps
No worries, I will always try and reply to all comments, usually a lot sooner than this but I've fallen behind recently : )
Challenge: You have 3 mondays to guess who am i
Challenge accpeted!
Margaret?
@@ngeruma no, also thanks for accepting the challenge
@@ngeruma 2 hints will be given the next monday
Hints for today: I watched a lot of your videos
I like your videos but they are just waaay tooooo slooow, you can make 1 verry easy chamber take 30 minutes
Yeah i'm in no hurry :D
Thanks for watching!
@@ngeruma i see, good videos tho
hi! can you please test my level i made? (i've sent the recommend) and hope you'll play it..... (i love ur vids, fr)
hey sorry for taking so long to reply, i got your email with the maps and i've added them to the list, i'll try to do them all in one video if i can.
Thank you for watching and for saying that, really glad you enjoy these! :D
@@ngeruma THANK YOU!!!! Well i am not very talented on making levels, but these i sent are one of the best I've ever made! Thank you, and i love your videos :D
6th i think
Thank you for watching! :)
This is cool also first
Congratulations! as the first comment your account has been automatically credited with 2.3 ngeruma points!
(ngeruma points hold no value, but collect enough and they can be traded in for fabulous imaginary prizes)
Ah thank you I will now make ngeru-coin a new crypto currency out of them and make £2,300,000 all in two pound coins
First
Congratulations! as the first comment, your account has been automatically entered into a prize draw which you can enter by giving away all your personal details in a totally legit and completely safe Telegram chat group