Why Is Halo Infinite's Campaign SO AWESOME And... MEDIOCRE?!

Sdílet
Vložit
  • čas přidán 2. 06. 2024
  • Halo Infinite's Campaign is both amazing and disappointing, it excels in many ways and flops in others. After 6 years since Halo 5, I was worried of what we'd get. Does Halo Infinite make a big nerd like me happy? Watch the video to find out...
    SUPPORT the Channel ► / theactman
    ___TIME STAMPS___
    They Let Me Pick - 0:00
    Halo’s Legacy - 1:22
    Hype & Buildup To Release - 2:52
    Setting The Stage: Warship Gbrrakon - 5:53
    Foundation - 13:11
    Feet First into the Open World- 17:07
    Exploration (The Death of Invisible Barriers) - 19:37
    Was The Open-World worth it? - 21:18
    Core Gameplay & Missed Opportunities - 26:20
    Repetitive Environments - 28:55
    Enemy Encounters & Level Design are Boring - 32:54
    Backstory to The Story - 39:54
    Forget About The Military - 42:09
    Same Shot, Different Scene - 48:45
    I Hate 343i’s Villains - 52:27
    Atriox & The Banished Have No Goals - 57:03
    What Makes A Good Halo Villain - 1:02:13
    What The Story Does Right - 1:05:49
    Conclusion - 1:10:44
    ✪ CONNECT WITH ME ✪
    Subscribe ↪ czcams.com/users/TheActMan?s...
    Twitter ➤ / theactman_yt
    Act Man TV ➤ bit.ly/2kPXk7f
    Discord ➤ / discord
    Instagram ➤ / theactman_yt
    Xbox Live Gamertag ➤ The Act Man
  • Hry

Komentáře • 10K

  • @TheActMan
    @TheActMan  Před 2 lety +8412

    This was a really special video for me to make and as Mr. Lucas once said, “I may have gone too far in a few places,” but I’m very happy with the results and I hope you are too.

    • @brando8408
      @brando8408 Před 2 lety +111

      Dude you’re just the best content creator honestly. This is a classic

    • @kingdoge69
      @kingdoge69 Před 2 lety +59

      I agree, it’s awesome and mediocre

    • @ThatWeirdGuyYouKnow
      @ThatWeirdGuyYouKnow Před 2 lety +21

      Thank you Mr. Act Man.

    • @saibot1246
      @saibot1246 Před 2 lety +6

      Can you do a battlefield 4 or bad company 2 and tell why they are awesome?
      To show to Ea what they f up.
      Ps for bad company 2 you need to fix punkbuster to play multiplayer without problems.

    • @spider-boy1962
      @spider-boy1962 Před 2 lety +16

      Need a ''Why is Minecraft so awesome'' video

  • @ThisBrownGeek
    @ThisBrownGeek Před 2 lety +7676

    The Act Man was not invited by 343 to play Infinite early. He is also not in the end credits like other CZcamsrs. Yet he still continues to pump out THE BEST Halo content. Bravo man, you are awesome. The Halo community appreciates you.

    • @captainunderpants4934
      @captainunderpants4934 Před 2 lety +506

      Probably cause he critiqued the politics of gaming.

    • @PThrizzle
      @PThrizzle Před 2 lety +646

      That, & he destroyed Halo 5. Deservedly so I might add.

    • @shmepe7847
      @shmepe7847 Před 2 lety +29

      Same w Chris

    • @thatguy1080
      @thatguy1080 Před 2 lety +357

      He was too critical as opposed to the others who displayed blind fanboyism.

    • @nomus1172
      @nomus1172 Před 2 lety +63

      Act man isn’t just a halo CZcamsr

  • @Tester-sh1mn
    @Tester-sh1mn Před 2 lety +1874

    "I'm sorry Chief, but how have you ever failed?"
    "I was almost duped into wiping out every living entity in the known universe by blue floating ball"
    "Wait what?"

    • @shapshooter7769
      @shapshooter7769 Před 2 lety +101

      Wheatley is a very bad boy, that's why

    • @hcctendeep7047
      @hcctendeep7047 Před 2 lety +51

      Light bulb*

    • @Mortablunt
      @Mortablunt Před 2 lety +25

      @@shapshooter7769 Hey, lady lady lady lady, what's your favorite thing about space?

    • @jrodriguez1374
      @jrodriguez1374 Před 2 lety +15

      God damnit shinji

    • @arthurmorgan4952
      @arthurmorgan4952 Před 2 lety +35

      And almost turned into a mutant zombie by a popcorn monster

  • @frogmanxbl7129
    @frogmanxbl7129 Před 2 lety +1551

    41:55 bro that's it, you hit the nail on the head. What made the OG Halo trilogy feel so special and unique is that Chief is not the focus. He's one piece - albeit an important piece - in a giant galactic story that's going on. You felt like you were _contributing_ to that story, not that you _were_ the story. This difference is so subtle it took me years to figure out why the original 3 (and ODST and Reach) felt so special, but now that I see it it makes perfect sense

    • @thelegitpilot135
      @thelegitpilot135 Před rokem +29

      I feel like this was done a bit on purpose, as the Marines were pretty much wiped out before Chief came and started ruining the Banished’s day. The Marines who survived are ones Chief rescues or ate things they don’t wanna discuss. Though I’ll be very happy if the DLC has a large battle, or a new faction that fights the Banished.

    • @wigwog9590
      @wigwog9590 Před rokem +21

      Reach felt so awesome to play too because you weren't playing as chief and just smacking cheeks. Really pu into perspective exactly how bad it was on the galactic scale.

    • @duhproffessionallove2011
      @duhproffessionallove2011 Před rokem +14

      It's a lesson we find even in Greek tragedies, the setting should always be the base of the story.

    • @psychopomp7669
      @psychopomp7669 Před rokem +4

      That feeling of the original three and ODST and Reach is beautiful.

    • @Frigid.Frigid
      @Frigid.Frigid Před rokem +4

      Halo is not a spartan story

  • @Hyooman
    @Hyooman Před rokem +244

    The crazy thing is that Locke still can be added in the side quests. He can tie the spartan killer into the story too like you said because he could reappear to kill Locke or something like that

    • @UrbanAgent423
      @UrbanAgent423 Před rokem +21

      Locke's armor is part of one of the twin brutes armor when you fight them, so it is presumed that he is dead. I didn't even notice until I was talking about the game after it came out and someone else mentioned it thats how small it impacted the game. If he is dead, it was a shutty way to leave the franchise, even for Locke

    • @Zaczac111
      @Zaczac111 Před rokem +7

      Well, campaign DLC has been officially declared as something 343 hasn't been working on, so rip.

    • @nothanks9503
      @nothanks9503 Před rokem +1

      @@Zaczac111that’s so nuts this whole game is just an amazing platform for dlc and nothing more

    • @sorrenblitz805
      @sorrenblitz805 Před rokem +1

      ​@@nothanks9503 Microsoft recently gutted 343 pretty hard. They may have wanted to and now they just don't have the resources now.

    • @nothanks9503
      @nothanks9503 Před rokem +1

      @@sorrenblitz805 man I was so disappointed when I beat infinite in a week on legendary but the one thing that made me give it a slight pass was that it seemed they were going to add the whole rest of the ring in dlc if they don’t do that then I want my money back

  • @TheRealGuywithoutaMustache
    @TheRealGuywithoutaMustache Před 2 lety +9691

    I think the one thing that Halo fans can’t disagree with, is how awesome the soundtrack is for Infinite.

    • @knowledgeanddefense1054
      @knowledgeanddefense1054 Před 2 lety +233

      Off course it is, it's from the same composer as Ori - those games have Marty level OSTs

    • @thunderlifestudios
      @thunderlifestudios Před 2 lety +60

      I played most of the campaign with out music until I realized it was muted because I don't like the menu or multiplier having music

    • @ShinkuRED
      @ShinkuRED Před 2 lety +314

      I mean it's not bad, but it's still nothing compared to Martin O'Donnell and Michael Salvatori's music

    • @sean7332
      @sean7332 Před 2 lety +38

      @@ShinkuRED I still think the first 3 was the best, in halo 1 especially the music was centre piece it was so loud and powerful when shooting etc kinda slipped more with the later titles

    • @jukka-pekkaovaska5161
      @jukka-pekkaovaska5161 Před 2 lety +65

      I just wish the music would play more, there were so many quiet moments even during heated action. And I never heard Through the Trees, which was my favorite piece in the soundtrack!

  • @c.w.simpsonproductions1230
    @c.w.simpsonproductions1230 Před 2 lety +625

    Technically Atriox kept his word. His face was the very last thing we saw in the campaign.

    • @TheActMan
      @TheActMan  Před 2 lety +143

      Loooool

    • @Jack_DP
      @Jack_DP Před 2 lety +10

      @@TheActMan Hey, how do you feel about Microsoft buying out activison? Considering how halo has been lately what’s your opinion?

    • @thememe5133
      @thememe5133 Před 2 lety +1

      True though

    • @adjudicator_heroic3093
      @adjudicator_heroic3093 Před 2 lety +8

      @@Jack_DP you misinterpret the situation, to Microsoft they don't care about game rivalries, they have competition with sony. So buying out the studio is a strategic move to flex a bit on Sony

    • @WilliamDuh
      @WilliamDuh Před 2 lety +4

      There’s a very real possibility they pay off that atriox line in a future game if you know what I mean

  • @aidan9990
    @aidan9990 Před rokem +94

    My god, the way you used the tucker and church cliff scene to describe those cutscenes at 50:12 was brilliant, absolutely hilarious and their dialoge worked so well.

    • @adamc2451
      @adamc2451 Před 3 měsíci +1

      I cried laughing “there just standing there and talking….thats what they were doing last week, that’s what they’ll be doing 5 minutes from now”

  • @darkdaxter15
    @darkdaxter15 Před rokem +89

    I had no plans on playing Halo's campaigns at all
    After watching this video, I want to play through the entire MCC

    • @inyourgranmaass3605
      @inyourgranmaass3605 Před rokem +6

      Mhmmmmmm master chief collection is way better then halo infinite halo infinite feels so unfinished and lackluster I was expecting jaw dropping graphics

    • @jivan5843
      @jivan5843 Před 4 měsíci

      @@inyourgranmaass3605nah infinite is amazing

    • @mysticspace1475
      @mysticspace1475 Před 3 měsíci

      I think the graphics are good​@@inyourgranmaass3605

    • @DaDude2011
      @DaDude2011 Před 3 měsíci +1

      Bungies creations are why they and Halo became what it was. 343 has been plundering its corpse since. Halo 4 was not an absolute disaster like Halo 5. I can see them attempting to continue the story of the rings and Forerunner lore was on their mind however, the creative design clearly hit turbulence to the point they had to simplify the formula down after Halo 5 once shit hit the fan. Infinite just happened to be an oversimplification of it to the point they lost sight on the greater scale of what was happening in this universe. They literally needed a middle ground somewhere between the convolution of H5 and the oversimplification/hyper focus on Master Chief’s story in Infinite.

  • @Alcasthq
    @Alcasthq Před 2 lety +1676

    "Halo Infinite was in crisis mode. The studio decided to cut almost two-thirds of the entire planned game". There you have your answer on why the story is half baked.

    • @minton3647
      @minton3647 Před 2 lety +169

      Hopefully this means we get story DLC quicker

    • @Hunterkiller-wz6yr
      @Hunterkiller-wz6yr Před 2 lety +67

      Covid-19 that is the reason they cut half of it was cuz it was covid so don't blame 343 also the game came early by 1 to 2 years the cut content that we're getting it as DLC the stuff they had planned for the campaign when they were making it before they were like Hey we're adding DLC because thay could not work safety with this virus so dude now you know what to blame

    • @Hunterkiller-wz6yr
      @Hunterkiller-wz6yr Před 2 lety +15

      Also the game was originally set to be delayed by another year-and-a-half be grateful it wasn't

    • @ChapuleTaylor
      @ChapuleTaylor Před 2 lety +266

      @@Hunterkiller-wz6yr i honestly don't care for how much a game gets delayed so long as it's not half-baked

    • @joshe9915
      @joshe9915 Před 2 lety +121

      @@Hunterkiller-wz6yr 🌽🐶 😭😭 keep riding their nuts 🤡

  • @duspro296
    @duspro296 Před 2 lety +1899

    Finally somebody talks about the lack of UNSC presence in this game.

  • @bobaross6759
    @bobaross6759 Před rokem +87

    as a lifelong halo fan this game made me very happy. despite any criticism i may have this truly felt like halo, and thats all that matters to me. the moment the elevator stopped, the door opened and i got to see the ring for the first time i teared up. i felt like 6 year old me sitting down to play halo 2 for the first time again. halo 2 is and always will be my favorite video game. it was the first video game i ever played, my first time even experiencing something on a screen. i had never even seen a movie or tv show before then. it changed my life. the fact that this game gave me the same sense of amazement and nonstop happiness is something im very grateful for. halo is back. i didnt get to play infinite until a few days ago, but luckily none of it was spoiled for me. from start to finish it was nothing but enjoyment. maybe im blinded by its majesty, but halo infinite has me dumbstruck. im excited to see where they take this.

    • @sorrenblitz805
      @sorrenblitz805 Před rokem +5

      I've been playing Halo since 2001. Always been a fan and even kind of like Halo 5's story even if I only like it better on paper than the way it's shown in the game. Halo infinite isn't perfect but you're right it's the first time I felt like I was playing Halo again.

    • @caramelcandys
      @caramelcandys Před 10 měsíci +7

      Yea halo infinite while not perfect certainly captures the magic and awe felt in the bungie games

    • @firghteningtruth7173
      @firghteningtruth7173 Před 9 měsíci

      Aww, man. I hope you went back and played "combat evolved."
      I had held out buying the single player version of this game, since my friend had already played it and we got right into multiplayer. Which was good...definitely "different" in movement and the way everything handled...but still good.
      But then the connection issued started. Couldn't finish a game. There was no true slayer mode...I kinda lost interest.
      I'll have to shell out so I can feel like I'm back in highschool when combat evolved came out...good times.
      And on the bright side...maybe it is on sale now? 😂

    • @alpha_9997
      @alpha_9997 Před 7 měsíci +2

      It has issues but its a good game. The complaints come not from what it is, but from how much better it could have been

    • @ChisledFish430
      @ChisledFish430 Před 7 měsíci

      Indeed I've gotten back into it

  • @mononoke721
    @mononoke721 Před rokem +76

    I think most long-time fans have quickly realised how repetitive the mission design and aesthetics get, but you are the first I've heard pointing out the flaws in the individual enemy encounters design, and it's a very insightful critique! As brilliant as Infinite's base combat gameplay is, a lot of work still needs to be done to bring that greater level of variety, creativity and dynamism that Bungie so excelled at back in the day. You totally nailed it with that old Bungie clip: "You don't just get that sense of I'm going from room to room just killing more guys" - that right there is Infinite's main mission design problem that 343 needs to learn the most from. Also, you just pitched a much better story for Infinite in that 2 minute spiel than what 343 managed to come up with in supposedly 6 years of development! What is there isn't all bad - they do manage to somehow scrape back the core character relationship of Chief and Cortana by fixing Halo 5's narrative misdirections and, apart from the staleness of the cinematic presentation as you point out, the writing it well-done - but it is in other key areas that the storytelling is lacking, many of which you again adroitly point out: no other interesting supporting allied characters besides a single Pilot, a failure to create dramatic stakes with a better sense of the larger conflict playing out on the ring, and the piss-poor villians with their cartoonishly over-the-top monologuing and lack of proactive involvement in the plot.
    It really does boggle the mind how badly overall Halo's storytelling has been handled by 343. As you rightly point out, just take the Banished for instance - they have no clear motivations or ideology driving them as presented in the game unlike the Covenant who even in Halo CE's more limited story were explained so much more clearly, even without a main villian face leading them. It's glaringly obvious creative oversights like this that means Infinite, whilst it is the best Halo game since Reach, is still not as good as any of the Bungie games even after 10 years of working on this franchise! Messy management and a real lack of strong creative vision at the helm is I think to blame. Talk about screwing the pooch... Honestly my only hope for this series from a narrative standpoint is the fact that Joe Staten is back in charge in a major capacity, and I hope he actually is involved in shaping the storytelling of the no doubt Halo Infinite story expansions coming at some point. Given that he was instrumental in the original Halo games' story design, we might finally see an improvement!

    • @stevenborg102
      @stevenborg102 Před rokem

      he pitched a better Halo 5 story back in his halo 5 vid too so why 343 dont swallow their pride and hire fans like him to consult on the story when its fans who buy the games and give them money i dont know.

  • @vil3on
    @vil3on Před 2 lety +1991

    Imagine if we actually played the first mission on the infinity. Trying to protect the pods and ships while people escape. And we get overwhelmed and the cutscene comes in and we get destroyed by Atriox. Would've have been a more dynamic start, and we would get more of the story in the actual game and not just in audiologs.

    • @gordonilaoa1275
      @gordonilaoa1275 Před 2 lety +95

      Makes me sad to realise an opportunity missed.

    • @enjoshi-godrez8775
      @enjoshi-godrez8775 Před 2 lety +113

      @@gordonilaoa1275 about a 3rd of development was left unfinished, unfortunately.

    • @jmachero5852
      @jmachero5852 Před 2 lety +49

      @@enjoshi-godrez8775 This is why I think rushing games is bad. Also, despite the fact there’s a BUNCH of unfinished/janky games people love (i.e New Vegas), but apparently everyone hates this in specific. They should have extended development, but they had to release the game, so I hope downloadable content brings further flavor to the game.

    • @centurymemes1208
      @centurymemes1208 Před 2 lety +85

      @@jmachero5852 it took 6 fcking years thats not an excuse

    • @penitent2401
      @penitent2401 Před 2 lety +10

      Halo always start off kinda slowly to give players time to get used to controls and mechanics. Maybe they couldn't figure out how to drop you into that as first battle.

  • @JEBEDIAH8D
    @JEBEDIAH8D Před 2 lety +665

    The lacking of set pieces was really disappointing. This campaign has great ambience but there's limited atmosphere because there's no dynamic events happening.

    • @Imblu95
      @Imblu95 Před 2 lety +87

      And Escharum is so meh, he only calls u on skype like 20 milion times and thats it.

    • @xyro3633
      @xyro3633 Před 2 lety

      @@Imblu95 No

    • @Newbmann
      @Newbmann Před 2 lety +21

      @@xyro3633 yes okay it was a sick final battle and lead up was decent but the mid game was one massive disappointment.

    • @MB-tc7tw
      @MB-tc7tw Před 2 lety +11

      I agree about the dynamic events. I remember when Defiance was out and I thought they were really on to something with how they set it up. You’d get NPCs talking about events going on in the TV show, sometimes foreshadowing what’s about to happen then events in the TV show would have consequences in the game and you’d always be running around the open world with missions relating to them appearing and disappearing.
      I kind of hoped this would have that sort of larger story feel as well. Like if going to FOBs and activating certain things would trigger open world events like a Banished scarab appearing on the map moving through a path to recapture bases you need to stop, or a fleet of banshees doing the same thing, or maybe you have to lead like some massive offensive with dozens of marines in vehicles (like halo wars cut scenes) into a war zone that doesn’t stop spawning enemies until you complete some objective.

    • @generic_tough_guy.4830
      @generic_tough_guy.4830 Před 2 lety

      @@MB-tc7tw damn thems some good ideas there

  • @NoPantsBaby
    @NoPantsBaby Před 2 lety +193

    I got so bored with Infinite after the 2nd or 3rd area unlock. I just couldn't get myself to CARE about anything. There seemed to be no coordinated effort of resistance against the Banished. The banished didn't really seem to give a shit about me slowly pushing back their control. They'd just respawn in their forts anyway so they probably didn't even notice me clearing out a dozen of them. There was no greater plan. There was no goal to work towards except the immediate motivation of Masterchief to perform a specific action. Save this person. Get that mcmuffin. Kill that enemy. 343 writes their villains like cartoons.

    • @PhantomSept
      @PhantomSept Před rokem +12

      Couldn’t agree with you more personally I have beat all halo games at least once expect infinite

    • @SMthegamer1
      @SMthegamer1 Před rokem +4

      I felt the same way and dropped it, had no idea before this video that I'm on the last mission.
      Nothing happens in Infinite

    • @user-gj5cx9ik5m
      @user-gj5cx9ik5m Před rokem +1

      Yes. Even just a small cutscene at say 40%, then 60%, etc would miles at making you feel like you're advancing a story of some sort

    • @umairashraf5167
      @umairashraf5167 Před rokem +2

      Hey,that's an insult to cartoons

    • @susanna8612
      @susanna8612 Před rokem +3

      I never got bored. One of the rare games I never got bored with. Great campaign.

  • @d-rockshotdead
    @d-rockshotdead Před 2 lety +28

    Imagine if as you took more fobs you would see like pelicans flying through the air and dog fights just happening in the background that you could jump into or just smaller scale battles between the Marines and banished that you could resolve if you felt like it

  • @CriticalNobody
    @CriticalNobody Před 2 lety +4420

    Anyone else pick up on the detail at start of the campaign that the pilot’s pistol, the one he gives Chief, only has one bullet? They don’t linger on it but it communicates how hopeless he felt before he ran into Chief.
    Anyway yeah, Infinite’s campaign has plenty to like, but also plenty to be let down by. Way better than H5 at least

    • @Evelyn-qt3hi
      @Evelyn-qt3hi Před 2 lety +520

      It's a really nice detail, and I honestly am glad they don't even pause on it for a moment. Like they really didn't want it to feel like "oh look at how sad he his omg he's gonna pew pew himself", they just added the line of "...and one bullet", and if the players pick up on it, they understand. It also makes sense for chief to not say anything about it, he just uses the bullet to continue forward, discards the pistol, and rearms himself.

    • @MisterAnonymous1000
      @MisterAnonymous1000 Před 2 lety +271

      It's subtle when you don't already know the pilot is in a rough mindset, but definitely helps paints a darker picture.

    • @davidgreen8431
      @davidgreen8431 Před 2 lety +49

      You can't get worse than halo 5.

    • @vxru5
      @vxru5 Před 2 lety +121

      @@Evelyn-qt3hi I feel like the people who probably picked up on it initially are the ones who have been confronted with similar situations before...

    • @OuzbekNdah
      @OuzbekNdah Před 2 lety +32

      And then they decided to make all the cutscenes with the brute (I can't remember the name of final boss) are nearly close-up to his face, and oh god his textures are really bad.

  • @smoggyben
    @smoggyben Před 2 lety +804

    For all it lacked, it felt so much more like halo than halo 5. And if campaign DLC actually happens, then halo infinite is a good solid base to improve upon.

    • @Vonmoonlight
      @Vonmoonlight Před 2 lety +44

      Halo 5 was halo, problem was its execution and scale of it all, it was way too overwhelming, it's a good plot but too much too fast
      It's like throwing us Halo 2 plot and insight into Covenant in immediately into Halo 1 while we are still exploring and figuring out the ring and the Covenant themselves

    • @justinnyugen7015
      @justinnyugen7015 Před 2 lety +29

      @@Vonmoonlight Also too many new characters introduced, all having overlapping roles. I'd comparing it to throwing in 1 Arbiter and 7 Half-Jaws (all having to share exposition duties and character development time). Actually, more like 1 chief clone and 7 mirandas

    • @soapimpossible7023
      @soapimpossible7023 Před 2 lety +17

      @@Vonmoonlight yeah it should have stayed focused on Chief with Blue Team throughout the entire game, acting as an opposing force to Cortana and her manipulation as the villian.

    • @MrShepard1993
      @MrShepard1993 Před 2 lety +24

      @@Vonmoonlight The elephant in the room basically is that the reclaimer trilogy lacks a vision and therefore a story that feels consecutive. Every 343 Halo Game seems rather like a first entry to a new trilogy than a coherent story.
      They threw away the Didact; I didn't really get the prometheans purpose nor the motives of the remaining Covernant in H5 and now they killed Cortana off screen. Its all a shame since I thought Lasky was a terrific character. And the others such as Locke, Palmer etc. were implemented poorly but had potential given better writing. The Master Chief Cortana Relationship I loved in H4. But it is getting so tiresome by now and it was overall such a bad move to make her the villain in H5 while not setting up a villain force from the start to be carrying the reclaimer saga.
      And wtf is it that they cant properly explain stuff that is happening outside the games. They made that stupid Halo Nightfall movie, which probably made zero profits but are unable to pull off an intro or something that connects major plot points that are happening outside the games. I understand that it is a huge effort to make that happen gameplay wise or with a rendered cut scene. But games like the Witcher 3 had cartoon intros that are easy to make while being epic if art style is right.
      With the Harbinger thing it already looks like they have something in mind while it appears far from thought through again because all we got was basically just an ingame teaser.

    • @malazan6004
      @malazan6004 Před 2 lety +5

      Campaign DLC won't make much money so there will be a lack of incentive so I doubt it will happen or maybe just 1 small one?

  • @lordhelicas
    @lordhelicas Před rokem +58

    I would have loved to see the sentinels actually fighting the banished, sending in tons of variants and trying to repel the primal occupants who are tearing across their ring with little regard. I would have loved to see the monitor afraid that the banished’s meddling was far too dangerous and could easily free the flood from containment, and try to mobilize attack forces to get the banished off the ring. Would’ve been cool.

  • @user-dt9xb7sn2q
    @user-dt9xb7sn2q Před rokem +22

    The main problem with the story to me is that it's being told to us by the main character we are playing. Like we're telling it to ourselves and the Weapon (I'd kinda expect the other way around). Yet Master Chief doesn't have any amnesia whatsoever and knows what happened to Cortana and the Infinity from the beginning. I feel like this breaks some basic laws of (good) writing.

  • @gavin3100
    @gavin3100 Před 2 lety +1133

    The Blademaster could have been built up so well if, instead of just seeing all of the dead spartans after the fact, you have an encounter with him where you enter a room and he finishes off a spartan right in front of you. It would have evoked more emotion, similar to the battle with Guilty Spark after he blasts Johnson in Halo 3, and established him as a threat to spartans.

    • @zachbeckman5835
      @zachbeckman5835 Před 2 lety +110

      I also think it woulda been cool to have some boss fights in the game that we don’t win right away too help build up enemies as an actual force to fear

    • @juanjox2006
      @juanjox2006 Před 2 lety +40

      even better if he actually defeated (leaving it with a really incapacitating injury showing why it cant fight) or even killed some important character like locke, a member of Osiris, Palmer or even more personal with a member of blue team

    • @some1onedie
      @some1onedie Před 2 lety +51

      Perhaps they could've made it where he appeared while you was transporting Spartan Griffin to safety but he gets stabbed or something instead of making him die from being released lol

    • @ResolvedMC
      @ResolvedMC Před 2 lety +12

      So you want the same thing done, instead of him being sinister and trying to corner you. His entrance to the boss fighr was just so badass and creepy that felt like a scene from an horror movie.

    • @inspectorwhoreacts
      @inspectorwhoreacts Před 2 lety +16

      A neat idea would be something ODST did, you find Spartans, and then play a mission of their story. Heck the spartans we played in halo 4 ops could also been among those who died and givin us one last mission as them and giving us another custom Noble Six like character to play.

  • @verglasviq
    @verglasviq Před 2 lety +753

    I think the 343 villain critique was one of the best points tbh. Your experience as the protagonist is wholly dependent on the strength of your antagonist.

    • @blehh_mae
      @blehh_mae Před 2 lety +44

      honestly escharum was a pretty good antagonist, the only problem was he didnt really have enough time actually being there, he had all the cool things that could be expanded on, hell if they just doubled his ammount of lines itd be fine, but instead he just kinda talked and then died then talked

    • @derpynerdy6294
      @derpynerdy6294 Před 2 lety +21

      @@blehh_mae no hes not!
      he was one of the most generic villains doing more sh1talking 95% of the game.

    • @taylorledet3993
      @taylorledet3993 Před 2 lety +13

      @@derpynerdy6294 He gave me this epic feeling every time he talked with his monologues

    • @derpynerdy6294
      @derpynerdy6294 Před 2 lety +3

      @@taylorledet3993 respectable opinion, good day!

    • @felixpetajajarvi4469
      @felixpetajajarvi4469 Před 2 lety +16

      @@derpynerdy6294 mentor of atriox, an old banished war chief wanting to send himself out with a bang. A soldier fighting for his own people

  • @aidandavis7657
    @aidandavis7657 Před rokem +21

    I’m glad you mentioned the villain problem. It really has an effect on the motivation of the character fighting the enemy in the first place, and those motivations start with the motivations of the enemy themselves.

  • @boxtop2035
    @boxtop2035 Před rokem +19

    Literally the entire time I played through the campaign, I kept wondering when the rest of the unsc was gonna show up. I didn't consider them not showing up at all being a posibility until I finished the last mission, I was so disappointed especially because I wanted to see the spirit of fire make an appearence along with red team

    • @philsun3706
      @philsun3706 Před rokem

      When I bought, I heard this is only the chapter 1 of the campaign, and 343 will release the chapter 2 in months. It is not true right? They won't finish the stroy.

    • @philsun3706
      @philsun3706 Před rokem

      Oh story dlc will release till 2024. WOW

    • @aspaceg1050
      @aspaceg1050 Před rokem +3

      @@philsun3706 all of that was canceled there is no campaign content coming to this game after 343 down sizing. Pure focus on MP going forward rip

  • @nerochromatic
    @nerochromatic Před 2 lety +600

    One of the funniest things I found in the banished dialogue was when I was struggling to shoot a brute with the battle rifle and I heard him say "Look! He can hardly handle the recoil!"
    This brute literally trash talked me and I loved it.

    • @jaimeruiz7837
      @jaimeruiz7837 Před 2 lety +1

      Did you want him to step and spit on you to make even better?

    • @Joeru510
      @Joeru510 Před 2 lety +53

      Once I was hiding for cover and regenerating health from being shot by brutes in ODST. Once I was in cover, I heard the brute say “you wish you can fight as well as you can hide” bro same energy. I shotgunned him and teabagged 😂

    • @johncampanella622
      @johncampanella622 Před 2 lety +13

      They got the brute personality down lock.

    • @tomasburian6550
      @tomasburian6550 Před 2 lety +1

      Was it Craig?

    • @cjhards
      @cjhards Před 2 lety

      When i see a Spartan, i fight with confidence! ✌️😇

  • @newkingfj7242
    @newkingfj7242 Před 2 lety +766

    I really miss having multiple factions fight eachother in game like having a huge npc battle

    • @bluairsoft2671
      @bluairsoft2671 Před 2 lety +44

      Between the banished, UNSC, endless and maybe even the flood, that could happen

    • @newkingfj7242
      @newkingfj7242 Před 2 lety +28

      @@bluairsoft2671 I bet the Banished and the Endless are gonna fight eachother 100%

    • @bluairsoft2671
      @bluairsoft2671 Před 2 lety +25

      @@newkingfj7242 I totally agree, they don't seem like great friends at all haha. The ending had me curious what'll happen between them

    • @CSMiller
      @CSMiller Před 2 lety +2

      I feel like removing flood from the games was a huge mistake, created lots more interesting scenarios

    • @bluairsoft2671
      @bluairsoft2671 Před 2 lety +28

      @@CSMiller we can't have them in every game or the threat of the flood wouldn't be as great. We're on a halo ring with flood samples now and they've been mentioned consistently through the story, it's definitely showing they haven't been forgotten or left out for certain

  • @michaelcrawford3663
    @michaelcrawford3663 Před rokem +22

    You mentioned the Razorback and how fun it was and the timing is hilarious cause I was playing halo 3 just yesterday and had 4 fuel rod wielding marines in the cabin warthog doing 360 spinning balls of death

  • @zombiekillerr9764
    @zombiekillerr9764 Před 2 lety +32

    After watching your video you just actually reminded me of something about the "New Spartans"
    That a lot of them aren't actually new per say.
    Griffin as well as a lot of the other Spartans in halo infinite were originally from Halo 4 Spartan ops mode.
    Took me a while to remember that from my time playing infinite's campaign.
    The only reason they are easily forgettable, is just because they only ever appeared in cutscenes and no gameplay in Spartan ops.
    Other then that Great video Act man!.

  • @LateNightHalo
    @LateNightHalo Před 2 lety +1599

    54:00 something that I think CE, ODST and Reach did was have the covenant as “an antagonistic force without a face”
    Those games didn’t need an Antagonist™ constantly calling you over radio… it was an army.. a HUGE army! They made their intentions known via what they did in the levels

    • @barkley8285
      @barkley8285 Před 2 lety +160

      Also those games (and 2&3) really felt like you were in a massive war, infinite didnt capture the same feeling as bungies did in that regard. There was no "tip of the spear" or "the ark" moments where you see massive armies clashing.

    • @FallenSouls26
      @FallenSouls26 Před 2 lety +2

      @@barkley8285 01p

    • @Ripa-Moramee
      @Ripa-Moramee Před 2 lety +59

      @@barkley8285 because the UNSC was defeated, if there were massive armies clashing that would have defeated the purpose of making the UNSC look defeated which with all the captured marines and Spartans, 343 did really well. I'm sure in future expansions we will see the UNSC regroup and become more powerful and have larger fights but for now it's fine. Infinite doesn't need every single little thing and detail to be a good halo game (although that seems to be the expectations of many, including you).
      This gameplay just proves, even knowing infinite is obviously lacking in some regards, still a great halo campaign.
      czcams.com/video/okgVTSWkyiU/video.html

    • @Dycewyfe
      @Dycewyfe Před 2 lety +4

      @@Ripa-Moramee its the UNSC Jarhead, there is no USMC on Zeta Halo lmfaoo

    • @TheActMan
      @TheActMan  Před 2 lety +200

      Yeah they were characterized by what the protagonists said about them! So they didn't need a "big bad guy," especially Reach since the tragedy was more of the focus than whatever bad guy may have carried it out.

  • @ryzer_red
    @ryzer_red Před 2 lety +1513

    I enjoyed it, but the lack of side characters in Infinite is painful.

    • @SkyNinja759
      @SkyNinja759 Před 2 lety +81

      Inb4 campaign DLCs round out the cast.
      I hate banking on DLC content to delieve the experience but Infinite feels like early access. A taste at what's to come.
      I only hold out hope because Infinite is included with GamePass. I didn't specifically invest money into the game, so if they want to drip feed the community I can tolerate it.
      Do a live service that let's the devs collect feedback from each drop to make the future ones better. Like a seasonal T.V. show.

    • @ch33zyburrito36
      @ch33zyburrito36 Před 2 lety +67

      The lack of everything is painful

    • @xm-1-24-b4
      @xm-1-24-b4 Před 2 lety +14

      And the side characters that are there feel annoying and bland

    • @PeterPan-gp4ru
      @PeterPan-gp4ru Před 2 lety +1

      @@ch33zyburrito36 yup

    • @mhead1117
      @mhead1117 Před 2 lety +11

      I can't believe arbitur isn't in the campaign. He's the best character in the series. Pretty disappointing imo.

  • @sorrenblitz805
    @sorrenblitz805 Před rokem +10

    I think the reason i didnt have as big of a problem with the lack of environmental variety came down to this: I was aware I was on a large singular portion of the ring. Likening that to like a single region of a continent, I expect a pretty homogenous Biome. In the older games I got the feeling each level took place in multiple different regions of the ring that are separated by greater distances. In this game I felt like I was building a resistance from the ground up and what I was doing made sense. I'm conquering this ring one mile at a time, and since I'm on a small group of relatively similar and closely set islands the environment wouldnt have made much sense if they were all super different. The part that upsets me is that this opens the ring up for expansion later and currently 343 has no plans to do that.

  • @connorbiddle4703
    @connorbiddle4703 Před rokem +19

    The second mission of Halo 5 is one of the 2 or 3 missions I actually enjoy in that campaign, and I feel like it does an amazing job of introducing the hunters. I feel like introducing the hunters is an important part of a halo campaign and I’m glad you addressed it

  • @redakanane
    @redakanane Před 2 lety +666

    i was genuinely expecting the last mission to be a huge battle between UNSC aand the Banished, and depending how many fobs and marines you free up, the bigger the fight

    • @justinnyugen7015
      @justinnyugen7015 Před 2 lety +117

      Me too! The fact that they can't drive their own vehicles was baffling. No vehicle convoy, no foot soldiers. Nothing. Rallying all these UNSC forces only for them to relax at the bases while you ride solo into the boss base.

    • @psychzach1588
      @psychzach1588 Před 2 lety +42

      See. That would have been cool and intelligent and interesting and a little unique. But that was clearly FAR too difficult for a triple A studio to pull off.

    • @gitupmechavvy2569
      @gitupmechavvy2569 Před 2 lety +11

      @@justinnyugen7015 yeah would of been nice to see random wraith vs scorpion fights in the wild, driving around the world and seeing firefights between marines and the banished. I tried to lure a ghost to an fob I captured just to see what the marines would do and it would only go so far then drive away

    • @dylanryan1762
      @dylanryan1762 Před 2 lety

      @@justinnyugen7015 I guess it was a way to show that the unsc is really weak at the moment and has nobody to lead them, hopefully in future dlc they can delve into the leadership structure now that the infinity was scuttled. Also I think why the marines were given less of an emphasis was to empower you as Chief and to give some of that CE feeling of being alone exploring the ring.

    • @justinnyugen7015
      @justinnyugen7015 Před 2 lety +1

      @@dylanryan1762 one thing about CE was that while you are alone for a lot of the game, soon after you rally your scattered troops on the level Halo your forces coordinate a counter attack that lasts the next 3 levels, from TnR thru AotCR. Similar beats with 2 and 3 with increasing scale despite being more and more desperate. We don’t really get any moment like that in infinite, with your only backup being the amount of Marines you can fit in one car (and you’re the only designated driver)

  • @austrakaiser4793
    @austrakaiser4793 Před 2 lety +393

    As an Australian, the funniest part of the game to me is when it shows Cortana blasting the hell out of Sydney, when she actually destroyed Darwin because she can't aim lmao

  • @cosmovandam
    @cosmovandam Před rokem +9

    You really know your shit when it comes to story writing, Act Man. So many things I didn't realize until you brought them up, but are so true.

  • @ddsretro2697
    @ddsretro2697 Před rokem +14

    Honestly through the whole campaign Cortana’s whispers have me goosebumps and they nailed that part so well same with (most of) the music. Atmosphere I think is one it’s strong suits when it is but also falls flat at times.

    • @backing5284
      @backing5284 Před rokem +1

      Im rlly not trying to be harsh but... after playing halo 3/4 anyone could've done the whole whisper thing 😅 it wasn't tht innovating

  • @nimbus5176
    @nimbus5176 Před 2 lety +601

    "i should have protected cortana, stopped everything from going wrong" "I failed her. I Will Not Fail you"
    Goosebumps every-time. Steve Downes delivers chiefs lines so superbly in halo infinite.
    holy shit 😳

    • @SobeCrunkMonster
      @SobeCrunkMonster Před 2 lety +14

      it blows me away how the most cringe inducing lines and dialogues can be considered so cool by other people

    • @calibula95
      @calibula95 Před 2 lety +32

      @@SobeCrunkMonster it's almost like if everyone could have different tastes... Weird, am i right?

    • @michaelcavalry8379
      @michaelcavalry8379 Před 2 lety +12

      @@SobeCrunkMonster Finally someone agrees. Chief could have kept it ambiguous. He's lost a lot of people, like his Spartan team. The line would have been better by simply saying: "I've also lost people" or something similar. It can be kept to the audience to put the meaning on it.

    • @michaelcavalry8379
      @michaelcavalry8379 Před 2 lety +3

      @@calibula95 Sure we can, but it's just odd to us how we are the minority.

    • @draconisthewyvern3664
      @draconisthewyvern3664 Před 2 lety +4

      that gives you goose bumps? ...okay

  • @crispychicken143
    @crispychicken143 Před 2 lety +256

    the main thing for me is the environment thing. id kill for a sand island, swamp island, snow island, old covenent enviroment, FLOOD spore environment. ocean/beach/water environment like those halo 2 missions and CE. what the hell happened to that drone underwater in the slipsace reveal trailer?

    • @Predator321
      @Predator321 Před 2 lety +44

      That’s why halo 2 is god tier in halo environments and story telling

    • @TheActMan
      @TheActMan  Před 2 lety +75

      Shiiiit I like those ideas of different themed islands

    • @austrakaiser4793
      @austrakaiser4793 Před 2 lety +14

      What about all those other animals in the reveal trailer, I want some GTA style wildlife lmao.

    • @Chris-iq5pr
      @Chris-iq5pr Před 2 lety +1

      @@TheActMan hey

    • @sentientpotato9342
      @sentientpotato9342 Před 2 lety

      Yeah it’s like nothing in the first trailer even ended up in the game

  • @TheSnorlax7
    @TheSnorlax7 Před rokem +23

    Completely agree with the cutscene issue. Need more dynamic interesting cutscenes... There were only a few in this game.

  • @ia3215
    @ia3215 Před 2 lety +4

    49:45 Already thought of one:
    Start to the Silent Auditorium, the camera pans from the empty space to a wide shot of the Silent Auditorium, as the camera then circles around it, while the beginning of “Palace Arrival” plays (as a callback to “The Maw” from CE), then the cutscene focuses on the pelican as it transitions to the normal start of the cutscene with the chief and the weapon talking

  • @ScottyGG
    @ScottyGG Před 2 lety +485

    This was incredible. You can't fake this level of knowledge and authenticity. You deserve all the success you get Act Man. Thank you and great job.

    • @TheActMan
      @TheActMan  Před 2 lety +93

      Thank you, kind sir

    • @DJdeliverance
      @DJdeliverance Před 2 lety +3

      Indeed he's much appreciated

    • @exkgb5717
      @exkgb5717 Před 2 lety +3

      @@TheActMan dude you're awesome. This was so enjoyable to watch. Thank you.

    • @JakePS
      @JakePS Před 2 lety +8

      @@TheActMan Have a coin, beggar.

    • @TRG_R17
      @TRG_R17 Před 11 měsíci +1

      Reply 5

  • @keikomoriko8517
    @keikomoriko8517 Před 2 lety +283

    Really do miss lasky the most. It did feel like he was being built up to be a great leader for the UNSC so hopefully he makes a return In future expansions

    • @aliabdallah102
      @aliabdallah102 Před 2 lety

      He was kind of a prick in h5

    • @Spartan-kj8bq
      @Spartan-kj8bq Před 2 lety +1

      @@aliabdallah102 eh, felt like he was just there in 5, a background device to make sure things keep moving forward and warn against the risky maneuvers

    • @nickm5419
      @nickm5419 Před 2 lety +1

      @@Spartan-kj8bq Lasky wasnt Just there, he is the Captain of the UNSC Infinity

    • @TheActMan
      @TheActMan  Před 2 lety +48

      343i's most underutilized character

  • @JP-pk1fe
    @JP-pk1fe Před rokem +11

    Halo became less of a big picture/ setting driven story and shifted to a character analytic story. Act man hits the nail on the head on almost everything

  • @coltforceplayer
    @coltforceplayer Před rokem +16

    Even though the multiplayer needs a lot of work, the campaign was fricken fun, I loved my Skewer that shot explosive bolts

  • @ShinobiM116
    @ShinobiM116 Před 2 lety +417

    Honestly a solid critique of the game. I really appreciate the respect for the franchise you have and the way you went about bringing up the game's flaws was simultaneously equally respectful without pulling any punches.

    • @coltenriggs827
      @coltenriggs827 Před 2 lety

      Except I think he was one of the few trashing it so hard cause it didn’t have a battle royal or it wasn’t gonna hold up.

    • @ChocolateManOfficial
      @ChocolateManOfficial Před 2 lety +25

      @@coltenriggs827 He literally made a video making fun of those people wtf are u talking about

    • @justseven3487
      @justseven3487 Před 2 lety +8

      @@coltenriggs827 I see that you're not from around here. Good, there's a lot of content for you, enjoy Act's channel. :)

    • @RokushoTheRavager
      @RokushoTheRavager Před 2 lety +1

      @@ChocolateManOfficial Gotta love people like Colten talking out of their ass yet doing no amount of research whatsoever. A few minutes could've prevented making him a fool of himself.

    • @ChocolateManOfficial
      @ChocolateManOfficial Před 2 lety

      @@RokushoTheRavager True but I care more about the damage he could do to someone else's reputation by talking out of his ass

  • @MannyloAnimeSquad
    @MannyloAnimeSquad Před 2 lety +845

    I don't think anyone noticed but the time when the Pilot said " Im not you" out in the courtyard after the spartan hunter battle, He was going to hit chief again but hesitated because he remembered it hurt the first time he tried it

    • @SilverVibes
      @SilverVibes Před 2 lety +174

      @Daniel Cordero All 2 of them?

    • @theanarchist7575
      @theanarchist7575 Před 2 lety +20

      @@SilverVibes LOL

    • @Blox117
      @Blox117 Před 2 lety +28

      @@SilverVibes dont talk about your mother like that

    • @aidan8473
      @aidan8473 Před 2 lety +12

      @Daniel Cordero every character needs to be based you're right

    • @Eclipse-mk3hm
      @Eclipse-mk3hm Před 2 lety +2

      you mean pilot lol

  • @ellis2888
    @ellis2888 Před rokem +17

    The ending of this video❤️😭
    Dude Halo franchise owes you a great deal,you literally point every single detail better than everyone else.
    My infinite respects for you dude.

  • @PlatinumPeasant
    @PlatinumPeasant Před 2 lety +683

    I’ve said this before: the campaign would have been hundreds of times better if you had the chance to plan and execute Cortana’s downfall. Last game she betrayed you and killed UNSC and others… and we just jump to when she is already gone? To fight Atriox? No defending humanity against her? Or the Infinity against Atriox? So much opportunity missed.

    • @manz7860
      @manz7860 Před 2 lety +32

      I would think the UNSC would be done with true AI after what cortana did.
      But nope. They(writers) probably never even considered a question like that

    • @Agustin_Leal
      @Agustin_Leal Před 2 lety +16

      Cortana should have been redimed and come back to Master Chief.
      They made her completely embrace Halo 5's worst take and destroy the brutes' homeworld.

    • @nikkan3810
      @nikkan3810 Před 2 lety +41

      @@Agustin_Leal yeah, sorry no. Cortana redemption happened, but her coming back would be the cheapest bullshit possible. Halo 5's take on Cortana going mad was set up since she was fuckin taken by the gravemind.

    • @ntfoperative9432
      @ntfoperative9432 Před 2 lety +16

      @@nikkan3810 I remember reading a short story that was from Cortana's perspective during her time on High Charity, and my god, she was practically tortured by the grave mind, she couldn't tell if years had passed, or seconds

    • @iwuanadie1058
      @iwuanadie1058 Před 2 lety +2

      @@nikkan3810 nah, they had to bring her back to chief. "what if they replace me? even another cortana model if halsey lets them" "i won't let that happen" ...SIKEEEEE

  • @lllXanderlll
    @lllXanderlll Před 2 lety +256

    There's that one boss fight against the two brute Spartan killers and one has Locke's helmet on his shoulder as a trophy. But there's no way to really notice that in game unless you stare at his corpse, I really think that was a missed opportunity to have a little intro cutscene where that brute points the helmet out as a way to try and get under Chief's skin and have Chief comment on it later. But unfortunately they didn't do that :/

    • @senecauk8363
      @senecauk8363 Před 2 lety +43

      Yeah, the lack of cutscene for those two is baffling. Maybe they didnt have time, or they struggled to make it work out in the open world. I would love a proper intro to those two!

    • @ci6516
      @ci6516 Před 2 lety +7

      @@senecauk8363 I feel like the open world while fun isn’t quite spot on yet

    • @ci6516
      @ci6516 Před 2 lety

      @@senecauk8363 I feel like they don’t encourage much exploration. There should be more things to do just because . Throw in some cool cosmetics or something , they could keep the open world campaign continuous if they wanted to . Maybe they will.

    • @nathanwhite2315
      @nathanwhite2315 Před 2 lety +8

      One of the propaganda towers talks about it

    • @starhammer5247
      @starhammer5247 Před 2 lety +3

      Well, either way, Locke isn't dead despite his armour being there.

  • @lonewolf0712
    @lonewolf0712 Před 4 měsíci +3

    1:00:36 I would like to point out that when I played I actually noticed doors that I had walked through opening again then closing without anyone going near them. One time it was when a bridge was being activated and the other i was back tracking to find ammo. Either it's a gltich, or it was intentional, but either way it made it more interesting as I felt like the Blademaster was stalking me as I played. We know his active camo makes him practically invisible, so not seeing him makes sense.

  • @ryanrulesbro
    @ryanrulesbro Před rokem +45

    This scene at 11:45 always gets me

  • @RossR23
    @RossR23 Před 2 lety +247

    I think that’s where 343 is kinda weak in.. keeping you as a small part in still a much larger war. It’s gone so full focus on Chief you lose that perspective

    • @mikemills4007
      @mikemills4007 Před 2 lety +6

      Personally I’d be pretty sick of only being a small part at this point. I mean we had the 3 original games where Chief had like 40 lines total. I’m glad 343 decided to make Chief an actual character. 4 went a little overboard too quickly and 5 he was barely in it. So I’m good with how Infinite handled it

    • @RipzCritical
      @RipzCritical Před 2 lety +21

      @@mikemills4007 Chief could have more lines without giving the story such a narrow FOV.

    • @user-mx1fq6qm6i
      @user-mx1fq6qm6i Před 2 lety +4

      Considering who chief is, making you a small part of a bigger war makes absolutely no sense right now. If they want to do that, they'll probably have to either let us play as marines or ODSTs, which would be very awesome for 32v32 matches in multiplayer if they ever try that because battlefield really needs some competition

    • @nimahanna1709
      @nimahanna1709 Před 2 lety +7

      I agree 100%. Makes for much less varied levels, and less interesting characters. Maybe if you could play from the brutes perspective that’d help fix what this game was missing, that’d be sick.

    • @outcaster418
      @outcaster418 Před 2 lety

      @@ogge9304 well I actually prefer the 343 Master Chief by a lot, Bungie MC felt just like a robot. Perspectives and opinions, nobody is completely right.

  • @dylankahn168
    @dylankahn168 Před 2 dny +2

    This is pretty late, but I had a very different experience when I ran into hunters for the first time in Halo Infinite, I was on the ground, I turned the corner, and it was right in front of my face about to kill me.

  • @RottenBlossuns
    @RottenBlossuns Před 2 lety +13

    I absolutely loved this campaign, the amount of detail and great storytelling that I saw 343 put into the game was amazing. I only felt this good playing a campaign when playing 3 and 4

  • @valettashepard909
    @valettashepard909 Před 2 lety +159

    That one moment where chief briefly confuses the weapon with Cortana… it’s such a hard hitting moment. It’s a subtle little thing but it shows a lot about what’s going on in chief’s head. The grief, regret, the mourning, and the Deja vu, all in one line.

    • @explorantbias4209
      @explorantbias4209 Před 2 lety +7

      Yeah, the Bungie games always felt like there's a great war going on and you play a crucial part in it, but it's much bigger. The 343i games always feel like Chief vs antagonist brawl that if being fought with long (badly written) speeches and lots of bullet sponges thrown at you... the stakes are gone

    • @valettashepard909
      @valettashepard909 Před 2 lety

      Generally yeah. The one place where 4 and infinite at least excelled at was the dynamic between chief and the two Cortana models. There’s a subtlety there that makes those little moments really work, and with that in mind it brings a bit of perspective. The goodness of those moments, the emotional impact, works as a magnifying glass on the parts that *don’t* work. These moments are little phenoms, so why is the rest so… meh?

    • @senecauk8363
      @senecauk8363 Před 2 lety +9

      I didnt read the scene like that at all. I thought he was just starting a sentence about Cortana, but faltered. Your interpretation is way more interesting :)

    • @derlummel8300
      @derlummel8300 Před 2 lety

      It really shows how the screenplay is god-tier and how the story is incredibly meh

    • @explorantbias4209
      @explorantbias4209 Před 2 lety

      @@derlummel8300 Yes, the screenplay is possibly the best in the series ever, but story and script are meh

  • @FoxyGrandpa1
    @FoxyGrandpa1 Před 2 lety +1672

    Over an hour for this review. I'm blinded by its majesty

    • @Spartan_Jackal
      @Spartan_Jackal Před 2 lety +21

      Blinded?

    • @HighTide_808
      @HighTide_808 Před 2 lety +1

      @@Spartan_Jackal you know blinded by the clout to get more subs by commenting kinda thing

    • @Spartan_Jackal
      @Spartan_Jackal Před 2 lety +19

      @@HighTide_808 r/woosh

    • @savbeeing7376
      @savbeeing7376 Před 2 lety +40

      @@Spartan_Jackal Paralysed? Dumbstruck!?

    • @Reapra
      @Reapra Před 2 lety

      @@savbeeing7376 sorry guys this comment chain is so overdone at this point I'm not participating

  • @gio1135
    @gio1135 Před rokem +22

    1:07:36 small details like this really make games do much better. how he misses the chip but improvises and uses his middle finger to grab it, how blade master pets the brute with his finger when he's holding him down, how in gears 3 there are lambent hand prints through the level before you see the infected humans

  • @midshipman8654
    @midshipman8654 Před rokem +8

    its amazing how you encapsulated most of my thoughts on this campaign. even the nuances and small bits like liking how cheif and Weapon act, but there is a bit MUCH of just back and forth static conversation (applies to the banished too who tend to just be long winded and say the same stuff). as well as the core gamplay being amazing, but a bit monotonous in terms of encounters.

  • @eddiewelch1484
    @eddiewelch1484 Před 2 lety +338

    "Please don't die. PLEASE, don't die." Yeah, we are all there with you. Great video Act Man. Nailing it.

    • @Zero_XTZ5
      @Zero_XTZ5 Před 2 lety +1

      Except the misinformation about the pelican. You can actually fly it

    • @xsyllvr
      @xsyllvr Před 2 lety +4

      @@Zero_XTZ5 Using a glitch

    • @Zero_XTZ5
      @Zero_XTZ5 Před 2 lety

      @@xsyllvr well its lerfectley usable when you do and they arent removing it

    • @unknownwill4th549
      @unknownwill4th549 Před 2 lety

      @@secoTheSonicFan fuck it, i want a falcon or that ship from halo 4 that lasky gives in that one mission

  • @captainosmand9454
    @captainosmand9454 Před 2 lety +319

    This review is 10000000% spot on. Playing the campaign I never knew exactly how impactful anything I was doing actually was. When I was on the /me to the last mission I was wondering when anything MAJOR was going to happen. Then the game ended and I was left empty. I’m happy they focused on the chief more but they need to make the story feel grand and show more of the world around. Captain Lasky should of been there. He was one of my favorite characters from the reclaimer trilogy.
    343 listen and learn 🙏🏽

    • @kevingipe8242
      @kevingipe8242 Před 2 lety +1

      I think that’s partly because it’s not over, they called infinite a 10 year game, i feel like the base campaign is a setup for a bunch of badass story dlc

    • @Dero_milsurp
      @Dero_milsurp Před 2 lety +12

      @@kevingipe8242 Ah yes, story DLC where we'll pay premium prices for a story that should have been in a $60 game. How TF are you ok with that?

    • @kevingipe8242
      @kevingipe8242 Před 2 lety +2

      @@Dero_milsurp because I enjoyed the story of this game and if this is the only halo game for the next 10 years like they say it is then maybe we’ll get a full campaign sized dlc for $30 or whatever instead of shelling out $60 for a new title

    • @Dero_milsurp
      @Dero_milsurp Před 2 lety +9

      @@kevingipe8242 you enjoy mediocrity then. This story was the shortest ever told in Halo. And it was hidden behind open world chores. Being ok with mediocre story and ok with $30 story dlc for an incomplete campaign is asinine.

    • @satyanarayangoswami823
      @satyanarayangoswami823 Před 2 lety +4

      I totally agree with this. I felt like this. I didn't find a proper closure or satisfaction at the end. Also a lot of major events were show in form of holographic video which kind of took away the weight of it. And the fact that we never get to interact with cortana in real time just disappoints me.
      I absolutely loved the gameplay , art style, wepons etc for sure

  • @djbusx
    @djbusx Před rokem +3

    12:57 @343 this bug is still here. If you change your horizontal and vertical hud placement you can see into the pelican. You still have camera control. Totally broke my immersion then and now when I started a new play through. Possible S3 update will fix it. Will have to find out later today. Bumping the hud also messes with all loading screens.

  • @ravenrxh5865
    @ravenrxh5865 Před 6 měsíci +3

    the major problem and pattern i keep seeing with 343's halos is they keep skipping the story like not explaining major arcs and characters where abouts and instead say "hey heres chief go play him" rather then explaining anything with the story properly.
    like take halo 4 for example they never at all explained properly on how he got his new armour somehow while in cryo sleep aboard the forward unto dawn, then they did the same thing with the story between halo 5 and infinite like how tf did chief get back on the infinity and where tf is the guardians like did 343 treat halo 5 like it never of happened?

  • @Punkertoon
    @Punkertoon Před 2 lety +120

    The big disappointment for me was the Blademaster. While he was a great boss fight, I thought he was going to be randomly encountered in the world as you explore. And each time you beat him he cloaks and dashes away.

    • @VorpalSlade
      @VorpalSlade Před 2 lety +31

      They literally just needed to show three seconds of him killing one of the dead Spartans you find then cloaking away, and that would have been enough. And they still didn't even do that.

    • @Punkertoon
      @Punkertoon Před 2 lety +4

      @@VorpalSlade hopefully Staten coming back will help the narrative team flesh out characters and their motivations for DLC.

    • @alexanderrobins7497
      @alexanderrobins7497 Před 2 lety +3

      @@VorpalSlade
      General Heed found some cut audio logs where the Spartans die. Blademaster killed two, Esherum killed a third.

    • @twohorsesinamancostume7606
      @twohorsesinamancostume7606 Před 2 lety +1

      His room screamed "BOSS FIGHT" to me so I grabbed a bunch of explody stuff and piled it up. Killed him with one shot. That's my go-to strategy at higher difficulties. Almost every single boss can be one shot if you just pile explosives and lure them in it.

    • @durpson
      @durpson Před 2 lety

      @@Punkertoon Missed the boat on that, hes already dead why should anyone care

  • @ImmortalSeaSlug
    @ImmortalSeaSlug Před 2 lety +257

    The spartan killer being told to follow from a distance is something he actually does. There’s a phantom that follows you around for the whole game cloaked in active camo, if you shoot it the active camo will dissipate, and the phantom will fly off for a second to re-activate the camo.

    • @SageOf6Pathz
      @SageOf6Pathz Před 2 lety +22

      Would make sense.. if the phantom wasn't shooting and killing you.

    • @ImmortalSeaSlug
      @ImmortalSeaSlug Před 2 lety +44

      @@I-L-T-T just look up on CZcams “halo infinite, you are always followed” or something like that. That’s how I found out about it, I saw it in my recommended

    • @dragonskull473slayer9
      @dragonskull473slayer9 Před 2 lety +6

      Interestingly I encountered the phantom and it was stuck and shooting at me and I thought it being invisible was just merely a glitch but now I know why it was there lol

    • @optiTHOMAS
      @optiTHOMAS Před 2 lety

      Im gonna have to see if i can find him on my next playthrough. I loved the concept of that character and kept my eyes open for him! I was always on the lookout, but sadly you never really run into him and I thought he would try to ambush you and then quickly get away or something. If he isn't dead, I really wanna see more of him as his character and design is absolutely badass! 👍🏻

  • @Math4e
    @Math4e Před 2 lety +2

    I really loved your review. The criticism was very detailed and precise. It actually captured most of the things that bothered me. Hopefully the feed back will be considered in future games. Especially about the STORY and its LOGIC. Indeed when so much effort is done in producing these games, wouldn't it be sad if the same effort hasn't put in the story? I mean just do everything with high quality (instead of focusing on a subset of things) and you will make something legendary!

  • @samr141
    @samr141 Před měsícem

    seeing you slap your chair like that during the "dust and echoes" line made me so happy. thats literally the exact same thing I did my jaw actually dropped. Great explanation and video man. This is exactly how I felt playing it, I just started and finished the infinite campaign for the first time a couple weeks ago. I still come back to it but its too repititive with the enviroments to play over and over again. The main campaign and the first few missions I absoloutely loved that and gave me that definite old halo feel that I havent felt in a while. It was a great game but definitely had some flaws.

  • @teenagemutantninjajakey4455
    @teenagemutantninjajakey4455 Před 2 lety +361

    Really well articulated criticisms of the game. I quite liked Infinite, but that doesn't mean it's without it's faults. Good job Act Man!

    • @lucasschmitz4588
      @lucasschmitz4588 Před 2 lety +1

      Idk if youve ran into this but atleast for me on my Series S if leave the game active but stop playing over time it kicks me back to the main screen and if i say play it launches without my skulls that i had active on that previous time playing

    • @thegrapethief5514
      @thegrapethief5514 Před 2 lety

      In my opinion, if you don’t recognize the flaws of something, you don’t truly appreciate it. And with a game like Halo Infinite that’s going to be supported over time, community feedback is key. If there’s one thing 343 does miles better than Bungie (at the very least, modern Bungie), it’s responding to and acting on community feedback in a timely manner, so make your criticisms heard so they can act on them.

  • @xxxAkioTanakaxxx
    @xxxAkioTanakaxxx Před 2 lety +70

    When Chief found those dead Spartans I actually expected him to take their chips from the helmets just like in the H:CE mission 343 Guilty Spark with Jenkins only to let us see what really happened to them. ...What a pitty. A missed chance.

  • @regularstan6212
    @regularstan6212 Před rokem +3

    1:00:46 their is a ship following you in the background the entire time. Sometimes when you climb on mountains you see its camo

  • @codyhoonhout8754
    @codyhoonhout8754 Před 2 lety +482

    I feel like nothing actually happened in the campaign, it was just waves of enemies. Is that just me? After finishing its hard to name anything big that happened.

    • @craigfisher1937
      @craigfisher1937 Před 2 lety +78

      Nope, not just you. I actually gave up on the campaign in the end. Seemed a massive waste of an open world to have you just run down corridors constantly.

    • @VergilDarkslayer
      @VergilDarkslayer Před 2 lety +124

      @nomasporfavor you gave up halo for destiny 2 ?

    • @tufbubblz
      @tufbubblz Před 2 lety +3

      @@VergilDarkslayer i mean 30th anni though...

    • @VergilDarkslayer
      @VergilDarkslayer Před 2 lety +12

      @@tufbubblz no i never gonna touch it again play warframe

    • @Ziyoblader
      @Ziyoblader Před 2 lety +17

      @nomasporfavor the main two villains in infinite here remind me of some of the enemies in destiny 2 like it doesn't feel special at all

  • @metalcyborg8601
    @metalcyborg8601 Před 2 lety +639

    My biggest complaints were the dull villains and lack of environmental variety. As for what the military have been up to, where certain characters are (Arbiter, Lasky, Blue team, team Osiris, Locke, Palmer, Halsey, etc.), and motivations and goals surrounding the Endless, Atriox, and the Banished, my guess is those are being saved for campaign DLC, if it gets any.

    • @yaboy8846
      @yaboy8846 Před 2 lety +62

      Shouldn't have to rely on DLC for a $60 campaign to deliver an interesting story and characters though.

    • @NJKoopmeiners
      @NJKoopmeiners Před 2 lety +28

      @@yaboy8846 you are right ofcourse, but I feel like bringing back Halo from the dead and delivering an amazing gameplay experience on next-gen was such a momentous undertaking, that they had to limit the scope and that the scope was mostly limited in terms of story and scenery. By doing so, they focused on delivering a platform with solid next-gen graphical and gameplay capabilities, which can then be used to expand on in terms of characters, story and scenery.

    • @jatinmarcob2128
      @jatinmarcob2128 Před 2 lety +4

      I'm still confused as to why they killed of Atriox for another brute I can't even remember the name of. His name immediately seeps into your mind, and there seems to be no reason to keep him as the main villain.

    • @NJKoopmeiners
      @NJKoopmeiners Před 2 lety +12

      @@jatinmarcob2128 did you finish the campaign?

    • @jatinmarcob2128
      @jatinmarcob2128 Před 2 lety +5

      @@NJKoopmeiners To be fair no, but still he just gave such a good impression I kinda wished he stayed as main villain. My opinion very well may change when I finish it.

  • @Nikkerman
    @Nikkerman Před 2 lety +7

    IMO this is def a campaign that is more-so dragged down by what's not there than what is actually there, which is exciting because future games and campaign DLC can rectify those shortcomings too. Was a Really solid review as always but I have some gripes with it.
    -You say that Jega 'Rdomnai doesn't do anything until we face him when the whole reason we even fight him in the first place is that we see him kidnap the pilot right in front of us.
    -I also feel that when you say the story misses out on building up the villains in general as a military force, it kinda misses the point that an open-world game tells these things differently than a linear story. In Infinite, it isn't going to stop for that many cutscenes with us exploring the motivations of the villains because that's not how the story wants to handle it and that's ok. Instead, we learn about how the banished operate through the open world. We learn how they excavate, use old weaponry to build new banished viechles, and much more without having to stop our gameplay to do it.
    -The Master Chief WAS a character that everyone could insert themselves into in the original trilogy because the original trilogy is not about the chief, it's about humanity's war to stop the flood and covenant from taking over the galaxy. Now that both threats are defeated and you haven't killed off the chief, it only makes sense to have chief be his own character now, and if you say that "the chief is the best written he's ever been" then it clearly has paid off so I don't see why this is a knock against the game.
    Other than that though I agree and never a less fantastic video as usual man love your channel.

  • @nachtjager2467
    @nachtjager2467 Před 2 lety +2

    After fixing my pc i finally got to play the campain and just finisched it last weekend. And i must say you sum up all my thoughts about game. You really nail every aspect and small details of Infinite. I just dont get why they refuse to involve such invested people like yourself in the creative prozess to give feedback. What have they to loose?
    Hopefully they stay to their word about this being the next 10 years of halo and deliver dlc expansions and take in some of the mentioned feedback.
    But at the moment i think they meant that 10 years we have to wait before any significante content drops.

  • @CR0WYT
    @CR0WYT Před 2 lety +265

    I feel like the lack of characters were on purpose. 343 did say they wanted to make it feel like a game that would make sense for new players and veterans without relying too heavily on past events. Erasing most of what happened in the other games while hiding them behind audio logs was probably the best they could do.

    • @AlexK-sk4qb
      @AlexK-sk4qb Před 2 lety +36

      The first halo I ever played was 3. The first mission gave me all the exposition I needed while also advancing the plot and keeping me hooked.
      343's writing is lazy and simplistic. However, if they had tried something more ambitious they would've failed just like in 4 and 5.
      It's sad seeing them write something so small-scale and safe. Seems they've given up on ever matching bungies' writers.
      At least the story's not a disaster. It's just thoroughly average.

    • @derpynerdy6294
      @derpynerdy6294 Před 2 lety +7

      thats bad.. this is a sequel. should have progress the story...

    • @CR0WYT
      @CR0WYT Před 2 lety +17

      @@derpynerdy6294 True, but if your last game was received so badly to the point where the community wanted it to be non-canon, you gotta either make a game forgetting about the past or make a prequel explaining the mess of the game (which might make it worse).

    • @badbetchh7185
      @badbetchh7185 Před 2 lety +3

      I think it was done pretty well given how that management went for the game. I think if they can keep thinks vague to a degree yet flesh out better character development for the main characters, they would be right on point.

    • @AlexK-sk4qb
      @AlexK-sk4qb Před 2 lety +2

      @@CR0WYT a good enough team could salvage 5's story. Sadly, 343 isn't capable of this so they trashed it instead. Probably the best choice

  • @arx2571
    @arx2571 Před 2 lety +466

    Despite all my problems with this game Cortana's final speech did put tears in my eyes and made me feel some of what Bungie made me feel

    • @bobaross6759
      @bobaross6759 Před rokem +13

      when chief says "we finish the fight" and the esparza gets really excited, it felt like 343 turned him into the player. just for that moment, it was very cool. i was so busy reacting the exact same way he did i didnt even notice what he said till my brother said "jinx" and i had to go on YT to watch that cutscene to understand what just happened. thats one hell of a cliffhanger.

  • @Jd-kw9yz
    @Jd-kw9yz Před 7 měsíci +3

    Awesome campaign and multiplayer only problem was the lack of content

  • @YoDzOnHalo
    @YoDzOnHalo Před 2 lety

    I thoroughly enjoyed this video. You criticisms are on point and you were not just rambling. You offered fixes to the issues and great ideas. It shows you are a huge fan of the series and wanna see the best out of it. Thank you

  • @Samuel-gn1gk
    @Samuel-gn1gk Před 2 lety +112

    What I really liked about Escharum is how he's all cocky and confident in the beginning, but as you advance and gradually destroy the Banished he gets less and less boastful, to the point where before the final battle he's basically saying "hey man, I know I'll probably loose and all of that, but the Banished will continue after me". There's some subtle, but important development in his character, specially if you hear all of his last audio logs.

    • @zanix81
      @zanix81 Před 2 lety +8

      Escharum seems like a discount tartuas though and I can't spell.

    • @RSTBKT
      @RSTBKT Před 2 lety +15

      @@zanix81 tartar sauce

    • @notthecoolwhip
      @notthecoolwhip Před 2 lety +4

      Or a diet-atriox

  • @wind_traveler
    @wind_traveler Před 2 lety +293

    The lack of marines in cutscenes is really weird. Its almost like the story was written in isolation from the open world. Whether or not you like the pilot's character, it makes no sense for Chief to drag around a civilian contractor when there are FOBs full of marines. Are you going to try to tell me that there wasn't a single person on that ring more qualified to fly around the UNCS's most valuable military asset than a civilian engineer who's constantly on the verge of mental break down? Its like the story writers had no idea that there would be a ton of marines in the open world.

    • @Destroyer_V0
      @Destroyer_V0 Před 2 lety +36

      Or more accurately, that the dev's had no idea whether a player would have rescued as many marines as possible, or none. So decided to write the story assuming the player wouldn't go out of their way to rescue marines.
      Second part. I doubt that the marines left on zeta halo have any pilots among them. mechanics that worked on pelicans and condors sure, but, using the modern day air forces and commercial airlines as an example. There are vastly more ground crew and supporting staff, than there are pilots in these organizations.
      There might, be other pilots scattered across the ring (Remembering the area we had access to in the campaign so far is really freaking tiny), assuming they survived for 6 months in a hostile environment, and their crashed and shot down birds weren't immediately swarmed by the banished, but given their relatively small number... and the fact that a good chunk of the infinity's crew may have died during the banished attack. I find it unlikely.

    • @maineman5757
      @maineman5757 Před 2 lety +18

      @@Destroyer_V0 The marines spawn on the map regardless if you rescue them or not.

    • @BEZERKSTUDIOS718
      @BEZERKSTUDIOS718 Před 2 lety +8

      I just want to know how the hell a civilian engineer can fly what is essentially a futuristic Chinook

    • @CorwinTheOneAndOnly
      @CorwinTheOneAndOnly Před 2 lety +8

      You all make it sound as if other than this, the writers have shown any level of competency whatsoever. The writing as a whole made me want to puke my brains out.

    • @jadenbrown8813
      @jadenbrown8813 Před 2 lety +2

      Well I think that the pilot was posing as an actual pilot, and everyone probably believed him because he did seem to be quite competent at flying the pelican. The scene where Chief is skydiving and the Pilot catches him in the pelican is some impressive flying. He also refers to himself as a fraud in one cutscene, which would kinda hint towards this. But yeah I do definitely agree that marines should have had a much more pivotal role in the cutscenes.

  • @Harkness197
    @Harkness197 Před 2 lety

    Such an amazing video!
    So awesome to see a true fan, I hope the game Devs see this video

  • @fenderboy2556
    @fenderboy2556 Před 2 lety +1

    Gotta say Act Man, I love rewatching this video just for the epic-as-hell intro. I'm not even really familiar with Halo but this intro is SO AWESOME.

  • @OrionTheChonk
    @OrionTheChonk Před 2 lety +218

    The honeymoon phase vanished very quickly after beating the game, and you’ve hit the nail on the head with all your criticisms. A lot of big Halo CZcamsrs are calling this one of the best Halo games, and I’m wondering what game they actually played.

    • @SixSioux
      @SixSioux Před 2 lety +20

      very well said

    • @RealAshLaw
      @RealAshLaw Před 2 lety +38

      343 can't write a story and its really sad, wish we could get compelling and interesting design/villain's. I don't want AI and chief drama 24/7, or flag pole villain's, Saturday night cartoon T rated vibes..

    • @Moomph
      @Moomph Před 2 lety +14

      They've more or less been talking purely about Gameplay, which I agree with; but the story is uh... well it's there. I was satisfied with it, but not over the top enthused. I get that they're setting everything up for later expansion, but this will be the only campaign content we're going to have for quite some time. I just wish there was one mission that I could easily pick out and play purely for the cool set pieces, like two Banished Scarabs to board and destroy. There were just no cool set pieces like previous titles. Sad, really /:

    • @blaster5800
      @blaster5800 Před 2 lety +7

      It actually is.
      Nostalgia must gtfo, sometimes.

    • @ml-rl1lo
      @ml-rl1lo Před 2 lety +9

      I don’t hate the game but I literally can’t bring myself to finish it because the open world is so incredibly boring and tedious. It’s essentially a slightly less boring Ubisoft open world and the story is not doing enough to keep me hooked. I really wasn’t expecting much going into this game so all the CZcamsrs saying it was great got my hopes up, only to have that dashed when I realised it is clearly suffering from loads of cut content and is quite frankly boring.

  • @RainbowKittyy
    @RainbowKittyy Před 2 lety +404

    I'm still disappointed that the first scene wasn't the first level of the game
    It would have been much more engaging to be a part of the chaos instead of only just watching it
    a good chance to show case how deadly the banished are by seeing them wreak havoc on your fellow humans

    • @skywardsoul1178
      @skywardsoul1178 Před 2 lety +44

      Not to mention we didn't get to fight in UNSC corridors once. It would have been a much better throwback and more engaging for sure to see events unfold, see characters like Lasky and the other Spartans. CE, 2 and 4 all started onboard UNSC ships / stations. I'm also disappointed there was no interaction with crashed UNSC ships. Fairly simple way to change up the scenery.

    • @BigGWhizzin
      @BigGWhizzin Před 2 lety +28

      @@skywardsoul1178 Would've also made finding the spartans' bodies more impactful if you saw them and heard the audio log stuff as radio chatter from them while fighting on board the Infinity!

    • @Marinealver
      @Marinealver Před 2 lety +1

      I guess the cutscene where you get ambushed and pummeled by Atriox as control is taken away from you and you are in a 1st person cutscene was too much for 343i.

    • @alaskamark4562
      @alaskamark4562 Před 2 lety +1

      SkywardSoul117. We need to find the crashed Infinity and go fight onboard. Kick the Banished out of our turf!
      Maybe the Spirit of Fire could make an appearance and we could have a level defending it too.

    • @roboguy75
      @roboguy75 Před 2 lety +1

      Honestly it should've been like weirdly enough the first level of Destiny 2 when the Red Legion appeared. The tower is being destroyed, you're fighting off Red Legion Cabal, everyone is fighting for their lives or retreating until you come across the main bad guy and become so beaten down he kicks you off a ledge. Take that setup, use it for Halo Infinite, and it would've been perfect.

  • @jonathanzodhiates8840
    @jonathanzodhiates8840 Před měsícem

    I love your videos. You make some great points and also the way you make it fun too. Keep it up Spartan

  • @P0tent
    @P0tent Před rokem +2

    Why didn't they put 117 audio logs? like 6 more could just be easter eggs or something funny that you can find, but I figured the amount of audio logs would be 117

  • @slicedbread117
    @slicedbread117 Před 2 lety +187

    You perfectly conveyed my absolute largest problem with the campaign, and that was the horrendous lack of environmental variety. By the half way point, I was BEGGING for something other than a Forerunner tunnel or the trees and rocks of Zeta Halo. The core gameplay, sandbox, soundtrack, and concept of the semi-open world are all fantastic, but good god was I desperate for something different and a more interesting story. Still leaps and bounds better than 5, but yes, could’ve been even better.

    • @ethanburch422
      @ethanburch422 Před 2 lety +17

      Needs snow, to get more of that CE vibe. Idk what it is, but damn snow in videogames is awesome.

    • @austrakaiser4793
      @austrakaiser4793 Před 2 lety +1

      @@ethanburch422 Hell maybe a snowy level with lava, I don't think we've ever had lava in Halo, unless I'm forgetting 5 but let's be honest we all forgot 5. I'm thinking how about that cut level from Halo 3, The Guardian, where you run from tower to tower to disable the shields of a giant fucking sentinel (The Guardian) in a rainforest, would be neat if 343 took that and implemented that into Infinite.

    • @archergaming5414
      @archergaming5414 Před 2 lety +1

      *can be even better (if they fix these problems with the dlc)

    • @ijustyap
      @ijustyap Před 2 lety +1

      @@archergaming5414 oh man I forgot that dlc is absolutely a thing lmao

    • @arthand7672
      @arthand7672 Před 2 lety

      It doesn't help that everything banished is mostly grey. Even covenant purple structures would have been a nice change of pace from the forerunner tunnels, but when the aliens, the humans and the forerunners have a color scheme that are 80% the same it doesn't help the environments stick out.

  • @ManiacsWord
    @ManiacsWord Před 2 lety +159

    My favorite aspect about Infinites story is the relationship with the Weapon. At first you like her and her adorkableness, but as the game goes on she keeps commenting about how beautiful the ring is and how she’d like to see it finished. Making the player feel a little uneasy and untrusting of her, considering the PTSD of what the other AIs and Cortana did.
    Which I realized, is exactly how the Chief is feeling about her. And when that first “Red Flag” moment popped up I let out an audible “Oh shit.”
    I just really appreciate a game that can subtlety give you those feelings and have them pay off and for that to make sense to the playable character, in game!

    • @nhagan001
      @nhagan001 Před 2 lety +3

      Oh I felt the opposite about her. Her adorkableness came off as grading on my nerves at first. Once she starts shutting up and speaking with relevant details (ironically when she starts getting closer and closer to realizing she is a Copy), she sounds much more palatable.
      There were times in the beginning I was telling her out loud "Shut Up. Right Now.", but that started to fade over time...
      It took a many, many hours though.

    • @drafty9580
      @drafty9580 Před 2 lety

      @@nhagan001 Eh even at her most annoying I thought she was fine. Then again I have a strong desire to kill Ordis and ghost so maybe I've been desensitized....

    • @senecauk8363
      @senecauk8363 Před 2 lety

      The red flag bit is one of the only cutscenes where 343s closer more intimate direction of the sequences actually has an emotional edge. In the past, their cutscenes have been either over-bombastic (opening of 5) or intimate but in an emotional way (a lot of 4). Most of these, with some exceptions, feel super anemic. They seem to go for the God of War one take approach, but then cut to like 3 scenes with Escharum anyway? That first cutscene in Infinite had me hoping for storytelling that is mostly absent afterwards. And again, not a problem 343 had before. It is really weird.

    • @SobeCrunkMonster
      @SobeCrunkMonster Před 2 lety +1

      one mans “adorkableness” is another mans MAJOR CRINGE

  • @suomynona4420
    @suomynona4420 Před rokem +3

    I just realized there are no Scarabs in any of the mainline 343 games.

  • @bateriayvr8988
    @bateriayvr8988 Před 2 lety

    Awesome vid, bro!
    I especially love the "end credits" scene...........
    😁

  • @quenter1392
    @quenter1392 Před 2 lety +185

    I love tremonius. He is a great foil for all the other banished, who are very honor driven and confident. He is just a slightly above average brute who got lucky and now has a whole base named after him. It is very relatable that he doesnt want to risk that for glory. When he finally goes to fight the chief, he is hyping himself up on the way down the elevator, and I feel like he had probably been preparing that line for a few hours.

    • @Spartan-ek8ih
      @Spartan-ek8ih Před 2 lety +10

      Damn good observations

    • @thejfoshow1320
      @thejfoshow1320 Před 2 lety +13

      Same. To me his existence implies that a lot of the banished brutes feel the same…like after the Jega cutscene he’s ihe walks off and just looks at Escharum in such a telling way - he’s like ‘we don’t all have a death wish’ mirroring the pilot and chief. I feel like a bit was cut around this point as it would better explain the ‘questioning his choices’ line - Escharum should’ve been questioning his choice to put his quest for honour above the lives of the banished - his selfish quest meant he lost sight of the whole point of the banished, pushed brutes like Tremonius too hard etc.
      I feel like there’s a lot of subtleties in the story like that e.g I don’t see many people picking up on the pessimism optimism arc for chief - at the start Chief finds the weapon and immediately assumes something went wrong as for him that pretty sensible, it’s basically a rule of nature. But no, it was all just Cortana’s apology. Finally chief got something nice. And he has a fresh outlook at the end of the game with a new sense of humanity and new buddies.
      Infinite isn’t perfect but damn DLC might make it so

    • @notthecoolwhip
      @notthecoolwhip Před 2 lety

      Bit of a reach

    • @notthecoolwhip
      @notthecoolwhip Před 2 lety +1

      You’re trying so hard to kiss this games ass you have to go on a spat about tremonious?

    • @mannagement7777
      @mannagement7777 Před 2 lety

      @@thejfoshow1320 I really enjoy this analysis. Cool outlook

  • @brandontucker6958
    @brandontucker6958 Před 2 lety +305

    They should have played up Escharum being passed his prime, like imagine if the reason he never fought the Chief until he had to was because he WAS passed his prime. He couldn't fight like he used to so he wanted to become legendary through his leadership to hide the fact that he couldn't fight anymore. Would have been so great.

    • @cryingweevil4345
      @cryingweevil4345 Před rokem +33

      Fucking hell this would be so sad and epic. Like imagine he uses an exoskeleton type thingy in the end bc he’s too old

    • @Mr.Murphy2802
      @Mr.Murphy2802 Před rokem +15

      @@cryingweevil4345 imagine the final boss was him controlling a fucking big ass mech and its a multi-stage boss. Taking out its shields, exposing its legs, finding weaknesses. It would also allow for the marines to be involved like a throwback to the mongooses with rocket marines on the back taking down scarabs. This could all be going on in a big climactic battle between the two factions with wraiths, scorpions, banshees, warthogs all around. And when you finally break through Escharums mech it could give you a player choice to either kill him there or let him blow up with his own creation. Shit would've been so awesome.

    • @thespaceman4808
      @thespaceman4808 Před rokem

      @@Mr.Murphy2802a mech boss like in the old sonic games?

    • @notnoaintno5134
      @notnoaintno5134 Před rokem

      Grammar lesson, past his prime, not passed

    • @stevenborg102
      @stevenborg102 Před rokem +2

      omg you're so right - then imagine if we got to the end scene and Chief realises this and just calls him a coward to his face. And that's what makes him snap and go rage mode and throw everything at you. How satisfying and also tragic that last cutscene we got would be more meaningful etc.

  • @Animator_Zero257
    @Animator_Zero257 Před 4 dny +1

    Took me a minute to recover from "Tartarsauce"- I was crying from that

  • @KinaIchi
    @KinaIchi Před 3 měsíci +1

    The reason this campaign was awesome was solely because of three reasons 1) the VA for Octane in Aoex was a major character 2) Cortana’s curves were blessed upon us once more 3) John is always awesome
    Oh also: 51:05 is the best cutscene in Reach, so nostalgic

  • @ALEXANDER-ic1ib
    @ALEXANDER-ic1ib Před 9 měsíci +4

    remember how in halo ce the forerunner structures were madeup of mostly concrete but in infinite it looks like everything has this same chrome surface it really throws me off(same with halo 4)

  • @spartains5493
    @spartains5493 Před 2 lety +171

    The little bit with Cortana at the end, the whole "A chance to make amends" thing. I couldn't help but perceive that a somewhat of an apology from 343i and an assertion of good faith.

    • @morthosmaxori5354
      @morthosmaxori5354 Před 2 lety +13

      true. it reminds me of the line from half life alyx where G-Man talks about a "previous hire" being "unable - or unwilling - to perform the tasks laid before him."

    • @battaglino77
      @battaglino77 Před 2 lety +1

      @@morthosmaxori5354 Adrian Shepard or Gordon Freeman?

    • @Skellington77
      @Skellington77 Před 2 lety +1

      @@battaglino77 Valve 100% chooses to forget Adrian, its gordon

    • @battaglino77
      @battaglino77 Před 2 lety

      @@Skellington77 Given recent events I think we could be seeing the former again at some point.

    • @morthosmaxori5354
      @morthosmaxori5354 Před 2 lety

      @@battaglino77 wait, Adrian could be coming back? What are these recent events of which you speak?

  • @RedFromDa713
    @RedFromDa713 Před 2 lety +315

    The Act Man has done it again with another great review. Goes to prove that you can love a franchise but still offer constructive criticism.

  • @calebbailey7675
    @calebbailey7675 Před dnem

    You finally explained how I feel about Ridley from the Metroid series. You literally learn how his creature is created. In the other M and throw the other ones you do battle with his a couple times until he is literally just a heart running a mechanical body! That's a good VILLIAN! I love it!

  • @shaneheimanjr9178
    @shaneheimanjr9178 Před rokem +2

    Well. Looks like I have to interrupt my mass effect full playthrough to do all the halo games and let that decide on if I'm going to get infinite. I'm just so mad at the lack of continuity

  • @kilochampion787
    @kilochampion787 Před 2 lety +361

    “We all fail, we all make mistakes. It’s what makes us human.” -343 Dev after releasing low quantity Season 2 content

    • @thesamejackalsniperthatkil117
      @thesamejackalsniperthatkil117 Před 2 lety +45

      That sounds like something 343 would unironically say.

    • @backing5284
      @backing5284 Před rokem +18

      They fail every single time tho 🤣

    • @poopyjoe7435
      @poopyjoe7435 Před rokem +16

      I agree to a certain extent but you can’t just keep on shitting on the devs, I feel bad for them; we should be lucky we aren’t in a cod vanguard or battle field 2047 situation

    • @ehsancandrive
      @ehsancandrive Před rokem +9

      @@poopyjoe7435 Yup atleast 343 tried, all activision and ea thought was to crunch for more shit to come out the pipe line on time

    • @andrewporter1868
      @andrewporter1868 Před rokem

      @@backing5284 I guess some are just _more_ human than others... :joy: