Unity 3D Particle Sub Emitters: Making Fireworks
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- čas přidán 22. 08. 2024
- We are going to make some fireworks inside of Unity. This tutorial goes over some of the basics of Unity's particle system, but goes in depth with sub-emitters and a few other advanced features.
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This was so helpful - even 5 years later... I just created some awesome fireworks from scratch thanks to this video, and they look amazing and are also performant in VR! Thank you so much.
Shaders for the rocket and trail may be like legacy shaders->particles->additive for the version you use , just wanted to mention ...
Thanks!
Thanks!
Did it work for you?
If you don't want to use the legacy shader, you could also use Particles > Standard Surface and there under rendering mode select additive. Not sure if this changes anything, but it might be worth a try.
Excellent tuto thanks! The "noise" module is great to make the rocket not go perfectly straight along their path
Thank you for this! It's the best intro tutorial I've found on the particle system, even for Unity 2020.
one of the best tutorial of particle effect
Great tut, exactly what i needed for my reward at the end of my game level. :)
OMG! Burst on Death only! Thank you! :) Been trying to figure that out for a min
Unity 2021.1.0b6 Super Unity 3D Particle Sub Emitters: Making Fireworks,Thank you, I love special effects)))
Great Tutorial
Thank you for this tutorial. Greatly appreciated.
12:18 and apparently fire works :D
Thank you so much for this tutorial
Thank you, I really really help me your tutorial.
OMG That looks amazing
Thanks looks great
Nice tutorial!
Thank you.
What`s the quickest way to add an explosion sound, when the firewark pops? Noob here.
thank you so much very useful for my project
This is so cool!! thanks! learn alot!
Besides valuable information you present , your voice is fruity and lovely .Consider making voice-overs if you already do not .
very helpfull tutorial
Hey, thanks. :)
Thank you very much!. that's great for beginner!
Very creative! Thanks~
Amazing. Thanks!
That's a lot of information
Thanks man
Yes fireworks particle emitter app
When you create the sparkle graphic in Photoshop, what dimensions (width/height) should be used?
Keep it square and keep it a factor of 2. so 2x2, 4x4, 8x8,16x16,32x32, 64x64, etc. The smaller the image the faster.
I guess that's why my system slows down... CPU, GPU, RAM usage is really, really low, VSync is off, but computer just freezes when I create a few tousand particles. Does anyone know anything else about it? My image was 640x480.
Do you have any code running in the background as well. You really shouldn't have it slow down that much, unless your computer is really really old.
Found it... updated Unity and now everything works fine. :D
First off this is very awesome and what an amazing tutorial. I do have a noobish question. Is there any way that you could get this in motion through scripting?
just use legacy shader >particle>additive if yu have pink colour material
thx buddy
Yep
How'd you make the burst spawn where the rocket died? It's always spawning in the wrong position on my end.
I can't say without seeing your particle emitter, but my first guess is an incorrect hierachy. If you can't get it working after shuffling around some things let me know.
Turns out the "death" isn't actually triggered until a particle's trail has also died. Annoying quirk... Either way, I changed my rocket trail to a nicer looking particle-based solution, closer to the one you have here. Thanks a bunch for the tutorial!
I really could use your help, kinda hoped you will show the solution here. Tried to add subemmitter to my particle in 2D project (kind of a smoke from set of sprites that should be rendered under it's parent) but I can't hide it behind my main particle. I tried sorting by layers and order, tried with position, pivot, switching between local/world in every setting I could but ended with no change :/
thanks man, how do I add illumination when it explodes?
Great tutorial, what size do you recommend for the sparkle sprite ?
It is dependent upon how big it will be in your scene. Whatever you do, make sure to keep it as a power of 2. 2,4,8,16,32, etc. For most intents and purposes 64x64 should be enough.
Thank you I don't need to go to fkin asset store!
cant you just put the download link to those photoshop images in the description? I mean.. I don't have photoshop..
Same thing with the burst, it is spawning the burst near the origin of the rocket even though I have it set to a death sub-emitter. My hierarchy appears to be the same as yours. Any suggestions?
Scratch that, it seems like the only part that is spawning on death is the main flame particle
Great stuff! What would the file size be for something like 30 seconds of the fireworks which open this clip? Thanks!
which shader should I choose now?
The fireworks look's different in the game scene compared to the editor.. unity 5.3.2, tried on unity 2018 but same issue.. any tips ?
It depends on what post processing you are using.
So trail.mat is unused?
Once we have a prefab created, can we delete sprite.png and the material assets?
No, the prefab references the sprite.png so it must remain.
Thanks for the tutorial! Are the files still available if we subscribe at silver level at patreon? Would love to support you guys. :)
EDIT: Just subbed at gold. :)
Yes, I will try and keep the files there forever so whoever subscribes has access to them. I am also going to be trying to monthly drops to make it worth your while. So look for some more assets towards the end of the month.
Also, thank you for the subscription. :)
cool but little too overlong, going back and forth. Still i needed to make firework without VFX. Thankyou
Can you share project? Thank you!
They are available on Patreon for the $2.50 or higher tiers.
why when i import the asset but missing color and texture rocket and trails. im using unity 5.5
When I exported the package it must have been a different version than 5.5 I just opened it up in 2017.1 and the color is working great. Are you still having the problem or did you figure it out?
ok, i see i have to upgrade version and it works. thanks
Yo is unity free
Yes, Unity has a "personal edition" that is free for beginners/students/hobbyists. Basically, if you're not making over 100k in gross annual revenue from your games you're allowed to use the free version. Details and download are here: store.unity.com/products/unity-personal