How To Use Auto Tiling in Unity 2020

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  • čas přidán 23. 09. 2020
  • Learn how to use auto-tiling to make laying out your tilemaps in Unity easier!
    Download the project starter files here: drive.google.com/file/d/1qGht...
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Komentáře • 76

  • @reeds7777
    @reeds7777 Před 3 lety +41

    I just re-discovered this channel after the loss of Brackeys, and man... how could I have forgotten? These videos are all so good!

    • @gamesplusjames
      @gamesplusjames  Před 3 lety +7

      Good to have you here :D

    • @MioRaem
      @MioRaem Před 3 lety +2

      Brackeys was a really creepy guy with poor explanatory skills. Thank goodness he's gone. This channel is worlds better.

    • @mosopiagamedev7309
      @mosopiagamedev7309 Před 3 lety +10

      @@MioRaem You're a terrible person, He's actually a decent programmer. Have you checked his personal project? You'll never ever be as good as Brackeys!!

    • @ved7108
      @ved7108 Před 3 lety +8

      @@MioRaem 1 million+ people dont agree with you

    • @andreabellossi5182
      @andreabellossi5182 Před 3 lety

      I can't find the package

  • @minkysteve
    @minkysteve Před 3 lety +11

    Super useful stuff! Thanks, James. I'll definitely be making use of this in future projects.

  • @SinusQuell_
    @SinusQuell_ Před rokem +1

    This video helped me set up my own rule tile. I couldn't figure out the exact rules for all the 47 tiles on my own. Your project files helped a lot with that!

  • @betadv
    @betadv Před 2 lety +2

    This tutorial could not work better for me, bro, I use the same art assets in my game and you explained everything so so nicely

  • @ianhubble9973
    @ianhubble9973 Před 3 lety +1

    I was literally just having trouble with this, thank you SO much!

  • @crusenho
    @crusenho Před 3 lety +1

    This is amazing! your video is truly safe the day, it's very helpful and exciting to use this trick! Thank you so much for creating this video! Keep up the good work!

  • @CodingKricket
    @CodingKricket Před 3 lety +2

    You are the reason I started unity

  • @anothrnoml
    @anothrnoml Před 2 lety +1

    very simple and straight to the point. thanks so much!

  • @CaseyFaris
    @CaseyFaris Před rokem

    Great tutorial, well explained, very clear! Thanks!

  • @raposaarvorelua4099
    @raposaarvorelua4099 Před 3 lety +6

    I thought I would have to do a bunch of intense coding for this! Thanks!

  • @GabrielDias0223
    @GabrielDias0223 Před 3 lety

    You just saved my life. Thank you so much!

  • @zimoms1711
    @zimoms1711 Před 3 lety

    Thank you so much! This is awesome, it makes this so easy!

  • @SISYPHEgame2
    @SISYPHEgame2 Před rokem +3

    FOR ANYONE WATCHING 2023 OR AFTER:
    You don't need to download anything, this is built in nowadays

  • @TheHumanGibbon
    @TheHumanGibbon Před 3 lety

    Excellent. Thank you for making this video.

  • @FlipYourLearning
    @FlipYourLearning Před 2 lety

    This was very useful, thank you.

  • @JayRKID
    @JayRKID Před 3 lety +1

    thanks for the tutorial by the way, awesome

  • @celsofilho8739
    @celsofilho8739 Před rokem

    Thanks so much!!! Excellent tips.

  • @Telles0808
    @Telles0808 Před 9 měsíci

    Really appreciate it, thank you.

  • @laurinmeier4045
    @laurinmeier4045 Před 3 lety +7

    him saying "art" sounds like a villager denying your trade offer 2:09

  • @singalongwithtony
    @singalongwithtony Před 3 lety +3

    Hey James, I've just discovered your vids, they're excellent. I was checking out your series on rhythm games, very helpful, thanks! I was wondering, do you think it's possible to make a game like Just Dance in Unity? It's not really 3d, not spawning, not travelling up/down or platforming... Would another engine be better?

  • @carriganreilly
    @carriganreilly Před 3 lety

    thank you this is a blessing!

  • @margobelorukova
    @margobelorukova Před 2 lety

    Great video, thank you!

  • @cratuss2661
    @cratuss2661 Před 3 lety

    im so lucky i found you channel today :D so good videos. very pleasant voice. I can understand you well although I don't speak English well. the most english unity youtuber speak very unclearly or too fast

  • @pinkpie7234
    @pinkpie7234 Před 3 lety

    i see the man is sooo hyped chill

  • @denn501
    @denn501 Před 10 měsíci

    Many thanks!!

  • @DrawMaster115
    @DrawMaster115 Před 7 měsíci

    Great Video

  • @nagybalint1474
    @nagybalint1474 Před 3 lety

    Thanks soooooooooo much :D

  • @Aragubas
    @Aragubas Před rokem

    Amazing!

  • @Rioni
    @Rioni Před 3 lety

    A little question, when you created the snow asset, ¿Did you have to copy every sprite from the snow spritesheet or somehow you could just change the spritesheet reference?

  • @ViksyGaming
    @ViksyGaming Před 3 lety +4

    Soo good, Why is no one seeing this?

  • @oatcube3961
    @oatcube3961 Před 3 lety

    How should I be referencing these "dynamic tiles" in code to let the player build maps on runtime? At the moment I have kind of a "prefab pool" with the tiles somewhere outside of the view where I take the reference by raycasting a correct coordinate. But that seems like a dumb way to do it even though it does work.

  • @DataPotato
    @DataPotato Před měsícem

    Games and james rhyme, say WHAAAAT???

  • @viniciusqueiroz2713
    @viniciusqueiroz2713 Před 3 lety

    Excelent!

  • @itschiru
    @itschiru Před 2 lety

    Nice vid

  • @antycoyt
    @antycoyt Před rokem

    couldnt you like add github link in the description? But other than that very cool and helpful vid

  • @bananaman3902
    @bananaman3902 Před 2 lety +2

    I do that but it says that the file is missing IsSelected

  • @suprememarshal2015
    @suprememarshal2015 Před 2 lety

    How do I generate these autotiles inside my terrain generation script?

  • @chibiparadox
    @chibiparadox Před 2 lety

    is there a way to make rule tiles with animated tiles?

  • @jonathanlochridge9462

    One thing I have been wondering. Is can you control Unity Autotiles in code?
    I have been thinking about trying to make a procedural map generator that works with the Unity Autotiles system.

  • @dxrkzynn691
    @dxrkzynn691 Před 3 lety

    Wow man, this video is very useful! Thank you very much! just one question, is it possible to do this in the 2019 version?

  • @morswin556
    @morswin556 Před 3 lety +7

    But what if for example I have 2 auto tile objects, and I want them both to detect each other so they wont draw a border between themselves?
    Btw, thank you for the video. It was really helpful :D

    • @NachitenRemix
      @NachitenRemix Před 3 lety

      I think you should fix that manually, or maybe code the auto-tiles yourself. Autotiles work for basic use cases like having a single tile object (or multiple that are independent) . For more advanced use cases I think you should find a work around.

    • @user-gl1tx2gc4w
      @user-gl1tx2gc4w Před 2 lety

      put them in different layers

  • @Kopellis
    @Kopellis Před 2 lety

    ok first of all i did put the com.unity folder and the brushes didnt show up then when i click create 2d tiles dont show up only tile pallete
    Edit : OK I had unity 2020 version and for some reason when I checked for updates it said it was upto date. So I had to update manually

  • @comikawn5147
    @comikawn5147 Před 3 lety +1

    Hey Please Make Serie To make game look like Hotline miami

  • @deathphoenix6387
    @deathphoenix6387 Před 3 lety +1

    can i install this in 2019.4.16f1?

  • @Bamanga7
    @Bamanga7 Před 3 lety +1

    So are the tiles padded or does this also not have those breaking lines that appear at times in game view?

    • @gamesplusjames
      @gamesplusjames  Před 3 lety +2

      The tiles aren't padded in this example but having them be padded won't change the functionality of how this works. I usually have them padded in my own projects, there was just no need to add that extra complication into this video :)

  • @ShadowFrost
    @ShadowFrost Před 3 lety

    And if I wanted to apply a set of random tiles? Like a same type of texture but mirrored or something

    • @DRsideburns
      @DRsideburns Před 2 lety

      Pick the tile you want to randomize and change the Output of your tiling rule object to "Random", and increase size. It will let you add a bunch of different tiles that it will choose randomly when you're painting

  • @hldfgjsjbd
    @hldfgjsjbd Před 11 měsíci

    What about two connecting materials?

  • @JayRKID
    @JayRKID Před 3 lety +1

    so this isnt built in but the other way is? because i thought this was possible as ive seen a simlar tutorial before but its not pixel art or snap to grid etc

    • @gamesplusjames
      @gamesplusjames  Před 3 lety

      I'm not sure what you mean by the other way? Maybe using sprite shapes? That is used to achieve a different style and effect in unity but would work also :) You just don't get the classic tile-based look a lot of people use :)

    • @JayRKID
      @JayRKID Před 3 lety

      @@gamesplusjames yeah that's what I'm referring to :) going to try your tutorial this weekend though :) thanks again, have all your tutorials on udemy thanks man

  • @jeyko666
    @jeyko666 Před 3 lety

    Nice video... But why call it auto tile and not rule tile?

  • @lordcatington8188
    @lordcatington8188 Před 3 lety

    I'm convinced you are god

  • @simmzzzz
    @simmzzzz Před 3 lety +1

    Unity's rule tiles are horrible compared to Godot's autotile setup... Unity needs to step it up...

  • @FaustoPego
    @FaustoPego Před 3 lety

    Not working at all.

  • @eat2788
    @eat2788 Před 2 lety

    this broke my entire project

  • @CoreDreamStudios
    @CoreDreamStudios Před 3 lety

    By the time you do all of this, you could manually do the tiling.... >_

    • @gamesplusjames
      @gamesplusjames  Před 3 lety +2

      No it's way quicker once you have it set up, it just takes a bit of work at the start to save way more time as you work on things in the future :)

    • @cratuss2661
      @cratuss2661 Před 3 lety +3

      well, you have to do it a single time. After that you can reuse it ever and ever again. that cost you maybe 30 minutes if you do it for the first time and if you have to setup the 2d extras but after that its so awesome to just use your rule tiles.

  • @bacondingo
    @bacondingo Před 3 lety +1

    On "./YourProject'sFolder/Packages/ " create:
    com.unity.2d.tilemap.extras