Tutorial 13. UV Tools

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  • čas přidán 3. 11. 2019
  • This Tutorial is an overview of the different nodes available to create UVs in Houdini, and also covers setup, display and previewing of UVs and textures in Houdini, and demonstrates a quick way to display PBR textures.
    The topics covered are
    Displaying UVs (at 1:00 minutes)
    UV Quickshade node (at 3:40 minutes)
    Simple UV tools: UV Unwrap, UV Project, UV Texture nodes (at 5:45 minutes)
    UV Pelt node (at 14:20 minutes)
    UV Flatten node (at 22:50 minutes)
    UV Autoseam node (at 30:50 minutes)
    UV Layout node (at 39:20 minutes)
    UV Editing Tools: UV Brush, UV Edit, UV Transform, UV Smooth, UV Fuse (at 42:30 minutes)
    Multiple UV sets (at 47:40 minutes)
    Displaying PBR textures in Houdini (at 49:40 minutes)
    You can download the scene file here:
    www.houdinikitchen.net/wp-con...
    and you can download a copy of the finished Smoking Spacemen Robot here:
    www.houdinikitchen.net/wp-con...
    This includes a HIP file with the network used to build the robot as well as finished UV'd model GEO file.
    More information on my Website
    www.houdinikitchen.net
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Komentáře • 28

  • @HBOMEGA
    @HBOMEGA Před 2 lety +2

    Got to love how you fill in all the gaps, Thanks again for all these amazing tutorials

  • @steroidz5730
    @steroidz5730 Před 4 lety +5

    I've been procrastinating on the UV tools in Houdini. Very useful.

  • @travislrogers
    @travislrogers Před 4 lety +12

    That's the most exciting video on UV's I've ever seen! :) Thank you for the thorough explanation. Super helpful in understanding how to best approach this toolset!

  • @aeko
    @aeko Před 3 lety +1

    Best video I've seen on UVs. Thanks!

  • @ErikBorchersVR
    @ErikBorchersVR Před 10 měsíci

    Thank you so much for making this video / series.

  • @i20010
    @i20010 Před 3 lety +1

    At last a good UV tut for Houdini! Thank you!!!

  • @Emeteriowallace
    @Emeteriowallace Před 4 lety +1

    Thank you very much for all your work. I’m learning houdini from the basics thanks to you :)

  • @white_sky_11
    @white_sky_11 Před 4 lety +2

    I watched all video in the series very good introduction to houdini.

  • @photoindra
    @photoindra Před 4 lety +1

    Thanks for timecode. It's very useful coming back to long videos later on and trying to find something.

    • @houdinikitchen
      @houdinikitchen  Před 4 lety

      I am glad it is helpful. It was a nice surprise that youtube automatically links my times up with the video.

  • @OscarGaya
    @OscarGaya Před 4 lety +1

    Very cool tutorials, Thanks

  • @mdsanima
    @mdsanima Před 4 lety +2

    cool tutorial here! thank you! Keep going!

  • @nobody-u-know
    @nobody-u-know Před 3 lety +1

    Thanks so much!

  • @aeroastroarts
    @aeroastroarts Před 2 lety

    Very helpful tutorial!

  • @MainDoodler
    @MainDoodler Před 3 lety +1

    Maya->Houdini
    ok so
    project is planar project,
    unwrap is auto project,
    uvflattern is unwrap, also cut/seam/allign/straighten uvs (pin is ignore while repacking)
    uvlayout is Layout
    uvautoseam is ... autocut (idk)
    uvtransform is moving along the pivot

  • @viktorofobos
    @viktorofobos Před rokem

    hello, very cool lesson, I have a question
    how to texture an animated alembic if it does not have a uv attribute?

  •  Před 4 lety

    Super

  • @milanhilferink4051
    @milanhilferink4051 Před 8 měsíci

    This is so complicated I can hear your brain cranking

  • @aeko
    @aeko Před 3 lety

    Quick question: Do these tools all with UDIMs as well? For instance: would I just use UV Transform to push the UVs into the next UDIM space?

  • @metaturnal
    @metaturnal Před 4 lety

    Hey, I'm really frustrated because I can't to find out how I can create UVs of a torus (created by a sweep) so that the both "hemispheres are not on top of each other.
    Also I don't understand how to cut islands, when I select loops that should divide the torus into 8 islands, I still only have island 0.
    I know I'm doing something wrong but IDK what it is.

  • @litote9
    @litote9 Před 4 lety

    Helpful, thanks. Where does the AO map go in the Principled shader?

    • @houdinikitchen
      @houdinikitchen  Před 4 lety

      Unfortunately the principled shader doesn't have a slot for AO.

  • @alianwar6437
    @alianwar6437 Před 4 lety

    19:32
    because topology is not good

  • @ManuelVillemur
    @ManuelVillemur Před 2 lety

    Hangouts 😢