Houdini On Mushrooms Pt.1: Softbody Mushrooms (Vellum + Pointdeform)

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  • čas přidán 28. 06. 2020
  • This is the start of a new mini-series on fundamental Houdini techniques. Demonstrated using mushrooms. Of course.
    We’re starting off by setting up a softbody simulation in Vellum and then using Houdini’s point deform node to transfer the low resolution simulation results onto high res rendering geometry.
    Support us on Patreon: / entagma
    Download Project File: www.entagma.com/downloads/Houd...

Komentáře • 78

  • @Xxthecardinalxx
    @Xxthecardinalxx Před 4 lety +17

    Great video! I think I’d like to see an more in-depth look at the point deform node!

  • @musictechn
    @musictechn Před 4 lety +8

    Hahaha the intro is really great! 😂 More off screen action please!

  • @ShawarmaBaby
    @ShawarmaBaby Před 4 lety +1

    One of the best teachers of Houdini out there. Thanks for all

  • @cgart5523
    @cgart5523 Před 4 lety +1

    This channel is the best gift for Houdini community that could ever happend. Kudos to you guys, great job. Thanks to your content I can finally learn Houdini in pleasant way without frustration and feeling lost. And now tutorial about mushrooms , you are AMAZING.

  • @mjparent222
    @mjparent222 Před 4 lety +2

    well that's interesting. would appreciate to understand more of point deform, and yes everything, and why not more about vellum rendering. thank you so much for this great support you are offering in the process of learning houdini.

  • @esbenoxholm
    @esbenoxholm Před 4 lety +1

    This is gold! Will definitely come in handy. Thanks for sharing.

  • @Tiazzful
    @Tiazzful Před 4 lety

    You guys are so funny and at the same time so professional!!

  • @Ruan3D
    @Ruan3D Před měsícem

    Such a great tutorial - thank you!

  • @everydayhero3610
    @everydayhero3610 Před 4 lety +1

    Thank you for this tutorial. Refreshing and relaxing as always! I'd prefer to know more about the point deform node.

  • @rickedeckard2006
    @rickedeckard2006 Před 4 lety

    GREAT START TO MY MORNING. THANK YOU. More on point deform :)

  • @MrAkkArt
    @MrAkkArt Před 4 lety

    Brilliant as always, thanks guys!

  • @cdeftones
    @cdeftones Před 4 lety

    Point deform for sure!! Very nice tutorial, cheers.

  • @jakeharrell9436
    @jakeharrell9436 Před 4 lety +4

    Awesome stuff! I'd vote for point deform in-depth!

  • @austinwendenburg9934
    @austinwendenburg9934 Před 4 lety

    Haha great intro! I'd love to learn more about point deformation! Thanks Moritz!

  • @Kemer95
    @Kemer95 Před 4 lety +17

    I would prefer to hear more about point deform. I used it, and I know the effects of it, but I don't know what exactly is going on under the hood. Would be nice, thanks!

    • @Moctop
      @Moctop Před 4 lety

      Also, how to get point deform to match the high and low models by an attribute, so if you have a more complex model where the models are close to each other, low_shroom1 will only deform high_shroom1, not high_shroom2.

  • @peterconnelle2680
    @peterconnelle2680 Před 3 lety

    You are a great teacher!

  • @arifulislamsunny2992
    @arifulislamsunny2992 Před 4 lety

    Next video I want in-depth look at the point deform node! Thanks Mo.

  • @AuroraTheOne
    @AuroraTheOne Před 4 lety

    one more vote for pointdeform in-depth. P.S. u are Amazing!

  • @edh615
    @edh615 Před 4 lety

    Fantastic! I'm really enjoying learning houdini, and your channel is a gem guys, keep doing this shit.

  • @haxtv8019
    @haxtv8019 Před 4 lety

    A point deform video gets my vote!

  • @lveronese
    @lveronese Před 4 lety

    great tutorial as always - in depth pint deform for the next one would be interesting

  • @jellsart
    @jellsart Před 3 lety

    The three cherries hack is on fire haha

  • @an0rak722
    @an0rak722 Před 4 lety

    Thanks for the great video Mo! I think both topic are super interesting, but I would be more interested in the point deform first, I hope you decide to share the shading later as well. Cheers!

  • @geoffburns
    @geoffburns Před 4 lety

    Man those cherries look amazing! I'd definitely prefer more info on Point Deform, although I'm really tempted to ask for both! :D

  • @priynjudye
    @priynjudye Před 4 lety

    Definitely love to see the workings of the point deform node and also want to learn more about rendering vellum. Can you do both, if possible?

  • @khedkarsanto
    @khedkarsanto Před 4 lety +1

    Would love to see in-depth point deform, Thank You!

  • @martinchatterjeetechnicald4591

    Great video! My vote also goes out to 'point deform'.

  • @AitchHunt
    @AitchHunt Před rokem

    amazing

  • @christophershaju3737
    @christophershaju3737 Před 4 lety

    love it

  • @philippaps44
    @philippaps44 Před 4 lety +1

    point deform in depth!!!!

  • @JohnLarryGroff
    @JohnLarryGroff Před 4 lety

    Point deform first would be great and if you haven’t lost your ‘shroom buzz after that a final shading tutorial would be great - as I’m sure you would have some terrific advice for that as well. Thank you!

  • @430LMB
    @430LMB Před 4 lety

    Hey could you please make a tutorial with vellum and maybe grain, like a mesh dissolution/dissolving effect? That would be great to discover new things with these tools! Cheers!

  • @Maolo92
    @Maolo92 Před 4 lety

    Yes more soft stuff!!! Could you do a jelly human like the ones that Esteban Diacono does?

  • @basemshenouda9980
    @basemshenouda9980 Před 3 lety

    Awesome tutorial ,
    I would love to see more on the "Guide deform " SOP node , there is no data on it anywhere .
    Thanks

  • @cgcg4505
    @cgcg4505 Před 4 lety

    Point deform please. Thanks for the video !

  • @ParticleSkull
    @ParticleSkull Před 4 lety

    Point deform in-depth!

  • @dealenki
    @dealenki Před 4 lety +2

    in-depth point deform please

  • @harima40
    @harima40 Před 3 lety

    Hi! Great tutorial!
    What's the difference in pinning to animation through the tab that is available when we have the "cloth" preset in the "vellum constraints node" and in pinning to animation by using a new constraints node ,set to "Pin to Target" preset and then doing it there?
    I would assume none but except if I am doing something completely stupid when I try the second way the roots of the mushrooms go haywire. Reason I was trying this is because I was trying the new Tetrahedral Softbody setup which is supposedly better and in this one we lack the pin to animation slot.

    • @harima40
      @harima40 Před 3 lety

      Sorry nevermind I got it. It's just that the grouping and animation has to happen after the solidconform. :)

  • @omidr.g7409
    @omidr.g7409 Před 4 lety +1

    Instructions unclear. I threw my mushrooms at my screen and a cucumber appeared instead.

    • @Entagma
      @Entagma  Před 4 lety

      Sounds like wrong spin, try adjusting your throw angle.

  • @tarincamarena7488
    @tarincamarena7488 Před 4 lety

    point deform and VEX! :D

  • @n000Face
    @n000Face Před 3 lety

    Is there any way to make Point Deform work on a Vellum Source set to stream?

  • @mas_bass460
    @mas_bass460 Před 3 lety

    Point deform_SHow the full potential of the node

  • @MM-cn1wk
    @MM-cn1wk Před 4 lety

    Thanks for this amazing tutorial !! Is there any way to make the mushroom brakes at a certain point ?

    • @Entagma
      @Entagma  Před 4 lety

      Heyhey,
      Breaking the mushrooms would be a tad bit more involved as you'd have to pre fracture them and use constraints to hold those parts together until a breaking threshold has been reached. But yes, definitely doable.
      Cheers, Mo

  • @Cytresen
    @Cytresen Před 4 lety

    Point Deform Next Week Please! :D

  • @nimrod7785
    @nimrod7785 Před 4 lety

    I threw a beer bottle to my monitor to digitize it. Didn't turned out well. Amazing video as always!

    • @Entagma
      @Entagma  Před 4 lety +2

      For bigger objects (bicycle, car), you might want to get a bigger screen. Luckily 82" flatscreens have come down in price recently.

  • @sergiomarchelli
    @sergiomarchelli Před 4 lety

    Great, what Houdini I need to do such stuff, Houdini Indie will work? In fact can I replace x-particles with Houdini Indie...the price is even lower?

    • @Entagma
      @Entagma  Před 4 lety

      For a comparison of different Houdini versions / licensing options, here's SideFX's page on that: www.sidefx.com/products/compare/

  • @leishang9552
    @leishang9552 Před 4 lety

    Point deform in-depth please!

  • @ArgoBeats
    @ArgoBeats Před 4 lety

    So beautiful, Moritz. Thanks! So, is *Point Deform* basically the Houdini version of C4D's *Mesh Deformer* ? A high-pass filter on the mic recording would be very appreciated, btw!

    • @Entagma
      @Entagma  Před 4 lety

      A high-pass filter... Too much bass for you? Using Beats headphones?

    • @ArgoBeats
      @ArgoBeats Před 4 lety

      @@Entagma no, Focal CMS 50 monitors, seems there is too much bass spectrum, but maybe it's just my system, although it's neutrally eq'ed...

    • @Entagma
      @Entagma  Před 4 lety

      @@ArgoBeats Weird. On my Beyerdynamics DT770's it's almost lacking bass...

    • @ArgoBeats
      @ArgoBeats Před 4 lety

      @@Entagma it's fairly heavy on my AKGs as well, but I'm not sure at this point...

  • @tikallone
    @tikallone Před 4 lety

    for me shading and next deep into point deform...;)....but seems all prefer in-depth on point deform....

  • @yaminglin8607
    @yaminglin8607 Před 2 lety

    It's cute.

  • @adamglass2599
    @adamglass2599 Před 3 lety

    When i was replicating this, i used the Tommy test geometry -- it was kinda disturbing with a human shape.

  • @Dedrich
    @Dedrich Před 4 lety

    Point deform please! :D

  • @fudgebabyy
    @fudgebabyy Před 4 lety

    hey entagram, im trying to do a project for my school but due to maybe my knowledge in houdini, im not sure where to start, it involves a blossoming flowers growing out of skeleton, slipping through the spaces and wiggling abit etc where do i begin?

  • @juancarlosgzrz
    @juancarlosgzrz Před 2 lety

    Pinning the base is not working tho

  • @studiozoo4022
    @studiozoo4022 Před 4 lety

    hahah best tut ever

  • @TroubleShotVFX
    @TroubleShotVFX Před 3 lety +1

    I love you work and I'd like to make a formal request. How to build basic things needed for the average VFX Artist.
    Simple fire.
    Simple water.
    Sticky blood.
    Simple stringy Slime/Drool/Honey.
    Simple Glass shatter.
    How to make things like fire water and destruction slow motion.
    Growing vines that wrap to a moving object.
    Simple bullet tracers.
    Simple disintegration effect.
    Easy to set up rigid bodies and destruction.
    Easy to set up soft body dynamics that connect to animated characters. Fat jiggle ect.
    The easiest fastest way to put a cloth simulated shirt onto an animated character. Or a dress.
    If you could teach an easy way to press a face up against glass I'd be blown away.
    All artists will constantly run into a need for these things while working in the industry.
    Stay simple and basic. Don't assume we know anything. Easy to understand from an absolute beginners perspective. Using Vex coding is cool and important but as a beginner I know I will forget it the second I'm past that part of the lesson but in the instance of the raspberry it just wouldn't work and its not like I can ask you why (I'm dyslexic so I'm gonna have a hell of a hard time with that). At that point from my perspective Houdini just doesn't work and it makes your tutorial hit a brick wall if I need to work to continue. Assume we came to you to solve a very specific problem and we don't know Vex.
    For instance I need blood for a zombie to getting shot in the head. The blood need to eject out of his forehead and hit the wall, stick to it and slowly realistically drip down.
    I need to control the amount the velocity and be able to art direct the splat on the wall or ground. I do effects like this constantly.
    That may be extreme for CZcams of course but you can see the artistic challenge in achieving that effect. And the best part is that it's a reusable effect that can be built upon.
    More making of practical things that artist would reuse. Doughnuts are cool but when are ever going to need to make a soft body mushroom a doughnut or a Raspberry compared to fire water and destruction? Also how to export these project to other software's such and Maya and 3DS Max. Blender is popular but most post houses don't really use it so its usefulness has a half life. Focus on the things that people will need and run into constantly. Of course these are all just suggestions. Your content is great. Your teaching style is great. You have some of the best Houdini tutorials on the internet. But this is what I and many others like me in the industry are looking for. This is in no way a criticism of any kind. In fact you're too damn smart for me and others to keep up. Boolean denting is awesome but in three years of working on the Walking Dead I cant think of one time I would have need that. So teach me a fast simple setup for something you know I will need that I can reuse over and over again. I hope this comment finds you. Because I'm more than willing to pay to learn these things.

  • @babajaiy8246
    @babajaiy8246 Před 4 lety

    Well...just for fun...I would be interested in watching a video you made while on mushrooms.

    • @Entagma
      @Entagma  Před 4 lety +1

      Not sure if I'd want to be on mushrooms though...

  • @eminerdal2340
    @eminerdal2340 Před 4 lety

    Point deform indepth

  • @TimvanHelsdingen
    @TimvanHelsdingen Před 4 lety +1

    Lol mo, are you sure you're not on shrooms?

    • @Entagma
      @Entagma  Před 4 lety

      Definitely. Somewhat sure, yes :) Cheers!

    • @TimvanHelsdingen
      @TimvanHelsdingen Před 4 lety

      @@Entagma ah, so that's what gives you that creative edge!

  • @evening8990
    @evening8990 Před 3 lety

    Fair warning, trying to scan a brick: results are even more problematic :)

  • @nictanghe98
    @nictanghe98 Před 4 lety

    plz stay of the humour ...

    • @Entagma
      @Entagma  Před 4 lety +1

      Right. Gonna try mushrooms instead. Cheers, Mo

    • @edh615
      @edh615 Před 4 lety

      @@Entagma hhahahhahah, I liked that part.

    • @flipnap2112
      @flipnap2112 Před 2 lety

      God forbid. humor.. and houdini?? in the same room!!? blasphemy!!!