Using Animated Objects with Vellum in Houdini

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  • čas přidán 7. 09. 2024

Komentáře • 27

  • @Think_Twice_2
    @Think_Twice_2 Před 4 měsíci +1

    Love this tutorial, thanks a lot!
    FF i was waiting all the time for you to paint the stiff animation over the charakter-spine, so he doesn bend that much on his back. now i will rebuild it to see how it would look haha

  • @travislrogers
    @travislrogers Před 3 měsíci

    Great tutorial! Thanks for putting this out, it completely helped me understand this workflow 🙏

  • @nxn_art
    @nxn_art Před rokem +1

    Very helpful! Point deform is pretty amazing

  • @BouraFx
    @BouraFx Před 6 měsíci

    very helpful, Thanks so much

  • @videokilla5021
    @videokilla5021 Před rokem +2

    Thx bro!!!

    • @ModelWhatYouSee
      @ModelWhatYouSee  Před rokem

      You are very welcome! Please let me know if there is anything you would like to see explained or a tut on!

  • @peterpejanovic2652
    @peterpejanovic2652 Před rokem +1

    Haha,love it! Thänx!

  • @chadbonanno5724
    @chadbonanno5724 Před 8 měsíci

    THANK YOU!

  • @animhaxx
    @animhaxx Před rokem +1

    Nice

    • @ModelWhatYouSee
      @ModelWhatYouSee  Před rokem

      thanks!

    • @animhaxx
      @animhaxx Před rokem

      @Model What You See I just want to know how you can combine different vellum objects with multiple vellum properties

    • @ModelWhatYouSee
      @ModelWhatYouSee  Před rokem

      @@animhaxx Can you point me to an example of what you mean? It's pretty straight forward doing what you explained and am happy to do a video on it, just want to make sure I understand what you are looking for. Happy to help!

  • @ulceriumdnb2272
    @ulceriumdnb2272 Před rokem +1

    You could have remeshed it directly without going through the whole vdb thing, or am I wrong?

    • @ModelWhatYouSee
      @ModelWhatYouSee  Před rokem

      Yep, I just find the remesh isn't controllable enough, but you certainly can.

  • @_BeKind
    @_BeKind Před 3 měsíci

    how can i get this to work for .abc is it a completely different process?

    • @_BeKind
      @_BeKind Před 3 měsíci

      importing as .abc not fbx

    • @ModelWhatYouSee
      @ModelWhatYouSee  Před 3 měsíci

      @@_BeKind Same process, you would just point deform to the .abc - geo is geo. Let me know if you can't get it to work and I'll make up a demo.

    • @_BeKind
      @_BeKind Před 3 měsíci

      @@ModelWhatYouSee thanks for the quick reply ive set up everything as shown in the video(apart from vbd instead of fbx) however the geo isnt deforming to the original animation its just moving has a whole piece

    • @_BeKind
      @_BeKind Před 3 měsíci

      *.abc not vdb

    • @_BeKind
      @_BeKind Před 3 měsíci +1

      I’ve solved the issue now, not sure how it works but Alembic animation needs a
      Unpack
      Convert
      Timeblend
      Node tree before the null output