I've encountered those ferals several times and always wondered why they were individually named. Apparently, six playthroughs were not enough for me to connect the dots lol.
@@TheNephilimofEmpireCity Thanks for giving me the benefit of a doubt, but I've played through the full intro every single time, so there really is no excuse for that
For me the moment that got me was when the Vault Tech Rep now a ghoul recognized me. That blew my mind. He now lives happily in Sanctuary Hills where he runs his own convenience store.
yeah i admit i couldnt help but feel for him when he essentially breaks down at seeing you recognizing all the horrid things hes had to live threw over a century out here.
I made the Vault-Tec rep my bartender. I figured with his sales skills, and hundreds of years of life experience, he'd make an excellent conversationalist AND it would help our friend take his mind off his terrible fate and actually enjoy life, at least a little.
@@TheOriginalJphyperI ain’t a very religious man, but by the time I met them, I definitely delivered them from evil with my deliverer. If you get my drift
@@InvaderGIR98 may we honestly I do like to image some of the stuff was in his head suffering from ptsd I went most the game wearing army fatigues like it was his same clothes from the war 😂
@@guywithphone9222 yeah like he was a soldier out of time fighting through the same world as before but it was different I liked the options in dialogue about oh what was it like then it’s cool like schooling the Swatter guy in on what baseball was about
@@InvaderGIR98if their a random encounter the devs probably had an oversight when coding it in, making it one of the re spawnable random encounters, kinda like the gutsy units or certain raider encounters instead of a one time encounter like the fake Preston Garvey or Lorenzo if you release him.
@@toxicdog5567Actually he speaks of visiting Concord. "What about Concord, sir? Plenty of people there. And last I checked, they only pummeled me with sticks a few times before I had to run back home."
I remember there being a mod where if you had the ghoulish perk, you could relocate them back to Sanctuary, and they just became your shambling neighbors again
as a non feral apparently you feel the same as you were when human. so despite the dying skin there nerves have adapted to go above the muscle instead working normally. so its really the zombie esk apperance as the only downside. as a feral well your conscuisness is gone just like a normal zombie so you dont suffer at least.@@liamcollinson5695
@@liamcollinson5695can't eat, sleep or even reproduce. I'd kill myself if I were ghoul can't satisfy myself or others but be used as a slave by some raider 😢
It's sad that guhls don't have more than like two clothing styles. Would love to see Raider stuff wearing guhls or a military fatigue wearing guhl. Or even one with a Vault jumpsuite.
I agree, but at the same time it's very possible they didn't go feral immediately. They could have been normal ghouls and would have likely changed clothes. Don't get me wrong, I think Bethesda was just lazy here, but I can also kinda understand why they wouldn't have the same clothes.
@@generic_tough_guy.4830 I think there are one or two new mods for that, actually. Can't remember the name of the mod(s), but I think DegenerateDak and/or Juicehead featured this type of overhaul mod for ghouls.
Oh God... The worst part is the implication that the Sole Survivor recognizes them. That somehow, after all this time, you still know their names, and you can see those sloughing off faces and remember what they were.
No, that's not the worst part. The worst part is that they keep coming back. You can kill the ghoul, but the ghoul just resurrect when it is exposed to more rads... Not entirely right, more messed up, more deformed and feral. You can get this encounter multiple times because the can't truly die... A fate worse than hell!
@@DiogenesDworkinson so im not a full expert on fallout lore or anything but i don't really see how they're gonna come back from having their heads blow off
Pair that with the theory that some feral ghouls retain their memories but not able to properly associate with people and this becomes sadder. They remember you, but you are merely a ghost to them, which makes them angry and upset and sends them into a ptsd episode where they can’t control what they are doing. Either that or they remember you, but are bitter that you still look “perfect” and were able to get into the vault, leaving them to their fate.
Yeah that theory doesn't hold any weight in the fallout lore. You get to read a lot about ghouls in terminals and stuff, and it always says that their minds are completely gone, with no memories of their previous life.
@@stevenschnepp576 On the contrary. My 75 year old grandfather (Late sixties at the time) had a ptsd fit of rage from his time in Vietnam. With no warning, he snatched me up with one hand and threw me into a wall holding me by the scruff of my shirt. I was 16, and weighed about 145, he was late 60's and weighed about 180-200lbs but was legally blind and legally deaf. If I moved he would have killed me, but luckily he snapped out of it and dropped me wondering what the hell was going on.
@@ZaCloud-Animations___she-her It's not an assumption tho, it's the lore, fallout new Vegas goes in depth about it with the stories you can find in terminals. It makes it quite clear that ferals have no memories of their past life.
Damn, that’s made even more sad when you realize that only some of the neighbors have names. Indicating that these were your friends. You knew them. Hell, there’s a pretty good chance they were even at Shaun’s baby shower
I think in a deleted computer terminal in our house, it gives us more input about the lives of Nate and Nora and mentions these neighbors, too. Wish they would've kept that terminal since it added more connection to the world.
Plot twist, they survived as normal ghouls until they were banished from Diamond city and eventually went feral in the more irradiated areas of Boston.
Better there then inside the walls. Sentient ghouls (the more common and therefore normal ones are the feral) are the people that got bitten in a zombie movie/game but stick with the group cuz "i feel fine bro no worries".
@@cherry9787 Yeah, normal ghouls go feral eventually. The one in Diamond city, Oswald’s Lover in Nuka World… it’s an eventuality as their brain decays from radiation, varies to each ghoul on how long it takes.
@@MatthewYoink Not always, there's a sweetspot of radiation exposure that makes a normal ghoul, and anything higher makes Feral's, and a normal can become feral if they go somewhere with high radiation for too long, but otherwise their good
I remember bumping into them and thinking they were from that nursing home because it was nearby, never even realized they were the neighbors from Sanctuary...
What’s even sadder is that codsworth accidentally confirms that child feral gouls exists by saying only Mrs Rosa’s boy running around in his Halloween costume
Ferals may be wild animals essentially, but even wild animals fully know and understand each other. They may fight over things like food, but they will protect each other to the death if one is threatened. Their ability to properly reason and form memories may be gone, but their instincts are still alive and well. Even if they can’t form the thought “I remember Mrs. Donohughe because we lived next to each other,” on some level they will simply know to not attack her.
@@theonlineanimal6009 and maybe become a (non-feral) ghoul yourself, would be interesting (including the benefits surviving the dangers of the wasteland but also the disadvantages of anti-ghoul sentiment).
YESSS trust me you are not alone in seeing that😔 all I was thinking after seeing the bomb drop was all the soldiers left behind to guard the vault and make sure no one enters. This would really happen in real life if we ever had a war, some will go in but most will stay up until the very end.
Im pretty sure those guys in the T-60’s survived since you won’t find their armour or bodies anywhere and sometimes you can stumble upon military t-60 wrecks which makes it more sad since they probably watched everyone die in the initial shockwave or get severely damaged
@@CASA-dy4vs the PA you find helping Preston Garvey initially belonged to a soldier who was out on patrol and managed to survive. I believe his vertibird went down and he was stranded on the roof since his core died which forced him to travel on foot. Realistically you couldn’t directly survive a shock wave like that but if you were hiding behind cover of a cave or large rock then you could definitely survive especially since PA has air filters and enough armor. There’s also the much likelier possibility that the PA was simply salvaged by raiders, scavengers, enclave, BoS, etc.
@@Edmodo_ if the PA was scavenged we should’ve came across a certainly rustier t60 model in any of the factions known for using them (unfortunately they don’t go too into depth about the oldest models in any faction)
The kid is a ghoul too, most likely feral. Codsworth complains that he's out in his costume too early for Halloween. That's the part that hurts the most. In fact he must be feral because he'd be an enemy and we can't take out kids in this game. Thus why we never get to see him... Man...
It's the same for Billy, can't kill him but sell him off. But I did it right by sending him back to his parents ❤. I couldn't be an evil sadistic person in fallout
It is incredible luck that after turning feral they not only stuck together at a pack, but survived over two centuries of being essentially wasteland critters
The kid actually becomes a ghoul too. Codsworth mentions he's running around in a Halloween costume. We never come across him, but that's probably down to the whole 'can't kill children' thing
The shock of this encounter will lose its weight once you make Hangman's Alley your central base in survival mode, and you end up killing the Donoghues over a dozen times.
First encounter: had to flee Second: noticed Mr. And Mrs. Parker Third: killed them all then felt bad because I felt I killed an alternate pair of Spiderman's parents
Poor people, seeing them crying and pleading outside the vault, realising they are bound to a horrible and ghoulish fate (literally). They all seemed like nice people and couples in the neighbourhood. It's heart breaking to see them like that, rotting away, their minds lost and fried. 😢
WHAT?? That's them??? Oh, no, that's so sad, I always thought they were just some random old dudes from the neighborhood in the south I kept running into them at. I wonder if Sole recognized any of them while shooting them down.
@@samthomas9651 your character sees the names of lots of people before actually meeting them, though, so I dunno that that sort of meta power quite extends that far.
I have one... I came across a girls corpse just southeast of Vault 111 in a shack. There was a suitcase with a teddy bear and a holotape of her last words. She was a runaway and was meeting her boyfriend but wanted to go home when it got dark cold and he didn't show up (I could be remembering that wrong but it was still sad). I had to remind myself that it happened 200 years ago and everyone associated with her is gone. Probably.
you are misremembering, it's worse. the poor girl was pregnant and her "parent's" had thrown her out the "boyfriend" was in the wind and she was all alone and the hut was her only place to go.
The broadcast you pick up near the mall that is overrun with supermutants of a woman crying for help over the radio describing loud noises and explosions outside the room she is hiding in. You go in kill the supermutants, track down the source of the broadcast inside a hidden room and you find a skeleton in a chair next to the radio. It was a broadcast from before the war. The loud noises outside weren't the supermutants wrecking the place but the chaos of the war and the aftermath.
One time i found 2 supermutants walking a settler down the road like a dog on a leash.. this game never lets me down.... well, at least untill it crashes that is...lol
really?! i did like 10 playthroughs and never encountered this! what npcs are those? anyone knows where i can see them? please tell me this sounds hilarious
@@malegirlboss it was a random encounter i came across during the mission where you track down kellogg with dogmeta.. totally random tho because i reloaded the save and tried to find them again and they were gone
did you know....the skyrim dragon and vertibird use the same script.. thats why they both crash on you.. u absorb dragon souls so its supposed to be that way. Meanwhile, just minding my own business when outta nowhere a random vertibird gets taken out halfway across the commonwealth and lands directly on top of you, exploding and killing you
Your neighbors lived much longer than they would have if they had gotten into the vault or if there had been no blast. In some ways they're the luckiest of everyone (except for going feral).
Yet, even if they managed to get into the vault. They would still die anyway due to cryogenic failure as how other vault 111 dwellers do due to Kellog who shuts down the life support oxygen.
@Xananymous Exactly, so being left out of the vault, then being ghoulified (thus extending their life by 100 years) was the best possible outcome for them.
I actually ran into this encounter, although when I encountered them it was A) the middle of the night B) a little foggy and C) they seemed to be having a bit of a dispute with a group of raiders Didn’t stop Mr. Donoghue from trying to say hi to me
The raider standing over the grave of his friend is actually way sadder. Someone actually made a mod specifically for that random encounter that makes him not turn hostile towards you.
Pre-ordered. Really cool idea with the guitar raffle, would love to see more of those in the future like you mentioned, especially a hardtail jazzmaster build!
I'm so glad you're enjoying ITR! Its such a fun game to get lost in and accidentally spend hours wandering the zone. I wanted to give you a few tips to make the experience a bit better for you, no spoilers, i promise. This will be quite the read. First, a couple general things. - Explore the facility! You'll find theres a lot of hidden goodies and useful notes scattered around. There's one in the barrel right next to the door that I'm suprised you missed for this long. If you dont like the piles of papers you can open the woodstove in the corner of your living space and throw them in there. Be careful though, the fire *is* painful. The notes all get recorded to your journal so you dont need physical copies. Regarding inventory and inventory management: - It's best to sort and empty your backpack first thing every time you return from the zone. Take out anything you dont need and organize them on the shelves in your quarters. - Your backpack can't be "left behind" as it will just go back to your back once you get a certain distance away. Feel free to let go of it, it can hover and you can sort things better. - Its often useful to stack things in the same space in the same orientation. That way you dont have 5 weather probes blocking you from seeing the rest of your pack. Much easier to grab snacks from a pile than all around your bag. Take downtime to sort your pack in the field when needed. You can carry an additional rifle on the side of your backpack, and a bedroll can be attatched underneath once you find or buy one. Bedrolls can be placed and will let you sleep in the zone to skip nighttime so you can go further in for longer without spending time running back to base. -that pouch on your left is primarily meant as a dump pouch for empty magazines. It's much faster to throw mags into it than trying to put them back into the chest pouches. I generally keep it pretty empty, except for a useful artifact or an autoinjector. If im out of spare ammo i put the mags into my backpack. Items only need to be partially inside the bounding box to stay, use that to stick healing items further out of the pouch for easy access. Now for some specific points from the video: 8:20 - keep your arm extended when grabbing from an arm slot, both so you can grab the item easier, and so you can keep your gun up in case you get ambushed while pulling it out. Its the *least* jank way to do so, other than trying to mess with the game's IK tracking by curling your wrist back to grab off the same arm. 9:50 - that flashlight was a subtle tutorial on dealing with black grass. It will shrink from any part of the beam, not just the final circle. Use that to set a flashlight down and keep a path cleared. Handheld Flashlights can also be put in your dump pouch while on and posed to give you a waist-high spotlight on the ground or forwards. Useful if you dont like the colored light of a chest lamp, or you want to carry a knife in your chest slot. 21:35 - you dont have to raise your hands every time you come back. The turret wont actually shoot you. Still fun to roleplay though! (You were re-identified the first time you entered the safehouse facility.) -traveling between the zone and the safehouse takes time, its often better to leave a couple hours before sunrise to get to the zone at first light, as you saw later in the vid. 32:08 - at least in pervious versions, that floating boxcar has a bed and a small stash inside. Good place to sleep or just take a break since no enemies can climb like you, and the spawn is the only one that can really jump. - Fragments and phantoms both move slower than you walk, so you can easily outrun them. Pick your fights, you've already felt how important the ammo economy is, even though you're a better VR point shooter than i am Hope these help and didnt come off as condescending or preachy, i really want you to enjoy your time and keep it up! It takes a lot out of you to play for longer periods, and ITR really wants you to be crawling around IRL for a lot of it. Patiently but anxiously looking forward to seeing you discover the secrets of the Perchorsk Exclusion Zone!
Youve got me into fall out man watched almost all of your fallout vids when i was like 14 or 15 sad these ended but theres only sp much in the game keep doin u man
FFTA did that too. But in that game all enemies are randomly named, so you may not notice that the zombies on an early mission are the bullies from the tutorial.
For my Legion playthrough of New Vegas I made Micheal Jackson. I kept saying “Shamone” and “A Hee Hee” when I did something evil and collected as many of the the fatman mods called the “little boy kit” (this was before the update that made mods super expensive, like 500 caps rather then 15000) that I could find.
I fit both the anxious and avoidant styles. Anxious came first, because it feels like it always was with me, and then I feel like I remember learning avoiding and isolating by gathering observational data as early as elementary school
lol did anyone else notice Mike Pence in the beginning saying "Hey there." Look at the names in the beginning of the video when he is running down the street
They probably survived the nuclear detonation because they were inside really powerful t60’s so they would’ve been knocked over but they wouldn’t have the burden of turning into a ghoul
Most, if not all of my FO4 playthroughs, I encounter them at the Skylanes Flight 1981 which for some who may not know, is a short walk West of the General Atomics Galleria (Or a very long walk East of Sanctuary)
I have run across those feral ghools they always seem to come near to where the ship that's run into the bridge, AI never knew why they were named, I always thought that was weird. Thanks for clearing that trivia up for me.
I never would have put this together, I’ve played fallout 4 dozens of times and laughed at finding the weird named ghoul hoard every time but this is actually super sad
i got this encounter recently and i did notice their names but never paid attention at the beginning of their names. this is one of the things i actually love about bethesda games. they put a lot of effort into world building and environmental story telling
I've encountered those ferals several times and always wondered why they were individually named. Apparently, six playthroughs were not enough for me to connect the dots lol.
most people rush or even have a save file that skips to the end of Vault 111 so yeah its easy to miss things in the intro
@@TheNephilimofEmpireCity Thanks for giving me the benefit of a doubt, but I've played through the full intro every single time, so there really is no excuse for that
Same! I was like "oh cool they're named" followed by the appropriate noise for whatever weapon I'm using
Lol no offense but i picked up on it right away. I was like Oh shit nate recognizes them.... They must be his neighbors 😢
Same. I always ran into them going south east past the red rocket though.
She baked me a cake, he helped fix Codsworth, she and her husband made us a baby shower
😢
She never was much of a baker, that asshole was pretty condescending the entire time he "helped", and we didn't want a baby shower. Good riddance
And I shot her in the chest.
They did all the 1950ish things with us.
@@RequiemPoete all the 2070ish things you mean 🤨
For me the moment that got me was when the Vault Tech Rep now a ghoul recognized me. That blew my mind. He now lives happily in Sanctuary Hills where he runs his own convenience store.
yeah i admit i couldnt help but feel for him when he essentially breaks down at seeing you recognizing all the horrid things hes had to live threw over a century out here.
😭💀❤️🙌🙌🙌💯💞 I feel for the people that was once a human being but mutated because of the radiation
I made the Vault-Tec rep my bartender. I figured with his sales skills, and hundreds of years of life experience, he'd make an excellent conversationalist AND it would help our friend take his mind off his terrible fate and actually enjoy life, at least a little.
I hate him he dont stfu. I just wanna sell my damn water not listen to his monologue all the time before i get to buy/sell screen
I like to send him to vault 88. Two hundred years late, but the man finally got in a vault.
“They might have survived the bomb, but they won’t survive me.”
-Average Fallout 4 Player
This is gold.
Speak for yourself. The first few times I encountered them, they mopped the floor with me.
I encountered them and wondered why they had names and put em down because they attacked me
@@TheOriginalJphyperI ain’t a very religious man, but by the time I met them, I definitely delivered them from evil with my deliverer. If you get my drift
John Fallout moment
The saddest part to me is that they probably weren’t feral the whole time and were briefly normal ghouls, and even then they all stuck together
I always thought they were survivors guilt induced hallucinations, cuz I've encountered them multiple times in one playthru
@@InvaderGIR98 may we honestly I do like to image some of the stuff was in his head suffering from ptsd I went most the game wearing army fatigues like it was his same clothes from the war 😂
@@CursedMohawk yeah I played him kinda like a more normal Travis from taxi driver
@@guywithphone9222 yeah like he was a soldier out of time fighting through the same world as before but it was different I liked the options in dialogue about oh what was it like then it’s cool like schooling the Swatter guy in on what baseball was about
@@InvaderGIR98if their a random encounter the devs probably had an oversight when coding it in, making it one of the re spawnable random encounters, kinda like the gutsy units or certain raider encounters instead of a one time encounter like the fake Preston Garvey or Lorenzo if you release him.
It's wild that your character clearly recognizes them even in ghoul form but doesn't say a thing as he casually greases his neighbors.
Right, they did the voiced protagonist, they could have made it at least that much more immersive...
That's what they get for reporting us to the home owners association!
It’s because that requires Bethesda to give a fuck about the writing
@@JusticiarSinwe I laughed way too hard at this
Wish there was some sort of dialogue at least
Also Codsworth tells that he saw Neighbours kid wearing his "Halloween costume"..
And doesn't he mention how he's behaving poorly, like how a ghoul would behave?
That's fckd up
@@mistedscript2722codsworth didn’t really leave sanctuary yk. He didn’t know to call them ghouls
@@toxicdog5567 no, but the way he described their behaviour, it was rather ghoulish
@@toxicdog5567Actually he speaks of visiting Concord.
"What about Concord, sir? Plenty of people there. And last I checked, they only pummeled me with sticks a few times before I had to run back home."
I remember there being a mod where if you had the ghoulish perk, you could relocate them back to Sanctuary, and they just became your shambling neighbors again
I like that that's a option but I'm not sure how great life as a ghoul would be
as a non feral apparently you feel the same as you were when human.
so despite the dying skin there nerves have adapted to go above the muscle instead working normally.
so its really the zombie esk apperance as the only downside.
as a feral well your conscuisness is gone just like a normal zombie so you dont suffer at least.@@liamcollinson5695
@@liamcollinson5695can't eat, sleep or even reproduce. I'd kill myself if I were ghoul can't satisfy myself or others but be used as a slave by some raider 😢
@@liamcollinson5695life as a ghoul probably isn’t all that bad, but going feral would probably suck, especially for those who were close to you
@@notsusanna7485 immortality at a cost huh?
I'd be more impressed if the ghoul clothing matched a very tattered version of their pre-war outfits
It's sad that guhls don't have more than like two clothing styles. Would love to see Raider stuff wearing guhls or a military fatigue wearing guhl. Or even one with a Vault jumpsuite.
I agree, but at the same time it's very possible they didn't go feral immediately. They could have been normal ghouls and would have likely changed clothes.
Don't get me wrong, I think Bethesda was just lazy here, but I can also kinda understand why they wouldn't have the same clothes.
Yeah, surprised there isn't a simple mod just adding like different color clothes
@@generic_tough_guy.4830 I think there are one or two new mods for that, actually. Can't remember the name of the mod(s), but I think DegenerateDak and/or Juicehead featured this type of overhaul mod for ghouls.
@@TheVoxbox13 I know dak reviewed a zombie overhaul I wonder if he did post one about standard ghouls
Oh God...
The worst part is the implication that the Sole Survivor recognizes them. That somehow, after all this time, you still know their names, and you can see those sloughing off faces and remember what they were.
No, that's not the worst part. The worst part is that they keep coming back. You can kill the ghoul, but the ghoul just resurrect when it is exposed to more rads... Not entirely right, more messed up, more deformed and feral. You can get this encounter multiple times because the can't truly die... A fate worse than hell!
To the sole survivor it's only been a few days or weeks, as they were frozen for 200 years.
@@mazz2622 the ghouls weren't frozen, just deformed... He shouldn't recognize them.
@@DiogenesDworkinson so im not a full expert on fallout lore or anything but i don't really see how they're gonna come back from having their heads blow off
@@HatsunePeeku yeah dead is dead. Pretty sure most enemies respawn in the game after enough time, dont think theres any lore reasons.
Pair that with the theory that some feral ghouls retain their memories but not able to properly associate with people and this becomes sadder. They remember you, but you are merely a ghost to them, which makes them angry and upset and sends them into a ptsd episode where they can’t control what they are doing. Either that or they remember you, but are bitter that you still look “perfect” and were able to get into the vault, leaving them to their fate.
Yeah that theory doesn't hold any weight in the fallout lore. You get to read a lot about ghouls in terminals and stuff, and it always says that their minds are completely gone, with no memories of their previous life.
That's also not how PTSD works.
@@stevenschnepp576 On the contrary. My 75 year old grandfather (Late sixties at the time) had a ptsd fit of rage from his time in Vietnam. With no warning, he snatched me up with one hand and threw me into a wall holding me by the scruff of my shirt. I was 16, and weighed about 145, he was late 60's and weighed about 180-200lbs but was legally blind and legally deaf. If I moved he would have killed me, but luckily he snapped out of it and dropped me wondering what the hell was going on.
@@Nate-bn5kk That could just be the assumption; it's not like behavior scientists or biologists could ask them or read their minds.
@@ZaCloud-Animations___she-her It's not an assumption tho, it's the lore, fallout new Vegas goes in depth about it with the stories you can find in terminals. It makes it quite clear that ferals have no memories of their past life.
Damn, that’s made even more sad when you realize that only some of the neighbors have names. Indicating that these were your friends. You knew them. Hell, there’s a pretty good chance they were even at Shaun’s baby shower
Or enemies.
I think in a deleted computer terminal in our house, it gives us more input about the lives of Nate and Nora and mentions these neighbors, too. Wish they would've kept that terminal since it added more connection to the world.
Plot twist, they survived as normal ghouls until they were banished from Diamond city and eventually went feral in the more irradiated areas of Boston.
Better there then inside the walls. Sentient ghouls (the more common and therefore normal ones are the feral) are the people that got bitten in a zombie movie/game but stick with the group cuz "i feel fine bro no worries".
Have there been ANY confirmed cases of ghouls turning feral from an otherwise normal one?
@@cherry9787 yes the gf of that magic man in nuka world, probably more
@@cherry9787 Yeah, normal ghouls go feral eventually. The one in Diamond city, Oswald’s Lover in Nuka World… it’s an eventuality as their brain decays from radiation, varies to each ghoul on how long it takes.
@@MatthewYoink Not always, there's a sweetspot of radiation exposure that makes a normal ghoul, and anything higher makes Feral's, and a normal can become feral if they go somewhere with high radiation for too long, but otherwise their good
I remember bumping into them and thinking they were from that nursing home because it was nearby, never even realized they were the neighbors from Sanctuary...
What’s even sadder is that codsworth accidentally confirms that child feral gouls exists by saying only Mrs Rosa’s boy running around in his Halloween costume
We have et child ferals
And they still wander the wastes together after all this time and after losing both of their minds.
Ferals may be wild animals essentially, but even wild animals fully know and understand each other. They may fight over things like food, but they will protect each other to the death if one is threatened.
Their ability to properly reason and form memories may be gone, but their instincts are still alive and well. Even if they can’t form the thought “I remember Mrs. Donohughe because we lived next to each other,” on some level they will simply know to not attack her.
Also if you dick around long enough and don't go directly to the vault, you get nuked and die.
The good ending
also if you try to go out of town
Should be an achievement for that
I kinda wish there was a way to survive outside the vault.
@@theonlineanimal6009 and maybe become a (non-feral) ghoul yourself, would be interesting (including the benefits surviving the dangers of the wasteland but also the disadvantages of anti-ghoul sentiment).
"In my defense, You Honor, they tried to eat me first."
>you honor
first?
@@mr.cauliflower3536 it's been 200 years give the man a break. Languages chains.
Your Honor, my client thought he quick saved
"They're coming right at us!!"
Bethesda really worked so hard to make the sole survivor devoid of feelings
No one ever acknowledges the soldiers who stood there doing their duty until the very end when the bombs fell.
A wise man once said, “Duty is it’s own reward…”
-Hydra Dominatus
YESSS trust me you are not alone in seeing that😔 all I was thinking after seeing the bomb drop was all the soldiers left behind to guard the vault and make sure no one enters. This would really happen in real life if we ever had a war, some will go in but most will stay up until the very end.
Im pretty sure those guys in the T-60’s survived since you won’t find their armour or bodies anywhere and sometimes you can stumble upon military t-60 wrecks which makes it more sad since they probably watched everyone die in the initial shockwave or get severely damaged
@@CASA-dy4vs the PA you find helping Preston Garvey initially belonged to a soldier who was out on patrol and managed to survive. I believe his vertibird went down and he was stranded on the roof since his core died which forced him to travel on foot. Realistically you couldn’t directly survive a shock wave like that but if you were hiding behind cover of a cave or large rock then you could definitely survive especially since PA has air filters and enough armor. There’s also the much likelier possibility that the PA was simply salvaged by raiders, scavengers, enclave, BoS, etc.
@@Edmodo_ if the PA was scavenged we should’ve came across a certainly rustier t60 model in any of the factions known for using them (unfortunately they don’t go too into depth about the oldest models in any faction)
The kid is a ghoul too, most likely feral. Codsworth complains that he's out in his costume too early for Halloween. That's the part that hurts the most. In fact he must be feral because he'd be an enemy and we can't take out kids in this game. Thus why we never get to see him... Man...
Bruuuuuuuh.
It's the same for Billy, can't kill him but sell him off. But I did it right by sending him back to his parents ❤. I couldn't be an evil sadistic person in fallout
I just started a new game yesterday and did not catch that. Nice one
Omg so there’s just a secret kid feral ghoul out in the wasteland that you can never see but only hear about. Thats kinda sad
damn shame... i would... love... to meet this kid and give him a nice firm "handshake" for having such a good "cosplay"
It is incredible luck that after turning feral they not only stuck together at a pack, but survived over two centuries of being essentially wasteland critters
they probley had recently gone feral
@@youngmensdailywisdom99That makes it worse. 😭
What gets me is the kid waiting outside the gate and you running in knowing he'll perish.
The kid actually becomes a ghoul too. Codsworth mentions he's running around in a Halloween costume. We never come across him, but that's probably down to the whole 'can't kill children' thing
The vault tec guy also become a ghoul, sanctuary had a surprising amount of survivors from the blast
The hill might have shielded them from the worst of the blast, but not the radiation.
The shock of this encounter will lose its weight once you make Hangman's Alley your central base in survival mode, and you end up killing the Donoghues over a dozen times.
I’m playing it atm, I can’t escape them I kill them 8+ times near hangman’s alley and then bumped into them near fort Hagen
Shoutout to Hangman's Alley. That place rocks, dude.
That should only be able to happen once per character.
@@redsynister4836 8 times so far
You should be able to lead them home and they go docile.
Nah man sorry I don't want these guys in my settlement 😂
That's not how this works. That's not how any of this works!
You can make any ghoul docile by healing them. All it takes is a vaccine shot of the good ol‘ .308 medicine
Bro their brains have rotted for over 210 years
@@godricktheminecrafted3113210 years how are we even alive?
First encounter: had to flee
Second: noticed Mr. And Mrs. Parker
Third: killed them all then felt bad because I felt I killed an alternate pair of Spiderman's parents
“I never like her anyway”
Proceeds to obliterate her with a fucking miniature nuclear bomb launcher
This group also has the Rosa's. The neighbors whose house ends up having the first workbench as well as terminal mentions at the red rocket.
They survived the blast, but they won't survive me looking for some adhesive
Omg I literally came across them yesterday! I was so confused as to why Ghouls had names but now it makes sense. Wow! Thank you for this little detail
Poor people, seeing them crying and pleading outside the vault, realising they are bound to a horrible and ghoulish fate (literally).
They all seemed like nice people and couples in the neighbourhood. It's heart breaking to see them like that, rotting away, their minds lost and fried. 😢
They could have sought shelter instead of sitting in the open, but nooooo that would make too much senae
@@tickleboi6581 not like it would do literally anything
I love that encounter, though there's definitely some confusion when you have it trigger twice in a single playthrough.
Rads resurrect ghouls... They keep coming back, more and more feral and deformed each rad storm...
@@DiogenesDworkinson Not if you smash their heads off with a rocket-propelled baseball bat! Even a Glowing One can't fix that.
@@Lumen_Obscurum Nah, you smash their brains out, they still come back... They just join the railroad after... #freethetoasters
I’ve triggered it 8+ times in one play through
The weirdest thing for me is they spawned as withered ghouls but later reverted back to normal ghouls.
WHAT?? That's them??? Oh, no, that's so sad, I always thought they were just some random old dudes from the neighborhood in the south I kept running into them at. I wonder if Sole recognized any of them while shooting them down.
I would assume so because when you’re character looks at them it has their name so I assume he knows
@@samthomas9651 Lmao Xd the SS even knows another npc's name even before meeting or talking to them.
@@samthomas9651 your character sees the names of lots of people before actually meeting them, though, so I dunno that that sort of meta power quite extends that far.
@@fairyhaven13 I wonder if VATS "informs" the SS. Because you are right about knowing names before meeting.
@@michelphilippe193 that would be a very interesting headcanon! Maybe I should use that in a fic!
I just realised he called himself Mike Pence
dude i was so confused why there was a subtitle for Mike Pence thank you😭
Shorts like this get me wanting to play fallout 4 again
I have one... I came across a girls corpse just southeast of Vault 111 in a shack. There was a suitcase with a teddy bear and a holotape of her last words. She was a runaway and was meeting her boyfriend but wanted to go home when it got dark cold and he didn't show up (I could be remembering that wrong but it was still sad). I had to remind myself that it happened 200 years ago and everyone associated with her is gone. Probably.
you are misremembering, it's worse.
the poor girl was pregnant and her "parent's" had thrown her out the "boyfriend" was in the wind and she was all alone and the hut was her only place to go.
The broadcast you pick up near the mall that is overrun with supermutants of a woman crying for help over the radio describing loud noises and explosions outside the room she is hiding in.
You go in kill the supermutants, track down the source of the broadcast inside a hidden room and you find a skeleton in a chair next to the radio. It was a broadcast from before the war. The loud noises outside weren't the supermutants wrecking the place but the chaos of the war and the aftermath.
Plus the ominous music that plays once you go inside the cabin
If there's one thing Bethesda knows about making video games, it's atmosphere. When you go out and find things yourself, they're good at that stuff
@@JargonMadjin that didn’t work out with Starfield did it?
Mike Pence, Fallout protagonist. Never thought id see the day
Thats hilarious 😂
I was wondering why they had names and the other ghouls didn't lol thank you for explaining!
This confirms that the main character is not a synth
How so?
@@aristotle29 it's self explanatory
@blindliberty4478 it sure isn't or else I wouldn't have asked
I never made the connection. My heart just sank. This game continues to have some of the saddest moments
Plot twist. They hated you anyways and planned to jump you as soon as you were out of the vault 😆
It was that one thought that keep them alive all those years.
i think the donaghues and sumners are sith lords
That is some Fallout 1 💩 right there!
Perhaps they stayed neighbors for many years as ghouls, and then stuck together as each one
succumbed to feral form?
Bro im literally playing Fallout 4 for the first time since the dlc and just had this encounter last night and was wondering. That's awesome.
If the game didnt tell you their names you would never know it was them...
One time i found 2 supermutants walking a settler down the road like a dog on a leash.. this game never lets me down....
well, at least untill it crashes that is...lol
Good old bugthesda
really?! i did like 10 playthroughs and never encountered this! what npcs are those? anyone knows where i can see them? please tell me this sounds hilarious
@@malegirlboss it was a random encounter i came across during the mission where you track down kellogg with dogmeta.. totally random tho because i reloaded the save and tried to find them again and they were gone
did you know....the skyrim dragon and vertibird use the same script.. thats why they both crash on you.. u absorb dragon souls so its supposed to be that way. Meanwhile, just minding my own business when outta nowhere a random vertibird gets taken out halfway across the commonwealth and lands directly on top of you, exploding and killing you
@@malegirlboss did you even watch the video? It legit tells you in less than 1 min where they're at... The very beginning of the game
It’s definitely the raider mourning his jet addict buddy
I have played this gama A LOT and never thought of this!
Your neighbors lived much longer than they would have if they had gotten into the vault or if there had been no blast. In some ways they're the luckiest of everyone (except for going feral).
Yet, even if they managed to get into the vault. They would still die anyway due to cryogenic failure as how other vault 111 dwellers do due to Kellog who shuts down the life support oxygen.
@Xananymous Exactly, so being left out of the vault, then being ghoulified (thus extending their life by 100 years) was the best possible outcome for them.
@@Not-Great-at-Gamingthats true i mean id rather become a ghoul than die of a nuclear blast then id just try to find a way to stop myself going feral
I actually ran into this encounter, although when I encountered them it was A) the middle of the night B) a little foggy and C) they seemed to be having a bit of a dispute with a group of raiders
Didn’t stop Mr. Donoghue from trying to say hi to me
I never knew why they were named! That's crazy!
I encounter them a lot of times per play through. It's like they just keep coming back to life
The raider standing over the grave of his friend is actually way sadder. Someone actually made a mod specifically for that random encounter that makes him not turn hostile towards you.
link mod plz sad raider should live
@@BunchaFugginBees i unite them always ♥️
His sadness won’t forgive his transgressions against the people of the commonwealth
@@georgemurdock7670Damn Straight. Ad Victoriam Brother.
@@zerosen1972 ad victoriam ☺️
i tried to speak with him but had to unite them
I didn't know Mike Pence was in Fallout 4. Holy shit i'm discovering things about the game after 8 years still
There is no ghoul called Pence
@@Sarnarathits the name the player named himself
Glad I wasn’t the only one who noticed lol
“The lucky ones died in the blast”
Damn! 10/7/23, and only just now are these dots connected! Even sadder than I remember.
What I always wonder was how does your character recognise them, they ain't exactly looking their best
You're putting too much logic into this
I mean Mrs Donoghue is still looking tight .
Well maybe the player remembers the location and the clothes so they put the clues together.
It's cuz your player is a synth and vats told them so 🤣
I guess because of their clothes. It's been 200 years for everyone else, but it's only been a few minutes for the sole survivor.
One of the couples salutes the vault dwellers as you run down the street. That’s sad, they know they’re dead.
This game has so many tiny well thought out details that even I who look for them can’t find them all
one of the tousands of reasons why I love Fallout 4.
The first time I came across them near fort Hagen they absolutely wrecked me!
My first realization of this was when i saw Ms Rosa and her son and that's when i knew that the named ferals were the main protag's neighbors
Pre-ordered. Really cool idea with the guitar raffle, would love to see more of those in the future like you mentioned, especially a hardtail jazzmaster build!
Awesome attention to detail.
You do them a kindness they were rejected from: saving them from their fate
The citizens who didn't get to the vault are actually the lucky ones
I'm so glad you're enjoying ITR! Its such a fun game to get lost in and accidentally spend hours wandering the zone. I wanted to give you a few tips to make the experience a bit better for you, no spoilers, i promise. This will be quite the read.
First, a couple general things.
- Explore the facility! You'll find theres a lot of hidden goodies and useful notes scattered around. There's one in the barrel right next to the door that I'm suprised you missed for this long. If you dont like the piles of papers you can open the woodstove in the corner of your living space and throw them in there. Be careful though, the fire *is* painful. The notes all get recorded to your journal so you dont need physical copies.
Regarding inventory and inventory management:
- It's best to sort and empty your backpack first thing every time you return from the zone. Take out anything you dont need and organize them on the shelves in your quarters.
- Your backpack can't be "left behind" as it will just go back to your back once you get a certain distance away. Feel free to let go of it, it can hover and you can sort things better.
- Its often useful to stack things in the same space in the same orientation. That way you dont have 5 weather probes blocking you from seeing the rest of your pack. Much easier to grab snacks from a pile than all around your bag. Take downtime to sort your pack in the field when needed.
You can carry an additional rifle on the side of your backpack, and a bedroll can be attatched underneath once you find or buy one. Bedrolls can be placed and will let you sleep in the zone to skip nighttime so you can go further in for longer without spending time running back to base.
-that pouch on your left is primarily meant as a dump pouch for empty magazines. It's much faster to throw mags into it than trying to put them back into the chest pouches. I generally keep it pretty empty, except for a useful artifact or an autoinjector. If im out of spare ammo i put the mags into my backpack. Items only need to be partially inside the bounding box to stay, use that to stick healing items further out of the pouch for easy access.
Now for some specific points from the video:
8:20 - keep your arm extended when grabbing from an arm slot, both so you can grab the item easier, and so you can keep your gun up in case you get ambushed while pulling it out. Its the *least* jank way to do so, other than trying to mess with the game's IK tracking by curling your wrist back to grab off the same arm.
9:50 - that flashlight was a subtle tutorial on dealing with black grass. It will shrink from any part of the beam, not just the final circle. Use that to set a flashlight down and keep a path cleared.
Handheld Flashlights can also be put in your dump pouch while on and posed to give you a waist-high spotlight on the ground or forwards. Useful if you dont like the colored light of a chest lamp, or you want to carry a knife in your chest slot.
21:35 - you dont have to raise your hands every time you come back. The turret wont actually shoot you. Still fun to roleplay though! (You were re-identified the first time you entered the safehouse facility.)
-traveling between the zone and the safehouse takes time, its often better to leave a couple hours before sunrise to get to the zone at first light, as you saw later in the vid.
32:08 - at least in pervious versions, that floating boxcar has a bed and a small stash inside. Good place to sleep or just take a break since no enemies can climb like you, and the spawn is the only one that can really jump.
- Fragments and phantoms both move slower than you walk, so you can easily outrun them. Pick your fights, you've already felt how important the ammo economy is, even though you're a better VR point shooter than i am
Hope these help and didnt come off as condescending or preachy, i really want you to enjoy your time and keep it up! It takes a lot out of you to play for longer periods, and ITR really wants you to be crawling around IRL for a lot of it. Patiently but anxiously looking forward to seeing you discover the secrets of the Perchorsk Exclusion Zone!
Youve got me into fall out man watched almost all of your fallout vids when i was like 14 or 15 sad these ended but theres only sp much in the game keep doin u man
Ive always with this random encounter came with a key or something on one of them to a locked area. Its unfortunate but still cool
FFTA did that too. But in that game all enemies are randomly named, so you may not notice that the zombies on an early mission are the bullies from the tutorial.
I do love the attention to detail
I’ve played this game 4 times!! And I’ve never noticed this! AMAZING
That's not a sad encounter, they are terrifying at level 3 etc 😂😱
Laughs in Molotov...
Sometimes i get this encounter like 3 times a playthrough and it ruins it for me lol
Definitely a bug, certain encounters are scripted to only happen once and i believe this is one of them
@@GravitonAllNightLong if you don’t kill them all it can come again i think, one of them being stuck in the floor or wall, event can happen again.
This is a really cool detail !!
Its one of the coolest games to play in VR. The beginning is especially chilling.
Bruh, is your character’s name Mike Pence?!
My current character is “Curious George W Bush”
@@TheEpicNate315 that’s incredible
For my Legion playthrough of New Vegas I made Micheal Jackson. I kept saying “Shamone” and “A Hee Hee” when I did something evil and collected as many of the the fatman mods called the “little boy kit” (this was before the update that made mods super expensive, like 500 caps rather then 15000) that I could find.
So that's how those gouls got their name...
I encountered this and didn’t think anything of it thanks for the vid man
Well..... the salesman survived!!!! And he is sane!!!!!!
Cool, I never noticed that detail and played over a thousand hours in this game.
I fit both the anxious and avoidant styles. Anxious came first, because it feels like it always was with me, and then I feel like I remember learning avoiding and isolating by gathering observational data as early as elementary school
The details of this game are 2nd to none. So deep....
Strangely enough, it happened to me twice in a single playthrough
I am in total shock and awe of just how horrifyingly dark Fallout is, and I love it.
lol did anyone else notice Mike Pence in the beginning saying "Hey there." Look at the names in the beginning of the video when he is running down the street
I always seem to encounter these Ferals several times each run through the game
It also occured to me that the soldiers guarding the path to the Vault and keeping others out, were also not allowed into the vault.
They probably survived the nuclear detonation because they were inside really powerful t60’s so they would’ve been knocked over but they wouldn’t have the burden of turning into a ghoul
Im glad to see you guys are still kicking......welp
I like how the video cuts right before he blows the ghoul's head off with the DB
Most, if not all of my FO4 playthroughs, I encounter them at the Skylanes Flight 1981 which for some who may not know, is a short walk West of the General Atomics Galleria (Or a very long walk East of Sanctuary)
DUDE!! I always wondered what was with those gouls!!
I have run across those feral ghools they always seem to come near to where the ship that's run into the bridge, AI never knew why they were named, I always thought that was weird. Thanks for clearing that trivia up for me.
"Except only kind off"
*About to send Mrs. Donoghue into heaven*
The shadow of the jet on the houses in your neighborhood... 💀
I never would have put this together, I’ve played fallout 4 dozens of times and laughed at finding the weird named ghoul hoard every time but this is actually super sad
Damn that actually a great detail
I like finding the guy that gives u the questions in the beginning. u can find him as a half feral inside a hotel
Hey Mike Pence. Good to hear from you.
i got this encounter recently and i did notice their names but never paid attention at the beginning of their names. this is one of the things i actually love about bethesda games. they put a lot of effort into world building and environmental story telling