This is like the tail wagging the dog. GTK was originally developed for GIMP. GTK orginally stood for "GIMP ToolKit". Gnome developers needed a toolkit that was GPL
It is not just there yet, hope 3.0 will be better, better layers handling and BIG files, layers effects (non-destructive), and some type of embedded/smart layers.
6:29 Astronomers put out some incredibly large, detailed and ridiculously sized files of the Universe. Just loading them will crash some lesser computers.
What resolutions are we talking? I tried editing a 100k pixels wide image the other day and I had a lot of trouble before giving up. 10k pixels wide is pretty manageable though.
@@4.0.4 I don't have Photoshop to open it up anymore, but there's just a plain image of the Andromeda Galaxy sitting on my drive within a .psb file that's 4.3 GB. Something like 1.5 billion pixels according to the sites I looked at, although I obviously can't open it up to get the dimensions and I can't even find where I got the image from anymore. There's another one of the Orion Nebula, which seems to be the largest that I *can* open, but it's only 18000x18000. Most of the performance hit there was really just from loading it from an NTFS drive. I had some other large pictures of Mara, but I can't find them now :(
6:28 Probably something like billboards, high-resolution world heightmaps, normal world maps, textures for 3d models/game assets, master images for ai upscaling and anti-aliasing training, skyboxes, texturemaps for one of those like 16k Minecraft texturepacks.
oi, great video, king, but your compressor's release time is causing your audio to duck pretty hard any time you get loud. roll off the release time a little bit and it won't keep the volume low after you've gotten loud, but it'll still take the edge off the yells
@@BrodieRobertson yeah it's alright man. If you use OBS put a compressor and an expander along with the noise suppression plugin. Experiment with their order and you'll find something that works great with your mic. There are also mixers, I forget if there's one built into obs. But there are quite a few you can download to really fill out your voice and make it sound very smooth even coming through high end headphones. Cheers
A few points I see: 1. I love that Wilber is still around in the UI and branding of GIMP. I love FOSS mascots and it warms my heart that the dev team still stands by Wilber. 2. I also like that the UI is still mostly the same despite the more modern underpinnings of GTK 3. One of my greatest concerns with GIMP 3 was that the devs would cram everything into an annoying hamburger menu because "muh modern UX/UI" but seeing that the menu bar is still there is reassuring. 3. The changes to the plugin API are actually a bit more intense than you mention. AFAIK, the old Python-fu API for plugins has been completely deprecated and plugins like resynthesizer and it's "heal selection" variant (the single best plugins ever made for any graphics application, imho) no longer work in GIMP 3 at all. Although the author of resynthesizer in particular is currently working on porting it to the GIMP 3 Python API. All in all, GIMP 3 is shaping up to be a much needed rejuvenation of GIMP, all the criticism about how it took 10 years to port to GTK 3 notwithstanding.
@Watcher I have tried krita, that seems to be more for drawing, though. For drawing I like clip studio paint pro. Photoshop is decent for drawing too, comes with a bunch of great brushes and stuff, but I use it mostly for image manipulation.
The biggest issue I have with Gimp is that it has been out for so long yet it was quickly surpassed by a browser based editor called Photopea. As a Photoshop user if I had to switch I would choose Photopea over Gimp all the time just because of how far behind Gimp is in terms of supporting industry standard capabilities such as non destructive editing with adjustment layers and smart objects, as well as lacking tools used in professional workflows
The only reason I use GIMP is because I don't want to use Photoshop on Linux. I really don't like its UI, don't like its UX, don't like how it separates tools like resizing, moving and rotating or puts everything in one along with the deformation tool, don't like how it doesn't have and *literally refuses* to include a shape tool, don't like how it handles its sliders, don't like its text editor for text boxes, and if I were to add something that _maybe_ Photoshop doesn't have, I really don't like how it doesn't let me search for things that you have to find yourself in this giant menu bar - effects, selection actions, layer and image-related things. I'm *really* not having a good time whenever I have to use this software.
Have you ever tried Krita? While the focus is more toweards digital illustration than plain photo editing, it still has all of the features you would expect (like multi layer selection!) and it can easily be set to use photoshop keyboard shortcuts in the settings.
for people who dont know how to code, bug report is just one way to contribute. helping with translations. promoting, donating are all valid forms of helping then.
I use photoshop everyday for work, and have only dabbled around with gimp years ago once or twice. I only remembered that it didn’t have smart objects which was a dealbreaker for me, but I had no idea that you could not even select multiple layers lol. The future is now I guess.
I had a really hard time adapting to it when I switched to Linux, daily PS user for almost 20 years. Then I found the PhotoGimp scripts and the awkwardness was very much mitigated, I honestly think most of those tweaks should just come with GIMP from the get go, it would increase its popularity a bit more i think.
Did you manage to wrap your mind around the fact that once you have selected something you can only move the selection unless you copy it into a new layer? 😂
Oh yes, but there are worse things, I started out with PS 4.1 soooo I know how much software can evolve in time. I make up for the flaws as much as I can. But between GIMP and Krita I've been able to make it work.
Vala isn't a config language. It is a c# like language that compiles to native c and GObject. Used heavily by the Elementary project to write their apps. I isn't too bad but it never really took off otherwise it could have been gnomes flutter/swift.
What ever happened to jpg 2000? Back when I first heard of it I thought it would likely replace standard jpg. It's reminding me of mp3 and how even though there are superior formats it's hard to get anyone to adopt them.
@@wallyhackenslacker PNG's lossless nature made it less good for photographs since it basically stored every pixel. PNG had its own niche by storing simple graphics and having alpha transparency. It ate gif's lunch, not Jpeg2000's. It's just that format's proprietary nature discouraged developers to use it, so they just stayed with plain old jpeg and png. Nothing more, nothing less.
4:00 it will create groups for every thing selected... actually that is convenient. 1)if you want to create multiple groups for multiple layers, then select each layer and create an group for all of then. 2)if you want to create an single group for multiple layers, create the group first then then select all the layers and move then to the group. if they reversed the behavior, then making 2 would be easier but making 1 would be painfull.
I mean what would you do after you put each layer into their own group? I assume when you group something you want to do some kind of operation with it right (like add layer/mask/something) ? So it's painful anyway because you need to go to each group to add those operation.
It's quite a shame, really. On the one hand you have Scribus which, despite it's rough edges, has full CMYK support, but no other FOSS tool exists to complete the desktop publishing pipeline.
JPEG-XL is basically an entire suite of tools that includes better legacy JPEG decoders to new lossy and lossless compression methods, as well as being permissively licensed right out of the gate.
Most people don't realise that Gimp is a free, open-source software with very few active contributors compared to other big foss projects. I've seen so many people angry at developers for missing critical features, and they all want Gimp's developers to prioritise their own problems, but none of them realise that big and complex software like gimp has many other core problems to deal with that must be addressed first, before implementing new features, or else software will become more difficult to maintain over time. Every Photoshop feature is inplimentable in gimp, but because gimp only has a few active developers, all of whom are focused on core elements that make the software mentenble, one thing is clear: gimp requires more contributors to accelerate its development.
@@BrodieRobertson I have, and on a code-base about the same size as the GIMP. A useful feature of GTK3 is that it lets you know that you are using a deprecated function (i.e. one that is not available in GTK4) as you compile it - so if the update to GTK3 is made using non-deprecated functions the switch to GTK4 should be relatively painless :-).
3k x2k is a common format i see artists using so it is something do scan their drawn by hand stuff into so having a format that is able to handle that well is good. Outside of art drawn by hand and scanned in you also have monitor or TV background images for PC or console or multi-media device system, poster images, and for people who are not that much used to 3D modeling texture files. So 3k x 2k resolution of images have a use just mostly for artists who want or need it to be that big.
@@submarinecatdraws1079 then his thing makes more sense as the only thing i can think of for a 200k x 200k image is a texture file to be cut up for multiple UVMaps so just 1 file has to be loaded into the GPU not more than 1. Depending on which API you are using that is a thing but OpenGL4 and before DX12 not extended, and most of the versions of vulcan do not support it and require the GPU to have a copy of the file for every time a part of it is used. It is useful when using the newest versions of graphical APIs to reduce GPU VRAM usage when you know as the developer all or most of it will be used.
@@AndreVandal The developers are aware that UI needs to be improved.... But they have limited resources..... They need people with UI/UX design skills and also more contributors
Glimpse is just.. Gimp, but with a different name so that kids trying to learn how to use layer masks don't end up searching "gimp masks" and getting scarred
Sorry, I am stupid. What isn't a "high DPI" display today? Like my LG Flatron 19'' 768p LCD display from 10 years ago is detected as a high-dpi display.
I believe it means stuff like 4K screens on a 13-inch laptop. At 100% scaling, everything would be way too tiny to use, so you need at least 200% or higher
I don't see why not move to GTK4, is it that unstable? As said, high DPI is an important thing, good luck using a 4K display at 100%. Mine is 32'' and even then I use 150% scaling.
It's easier said than done..... GTK3 version is in work for years.... Gtk4 released just a year ago..... It may take many years until they reach gtk4 version
@@shriteendhamasker9499 meanwhile qt5 is doing a bit better job and qt6 is there with it by default. Krita will be more high dpi aware in version 5 due to this. Well at least in its qt6 build will allow true fractional and integer scaling.
Gimp3 really looks amazing. I prefer Krita, but I think that both applications have their own purpose. I am also quite the Photoshop user and Gimp was absolutely no match in the past in the professional area. Not feature-wise, but UI-wise.
Things that will happen before GIMP reaches GTK4: - Broadcom WiFi drivers in kernel - Stable kernel ABI - Peripherals adopt a common RGB configuration standard; single cross-platform FOSS tool developed to do it - Pipewire gets to 1.0 - X11 gets left behind - all Ubuntu based distros convert to Debian base - Year of desktop BSD
Lol yeah. Vector shapes was a huge game changer in PS cause it meant some specific vector workflows didn't require Illustrator anymore. We used it a lot for 2D game assets that required clean shapes.
It's funny that this is an actual case for companies to not use a bulletproof anti-piracy system. If you allow some level of piracy, more people will get familiar with your overpriced software and they'll prefer to buy it for professional work than to get familiar with an alternative all over again. But if you have killed piracy once and for all, suddenly there's a lot less people who are familiar with your software.
I’ve been using GIMP as a substitute for Photoshop since my uni stopped paying for it. Even with all its faults I find it A LOT better than Adobe’s propiertary BS.
6:34 Ummmm, industry ? Ever heard for jumbo size posters ??? Also they still don't support CMYK color space and Blending options per layer ....... ugh. Comparing GIMP to Krita, Krita is way better than GIMP. Is more stable, UI is Photoshop like, it has CMYK color space and Blending options (Layer style in Krita).
GIMP is better for general manipulation like colour correction, effects, or removing something from the background. Krita still sucks at these as it focuses more on painting
This is like the tail wagging the dog. GTK was originally developed for GIMP. GTK orginally stood for "GIMP ToolKit". Gnome developers needed a toolkit that was GPL
oh, I thought it stands for "GNU images manipulation program"
@@bestledisthe they're talking about "GTK" the library not "GIMP". Like GNOME was used to be called GNU Network Object Model Environment.
@@bestledisthe Either that, or "Green Is My Pepper" if you ask Richard Stallman.
GIMP is love but even love hurts sometimes
I felt that
That perfectly sums it up!
GIMP is hard to love, but harder to hate
As long as you both know the safe word, you should be fine. 😁
It is not just there yet, hope 3.0 will be better, better layers handling and BIG files, layers effects (non-destructive), and some type of embedded/smart layers.
can't wait till 2031 when they add adjustment layers and fill layers
Are these in the feature requests on their github yet?
Can't wait for the 2050 update where you can draw a circle in less then 9 steps.
@@RedFenceAnime If I could insert a hat tip meme here right now, I would.
@@RedFenceAnime wait, you can draw a circle in GIMP!?
But remember "it's just as good as photoshop" (as anyone who has never used photoshop professionally like to state). 😁
Vala is actually the fully featured programming language with self-hosting compiler that generates C code.
6:29 Astronomers put out some incredibly large, detailed and ridiculously sized files of the Universe. Just loading them will crash some lesser computers.
Those are so nice to look through, I have a folder with a bunch of them.
What resolutions are we talking? I tried editing a 100k pixels wide image the other day and I had a lot of trouble before giving up. 10k pixels wide is pretty manageable though.
@@4.0.4 I don't have Photoshop to open it up anymore, but there's just a plain image of the Andromeda Galaxy sitting on my drive within a .psb file that's 4.3 GB. Something like 1.5 billion pixels according to the sites I looked at, although I obviously can't open it up to get the dimensions and I can't even find where I got the image from anymore. There's another one of the Orion Nebula, which seems to be the largest that I *can* open, but it's only 18000x18000. Most of the performance hit there was really just from loading it from an NTFS drive. I had some other large pictures of Mara, but I can't find them now :(
6:28 Probably something like billboards, high-resolution world heightmaps, normal world maps, textures for 3d models/game assets, master images for ai upscaling and anti-aliasing training, skyboxes, texturemaps for one of those like 16k Minecraft texturepacks.
Billboards maybe but unlikely. Most billboards are a low resolution you are just so far away it looks high resolution.
After seeing how Blender transformed after 2.7 update, I'm really hoping gimp 3 would offer something like that
oi, great video, king, but your compressor's release time is causing your audio to duck pretty hard any time you get loud. roll off the release time a little bit and it won't keep the volume low after you've gotten loud, but it'll still take the edge off the yells
Audio is hard
@@BrodieRobertson yeah it's alright man. If you use OBS put a compressor and an expander along with the noise suppression plugin. Experiment with their order and you'll find something that works great with your mic. There are also mixers, I forget if there's one built into obs. But there are quite a few you can download to really fill out your voice and make it sound very smooth even coming through high end headphones. Cheers
A few points I see:
1. I love that Wilber is still around in the UI and branding of GIMP. I love FOSS mascots and it warms my heart that the dev team still stands by Wilber.
2. I also like that the UI is still mostly the same despite the more modern underpinnings of GTK 3. One of my greatest concerns with GIMP 3 was that the devs would cram everything into an annoying hamburger menu because "muh modern UX/UI" but seeing that the menu bar is still there is reassuring.
3. The changes to the plugin API are actually a bit more intense than you mention. AFAIK, the old Python-fu API for plugins has been completely deprecated and plugins like resynthesizer and it's "heal selection" variant (the single best plugins ever made for any graphics application, imho) no longer work in GIMP 3 at all. Although the author of resynthesizer in particular is currently working on porting it to the GIMP 3 Python API.
All in all, GIMP 3 is shaping up to be a much needed rejuvenation of GIMP, all the criticism about how it took 10 years to port to GTK 3 notwithstanding.
Vala is also the default configuration language for elementary OS applications - it’s part of their specification plan
GNOME made that, it's just like C# but it's C with GObjects, mainly.
This video mostly reminded why I switched to photoshop, lol.
I might try gimp again some time though.
yes. for professional photo manipulation like professional retouching, vfx and etc Gimp is not good at all.
@Watcher I have tried krita, that seems to be more for drawing, though.
For drawing I like clip studio paint pro.
Photoshop is decent for drawing too, comes with a bunch of great brushes and stuff, but I use it mostly for image manipulation.
@Watcher I can't imagine blender being all that useful for that purpose, lol.
The biggest issue I have with Gimp is that it has been out for so long yet it was quickly surpassed by a browser based editor called Photopea. As a Photoshop user if I had to switch I would choose Photopea over Gimp all the time just because of how far behind Gimp is in terms of supporting industry standard capabilities such as non destructive editing with adjustment layers and smart objects, as well as lacking tools used in professional workflows
The only reason I use GIMP is because I don't want to use Photoshop on Linux. I really don't like its UI, don't like its UX, don't like how it separates tools like resizing, moving and rotating or puts everything in one along with the deformation tool, don't like how it doesn't have and *literally refuses* to include a shape tool, don't like how it handles its sliders, don't like its text editor for text boxes, and if I were to add something that _maybe_ Photoshop doesn't have, I really don't like how it doesn't let me search for things that you have to find yourself in this giant menu bar - effects, selection actions, layer and image-related things. I'm *really* not having a good time whenever I have to use this software.
Have you ever tried Krita? While the focus is more toweards digital illustration than plain photo editing, it still has all of the features you would expect (like multi layer selection!) and it can easily be set to use photoshop keyboard shortcuts in the settings.
Yeah the ui is the biggest problem with gimp by far. Photoshop isn't perfect either but gimp is super confusing and unintuitive.
for people who dont know how to code, bug report is just one way to contribute.
helping with translations. promoting, donating are all valid forms of helping then.
I use photoshop everyday for work, and have only dabbled around with gimp years ago once or twice. I only remembered that it didn’t have smart objects which was a dealbreaker for me, but I had no idea that you could not even select multiple layers lol. The future is now I guess.
I had a really hard time adapting to it when I switched to Linux, daily PS user for almost 20 years. Then I found the PhotoGimp scripts and the awkwardness was very much mitigated, I honestly think most of those tweaks should just come with GIMP from the get go, it would increase its popularity a bit more i think.
Did you manage to wrap your mind around the fact that once you have selected something you can only move the selection unless you copy it into a new layer? 😂
Oh yes, but there are worse things, I started out with PS 4.1 soooo I know how much software can evolve in time. I make up for the flaws as much as I can. But between GIMP and Krita I've been able to make it work.
6:35 "i dont know what you would use an picture like that for"
outdoors.
Vala isn't a config language. It is a c# like language that compiles to native c and GObject. Used heavily by the Elementary project to write their apps. I isn't too bad but it never really took off otherwise it could have been gnomes flutter/swift.
Check out the GNOME blog post about why Vala isn't really a typical programming language
They would never use swift as it is an Apple thing, and flutter is not native, so for a program like gimp this is a problem.
This is so awesome.
What ever happened to jpg 2000? Back when I first heard of it I thought it would likely replace standard jpg. It's reminding me of mp3 and how even though there are superior formats it's hard to get anyone to adopt them.
Replacing such a dominant format is incredibly difficult
Jpeg 2000 is proprietary and a lot of its use cases like loading only a small version on flip phones are rendered obsolete.
PNG pretty much ate JPG 2000's lunch. And nowadays with Webp as well there is no much need for it anymore.
@@wallyhackenslacker PNG's lossless nature made it less good for photographs since it basically stored every pixel. PNG had its own niche by storing simple graphics and having alpha transparency. It ate gif's lunch, not Jpeg2000's. It's just that format's proprietary nature discouraged developers to use it, so they just stayed with plain old jpeg and png. Nothing more, nothing less.
Multiple layers lets GOOOOOOOOO
I can't wait for the stable release
4:00 it will create groups for every thing selected...
actually that is convenient.
1)if you want to create multiple groups for multiple layers, then select each layer and create an group for all of then.
2)if you want to create an single group for multiple layers, create the group first then then select all the layers and move then to the group.
if they reversed the behavior, then making 2 would be easier but making 1 would be painfull.
I mean what would you do after you put each layer into their own group? I assume when you group something you want to do some kind of operation with it right (like add layer/mask/something) ? So it's painful anyway because you need to go to each group to add those operation.
@@syakhiskk
I mean what would you do after you put each layer into their own group? "
i dont know but this implementation cover both use cases.
The lack of CMYK support makes gimp and inkscape unusable for publishing.
It's quite a shame, really. On the one hand you have Scribus which, despite it's rough edges, has full CMYK support, but no other FOSS tool exists to complete the desktop publishing pipeline.
Thats why krita exists. It supports CMYK its about to get better in version 5 as well.
You’ve given me a lot to think about.
JPEG-XL is basically an entire suite of tools that includes better legacy JPEG decoders to new lossy and lossless compression methods, as well as being permissively licensed right out of the gate.
Most people don't realise that Gimp is a free, open-source software with very few active contributors compared to other big foss projects.
I've seen so many people angry at developers for missing critical features, and they all want Gimp's developers to prioritise their own problems, but none of them realise that big and complex software like gimp has many other core problems to deal with that must be addressed first, before implementing new features, or else software will become more difficult to maintain over time.
Every Photoshop feature is inplimentable in gimp, but because gimp only has a few active developers, all of whom are focused on core elements that make the software mentenble, one thing is clear: gimp requires more contributors to accelerate its development.
i only used GIMP at school, but man I'm happy
What a fun school
GTK3 → GTK4 is 5-10% of the work of converting to GTK2 → GTK3, especially if new GTK3 code is written with GTK4 in mind.
I haven't done any gtk porting so I'll take your word for it
@@BrodieRobertson I have, and on a code-base about the same size as the GIMP. A useful feature of GTK3 is that it lets you know that you are using a deprecated function (i.e. one that is not available in GTK4) as you compile it - so if the update to GTK3 is made using non-deprecated functions the switch to GTK4 should be relatively painless :-).
3k x2k is a common format i see artists using so it is something do scan their drawn by hand stuff into so having a format that is able to handle that well is good. Outside of art drawn by hand and scanned in you also have monitor or TV background images for PC or console or multi-media device system, poster images, and for people who are not that much used to 3D modeling texture files. So 3k x 2k resolution of images have a use just mostly for artists who want or need it to be that big.
He said 300k X 200k.
3k x 2k is less than the 4k resolution lol
@@submarinecatdraws1079 then his thing makes more sense as the only thing i can think of for a 200k x 200k image is a texture file to be cut up for multiple UVMaps so just 1 file has to be loaded into the GPU not more than 1. Depending on which API you are using that is a thing but OpenGL4 and before DX12 not extended, and most of the versions of vulcan do not support it and require the GPU to have a copy of the file for every time a part of it is used.
It is useful when using the newest versions of graphical APIs to reduce GPU VRAM usage when you know as the developer all or most of it will be used.
OMG multi layer select. Like photoshop 2.0 through 22 and every other image manipulation software that came out in-between.
It's the year of gimp... 🤣
Finally we've reached 1991
@@BrodieRobertson soon it will be the year of linux as well... 😁
The shape tool will be useful. Weirdly enough, that annoyed me more than the lack of multiple layer selection.
Graphics software is the only reason i am forced to keep a dual boot for windows, this video was heartbreaking to watch
I like krita its nice, digikam for photos
we want smart objects (mockups) ✊😃
But it still doesn’t make anything in the UI actually intuitive
It has always been this way, it stems from it trying very hard to not be photoshop
@@AndreVandal The developers are aware that UI needs to be improved.... But they have limited resources..... They need people with UI/UX design skills and also more contributors
Meanwhile, Glimpse is .. oh, right, it's dead. Lol
Glimpse is just.. Gimp, but with a different name so that kids trying to learn how to use layer masks don't end up searching "gimp masks" and getting scarred
meanwhile krita doesn't have this issue, plus it will get fractional scaling first.
Sorry, I am stupid.
What isn't a "high DPI" display today? Like my LG Flatron 19'' 768p LCD display from 10 years ago is detected as a high-dpi display.
I believe it means stuff like 4K screens on a 13-inch laptop. At 100% scaling, everything would be way too tiny to use, so you need at least 200% or higher
I immediately clicked when I saw "Multi layer selection"
I wish it switches to QT😶
Gtk is the Gimp tool kit
Why not just use Krita then? It would be a huge waste of the dev team's resources and effort to ditch GTK at this point.
@@wallyhackenslacker krita would be a better effort. I find it handles things better. And it gegl is actually stable and not as crashy.
brodie, wireplumber is on arch stanard repos now, it's good
I don't see why not move to GTK4, is it that unstable? As said, high DPI is an important thing, good luck using a 4K display at 100%. Mine is 32'' and even then I use 150% scaling.
It's easier said than done..... GTK3 version is in work for years.... Gtk4 released just a year ago..... It may take many years until they reach gtk4 version
@@shriteendhamasker9499 meanwhile qt5 is doing a bit better job and qt6 is there with it by default. Krita will be more high dpi aware in version 5 due to this. Well at least in its qt6 build will allow true fractional and integer scaling.
Gimp3 really looks amazing. I prefer Krita, but I think that both applications have their own purpose. I am also quite the Photoshop user and Gimp was absolutely no match in the past in the professional area. Not feature-wise, but UI-wise.
Krita is the best, I wonder why it gets buried so much.
@@phoenixrising4995 Because Krita is made for digital painting, not image manipulation.
I wonder if mouse wheels will be properly configurable across DEs before GIMP reaches GTK4?!?
😀
Things that will happen before GIMP reaches GTK4:
- Broadcom WiFi drivers in kernel
- Stable kernel ABI
- Peripherals adopt a common RGB configuration standard; single cross-platform FOSS tool developed to do it
- Pipewire gets to 1.0
- X11 gets left behind
- all Ubuntu based distros convert to Debian base
- Year of desktop BSD
@@TAP7a
Windows Ink? Is that the new Windows for Pen Computing 1.0? :-D
Didnt gimp not want to step on Adobes patents? Is that still the theory?
Fuck Adobe.
Jesus Christ my mate, this is a good news x)
I hope the update to gtk 3 improves rhe Mac version as well cause i get massive screen tearing with the ui if I resize it or move the window
This is a mac problem for bad support for gtk.
Any word on recording and replaying macros?
easier ways for gradient text and 3d colored text better manipulation tools like adobe photoshop has
Saw this just as I made something in gimo
Until there are adjustment layers, GIMP is just a toy.
It’s sad that I came wondering if they FINALLY made non-destructive adjustment layers a feature yet they still haven’t😪
Don't know man ! It still looks ugly to me . Out of the box Gimp is almost unusable , i need to spend 30 min fixing up the layout and layers .
I never expected GIMP to have a complete redesign, the UI is just in a new framework but looks the same
The one thing GIMP needs is to improve GEGL
Gladly they're working on it but this is probably still a serious gamebreaker for professionals
I hate how they changed the menus in gimp2. It's harder to get things done if you wrent hotkeyed.
Hope gimp3 returns its user friendliness.
Where is CMYK support?
JXL is so much more than just just replacement for g(old) jpeg.
Photopea is better ;-)
Photopea is a really interesting project, I'm surprised Adobe hasn't done anything about it
@@BrodieRobertson you know how many commercial software that looked just like photoshop are/were out there? A lot and Adobe never did anything.
cant wait to install this on my windows machine
you are 10% there, moving to Linux is the last 90%
@@zeocamo Yeah! Get good with FOSS, and you will find the transition pretty seamless.
Kinda.
Well, new meme when GIMP 4?
We still don't have a shape tool
Please let there be a shape tool, I'm tired of getting beaten up by Graphic design students
Lol yeah. Vector shapes was a huge game changer in PS cause it meant some specific vector workflows didn't require Illustrator anymore. We used it a lot for 2D game assets that required clean shapes.
It's on the roadmap
Oh mate, trust me...we all know how much of a pain in the ass it is working with multiple layers in GIMP.
krita it works splendidly.
SAY NO TO CLIENT SIDE DECORATIONS
Hear, hear!
Gimp won't be big, unless Adobe decides to kill piracy.
I just want it to be better
@@BrodieRobertson me too, but i need to use the psd file for collaboration purposes. I really hope Adobe kills piracy (and ms office too).
It's funny that this is an actual case for companies to not use a bulletproof anti-piracy system. If you allow some level of piracy, more people will get familiar with your overpriced software and they'll prefer to buy it for professional work than to get familiar with an alternative all over again. But if you have killed piracy once and for all, suddenly there's a lot less people who are familiar with your software.
Does it have a light theme? i hate dark themes..
It's using my system theme which is a dark theme so yes if you use a light theme
Adobe: 'presses the dislike button'
I’ve been using GIMP as a substitute for Photoshop since my uni stopped paying for it. Even with all its faults I find it A LOT better than Adobe’s propiertary BS.
Photoshop could be better but gimp is sadly even way worse.
Edit the video to not repeat the same lines again and again.
6:34 Ummmm, industry ? Ever heard for jumbo size posters ??? Also they still don't support CMYK color space and Blending options per layer ....... ugh.
Comparing GIMP to Krita, Krita is way better than GIMP. Is more stable, UI is Photoshop like, it has CMYK color space and Blending options (Layer style in Krita).
It doesn't really make sense to compare GIMP with Krita, they serve very different purposes
I don't understand how they can do a complete rewrite and it still looks horrible.
Cool, but Krita exists, Gimp is pretty much irrelevant outside of file conversions and DDS.
Isn't ffmpeg used for file conversions?
@@longview3k69
No "convert" is used for file conversion.
File conversion? Why are you using Gimp for that
GIMP is better for general manipulation like colour correction, effects, or removing something from the background. Krita still sucks at these as it focuses more on painting
@@wacesferpit geez we have digikam in qt land for that. Also, darktable is better for that purpose.
#negotiation overview off 👎🐜