Hearts of Iron IV - Communist Italy (Elite Difficulty) - Ep 6
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- čas přidán 31. 01. 2020
- Waaaaaaaaaay back in the day I did a PRE-RELEASE campaign with Italy -- but with three years of patches and several major expansions... it's a different game. THINGS ARE GOING TO GET A LOT REDDER.
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Meanwhile I almost get annexed by Poland playing as the German Reich with historical focus off and citizen difficulty. GG mate
My first game as Germany, I forgot to put troops on the French border. So that ended quickly.
quill18 😂
quill18 same thing happened to me lol
I think I've read on pdx forums that setting fighter wings to both air superiority and interception is not helping things. Air superiority: planes constantly in the air, searching for enemy planes, prioritizing fighters. Interception: planes on ground, conserving fuel, lifting off if bombers are detected. If you set both, air superiority mission will take precedence and will be performed exclusively, since the orders are contradictory.
'Poland only has to fight one front'......... Joseph Stalin moving millions of troops to the border: 'Am I a joke to you comrade?'
I was wondering how he didn't see the dozen or so Soviet divisions alongside his divisions on the Hungarian front.
When Quill finally remembers his big red friend
I'm just coming from a test game where I basically played roughly the same as Quill. The "problem" is, that the "Demand Sudetenland" focus of Germany doesn't bypass only because Czechoslovakia doesn't exist. If Germany does it you get no warning, no event, but Germany just declares on you. Luckily, I saw it 3 weeks before it was due.
Would be funny if Quill gets a nice surprise while fighting Romania :-)
BTW: I don't know why Germany did in my game, they fought Soviet Union, Romania, Greece, Poland, Lithuania, Estonia and me as Italy ... and when they were finally defeated in June 1940 they only had lost 500k men, while the Soviets lost 4 mio, poland 1.5 mio and me 400k. It was a crazy slaughterhouse.
In order for Germany to really ramp up it's forces (both in # and tech) it has to take czech, austria, and hungry before poland. Without those they can only moderately focus on either # or tech. My guess is they probably went tech keeping in line with the blitzkrieg doctrine.
IRL Poland should have moved their settler. That's a really bad location.
0:36 The Italian Union border on the map look like Italy with wings.
Still can’t believe that they actually did do another pass at the Balkans and didn’t give Italy any love.
LOL I could tell this was a new recording session, last session Quill explains soft / hard attack and shows where you see how big the combat width of a given engagement is, this session we have 14 capital ships, mumble times 14, mumble we have enough screen ... err what :P Love the streams got into so many Paradox games from watching you.
You should release Ethiopia as a puppet, they’ll take industrial focuses that give them military and civilian factories. They have about 10 million population so they’ll be able to make decently sized divisions if you give them your old infantry equipment. You don’t need to initially call them into your war the Britain either which will mean that Britain will have to keep troops on the border so that you can concentrate forces in Libya to sweep into Egypt
I don't think he cares about Africa at all and he also needs every bit of resources (oil) he can get.
Good thing you noticed Romania’s other guarantees.
On the other hand you could have simply called Papa Joe in the war, since the russians have claims on both Poland and Romania in their national focus tree.
Loving this playthrough.
Quill, to make your battle cruisers operational, hit the duplicate button and then give it a new name. This is how you create variants using the same base hull and no where have I found anything that tells you this. I found it by mindlessly clicking around.
I mean, probably too late for the recording, but I definitely would just go for the greece justification. You can probably take greece and romania on your own, and I wouldn't want to potentially have the USSR take a state you need to form Rome. Depending on how things shake out, it might be inevitable that you have to fight them, but the whole benefit of going communist is that you have the USSR to aid you in places that aren't of shared strategic interest, where you can probably get them to give you the territory, and Romania is definitely within their strategic interest.
Do you think they would still demand Bessarabia and Bucovina if they are under the control of someone else in the Comintern?
@@Jacob-pu4zj Not sure, but I think not (the event is tagged for Romania, specifically). Nevertheless I'm less concerned with that than if they got claims and decided to break the alliance before the event for it fired, even if the event can fire for someone else. So for that, since those states are not required to form Rome, what I would do to prevent such an instance, if I wanted to be careful, is to get pretty close to capitulation, then call the Soviets in. That way, you can give them those two states, since they are technically war participants, without them getting enough war score to demand anything on their own. Then, since they own those states, they won't have any reason to bug you about it.
@@GroundThing Seems like a good plan.
I don't think you need Romania to form Rome. If you do it is probably only the south.
@@Old_Ladies You need most of Romania to form Rome (not sure how much this amounts to points wise, but about 2/3 of Romania by population, including the states with most of the resource stores, notably oil, which tends to increase costs to take in peace).
When you mentioned adding anti tank support, I had a momentary "panic attack" for my current game. then i remembered "dude you are doing a chinese reuniification run in kaiserreich, there arent exactly many tanks there".
oh well.
Quill, do you have a general tutorial-oriented series that goes into more depth on everything? Mostly interested in MtG Naval stuff, but land and air would be good as well :)
Angry tutorial 3 years ago ;-) but of course things have changed since. Before MtG you could upgrade your ships like your planes and tanks with no IC change. Now you can choose if you put more or less stuff and the designed ship will be faster or slower to build depending on what's on it. Theres also a mod "Naval rework 2" very interesting if you want more historical ships, I recommend it to you ;-)
He has HoI4 tutorial on his channel, but not MtG expansion or other non-vanilla content.
That moment @ 23:40 where he makes the ship alert noise it totally sounds like it is real but it’s him lol I watched a couple times to make sure
No. That's the actual game sound.
What are you talking about ? He doesn't make that sound...He's even talking at that point.
Woop! :D Currently attempting a Roman Empire restoration. Loving the series.
Are you going to play more endless sky??
Does anyone know if he plans to play OWB at some point again, since a new update hit?
Battlecruiser operational.
Speaking of focus trees, USSR one is really great and diverse. . .
World War II started at the assassination of archduke Ferdinand, lets be honest
How'd you change Italy to Italian Union?
I just got annexed by poland as the Soviet Union
Hey Quill, do you have a good division template I could use to have an effective army in general? Especially for the times when I don't have much manpower, but lots of production (motorized, tanks and guns). Thanks.
The typical 7 infantry 2 artillery should serve you well.
I recommend giving them hospitals, engineers, but not much else, maybe scouts.
You'll also want to make a tank division with which you will do most of the attacking, 4 motorized, 2 motorized artillery, 2 tank battalions with hospitals, scouts, radios, logistics (if you are not fighting in Europe, if you are then replace them with engineers) and maintenance should be good enough.
@@ScamallDorcha thanks a ton! This helps me a lot!
@@georgios_5342 you can also switch in some anti-tank, if you are worried about having to deal with tanks.
If you wanna be gamey, you can do the Space Marine template. It abuses the armor mechanic, but makes for *stronk* divisions. Before they nerfed the shit out of this, you'd do it with all Marines, but now because of Special Operations cap, you probably should use line inf. The template is 12 inf/marines/mountaineers, 4 art, 2 HTD.
Why 2 HTD's you ask, because the division gets 30% of its total armor from the most armored battalion. That's a lot of armor for comparatively small cost. You could also run the 6 inf, 2 art, 1 HTD template if you have less production and manpower available. It's not nearly as strong, but faster to train and cheaper to produce. Fills fronts nicely too. This is the kind of shit that's banned in Multiplayer though.
@@georgios_5342 no problem, one last thing, I forgot to mention to add 2 spgs to the tank division to make it 20 with and for the break through.
19:45 nice
Since it takes approximately five minutes to unpause, you should make the episodes 5 minutes longer.
hi
I really hate the fact that higher difficulty in HoI (and all PDX games in general) is just a bunch of penalties to the player instead of a smarter AI. It is just so cheap and frustrating way to make the game harder. It would be like playing chess but instead of next level being a smarter AI, you replace a rook with another pawn for the player. AI is still the weakest point of their games - they should hire some competent AI programmers instead of jamming all their games with huge quantities of payed content that either does not work properly (full of bugs) or when it works needs to constantly be re-balanced throughout the game's lifespan.
I understand that the AI is absolutely the HARDEST thing to do right, but come on...
To be honest, is there absolutely ANY strategy or tactics game in existence that managed to make AI good enough to actually be able to have multiple levels of AI "intelligence" in it's difficulty system? Think about it. The only games I can think of that does that well are in the RTS genre, and those are because AI are REALLY good at micromanaging (Which all RTS games eventually boil down to), so it's easy to make a bullshit AI that uses it's advantage of being an machine fully, and then dial things down from there.
@@paradoxicaloutcome1007 There's also chess, but otherwise yeah, it's really hard to make "good" AI for games that are as advanced (in terms of choices available) as this. I would suggest that they alter the AI to more closely mimic players each update, but even then it might reach a point where we have code spaghetti that's difficult to update further.
@@gnatnab9320 Chess "AI" are usually made via an algorithm that analyses literally every single move that can be made by the AI and it's enemy and every single resulting tree of moves to find the ideal scenario, and then the AI attempts to play it out. Easier difficulties just tell the AI to make sub-optimal moves. For a game like Chess with only so many pieces, tiles and enemies, this is very possible. For a game like HoI4, with dozens of AI actors and enemies, hundreds of pieces on the field (Both enemy and ally) with thousands of tiles on the board, air force units, naval combat, production, alliances and diplomatic situation... That method is decidedly less possible (Unless you want to fry everyone's computer or wait 10 years for the AI to calculate it's move every hour). Not to mention, there often aren't pre-determined objectives for the AI to pursue; Alliances and allegiances can change with little prior warning. It'd be like if chess pieces disappeared and re-appeared periodically.
So, you want to make an AI, in a game that doesn't really have win conditions, that has multiple levels of skill. What you want then, is a general purpose AI. If Paradox could make that, they would be kicking Amazon and Googles asses as the most profitable company ever, and HOI5 would be really fucking stupidly difficult.
@@ericmyrs No, not at all. First of all, game HAS win conditions - it is given through score and pre-set parameters. Just like in any game. Win condition is simply a variable that the AI is trying to get.
And you DON'T need multiple levels of skill, you need ONE, and then retard it. Fir instance, calculating pi. You can make a program for it, the one that would go for 1000 decimals. "Stupider" one goes for 100, even more stupid to 10.
Smart in this regard is just a worse calculator of set variables. You make just the core good, then retard it for easier settings.
As the guy before said - chess. It DOES NOT calculate every single possible move, and it has at least two variables it tries to satisfy, win or get a draw. In case of HOI you can give it anything you want - fulfill the focuses, get the highest score (which is the actual game parameter) or anything else you want.
So stop finding excuses for a bad job - there are none.
2:46 why not use road to 56?
I mean with road to 56 usually everything goes in the worst way possible but well...
MLP mod?
ha! first! :)
third
Quill, since you play HOI IV as commies every time _(almost)_ , how about playing Soviet as nazi's for a change? ;P