BG3 Feats Tier List

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  • čas přidán 19. 06. 2024
  • My analysis of all the Feats in Baldur's Gate 3.
    My Hardcore Ruleset: www.reddit.com/r/AestusGuides...
    Timestamps:
    00:00:00 - Intro
    00:02:22 - Ability Score Improvement
    00:05:41 - Actor
    00:07:18 - Athlete
    00:08:30 - Alert
    00:12:52 - Charger
    00:14:28 - Crossbow Expert
    00:15:56 - Defensive Duelist
    00:17:25 - Dual Wielder
    00:19:43 - Dungeon Delver
    00:20:16 - Durable
    00:20:59 - Elemental Adept
    00:22:22 - Great Weapon Master
    00:24:32 - Heavily Armoured
    00:24:53 - Heavy Armor Master
    00:26:43 - Lightly Armoured
    00:27:17 - Lucky
    00:28:36 - Mage Slayer
    00:30:53 - Magic Initiate
    00:32:49 - Martial Adept
    00:33:58 - Medium Armour Master
    00:35:08 - Mobile
    00:36:38 - Moderately Armoured
    00:37:46 - Performer
    00:38:14 - Polearm Master
    00:39:52 - Resilient
    00:40:44 - Ritual Caster
    00:41:17 - Savage Attacker
    00:42:18 - Sentinel
    00:44:33 - Sharpshooter
    00:45:32 - Shield Master
    00:46:52 - Skilled
    00:47:12 - Spell Sniper
    00:48:38 - Tavern Brawler
    00:51:57 - Tough
    00:52:40 - War Caster
    00:53:40 - Weapon Master
  • Hry

Komentáře • 889

  • @PeepsBucket
    @PeepsBucket Před 5 měsíci +557

    I always figured that initiative was d20 like tabletop, so I never bothered with Alert. Crazy that it's actually d4. Thanks for letting me know about this!

    • @TheOnlyCrzy1
      @TheOnlyCrzy1 Před 4 měsíci +35

      if you play on PC, there is a mod that makes Initiative true to tabletop

    • @guyperson7487
      @guyperson7487 Před 4 měsíci +31

      Changing it to a d20 roll is actually a popular mod on pc

    • @comandantegorrion7271
      @comandantegorrion7271 Před 4 měsíci +33

      You know, I was wondering why I was never seeing any initiative rolls higher than three.

    • @realdaggerman105
      @realdaggerman105 Před 3 měsíci +7

      @@comandantegorrion7271
      Unlucky dice

    • @MegaBezveze
      @MegaBezveze Před 3 měsíci +11

      Alert should've been 2 bonus at max.

  • @icetide9411
    @icetide9411 Před 5 měsíci +159

    I had no idea initiative was rolled with a d4 in BG3, so at first I was like "I mean Alert is pretty good but it's not S+, that's a bit much-"
    Now I've realized how absurdly strong that is

  • @RDK325
    @RDK325 Před 5 měsíci +1253

    I would say Shadowheart is in S tier.

  • @cvetomirtodorov5509
    @cvetomirtodorov5509 Před 5 měsíci +185

    Alert is not needed for Barbarians who have reached level 7 because of Feral Instinct:
    "You have honed your instincts to the utmost degree. You gain a +3 to initiative and can't be Surprised."

    • @Aestus_RPG
      @Aestus_RPG  Před 5 měsíci +38

      Yes, that is correct.

    • @Mojo1800
      @Mojo1800 Před 4 měsíci +14

      That's if you even make it to 7th level barbarian though, which I don't imagine many builds will. Still, doesn't change that Alert is insanely strong.

    • @ChrisZukowski88
      @ChrisZukowski88 Před 3 měsíci

      barbarian is pointless after lvl 6, I started to multi with fighter for the extra goodies. ​@@Mojo1800

    • @justindishaw3219
      @justindishaw3219 Před 2 měsíci +3

      Wait, you're telling me I shouldn't dump all my levels in barbarian? ​@Mojo1800

    • @trentonthomas3127
      @trentonthomas3127 Před měsícem +1

      Your fine just a mim maxer acting like its the only way to play the game when in reality its a minority of players that are terrified too prioritize fun over optimization in a pve rpg​@justindishaw3219

  • @zeez145
    @zeez145 Před 5 měsíci +104

    I love that the longstrider gang has become a recurring antagonist to the channel.

    • @Aestus_RPG
      @Aestus_RPG  Před 5 měsíci +35

      I love it too! They drive me to work harder.

    • @goodfortunedj
      @goodfortunedj Před 4 měsíci +34

      ​@Aestus_RPG they add +3m movement speed to work ethic

  • @alfreynope5660
    @alfreynope5660 Před 5 měsíci +437

    I would put Dual Wielder in A at least for its ability to give casters two staves to wield. Some staves especially in the latter acts are quite powerful, and being able to use two at the same time can unlock something nasty. It's not a great upgrade for a caster that can use shields through race since some shields are decent enough to make you choose a different feat instead, however if you made someone like Astarion a caster, it's a rather large upgrade.

    • @roxannebednar9163
      @roxannebednar9163 Před 5 měsíci +34

      Definitely. The morning frost plus ice markoheshkir or whatever is insanely good. Add the elemental amulet and slap it on a white dragon ancestor sorcerer and you'll freeze everything in your way

    • @redpandaluver8561
      @redpandaluver8561 Před 5 měsíci +3

      @@roxannebednar9163 oooooh. I gotta try this

    • @ProbeAway
      @ProbeAway Před 5 měsíci +20

      I’d go as far as saying that you’re gimping at least one pure spellcaster in your party by *not* taking it. For example, Gale (as a full wizard) should be taking this with his second or third feat. He’s only losing 1AC by forgoing a shield, and with the shield spell and decent DEX he shouldn’t be getting hit with attacks much anyway. The staves he could be wielding instead are just much better options

    • @HuyNguyen-ck7hl
      @HuyNguyen-ck7hl Před 5 měsíci +17

      I think dual wield staff > staff + shield if you get the right staffs. To be able to cast 5th/6th level spells for free 2x is pretty powerful IMO.

    • @alfreynope5660
      @alfreynope5660 Před 5 měsíci

      Yeah it's usually more powerful than staff and shield, but staff and shield can take a different feat which is probably pretty close in terms of power.@@HuyNguyen-ck7hl

  • @BirdMoose
    @BirdMoose Před 5 měsíci +371

    I wasn't sure about alert in S+, then I remembered the number of fights where 1 party member dies before taking a turn and how essentially 90% of fights I've lost stems from those.
    Or the times I know an ambush is ahead, but have to walk into it.

    • @exantiuse497
      @exantiuse497 Před 5 měsíci +20

      I don't get the issue with ambushes. If you know an ambush is ahead, why not trigger it with a mage hand or something? I don't remember any fights that surprise you which you couldn't trigger with a summon

    • @RtsFps1
      @RtsFps1 Před 5 měsíci +41

      If you know an ambush is coming and your plan is to just let it happen...that's on you. You can 1) craft elixir of vigilance 2) have summons walk ahead 3) have summons turn invisible to surprise 4) sneak ambush with a rogue 5) illuminate an object then throw it then cast metamagic Distant spell from a distance 6) cast an aoe spell and f alla that 7) take class features that cancel surprises like feral instincts. There are just so many ways to combat being ambushed than simply giving up

    • @novelgiani
      @novelgiani Před 5 měsíci +38

      ​@RtsFps1 If my characters don't know an ambush is coming, I don't want to prepare for it. But I value RP so lmao

    • @mrwaffleman8732
      @mrwaffleman8732 Před 5 měsíci +8

      ​@@exantiuse497for me before the hag fight my character was like "looks like an ambush" but the fight wouldn't trigger until I walked into the cutscene lmao. And the invisibility I attempted to cast just disappeared after the cutscene

    • @exantiuse497
      @exantiuse497 Před 5 měsíci +1

      @mrwaffleman8732 Which hag fight? The one in the teahouse, the one in the hag lair in act 1 or the one in act 3? I don't recall any of those making your character surprised

  • @ipotato95
    @ipotato95 Před 5 měsíci +49

    I gotta say somewhere who has never played DnD or baldurs gate (until BG3 I just started this week) you’re a lifesaver. I have no idea what I’m going and getting explanations is incredibly nice

  • @aldoushuxley5953
    @aldoushuxley5953 Před 5 měsíci +331

    The best aspect of Alert is the shared initiative system.
    If two allies are next to each other in the initiative order, they can swap their position in that order freely.
    Some spells are only good if they happen in a certain order. For example, if you can paralyze an enemy (hold person/ surgeons subjugation), it is infinitely better if you can do that with the first character, rather than the last, so that all attacks deal the bonus damage

    • @Aestus_RPG
      @Aestus_RPG  Před 5 měsíci +40

      Very good point!

    • @tetchypoo
      @tetchypoo Před 5 měsíci +24

      Oh my god I could never figure out why I could jump order sometimes and I feel like a dummy for not realizing that this was what it was. 🤦‍♂️ Thank you, I’m not that bright.

    • @rossvolkmann1161
      @rossvolkmann1161 Před 5 měsíci +6

      It's also very important in situations where you want to do something dangerous and then avoid the consequences with sanctuary. For example: spells that are geometry dependent like lightning bolt might hit 7+ targets if you're able to jump your wizard into the right spot, but that might also leave the wizard in a suicidally bad position. Having everyone in the party go at the same time allows the wizard to deliver their big hit and then take sanctuary from an ally.

    • @missing_links
      @missing_links Před 5 měsíci +1

      I feel like the easiest example of how strong early initiative can be is a life domain cleric. Pretty much from the word go, you can get your hands on the hellrider's pride by pickpocketing it off of unconscious Zevlor after the first grove goblin fight, then you can immediately buy the whispering promise off of volo before he gets captured by goblins.
      The spell bless is already so good that it's typically worth your action and concentration slot in the early game, and it continues to make an argument for itself as at a good option for a cleric to cast all game long. I would even argue that it's worth making a bless-focused cleric with the staff of arcane blessing for a spellcaster team, since +2d4 to spell attack rolls (the tooltip on the staff is misleading) is just crazy.
      With early initiative and just those two pieces of gear (both available within the first 30 minutes of play), your cleric can apply bless and blade ward to the entire party with a life domain channel divinity *without* sacrificing their concentration for either. So if that cleric gets to go first, your whole team has 2 turns of basically double HP and an average of +2.5 to attack and saving throws. And at level 5, this happens on a bonus action with mass healing word.

    • @lanceareadbhar
      @lanceareadbhar Před 3 měsíci

      Agreed and this is also true without Alert, but they are more likely to be in front this way. Shared initiative doesn't work if one rolls a four and the other a three, but they are both first in line due to Alert to the point where I thought it was bugged when I couldn't move both when they were next to each other.

  • @Bukmanpoderrojo
    @Bukmanpoderrojo Před 5 měsíci +347

    I would like to point that Dual Wielder can make some caster builds very broken with two quarterstaves

    • @Fighterpilot555
      @Fighterpilot555 Před 5 měsíci +71

      Put that ice staff in your main hand and that sparky staff in your off hand and you become Mister Freeze

    • @WearingGoldluck
      @WearingGoldluck Před 5 měsíci +14

      Yeah, I would actually probably say that this is the best way to use this feat, take it on a spellcaster with decent dex at level 4 and get some great benefits, though waiting for 8 and getting in Act 2 ain’t too bad either.

    • @ShermTank7272
      @ShermTank7272 Před 5 měsíci +4

      @@Fighterpilot555cool party

    • @Fighterpilot555
      @Fighterpilot555 Před 5 měsíci +21

      @@ShermTank7272 Everyone! Chill!
      (Metamagic twinned spell)
      *CHILL!*
      (casts Chromatic Orb: Ice)

    • @LAaronB10
      @LAaronB10 Před 5 měsíci +8

      Absolutely. For a caster, it is probably the second strongest feat in the game behind alert.
      Hurt a little seeing it ranked lower then an ASI, when, for a caster at least, it is almost strictly better then an ASI as soon as you have 2 arcane enchantment staves is silly. You get all the bonus to spell attacks and DC, plus the other effects of your second best staff.

  • @SlackerMagician
    @SlackerMagician Před 2 měsíci +37

    Hello I enjoy your tier lists but I have some constructive criticism. Some of us are just listening rather than watching the video so when you stay stuff like "I would put them in this order" or "I would put this here" I don't know what you're talking about. When I'm listening while rocking my baby to sleep or showering I can't rewind the video and see what you meant.

  • @feykro222
    @feykro222 Před 5 měsíci +155

    I used "Athlete" on my DEX Monk and it was incredibly funny jumping across the whole room. My movement was super long too.

    • @CowPimp
      @CowPimp Před 5 měsíci +17

      I have a playthrough where I'm doing that as a Githyanki monk so I get the triple jump action. I can just leap across the screen multiple times. I dunno how good it will be ultimately, but it's certainly hilarious.

    • @1wing1
      @1wing1 Před 5 měsíci +4

      go with a fighter1, rogue3, monk8 build (gith for jumpy or astarion for ascension insane dmg), chugg that STR pot and solo the game, you can jump to the next act

    • @otb_javede
      @otb_javede Před 5 měsíci +2

      ​@@CowPimpMonk is in the running for strongest class in the game, make sure you go Way of the Open Hand subclass and you'll annihilate everything. At level 7 my bonus action punches were doing 36-56 damage and that's just playing a raw monk, no min-maxing or cheesing.

    • @Blownkingg
      @Blownkingg Před 5 měsíci +2

      @@otb_javedemine do 56-88 but I did min max but no cheesing

  • @user-qc6pg6ef6h
    @user-qc6pg6ef6h Před 5 měsíci +88

    Good roundup!
    I would like to add that situationally Sharpshooter can feel like S+ tier. I am currently on a Drow Sword Bard playthrough and Sharpshooter with dual Hand Crossbows feels very strong. It is nearly Fighter/Barbarian grade of damage output(at least before they get their third attack) without having to close the distance.

    • @HuyNguyen-ck7hl
      @HuyNguyen-ck7hl Před 5 měsíci +10

      I’d agree. Dual wielding 2 hand xbows on a swords bard is so good. Your Dex is high so you’ll most likely go first/early in most cases. It scales incredibly well as a ranged martial with other melee martials.

    • @Meraidd
      @Meraidd Před 5 měsíci +2

      I saw someone else mention dual hand crossbows on a bard and I loved that idea so I feel even better reading this!

    • @missing_links
      @missing_links Před 5 měsíci +4

      Rogue 3 + thief with 2x hand crossbows gets you 3 attacks/turn, one of which is usually sneak attack, at level 3 for no other investment. It's one of the earliest truly online builds in the game. Level 4 for sharpshooter, then multi into either fighter or ranger. Both two-weapon fighting and archery are good, since 2-weapon fighting applies dex damage on the offhand - or use gloves of the balanced hands to get the same effect and just take archery anyway. 4 attacks/turn at level 8 or 6 attacks with elixir of bloodlust.
      Ranger gives you hunter + colossus slayer and hunter's mark for extra damage on big targets (usually better than the extra offhand attack), while fighter gives you action surge. Level 5 ranger gives you access to some very good spells, too - spike growth is amazing and pass without trace + greater invisibility from a support is a broken cheese combo that lets the rogue just walk in and get like 6 free rounds of attacks consistently before anyone else has to join the fight.
      Then at level 11, you just repsec into pure hunter ranger and switch to the deadshot. Deadshot, knife of the undermountain king, shadeslayer's cloak, and covert cowl gives crits on 16-20 when obscured right at the start of act 3, with risky ring giving advantage on every attack. Totals to 43% chance of crit per attack, and you can easily group at least 3-5 enemies with something like an upcasted command: approach or illithid black hole to effectively get 15+ attacks/turn using volley, almost half of which are going to be crits.

    • @cl86241
      @cl86241 Před 3 měsíci

      It’s not that sharpshooter isn’t OP, it’s just not AS op as tavern brawler or alert, which is why those are in a category of their own.

    • @choryllis6646
      @choryllis6646 Před měsícem

      I use sharpshooter on my thieves and omg the damage output with sneak attack is wild

  • @robertstrickland2184
    @robertstrickland2184 Před 4 měsíci +2

    Great video! I always send like 20 mins trying to decide what feat to take on each character, and this really helps out alot with the feats i haven't experimented with.

  • @faelarie4726
    @faelarie4726 Před 5 měsíci +36

    Great list! I've been relying on ASI a lot since it seems much stronger in low magic campaigns in table top 5e that I'm used to but, in BG3 where there are so many ways to get weapons and oils that boost your accuracy of strikes and other things, I think I really need to diversify a lot haha.

  • @seonor
    @seonor Před 5 měsíci +46

    You can get Performance for free from Alfira in the Grove, so the Performer feat only gives you +1 Cha, there really is no reason to take it even for roleplay reasons. Just get ASI or Actor instead.

    • @MistyKathrine
      @MistyKathrine Před 5 měsíci +7

      Yep, and if you really want the ability to use musical instruments on everyone, a level 1 dip in bard is better anyway, then you can get some spells and whatnot with it.

    • @briankelly1240
      @briankelly1240 Před 5 měsíci +1

      Unless you accidentally miss her in the grove and are dark urge... 😢

    • @AetherNoble
      @AetherNoble Před 12 dny

      I don’t think you understand what role play means

  • @chi7818
    @chi7818 Před 5 měsíci +45

    Elemental adept is definitely A tier because of the scorching ray shenanigans. Upcast scorching ray with spell might gloves, helm of fire acuity, reverberation necklace, radiant orb and light rings, spell sparkler.
    Last thing you want is enemy to have fire resist.

    • @jessemaleh8145
      @jessemaleh8145 Před 5 měsíci +5

      the biggest downside to this is not being able to interrogate the charred bodies.

    • @kittydaddy2023
      @kittydaddy2023 Před 4 měsíci +1

      @@jessemaleh8145 how did you feel there at the end?

  • @liamstrand9295
    @liamstrand9295 Před 4 měsíci +3

    as someone who loves both roleplay and min max character this was just an hour of bliss for me, great video. Entertaining and great commentary with some good arguments, not to mention very educational. Had a lot of fun watching.

  • @BBQRiblets
    @BBQRiblets Před 5 měsíci +1

    Your channel is a new sub for me. Thanks for your to-the-point and insightful videos, Aestus!
    I'm prioritizing the Alert feat on your recommendation and noticing the difference. Much obliged!

  • @nathanfivecoate5848
    @nathanfivecoate5848 Před 5 měsíci +79

    Sharpshooter can be used with handcrossbows to get bonus action attacks and you can take the Archery Fighting Style to get an extra +2 to attack rolls with ranged weapons to help mitigate the -5 to attack rolls while using Sharpshooter's All In

    • @noahlamb2839
      @noahlamb2839 Před 5 měsíci +7

      Unlike the tabletop you don't need crossbow expert for the bonus action attack. If you have 2 hand crossbows equipped you can make a bonus action attack with your offhand hand crossbow just like its a melee weapon.

    • @hil4552
      @hil4552 Před 5 měsíci +7

      ⁠​⁠​⁠@@noahlamb2839I think he mean offhand crossbow attack also enjoys +10 dmg bonus. Imagine if you are a thief that can use 2 offhand bonus attack, that is 20 more damage per turn from offhand.

    • @TheScottishKayaker
      @TheScottishKayaker Před 4 měsíci +2

      Don't forget to grab the hunters bow in act one for advantage on all attacks against monsterous enemies and a free casting of hunters mark. Since most enemies are monsterous this completely nullifies the all in penalty.

    • @nathanfivecoate5848
      @nathanfivecoate5848 Před 4 měsíci

      @@TheScottishKayaker Most enemies are humanoid or undead

    • @TheScottishKayaker
      @TheScottishKayaker Před 4 měsíci

      @nathanfivecoate5848 goblinoids are sufficiently monsterous for the bow, as are the shadows in act 2. It definitely drops off after that, but by then, you have plenty of other options.

  • @DarkCreedNinja
    @DarkCreedNinja Před 5 měsíci +4

    This is exactly what I’ve been waiting for, and I trust your judgement much more than the channels that rushed these videos out a week after launch

  • @TotallyNotBTN
    @TotallyNotBTN Před 5 měsíci +26

    Ooooh excited to hear your opinions on these! It's quite unfortunate that when looking at feats some of them feels just so useless compared to others, like you mentioned at the start.

    • @missing_links
      @missing_links Před 5 měsíci +1

      The feat rebalance and essential feats mods on nexus are godsends for overall feat balance and diversity.

  • @taywebb9407
    @taywebb9407 Před 5 měsíci +1

    Been waiting for this one, thank you so much!! Merry Christmas!!

    • @Aestus_RPG
      @Aestus_RPG  Před 5 měsíci +1

      Merry Christmas! I'll have a gift for you all dropping soon!

  • @zkatom3773
    @zkatom3773 Před 5 měsíci +48

    I am surprised AS Is that low, I expected it to be at least S, majority of the builds if not most always use ASI once at least

    • @GamerzMedia
      @GamerzMedia Před 5 měsíci +12

      I agree, with the amount of instances it applies to, the double dipping it takes advantage of (especially from gear) and effects both in and out of combat, it pretty much is the main way to make your build better and more reliable at achieving its goal.

    • @thatguy00271
      @thatguy00271 Před 5 měsíci +10

      I think Aestus_RPG does that just to generate comments. Just like putting Fireball as a B tier spell

    • @dexter2392
      @dexter2392 Před 5 měsíci +2

      @@thatguy00271 Fireball is shit because it burns corpses and you can't talk to them anymore for the story bits.

    • @arididomenico6974
      @arididomenico6974 Před 3 měsíci +1

      tbh it’s mostly good because there is literally only one good half-feat that increases a mental stat and that’s actor. if there were more half-feats that improved mental stats, they’d probably outdo ASI

    • @jfkst1
      @jfkst1 Před 3 měsíci +1

      Agreed. Do t see how it should be considered that low.

  • @scriptures7025
    @scriptures7025 Před 5 měsíci

    I’m gonna send this to my group of friends for our play through, we don’t always think outside the box to try new feats or even know what’s good, really good stuff

  • @NutScratcher43
    @NutScratcher43 Před 5 měsíci

    I been watching your videos a lot lately and I spat my water out when you put TB in rp tier for a second lmao

  • @melodicdiscord9328
    @melodicdiscord9328 Před 5 měsíci +8

    I didn't take Alert because I thought initiative was rolled off a D20. But a +5 on a D4 is nuts!! I will definitely be taking it on my next playthrough.

  • @AdamSpaghetti-ym6rp
    @AdamSpaghetti-ym6rp Před 5 měsíci +5

    Wow there’s so much to learn about this game. I’ve already decided I want to play lore bard/sorcerer, but as a new player looking at everything melts my brain. I don’t even know where to begin 😂

  • @majonez69
    @majonez69 Před 5 měsíci

    Awesome, that's what I was waiting for, thank you!

  • @artemis-kinkyboikirby5539
    @artemis-kinkyboikirby5539 Před 5 měsíci +18

    Alert would go crazy on an offensive Cleric, +5 initiative into run up Spirit Guardians sounds like a wild way to set up your Barabrian to Frenzy->Reckless Attack->2nd Attack

    • @Ragatokk
      @Ragatokk Před 5 měsíci

      Alert to hold person 5 enemies before they get to act at all is insane.

    • @artemis-kinkyboikirby5539
      @artemis-kinkyboikirby5539 Před 5 měsíci +7

      @@Ragatokk I never chose Alert before, now my neurons are firing on wavelengths I've never experienced before

  • @Thailerr
    @Thailerr Před 5 měsíci +4

    Just started a new playthrough and its the first time im trying to make my own builds and switching character classes, etc. and your Spell Tier lists have been so informative for a noobier player like me Literally last night, talking 12 hours ago, we hit level 4 and I was trying to find your feat tierlist. Guess I willed it into existence 😂

    • @pairot01
      @pairot01 Před 5 měsíci

      The tier lists are solid, but he has some strong opinions that to my eyes are just wrong. For example, he likes attacj spells over saving throw spells because they can crit (ignoring that they can also miss), and he dislikes AoE damage which is really strong.

  • @filthy_rodent
    @filthy_rodent Před 5 měsíci

    always a good day when aestus uploads

  • @lold6130
    @lold6130 Před 2 měsíci +1

    Thank you for this excellent guide.

  • @1nt9rn9t-dudewillheim2
    @1nt9rn9t-dudewillheim2 Před 5 měsíci +15

    As someone coming from the tabletop world I got really surprised as to why you put Tavern Brawler so high up. But then I heard you're explanation to how it worked in BG3 and my eyes widened, like holy shit! Who gave Tavern Brawler the steroids!?

    • @chuckchan4127
      @chuckchan4127 Před 4 měsíci +4

      Larian loves Monks and Barbarians...

    • @Bearshere
      @Bearshere Před 4 měsíci +4

      I mean lord knows tavern brawler needed it. 1d4 unarmed attack and proficiency with improvised weapons? Might as well just dip 1 level in monk

  • @KuzkosToes
    @KuzkosToes Před 5 měsíci +8

    TJ from The Homebrew says the same thing about Alert in tabletop. Every character he makes, he takes alert as his first feat and says it's the best feat in the game and is the "crit initiative isn't a wasted crit" kind of guy. His characters always perform well so when I hear that Alert is good in BG3, I'm not surprised

  • @zaftnotameni
    @zaftnotameni Před 5 měsíci +4

    I was expecting to learn a lot about stuff I was doing that was stupid... turns out we align pretty much on how we'd rank those
    your ranking videos have been a blast to binge through, thanks for making these

  • @Politizer
    @Politizer Před 5 měsíci +27

    With Alert + elixirs of bloodlust I was clearing acts 2 and 3 with just 1-2 long rests apiece, just because I could often end whole encounters before most of the enemies even got to act and thus I wasn't expending HP or resources. In one run Karlach broke up with me just because I never got around to long-resting and so she thought I was blowing her off. (This was all before Honour Mode, though, so this may not be as powerful anymore.)

    • @olivercarle
      @olivercarle Před 5 měsíci +2

      I mean outside of Honor Mode the game is trivially easy. Elixirs of Bloodlust are much harder to come by in Honor Mode and Alert is a wasted feat.

    • @missing_links
      @missing_links Před 5 měsíci +2

      @@olivercarle You can get the supplies for making >20 bloodlusts in act 1. It's just worg fangs - get a halfling wizard hireling to use as an alchemist for 2x potions and you only need 3 worg fangs/2 elixirs. You can get a whole game's supply in the first 2 hours or so of play if you want, and there are vendors stocking more worg fangs in every act, basically for free.

    • @hectorjarachairez1168
      @hectorjarachairez1168 Před 2 měsíci

      @@olivercarlethat's where alchemist comes to save you. For example I do always use potions of giants streght (clouds/hills), and I can tell you, you can get as much as you want (and have the patience to) from lvl 6 in ACT I. No joking, you can have characters with 27 str from lvl 6 already thx to alchemist (considering you can't actually buy elixirs of cloud giants until lvl 9-10, in ACT III practically.

  • @croket07
    @croket07 Před 5 měsíci +31

    I am really surprised you didn't mention dual wielding with staffs for casters to get bonus spell save DC, which is definitely more valuable than a little bonus damage. This feat feels oddly like it's more for caster than martials lol

    • @Aestus_RPG
      @Aestus_RPG  Před 5 měsíci +8

      I indirectly mentioned it when I said "there is the added bonus of being to dual-wield weapons that you otherwise wouldn't be able to." Dual-wielding staves is a well known strategy.

    • @LAaronB10
      @LAaronB10 Před 5 měsíci +15

      @@Aestus_RPG It seems a little silly to only indirectly mention The Strongest Use of the feat, when talking about the strength of the feat lmao.

    • @Aestus_RPG
      @Aestus_RPG  Před 5 měsíci +18

      @LAaronB10 It's very normal for small details to slip ones mind in an hour long recording.

    • @LAaronB10
      @LAaronB10 Před 5 měsíci +15

      @@Aestus_RPG Oh I totally get that. "It slipped my mind at the time" is very valid. But the comment I was responding to seemed to imply that the indirect mention of it was not an oversight.

  • @Nukkistus
    @Nukkistus Před měsícem

    Great video, you have clearly used lot of time to make this!

  • @AloeVerainaTerracottapot
    @AloeVerainaTerracottapot Před 3 měsíci

    This was some good info an insight to me, being a new player!

  • @notabot3774
    @notabot3774 Před 5 měsíci +10

    mobile is surprisingly good on an open hand monk because they can safely run around the battle field and setup resonating ki on a bunch of foes without worrying about getting hit was a staple of my honour mode run

  • @tetryphun
    @tetryphun Před 5 měsíci

    This is very helpful, definitely saving for my 7th run! 🤣

  • @EverSoJoe
    @EverSoJoe Před 4 měsíci

    I just came across your videos and I have no experience in anything tabletop but really really enjoyed BG3. I only made one run where I just enjoyed myself, realoaded a bunch and just tried to follow the path I wanted for myself.
    I only find it amusing that I played a wild magic sourcerer mefistopheles tiefling with most of the feats I've seen you described a positive for a sorcerer and I mostly just picked what sounded cool and I think would have enjoyed. Turns out I made my live in the games relatively easy by pure change just by this combination alone.
    Probably won't do another run for a bit as I just was so invested in the world I just left that I can't bring myself to do it all over again and differently.

  • @sambennett5340
    @sambennett5340 Před 4 měsíci

    Really fun video! thanks!

  • @kw3494
    @kw3494 Před 5 měsíci +4

    lol, my heart skipped a beat when you put Tavern Brawler in RP tier for a second

  • @MrThaumaturgical
    @MrThaumaturgical Před 5 měsíci +4

    Would have liked a bit of a discussion about what feat order you pick beyond Alert first, or when you pick ASI, but the list is cool :)

  • @brodyguinon5641
    @brodyguinon5641 Před 18 dny

    One of the better people to make tier lists for BG3

  • @tinycatfriend
    @tinycatfriend Před 5 měsíci

    so glad to see this! i have 300+ hours and i still just kinda guess based on what sounds good, which isn't ideal i'm sure

  • @bigterry5005
    @bigterry5005 Před 5 měsíci

    Merry Christmas and happy holidays Aestus!

  • @MistyKathrine
    @MistyKathrine Před 5 měsíci +8

    Probably the only one I disagree with is Dual Wielder since there are a lot of builds that can really abuse weapon synergy between two weapons that normally can't be dual wielded. There are lots of powerful combinations that make this a very powerful feat and it probably deserves to be up a tier. There are also certain caster builds that can make a lot of use of this feat as it gives them +1 AC and allows them to use 2 powerful caster weapons. It's a really underrated feat that is a lot more useful and more valuable than people give it credit for.

  • @blackdragoncyrus
    @blackdragoncyrus Před 5 měsíci +1

    Ability Improvement for all three choices? Got it! =D

  • @chuckchan4127
    @chuckchan4127 Před 4 měsíci

    Alert is so amazing im glad you called it correctly.

  • @lastructchure389
    @lastructchure389 Před 3 měsíci

    Huge value from huge brain, thank you sir.

  • @phoenix75508
    @phoenix75508 Před 5 měsíci +2

    Dual Wielder unlocks some really cool Strength weapon Combinations. Im playing a melee based Heavy Armor Beastmaster Ranger with it and I love off handing the Orphic hammer for the adv on saving throws

  • @spellandshield
    @spellandshield Před 5 měsíci

    Another masterpiece!

  • @pingupower9780
    @pingupower9780 Před 5 měsíci +7

    The one scenario where mobile is very strong is the tigerheart barbarian with wolverine aspect. You bleed and root every enemy in a cleave before running away from all of them and doing it again to another group while not taking opportunity attacks from potentially 3 enemies.
    Unrelated to the feat, you can combine this with someone with knockdown like open hand monk or battlemaster and then enemies are just stunned for 2 turns as they cannot use any movement to get up

    • @mort681g
      @mort681g Před 5 měsíci

      Or just have a caster put fog/darkness/stinking cloud/hunger of hadar on them, and they will be stuck in place with nothing to use actions on, and if you have boaals boon, all your characters have advantage on them, absolutely nuts

  • @brucezhang2499
    @brucezhang2499 Před 5 měsíci +19

    Thank you for putting alert in S+. All these build videos never use alert but it’s absolutely necessary imo

    • @olivercarle
      @olivercarle Před 5 měsíci +3

      It's a bad feat, you will never need it, not even in Honor Mode. Spend your feats on ASI and damage buffs.

    • @missing_links
      @missing_links Před 5 měsíci

      @@olivercarle No ASI will ever hit the damage benefit of a full extra turn per encounter and no defensive or healing options will ever beat out the value of eliminating or CCing for a full extra turn. The only feats which offer similar offensive value are tavern brawler, sharpshooter, and GWM, and nothing offers similar offensive and defensive value at the same time.

    • @olivercarle
      @olivercarle Před 5 měsíci +2

      @@missing_links it's not a full extra turn, it's the first turn. If you need it that badly just don't dump DEX or use elixirs. +1 to damage, and more especially +1 to hit, is way more important in Honor Mode. Easier difficulties don't really matter how you build.

    • @missing_links
      @missing_links Před 5 měsíci

      @@olivercarle Yes, it is a full extra turn for every party member who wins initiative relative to every enemy that they displace. Displacing an enemy in the initiative is always a 1-turn advantage in the action economy. If you move first in the initiative, you have +1 action and bonus action in the economy over every enemy that has yet to act. That's exactly what getting an extra turn is. It's exactly the same advantage you gain when you steal a turn from an enemy with sleep, stun, or other CC. One more movement, one more action, and one more bonus action compared to an enemy is what it means to have had one more turn than the enemy.
      Dex doesn't have to be a dump stat for it to still be insufficient, since +2 or +3 will not reliably win you your early/starting initiative spot. You could use an elixir of vigilance to get the effects of alert - and it's arguably the best elixir for a support caster - but for anyone else you're losing out on more powerful elixirs like bloodlust to further improve your economy or giant strength to free up so much more than 1 ASI's worth of stats. Moreover, the whole party having early initiative lets you use initiative sharing to usefully order your turns - which is almost as big of an advantage as stealing a turn for any true support class.
      A flat +1 to damage and hit is what's not that big of deal. That isn't a fight-deciding difference. Position control, CC, securing advantage, and applying buffs are much more significant benefits. An early initiative cleric or paladin can simply bless the party for a bigger attack roll benefit than ASI, including by way of a bonus action with healing word at level 1 for a single party member or for the whole party at level 5+ through mass healing word when used with whispering promise for the concentration-free bless and hellrider's pride for free bladeturn - the gear for which can be acquired in the first 30 or so minutes of play after the nautiloid, meaning it's most impactful in the hardest part of the game.
      +1/+1, even to two stats, is simply not enough benefit to outweigh such a hard action economy win.

    • @chuckchan4127
      @chuckchan4127 Před 4 měsíci

      ​@@olivercarleYour mom is a bad feat.

  • @Hailstormful
    @Hailstormful Před 5 měsíci +5

    It's a blast to pick up Barb/Monk and literally moonjump across the map... Especially with Wizards for that Leap+Stride combo

    • @Rain1
      @Rain1 Před 5 měsíci

      haha i took athlete on laezel and used the 3x jump spell on her. Let's just say I chuckled a bit when she just hopped across the entire camp.

    • @Hailstormful
      @Hailstormful Před 5 měsíci +1

      ​@@Rain1Yo Gith monks are like "Laws of physics? Tch'ck, more like suggestions of physics..."

  • @TallDarknGruesome
    @TallDarknGruesome Před 5 měsíci +4

    side note on dual wield - casters can use the dual wielder feat to dual wield staves, so double possible casting bonuses.

    • @MistyKathrine
      @MistyKathrine Před 5 měsíci +2

      Yeah that's honestly the one I disagree with the most from his list. There are so many builds where Dual Wielder feat is amazing.

  • @OriginalityIsnt
    @OriginalityIsnt Před 5 měsíci +3

    One thing you didn't mention explicitly about War Caster: your character doesn't need to actually know Shocking Grasp to use the reaction. While the character doesn't learn the cantrip for general use, it will be available for reaction regardless of class. It also uses the character's main spellcasting ability, and I believe it is also boosted if the character has Potent Spellcasting as a Light or Knowledge Cleric (meaning it may work with the Potent Robe as well).
    In my playthrough, I had the feat on Shadowheart, who was respecced into Knowledge Cleric. She would run into melee with Spirit Guardians up, and would punch the first enemy that tried to run away for around 20 lightning damage. And her accuracy was always the same as Produce Flame, so she was obviously using her +5 Wis modifier rather than her 0 Int modifier.
    Of course, that was all several patches ago so I don't know if anything was changed since then.
    EDIT: I should also say that I played on the default difficulty setting, so I don't know how that would change when the game is harder.

  •  Před 5 měsíci +1

    I built a tiger/wolverine barb with sentinel, polearm master and GWM and it was glorious. I intended to multiclass but the build was so fun... If you stack effects like reverberation and reeling you just stun the battlefield even when it's not your turn.

  • @scriptures7025
    @scriptures7025 Před 5 měsíci

    Thank you for this!

  • @XH13
    @XH13 Před 5 měsíci +4

    An alternative to Alert is to start the encounter with Shovel/Basket/Fork or a very stealthy character, with the rest of the team hidden away (that makes no sense in a RP sense but works for this game and both D:OS)
    The stealth/invisible attack will proc surprise and every NPC will roll initiative and freeze time.
    Then you can enter your characters and pets one at a time, each with a devastating stealth first attack and focus on the NPC with a high initiative. In the end, you have your 2 "free" rounds to decimate the opposition. Plus there are items that negates surprise or buff initiative (a bow and a shield if memory serves) for the low AGI chars
    As said by other, dual wielding is insane for casters, since staves (and Wyll's Infernal Rapier) are far more useful than shield (a +2 spell attack or 2 arcane batteries)
    Another build for which I used dual wielding is a throwing barbarian with Nyrulna and the Blood of Lathander (I had no other character that had room for the Blood)
    The blood is there to debuf undead and devils. Without dual wielding, each time Nyrulna comes back, it would remove the mace and its light.
    Performer is useful if you need money : playing music is a major help for stealing stuff (but you can either have a bard or learn music in act 1)

  • @ArchStanton340
    @ArchStanton340 Před 5 měsíci

    I super agree with Alert. Going first and positioning are probably the 2 most important things to winning fights and alert basically always guarantees you go first.

  • @Nokaret
    @Nokaret Před 5 měsíci +7

    Kinda wondered why characters got to move at the same time, assumed bg3 sorts initiative into brackets. As it turns out, they roll d4 instead d20 😲
    And yeah, still getting +5 Initiative for Alert is batsh*t insane then! 🤯
    Thanks for that info - will abuse 😜

  • @trengilly01
    @trengilly01 Před 5 měsíci +1

    Well damn . . . I 100% agree with every single thing you said! 🙂

  • @pagingdoctorsideburns
    @pagingdoctorsideburns Před 5 měsíci +7

    Hi, couple corrections: Actor affects Performance, not Intimidation; Savage Attacker specifically does not reroll Sneak dice (for some reason)

  • @arididomenico6974
    @arididomenico6974 Před 3 měsíci

    savage attacker is also great for builds where you stack a bunch of extra damage dice that aren’t necessarily attacked to class- like dark justiciar gloves, weapons that give an extra damage die, rings that give an extra damage die, hex/hunter’s mark, or ascended astarion

  • @NickGuelker
    @NickGuelker Před 5 měsíci +2

    Ritual caster is a great feat to give to someone you leave at camp. I usually turn vampire boy into a wizard and give him the roll of buffing everyone at the start of the day, and leave him behind where he belongs.
    I started doing this for honor mode.
    However it's more for convenience, so I don't have to move around prepared spells of my dedicated spell caster as much.

  • @Rakashin7
    @Rakashin7 Před 5 měsíci +7

    what makes performer extra useless is the fact you can learn how to use instruments by talking to Alfira in act 1

  • @FrenchyMcToast
    @FrenchyMcToast Před 5 měsíci +1

    If I recall, on the tabletop the real strength of Elemental Adept is that all of the most damaging spells are fire spells _and_ fire is the most common resistance/immunity. Elemental Adept would let you focus on one damage type and bypass the need for a diverse damage spell list giving you more room for utility and cc. I don't know if that's relevant to BG3 but you'd have to look at the resistances of every creature in the game to be sure.

  • @difanxu8295
    @difanxu8295 Před 5 měsíci +7

    It's practically a different game when you get Alert on everyone in the team. Downside is I haven't seen some bosses' legendary actions because they are killed in one turn lol.

    • @arididomenico6974
      @arididomenico6974 Před 3 měsíci

      i have literally no clue what raphael’s fight is supposed to look like bc he always goes down within a turn i stg

  • @tiradegrandmarshal
    @tiradegrandmarshal Před 5 měsíci +6

    If you're already proficient in CON saves, Resilient is still great for WIS. I always take Resilient WIS on a Fighter. Shaking off the nastiest CC effects in the game a lot more easily is a big deal.

  • @mojointhedojo938
    @mojointhedojo938 Před 4 měsíci +6

    Now make a BG3 Feet tier list

  • @krkngd-wn6xj
    @krkngd-wn6xj Před 3 měsíci +1

    There is a niche for Dual Wielder you didn't mention that I think is one of the best uses for it: wielding two staffs on casters, who can also use the bonus AC.

  • @kappapogo2012
    @kappapogo2012 Před 5 měsíci +6

    Crossbow expert is really good if you combine it with the bhaalist armor. It effectively doubles your damage. If you use it on a sword bard with flourish etc you can get one of the highest (if not the highest) damage outputs in the game. Absolutley shreds everything. Its only for act 3 though

    • @Aestus_RPG
      @Aestus_RPG  Před 5 měsíci +3

      Is it shredding them in two turns or four turn?

  • @Alicklol
    @Alicklol Před 5 měsíci +1

    Dual wielder also has another niche use and that is to dual wield the level 10 priest summon maces. These have another die of radiant damage in addition to their regular stats. I ended up using these on a fighter with savage attacker as well to boost the average damage from weapon and on hit effects.

  • @Dorumin
    @Dorumin Před 5 měsíci

    I like how it's still the spell tier list background

  • @theAV8R
    @theAV8R Před 5 měsíci +7

    The niche case for Tough is for a Wildheart Barbarian (Bearheart, Aspect X). It essentially adds up to 48 extra hp on a character which actually draws proper aggro due to reckless attack. It's essentially a form of guaranteed cc/action soak in every encounter. Def not RP. I'd honestly give it a B for that purpose (same as how sharpshooter or spell sniper are class niche specific).

    • @JAKrol94
      @JAKrol94 Před 5 měsíci

      But why would go Tough if you can instead get +2 to con, get the same amount of hp (if I remember correctly) and boost your con saves at the same time... Only way I can see what you're mentioning being useful is if you are using Amulet of Health, but at that point the extra HP from Tough is such an overkill

    • @theAV8R
      @theAV8R Před 3 měsíci

      @@JAKrol94 the reason is because tough gives double the hp +2 CON does.

  • @S34Mii
    @S34Mii Před 5 měsíci +1

    I mostly agree with your list. The main 1 I think you slighted a bit is Athlete. It, in my experience, is the equivalent of being able to use misty step every turn as your bonus action. On a melee character, this is an absolute Godsend. You feel the impact of not having it and you don't have as much control of the fight without it.

    • @missing_links
      @missing_links Před 5 měsíci

      Enhance leap is available on so many builds and is a ritual spell, so it's free like a cantrip outside of combat. It increases your jump distance by 200% instead of athlete's 50%, allowing for many silly interactions like jumping up into the rafters of the goblin camp or across large chasms like the bhaal ambush prior to the temple. You can pretty much always see fights coming, so just casting enhance leap on your melee bois is going to give more value than athlete.

  • @allknowingfreddybear9291
    @allknowingfreddybear9291 Před 5 měsíci +14

    ATTENTION: Barbarians get alert for free at level seven. It is renamed feral instincts, but remains the same.

    • @Anton-me7lk
      @Anton-me7lk Před 5 měsíci +1

      Barbarians get +3 to initiative, so a bit worse than the actual feat

    • @pokenoobmx3445
      @pokenoobmx3445 Před měsícem

      @@Anton-me7lk yeah but having feral instincts and alert feels like an overkill, so i would choose another feats, barbarians needs those anyways

    • @DarkMark-cf1ec
      @DarkMark-cf1ec Před 29 dny +1

      Tbh +3 is still huge when you consider that in this game initiative is a d4 dice throw.

    • @kpkazan
      @kpkazan Před 24 dny

      Game using a d4, even if Alert was +3 like feral instinct it would be really good​@Anton-me7lk

  • @cameronmaclean6595
    @cameronmaclean6595 Před 5 měsíci +1

    I love watching these videos as someone new to bg3 and dnd in general because they give me a good base of knowledge of what is good in a meta I’m not familiar with. Is there a place or series I could watch you play the game to see how these things are applied in action?

    • @Aestus_RPG
      @Aestus_RPG  Před 5 měsíci +1

      Not yet, but I'm working on it.

  • @michaelmclaughlin3013
    @michaelmclaughlin3013 Před 5 měsíci +3

    Just wanted to point out another situation you don’t want Alert is if you have a character with at least seven levels in Barbarian, which gives Feral Instinct (+3 Initiative and can’t be surprised).

    • @chuckchan4127
      @chuckchan4127 Před 4 měsíci

      Tavern Brawler is probably a higher priority anyways.

  • @stephen8813
    @stephen8813 Před 5 měsíci

    Thanks your effort!

  • @CreativeExcusesGaming
    @CreativeExcusesGaming Před 5 měsíci

    The magic initiate cleric feat is fantastic in honour mode on any build that runs dex gloves and is a dex character of some sort because they never need an ASI (mostly), and Sanctuary is SO good to have on one or two characters as a means of getting out of a fight gone bad.

  • @aratakeneikawa6589
    @aratakeneikawa6589 Před 5 měsíci +1

    Thank you for all the work you put in. Great job as always! One thing I would like to add, an idea came up while watching this video. What if you could add the spell name written as well, like the feats are written?

  • @negativespace3233
    @negativespace3233 Před 5 měsíci +4

    Tough has been extremely helpful in Honour Mode at least, with enemies doing a ton of extra damage and having much better action economy than you, that extra 24 HP has been the difference between wiping and not wiping a number of times

  • @andromidius
    @andromidius Před 5 měsíci

    All this information is going to be so much more useful in my next playthrough. Balanced is forgiving enough to be non-optimal, Tactician is going to be another story. And do I dare ever do Honour Mode? Maybe.

  • @harold121
    @harold121 Před 5 měsíci +24

    I trust Aestus so much and completely ignored Savage Attacker (from full launch review where he believes it only re-rolls one dice per turn rather than all dice), then was astounded by how great it is later on.
    On math it is always more rewarding that GWF. Then GWF and SA can work together and has an expected benefit of:
    1d4 damage dice:
    baseline: 2.5
    GWF: 3
    SA: 3.125
    both: 3.531
    1d6:
    Baseline: 3.5
    GWF: 4.167
    SA: 4.472
    Both: 4.96
    1d8:
    Baseline: 4.5
    GWF: 5.25
    SA: 5.812
    Both: 6.34
    1d10:
    Baseline: 5.5
    GWF: 6.3
    SA: 7.15
    Both: 7.702
    1d12:
    Baseline: 6.5
    GWF: 7.333
    SA: 8.486
    Both: 9.055

    • @opo33333
      @opo33333 Před 5 měsíci

      A feat and fighting style for +2.5 damage in the best case is laughable

    • @harold121
      @harold121 Před 5 měsíci

      ​@@opo33333the number listed are for 1 damage dice.

    • @CreativeUsernameEh
      @CreativeUsernameEh Před 4 měsíci +2

      @@opo33333Remember it does that for each damage die

  • @Funkytrip73
    @Funkytrip73 Před 4 měsíci +1

    Dual wielder is kinda cool as it allows for dual staves, giving you an extra cool effect on your caster.

  • @rickypena7058
    @rickypena7058 Před 4 měsíci +1

    I find mobile really good on thief in particular. i use a lot of spells that create difficult terrain and being able to have my thief make a hit then use one bonus action to dash through some terrain and not get Opportunity attacked, and potentially hit a second target with the other bonus action

  • @jacksonharrod1823
    @jacksonharrod1823 Před 5 měsíci +3

    Sanctuary is a run saver in honor mode and Guidance is solid to get too, Magic Initiate Cleric is underrated

  • @Apozor
    @Apozor Před 3 měsíci

    Note that the butt attack provided by Polearm master (as well as greatsword) allow you to use a smite on top of it. This is basically an extra attack for burst with Paladin. I've found it really usefull on a Melee Tempest Cleric 10 / Paladin 2 which does not have access to an extra attack but have access to a lot of Smites (I used a Greatsword because of that, but there are also great polearm for a Tempest Cleric)

  • @XenQ7
    @XenQ7 Před 5 měsíci

    Nice list, I discovered the glory of the throw barb because of it, but in my l10 Life Cleric build I don't really want Alert as my job is more to respond after the pre-buffs.

  • @joule400
    @joule400 Před 4 měsíci

    Crossbow expert is the second cornerstone of my rogue thief - fighter build using dual handcrossbows, risky ring gives me advantage on all rolls, this perk makes sure i wont lose that advantage when enemy gets close so no matter i will get my sneak attacks in

  • @earmuffs6506
    @earmuffs6506 Před 5 měsíci

    Wondering if you’re planning on doing a tier list about illithid powers??? Love the videos though, very informative!

  • @W0lfguard1997
    @W0lfguard1997 Před 2 měsíci

    In my first playthrough I took ritual caster for longstrider and to talk to animals. Having 3m bonus movement on the entire team WITHOUT using spellslots was great. From that point on it became a rarity that I would spend a turn just dashing towards the enemy.
    Also warcaster opportunity attacks on a cleric who runs in with spirit guardians is a very nice bonus.

  • @quinny720
    @quinny720 Před 5 měsíci +1

    Great series of videos! Where can i see some builds that you have come up with? Just by listening to your opinions on spells and feats i can tell you would have some builds that are a bit different to most others and id love to see them :)

  • @Azrael178
    @Azrael178 Před 3 měsíci

    A few notes from me:
    -crossbow expert is probably rp tier imo. You won't pick it before sharpshooter, and you probably won't pick it up before making your dex 20. So realistically you probably get it at lvl 8 fighter or lvl 12 any other class. And by that point you don't really miss even with disadvantage.
    -the best thing about dual wielder is wielding two staffs on spellcasters.
    -athlete,+jump+ cloud giant elixir+featherfall is quite hilarious. You can literally jump over plotpoints

  • @Cas-Se78.97
    @Cas-Se78.97 Před 3 měsíci

    It would be interesting to see a tier list for specifically Act III. Personally, I found that some of the bonuses (such as Alert or ASI) became a lot less important as the modifiers from equipment started stacking up.