EDIT: As of patch 1.05, this video is obsolete, the wall's hit material has been changed to a regular stone wall. Every surface across the entire game has to have a hit material applied to it, so they were bound to typo something somewhere. Just be glad they didn't give it the lava material.
@@justanothergreenguy There's actually an example of this near the undead assassins below the Capra Demon arena in Dark Souls 1. There's a wall that makes no sound if you hit it, because it just doesn't have a Hit Material.
There’s going to be an Elden Ring dlc that’s basically just the lake of rot but larger and filled with enemies and all the bosses will be in the swamp.
Have you considered that Miyazaki wanted so many swamps in the game that it was easier to default all surfaces as swampland and simply key out what WASN'T swamps?
@@Indi.go1 Poison swamp in ringed city ruined the dlc for me and its poor framerate early on. NGL, DS3 has the worst level designs cause of the many many swamps it had. You can talk shit about DS2 but it never had any swamps. (It had poison pools but they weren't that big and could be turned off)
Rotten air. It looks exactly like air, smells exactly like air, sounds exactly like air and tastes like scarlet rot. You also take 2% damage tick per 0.5 second there. Then there's a chest there containing 1 rowa fruit.
Miyazaki fully succumbs to his obsession and the DLCs name is "Just poison, not even a swamp. Fuck you all." You just stand there and die repeatedly to poison.
Fromsoft employee: "Miyazaki please we have to stop with these poison swamps, this wall of feedback clearly shows that no one likes them!" Miyazaki: "...Did you just say poison walls?" Fromsoft employee: "No I said-" Miyazaki: "You're a genius."
Actually, this is the only wall in the entire game with the CORRECT material ID. The devs intended to make the entire game one huge poison swamp, but made a crucial error right before release. Hopefully this will be patched soon!
When you come to it and you cant go do it and you cant knock it down you know that you found THE WALL (WHAT) THE WALL THE WALL nothin on earth can make you fall When you come to it and you cant go do it and you cant knock it down you know that you found THE WALL (WHAT) THE WALL THE WALL nothin on earth can make you fall!!
I believe there's some poison-related part in Prison Town that was cut. Inside the church where you fight Godskin Noble, I was exploring out of bounds offline and got poison buildup on the 3rd floor above the balcony floor. There's no modeled rooms remaining there but I suspect the effect put on some parts of the floor was left perhaps.
Considering the fact that the Prison Town is the only place you find any form of serpent in the game, not to mention that the church has a giant crucified serpent in the back, and there are multiple serpent-themed weapons that cause poison buildup (Serpent Bow, Venomous Fang) I can 100% believe there were poison shenanigans planned for the area at some point, potentially involving some variant of the Man-Serpents you find littered throughout.
@@tiredcaffeine Look up Elden Ring cheat engine table. The table allows you to explore out of bounds using no-clip, a function that disables gravity and then you can move around using it and clip inside of objects that' have collision. Few things to keep in mind though: DO NOT go online with it. Back up your save and only use it offline. Next time you want to get online restore your backed-up save file. Stuff like altered stats can be caught by anti-cheat even if the table was disabled prior to going online. Lastly, the extent to which areas load is tied to the pieces of collision you last touch or the game's hidden invisible boxes that inform the game which assets to load, so in the case of this church I loaded inside of the church itself and no-clipped my way upwards to make sure it was fully loaded.
The level of detail in how your character model can get covered in swamp, red gunk, blood and such is both impressive and just plain funny to me. Back when I beat Godrick, I took so many hits from fire attacks that by the end of it my guy was charred with soot from head to toe.
I was blown away by this back in Bloodborne. I was using a hat with a mask, killed a bunch of enemies, picked up a new hat without a mask, and when I put it on my character's face had blood on the eyes, but not the mouth.
@@NatetheNerdy the best part of all is if you do mostly parries and viscerals, you get all the blood up one side of you, or the same if everything gets dispatched at the same distance with the thrust of the LHB.
You know how the PS5 automatically takes screenshots for trophies? Well I got one with blood right under my nose and it looks like a hitler stache, the motion blur didn't do me any favors either.
With this being the case, I now wish they had given the three fingers door a frenzy applying material effect when you touched it. This just seems like something they could expand upon.
@@NerdHerdForLife Well you don't have to be touching the door to interact, but imagine for people who don't yet know what's inside randomly running up against the door seeing that they gain frenzy from touching it. When you actually want to open the door it wouldn't hinder you and interactions in a cutscene don't actually effect you either.
I was wondering Zullie, with your knowledge of the game, would it be possible to remove the snowstorm at the Consecrated Snowfield, so we could have a look at the area without an obscured view?
Now that the manor's whole "DeVoUr ThE vErY gOdS"-thing ended rather poorly I am hoping that Zorayas and some of her man-serpent friends set up a nice little dyeing business in that place. They could even teach Boc a thing or two. Heh.
IDK if they fixed it in 1.04, but in 1.03 there is also the corner of the building where you fight the Godskin Noble where if you go into the corner and touch both surfaces, the Godskin Noble's health bar appears and the boss music starts. I had this happen to me because a message on the ground pointed it out and I wanted to see if whoever put the message down was lying. As it turns out, my journey to unlock the shortcut to the right of the Godskin Noble room was absolutely epic thanks to the music. :)
I had that in 1.03 as well and the Noble actually aggroes when you do so. I walked into a room with all the furniture destroyed and the an angry lizard already swinging.
Been binge watching alot of your videos on everything Fromsoft, it's pretty neat stuff but I mostly appreciate the use of Zelda music throughout your video's and I love how they relate to the area you're examining.
Thank you for your dedication to using LoZ music. It truly adds something to the videos. And the atmospheres of Twilight Princess and Elden Ring maybe aren't so different anyway.
I remember rolling in poison muck and getting covered in it being a thing in DS2. Really funny at the time, considering most people's instinct to being reduced to walking is to check if rolling is faster. I thought it was cool it got brought back for Elden Ring
@@godefroiddebouillon7769 if it was disabled in bb and ds3, then wouldn't that mean it hasn't been in a game since ds2? Plus I very much remember rolling through muck in ds3 and my character not getting covered in anything
I've played all those games and while you might get coated in stuff visually, only Elden Ring has applied a lasting buildup effect to it to my knowledge.
@@MaeIsOkay Rolling in muck in Ds3 would get you covered in it yes, in fact simply walking around and playing for a bit would eventually cover your character in dirt and blood, and rolling in water afterwards would even wash it off. As I said the effects were there, but the build up and debuff mechanics linked to the visuals weren't activated. In Elden Ring they are.
@@oedalis Afaik in DS2 you got the buildup, too. But there weren't that many places in the game where it actually happens? I remember that little poison pool before the windmill area did it.
The whole idea of this channel is one that I never thought would interest me personally, but I find myself watching every video you release! It's always very interesting and helps me understand video games better. Cheers
there is a part in the shaded castle poison water area where if you jump, you hit what I guess is an invisible water level that was incorrectly placed. the splash effect happens in mid air, and you are 100% covered in poison without any poison build up, like in this video.
There's another fun bug I encountered in that area that if you walk into that corner part around 0:04 behind that tree sometimes you'll activate the boss without going through the fog gate. That area is cursed I tells yah! Unless they fixed it last patch.
I encountered that bug when I first went there, jammed out to the amazing OST for a few minutes wondering who the hell Godskin Noble was, until I killed myself to reset it.
Yeah, that was really confusing in my first playthrough as well, and like some dude said, I basically just jammed to the OST for a while and then TP'd out of there to reset the encounter. And yes, they did fix it.
Oh hey! I actually remember this wetness mechanic from DS2; in the windmill area, there's some _deep_ poison pools, and if you roll through them you get _absolutely soaked_ with poison, which does continue to build up. So even though it's slower and you think rolling would be faster, in the long run it is better to just carefully walk through the poison.
yep, there is a 2 more wetness state in DS2 : water(take less fire damage) + oil (take more fire damage) but my fav is water + bright bug => Infinty bright bug
Miyazaki: "Ok, I fixed this wonky wall in Volcano Manor which caused troubles and people got paranoid about illusory walls with 9999 hp" Volcano Manor: "Now dig on this"
I absolutely adore this channel. It’s so entertaining watching how things work in my favorite games. From Demon Souls to Sekiro to Elden Ring, you always show us stuff that we would’ve never even thought about.
It's crazy that that's a feature available for enemies in the game (same models with recoloured clothes) but not for the players, even with a whole "alter garment" mechanic in it.
Interesting that this is tied to how your feet make contact with different materials because one small detail about footstep audio that really impressed me was in Crumbling Farum Azula, the beastmen graves that are scattered across the floor in certain areas actually have pretty accurate material detection for whether your feet sound like they're stepping on bones or the surrounding stone My apologies to the dead beastman that I danced upon after learning this, lol
one thing I missed especially after playing DS2 again last year was getting your character just completely covered in snow, and that effect would have been really cool in mountaintops/consecrated snowfield. i genuinely miss this a lot lol
I've been binging your videos for days now. You motivate me to learn all of this. What programs you use or how can I go about learning this stuff? Regardless, I will learn this! I thank you for these amazing videos.
It's so counterintuitive to me that explaining how everything works enhances the game instead of ruining it. I love how they made everything, especially when they had to use hacky workarounds.
Hey Zullie! I was wondering about the various Evergaols in the game. Where do they take you when you enter them? Is it the same area, just with the environmental enemies toggled off? Or does it just keep the necessary area loaded for the boss fight?
I'm pretty sure it's the same area with enemies turned off, considering that if you die to an Evergaol boss you don't need to reenter the gaol to reclaim your runes, but Zullies the expert!☺️
Plopping some Rainbow Stones before entering an evergaol should do it, I think. Unless they get disabled alongside the enemies and whatnot, they theoretically should still be there once you're in.
@@spiderbug7615 i was more asking what it keeps loaded. For example, the area around the Evergaol outside the wall is still loaded, but what about beyond that? Is the rest of the map loaded, just without enemies? Or is it just that tiny chunk you’re fighting in? I know it’s a bit of a boring question, but I am incredibly curious about it.
@@tenacityxl ooh, I see what you mean! I actually don't think that's a boring question, it's seems really interesting. Tho, I suppose some people would think the subject of any of Zullies videos boring, since it seems like such a niche topic.
Zullie I continue to be impressed by your incredible ability to parse out interesting things from insane amounts of content, so in depth as to even dive into the programming and parse it out for us.
Hey Zullie, I just found out there's real languages written on some armor. Loretta's helm has Norse runes around it that SHOULD be translatable! I wonder how many more things like this exist?
Random piece of advice about rolling through rot/poison and it keeps building up: Since it soaks into your clothes, you can use soap like others have said to clean it off. But you can also just rip off all your clothing if you don't have or don't want to use soap. (Or it's buried in your inventory somewhere, so it's faster & easier to go into your equip menu instead.) Basically, no awful soaked clothing = no status buildup.
Outside the temple there are some extended platforms you can jump down on. It’s how you get to the Twin Abductor Virgins fight if you want to get to Altus early but did some speedrun strats instead.
You just drop down onto it, but the platforms kinda blend into the cliff walls and don't jut out much so they're easy to overlook. I definitely didn't realize that there were platforms the first time I ran across that area.
Hey Zullie! I found this weird thing where I would damage myself when charging the heavy attack on Bastard's Stars, but only when I was wearing the deathbed dress. I was in crumbling Farum Azula as well if that matters. I tested it with what few armor pieces I had and nothing else had this self damaging effect. Just thought it was interesting.
Someone actually has a relevant video showcasing this, but no explanation as well. When standing in front of Turtle/Dog Pope (pick yer poison), and charging the heavy with any flail, the Pope is fine. But with the dress on, it causes Pope to get hit. Pretty weird if ya ask me. It's got me curious too.
It's a weird bug that has to do with the dress' special effect. It happens with certain other effects as well, and can cause you to inflict bleed or other things on allies, and even yourself IIRC.
Aye, it washes off Poison/Scarlet Rot residues that maintain build up. Not the most useful thing ever (Especially if you don't make a habit of rolling around in Poison/Rot swamps...)
hey zullie, i've long had a theory about how the souls engines work that involves the distance between the player and the ground. i believe that the player never leaves the floor, even when jumping; this is why you can leap over poison swamps and still receive poison buildup. this also explains why characters can leap up stairs in impossible ways; the engine calculates the distance between the player model and the floor, and when this changes (say, when the player is jumping up stairs), the engine recalculates the height and pushes the player model up to where it "should" be to match the velocity of the jump instead of having the player collide with the next step. as a result, you fly up six or seven stairs in ways a human can't. i'd love to see something on this if you find it interesting.
Random question: When new games release, how do you decide to customize your Zullie avatar? I noticed more detailed musculature in the right leg than would be possible in, say, Bloodborne. I suspect you put thought into these customizations. I wondered how you go about the process.
That's really cool, I remember the first time I realized my gear was getting stained, and that rolling caused the buildup to persist for a bit. Blew my mind!
I'm impressed how not only are you able to identify the cause of certain errors down to the fundamentals but are able to come up with a solution that makes sense (Rot Dog error fix)
The Elden Ring jank makes this game feel so personal, like seeing my kid come home from school covered in dirt after they got beat up by some bullies. I love my hypothetical child and I clean them and hug them and tell them they mean the world to me.
EDIT: As of patch 1.05, this video is obsolete, the wall's hit material has been changed to a regular stone wall.
Every surface across the entire game has to have a hit material applied to it, so they were bound to typo something somewhere. Just be glad they didn't give it the lava material.
Don't give Miyazaki ideas for the DLC
What happens if a surface doesn't have a hit material applied to it?
@@justanothergreenguy probably silent steps?
@@justanothergreenguy There's actually an example of this near the undead assassins below the Capra Demon arena in Dark Souls 1. There's a wall that makes no sound if you hit it, because it just doesn't have a Hit Material.
Oh no, if it was given lava material it would do virtually no damage whatsoever, the horror.
The man's done it again. He's put yet another swamp in the game. Every level is going to become a swamp. There is no escape
Swamps and feet. Name a more icon duo. MIYAZAKI CANNOT BE STOPPED.
There’s going to be an Elden Ring dlc that’s basically just the lake of rot but larger and filled with enemies and all the bosses will be in the swamp.
Can't wait till they find the dog and/or crab wall
Can't wait for the elden ring "crab-filled swamp" dlc
arent you first gym die guy
Have you considered that Miyazaki wanted so many swamps in the game that it was easier to default all surfaces as swampland and simply key out what WASN'T swamps?
The man is obsessed, I'm telling you. I'm calling it now, poison swamp in the dlc, mark my worms!
@@Indi.go1 I assume "Mark my worms" is a typo, but I'm still stealing that as a saying
@@sabotower1792 it probably is but mark my worms makes so much sense when talking about Miyazakis obsession with swamps
@@sabotower1792 both your pfp suit your comments lmao
@@Indi.go1 Poison swamp in ringed city ruined the dlc for me and its poor framerate early on. NGL, DS3 has the worst level designs cause of the many many swamps it had. You can talk shit about DS2 but it never had any swamps. (It had poison pools but they weren't that big and could be turned off)
Elden Ring is truly groundbreaking. Not just poison floors, but poison walls too. Can't wait for poison ceilings in the DLC.
Rotten air. It looks exactly like air, smells exactly like air, sounds exactly like air and tastes like scarlet rot. You also take 2% damage tick per 0.5 second there.
Then there's a chest there containing 1 rowa fruit.
@@marcoleung7253 thank god for that rowa fruit now I can make some raisins for torrent
Just waiting for from to add an it that cures scarlet rot, but causes poison buildup.
Miyazaki fully succumbs to his obsession and the DLCs name is "Just poison, not even a swamp. Fuck you all."
You just stand there and die repeatedly to poison.
Why do we want the DS2 butterflies to come back
Just no, PLEASE
Fromsoft employee: "Miyazaki please we have to stop with these poison swamps, this wall of feedback clearly shows that no one likes them!"
Miyazaki: "...Did you just say poison walls?"
Fromsoft employee: "No I said-"
Miyazaki: "You're a genius."
Wow, it's like you were there to hear their convo 😳 that's definitely how it went down 💀
Fromsoft employee: but miyazaki please
Miyazaki: slap employee* now shut up and put more females barefeet and giant crabs
Actually, this is the only wall in the entire game with the CORRECT material ID. The devs intended to make the entire game one huge poison swamp, but made a crucial error right before release. Hopefully this will be patched soon!
ER is really the Dark Souls of wall games, you have walls that vanish, walls with 9999 HP and now we find walls that poison you
When you come to it and you cant go do it and you cant knock it down you know that you found
THE WALL (WHAT) THE WALL THE WALL
nothin on earth can make you fall
When you come to it and you cant go do it and you cant knock it down you know that you found
THE WALL (WHAT) THE WALL THE WALL
nothin on earth can make you fall!!
Go back to your chair.
I believe there's some poison-related part in Prison Town that was cut. Inside the church where you fight Godskin Noble, I was exploring out of bounds offline and got poison buildup on the 3rd floor above the balcony floor. There's no modeled rooms remaining there but I suspect the effect put on some parts of the floor was left perhaps.
I have always wondered how to do out of bounds. Could you please tell how you did it? I would love to try.
Considering the fact that the Prison Town is the only place you find any form of serpent in the game, not to mention that the church has a giant crucified serpent in the back, and there are multiple serpent-themed weapons that cause poison buildup (Serpent Bow, Venomous Fang) I can 100% believe there were poison shenanigans planned for the area at some point, potentially involving some variant of the Man-Serpents you find littered throughout.
@@tiredcaffeine Look up Elden Ring cheat engine table. The table allows you to explore out of bounds using no-clip, a function that disables gravity and then you can move around using it and clip inside of objects that' have collision.
Few things to keep in mind though: DO NOT go online with it. Back up your save and only use it offline. Next time you want to get online restore your backed-up save file. Stuff like altered stats can be caught by anti-cheat even if the table was disabled prior to going online.
Lastly, the extent to which areas load is tied to the pieces of collision you last touch or the game's hidden invisible boxes that inform the game which assets to load, so in the case of this church I loaded inside of the church itself and no-clipped my way upwards to make sure it was fully loaded.
@@bingusmcgee8496 Funny how it reminds me of Lost Izalith which was supposed to be a swamp at some point but they switched to lava.
Poison area connected to lava area?
Hhmmm, where have I seen this before?
Your witch set with this poison-green color looks really cool :o
Was checking if someone said it.
Yes, green outfit Zullie looks very good
Its the rare Shiny Zulie
Waiting for Red Zullie
not only the witch robes, the hilt of the sword appeared to become green as well.
what are the clothes tho
“…Poison all over the shop…Everything will be poison, sooner or later…”
- Miyazaki every new souls games
Oh, the sweet poison. It's enough to make a man sick
Poison for them, for their children, their children's children.. Poison crazed fiends..
The level of detail in how your character model can get covered in swamp, red gunk, blood and such is both impressive and just plain funny to me. Back when I beat Godrick, I took so many hits from fire attacks that by the end of it my guy was charred with soot from head to toe.
I was blown away by this back in Bloodborne. I was using a hat with a mask, killed a bunch of enemies, picked up a new hat without a mask, and when I put it on my character's face had blood on the eyes, but not the mouth.
This mechanic has been around since Dark Souls 2
@@NatetheNerdy the best part of all is if you do mostly parries and viscerals, you get all the blood up one side of you, or the same if everything gets dispatched at the same distance with the thrust of the LHB.
You know how the PS5 automatically takes screenshots for trophies? Well I got one with blood right under my nose and it looks like a hitler stache, the motion blur didn't do me any favors either.
It gets better, when it rains, it actually washes it off of you. At least, I hope it's that instead of any coating just naturally vanishing...
With this being the case, I now wish they had given the three fingers door a frenzy applying material effect when you touched it. This just seems like something they could expand upon.
That would be so cool!
But then like, by time the cutscene went through your guy opening it, the meter would be full and you'd just die.
@@NerdHerdForLife if your full health you wont, unless you have like 10 vigor
@@NerdHerdForLife well presumably with that door opening actually being a cutscene it might not even be an issue
@@NerdHerdForLife Well you don't have to be touching the door to interact, but imagine for people who don't yet know what's inside randomly running up against the door seeing that they gain frenzy from touching it. When you actually want to open the door it wouldn't hinder you and interactions in a cutscene don't actually effect you either.
I was wondering Zullie, with your knowledge of the game, would it be possible to remove the snowstorm at the Consecrated Snowfield, so we could have a look at the area without an obscured view?
That would be interesting
Yes, please !
It's for sure possible zullie did it with the snow ds2 dlc area
I hope so, god I have been killed by the dragonkin soldiers and dragon uo there so many times.
@@FigmentHF haven’t seen the snow part which of the two videos ?
Well miyazaki be like: you all tired of poison swamps? let me give you poison wall
Ah, yes. The thrilling sequel of ''This hidden wall won't open until you kill it'', ''This wall poisons you if you touch it''.
Just wait until you get the wall that poisons you if you touch it, but you have to deal 9999 damage to it to open it.
Dark Souls 4: Revenge of the Walls
This is what you get for hitting every one of them for 5 games straight
"I'm making the mother of all swamps here Jack! Can't fret over every poisonous surface."
Green Zullie is truly a great addition to the Zullieverse, I hope we get to see more of this enigmatic character in the future.
Wall
Wall
another brick in the
Wall yes wall
LOOK UP THERE! ITS THE WALL! THATS THE WALL!
man I miss Afros souls vids
I've never touched this wall before, but my favorite color is green. I know what I must do
Now that the manor's whole "DeVoUr ThE vErY gOdS"-thing ended rather poorly I am hoping that Zorayas and some of her man-serpent friends set up a nice little dyeing business in that place.
They could even teach Boc a thing or two.
Heh.
*Kicks you off the ledge*
People: we're tired of the poison swamps! Memezaki, try something different!
Memezaki: I present you... POISON WALLS.
Excellent choice on the music for this one.
IDK if they fixed it in 1.04, but in 1.03 there is also the corner of the building where you fight the Godskin Noble where if you go into the corner and touch both surfaces, the Godskin Noble's health bar appears and the boss music starts. I had this happen to me because a message on the ground pointed it out and I wanted to see if whoever put the message down was lying. As it turns out, my journey to unlock the shortcut to the right of the Godskin Noble room was absolutely epic thanks to the music. :)
I had that in 1.03 as well and the Noble actually aggroes when you do so. I walked into a room with all the furniture destroyed and the an angry lizard already swinging.
These are the type of “bugs” I like. Technically interesting and not game breaking.
Been binge watching alot of your videos on everything Fromsoft, it's pretty neat stuff but I mostly appreciate the use of Zelda music throughout your video's and I love how they relate to the area you're examining.
Thank you for your dedication to using LoZ music. It truly adds something to the videos. And the atmospheres of Twilight Princess and Elden Ring maybe aren't so different anyway.
I remember rolling in poison muck and getting covered in it being a thing in DS2. Really funny at the time, considering most people's instinct to being reduced to walking is to check if rolling is faster. I thought it was cool it got brought back for Elden Ring
It has been a thing in all their games since Ds2.
Though the build up and debuff effects were disabled both in Bb and Ds3 for whatever reason.
@@godefroiddebouillon7769 if it was disabled in bb and ds3, then wouldn't that mean it hasn't been in a game since ds2? Plus I very much remember rolling through muck in ds3 and my character not getting covered in anything
I've played all those games and while you might get coated in stuff visually, only Elden Ring has applied a lasting buildup effect to it to my knowledge.
@@MaeIsOkay Rolling in muck in Ds3 would get you covered in it yes, in fact simply walking around and playing for a bit would eventually cover your character in dirt and blood, and rolling in water afterwards would even wash it off.
As I said the effects were there, but the build up and debuff mechanics linked to the visuals weren't activated. In Elden Ring they are.
@@oedalis Afaik in DS2 you got the buildup, too. But there weren't that many places in the game where it actually happens? I remember that little poison pool before the windmill area did it.
The whole idea of this channel is one that I never thought would interest me personally, but I find myself watching every video you release! It's always very interesting and helps me understand video games better. Cheers
Seeing this makes me wish we could alter the colors on armor... That green witch set actually looks awesome!
This “What’s wrong with” series in regards to Elden Ring could go on a very long time lol
there is a part in the shaded castle poison water area where if you jump, you hit what I guess is an invisible water level that was incorrectly placed. the splash effect happens in mid air, and you are 100% covered in poison without any poison build up, like in this video.
There's another fun bug I encountered in that area that if you walk into that corner part around 0:04 behind that tree sometimes you'll activate the boss without going through the fog gate. That area is cursed I tells yah!
Unless they fixed it last patch.
that spot just holds the whole game together. fix it, and it all unravel like yarn i tell you lmao
@@LS19981 thats a load bearing bug
I encountered that bug when I first went there, jammed out to the amazing OST for a few minutes wondering who the hell Godskin Noble was, until I killed myself to reset it.
Yeah, that was really confusing in my first playthrough as well, and like some dude said, I basically just jammed to the OST for a while and then TP'd out of there to reset the encounter.
And yes, they did fix it.
@@tuseroni6085 load bearing bug 😅😅 thats great
Oh hey! I actually remember this wetness mechanic from DS2; in the windmill area, there's some _deep_ poison pools, and if you roll through them you get _absolutely soaked_ with poison, which does continue to build up. So even though it's slower and you think rolling would be faster, in the long run it is better to just carefully walk through the poison.
yep, there is a 2 more wetness state in DS2 : water(take less fire damage) + oil (take more fire damage)
but my fav is water + bright bug => Infinty bright bug
@@dungvuanh6417 Water + Brightbug = infinite brightbug? How?
@@Knight_Of_Eleum_Loyce somehow when you get wet and use bright bug the effect never end until you load map again
@@dungvuanh6417 Nice! I think I remember hearing about that in a video a long time ago. I should try it out myself.
Miyazaki: "Ok, I fixed this wonky wall in Volcano Manor which caused troubles and people got paranoid about illusory walls with 9999 hp"
Volcano Manor: "Now dig on this"
I absolutely adore this channel. It’s so entertaining watching how things work in my favorite games. From Demon Souls to Sekiro to Elden Ring, you always show us stuff that we would’ve never even thought about.
Zullie the Witch kept following Alva the Wayfarer, and so, eventually, they wandered off Drangleic and into the Lands Between
I hope they add a lot more to the alter garments section. Painting your clothes green with poison actually looks nice.
Seeing the entire character coated green from the wall makes me hopeful we can get armour recolours in the future. Green look sick!
It's crazy that that's a feature available for enemies in the game (same models with recoloured clothes) but not for the players, even with a whole "alter garment" mechanic in it.
Interesting that this is tied to how your feet make contact with different materials because one small detail about footstep audio that really impressed me was in Crumbling Farum Azula, the beastmen graves that are scattered across the floor in certain areas actually have pretty accurate material detection for whether your feet sound like they're stepping on bones or the surrounding stone
My apologies to the dead beastman that I danced upon after learning this, lol
one thing I missed especially after playing DS2 again last year was getting your character just completely covered in snow, and that effect would have been really cool in mountaintops/consecrated snowfield. i genuinely miss this a lot lol
I've been binging your videos for days now. You motivate me to learn all of this. What programs you use or how can I go about learning this stuff? Regardless, I will learn this! I thank you for these amazing videos.
I never realised how much I needed to see Elden ring with death mountain music, great content 🤣
Now I have to live in constant fear of the possibility of Scarlet Rot walls. As if my Tarnished wasn't traumatized enough as it is...
Cheers!
Is there anywhere we won't find you? XD
@@Xieryo There may be a few places, haha.
Edit: Mobile typo.
@@Mr_Rhodey :D
It's so counterintuitive to me that explaining how everything works enhances the game instead of ruining it. I love how they made everything, especially when they had to use hacky workarounds.
It really highlights the craftsmanship of the people who made it!
She has returned! What was your favourite part ofElden ring ?
Glad I'm not the only one who plays the death mountain theme while exploring the volcano manor ...
Great vid btw
Hey Zullie! I was wondering about the various Evergaols in the game. Where do they take you when you enter them? Is it the same area, just with the environmental enemies toggled off? Or does it just keep the necessary area loaded for the boss fight?
I'm pretty sure it's the same area with enemies turned off, considering that if you die to an Evergaol boss you don't need to reenter the gaol to reclaim your runes, but Zullies the expert!☺️
Plopping some Rainbow Stones before entering an evergaol should do it, I think. Unless they get disabled alongside the enemies and whatnot, they theoretically should still be there once you're in.
@@spiderbug7615 i was more asking what it keeps loaded. For example, the area around the Evergaol outside the wall is still loaded, but what about beyond that? Is the rest of the map loaded, just without enemies? Or is it just that tiny chunk you’re fighting in?
I know it’s a bit of a boring question, but I am incredibly curious about it.
@@tenacityxl ooh, I see what you mean! I actually don't think that's a boring question, it's seems really interesting. Tho, I suppose some people would think the subject of any of Zullies videos boring, since it seems like such a niche topic.
Zullie I continue to be impressed by your incredible ability to parse out interesting things from insane amounts of content, so in depth as to even dive into the programming and parse it out for us.
Hey Zullie, I just found out there's real languages written on some armor. Loretta's helm has Norse runes around it that SHOULD be translatable! I wonder how many more things like this exist?
I gotta say I absolutely love your choice of music for the videos. It is so fitting.
Your dress looks good in green
Random piece of advice about rolling through rot/poison and it keeps building up:
Since it soaks into your clothes, you can use soap like others have said to clean it off. But you can also just rip off all your clothing if you don't have or don't want to use soap. (Or it's buried in your inventory somewhere, so it's faster & easier to go into your equip menu instead.)
Basically, no awful soaked clothing = no status buildup.
Using Soap adds style points though
Meanwhile I wonder how you even get to that platform, I’ve explored the entire manor but apparently missed this..?
Outside the temple there are some extended platforms you can jump down on. It’s how you get to the Twin Abductor Virgins fight if you want to get to Altus early but did some speedrun strats instead.
You just drop down onto it, but the platforms kinda blend into the cliff walls and don't jut out much so they're easy to overlook. I definitely didn't realize that there were platforms the first time I ran across that area.
Got it, thanks guys!
not only makes enjoyable content, but also teaches future game designers some concepts to keep in mind
Yeah I have like a pipedream of making a game and like a good chunk of my "how to implement X feature" text document is inspired by zullie videos.
Hey Zullie! I found this weird thing where I would damage myself when charging the heavy attack on Bastard's Stars, but only when I was wearing the deathbed dress.
I was in crumbling Farum Azula as well if that matters. I tested it with what few armor pieces I had and nothing else had this self damaging effect. Just thought it was interesting.
Someone actually has a relevant video showcasing this, but no explanation as well. When standing in front of Turtle/Dog Pope (pick yer poison), and charging the heavy with any flail, the Pope is fine. But with the dress on, it causes Pope to get hit.
Pretty weird if ya ask me. It's got me curious too.
It's a weird bug that has to do with the dress' special effect. It happens with certain other effects as well, and can cause you to inflict bleed or other things on allies, and even yourself IIRC.
@@metuos.3651 Inflict bleed on "allies" you say? Oh boy, AFK farmers, here I come.
@@thebrotacogamer2944 yeah I join as a hunter and give gankers scarlet rot (you get a fair few angry hosts)
“And here we see the rare shiny Zuille, showing off its fantastic dark green robes”
SO THATS WHY SOAP IS IN THE GAME!?!?!?!? Beside cleaning blood of your model????
not a particular fan of hygiene, I see
Never used it, boulusus have the same effect though so I always used them. I guess soap is a cheaper option for these specific cases
Aye, it washes off Poison/Scarlet Rot residues that maintain build up.
Not the most useful thing ever (Especially if you don't make a habit of rolling around in Poison/Rot swamps...)
The music choice is not lost on me. Amazing
hey zullie, i've long had a theory about how the souls engines work that involves the distance between the player and the ground. i believe that the player never leaves the floor, even when jumping; this is why you can leap over poison swamps and still receive poison buildup. this also explains why characters can leap up stairs in impossible ways; the engine calculates the distance between the player model and the floor, and when this changes (say, when the player is jumping up stairs), the engine recalculates the height and pushes the player model up to where it "should" be to match the velocity of the jump instead of having the player collide with the next step. as a result, you fly up six or seven stairs in ways a human can't.
i'd love to see something on this if you find it interesting.
zullie rlly hit me with that big twilight princess nostalgia, thx
They have become too powerful. Now they can sneak in poison anywhere, no need for a swamp. I dread to see what they conjure up in the DLC.
This channel is so cool, not only do they show the internet the bug, but also shows why it happens, and how it could be fixed
Random question:
When new games release, how do you decide to customize your Zullie avatar?
I noticed more detailed musculature in the right leg than would be possible in, say, Bloodborne.
I suspect you put thought into these customizations. I wondered how you go about the process.
That's really cool, I remember the first time I realized my gear was getting stained, and that rolling caused the buildup to persist for a bit. Blew my mind!
fyi, that's a ds2 feature. A lot of people seem to think ER is the first game in the series to do that
@@lred1383 It's true, I'm a filthy casual when it comes to FS games ):
Y'know.
The green reskin of Zullie's set actually looks really good.
For some reason seeing a Zullie the Witch with a green dress made me smile a bit. No clue why.
Forget the poison, I didn't even know that platform existed!
Thank you for demonstrating what the soap was for cuz I had no clue till now and immensely regret it
absolutely love these type of videos! we learn so much in depth
I'm impressed how not only are you able to identify the cause of certain errors down to the fundamentals but are able to come up with a solution that makes sense (Rot Dog error fix)
Thank you I remember telling people about this wall and everyone thought I was crazy.
Looking good in green, Zullie.
The green version of the witch dress looks kind of awesome
The music you used for this video was brilliant!
The Zelda music behind this makes the video all the better for me
Okay but that shade of green on that dress is absolutely killer
According to Miyazaki, this is part of the lore
The green coloring on that dress looks gorgeous
The Elden Ring jank makes this game feel so personal, like seeing my kid come home from school covered in dirt after they got beat up by some bullies. I love my hypothetical child and I clean them and hug them and tell them they mean the world to me.
The major thing I learned from this is I finally know what soap is supposed to be used for
Man, I really enjoy this channel. Thanks Zullie, for all the awesome insights into these games.
Huh, the black witch set looks surprisingly good in green.
The half green half purple in the soap clip is actually a really nice design for the dress ngl
I would not have expected this system to be so complex.
Gotta let you know, I always love your music choices in these videos.
You Modders are doing the hard work not only finding bugs but identifying their cause
Michael Zaki couldn't help sneaking one more poison swamp in
The green coating on your witches outfit matches the music... nice.
Thanks for this deep nerd content. I really love it
You know Volcano Manor takes on a different vibe when you got them Goron beats goin' on in the background.
This is essentially the most detailed ticket from a user I've ever seen.
Shiny Zullie isnt real and cant hurt you.
Shiny Zullie: *Fancy spins*
This is just the leftover of Miyazakis true vision of Elden Ring where the entire game is a poison swamp
Finally I know why I keep getting poisoned, didn't realise rolling in the surface made it stick to you so I just thought it was a bug.
I love that you used the Goron theme for a glitch in the lava place
Side note, the green and purple on your character model actually look kinda nice together.
I swear they add things like this for you to find
Very fitting music choice.
It's so good to have you back. CZcams wasn't the same without you.
Zullie dirtying her dress for science, I applaud