I Made a DEPRESSING Job Simulator in a Week | GODOT GAME JAM DEVLOG
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- čas přidán 2. 02. 2024
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oh hey its the godot game jam kid, back at it again with white vans, please dont' read this, I have no sanity and I'm becoming a boomer, oh yeah for the algo: godot game jam dev logs, thats it
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I think you are making a good choice by taking a break. Meanwhile, I'm one of those you inspired to participate in the Godot Wild Jam. I've only just finished the Global Game Jam as a team of 5 and now I wanna experiment as a solo dev in a week long jam. Thanks for the inspiration and have a good rest from the jam stress ahah
Nothing like getting off the ol' 9-5 to play a game about working 9-5
As a potential solution for your issue of having to make different scenes for different forms of the same box: try using custom resources. You could create a BoxResource class that extends Resource, and then you can put all the data fields and methods that are common to all the forms of a single box in there, and then save it as a .tres file. Then you can instantiate that resource in every box scene (when it's on the floor, picked up, etc.) by doing, for example, var box_resource = load("path/to/resource.tres") and it will save you the hassle of synchronising the data for each of the scenes, as it will all be in one place - the .tres file. You may have tried this already, but if not, I hope it will help you. I still haven't found a solution that truly fixes this design issue, but this works decently well. Cheers
There are longer game jams to try, but I'd love to see you work on a full time idea!
Ignoring math classes seems like an indie dev special trait. You don't realize game dev is a lot of math until you start and think "Damn...I hated math class..."
I just played the game and it's so much fun. I think adding some ambient music and sounds and the lunchroom break would make this game a certified steam game on par with something like Papers Please
The way yoy do your lighting really creates an atmosphere especially in your rougu-like, please make a tutorial about it
Indie devs, don’t miss the Zombeez Game Jam on itch. Great chance to shine! ;)
Export vars for the box. You could have all these attributes and then when you drag in the scene set them so you have your special little objects. It’s a weird way to do inheritance but the other way would be doing class->subclass and I think you could also do groups but idk how groups work
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I love the game concept, I'll have to check it out! And I'm glad to see you taking a jam break to focus on what you want/need to do, it seems like a really positive thing. Regardless of if you pivot what you want to focus on for your main project, I'm excited to see where it goes!
Thanks for the inspiration! I'm joining the February Godot Wild Jam as my first game jam because of your videos. Excited to see where you decide to go with a bigger project or more jams!
Love your videos bro hope you have a great break!
Game turned out great! Genuinely think this could be a really cool sim game if you flesh it out
This is fantastic mate!! You have made me change the way I am learning game dev and I even started doing art thanks to your dog video, that really helped me understand my own learning! I am gonna go game jams thanks to you as it will be good learning. Enjoy the stress break and I really wanna play a full game! keep going my friend!
dude make some tutorial about your lighting. your games have such a distinguish feeling
You are one of the most entertaining and inspiring gamedev youtubers ever, your work is really incredible. I hope to be like you one day :)
subscribed to you 1 minute into the video because I realized you were the youtuber I have been looking for all these years.
i actually would love seeing updated version of the game