Hey guys, just wanted to say the underpass mech strategy is still undertested so I would recommend trying it if you want, but not thinking that it is a surefire thing that works. If you do go for it, plan on moving to steel and food, not steel and oil, once you get your 5 workers.
Have you considered getting Underpass first, taking a worker (or several workers) onto the forest tunnel (or the forest hex adjacent to Factory from either mountain or tundra tunnel) to produce wood resources, then race to Factory space (ideally ahead of Rusviets) with AT LEAST one mech, one worker, and enough wood resource to then build a Mine on the Factory? Then get Disarm at your leisure and bring Saxony character to Factory at your leisure to claim Factory card. I suspect Factory control with Underpass/Mine/Disarm combo will skew game heavily in Saxony favor if they succeed in doing this.
Having the factory with your tunnel on it and the Disarm mech is really strong, since you probably will never get Tier 3 pop and controlling the factory means 3 less territories to any contender. It could easily mean nobody else gets a factory card.
Hey Rain, Thank you for these videos; they really are the best Scythe videos on YT. I do have one question though: Why would an opponent lose -4 minimum in a fight on a tunnel when you have Disarm? The Disarm ability applies once per the fight, not once per Mech, right? So wouldn't at maximum they only lose -2 on a given tunnel?
what do you mean with "immediately move them back to the (home)mountain"? you cant move after combat, so it would take two turns until you could move back again, right? someone please explain
I guess he uses 2 moves: 1 move of a mech to kick the workers out of the hex and another one to get in with a second mech, pick the resources, then use Underpass to go back to your base. But you should consider if leaving 1 mech alone in enemy territory is a good idea.
So I'm late to this but I don't think Sax having 1 power is a flaw. It's like Crimea having 0 combat cards to start. Saxony advantage is multiple combat stars, so giving them 3 or 4 power to start would make them more overwhelming then they already can be, right? The player needs to find a way to leverage and exploit the factions abilities, that's part of the fun.
I tend to play saxony without using the farm at all. My enlists ideally come from a factory card, and otherwise 2-3 trades plus stealing food from opponents
Followed you advice re: the speed, underpass, and riverwalk mech's. I was able to move both mech's over to the mountain tunnel in front of Polania to block. I had some good combat cards and was able to move into their territory and swipe their food! But they attacked me and put me back to my base. I then went back with my two mechs and blocked them from leaving Polania's island for awhile. Polania could have built their mine to get out onto the board but my spouse did not think of that. I finally won but only by 3 points for a 2-player game. I'm wondering if this technique works when there are more players. Hoping to learn more ways to 'punish the other players' for their mistakes...
thank you for the instructional video, do you have any advice for Saxony Engineering? I played this combo and it was challenging, and just ended badly for me... Any tips would be helpful
This video series is great! I haven't been able to play nearly as much as I'd like so I have a question. Is it worth taking the popularity hit to get resources? In your example with Polania, knocking their workers back even if you dont win the battle seems really good. But is there a rule of thumb for deciding if it's worth taking the popularity loss?
ONLY if you keep getting hit before getting hearts. 2 pop is not death, and you can't fall below 0, so as long as you don't start raising your popularity, you can kick all the workers you want with total impunity (as Saxony can get all the combat stars he wants, this is totally viable).
Thanks for the guide! I had a quick question about underpass--I thought the ability only works between mountains *you control* and tunnels. So the strategy of sneaking into someone else's mountain surprises me. Am I misinterpreting the rule or anything you said? Thanks!
Okay, I listened closely and answered my own question--the swooping in requires Speed + Riverwalk + Underpass. Underpass allows for the retreat from a mountain, but getting to the mountain the first place still requires moving.
I'm late to the party but at 5:30 can't you just leave 1 worker on steel, move the oil guy to the village. Double produce and a trade to get to 5 workers and enough steel for a mech. Deploy the underpass mech in the village. Next move 1 worker can go to oil and the mech can take the other three to the mountain hex. From there on you can do another produce for 4 steel to get a 2nd speed mech and the next move can take the underpass to the village.
If you have 2 pop, it's 7 steel for just 2 pop. AND you delay another player at least 2 or 3 rounds. Saxony is the best faction for low/no pop strategies because you can get 3+ stars with combats.
The first few seconds... 🤣
madlad
he ran out of fucks to give
Diggen up those nose goblins right in the beginning there lol
This has helped me with Saxony tremendously. Thank you so much for making this video. Please make more!
Hey guys, just wanted to say the underpass mech strategy is still undertested so I would recommend trying it if you want, but not thinking that it is a surefire thing that works. If you do go for it, plan on moving to steel and food, not steel and oil, once you get your 5 workers.
Always start out a good video with a couple snorts
Have you considered getting Underpass first, taking a worker (or several workers) onto the forest tunnel (or the forest hex adjacent to Factory from either mountain or tundra tunnel) to produce wood resources, then race to Factory space (ideally ahead of Rusviets) with AT LEAST one mech, one worker, and enough wood resource to then build a Mine on the Factory? Then get Disarm at your leisure and bring Saxony character to Factory at your leisure to claim Factory card. I suspect Factory control with Underpass/Mine/Disarm combo will skew game heavily in Saxony favor if they succeed in doing this.
Having the factory with your tunnel on it and the Disarm mech is really strong, since you probably will never get Tier 3 pop and controlling the factory means 3 less territories to any contender. It could easily mean nobody else gets a factory card.
Hey nice videos. But on this one, I wish you would have trimmed off 0:00 to 0:43.
+1
Lol that was the best part
I thought it was beautiful
Hey Rain,
Thank you for these videos; they really are the best Scythe videos on YT.
I do have one question though:
Why would an opponent lose -4 minimum in a fight on a tunnel when you have Disarm?
The Disarm ability applies once per the fight, not once per Mech, right? So wouldn't at maximum they only lose -2 on a given tunnel?
what do you mean with "immediately move them back to the (home)mountain"? you cant move after combat, so it would take two turns until you could move back again, right? someone please explain
Same question!!
I guess he uses 2 moves: 1 move of a mech to kick the workers out of the hex and another one to get in with a second mech, pick the resources, then use Underpass to go back to your base. But you should consider if leaving 1 mech alone in enemy territory is a good idea.
So I'm late to this but I don't think Sax having 1 power is a flaw. It's like Crimea having 0 combat cards to start. Saxony advantage is multiple combat stars, so giving them 3 or 4 power to start would make them more overwhelming then they already can be, right? The player needs to find a way to leverage and exploit the factions abilities, that's part of the fun.
I tend to play saxony without using the farm at all. My enlists ideally come from a factory card, and otherwise 2-3 trades plus stealing food from opponents
This video series is awesome
Followed you advice re: the speed, underpass, and riverwalk mech's. I was able to move both mech's over to the mountain tunnel in front of Polania to block. I had some good combat cards and was able to move into their territory and swipe their food! But they attacked me and put me back to my base. I then went back with my two mechs and blocked them from leaving Polania's island for awhile. Polania could have built their mine to get out onto the board but my spouse did not think of that. I finally won but only by 3 points for a 2-player game. I'm wondering if this technique works when there are more players. Hoping to learn more ways to 'punish the other players' for their mistakes...
Thank you for this.
Good points, I would add check your objective cards to see if you need a factory card. Thanks
thank you for the instructional video, do you have any advice for Saxony Engineering? I played this combo and it was challenging, and just ended badly for me... Any tips would be helpful
Saxony's a lot better if you're playing with the airships expansion, it more or less trivializes their inability to get to that food.
How do you recommend Saxony contends with Lex Steele?
You are a legend
Also thank you this made me a better player lol
This video series is great! I haven't been able to play nearly as much as I'd like so I have a question. Is it worth taking the popularity hit to get resources? In your example with Polania, knocking their workers back even if you dont win the battle seems really good. But is there a rule of thumb for deciding if it's worth taking the popularity loss?
ONLY if you keep getting hit before getting hearts. 2 pop is not death, and you can't fall below 0, so as long as you don't start raising your popularity, you can kick all the workers you want with total impunity (as Saxony can get all the combat stars he wants, this is totally viable).
Thanks for the guide! I had a quick question about underpass--I thought the ability only works between mountains *you control* and tunnels. So the strategy of sneaking into someone else's mountain surprises me. Am I misinterpreting the rule or anything you said? Thanks!
Okay, I listened closely and answered my own question--the swooping in requires Speed + Riverwalk + Underpass. Underpass allows for the retreat from a mountain, but getting to the mountain the first place still requires moving.
How about editing that weird, silent, nose-picking and snorting first 20 seconds ?...
Video starts ... picks his nose :)
At 10:00 couldn't Polania do a similar thing with their submerge ability?
Next time you might consider cutting the first 45 seconds from the video. A bit gross watching you picking your nose or pull up your snot...
I'm late to the party but at 5:30 can't you just leave 1 worker on steel, move the oil guy to the village. Double produce and a trade to get to 5 workers and enough steel for a mech. Deploy the underpass mech in the village. Next move 1 worker can go to oil and the mech can take the other three to the mountain hex. From there on you can do another produce for 4 steel to get a 2nd speed mech and the next move can take the underpass to the village.
how is gaining 7 steel worth losing 7 popularity? i call b.s.
If you have 2 pop, it's 7 steel for just 2 pop. AND you delay another player at least 2 or 3 rounds.
Saxony is the best faction for low/no pop strategies because you can get 3+ stars with combats.
Simply trade for wood and build s mine on your village
Make it Rain!!!!!!!!!!