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Rain Greschler
Registrace 21. 07. 2010
Video
Scythe Advanced Lesson 4 - Boards (Pt 1)
zhlédnutí 848Před 3 lety
Discussing the boards in more detail and with respect to their relative strength in Scythe.
Advanced Scythe Lesson 3 - Rus/Patriotic, Crimea/Mech, Rus/Mech
zhlédnutí 539Před 3 lety
Today we discuss and break down the early game options of the strongest 3 allowed faction/board combinations in the game
Advanced Scythe Lesson 2 - Objective Cards
zhlédnutí 586Před 3 lety
Scythe board game. Discussing objective cards, their viability, and when they get better/worse.
Advanced Scythe Lesson 1 - Bottom Row Actions, Type 1 & Type 2
zhlédnutí 1,4KPřed 3 lety
A new series of Advanced Scythe lessons starts with a discussion of things I've discussed before, but need to be understood for future information.
SCYTHE - More Type 2 (Nord/Engineering)
zhlédnutí 424Před 3 lety
Another Type 2 game w/ Nord Engineering!
SCYTHE - The New Meta (Type 1/Type 2) + Togawa/Engineering
zhlédnutí 546Před 3 lety
I've been learning more about the new meta, and here are my thoughts so far. Like, Comment, Subscribe all appreciated!
SCYTHE - New Meta?? Aggression in every sense [Rus/Mechanical]
zhlédnutí 483Před 3 lety
Playing some more Scythe
SCYTHE - People's Army is balanced [Rus/Mechanical]
zhlédnutí 400Před 3 lety
New Scythe video of a clean turn 16 win with Rusveit/Mechanical Yes I know I should've checked for Scout and done Crimea combat first to lower odds of stealing a 5 card, hindsight is 20/20 and I'm still getting back in the game.
Top 5 Overrated/Underrated cards in MH2
zhlédnutí 101Před 3 lety
I can't wait for the youtube comment section on this one everyone! Magic Aids [Grief Testing] - czcams.com/video/Fsg_IVBGDRE/video.html "Best card in MH2" - czcams.com/video/8Qoj1lgCKqo/video.html
TOP 10 MH2 SPOILERS SO FAR!! Modern BROKEN AGAIN??
zhlédnutí 452Před 3 lety
Let's explore the current top 10 cards for competitive use. Been some cool cards...and then there's #1. 0:00 Introduction 0:46 #10 - Silverbluff Bridge 1:43 #9 - Kaldra Compleat 4:07 #8 - Yavimaya, Cradle of Growth/Quirion Ranger 5:58 #7 - Esper Sentinel/Arcbound Mousser 8:37 #6 - Ignoble Hierarch 9:41 #5 - Sanctifier en-Vec 12:28 #4 - Solitude 14:03 #3 - Counterspell 15:44 #2 - Subtlety 19:07 ...
Why NA Fans should side with removing Import Rule
zhlédnutí 166Před 3 lety
I give my reasons why the Import rule is cringe despite having legitimate concerns behind it.
Space Advantage and giving up Towers/Herald in LoL
zhlédnutí 6KPřed 3 lety
I do not own this footage. I have no rights to this footage. I will not monetize this video even if I could. All footage shown is from Daniel Naroditsky's Speedrun 2170 video and is for the express purpose of simping for LS. Haha he's comparing chess and LoL what a noob! Ya, ofc the two games don't have a concept of space advantage that's basically the same. Feel free and downvote, nerds. Speed...
Troll HACKING RNG but is it enough (AMAZING GAME)
zhlédnutí 94Před 3 lety
Watch Troll (Wranos) RNG fight Saurok (P1x1x) as I still try to learn how to play this game :-)
Survival Chaos First Time Void Elves
zhlédnutí 87Před 3 lety
First time playing the new (maybe op?!) race Void Elves. Can I secure the win?
Survival Chaos - First Tournament! (Quarterfinals) (Salty End)
zhlédnutí 109Před 3 lety
Survival Chaos - First Tournament! (Quarterfinals) (Salty End)
400 IQ AGGRO CREW STRAT! [SUSSED AND CARRIED]
zhlédnutí 33Před 3 lety
400 IQ AGGRO CREW STRAT! [SUSSED AND CARRIED]
The Coast Chronicles Contine... [2/1000000 part series]
zhlédnutí 55Před 3 lety
The Coast Chronicles Contine... [2/1000000 part series]
WC3 Survival Chaos - Fel Orc Magic Shield (SALTY OPPONENT)
zhlédnutí 226Před 4 lety
WC3 Survival Chaos - Fel Orc Magic Shield (SALTY OPPONENT)
Throne of Eldraine Limited Review - White
zhlédnutí 106Před 4 lety
Throne of Eldraine Limited Review - White
Modern Horizons Underrated Draft Cards
zhlédnutí 115Před 5 lety
Modern Horizons Underrated Draft Cards
Thank you for this.
How do you get a mech out before you move any of your workers?
with trade, we can trade iron if we do not have any close enough, so if mechs are cheap, we can get them very fast.
You probably were not expecting a comment on this video, but thank you so much for this guide! I just recently started playing Scythe and these videos grade been a big help ☺️👍🏼 Thank you friend
Thanks for your lectures! They are helpful and interesting to hear your opinion about this perfect game)
You're wrong. Upgrade is better than enlist 😊
Situational. Enlist is better with 3+ players, upgrades are good if our mat is expensive so we need to upgrade it. Other stars are better and more easier to get fast than upgrade.
Thanks for the tips. I love this game, both board and online.
Next time you might consider cutting the first 45 seconds from the video. A bit gross watching you picking your nose or pull up your snot...
How does it make sense to get the speed-mech before the walk over river-mech? Speed won’t help if I can’t reach the area outside my starting area…
yeah that does not have any sense. All civs are dependent on river walk, or Polania and Nords on lake embark.
For what player count is all this information? Would it not all depend greatly on how many are playing?
Maybe I'm missing something but why isiy so important to take BOTH farms? Is it simply to deny the Nords?
Excellent content! Thanks a lot!
Just asking out of curiosity. Are you playing the board game or the digital edition?
We are currently in the middle of the campaign where both Albion and Togowa are being played. I’m stuck with Nordic for the campaign. My concern is by moving to the village towards Albion it really cripples his game from the start. I want everyone to have fun and if I do that I feel like that’s just mean 🙈. I have had pretty good success at moving towards the village AND food towards Rusviet. Also, which player mats are best for Nordic?
Did I hear that right??? Two bottom actions on a turn?
So would you say speed mech should usually be your second mech?
LS brought this once again, hello there
Great video. I was making many of these mistakes! The only one that I've gotten right for sure is to get all the Enlists.
looking forward to the 2nd video, if there's still a plan on making it....
“People may disagree but they are wrong” I like your tips but you really need to check that arrogance.
Of course it was arrogant to say that and I shouldn't have. But at the time of this video's release, it was accurate to say this. I made this video early on when the Scythe meta was evolving from being released on mobile and players playing more often online. In the early stages of Scythe online, everything I said here was true. It was a time where if you did powerful things (like enlisting) in suboptimal conditions you could win over people who did suboptimal things in suboptimal conditions. I recommend you check out the more recent content where I have tons of videos breaking down the latest meta which do hold up. Type 1 and Type 2 gameplay, diversity, etc. I don't tell you everything must be a certain way, but break down multiple ways to play the game and win based on board and faction setups. This was absolutely unnecessary until the meta had evolved to a point where people were playing well enough that it required you to play optimal things in optimal conditions to win.
Hi , I just noticed your more recent videos about advances tactics. I had to go looking for this old video to point new players in the right direction for some basics. I think you should add this into your Scythe playlist.
Did you ever finish the mech tier list?
Saxony's a lot better if you're playing with the airships expansion, it more or less trivializes their inability to get to that food.
Sweet, I had reached these same conclusions on my own. Always nice to see a second confirmation!
But why didn't you stick to your Rule #1 Get all four enlists!
I saw your reply full of cuss words get autoremoved but I’ll answer you anyway. I made that video years ago and the meta evolves. I have new videos on scythe strategy as players have gotten better and learned more. Early on you could easily win just going 4 enlists every time. Opinions change. I hope you are mature enough to know that. Just because I said something once doesn’t mean I have to believe it forever. It was good advice at the time, not so much now.
@@Reign274 I actually removed it myself because i thought i missed something.. Nevertheless it was the same comment without cussing oO. Good to learn some sfrategy though since i really enjoy playing the game:) keep it up
Thanks for the snort. Learn to edit.
I'm late to the party but at 5:30 can't you just leave 1 worker on steel, move the oil guy to the village. Double produce and a trade to get to 5 workers and enough steel for a mech. Deploy the underpass mech in the village. Next move 1 worker can go to oil and the mech can take the other three to the mountain hex. From there on you can do another produce for 4 steel to get a 2nd speed mech and the next move can take the underpass to the village.
Great content. Looking forward to more videos coming out from you.
Hi! Tnx for your videos. if I understand correctly -Type 2 it is just about 2nd place for online games and save elo points?
Thank you.
Thank you. You made sense.
I do all 5! No wonder I suck. But not anymore! Maybe. I wonder what mistakes 6-10 would be. I bet I do those too. Thanks for the tips!
Nononono this video is old and wrong
@@Reign274 No worries! I am old, and often wrong too!
Have you been playing online lately? I was playing several months ago, but I have issues with the game balance. Some of the faction combos are really bad even in the base game.
Happy to watch your content!
Thanks!
Thanks for the videos and strats that you make for Scythe. I recently bought this one and I am totally falling in love with the game. However, it is hard to find a decent content for board games, even in nowadays. So then - Thanks again! Cheers and keep up the good work in terms of content! Where you can improve (if you care for advice) is video editing and acting while recording ;) However until you got to deliver that much on Content, you have me as a sub ;)
Thanks so much for your support! I'm editing the next batch of lessons now and I'm looking into more board game content, any suggestions you would like?
Focusing on Scythe will win me for now. Maybe Res Arcana 😉 as a second option. I also love 7wonders, but there is a lot of info and video sources for this one already available. I only lack scythe sources of info for now 😉 I will stick to you for now with this one. Definitely the best content here, so far.
Wow. I had really written off the Engineering board for the Nords. Looks like I was playing it completely wrong.
Glad I could help!
I really enjoy it even though i watch you other videos. One q. Do you consider the innovative board so weak no faction combination is even type 2?
Thanks for the comment! The innovative board is truly the worst board by far, and if I were playing with friends (not online), I would not allow the innovative board at all. Bit more longform in case you want more explanation - All the gold in the board is tied to a 3 oil non-upgradable upgrade action. Unlike Engineering or Industrial (boards w/ good coins on upgrade), that triple coin upgrade action is tied to trade (not produce or bolster), which means going for it sacrifices your 16 power star and most power in general while not getting any board presence. Produce-Deploy is just a worse version of most boards, it is the best action by far on this board still somehow. Bolster-Build is the best when fully upgraded, but still pales compared to the engineering board which has an extra gold and one less upgrade to get what this board gets. 4 cost with 3 upgrade is much harder to do maximize than any other board in terms of setup. That enlist-move action is just a move action. The entire idea behind this board is you want to get 6 upgrade star before you get going, but that basically means no territory (earliest achievable turn for upgrade star on factions w/ oil early is turn 13 which is already entering late game) and little available in terms of other resources to trade for since the upgrade is non-upgradable. It is bad in all the ways patriotic is good. Slow, low coin, highest upgrade requirements to be playable. Engineering and even Industrial are better versions of this, and they aren't even top boards.
@@Reign274 i don’t disagree. However i have won with red and innovation in the boardgame version against more experienced player playing the yellow faction. I think since the red can take the same action indefinetly one can mitigate it’s flaws. And rush the game. I also think move and enlist is quite powerful. Since you want to move a lot as the reds. But agree it is difficult with most of the other factions. In the online version i don’t know (i haven’t tried online version). There you can more easily see the points which make it a slight different game.
@@Reign274 I'd be curious to know how long your games last. The reason the innovative board is so powerful and is actually the best board in the game is because it can end the game and yield six stars extremely quickly. As such, the minimal coin you get from the board is inconsequential because you'll get most of your coins from stars and territories before your opponents have had a chance to get their economies rolling. It is true that an eighteen turn agricultural combination will probably do better than an eighteen turn innovative combination, but the innovative board frequently allows you to end in under fourteen turns. Yes, it is true that all the coin is tied to an expensive upgrade action, which is why it's better to prioritise ending the game quickly and not go for the upgrade star on innovative. More generally, the power star is not usually viable because getting it means delaying getting combat stars and making the game go on longer. It also only works if you are planning on doing the bottom row action under bolster. While it can work in stall games, in which you try to make it so that if someone places their sixth star before you do, you win because you have more coins, innovative is extremely unsuited to stall games. So why is the innovative board so good at ending the game quickly? It's because if you want to rush the game, the stars you want to go for are combat, combat, objective, worker, mech, and enlist. Mech and enlist are the two strongest bottom row actions, and the other stars are simply easier to get. Innovative is extremely good at doing all of these. Produce, being the best way to get large amounts of resources and the worker star, is over deploy, making deploying efficient and easy. Move, an action required for combats and usually objectives, is over enlist, the other bottom row action you want for a star, reducing dead turns. Trade is over upgrade, allowing you to fairly easily get one or two upgrades at the start of the game to increase efficiency. Produce over deploy allows you to get mechs out very quickly, making it anything but "a worse version of most boards". This is why industrial is a very effective board to rush the game, though not as effective as innovative because upgrading is harder and move is over build. Bolster over build may be the best innovative column when fully upgraded; however, it should not ever get to that point as the amount of turns it would take to fully upgrade that action would slow your game down. That particular column DOES pale in comparison to the engineering board, as the engineering board is exceptionally good at getting upgrades and buildings, but innovative is still a far superior board to the engineering board because the engineering board, being bad at getting mechs, cannot rush the game as effectively. I'm not sure what you mean by "the enlist-move action is just a move action", the move and enlist action on innovative is its strongest column along with produce and deploy. The entire idea behind innovative is not to get the upgrade star; in the amount of time it takes to get the upgrade star (thirteen turns, like you said), you want to have ended the game with many combinations. Yes, innovative makes way less coins than patriotic, but it is much, much faster than it. At the end of your comment, you also seem to imply that industrial is a worse board than engineering, which it isn't for the same reason innovative is better than patriotic; industrial can end the game much more quickly than engineering. It is for these reasons that you can find many games in under fifteen turns using the innovative board and almost none using the patriotic or engineering boards (czcams.com/video/1ilcjRAIPfc/video.html and thedailyscythe.com/category/strategy/crimea/innovative/). Rusviet Innovative can end in twelve turns consistently (czcams.com/video/iylwdFBGO64/video.html and czcams.com/video/rkDFaZDgEK0/video.html), and in eleven turns with the right encounters (czcams.com/video/PVdux7EdcbM/video.html). This is also why on the tier list of faction/mat combinations, innovative combinations are the highest on average (czcams.com/video/hWbAHn6TeBM/video.html). Going beyond anecdotal, watchable examples of innovative's success on CZcams, I'd invite you to take a look at belovedpacifist.com, a website that tracks the results of all the games played on Scythe: Digital Edition. According to the website, innovative has the highest win rate for every faction except for Crimea (consistently) and Polania (at some player counts). Ultimately, the statistics show just what you would expect: innovative is the best board by far.
what is type 2?
Type 2 is a style of gameplay I use to refer to not planning on getting the 6 star end, focusing on getting one bottom row star, and playing with a lot of move actions to control large amounts of territory. Works amazingly with engineering.
Fantastic. One thing, though: your face cam covers part of the text on your slides. Maybe bottom right corner would be better for these videos?
Ya I adjusted it for the next two vids, you were absolutely right!
Thanks for making this very helpful !
Thanks for the comment!
Great tutorial ! hope you do more thanks for taking time to make . It's nice to have it broken down.
Absolutely, glad you enjoyed!
Can Polonia afford to take +1 Movement Mech first, even if this means they'll have to stay on their starting peninsula for quite some time? I mean their combination of resources they have access to at the beginning seem like the worst from all factions.
Old video, very much out of date. I'll make a new one soon!
By trading for metal you can have usually have both your speed and submerge mechs out by turn 6-8 depending on your mat and encounter. I don't think it makes sense to move out onto the board as Polania without speed in most situations, because you would need an extra move to reach the factory card (or next encounter, whichever you go for) which will slow you down by two turns again. I think Polania actually has a decent starting position with food and a village on their island, although Rusviet's and Crimea's positions are better in my opinion.
I really enjoyed the game. Thanx for uploading. If you would have moved out you mech and then let a worker swim to the village, could you have won or was there not enough time? I noticed that you don’t look at the scores so often compared to other players i sometimes watch. And special reason why you don’t look at the scoring? Also sometimes there seems to be online tournaments. Have you considered joining one?
What does type 2 stand for?
Made a video recently talking about Type 1 and Type 2 on my channel! It's basically just if I have the best board/faction for 6 star or not (Type 2 being the latter).
Thanks.
Thank you!
Great to see you doing Scythe video's again! I'm not sure if you only play digital/online, but are you familiar with the 'modular board'-expansion for the board game and if so, what do you think about it?
I own the modular board and all the content for Scythe! I think the modular board changes the game quite a bit, and I don't use it often enough to tell if I like it more or less. I'm pretty used to the normal board setup so I would say I like that more, probably.
@@Reign274 I've played with the modular board for the first time last week and i like it very much. Definitely changes the game and makes things less predictable. Hope the expansion will come to the digital version soon too. On that same note, what are your thoughts on 'The Wind Gambit'?
@@MrBeeluh Never heard of it, is there a video of The Wind Gambit I can check out?
@@Reign274 Somehow my answer keeps disappearing... The Wind Gambit is the second expansion of Scythe, introducing Airships and Resolutions. Resolutions give an alternative way to end your games and are similar to the modular board in a sense that it changes the gameplay quite a bit and makes it less predictable. Airships are in my opinion an unnecessary addition, adding more complexity and slowing the gameplay down. You can check out the official site from Stonemaier Games or a video of the expansion on Watch it played
can't wait to watch this. Loved your analysis of Scythe years ago.
Favorite person to watch play Scythe back at it! Loved all your Scythe series!
Thanks! It's good to be back :-)
Audio a little low.
Sorry about that!
@@Reign274 Enjoyed anyway.
Would you have considered taking 3 wood on your first encounter for the immediate bottom build action?
I would have, except I knew that the strategy I was using is short steel to complete its star normally. A building would be a nice change of pace, but fixing the lack of resources inherent to the strategy took priority over that option. Good question!
Such a different game than the last. However i think pol’s Biggest mistake was to spread and take the lead too early and make himself a target for all
Great to have a schyte video from you again
Gonna be more soon!