17 Video Game Mandela Effects!

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  • čas přidán 24. 06. 2024
  • ▼ Timestamps ▼
    Intro - 0:00
    The Elder Scrolls V: Skyrim Mandela Effect - 1:02
    Minecraft Mandela Effect - 1:41
    Pokemon Psyduck Mandela Effect- 2:05
    Pokemon Onix/Onyx Mandela Effect - 2:27
    Halo Reach Armor Lock/Armor Lockup Mandela Effect - 2:48
    Super Mario Bros Piranha Plant Mandela Effect - 3:21
    Super Mario Kart 64 Rainbow Road Mandela Effect - 4:31
    Spider-Man N64 Kart Mandela Effect - 5:24
    COD - Call of Duty Black Ops 2 Sign Mandela Effect - 6:34
    Halo 2 Missing Co-Op Levels Mandela Effect - 9:22
    Pokemon Pikachu's Tail Mandela Effect - 11:49
    Super Mario Bros Princess Castle Mandela Effect - 14:35
    Halo 2 Arbiter Mandela Effect - 16:16
    The Legend of Zelda: Ocarina of Time Mandela Effect - 17:59
    Overwatch Mercy/Reaper Mandela Effect - 22:55
    NES Cartridge Mandela Effect - 26:13
    Pokemon Tentaquil Mandela Effect - 29:53
    Game Over - 35:40
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Komentáře • 4,6K

  • @AllTimeScary
    @AllTimeScary  Před 10 měsíci +113

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    • @truthwarriorhumanleaderrep2X4
      @truthwarriorhumanleaderrep2X4 Před 10 měsíci +3

      the two brown strips i can't remember!!!!!!!!!!!!!!

    • @Alternatedimension2
      @Alternatedimension2 Před 10 měsíci

      The thing that bothers me more is that I swear I’ve already watched this.. this is the second time now with your content for me

    • @bigcountrybear5265
      @bigcountrybear5265 Před 10 měsíci +1

      I’m 36 and I remember playing Mario as a kid and how level 1-1 had a piranha plant in it

    • @roastytoasty8559
      @roastytoasty8559 Před 10 měsíci +2

      maybe pressing down on the nintendo cartridge was a safety feature to help stop accidental removal of cartridge wen its on.

    • @solidduck8685
      @solidduck8685 Před 10 měsíci

      Nice Job Oceansflame
      Glad to see you're still alive even after the Halo games!

  • @leviboi6262
    @leviboi6262 Před 10 měsíci +612

    The Pikachu at 13:53 doesn't have a black tip on its tail, that is the shadow that extends down the right side of its face. You can see the difference between the shadow and the black of the ear. The tail shade matches the shadow, not the ear tips

    • @yballaw2714
      @yballaw2714 Před 10 měsíci +84

      yeah idk how anyone didn’t see it 😭 like he says it but you can obviously see, it’s not black, but just a darker yellow.

    • @morpheus-sonofsleep7670
      @morpheus-sonofsleep7670 Před 9 měsíci +75

      The whole right side of his body is black. “You only see it for a split second”
      …because that’s the flash of light. 😂

    • @Reginatus
      @Reginatus Před 9 měsíci +13

      Even more so, the further to the right you look in that image, the more shading there is, albeit in stages. I could easily screenshot that image and show where the shading stages up further but it is almost 3 am for me and i need to go to bed😂

    • @connorhancock2096
      @connorhancock2096 Před 9 měsíci +33

      This whole video is attempting to gaslight

    • @ALilUnhumane
      @ALilUnhumane Před 9 měsíci +12

      He literally says that in the video a couple of seconds later

  • @Smileyhat
    @Smileyhat Před 8 měsíci +99

    For the NES cartridge thing, when we were kids we never thought to try playing a game without pressing it down first...with one exception. We also had a Game Genie, a little cheat device that you first attached to the game itself, and then plugged into the console. With that plugged in, pushing the game down was impossible, but the game still worked. This seems much more likely to be a product of us as kids assuming that because you can push the game down that you had to do so in order for the console to run.

    • @nyeahgarner2420
      @nyeahgarner2420 Před 8 měsíci +6

      Getting games to work on some kid's dirty abused system was exhausting. I would try absolutely anything to get them to work, including not pushing the game down. Even on brand new systems, I would get a blank screen that flipped between two different colors when the game wasn't pushed down. No exceptions.

    • @johnnycarroll3308
      @johnnycarroll3308 Před 8 měsíci +13

      Came to say the same. The game genie itself was proof you didn't have to push it down.

    • @chachasingh632
      @chachasingh632 Před 2 měsíci +1

      I received my NES in December 1989 and played a lot for about 8 years. The Genie taught me I didn't have to press down, so I never did again. I just plugged in the cartridge and closed the cover to keep out any dust.
      Edit: it was brand new in the box when I received it.

  • @mazda9624
    @mazda9624 Před 9 měsíci +310

    I distinctly remember that the music discs in Minecraft *never* popped out after playing. I used to have a jukebox in my first ever Minecraft base back in 2011, and I remember always leaving my "Cat" disc in the jukebox and taking it out and reinserting it whenever I wanted to listen to it. I have no idea why people ever thought it was different. I mean, just think of it from a practical perspective: if your records popped out after every play, then you would risk losing them if you didn't return to the jukebox within 5 minutes of the song ending.

    • @BalticVendetta
      @BalticVendetta Před 9 měsíci +15

      Exactly. That's a no-brainer.

    • @PandaDasKissen
      @PandaDasKissen Před 9 měsíci +49

      Actually they only popped out in Bedrock Edition

    • @aBadWizard
      @aBadWizard Před 9 měsíci +36

      I definitely remember the disc popping out by itself.
      I specifically recall returning to try an update in Minecraft Bedrock years later and being happy with the QoL change of the disc staying in the jukebox.

    • @Odie_7
      @Odie_7 Před 9 měsíci +31

      I played minecraft on the Xbox 360 edition and java versions around the same era as the 360 version. I always was weary of the discs despawning because they popped out when they finished playing. Crazy that people remember otherwise. Makes me see the Mandela effect as fact

    • @aBadWizard
      @aBadWizard Před 9 měsíci +11

      @@Odie_7 yeah, the disc disappearing bc it was sitting there floating over the jukebox was a real danger back then. You'd return from gathering wood or whatever and run over your jukebox to grab the disc and either reinsert it or place it in a chest nearby for safe keeping.

  • @dandastardly2792
    @dandastardly2792 Před 9 měsíci +23

    The NES has always worked like this.
    The manual wants you to do it to protect the cartridge or inside from being damaged.
    They were marketing it as a toy because American markets were very skeptic following the Atari crash.
    Being a toy they didnt want the inside or game pack to be damaged

  • @Cheyennejayde13
    @Cheyennejayde13 Před 10 měsíci +2093

    The fact that onyx is now spelled with an i is literal insanity to me cause it was ALWAYS with a y 😐

    • @Unit957
      @Unit957 Před 10 měsíci +74

      Onyx

    • @rejectscorner9939
      @rejectscorner9939 Před 10 měsíci +216

      Wow SOMEONE isn’t a real Pokémon fan.

    • @hartman.4744
      @hartman.4744 Před 10 měsíci +30

      This one has made me a believer

    • @iananth0ny
      @iananth0ny Před 10 měsíci +48

      This one broke me

    • @bizzwoofer
      @bizzwoofer Před 10 měsíci +53

      fact and. NOBODY can tell me I'm "not a Pokemon fan"

  • @ClassifiedRanTom
    @ClassifiedRanTom Před 10 měsíci +432

    The Call of Duty sign is easily explained, in the original game, it’s colours are bland and it blends in with the surroundings, in the update map, it’s been turned into a bright yellow and now stands out.

    • @GolfSpott
      @GolfSpott Před 10 měsíci +60

      In addition to this, he explains that pros are to know maps inside and out (which is true as they need to know pathing, spawns, best place to be, etc).
      To go along with your point, that sign had no major impact on the competitive aspect of play for pros, so their minds actually made an effective decision to basically not notice the sign as it didn’t matter for their gameplay and therefor would be a distraction when playing on such a competitive level.

    • @nicholasclermont7390
      @nicholasclermont7390 Před 10 měsíci +32

      me who remember fucking up his grenade in Bo2 bc of that sign XD

    • @christopherzapata4970
      @christopherzapata4970 Před 9 měsíci +6

      My 18 y/o son pointed this out as soon as the original sign was shown. Not only is he not a professional player, he's never played COD

    • @LunarRhine
      @LunarRhine Před 9 měsíci +13

      also, in CoD ppl are so focused on the high-octane gameplay aspects of kill or be killed and the fast pacing that our brains aren't focusing on the little things like signs when it takes less than a second for an enemy to take you out do to the fast TTK, because we're trying A, not to die, and B, trying to focus on the gameplay elements that matter towards our success within the game. Nobody really stops to smell the roses in CoD, we're busy trying our hardest to get a killstreak and beat the enemy team, which is not an easy thing to do. So a singular sign that's not even at eye level on the map isn't going to be noticed as we zoom past it and it might only exist in our peripheral vision, not getting registered in our memories

    • @adspongy301
      @adspongy301 Před 9 měsíci +1

      Fr, I thought I remembered the sign as brown and wooden

  • @yittmashups
    @yittmashups Před 9 měsíci +111

    For the Halo 2 one, I can remember and confirm in my memory that you skip the first few levels. I used to play the co op campaign over and over with my friend when we lived together, and I remember we started at Cairo, then 2nd is outside at Outskirts, and 3rd level being the famous tank run level.
    I can see how it's easy to misremember though, and wild to understand, but people who think they have distinct memories of playing those first few levels Co op, their brain made that up when trying to pull up a fading memory. It's just what our brain does all too often with memories, but usually we never realize it. So many aspects of memories we hold are partially made up by us and we'll never realize it. Wild to think about.

    • @FaultyParadox
      @FaultyParadox Před 9 měsíci

      Which version of Halo 2 did you play and on what console? Xbox, Xbox 360 - platinum hits, or the Collectors edition?

    • @Darkaoron
      @Darkaoron Před 9 měsíci +6

      I remember distinctly that the first level was always the crash as we would always start the game with the skull in the hall. Your explanation is spot on, it’s why we remember movies and graphics being way better back in the day and booth up the exact same game on the same TV and realize the graphics are terrible and almost unplayable. Anyone that plays World of Warcraft knows this affect all to well and most will never admit it’s their memories that are wrong.

    • @RenewedAurora
      @RenewedAurora Před 9 měsíci

      I distinctly remember playing the armory break in on co-op. There is actually a pretty likely chance my brother had gotten a modded version of the game since I know he'd play in modded lobbies online, but I know for a fact I played co-op on the Armory.
      The most distinct memory I have specifically of the Armory is that first room that blows open where you fight the covenant for the first time, my brother would always sit on the right while I sat behind the marines. He got stuck by a plasma grenade, died, and had to wait for me to clear the room. Oh, and racing to the bomb at the end of the level was always fun

    • @dbspaceoditty
      @dbspaceoditty Před 9 měsíci +2

      yeah, and potentially confusing the first game? i remember in one of the games, the intro sequence if you are playing as arbiter, you are actually a spartan until a certain point through the level.
      and you didnt do the "look up/down" for the look settings. my friend always had to pause to make it inverted.

    • @LangeManGlenn
      @LangeManGlenn Před 8 měsíci

      The cutscene not playing in coop is just silly.
      I know that the armory isn't coop, but I don't remember this short tutorial section as being a level separate from Cairo Station. I figured in coop it just skipped that section like it does in CE.

  • @terminaldeity
    @terminaldeity Před 9 měsíci +23

    You never HAD to press down the cartridge on NES, but it helped maintain solid connection with the pins. If you're looking at recently refurbished NES videos, yeah, the pins are probably super clean and won't need the added pressure or stability. It was a safety measure to make the hardware last longer, because kids are grubby little monsters who destroy stuff.

    • @an0therdimensi0n99
      @an0therdimensi0n99 Před 7 měsíci

      and destroy stuff we did, in the 80s. i'm talking blueprints on ways we could torture an nes. we dumped paint in one, hung it out the window by 8 lb test and threw rocks at one.

  • @EliteInExile
    @EliteInExile Před 10 měsíci +330

    In the case of the standoff sign. I'd say a large portion of it comes from the lighting and color toning. It just blends incredibly well with its surroundings so your brain will always tune it out, especially in intense combat.

    • @wmp.
      @wmp. Před 10 měsíci +27

      i remember throwing grenades through it (because it wasn't there) back in like 8 years ago, and that was my favorite map so for me that's just impossible

    • @SullySadface
      @SullySadface Před 10 měsíci +5

      Never played BO2 but from the back it looks like part of the building behind it

    • @catsdogswoof3968
      @catsdogswoof3968 Před 10 měsíci +1

      ​@@wmp.no collision then maybe

    • @troy510
      @troy510 Před 10 měsíci +9

      @@wmp. I played BO2 a ton for years until it got taken over by hackers, standoff was one of the most popular maps. I agree that sign was never there! There's a room behind on the second story I used to snipe people threw there all the time across the map in their spawn. That's impossible with that sign there now. Even a lot of pro players would use that peek and can't explain the sign being there now lol.
      That's a crazy mandela effect! I still can't believe Kit-Kat never had a dash in the name lol? It's just "KitKat" now

    • @Wil_Dsense
      @Wil_Dsense Před 10 měsíci

      @@troy510Kit-Kat definitely had dash! I asked my mother to slowly spell it out and she spelled it with a dash in middle, a friend I asked thinks the same. Also the Pokémon ONYX was spelled with a Y! I have photographic memory and remember from playing Red Version on the Gameboy. Onix with ‘i’ just looks out of place. And another, Monopoly Guy had a monocle on his eye!

  • @TheEmeraldWeirdo
    @TheEmeraldWeirdo Před 9 měsíci +121

    A theory I have for the NES Cartridge one: It's possible that the instruction manual's insistence on pushing the cartridge down to lock it into place was more of a safety feature than anything else. After all, if the console got nudged, smacked, kicked, or otherwise jostled with the cartridge unsecured and the door open, the cartridge could have come loose and damaged the pins or flown out and hit someone/something.

    • @jamesk8147
      @jamesk8147 Před 9 měsíci +15

      I have my original NES that has not been modded or had anything replaced, including the pins.
      I just tested it with multiple games and you DO have to push the game down to play.
      If you power it on without the game pushed down the screen will flash white and the red power button will blink.

    • @user-hu1ip9os8k
      @user-hu1ip9os8k Před 9 měsíci +3

      Yeah, I distinctly remember trying to play games on OGNES without pushing the game down first. Didn't work. About a year ago, I purchased a brand new NES. I haven't tested this on that one yet.

    • @Electrocus
      @Electrocus Před 9 měsíci +10

      The NES was designed to resemble the function of a VCR. It was designed to be familiar to use. That’s why you pushed the game down after inserting it. It served no other function other than being familiar and easy to use.

    • @EvulOne
      @EvulOne Před 9 měsíci +22

      The NES was definitely playable with the cartridge up. The GameGenie (precursor to the gameshark brand of cheat devices), made the cartridge stick out of the system, so you could never have pushed it down while in use. I think this one likely stems from the finnickey-ness of getting carts to play on the NES system.

    • @jamesk8147
      @jamesk8147 Před 9 měsíci +2

      @@EvulOne The Game Genie worked because it was designed to put additional pressure on the pins which simulated pushing the cartridge down. Incidentally, this damaged systems to the point that they wouldn’t work without the Game Genie.
      As I stated above, I have tested this on all original equipment and games will not play without pushing them down.

  • @WidowmakersAss
    @WidowmakersAss Před 9 měsíci +22

    I’m pretty sure the Mercy/Reaper line comes from old theories that Mercy caused Reaper’s condition bc of the “What happened to you?” “You tell me, doc.” that were pretty prevalent before Moira came out. There was fanon and theories banking off of the actual line and it confused people

    • @Sunrie
      @Sunrie Před 8 měsíci +1

      The conversation is with Moira, not Mercy

    • @WidowmakersAss
      @WidowmakersAss Před 8 měsíci +2

      @@Sunrie No that conversation is not with Moira

  • @dennissoutherling7198
    @dennissoutherling7198 Před 8 měsíci +6

    "Thank you Mario, but our princess is in another castle" has haunted me for 35 years. I could never forget that phrase lol

  • @nicolecollins6570
    @nicolecollins6570 Před 9 měsíci +188

    People really think Rainbow Road on the N64 had no rails. As someone who was incredibly skilled making the jump for the shortcut, I could NEVER think it didn't have rails because you had to time that perfectly to not just get the right spot on the other side of Rainbow Road, but first had to make sure you timed it just right and got it at the perfect angle to be able to jump the rail.

    • @moneykenny119
      @moneykenny119 Před 9 měsíci +15

      Yeah these are so obvious, N64 Rainbow Road is famous in the series specifically FOR having rails

    • @animeloveer97
      @animeloveer97 Před 9 měsíci +5

      EVERYONE tried to make that jump so that's the most memorable part and is why people think there's no rails lmao

    • @PaulGirdlestone
      @PaulGirdlestone Před 9 měsíci +5

      Not to mention that if you did it wrong you would often bounce over the rails when landing on the otherside. Part of the shortcut was literally landing and bumping the railings on the other end so you didn't go over them.

    • @ParodyKnaveBob
      @ParodyKnaveBob Před 9 měsíci +1

      It was also therefore great for launching green shells everywhere.

    • @onysfx8484
      @onysfx8484 Před 9 měsíci +3

      Half the track had rails, half of it didn't. This is why people get confused. I fell off the sides a ton when I was younger playing MK64. Nothing to do with shortcuts.

  • @Acid_Ash
    @Acid_Ash Před 7 měsíci +7

    Pikachu‘s tail has always been my favorite Mandela. Not only did I have all the Gen 1 cards but I also played through the Pokemon on my GBA and watched the anime. I was obsessed with specifically Pikachu, Eevee and Squirtle my whole childhood. I remember my mom winning me a plush of Pikachu at the fair. Although I remember the black tip had a zig-zag pattern instead of straight. Ive always been a drawing fanatic as well, but the thing is… Id bring my Pokemon how to draw books to my best friends house and I distinctly remember us both grabbing a darker pencil to shade in the tail and ears. But if your an art fan like me you know the brain remembers something deeper when it's drawn. Drawing and writing creates deep ties in your brain which is why art fans almost never forget how to draw something they have before. I still visualize my drawings from when I was around 7 or 8. I'm now 20. This franchise has too many ties to my memories to be untrue. Remember going over to his house one day and he was freaking out. He told me Pikachu changed one day. So I grabbed my cards and plush, games, books and we watched the anime together freaking out about the change. this was long before either of us knew what the Mandela effect was. Which makes it extra eerie

    • @thedarkbanshee
      @thedarkbanshee Před 2 měsíci +2

      I am not one to ever think something like the Mandela Effect is real, however I am not a pokemon fan, my brothers watched the show and I also recall the black on the tail. Your story of being an artist is extremely compelling to me as I am also an artist who has created Famous logos for companies. Your example would be like me discovering a logo I created never had a specific design or color I know I personally created to which end would be 100% impossible that it was some kind of mind laps. Your words compell me to ponder in bewilderment.

    • @Acid_Ash
      @Acid_Ash Před 2 měsíci +1

      @@thedarkbanshee Yeah I see you. If I had never drew Pikachu it would be pretty easy to miss but muscle memory never lies. I also played a lot of smash bros brawl back in the day and now when I emulate it on switch I specifically avoid looking at his tail because of all the matches I've played with the black tip. The fact Pichu on ultimate has a black tip is especially annoying

  • @BlueberryDragon0502
    @BlueberryDragon0502 Před 8 měsíci +30

    Here's my theory for the Spider-Man one: print quality. Spiderman would look nice on a large box or on a manual, so there was no issue featuring him on both. A cartridge label is a little different, being only 5 centimeters wide. They probably thought leaving him out would be easier

    • @BenDovahkin
      @BenDovahkin Před 8 měsíci

      I'm pissed because I owned a 64 when I was a kid. I also played this game a whole lot but that was at my friend's who had a PS1.... so I've only played that version and never saw an actual cartridge. What a shame.

    • @paradoxzee6834
      @paradoxzee6834 Před 7 měsíci

      Also it may not look as nice when the game is in the N64, you would lose half the artwork.

  • @themisfitowl2595
    @themisfitowl2595 Před 10 měsíci +250

    Hang on a second... there's a missing piece to the Tentaquil story I think.
    I'd never heard of this story before and seeing the doodle for the first time, with the swirl on the stomach, I thought it was supposed to be a Polywhirl or a Polywrath. Hearing the name Tentaquil, I figured the person just drew Polywhirl but mixed up the name with a Tentacool instead.
    Now as to the beta design showing up in Gold and Silver, the interesting part is that there was a new evolution in Gold and Silver for Polywhirl, which is Polytoed, a green frog pokemon with a similar spiral on the stomach. The sprite seen here is almost certainly a beta version of Polytoed. Also, Polywhirl and Polywrath and even Tentacool are all colored blue, as is the 'Tentaquil' drawing. However, Polytoed and this beta sprite are both colored green.
    Many of those unused pokemon are easily identifiable as early unused designs for more familiar pokemon. I'm relatively certain that the sprite in beta Gold/Silver is an unused design of Polytoed and the original sketch was very likely a misnamed Polywhirl/Polywrath.

    • @durk5331
      @durk5331 Před 10 měsíci +48

      You sir are correct, that is in fact Politoed's Beta Design. It has been talked about many times on various Poketuber channels in connection with the Design for the new Gen 9 Pokemon Bellibolt.

    • @MetalOfAllOwns
      @MetalOfAllOwns Před 10 měsíci +20

      Yea I noticed it kinda looked like Polywhirl as well. Guy was just trolling hard with that name, as would anyone on 4chan...

    • @Capamike
      @Capamike Před 10 měsíci

      ​@@durk5331 nice to know!

    • @Irishemi
      @Irishemi Před 10 měsíci +3

      But again how would he have known that? I think the video mentions there's a huge gap between that post and when the beta pokemon sprites were even made public. Linking the two makes sense just not the time

    • @durk5331
      @durk5331 Před 10 měsíci +10

      @@IrishemiHow did they know it even existed? It was in the Data not even the Playable parts of the Demo for Gold/Silver played at only One Event in Japan so there wasn't even an English Name at the time. Which could Only mean they had insider knowledge which would mean they'd Know that it was for the Poliwag family so why name it Tentaquil? Even if this is a Factual Mandela Effect, the fact that it was Designed in the First Place to be a part of the Poliwag Family means there's No Way that it would Ever have the name Tentaquil... >.>

  • @marihalfen
    @marihalfen Před 9 měsíci +146

    Even tho Rainbow Road had rails, it was still possible to fall off from the drops and loops, so I think that's why people might think it was boundless.

    • @kitsunin4690
      @kitsunin4690 Před 9 měsíci +9

      Yeah I think that's it. It's easy to fall off the track despite the rails, and rainbow road never has rails in any other version.
      I do remember specifically that there *were* rails.

    • @kmc3148
      @kmc3148 Před 9 měsíci +1

      Its because of the gameboy advance version having the older version with no rails

    • @AnimeRbdLover
      @AnimeRbdLover Před 9 měsíci +1

      Nah me my sister and all coworkers ive asked who were playing the original as kids remember it having no rails on the 150cc setting. I dreaded doing Rainbow Road during matches bcz it was always a battle stayin on the road more than a race lol if Chomp Chomp came around it was either fly tl ur doom or get hit by him. Thats how we remember it anyway. And no we arent confusing it with DS versions bcz weve never played any of them only N64 and Mario Kart 8

    • @pnut3844able
      @pnut3844able Před 9 měsíci

      This

    • @Boobiebumpp
      @Boobiebumpp Před 8 měsíci +1

      I remember that there was a skip my older brother used to do and would be finished in half the time I was done.

  • @BurnAmazonDown
    @BurnAmazonDown Před 8 měsíci +5

    The Hylian loach one is creepy. Almost as if Nintendo knows the Mandella effect is real and flouting it

  • @yipflaptheexecutioner6519
    @yipflaptheexecutioner6519 Před 9 měsíci +8

    As for the Arbiter one in Halo 2, I very much remember the design being there.
    In fact I remember playing Halo 2 coop as a kid looking at the symbol wishing I could get a better look at it.
    The Halo 3 Arbiter on the other hand does NOT have the symbol and I was disappointed
    I think the confusion comes from two things
    1. TVs were crappy by comparison and smaller so a lot of little details are lost.
    2. Halo 3's Arbiter is technically seen more than the Halo 2 Arbiter so people mistake those designs a lot.

  • @neobirb8597
    @neobirb8597 Před 10 měsíci +22

    I was about to turn 8 when Pokémon debuted in the States and I've been a loyal fan every step of the way having played every generation several times. I collected the TCG, played the spin-offs, watched much of the anime and collected countless toys and merch growing up. I've never seen Pikachu with a black-tipped tail.

  • @Imar13
    @Imar13 Před 10 měsíci +23

    The piranha plant not being in 1-1 is due to a technical limitation of the game. The way its made was that every single pipe in the game had a piranha plant, and they disabled that specifically for 1-1 meaning either every pipe had a piranha, or none.

    • @benhagstrom2185
      @benhagstrom2185 Před 9 měsíci

      I thought the piranha plate was in world 1-3

    • @Imar13
      @Imar13 Před 9 měsíci +3

      @@benhagstrom2185 No they start as soon as 1-2, you just dont see them cause theres no pipes in the level until the very end. And those are the special warp pipes. It is possible to get to the warp pipes without loading them in and you will see piranha plants in them then. Famously if you go in one with a piranha plant you will end up in level -1

  • @blackm4niac
    @blackm4niac Před 9 měsíci +9

    I think the reason people don't remember the sign on the BO2 Map is because in the original map the colors of it are muted, it doesn't stick out as much. In the new version it's bright and yellow, thus much more noticable.

  • @stephentremblay1465
    @stephentremblay1465 Před 9 měsíci +8

    The Black Ops 2, one, kinda got me until I remembered the unending number of people coming down that street, cooking a frag, and blind throwing it in the direction of the alleyway, towards the other enemies spawn, just to have it bounce off that sign and blow up in their face.

  • @ClickPointXX
    @ClickPointXX Před 10 měsíci +16

    For the overwatch one I might have an explanation. I don’t ever remember hearing the dialog mentioned in the video at any point wether it be in game or on a video, but I do remember dialog between Mercy and Reaper that kinda implies the same thing. The dialog I remember is, Mercy:”What happened to you?”, Reaper:”You tell me doc”. As I said this also kinda implies Mercy having something to do with Reaper’s creation, so maybe that’s what people are thinking of.

  • @austinmoore245
    @austinmoore245 Před 10 měsíci +60

    I think the confusion with the rainbow road one can be chalked up to the fact that you can still skip parts of the track on the 64 version, even with the rails. I can see people remembering that fact more than the rails themselves.

    • @joeclifford183
      @joeclifford183 Před 9 měsíci +9

      Yeah as soon as that one came up I was like “yeah, it has star barriers”. Then up it popped.
      The most nefarious part of the track was that huge dip, if you boost or jump on the downhill you just freefall and if you’re not lined up you go off the track.

    • @onysfx8484
      @onysfx8484 Před 9 měsíci +1

      Half of it had rails, half of it didn't. I believe the beginning of the track started with rails which disappeared as you went back up the hill.

    • @BenDovahkin
      @BenDovahkin Před 8 měsíci +1

      No, the entire part had rails. It was literally the most boring race of the entire game. Goddamn Luigi's RaceWay was more fun this rainbow road. I never played the last cup because of that boring race.

  • @caesurabreak3528
    @caesurabreak3528 Před 8 měsíci +21

    Something ive found with the mandela effect is that it is always things that can be explained with greater exposure to another close, but changed aspect. Take onix for example; most people when spelling it revert to their default spelling as in the gemstone, so people interchangeably use the wrong spelling for that pokemon. More exposure to it without mass correction leads to these issues. Thats why the autist in me is very particular about spelling and proper nomenclature for a context.

  • @Fenrir_8
    @Fenrir_8 Před 8 měsíci +6

    That Pokemon gen II beta sprite immediately made me think of a prototype design for Politoed, nothing to do with that Tentaquil thing. It has concentric circles on its belly like Poliwhirl (which then were changed to Politoed's spiral), but round eyes and dot nostrils like Politoed. Seems straightforward

  • @faerieknight2298
    @faerieknight2298 Před 9 měsíci +180

    For the fish in Ocarena of Time, there is another likely answer. "Hylian" is a reference to "lives in Hyrule" since people living in Hyrule are called hylian. Thus Animal Crossing was referring to "the fish is from Hyrule" rather then "The fish is called a hylian loach". As for the games not having to be pushed down... Well, the game genie couldn't have worked if the cart had to be pushed down all the way, I suppose.

    • @cericat
      @cericat Před 9 měsíci +8

      There could be a simpler explanation, there's 10 (counting the Gamecube rereleases otherwise 5 internationally) versions of Ocarina of Time from that timeframe. Bugfixes primarily but that also is known to have included text changes and other content was altered (1.2 NTSC had the fire temple song changed most notably). So it's not impossible it existed somewhere at the time.

    • @FersPlaysGames
      @FersPlaysGames Před 9 měsíci +4

      Could be poorly translated. English isn't the original language, right?

    • @Elpadregrande
      @Elpadregrande Před 9 měsíci +6

      Hylian is a specific race, Hyrulian means "lives in Hyrule", and yeah anybody who owned a Game Genie knew you didn't have to push the game down.

    • @user-hu1ip9os8k
      @user-hu1ip9os8k Před 9 měsíci +7

      A loach is a fish. It being a sought after catch in OoT makes it a worthy easter egg. Calling it a loach in later games wouldn't make it a reference without adding a term related to Zelda. But the "Hylian" doesn't reference Hyrule, it references Lake Hylia. Doesn't get any simpler.

    • @wayne20uk
      @wayne20uk Před 9 měsíci +4

      Yeah its just got the hylian name because its a fish of lake hylia, simples

  • @jadeguevarez15
    @jadeguevarez15 Před 10 měsíci +273

    My cousin has residue of pikachus black tail. So my cousin is an artist, and she drew almost everyday ever since she was 13. She's on the spectrum and is very particular with her drawings to the last detail. And she still has all of her drawing books and comics that she drew. She archives everything. Anyways long story short I saw her after years of not seeing her and she showed me some of her old drawings because we were reminiscing from back when we were kids and I fucking see her older pikachu drawing and it had the black tail. I immediately brought it to her attention, and we were both flabbergasted. She's very anal when it comes to her drawings and always makes sure the character is as accurate as possible. She even had drawings from Kingdom Hearts, which usually has complex character designs, and she had every last buckle, pocket, and zipper. And the picture she drew was from an official artwork of pikachu, but it no longer had the black tail.

    • @johnmcwick1
      @johnmcwick1 Před 10 měsíci +46

      It’s stories like these that make me wish we had a true time machine or an ability to see old memories.

    • @Mopsie
      @Mopsie Před 10 měsíci +17

      You have to share these drawings! I drew Pikachu too when I was younger. A lot! I should look them up lol

    • @kkittycatkat1990
      @kkittycatkat1990 Před 10 měsíci +20

      @@johnmcwick1 The drawings are a picture of the past. So, we know that Pikachu _had_ black on the tail. I wonder if the black on the drawing will disappear...🤔

    • @mitsu184
      @mitsu184 Před 10 měsíci +33

      I also drew Pikachu a lot and I can safely say (after finding old drawings and even plushies and toys from that time in my basement) it never had a black tail. The black tail might be due to a bootleg Pikachu as there were a lot of fake Pokemon toys and artworks going around at that time and people might not have been aware of them being fakes. I don't question your cousins love for detail, but I can only say: it never had a black tail and people either confuse it with a bootleg or Pichu (or just heard it had a black tail; if you're being told something several times, you think it's true). Also logic plays a large role in this and most Mandela Effects as I've noticed. Pikachu's ears have black tips so it would only make sense for the tail to have one too (to make it 'complete'). Our brain thinks something is wrong or missing and fills that spot. Same goes for phrases or spellings. If something looks off, our brain seems to try to 'correct' it to make it look right and we forget the original version. It's hard to explain, maybe you understand what I mean. For example Golduck and Onix. Onyx is a black stone and people surely have read that name somewhere as it's used for jewelry. So, Onix with an i looks off and our brain says 'nope, spelling mistake' without us noticing. Golduck has psychic powers, so it only makes sense for it to be water/psychic. I remember looking it up after dark type attacks not being effective against it. And my mind was blown :D I'm questioning whether I even read it's water/psychic or if I just assumed it is.

    • @xIsaacCantu
      @xIsaacCantu Před 10 měsíci +9

      I remember drawing the tail because it was the easiest part of pikachu, definitely remember making the tip of the tail black with a pen, just scribbling until it looked black enough, lol crazy world we're in.

  • @egzookly3549
    @egzookly3549 Před 9 měsíci +5

    The last Pokémon part was giving me chills 😮

  • @Jdeadevil
    @Jdeadevil Před 9 měsíci +8

    I feel like for all of these, I'm willing to accept my memory was probably fuzzy given. Thinking back, 'our princess' and Pikachu not having a black tip makes a lot more sense than what initially came to my mind.

  • @ministellar2224
    @ministellar2224 Před 10 měsíci +151

    The loach one is so funny to me, because the debate is basically "Is it called a Canada Trout or a Canadian Trout?"

    • @Michael-ru3su
      @Michael-ru3su Před 9 měsíci +10

      Yea which is specifically not mandala effect. Kinda like how some ppl thinking "onix" is spelled onyx is not mandala effect. Honestly ive seen like 2 actual examples of the mandala effect in this 40 minute video

    • @jasonmighty3328
      @jasonmighty3328 Před 9 měsíci +3

      Yep that is exactly what i was thinking

    • @terrivel11
      @terrivel11 Před 9 měsíci

      Canada Goose.

    • @nathanielwiens6364
      @nathanielwiens6364 Před 9 měsíci

      @@terrivel11 I suggest you let that one marinate.

  • @bryan199234bs
    @bryan199234bs Před 10 měsíci +95

    I think the NES is extremely explainable.
    The manual doesn't necessarily state that if you don't press down on the cartridge that the game won't work, only that you should.
    The original Gameboy had a locking slider for the notch on Gameboy cartridges to prevent the game from accidentally coming unmounted during gameplay.
    Using that knowledge, we could see Nintendo effectively trying to do the same concept when seating the cartridge down when pressed on the NES.

    • @morpheus-sonofsleep7670
      @morpheus-sonofsleep7670 Před 9 měsíci +8

      Exactly what I was thinking. We didn’t try it, because that’s just not how it was done. 🤷🏻‍♂️

    • @matthewhodge5267
      @matthewhodge5267 Před 9 měsíci +5

      It's literally just that people didn't know it worked

    • @bryan199234bs
      @bryan199234bs Před 9 měsíci

      Admittedly, I always pressed my cartridges down. And recalled that whenever I depressed the cartridges during the game, my screen would go blue and flicker a broken image of the game on screen sequentially. My controller inputs wouldn't be able to do anything. If we tried pressed down to reengage the cartridge, the screen would continue to sequentially flash blue, then the broken image, and back again.
      Most times, we had to power cycle the system because the reset button wouldn't resolve the error with the image.

    • @Viking_Cookie
      @Viking_Cookie Před 9 měsíci +14

      100% you never had to press it down, the NES Game Genie prevents you from pressing the cart down when in use, think - how could you insert a cheat cart between the game cart and the connector and push it down when the game cart on its own comes nearly to the front?

    • @digitalcarnage441
      @digitalcarnage441 Před 9 měsíci +3

      @@Viking_Cookie I've just tested this on my NES and it does not work. It needs to be pressed down in order for it to work correctly

  • @PuffleBuns
    @PuffleBuns Před 9 měsíci +29

    Tentaquil’s stomach looks kind of like a poliwhirl. What I assume happened is that the user for some reason made up a Pokémon completely by accident through a mesh of fabricated memories of different pokemon and their names.
    And then coincidentally, the design they came up with was eerily similar with the design that the developers made too all those years back.
    I wouldn’t say this is a Mandela effect. There are tons of other things that work this way too, once people have made something, the chances of someone else making a similar creation is actually really high.

  • @hadrianau3507
    @hadrianau3507 Před 9 měsíci +11

    For the COD sign, my mind had always thought it was attached to the building on the right rather near the crumbled wall, cause when I spawned in, it kinda looked like that, and when you're focusing on a game, that kind of minor detail tends to be forgotten.

    • @FenrirIF
      @FenrirIF Před 9 měsíci +1

      I think the major problem with it was just the graphics and lighting change from 2012 to 2021. Looking back it's been there but if you look at the new one it's darker and more defined so it stands out more.

    • @WillyShep1966
      @WillyShep1966 Před 7 měsíci

      Yeah but a million people that's uncanny.

    • @hadrianau3507
      @hadrianau3507 Před 7 měsíci

      You make a fair point! @@WillyShep1966

  • @I2obiNtube
    @I2obiNtube Před 10 měsíci +97

    The loach is pretty explainable, everyone called that pond the Hylia Lake, so logically a loach would be called a Hylian Loach or Hylia Loach. Very common thing people do, even with dogbreeds eg French bulldog vs American bulldog

    • @madmatt6454
      @madmatt6454 Před 10 měsíci +13

      Also, hylian loach comes off as more grammatically correct than a hyrule loach.

    • @El_Chuchuca
      @El_Chuchuca Před 10 měsíci +5

      The Hyrule Loach is actually called the Hylian Loach in TP so is easy to misremember.

    • @ctdaniels7049
      @ctdaniels7049 Před 10 měsíci

      @@madmatt6454 I agree. It just *sounds* better.

    • @jordanhachigian
      @jordanhachigian Před 10 měsíci +4

      I was also thinking it could just be inconsistent translation, like maybe in Japanese it would correctly translate to Hylian Loach, hence why that’s what it was called in Animal Crossing and Twilight Princess.

    • @greyalice
      @greyalice Před 9 měsíci +4

      @@jordanhachigian It's probably also just advances in localization. In the 90s localization was terrible. So, something like Nihonjin is transliterated (literally translated) to Japan person. Obviously we know this to mean Japanese. Localization teams back in the 90s would not have gone this extra step, so it's entirely possible that they just stopped at the transliteration of Hyrule Loach without considering the context of where this creature exists and how that translates in English.

  • @hbsvictor
    @hbsvictor Před 9 měsíci +74

    About Spider-Man, as an artist I can guess it simply had to do with how it would look on the small square of the cartridge. The letters with the name of the game had to be big enough and the Nintendo and other logos had to fit, so either they would have to make Spidey too small and cut the edges of the original pic, or they'd have to put the logos over the character. This is what I imagine at least.

    • @blackm4niac
      @blackm4niac Před 9 měsíci +6

      it's also possible it had to do with how the artwork would look when inserted into the N64. It would probably cut off Spideys head, that's why they opted to remove him.

    • @AirmanRobertson
      @AirmanRobertson Před 9 měsíci +1

      This makes sense: Spidey being blocked by the cartridge slot, given the positioning, would be awkward and potentially suggestive.

    • @JohnDaubSuperfan369
      @JohnDaubSuperfan369 Před 9 měsíci

      "as an artist" is the wankiest thing "an artist" could ever say

    • @Squant
      @Squant Před 8 měsíci

      @@JohnDaubSuperfan369 You're not wrong. Besides, I worked in design for ten years, and I'd have fit Spidey on the cartridge, no problem.

  • @Tekaisuwu
    @Tekaisuwu Před 8 měsíci +2

    1:44 can't be true. I literally remember a few years back struggling on making a hopper system to pick up discs after they finished playing so they didn't despawn.

  • @ShadowBlazer3000
    @ShadowBlazer3000 Před 9 měsíci +85

    Tentaquill is a simple enough design that anyone could have made it up as their OC and it would so happen to resemble one of the existing Mons of ones that would potentially come along later. The drawing and prototype monster's shape is even similar enough to Politoed which was a Gen II Pokemon. Even on the remote chance the drawing was by someone who did play the Space World Demo it would have a different name if you could see it at all.

    • @TheRuggedEagle
      @TheRuggedEagle Před 9 měsíci

      Seems like you’re going with two different takes/sides, hard to tell… but how did they not only get the image close enough but also know it’s name?
      Only way I can think is if they saw it or had a part in creating it

    • @GreatGatsbyMonsters
      @GreatGatsbyMonsters Před 9 měsíci +3

      In the video he says 'it was tentaquil in all but the name'' which means that the pokemon found in the game files was not called tentaquil, I think that you misunderstood that

    • @HuchiaZ
      @HuchiaZ Před 8 měsíci +3

      Could you imagine if it was actually just one of the employees that had either seen or worked on the design, and knowing that 4chan didn't track information felt it to be their way to break that information blockade Nintendo maintains today. But then obviously couldn't explain anything because it would require proof, which would certainly get them in trouble.

    • @paulduhamel5050
      @paulduhamel5050 Před 8 měsíci +2

      ​@@HuchiaZ I'm thinking this is exactly what happened tbh

  • @613aristocrat
    @613aristocrat Před 10 měsíci +10

    So I just checked my old Golduck and Psyduck cards. While the element is water, they require Psychic energy cards for their attacks. That is probably where the mixup comes from.

    • @San-nj8fj
      @San-nj8fj Před 9 měsíci

      Are you sure it’s not because the anime and games constantly mention them having psychic powers? I’d also bet that Golduck isn’t too popular a Pokémon for most kid’s teams, so most people haven’t actually gotten acquainted with that line’s typing. I personally tried getting a Golduck in Arceus and remember being confused at it not being psychic, because I assumed that the Pokémon famous for its psychic migraines would get the psychic type

  • @ImAFunGuy
    @ImAFunGuy Před 9 měsíci +137

    The Tentaquil one had me audibly laugh out loud. Bro merged like 5 Pokémon together and that’s hilarious.

    • @Gaming_Clown
      @Gaming_Clown Před 9 měsíci +8

      It Was Tentacruel 💀 Now I Am Questioning My Own Identity

    • @MrNoot39449
      @MrNoot39449 Před 9 měsíci +12

      And more hilariously, it's real, or it would have been If the original version of pokemon gold came out

    • @TheGeorgeIsaac
      @TheGeorgeIsaac Před 9 měsíci +14

      the supposed real Tentaquil is the alpha design for Politoed

    • @BlaDesiNaFan
      @BlaDesiNaFan Před 9 měsíci +2

      ⁠@@Gaming_Clowntentacruel is the evolution of tentacool

    • @Gaming_Clown
      @Gaming_Clown Před 9 měsíci

      @@BlaDesiNaFan Yeah But Merging Part was More Accurate for Anime , Where 4 or 5 Tentacruels Merged with eachother !

  • @TheScottGillies
    @TheScottGillies Před 8 měsíci +3

    I HAVE DEFINITELY PLAYED The Armory on co-op!!! Im calling my friend today!

  • @rgerber
    @rgerber Před 9 měsíci +7

    That missing Spiderman gives me some creepy vibes- i never played that game but how the image is composed- pointing in to the emptiness you can feel something is missing

    • @pactown181
      @pactown181 Před 8 měsíci +1

      Yeah you can feel that spider man is missing. Didn’t you watch the video?

  • @brekol9545
    @brekol9545 Před 10 měsíci +17

    mario one really got me..

  • @darklightmagus1222
    @darklightmagus1222 Před 10 měsíci +40

    N64 Mario Kart always had rails but you could be bounced off over the rail with a well timed shell when on a decline. Another thing is you can accidently become airborne by hopping on the decline while using mushroom speed boost or star which will cause you to float over the edge.

    • @onysfx8484
      @onysfx8484 Před 9 měsíci

      I remember falling off while driving regularly all the time. Half the track had rails, half of it didn't, similar to yoshis valley. The beginning area of rainbow road on the hill had rails, and the area with the loop around the star had rails.

  • @patgoxplayz8774
    @patgoxplayz8774 Před 7 měsíci +3

    I remember finding out the pikachu tail one when I was around seven, because I drew a pikachu in my school class with the black at the end of the tail, and a friend told me it didn’t have it. I was so surprised when I eventually realised it didn’t have that design.

  • @SalasKaleb
    @SalasKaleb Před 9 měsíci +4

    I remember trying to play those missions as co-op and halo to we first got the game in 2004. We were shocked to find out that we couldn’t do it and it just start us out in Cairo Station.

  • @AutMouseLabs
    @AutMouseLabs Před 10 měsíci +8

    "Pikachu is a household name for most under 30." This made me chuckle because time keeps passing. Original Pokemon fans are almost all speeding toward 40 fast. I do this all the time where I will say something like "yeah do you remember X from 10 years ago" and the person I am talking to will look at me and say "that was 20 years ago."

  • @RaistliniltsiaR
    @RaistliniltsiaR Před 10 měsíci +30

    The reason for the N64 Mario Kart mandella effect is because of the large slopes that allow you to fall off the edge DESPITE the rails. That's why people remember having an issue with falling off, and therefore, misremembering a lack of rails entirely.

    • @The86Ripper
      @The86Ripper Před 10 měsíci +4

      Not only that but people are also confusing the cart game with the masterpiece known as sm64. In sm64 there were slide levels which never had any rails.

    • @cadencase5216
      @cadencase5216 Před 10 měsíci +1

      @@The86Ripperthis makes perfect sense!

    • @theuniversejr
      @theuniversejr Před 10 měsíci +1

      i have a vivid memory of figuring out a way to ride off the edge on a specific spot where i was able to create a shortcut on the course if you nail the landing... i could be wrong tho i was only 7 yrs old lol

    • @japaneseextremme3811
      @japaneseextremme3811 Před 9 měsíci

      @@theuniversejr You are correct, its impressive what kids can figure out back in the day. That skip you did is used today for speedrunning Rainbow Road

    • @theuniversejr
      @theuniversejr Před 9 měsíci

      @@japaneseextremme3811 lol yeah man it was a crazy revelation when me and my best friend discovered that shortcut.. we always hated that stage but loved the soundtrack to it lol

  • @admpunk1
    @admpunk1 Před 8 měsíci +2

    26:20 Remember, when you used game genie on the NES you never had to push it down, only in.

  • @marszavala3909
    @marszavala3909 Před 8 měsíci +2

    I remember the halo 2 one not having split screen because me and my bro always shared and we couldn't play together. I remembered it clearly as you explained that every mainline halo had split screen.

  • @MrDflego
    @MrDflego Před 10 měsíci +137

    A friend and I played Halo 2 co-op split screen and played every level including the first two. I definitely remember doing it.

    • @Spec1alDel1very_
      @Spec1alDel1very_ Před 10 měsíci +8

      yeah this one threw me off, too. im still running it back through my head trying to figure it out.

    • @Italkmadshitlol
      @Italkmadshitlol Před 10 měsíci +4

      Fuckin same bro lol. It was definitely split screen playable.

    • @heatherhines9851
      @heatherhines9851 Před 10 měsíci +6

      it still is coop im doing right now

    • @harleydavidson3182
      @harleydavidson3182 Před 10 měsíci +4

      I'm with you all. I remember when I was a lot younger I'm 35 now lol I played halo 2 co-op with both my sister and my Ma, I clearly remember those first two levels because we, especially me and my sister would replay those two levels countless times.

    • @TriniEyeTrinity
      @TriniEyeTrinity Před 10 měsíci +2

      Facts. I was introduced to halo 2 with my cousin by playing co-op lol they lyyyyiiin

  • @NightStrider
    @NightStrider Před 10 měsíci +33

    I definitely remembered Halo 2 being the way it is. You cant go through the Armory in Halo 2 which I specifically remember confusing me because you can do the control set up in Halo CE co op. But in Halo CE the control set up is part of the pillar of Autumn mission. Where as in Halo 2 it kicks you straight to Cairo Station.

    • @monthc
      @monthc Před 9 měsíci +2

      I have only ever played Halo 2 split screen...so I've never actually seen the Armory. I just recently played the series split screen with my wife and I was about to object to that entry...but yes, it does go straight to Cairo Station in split screen. That's what I was remembering.

  • @Preston-9118
    @Preston-9118 Před 9 měsíci +7

    The overwatch one is interesting because it seems like something would’ve have been said. I have almost 1k hours on mercy and she was my main even in the beta. There’s been so much different dialogues between characters that it’s hard to discern the truth. But There used to exist a line where Mercy would ask reaper “What happened to you?” And reaper would respond “ wouldn’t you like to know, doc”. That’s the closest line I remember. But maybe that line could’ve happened in an in game event who knows.

    • @MrAnonymus1994
      @MrAnonymus1994 Před 8 měsíci +1

      Reapers line later changed to "you tell me, doc" which is probably where the confusion came from as it could be interpreted as mercy having something to do with it

  • @Patrick12115
    @Patrick12115 Před 9 měsíci +5

    3:08 On the loadout selection screen, it is most definitely called Armor Lock

    • @Espartanica
      @Espartanica Před 8 měsíci

      And the game manual. And in the Forge menu. And basically everywhere else. That's WHY everyone calls it Armor Lock. This particular point is flat out uninformed.

  • @trentonlorenz4182
    @trentonlorenz4182 Před 10 měsíci +45

    For those that do not know.... Halo 2 the first 2 "missions" are not technically missions, The Heretic, and The Armory well part of The Armory, were just short clips, the beginning of the 3rd mission Cairo Station is part of The Armory where you do the basic training of movement, it just skips that part.

    • @SpectreRyder
      @SpectreRyder Před 9 měsíci +9

      I think most, if not all of these can be explained. But rather than go for the regular and sometimes boring answers, they prefer to use the "Mandela Effect"

    • @xx99strrxx
      @xx99strrxx Před 9 měsíci +9

      hmmmmmmm so its almost like 90 percent of content creators with decent editing and a smooth voice are just spouting bullshit? Yeah sounds about right

    • @Espartanica
      @Espartanica Před 8 měsíci

      ​@@xx99strrxxThe music disc automatically ejecting in minecraft also DID happen in some older versions and Armor Lock is called Armor Lock pretty much everywhere in-game except for that text that was shown

  • @nelson6128
    @nelson6128 Před 10 měsíci +25

    About the Arbiter one
    I was watching a lore video that had cut scenes from Halo 3 and noticed his pauldron doesn't have that detail on the Halo 3 model.
    Considering that this is the Arbiter model most are familiar and would actually see without coop.
    I believe in the original Halo 2 there was only 3 missions where only the coop player would be able to look at Arbiters model.
    So I'm not really surprised that it took so long for someone to notice , and also I wouldn't say it is a Mandela effect

    • @ketchup901
      @ketchup901 Před 10 měsíci +3

      Also you would have been playing on a 480p CRT TV from across the room so even if you did see it you probably wouldn't even have noticed.

    • @Espartanica
      @Espartanica Před 8 měsíci

      You have to play in co-op, but about half the Campaign is as the Arbiter. Just no one really thought to look

  • @exzyyd392
    @exzyyd392 Před 8 měsíci +2

    "took an arrow in the knee" is the Skyrim quote, "took an arrow to the knee" is the real saying about being married that it's referencing

  • @honer723
    @honer723 Před 9 měsíci

    Great idea for a video these are really interesting

  • @IWasAPepper
    @IWasAPepper Před 10 měsíci +36

    About the Tentaquil mystery: the drawing was a sloppily drawn Politoad. The creature in the Space World demo was an early version of Politoad.

    • @JogaBonitoCFTV
      @JogaBonitoCFTV Před 10 měsíci +9

      It wasn't, I was the one who drew it.

    • @outback136
      @outback136 Před 10 měsíci

      its green....

    • @Haterage
      @Haterage Před 10 měsíci +6

      @@outback136 shiny politoed is blue. Its simple dude drew a politoed with primary shiny color and normal secondary color…

    • @JogaBonitoCFTV
      @JogaBonitoCFTV Před 10 měsíci +2

      @@Haterage I actually didn't, I even had the pokemon on my cartridge, since revisiting the game it is now not on there.

    • @harrybuttery2447
      @harrybuttery2447 Před 10 měsíci +3

      That's what I thought too. It's not even in the same pose and poses mean a lot in early Pokemon as you really only see them in one pose(well two if you count the view from behind when you own them).

  • @jonathandaffron1781
    @jonathandaffron1781 Před 10 měsíci +90

    For the Halo 2 one, I actually remember the no co-op for the first two levels. I remember playing with my brother on co-op for the whole game, then a bit after that I decided to play another time through by myself, and found out there were two new missions I didn’t play before.

    • @aesop2733
      @aesop2733 Před 10 měsíci +9

      On the og xbox, I remember playing those levels on coop without a doubt. They were formative memories for me because my parents were split and I lived with my mom so spending time with my dad was really important to me. We played Halo 1 & 2 so many times and on every difficulty. I played those levels with my dad back in the early 2000s

    • @ThePilleroflightning
      @ThePilleroflightning Před 10 měsíci +9

      Yeah Co-Op on The Heretic and The Armory was 100% coop. I remember vividly that my friends and I would move Johnson and push boxes inside the elevator. Very weird ME man

    • @Kafj302
      @Kafj302 Před 10 měsíci

      ditto on this

    • @blackzero786
      @blackzero786 Před 10 měsíci +3

      My former roommate would make me start from the beginning on Co-op everytime we played Halo 2, so by the time we got to the third or fourth level I was burnt out by than.

    • @rainer270692
      @rainer270692 Před 10 měsíci +5

      No way you have those memories 🤯 Armory was 100% co-op.

  • @hildefons
    @hildefons Před 9 měsíci +4

    With regards to the NES, I had a Game Genie. You had to physically attach the Genie to your cartridge and then insert the combo into the NES. This makes it physically impossible to push the cartridge down into the 'lock' position.
    This is a weird one for me because I would 'lock' my games in place and it became a habit long before I got a Genie. So my default behavior was to 'lock' my games. But as my NES aged (or possibly the cartridge) some games could only be played in the 'unlock' position. But this was unstable and risked games losing connections. This is why even on the Game Genie it had an attachment meant to push up against the top of the NES shell to prevent wiggle. It's possible the pins, or springs may malfunction over time meaning some systems may need the game to be either 'locked' or 'unlocked' to play but that's just a hunch and I sold my NES years ago so can not test.
    But yeah, if it was required on original systems, Game Genie would have never worked. So 100% busted there.

  • @evanburdick8503
    @evanburdick8503 Před 8 měsíci +4

    For the Arbiter Armor design, I always saw it, but when I played Halo 2 way back, it was on a crappy TV so it always looked like a scorch mark (Like from a plasma shot) basically incurring that the armor hasn't been maintained, affirming the fact the prophets were basically just trying to off the Arbiter

    • @pikachuthuglyfe5081
      @pikachuthuglyfe5081 Před 7 měsíci

      Honestly, hearing the one about Arbiter legit made me realize I have NEVER looked at his pauldron

  • @jackstamper893
    @jackstamper893 Před 10 měsíci +75

    I never thought Mario KArt 64s Rainbow Road was borderless...but I certainly understand, where this comes from. The most iconic thing about the track was the insane shortcut-jump, during which the road falls off so strong, the Star-barriers were essentially worthless, and with a well-timed jump you just flew over them.

    • @DaleKamp
      @DaleKamp Před 10 měsíci +4

      I always remembered those yellow Star rails. But I see why many others don't remember them.

    • @ChrissaTodd
      @ChrissaTodd Před 10 měsíci +1

      @@DaleKamp I also remember them

    • @bendunster8859
      @bendunster8859 Před 10 měsíci +3

      I remember the rails but I don’t think they are there for the whole track.

    • @BeretBay
      @BeretBay Před 9 měsíci +2

      Yeah, I figured this out when I went back to play the game as an adult. I was wondering how I used to do the shortcut, then I realized the shortcut was the reason I forgot about the railings to begin with. I forgot I used to jump to do it.

    • @uberculex
      @uberculex Před 9 měsíci +1

      @@bendunster8859 The rails are there for the whole track. The only way to fall off is to jump off on one of the big drops or get hit off by a chomp.

  • @Xyrin
    @Xyrin Před 10 měsíci +34

    As for the Mario 64, there have always been rails. There is one instance where there is a "jump" that you can get over said rails, but they have always been there.

    • @zaplechat744
      @zaplechat744 Před 10 měsíci

      Y they were I remember experimenting stuff with several controllers pressing accelerate then unplugging them so they would keep going infinitely to 'simulate' other players on the track because of the walls, they would mostly go forwards until either a turn blocked them or a dogball would make them fall over the edge or reorient them

    • @Emilyatplay
      @Emilyatplay Před 10 měsíci +4

      There were no rails in the SNES version

    • @rein2430
      @rein2430 Před 10 měsíci +2

      Yea ppl got that one for sure wrong, that one definitely had the rails. I played it so much at my cousin's I stayed with, it was one of my favorite games to play.

    • @shawnparshall1165
      @shawnparshall1165 Před 10 měsíci +1

      Agreed I remember being able to skip part of the track if you timed a jump over the rails right

    • @DanielStillie28
      @DanielStillie28 Před 10 měsíci

      Yeah I believe in the Mandela effect but your right it defo had rails.

  • @nicolasfigueroa4429
    @nicolasfigueroa4429 Před 9 měsíci

    Why am I so spooked watching this?

  • @DrifterJin
    @DrifterJin Před 8 měsíci +2

    For the NES one, I want to say it's because of the time it was came out. Because of VCR and Casette tapes where you slide those tapes in and you see it go down. When you eject it, it pop back up. And you insert NES cartidge like you do with those tapes so it creates that familiar feeling that the cartidge goes down like a tape. That's what I think it all comes down to.

  • @salsatheone
    @salsatheone Před 9 měsíci +46

    The COD sign issue is very simple to explain. Change in playstyle / meta over the years. Now they're looking in a direction they never cared about previously and they blame the obstruction on the devs.

    • @MiriaJiyuu
      @MiriaJiyuu Před 9 měsíci +24

      The signs also way more prominent. It's really washed out on the original map and bright yellow on the rereleased one.

    • @cdxx.
      @cdxx. Před 9 měsíci +3

      Yea I always remembered that sign being there cause I would throw nades over, under or even on it with a sticky grenade

    • @manetrovaoariel3837
      @manetrovaoariel3837 Před 9 měsíci +1

      On mobile, this sign It didn't cover some specific pixels, then they moved it

    • @kirstiecarriere9505
      @kirstiecarriere9505 Před 9 měsíci

      I was thinking that it's possible the new sign doesn't have the same collision markers. Maybe it's just easier to hit the sign now, therefore more noticeable? It's just a theory.

    • @yittmashups
      @yittmashups Před 9 měsíci +2

      Yes, I'm surprised this wasn't noticed/mentioned in the video. First they show the newer one, a bright-ish yellow that stands out, and later they showed the original that really blends in with colors and the rest of the background. Same type of thing with the Arbiter's suit image thing in the Halo 2 one. @@MiriaJiyuu

  • @RenegadeTNT
    @RenegadeTNT Před 10 měsíci +24

    I do believe the final one might be a bit of a misconception/crossover from the artist, it slightly resembles politoed with the color scheme and some design elements (such as proportions) that were belonging to poliwraith(poliwrath?). For those who don’t really know Pokémon all to well, some Pokémon have two forms that evolved from one, so it depended on what time of day, friendship, etc. that determined which evolution you get. Poliwrath and politoed was one of those instances, both evolving from poliwhirl. So yeah that’s my take on tentaquil. As for the name I don’t know how they messed this up 😂

  • @davidh7924
    @davidh7924 Před 6 měsíci +1

    I am an old man and grew up playing Nintendo games, super mario was one of them and 1-1 never had the man eating plants in it cause the next stage 1-2 was there to gradually make it more challenging to the player.

  • @donovanloreman
    @donovanloreman Před 7 měsíci +2

    Tentaquil was definitely someone who was in at Nintendo. Or their family. Maybe an artist left their drawings laying around and or told one of their kids about it.

  • @plushiepanic
    @plushiepanic Před 10 měsíci +42

    21:30 To be fair, "You don't suppose it's Hylian, do you?" makes more sense than "You don't suppose it's Hyrule, do you?" considering that Hyrule is a place and Hylian is a race of the people living in that land. The joke implies that the fish is Hylian and was derived from Hyrule.

    • @AllTimeScary
      @AllTimeScary  Před 10 měsíci +8

      It brings up the age old debate of Hylian vs Hyrulian lol

    • @MetalGamesAnimeNERD
      @MetalGamesAnimeNERD Před 10 měsíci +1

      The joke would've been altered to fit the fish's exact name, such as, "You don't reckon it's from Hyrule?" A Hylian is a type of human in the Legend of Zelda making the joke make no sense.

    • @Zetonate
      @Zetonate Před 9 měsíci +3

      @@MetalGamesAnimeNERD the joke could have been altered to ask if it’s from hyrule but it didn’t need to be because it still works either way. it’s not just people that are called hylian, items from hyrule can be too. like the hylian shield. the joke asked if it was hylian, meaning derived from hyrule.

    • @speedymolasses3062
      @speedymolasses3062 Před 9 měsíci

      @@MetalGamesAnimeNERDthe hylian shield is not a person

    • @MetalGamesAnimeNERD
      @MetalGamesAnimeNERD Před 9 měsíci

      @@speedymolasses3062 Yeah, I think I was pretty wasted commenting that. The end of my passage makes no sense to what it's commented about because the fish isn't either. But look at that grammar though while I was drunk. No spelling errors or anything! 👏👏

  • @crepethepancake
    @crepethepancake Před 10 měsíci +23

    the Pikachu tail effect where it's 'correct' is just the curved shadow continuing. the colour doesn't match what the black tip would be, and it lines up with the shadow :)
    since it's in the opening for the anime intro, it's likely it was seen repeatedly, a *lot*, and people may have mistakenly thought it was was the tail tip. understandable!

    • @SpaghettiYOLOKingTTV
      @SpaghettiYOLOKingTTV Před 10 měsíci +5

      I really think it's because his ear tips are black. Could be the brain making a symmetry type connection. The tail isn't going to be focused on all that much whereas the face and ears are mainly focused on.

    • @aegisreflector1239
      @aegisreflector1239 Před 10 měsíci +1

      No it's not a mistake. That's the point of a ME it has changed in the time line.

    • @17PA
      @17PA Před 10 měsíci +2

      Same thing I just said it's a shadow effect is he just trying to show anything he can 😂😂😂 its so obvious its the shadow it follows his body 😂😂😂

    • @Italkmadshitlol
      @Italkmadshitlol Před 10 měsíci +1

      Nah bro his tail was definitely originally black tipped.

    • @Italkmadshitlol
      @Italkmadshitlol Před 10 měsíci +1

      ​@@17PASo why do I have black tipped cards? Why is Onyx spelled with a Y in my cards?

  • @DanniV8
    @DanniV8 Před 9 měsíci

    Black ops 2 was the last cod I played. Hearing you call it an older game and showing all the other ones released since,,, it made me feel ancient 😅

  • @christiangilliard1763
    @christiangilliard1763 Před 7 měsíci +1

    I played every single Halo game with my older brother as player 2. I remember going back and playing Halo 2 by myself for the first time and saying "what is this, this didn't happen for me," in the first playable portions. Never questioned it much but definitely always was like that.

  • @BlameTheController
    @BlameTheController Před 10 měsíci +11

    The overwatch Reaper line was 100% in the game during Beta and early release. Michael Chu was notorious for making retcons to story and then lying about it. in this case they changed it so that Moira was responsible instead of Mercy but it 100% was in the game

    • @kelvu8379
      @kelvu8379 Před 10 měsíci +3

      Sorry mate i don’t think thats the case. I had over 10k hours on mercy and I’ve never heard the voice line, and i am a beta player as well so its not like I started playing after the voiceline was removed. (I’ve always mained mercy just like I’m always healer in other games)

    • @Akshaydjam
      @Akshaydjam Před 10 měsíci +3

      There was another line. I think people are confusing that for this one.
      Mercy: What happened to you?
      Reaper: you tell me doc

    • @RainerLP
      @RainerLP Před 10 měsíci

      @@Akshaydjam I remember that line.
      I thought: no that interaction wasn't in the game, but something similar.

  • @kkittycatkat1990
    @kkittycatkat1990 Před 10 měsíci +26

    I'm so happy that your channel is growing. I know you do this all on your own and I also know people assume you have a team behind you. It's because your work is so very well done. Your editing is amazing and your voice was made for this. Just remember that people are rooting for you!

    • @h0llyw00d_CTMC
      @h0llyw00d_CTMC Před 10 měsíci +2

      its awesome because i remember when he was Oceans Flame/Beware the flood. i played halo 5 with him

    • @kkittycatkat1990
      @kkittycatkat1990 Před 10 měsíci

      @@h0llyw00d_CTMC Really? That's cool af!

  • @andrebenoit404
    @andrebenoit404 Před 9 měsíci +1

    I remember pushing down on a nes cartridge and having it pop up while the game was playing and was relieved to see the game didnt freeze.

  • @richardp7139
    @richardp7139 Před 8 měsíci

    Your like that guy that invents stuff to problems we don't have...but you make me feel like I'm gonna need that...

  • @Fuzy2K
    @Fuzy2K Před 10 měsíci +43

    I think Spiderman not being on the N64 cartridge simply has to do with the fact that there are so many logos on the small label, meaning that adding Spiderman to it would make the label look too busy from a design standpoint.

    • @sMack120
      @sMack120 Před 9 měsíci +7

      That is a logical answer BUT it still seems extremely strange not to have the (cool looking) hero character on the cartridge? 🤔

    • @XBOWTOTHEFACE
      @XBOWTOTHEFACE Před 9 měsíci +1

      he wasnt on the video game cassests though.

    • @sMack120
      @sMack120 Před 9 měsíci

      @@XBOWTOTHEFACE Yeah - we are talking about the Nintendo 64 game cartridges, do you mean the CD's?

    • @japaneseextremme3811
      @japaneseextremme3811 Před 9 měsíci +2

      It could also have been a choice made with how the N64 cuts off part of the logo when games are inserted. It may have just looked strange to have a small piece of spiderman's head poking out of the system. With how Golden Eye's James Bond seems to look funny, and given the fact Spider-Man came out three years later, it may have well to do with that. Would like to see how it would look if Spiderman was left in.
      However, after looking at other cartridges from Activision on the N64, it appears all their licensed games lack a character on them. Most of their original IP's have character art, with the exception of Tony Hawk Pro Skater having the bird man completely missing. Most likely just standard design rules at Activision wanted only the title appearing, with their logo clearly visible

    • @salinaember9527
      @salinaember9527 Před 9 měsíci

      i swear i remember watching a video about neversoft (the developers) explaining why they decided to not include spidey on the n64 cartridge design. i forgot the reason but they said why.

  • @Kurqules
    @Kurqules Před 10 měsíci +26

    I had an NES game genie growing up and there was no way you could push a cartridge down when it was connected so I knew it would work without pressing it down. Pretty sure I still pushed them down when I wasn't using it just because it felt wrong otherwise.

    • @BriannaRoseCinematography
      @BriannaRoseCinematography Před 10 měsíci +3

      Damn, you are right, I swear that remembering back as a child a game "would not work" unless pushed down on a NES. But as you say, with the Game Genie you couldn't push it down. I gotta quit watching these types of videos, I feel dementia setting in LOL

    • @NexTGeNEXpeRT
      @NexTGeNEXpeRT Před 10 měsíci +3

      I'm sorry but there is absolutely no way the games would play like that i never had a game Genie ever and that console would drive me insane with the red blinking light trying to get it to read a game. Would take up to 10 tries at least to get it to read a damn game i didn't just imagine that and i'm also a hardcore gamer even in my 30's still going strong everyday its basically my life. if you didn't push the game down it would absolutely not play any of the games.

    • @aman7525
      @aman7525 Před 10 měsíci +3

      I was looking for this comment. These young MFS tripping

    • @Crashtour99
      @Crashtour99 Před 10 měsíci +2

      Was looking for a comment like this one. This is exactly the reason that I found out that the games would play without being pushed down. Until we got a Game Genie, we always pushed them down, thinking they had to be in order to work, but nope!

    • @kevinmitchell766
      @kevinmitchell766 Před 10 měsíci +1

      My NES got to where it would only read a cartridge if I turned it on and then pushed it down.

  • @agustinconde330
    @agustinconde330 Před 9 měsíci +3

    the tentaquil mandela effect is just pure coincidence because it's a really simple design, but what i now realize is that they used the beta design to create tadbulb, it looks almost exactly the same, even that simple smile face with the big eyes at the sides of its head

  • @TJ17ify
    @TJ17ify Před 6 měsíci +1

    Nah the coop with Halo 2 mission 2 I specifically remembered my buddy yelling at the door for the aliens to come through like a war veteran. That was definitely split screen 😂

  • @TheFatestPat
    @TheFatestPat Před 10 měsíci +70

    I remember people being confused about Psyduck and Golduck's typing back when Red and Blue came out. My friends and I made a Pokemon quiz once and I specifically put that question down because so many people thought they were Water/Psychic and not just mono Water.

    • @greyalice
      @greyalice Před 9 měsíci +8

      People forget how common monotyping was in Red/Blue and that many monotypes gained dual typing in gold and silver and beyond.

    • @FunnyFreak_
      @FunnyFreak_ Před 9 měsíci +3

      I only know this because I remember exactly this being brought up as a "fun fact", Psyduck isnt actually a psych type pokemon despite the name

    • @ethanrivers4057
      @ethanrivers4057 Před 9 měsíci +4

      I always remember this because I remember how big of a deal Psyduck was in the anime, everyone in the anime calling it a psychic duck when it was never psychic.

    • @saxor96
      @saxor96 Před 9 měsíci

      ​@@greyaliceI know the Fairy type has changed a lot of pokemon, but since I've only played games before that type, the only type change I can remember is Magnemite and Magneton. So that's not a lot.

    • @user-fe8gx3ie5v
      @user-fe8gx3ie5v Před 9 měsíci +1

      Call it "Water." Smogon kids love adding "mono-" to everything unnecessarily.

  • @kyledillinger8421
    @kyledillinger8421 Před 10 měsíci +41

    This may already be mentioned, but the reason you don't have to push down on the NES isn't too confusing. Pushing down puts more pressure on the pins in an effort to make contact. If the pins are already in contact before pressing down, then the press isn't needed. It was a feature to ensure a tighter contact.

    • @calvinbarnes1721
      @calvinbarnes1721 Před 10 měsíci +1

      Yep, had multiple NES consoles. Some would, some wouldn't. My first would not, I remember raising the cartridge to dump the game when my sister was playing Mario and paused it in world 8.

    • @chuchfever
      @chuchfever Před 10 měsíci +3

      Your right, plus another fun thing was using a Game Genie then. You couldn’t push the cartridge down in order to utilize it.

    • @TheReaverOfDarkness
      @TheReaverOfDarkness Před 10 měsíci +2

      They probably added that step because if the cartridge wasn't fully seated into the socket, it would potentially be unable to be lowered, thus helping the user solve the error themselves rather than creating long and arduous phone calls with tech support.

    • @ShaggyisMBM
      @ShaggyisMBM Před 10 měsíci

      I found this out when I opened it up to clean it and noticed the connector didn’t move. When I got done I tried it out without pressing the game down and it worked

    • @Ceii563
      @Ceii563 Před 10 měsíci +1

      I have a NES right here. Just tried it. Cartridge up: blinking red light. Cartridge down: Solid light, game runs. I bought it about a year ago used. No idea of the history but the 72pin feels a bit loose on insertion.

  • @Zutanni
    @Zutanni Před 8 měsíci +2

    I am glad that I remembered the Mario Bros. one correctly. my family knew the trick to get 99 lives and so we once had a marathon to see how many times we could beat world 8 before we either lost due to difficulty or got bored. So We saw a lot of "but our princess is in another castle.". I also knew the NES cartridge thing, because we had a game genie (NOT the trick we used for lives in mario, which was a turtle shell jump on world 3-2... maybe 3-1 my brother swears it was 3-2) and it did not let you press the cartridge down or even fold down the flap.

  • @scpWyatt
    @scpWyatt Před 8 měsíci +7

    I distinctly remember that Halo 2 fact. When I went over to my friend’s house to play H2, I remember the first two missions NOT being available for co-op, and that he had to boot up the game as single player to show me the first cutscene and stuff, and that co-op didn’t start until Cairo Station (technically the 3rd level because levels 1 and 2 were a cutscene and the tutorial). So funnily enough, that’s one where I’m antie-Mandela’d.

    • @khato111
      @khato111 Před 8 měsíci +1

      Sup wyatt!

    • @Cloud-bs2kn
      @Cloud-bs2kn Před 8 měsíci

      Yeah, I remember playing with a friend in the opening tutorial area of halo 3, but not halo 2.

  • @JarJarBoy
    @JarJarBoy Před 10 měsíci +8

    For the pressing downt the NES cartridge part, it's very possible that it's just a locking mechanism to prevent the cartridge from sliding out of the machine was bumped or similar.
    So it doesn't actually have anything to do with making the game run, it's just a safety thing to keep the cartridge stable. The manual told us to press it down, and we all just assumed that it was to get the game to run, but it was actually for another reason all along.

  • @EpppicRecks
    @EpppicRecks Před 10 měsíci +5

    At the end of 1-2 as you come out of the underground pipe, there is a similar layout to the end of 1-1, almost identical and there is a prianna plant there. I played this game an unhealthy amount when i was a child lmao

  • @bigmanjelly
    @bigmanjelly Před 8 měsíci +1

    I remember playing my NES and we always alternated back and forth between pressing it down and leaving it up depending on the game. Even the lid had to be either open or closed depending on the game. For example jackal had to be lid open and pressed down, while super mario with duck hunt it had to be lid closed and not pressed down, and so on and so forth

  • @kingjo824
    @kingjo824 Před 9 měsíci

    BROOOOOOO!!! Thanx, now I'll never unsee toad Flippin me off in sb1

  • @Borderline_Psycho
    @Borderline_Psycho Před 9 měsíci +77

    For me, about the Arbiter's engraving, as a kid I've noticed a black spot on the large sholder guard. So to me I thought it was battle damage from the previous arbiter or an intentional design choice. The thought of looking more closely never occured to me.

    • @drewrobinson5562
      @drewrobinson5562 Před 9 měsíci +3

      Ya. I remember seeing on the wiki it mentioned the legendary logo (and this was a little after halo wars or halo legends when I was doing shangheli research) but ya. Even knowing what it is,in the picture shown it's almost impossible to tell without already being aware. Specially when we all played on a couch on a rear projector TV)

    • @BigJackGameplays
      @BigJackGameplays Před 9 měsíci +1

      Specially back in the day when we didn't have 60 inches 4K TVs....

    • @RenewedAurora
      @RenewedAurora Před 9 měsíci +1

      Yeah I thought it was damage as well. Never even questioned it or thought to look at it in the remaster

  • @alsovidyagames-avg8947
    @alsovidyagames-avg8947 Před 10 měsíci +20

    With the sign in COD, I feel like people didn't notice the sign because the much lower resolution graphics in 2012... And I played co-op on those levels in halo 2. I even remember seeing the captain on the top and bottom screen in the elevator... So that's insane

    • @assassinsrequiem
      @assassinsrequiem Před 10 měsíci

      What about the sign itself caused so many people to freak out? Is it because of what's written on it?

    • @alsovidyagames-avg8947
      @alsovidyagames-avg8947 Před 10 měsíci

      @@assassinsrequiem No... Just that it was never there before

    • @assassinsrequiem
      @assassinsrequiem Před 10 měsíci

      @@alsovidyagames-avg8947 So what's the despair over a sprite in a game? Whether it was there or not, and does not really affect the game or how you play it, why is something like that so critical?

    • @yikes6969
      @yikes6969 Před 10 měsíci

      ​@@assassinsrequiemjust shut up

    • @vsyphn-
      @vsyphn- Před 10 měsíci +2

      ​@@assassinsrequiemI think the thing is, is so many people remember throwing grenades and tomahawks where that sign is, I played COD for my entire childhood putting heaps of hours in and I remember no sign being there, ever, it's honestly more trippy than anything

  • @magnaremora
    @magnaremora Před 3 měsíci +1

    What the hell? I could've sworn that In Halo 2 that you could co-op the beginning level, even the tutorial was shared in split screen! I played it back on OG Xbox with an old friend, I don't believe it :O

  • @FreshMetal80
    @FreshMetal80 Před 8 měsíci +1

    I think the simple explanation for the NES cartridge thing is that the games are technically playable in the up position, but the operating instructions are to put the cartridge in the down position in order to properly secure it so that it can't be bumped or removed easily.

  • @GlitchedVision
    @GlitchedVision Před 10 měsíci +27

    The original NES was designed to resemble a VCr since Nintendo was trying to release a dedicated gaming system in a time following the great gaming crash. They thought the VCR like design would appeal as much to adults as the games did to the kids. The other reason for the press down approach was to better seat the pins in the cartridge properly in the console. Unfortunately this didn't always work out and the repeated stress of pressing down carts like that lead to some internal pins getting bent sometimes. This is why that tip of leaving the game up instead of pressing it down works. This was a design flaw Nintendo didn't catch until the end of the NES's life cycle, which is part of the reason the top loader was eventually released, though not many of those were ever made since the NES was on it's way out. Unfortunately, unless you have the stressed pins problem, leaving the cart up can lead to weak connections and glitching if the console is bumped, which is why the manual always recommends you to press them down.
    As for the 1-1 piranha plant, I remember there being 1 at the end of the level in the same pipe you come out of if you take the secret exit but since the pipe is set lower, it's easy to jump over and since those pesky plants run on the same framerule cycle speedrunners use, it's completely possible to blaze through the level and completely miss it. That pipe was chosen as it's easy enough to clear and shows that the pipes aren't always safe, but then again that's just my memory and every time I play these days I'm always too fast and just blaze right by.

    • @WackoMcGoose
      @WackoMcGoose Před 10 měsíci

      I was always convinced that the NES was _specifically programmed_ that it would only read from the cart if pressed down (for unknown reasons), as whenever I un-pressed it on my dad's old NES, the game would immediately blank out. Always made me wonder how the Game Genie (which he had one, I tried it, and it didn't work at all) was supposed to work, as attaching it to a cart obviously makes it impossible to push down. My working theory was that the GG had special init code to "override" the must-push-down requirement, and dad's just didn't work after so long in the garage?

    • @xyex
      @xyex Před 10 měsíci

      @@WackoMcGoose The GG blew my mind as a kid because I also assumed games had to be pressed down to work prior to getting one. It made me test my games without pushing them down and they worked. It was a huge revelation to grade school me, lol.

    • @piratepop7115
      @piratepop7115 Před 10 měsíci +2

      I just tried mine and it doesn’t work in the up position

    • @JAC3DG33K
      @JAC3DG33K Před 10 měsíci

      @@piratepop7115 same here, had the same result that I had back when I was 8 years old. Then again it was the NES packaged with the power pad, so it's possible that some revisions were purposely designed not to work without pushing down the cart.

    • @SullySadface
      @SullySadface Před 10 měsíci

      >if the console is bumped
      by someone taking a step anywhere else in the house

  • @tracesizemore6736
    @tracesizemore6736 Před 10 měsíci +3

    13:32 this part is just a shadow on his tail. The curve of it lines up with the rest of the shadow on half his body

  • @siruno6024
    @siruno6024 Před 9 měsíci +1

    The overwatch line is one I really remember, I used to play with a friend, never played the beta but I did play since the release.
    We even had a conversation with a friend about how they changed the lore after introducing Moira for the first time as the one who changed reaper, because that line was really obvious that mercy did something to reaper like she did with genji.

    • @MrAnonymus1994
      @MrAnonymus1994 Před 8 měsíci

      Mercy "what happened to you?"
      Reaper "you tell me, doc"

  • @hoodedechoYT
    @hoodedechoYT Před 8 měsíci +1

    About the Halo 2 thing… I’m not even sure I’ve ever played it but I *swear* I remember my brother and grandpa (they would almost always play one of the Halo games when we visited them) both jumping around in the train car…. So trippy 😭