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Create Objects from Pictures and SVG files as effectively as possible
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- čas přidán 25. 01. 2024
- If you're bored with tracing around shapes this is the video for you!
Website to convert to an SVG: www.photopea.com/
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By the Emperor, you are the answer to questions I gave up asking!
Sorry you had to give up asking but I hope you're happy you've now found your answer 😁👍🏻
I've just started to get into 3D miniatures. Your channel is great. Thanks!
😁 Thanks so much. Hope you have on your 3D miniature journey, it's a lot of fun 😁
Cool. It for sure would be nice if you're going to change filament at particular layers to get the different colors.
That could give a really cool effect
6:22 a tip: when moving the origin to the desired vertex/edge/face, you can hold alt before you click "To vert" option. This moves the origin without rotation (it will be aligned to the world axes).
Nice tip! Thanks so much. I always forget that. 👍🏻👍🏻👍🏻
Reading my mind and showing me tricks as always! I aways come away with at least one thing I did not know from your videos!
Glad you like them and they are helpful 😁
Videos like that have a potential to go viral
Thanks. We shall see
I use inkscape and export svg from there, it has very clean result.
Oh cool. Great to have suggestions from people. Thanks so much 👍🏻😁
Yes, Inkscape has a very good trace image tool. Sometimes it gives even better results than Illustrator or CorelDraw for me. And you can't beat the price!
@@fixumdude 😁👍
For the Emperor!
🤣😁👍🏻
Where were you mid last year when I was figuring this out by trial and error :D Good job with the tutorial!
Thanks. Sorry I was late to the party 😉
This is a relatively easy case, as the image is very simple, high-quality, and therefore easy to trace. In other cases, you might only have pictures of lower quality. I suggest adding an example of tracing a difficult case
In that example I think it would just be the standard tracing technique. I have covered that on the channel before so didnt want to repeat myself. I have a video on it here for example: czcams.com/video/Ehd9X7UW6e4/video.htmlsi=lT4AOJddu89qJNgX
it's not free, but if you have Illustrator, there's Image Trace. It has a few options in the dropdown to get different results. It won't separate them into layers like Photopea does, though, that's pretty nice.
👍🏻 Thanks for the tip. I'm sure that's really helpful for people that have Illustrator.
Illustrator can be free. Ho hum, Always free. 🏴☠
1. The illustrator image trace has an option "ignore white", for example.
2. It creates path objects (on sublayers), which can be deleted as well
@user-sc2ge3os5i oh that's really nice and saves a step. Thanks 👍🏻
Great thanks dude!
👍🏻😁 Happy to help.
As always so usefull thx a lot.
My pleasure Fab 😁👍🏻
I was doing this today (before the tutorial came out) and I think selecting all the verts and adding a 'merge by distance' before and after the 'limited dissolve' was worth it for me to really clean things up.
That's a good idea. I imagine it helps make things more uniform in distance. However, on tight corners like I have on the wings this can cause issues in the mesh (edged going through what should be blank space or things being misaligned) so it depends on the object. I didn't want to cover it and cause issues for someone when it caused problems. But it would be worth trying each time for surem
For sure not just a 'do without thinking' operation @@ArtisansofVaul 😅
Yea I sometimes have to re-position edges to other vertices and dissolve the problematic edges, which is a bit easier if I use a stack of weld/solidify/bevel(clamping off) modifier stack so I only have to do it one time on a 2d plane. Also creating an edge with ctrl-j to restrict an area from going crazy helps too sometimes and isn't too much work imo, even if it isn't a clean way of working and probably a problem for 3-d printing when not cleaned up any further after that step (the not clamped bevel modifier that is). Also, dont know if its an issue with my blender set up but sometimes merging by distance does not get rid of overlapping vertices that are connected with an edge, not sure why, the solidify modifier goes crazy and creates geometry that goes into infinity lol but sliding the overlapping verts a tiny bit along the edge and the problem seems solved@@ArtisansofVaul
@monkmichel9477 hmm.
. The merge by distance should work do that's very odd. I can't say I've found that. Good you found a solution to it 👍🏻 Very resourceful.
You can also use checker deselect in between the process.
Nice tut. It is usefull for simple pics/logos (with transparent background). But it is hard work to trace a more detailed picture.
Oh for sure, something relatively procedural like this will never be perfect. But I've had some pretty good success with it. And even things with complex colours can be turned to extreme black/white to give most of the shape and then you can tinker in Blender.
Can relate. I traced a crappy scanned, low-res page from a book. It was a lengthy process, but it worked ok. my first stage was an upscaler (Free, online), then tweaked some gamma/brightness/etc, then vectorized, then manually cleared off junk
Nice tutorial but I have a problem and it is that I cant find logos and legion marks can you give on the issue ?
The transfers are often a good place to get a scan from.
@@ArtisansofVaul thanks
I noticed a strange feature when importing svg into blender: the object appears with the wrong scale, and if the physical size matters, then its scale has to be increased by 1.25 after import.🙄
That is VERY curious. I wonder why that is! Thanks so much for commenting, that's bizarre and awesome that you noticed it.
nice!! I bet ya go through some keyboards!!
Lmao..I mean I've had the same keyboard for 8 years.... Maybe it's just loud 😅
@@ArtisansofVaul incredible!!
So idk if i'm doing something wrong but blender 4.0 seems to have changed how svgs work and now i'm getting a tracing with just vertices and no faces, and you can't just fill the svg either so I'm not really sure what to do with it. I was able to work with SVGs fine up till recently.
Nevermind. So DON'T drag and drop svg files, continue to use the import on these as dragging and dropping fucks them up for some reason.
@@NerdLegionInc It brings them in in a different format. I've got a quick video going through the difference here if you're interested: czcams.com/video/tc7EVLnOnJA/video.html
Hey, I've tried following the video with my own pre-made svg, but when I right-click to convert to a mesh, the only options it has are path, Bezier curve, and Polygon curve. Does the ability to convert to mesh come from an add-on or is there something wrong with the svg?
The option should just be there, it's not part of an addon. When you import the SVG it should come in as a curve and that should always be able to be converted to a mesh
I figured it out. I used the wrong svg conversion. Thanks for getting back to me in a timely response though@@ArtisansofVaul
@hunterjohnson9144 Awesome, glad you got it sorted 👌🏼
Another dumb question: I have the Machinetools add-on, but when I shift S the point I want to be the origin, I do not see any option to change the origin of my object @@ArtisansofVaul
@@hunterjohnson9144 You need to go to the addon preferences and turn on the ones you want. The option is the "something and origins" pie menu