Ring Shield Basics! 💍From the Depths Tutorial

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  • čas přidán 12. 09. 2024
  • Luckily my shield will protect -
    KAZAP ⚡
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    Outro Music: : Different Heaven: OMG: • Different Heaven - OMG...
    Other music used:
    Topher Mohr and Alex Elena - Fortaleza
    The Mini Vandals - Like Lee
    Quincas Moreira - Paradox
    From the Depths on Steam: store.steampow...
    I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
    #FromTheDepths #Shields

Komentáře • 73

  • @blazingbl2gamingop794
    @blazingbl2gamingop794 Před 2 lety +56

    Well if you like it then you could have put a ring shield on it.

  • @atlaspanner1120
    @atlaspanner1120 Před 2 lety +26

    The reason why ring shields disable SPs, is probably to make lasers not suffer as much
    Just remember that smoke reduces laser AP by %, and so do SPs
    Stack both and make your blocks have increased armor points too, and make a vehicle that lightning hoods will never damage

    • @comradetonk8280
      @comradetonk8280 Před 2 lety +4

      I am kinda sad this isn't the case because I hate the lightning hoods to an unhealthy degree.

    • @lane9668
      @lane9668 Před 2 lety

      It doesn't really matter because smoke already hits the laser AP reduction softcap trivially. Planars aren't really relevant versus lasers because smoke does what they do so much better. Ring + smoke is much better anti laser than planar + smoke due to diminishing returns and how planar anti laser strength is calculated.

    • @jannikheidemann3805
      @jannikheidemann3805 Před 2 lety +2

      You could still do that, using a separate "symbiont" vehicle stuck inside another, with rubber to negate the constant collision damage, to project the shields, powered by an electric engine, whose batteries constantly recieve power from the "mothership".
      Also don't forget to add smoke for aditional laser denial.
      Disclaimer: NO WARRANTY GIVEN AGAINST SUMMONING CLANG!

  • @8-7-styx94
    @8-7-styx94 Před 2 lety +30

    I've found shields in general are generally more useful when you have the power to spare. In other words, Steam Engines. It becomes a defense add on that costs comparatively little at that point.

    • @zarnox3071
      @zarnox3071 Před 2 lety +7

      Can also work with CJEs, especially on fast craft, which suffer diminishing returns on speed for the amount of thrust they output, allowing you to use a generator to take a fair portion of that thrust without reducing maximum speed too much.

    • @-Lazy
      @-Lazy Před rokem +1

      Shield projectors are useful for large aircraft too

  • @BorderWise12
    @BorderWise12  Před 2 lety +26

    I should mention about an hour after I recorded this, it clicked that there are ways of arranging ring shields inside your craft where they don't blow up anything important.
    I'll probably explore that in future videos. 👍

    • @Piston1937
      @Piston1937 Před 2 lety +2

      I was going to suggest putting them in the an airgap in the armor, then you pointed out their destructive tendencies.

    • @cheezebagz729
      @cheezebagz729 Před 2 lety

      I’m just adding another belt of my battleship’s worth of armor to protect them lol

    • @C.Winston
      @C.Winston Před 2 lety

      I'm a bit late to the conversation but I've started placing these in the air gaps on my armor, specifically the ones arranged in large planes (flat, not aero) on the sides and bottom of my ship. They aren't super expensive to run and a hole they would cut in the air gap won't do any real damage to the vehicle because it will have already gotten holes at that point.

    • @Piston1937
      @Piston1937 Před 2 lety

      @@C.Winston Never too late to join a conversation. You do have a point though. The damage would be minimal considering what it would take to reach the thing.

    • @815TypeSirius
      @815TypeSirius Před 17 dny

      ​​@@Piston1937this was my idea for them but not sure. Energy cost will kill you unless you build steam. (This is a dig that BW hates steam, even 2 years later).😂 btw they are best for heavy armor sections imo.

  • @Tehn00bA
    @Tehn00bA Před 2 lety +24

    The diminishing return of ring shields hits harder when you add another on the same plane, but it's less impactful if you just make the one original bigger (which also has diminishing returns but far less). Its easier to see if you place two small ones side by side than join them in a single one.
    Still, they are better off used as weapons. (Like Sams Stash using them to cut a Megalodon in half XD)

    • @VeneficusCubes
      @VeneficusCubes Před 2 lety +2

      I was about to suggest putting them on turrets and having a simple cannon wired to shoot off the corner one enemy is withing range

  • @lillysmith6123
    @lillysmith6123 Před 2 lety +24

    I know damaged rings shields behave like PACs without a max charge time, so if you want a super-PAC that charges for minuites between firing they can do that.
    What I can't remember is which PAC nozzle they pretend to use. I think it's short-range, but I'm in no way certain.
    Also, melee PAC nozzles are the best way to detonate them - no chance of damaging anything else.
    Also, I don't think they need the space inside the ring to be empty? So you can wrap them around other things.

  • @leetheeagle7264
    @leetheeagle7264 Před 2 lety +6

    Borderwise, that ring shield detonation isnt actually based on the amount of charge from what i know. Rather, that little laser it spews has a damage value of Infinity.

    • @BorderWise12
      @BorderWise12  Před 2 lety +3

      ... oh my word, that's even cheesier. XD

    • @leetheeagle7264
      @leetheeagle7264 Před 2 lety +1

      @@BorderWise12 Oh yeah, it's absurd.
      I've halfway considered making a modification to the Buzzsaw where instead of the saws, it just has a giant horizontal ring shield "Net" it uses to ram a craft and... yeah.

  • @nicibozz9819
    @nicibozz9819 Před 2 lety +8

    I really love thsese rings as I always have somehow massive space in my builds anyways so it's basically free armour

  • @kennethmitchell1418
    @kennethmitchell1418 Před 2 lety +5

    Well that just gave me a new idea ring shield rammer I swear I feel like that has more destructive capabilities than the nuke

  • @waterfairy321
    @waterfairy321 Před 19 dny

    To be honest, that was possibly the best intro you've done. I enjoyed it!

  • @addisonchow9798
    @addisonchow9798 Před 2 lety +8

    Weaponized ring shields would be handy for the ashes of the empire campaign.

  • @jibrilito7593
    @jibrilito7593 Před 2 lety +6

    Just use them for mass drivers
    Or to cut megs in half

  • @samuelcolt7034
    @samuelcolt7034 Před 9 měsíci +1

    I think I see what they were going for with forcing you to choose between one type of shield or the other, and I like the concept of it - you either choose the reliable armor buff of the ring shield, or the percentage-based protection of the projector shields which *COULD* bounce a cram cannon shot or similar. Of course, it's much less of a choice while ring shields are stupidly dangerous, but it's a neat idea at least.

  • @agentfiveseven7270
    @agentfiveseven7270 Před 2 lety +2

    Tested the weaponized ring shields a bit
    With roughly 4.5 mil energy stored in one shield, It can cut straight mostly through the perforator in one shot, just not fully due to range limitations.
    Would love to see BorderWise go into further detail on the nuance of this weapon!

  • @goodstormsgames9744
    @goodstormsgames9744 Před 2 lety +1

    now you've made it easier for me to plan around those ring Shields how they brake makes it easier for me to plan around them.

  • @apolloaerospace7773
    @apolloaerospace7773 Před 2 lety +2

    Although I will try replacing the deflector shields on the Normandie with ring shields, with so much wood it might be worth it.

  • @tekneboom869
    @tekneboom869 Před 2 lety +1

    I have found that shields and armor have only a secondary or tertiary role. powerful LAMs, CWIs, missile interceptors and a smoke system will catch every shot except particle cannons from the sky.

    • @princesidon6606
      @princesidon6606 Před 2 lety

      yeah, a small LAMs system can work wonders compared to adding a bunch of armor

  • @rosbifke
    @rosbifke Před 2 lety +1

    The shield rings on the SS Excalibur are arranged in such a way that it pops two of the ship’s four massive main turrets when destroyed.

  • @DawnTyrantEo
    @DawnTyrantEo Před 2 lety +2

    How fast do they charge up? It might be possible to use an ACB to turn them on intermittently; as long as they're not charging when there isn't a threat (e.g using a reactive hit-detection or proactive incoming-munitions-detection combined with a 'charge intermittently' in combat so it stays active), the stored energy might stay relatively low and avoid massive damage.

  • @major0noob
    @major0noob Před 2 lety +2

    i tested them last year vs lasers, the result was something like 30-50% in favor vs plane shields (both with smoke).
    i may be wrong about this next part but i think shells loose AP as they deal their damage ie: a 2000m/s shell loosing 1000m/s vs 1 metal beam and also loosing that speed's AP increase, while the ring will still buff the next layer the shell has to pass through.
    they also buff the angle bonuses related to AP, like wedge & slope spam.
    hollow point shells are also hard countered by them.
    the energy draw can also be reduced significantly for a minor reduction in the boost.
    finally, add the stacking bonus and you can get back to the bad old days of 5+ layers being super effective.
    in the end though unless you're a autistic FTD meta lord (I CLAIM THIS TITLE), they're not worth it

  • @rabidr3aper213
    @rabidr3aper213 Před 2 lety +2

    There's a mod on the workshop that removes the volatility to make them more viable.

    • @BorderWise12
      @BorderWise12  Před 2 lety +1

      Oooh, thanks for letting me know! :D

    • @rabidr3aper213
      @rabidr3aper213 Před 2 lety

      @@BorderWise12 I commissioned a series of mods from the same creator (some more balanced than others) his username is pudy248 and the mod is called "Ring sheild blowout disabler". The "battle volume plugin" is also SUPER useful.

    • @Michael2137.
      @Michael2137. Před rokem

      @@rabidr3aper213 I know, a little late to the party but is that disabler mod still existent? I cannot find it on the workshop. I looked through pudy248's published items.

  • @bossman13666
    @bossman13666 Před 2 lety +1

    What if you made one along the spine of the craft. Charge it up really well. And RAM something. Punch a nice whole in it

  • @marckasprzyk9276
    @marckasprzyk9276 Před 2 lety +1

    love your content no one else provides better tutorials

  • @cheezebagz729
    @cheezebagz729 Před 2 lety +2

    “The best offense is a good defense”

  • @JerryTheDinoKnight07
    @JerryTheDinoKnight07 Před 2 lety

    "Then your ring shields blow up, and your dead... And thats bad."
    Yes, that Is indeed bad ,thank you for making that clear my friend.

  • @a1b2c4d1
    @a1b2c4d1 Před 2 lety

    I never knew the shields could explode like that. Definitely much more reserved on that now

  • @callsignapollo_
    @callsignapollo_ Před 2 lety +1

    Ring shields actually do *infinite* damage. It doesnt matter what you put in front of them, theyll rip it apart

  • @bezmozg565
    @bezmozg565 Před 2 lety

    I see this as an weapon of mass destruction on a ramming vechicle, you see you get an armour boost increasing the hp you have when you ram them AND you deal shit ton of dmg when they pop at the front, meaning enemy stands no chance

  • @aynonymos
    @aynonymos Před 2 lety

    I remember when some mad scientist I forgot the name of found a way to weaponise these, by pointing the craft at the enemy and shooting the corner off his own shield rings and the result was basically PAC, on roids.

  • @Justfalor
    @Justfalor Před 2 lety +1

    Finally!

  • @reliantncc1864
    @reliantncc1864 Před 2 lety +2

    Ring shields are so weak that making them also volatile when destroyed is basically a deal-breaker. Why would you ever use these things? Projector shields do not have this massive downside. When destroyed, you just lose the advantage of having them. Ring shields are far easier to destroy thanks to the need to make them large, but also much more dangerous if destroyed.

    • @apolloaerospace7773
      @apolloaerospace7773 Před 2 lety

      Well if you have a giant wooden ship...

    • @TheNeilBlack
      @TheNeilBlack Před 2 lety +2

      I really don't understand the decision to make them volatile. They're supposed to be a defense, not a liability. It's the same reason I don't use PACs, but at least PACs have the excuse of being super broken offensively and needing a huge downside.

    • @nerfinator03
      @nerfinator03 Před 2 lety

      Its a mechanic introduced as to discourage from just building a ship out of these things

    • @TheNeilBlack
      @TheNeilBlack Před 2 lety

      @@nerfinator03 Just make them have diminishing returns so there's no point in building a ship out of them.

  • @Daemonworks
    @Daemonworks Před 2 lety

    I remember doing something similar with ammo ejectors back in the day.

    • @Tehn00bA
      @Tehn00bA Před 2 lety

      Compact bomb bay ammo ejectors or ramming aps clips with ejectors?

    • @Daemonworks
      @Daemonworks Před 2 lety

      @@Tehn00bA I was mostly messing around with ramming. I also made at least a few shotguns that worked pretty much exactly how his improvised PAC does

  • @goodstormsgames9744
    @goodstormsgames9744 Před 2 lety

    Yummy ring shield. Ring pop time.

  • @ethanrichards3268
    @ethanrichards3268 Před 2 lety +1

    Do you know if the mechanic where projectile velocity affects plane shield bounce likelihood is still in the game? I feel like with weapons in their current state that would be a great and needed buff to crams and balance for railguns and aps as a whole if not. On top of that it might make them a viable option for fighting the megalodon and singularity.

    • @ethanrichards3268
      @ethanrichards3268 Před 2 lety

      After thought: it would make disrupters useful again, which would be cool

    • @ainumahtar
      @ainumahtar Před 2 lety

      @@ethanrichards3268 Yeah, mixing in a disrupter shell somewhere in your shell weight should be a nice addition rather than just flavor imo

  • @Scier357
    @Scier357 Před 2 měsíci

    Ring shield failure... The forbidden PAC...

  • @NUCLEARxREDACTED
    @NUCLEARxREDACTED Před 2 lety

    Never had a problem with them damaging my ship at all so it surprised the hell out of to see em burn through 17 metal beams. I guess I have never had a problem with em cause of where I put them in My ship. If your round makes my ring generators explode My ship was probably gutted and done for already anyway.

  • @Attaxalotl
    @Attaxalotl Před 2 lety +1

    I think it's time for shields to get reworked again
    Ring Shields shouldn't be better as weapons than as protection; and definitely shouldn't be better than PACs.
    Shield Projectors shouldn't be so unreliable.
    And goodness gracious make them stack!
    I was thinking that killing a Ring Shield would give an EMP burst with it's damage based on a percentage of the power it was charged with; instead of a perfectly accurate line of death and despair. Still risky to have; but not in a "oh my ship just got sliced clean in half" way.
    Shield Projectors could function more like blocks, having AP and Health; alongside the Deflection Chance. You could change all three in the UI, alongside the shield recharge rate. Increasing any of those would cost more power. If a Shell's AP didn't beat the Shield's AP, then the Shell's damage would be dealt to the shield. If the Shell's AP beat the Shield's AP, then the Shield would still take damage; and the Deflect Chance is still there, but the Shell could go through the Shield without expending any damage. The Shield getting hit would also cause the Shield Projector to heat up slightly, depending on the damage of the round. If it gets too hot, it would overheat and stop working for a bit.
    Disruptor Head Shells could have an AP and Damage bonus that only applies Projector Shields; still giving them use.

    • @ainumahtar
      @ainumahtar Před 2 lety

      I think so too, I kinda like planar shields for topical application like extra defence for frontsiders or turret fronts, because they give the illusion of good defence, at least. ring shields seem nothing but a liability in every case I've tried to apply them so far.

  • @RookieRogu
    @RookieRogu Před 2 lety

    Do ring shields work if they are placed on turrets?
    Would it be possible to reduce direct trajectory damage from a select opponent?

    • @BorderWise12
      @BorderWise12  Před 2 lety

      - I don't remember.
      - What are you asking exactly?

    • @RookieRogu
      @RookieRogu Před 2 lety

      @@BorderWise12 is it possible to aim a small ring shield to increase armour values in a particular direction?

  • @sukul3889
    @sukul3889 Před 2 lety

    I think ring shields are good against HE and projectors are good against rails

    • @ainumahtar
      @ainumahtar Před 2 lety +2

      Not being made of wood is already good against HE though.

  • @Klint_Izwudd
    @Klint_Izwudd Před 2 lety

    What I find confusing about the ring shields while testing with rambot's pistol is that the direction or placement of the ring doesn't seem to make a difference.
    takes 7 shots to kill a 4m beam of alloy and then add a bunch of ring shields pointing the wrong way and it takes 10.
    What goin on FTD?

    • @buhamutlotde7869
      @buhamutlotde7869 Před 2 lety

      The ring shields give extra armor based on the direction the impacting projectile is going. If you have a ring shield working in the X axis and the projectile is traveling exactly along the X axis, that one ring shield will give 100% armor boost against it. If the projectile was instead traveling exactly along the Y-Z plane with no X axis vector at all, the block gets 0 armor increase against that projectile from an X axis oriented ring shield. Your testing most likely involved firing projectiles that had SOME movement along the same axis as the ring shield, and so was granted SOME extra armor increase from that ring shield. Recommend retrying the test and walking around the target block in between block replacements to see the effects the bullets direction of travel in relation to the ring shield orientation.