Indie Game Devlog - Making 2D scenes feel alive

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  • čas přidán 5. 09. 2024
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Komentáře • 18

  • @pcd
    @pcd  Před 4 měsíci

    You can now wishlist my game on Steam! steampowered.com/app/2967630

  • @pcd
    @pcd  Před rokem +6

    Sadly I've been told that the 'water droplets on window' asset is no longer available, sorry. :-(

  • @ParticleEddie
    @ParticleEddie Před rokem +7

    I can't believe that a Point & Click has not just become my most anticipated Devlog series I am following, but one of my favorite series on CZcams . You are so inspiring, and I love your work 🙃. I will definitely be wishlisting your game, as soon as the page appears! Thanks for everything, and I am sooo eager to see what happens next! 😄

  • @isatche
    @isatche Před rokem +1

    Glad to see another video of yours. Good stuff. I love the subtle effect of an extra parallax motion while moving a mouse.

  • @Saturnine111
    @Saturnine111 Před rokem +1

    Looking great Ads! 😎

  • @VerticalVertex
    @VerticalVertex Před rokem

    Great to see you back here.

  • @AndresCiambotti
    @AndresCiambotti Před rokem +1

    What a great entry! So useful, loved your analysis on level of movement and the super useful list!

  • @Slattstudio
    @Slattstudio Před rokem +1

    Wow! Things are really shaping up and looking nice! I like the subtle things like the movement with the mouse. Great work!

  • @CreativeSteve69
    @CreativeSteve69 Před rokem +1

    Your game is comming along really nicely. I'm slowly working on my first game myself. A arcade shooter which I'm trying to turn into a fun bullet hell frenzy style game. I can't wait to play this. Seeing this game develop overtime. Is giving me ideas on my own adventure game as well. Also it's great to see another video again. :)

  • @Jabbage
    @Jabbage Před rokem

    Your game is looking amazing, and this has given me so many ideas for my own work!
    One thing I've found helping make scenes feel like environments in the game I'm developing is characters being affected by light and shadow. I particularly love them being case into silhouette when walking in front of a bright window!

  • @GeryNH
    @GeryNH Před rokem

    Love the game and all the tips!! Keep these videos coming :)

  • @lochmarnegoat9812
    @lochmarnegoat9812 Před rokem +1

    This game is shaping up really well.

  • @boatguy_
    @boatguy_ Před rokem +2

    It's really funny to me how you're showing clips of functioning game scenes with a completely consistent look to them and talking about making prefabs for rain effects, while still describing yourself in the same way as the "charlatan" from two years ago who had never even heard of Unity.

  • @foreducation408
    @foreducation408 Před rokem

    This is a really good video.

  • @imtomgamedev
    @imtomgamedev Před rokem

    Nice update

  • @BruceOnder
    @BruceOnder Před rokem

    🥳🥳🥳

  • @jakab174
    @jakab174 Před rokem

    will there be a place where you talk to someone and they call some one else, In Broken Sword that was very good when the Npc called over his friend, collegue etc. that makes the game much more lifelike. Is this framework you working on can handle that?

    • @pcd
      @pcd  Před rokem +1

      It certainly could - you'd just make the 'phone' version of the person a new NPC. But I'm afraid my game doesn't really call for that as a scenario.