Out of Bounds Secrets | The Stanley Parable: Ultra Deluxe - Boundary Break Ft. Narrator and William

Sdílet
Vložit
  • čas přidán 14. 05. 2024
  • Lets take the camera absolutely anywhere we want to learn more about Stanley Parable!
    Every episode I have - • Boundary Break
    Patreon Support Boundary Break: / boundarybreak
    🐦Shesez Twitter: / boundarybreak
    📺 Shesez TWITCH: twitch.tv/boundarybreak
    JJJreact
    Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak
    Intro Theme remixed by F1NG3RS - / f1ng3rsmusic
    Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
    Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
  • Hry

Komentáře • 2,5K

  • @Artcat932
    @Artcat932 Před rokem +5609

    I like how William constantly sounds like he’s being held at gun point to say the lines.

    • @somerand0mpers0n
      @somerand0mpers0n Před rokem +646

      i like how William is being held at gunpoint to say the lines.

    • @peytonsuperstar
      @peytonsuperstar Před rokem +152

      And its the same voice actor as the man on a secret ending

    • @pigeonpogger3736
      @pigeonpogger3736 Před rokem +28

      Kinda true

    • @alsiredwood5642
      @alsiredwood5642 Před rokem +100

      I'm completely in love with the OG comment, I can't un-hear it, not to mention he also sounds constantly on edge, truly fascinating

    • @unduloid
      @unduloid Před rokem +123

      I like how the gun is being held at Williampoint.

  • @oranglordd
    @oranglordd Před 2 lety +4171

    "go ahead rat boy"
    best line ever

    • @johnacetable7201
      @johnacetable7201 Před rokem

      One day you'll turn a rat man; and then, your story'll stop being so pointless, won't it? All these years questions such as: what I'm? Why do I even feel like I exist? Why reality exists in the first place? Were either ignored or unanswered correctly, but reality is your consciousness were nothing but a hallucination of schizophrenic scientists working in Aperture Science. And why do I get explanation right now, and why is it in form of a CZcams comment? Well, that's just effect of your pills kicks i-
      Sorry, it doesn't, you're looked in your sick imagination, until dose'll arrive... If it will.

    • @melonowl333
      @melonowl333 Před rokem +24

      I was gonna say.. Zamn

    • @ZtarvoK
      @ZtarvoK Před rokem +6

      @@melonowl333 i mean....🫣

    • @seanhemrick8195
      @seanhemrick8195 Před 6 měsíci +2

      @@ZtarvoKright? 💀😭

    • @CrazyCrasherYouKnow
      @CrazyCrasherYouKnow Před 5 měsíci +2

      Oranglordd you are everywhere, you are in reckerless stream chat and in the comment section of stanley parable

  • @whynotanyting
    @whynotanyting Před 2 lety +2386

    The games have given Kevan Brighting a secure job as the Narrator. What a down to earth guy if he's lending his voice for the community as well.

    • @RToast13
      @RToast13 Před 11 měsíci +108

      Yeah, he's done the Narrator voice a couple other times for other CZcams projects. Real cool dude.

    • @Dovah_Slayer
      @Dovah_Slayer Před 7 měsíci +5

      I love it

    • @konaqua122
      @konaqua122 Před 7 měsíci +19

      I'm also happy that the creators of Stanley Parable allowed it. Even if he has the voice of the narrator, it's still the devs who handle the rights for the voice style. (I think)

    • @we_played_Hob_Gobbies_together
      @we_played_Hob_Gobbies_together Před 7 měsíci +5

      @@konaqua122 Nah that's not how it works. Good try bozo.

    • @konaqua122
      @konaqua122 Před 6 měsíci +31

      @@we_played_Hob_Gobbies_together That's where the "I think" part goes. Thanks for not reading all of my comment and leaving the most important part. Bozo.

  • @carljoosepraave2102
    @carljoosepraave2102 Před 2 lety +2724

    The stretched skull is in reference to a 500 year old Easter egg where a painter hid a stretched out skull you had to look at a specific angle to see

    • @Freezorgium
      @Freezorgium Před rokem +30

      Do you know the name of said painting?

    • @KamiCheetah
      @KamiCheetah Před rokem +193

      @@Freezorgium The Ambassadors by Hans Holbein

    • @hermestrismegistus3417
      @hermestrismegistus3417 Před rokem +26

      Thank you, I feel so cultured!

    • @KairuHakubi
      @KairuHakubi Před rokem +47

      wow i looked that up.. hhhoowwww did he do that back then? What, did he get down at a weird angle and try to paint 'forward' from that angle?

    • @mayanightstar
      @mayanightstar Před rokem +6

      came here to say this

  • @striker5563
    @striker5563 Před 2 lety +6581

    Hearing the Narrator call you a rat boy has so much incredible meme potential.

    • @sarinabina5487
      @sarinabina5487 Před 2 lety +58

      TRUE

    • @asgarion9938
      @asgarion9938 Před 2 lety +83

      The rat on the couch only makes sense with that quote

    • @Anbun
      @Anbun Před 2 lety +73

      Squeak-sez

    • @ernjdasdd
      @ernjdasdd Před 2 lety +13

      Olaf saying "And theyre dead!" From frozen 2 had so much meme potential but no one did that

    • @user-mn5zg4bi8h
      @user-mn5zg4bi8h Před rokem +3

      Yes

  • @echoknight6531
    @echoknight6531 Před 2 lety +7903

    Hearing the narrator was such a hilarious and interesting opening. As always, great video!

  • @IAmSuyogJadhav
    @IAmSuyogJadhav Před 2 lety +827

    15:30 That rat appears at multiple places! If you hang around for a while in the "pink room", you'll find this rat occasionally peeking out from a slit in a box lying on the floor.

    • @ShialeeHeart
      @ShialeeHeart Před rokem +35

      Theres also another rat i found in the area where the narrator was showing off all the stuff for the Stanley parable 2

    • @qwp1884
      @qwp1884 Před rokem +3

      ​@@ShialeeHeart I didn't expect to find you here tbh

    • @Syvern.
      @Syvern. Před rokem +3

      @@qwp1884 I expected him there

    • @ChestersonJack
      @ChestersonJack Před 17 dny

      @@ShialeeHeartDo you recall where exactly?

  • @Xahnel
    @Xahnel Před rokem +537

    Well now they need to update that boundary break ending to randomly have a chance of the Narrator abandoning Stanley, and then coming back after a minute, and grumble about rats noclipping through the walls.

    • @sammy_wills
      @sammy_wills Před rokem +41

      Why can I vividly imagine this?

    • @Ixarus6713
      @Ixarus6713 Před měsícem +13

      "Apologies Stanley, there were just some rats flying around the office that I had to deal with. What? Of course flying rats exist! No, I'm not arguing with you Stanley, you and me are going to talk now about how boundary breaking ruins the artistic intent of creators. Wait, how did you get the Bucket?! You aren't supposed to... oh... I see.. you aren't Stanley....
      You're a little rat boy too. Sneak your way into the new, new content early did you? Well I won't stop you. Im tired of people ruining my story. I'm just going to go to the memory zone. Feel free to restart any time you like."

  • @imBailout
    @imBailout Před 2 lety +4966

    Kevan Brighting is absolutely fabulous. Love how he’s always willing to contribute to projects like this.

    • @Mike14264
      @Mike14264 Před 2 lety +285

      Remember when he contributed to a mod that turned the Escape Pod ending into a good ending? That was super neat.

    • @leilanpad9638
      @leilanpad9638 Před 2 lety +50

      @@Mike14264 do you remember what the mod name is and the author?

    • @Mike14264
      @Mike14264 Před 2 lety +97

      @@leilanpad9638 sadly, no... but it's definitely one of the most popular ones, if I remember. I'm not sure if there are that many mods of the Stanley Parable honestly, so it should be easy to find. Heck, there's even a video showcasing it.

    • @Mike14264
      @Mike14264 Před 2 lety +63

      It's right here: czcams.com/video/-9EGHaOCl5c/video.html

    • @ViIvaNunner
      @ViIvaNunner Před 2 lety +62

      i remember seeing a video of like, some guys school project that they managed to get kevan brighting to do a voiceover for

  • @davidnewton2518
    @davidnewton2518 Před 2 lety +1850

    "Go ahead ratboy" is strangely such a powerful sentence

    • @ZtarvoK
      @ZtarvoK Před rokem +25

      "go ahead rat boy" *doom music starts playing*

  • @DCV-gt9hu
    @DCV-gt9hu Před 2 lety +1196

    I like how he says. "Its a way for lazy developers..." before goung on to show off a super sweet effect I didnt know was possible in gaming.

    • @Adriethyl
      @Adriethyl Před 2 lety +70

      I know he references Nerbacular Drop, but Valve hired those guys and they went on to create Portal using that tech.

    • @MaksKCS
      @MaksKCS Před 2 lety +4

      Well it is lazy cause the whole thing is in the same level, it's not like he's saving any space

    • @cabrinius
      @cabrinius Před rokem +62

      @@Adriethyl it's a joke, he's acting like Portal never happened

    • @JenkemJohannes69
      @JenkemJohannes69 Před rokem +4

      🎶 C u m 🎶

    • @cabrinius
      @cabrinius Před rokem

      @@JenkemJohannes69 mm

  • @ManoredRed
    @ManoredRed Před 2 lety +1844

    19:01 There is a random dialogue the Narrator may say when starting a new game: that you're being followed and if you turn around quickly, you might catch them.
    Knowing this makes that dialogue a lot funnier =)

    • @abadgurl2010
      @abadgurl2010 Před 2 lety +257

      There's actually a part of the 2013 version where you can see another Stanley run by if you're quick enough to get there when that bit of dialog is playing.

    • @nixter4214
      @nixter4214 Před 2 lety +107

      @@abadgurl2010 still in the ultra deluxe version

    • @elisabethheiman2104
      @elisabethheiman2104 Před rokem +155

      @@nixter4214 Yeah, he’s still there and it still creeps me out to this day. (I’ve seen him a couple times, and both times, it was late at night and I was alone in my room.) Although, I don’t understand why people still keep saying that if you’re fast enough while that dialogue is playing, you can see him, because I remember I waited around at the start of the game for a few minutes and that particular dialogue didn’t play and I still saw him.

    • @blakecacini8016
      @blakecacini8016 Před rokem +35

      @@elisabethheiman2104 he moves in the opposite direction this time

    • @wombatcountry
      @wombatcountry Před rokem +62

      and when you pick up the bucket, the narrator says the paranoia melts away

  • @kwisowofer9872
    @kwisowofer9872 Před 2 lety +3785

    The fact that you managed to collaborate with the narrator and creator of the Stanley Parable is incredible

    • @Rusty84CV
      @Rusty84CV Před 2 lety +30

      i found the creator kind of annoying

    • @xPandamon
      @xPandamon Před 2 lety +312

      @@Rusty84CV That's kind of on purpose.

    • @sonicSnap
      @sonicSnap Před 2 lety +54

      davey warden created the stanley parable, william is just the CEO of the company, and helped with the remake

    • @Soup_of_goop
      @Soup_of_goop Před 2 lety +159

      @@sonicSnap that’s just completely untrue. The two of them co-created it originally and now Davey is mostly just the writer

    • @Jamesharveycomics
      @Jamesharveycomics Před 2 lety +38

      @@Soup_of_goop Davey made the original mod. William came on board for the remake and has been dining out on it ever since

  • @MrCatofdoom
    @MrCatofdoom Před 2 lety +1737

    Hearing the narrator without proper audio editing is an interesting experience

    • @C.I...
      @C.I... Před 2 lety +301

      It's more that Shesez's audio compressor isn't setup correctly, so it's just uniformly lowering the volume of anyone speaking, then super high octane mega boosting into space all the quiet bits where the lip smacks and breathing are.

    • @xDEADLOCKEDx2468
      @xDEADLOCKEDx2468 Před 2 lety +62

      Breathing is a human thing, we can only talk for so long until we run out of breath.

    • @MrCatofdoom
      @MrCatofdoom Před 2 lety +161

      @@xDEADLOCKEDx2468 most videos cut breaths if you have never noticed.

    • @ppmv4285
      @ppmv4285 Před 2 lety +116

      Having taken a class over the business of voice over, the breaths were very noticeable and distracting. Not that it takes away from the Narrator, of course, it's just a mild distraction. Most breaths are taken out of audio recordings when implemented into projects.

    • @snesmocha
      @snesmocha Před 2 lety +21

      @@C.I... most people do that since a lot of people don’t know how compression and side chaining works

  • @bogyma7915
    @bogyma7915 Před 2 lety +227

    "flying photographic rat, scurrying around behind the scenes taking minuscule rat photos, for your rat blog, on a much smaller version of the internet, for rats"
    that one is going to stick to me like molten cheese

    • @Ixarus6713
      @Ixarus6713 Před měsícem +2

      Legendary, absolutely legendary.

  • @Thewaterspirit57
    @Thewaterspirit57 Před rokem +351

    The Narrator actually being in the video is possibly the best thing ever

  • @oddheader
    @oddheader Před 2 lety +4441

    Funniest Boundary Break episode ever! William’s explanations and outro had me rolling!! Lots of amazing discoveries and great explanations on your part too!

    • @montypmoneybagges
      @montypmoneybagges Před 2 lety +44

      Hello oddheader.

    • @BoundaryBreak
      @BoundaryBreak  Před 2 lety +265

      Dude thank you so much for continuing to watch my stuff. Keep me in the loop about which conventions you're going to so that I can meet you someday

    • @PseudoWounds
      @PseudoWounds Před 2 lety +10

      Oddheader! your channel is awesome too!

    • @scott6348
      @scott6348 Před 2 lety +4

      Oh wow hey oddheader love your and Shesez's content 😀

    • @monkstandinglast
      @monkstandinglast Před 2 lety

      @@BoundaryBreak whips the ass of a lama lol

  • @mariacyr6494
    @mariacyr6494 Před 2 lety +2703

    That intro was legendary!

  • @Mainyehc
    @Mainyehc Před 2 lety +649

    The distorted skull texture is most definitely a nod to Hans Holbein’s Renaissance painting “The Ambassadors”, which features a similarly distorted, anamorphic skull.
    The skull was strategically placed and rendered so that it would be seen properly from a doorway leading to the room where the painting was originally placed, and if you go see it at the National Gallery in London, they even went to the trouble of adding a nice footprint marker on the floor, so you can witness the effect for yourself.

    • @MagicGonads
      @MagicGonads Před rokem +8

      that's what I was thinking as well

    • @icedevil1423
      @icedevil1423 Před rokem +8

      That's what I was thinking! I always love seeing what kind of hidden obscure references game devs hide

    • @gabrote42
      @gabrote42 Před rokem +3

      Glad so many people knew about that painting

  • @HyperHexagoner
    @HyperHexagoner Před 2 lety +1053

    10:19 Man, it's such a shame that there was never a fully-realized version of Narbacular Drop. You'd think that with a concept so revolutionary the whole team would be picked up by a really prolific game developer and be allowed to make something that changed the gaming world as we know it...

    • @alcohashbo3637
      @alcohashbo3637 Před 2 lety +161

      Let alone a spawn a sequel with multiplayer

    • @abadgurl2010
      @abadgurl2010 Před 2 lety +101

      Well here we are again, it's always such a pleasure, remember when you tried to kill me twice?

    • @dr.JackieBright
      @dr.JackieBright Před 2 lety +70

      @@abadgurl2010 Oh how we laughed and laughed. Except, I wasn't laughing.

    • @christianreinard8285
      @christianreinard8285 Před 2 lety +56

      @@dr.JackieBright Under the circumstances I’ve been shockingly nice

    • @thelife4659
      @thelife4659 Před 2 lety +14

      Valve picked up on it and thats what the game is using. The game simply used Portal 2's world portals. Its the same engine. There are several maps in Portal 2 that do the same.

  • @turingsghost
    @turingsghost Před 2 lety +2317

    William just being overwhelmingly sarcastic regarding Bitterman and Narbacular Drop is really quality stuff. More developers should just state absolutely, empirically false information when asked for the meaning of their art, and I'm not kidding.

    • @grahamstoner
      @grahamstoner Před 2 lety +13

      I think he's on drugs? 😂

    • @turingsghost
      @turingsghost Před 2 lety +236

      @@grahamstoner i'm afraid he's just hilarious

    • @Maurens1
      @Maurens1 Před 2 lety +166

      He pretty much quoted the Quake wiki word for word lol

    • @MarcyTheKindaCoolWizard
      @MarcyTheKindaCoolWizard Před 2 lety +84

      William is the personification of his own game

    • @orvilleredenpiller338
      @orvilleredenpiller338 Před 2 lety +125

      When William came to a set of two open doors, he created an alternate reality where he proceeded through the left door as a particle and the right door as a wave.

  • @Sofishticated792
    @Sofishticated792 Před 2 lety +1801

    It's such a smart idea to have the actual narrator of the game presenting this episode, keep up tue good work man

    • @Chkprofilename
      @Chkprofilename Před 2 lety +2

      czcams.com/video/_HAuSkW-1ek/video.html
      Finally it's here.

    • @encarneye6865
      @encarneye6865 Před 2 lety +26

      @Safwaan Comment didn't say it was unique

    • @cloudedCognition8
      @cloudedCognition8 Před 2 lety

      @Safwaan yeah and who gives a shit if its unique? its entertaining and this is so niche it wouldnt become cliche` so quickly as to warrant a dumb comment like this.

    • @IamaPERSON
      @IamaPERSON Před 2 lety +1

      @@Chkprofilename BEGONE BOT

  • @DevWolf59
    @DevWolf59 Před 2 lety +559

    10:30 “didnt evolve into a major franchise” love the subtle portal reference

    • @d4c268
      @d4c268 Před 10 měsíci +16

      it would be so cool if a huge game company such as Valve would take an interesting gameplay mechanic based off of that from Narbacular drop and evolve it into its own game mostly made with reused things from half-life and a connected story to half-life, and eventually create a sequel that would forever impact gaming as a whole due to its perfectly done story, memorable cast of characters, creative gameplay mechanics, and fun multiplayer mode. That's just me tho

    • @JorgetePanete
      @JorgetePanete Před 5 měsíci +1

      didn't*

  • @acesupreme6452
    @acesupreme6452 Před 2 lety +111

    I wasn't ready for "Will the real error please stand up" lmao

  • @wellspokenrambler
    @wellspokenrambler Před 2 lety +966

    5:41 not only is it a "flat texture of a skull" - it's SPECIFICALLY the anamorphically-distorted painting of a skull included in Holbein's "The Ambassadors"! They managed to make this easter egg even more fun than it used to be!

    • @neothepenguin1257
      @neothepenguin1257 Před 2 lety +25

      I noticed this too and got so excited that I know this useless piece of trivia! Bravo internet person!

    • @Foxy02016
      @Foxy02016 Před 2 lety +11

      Is that the one referenced in Minecraft or am I remembering it wrong

    • @luna010
      @luna010 Před 2 lety +10

      A common hypothesis about The Ambassadors that I've seen stated as fact is that it was meant to be placed at a doorway or stairwell, so that viewers would see the skull clearly. kinda poetic for a piece that's supposed to be viewed from a specific angle to be referenced in the stanley parable.

  • @NicoleMarie.
    @NicoleMarie. Před 2 lety +516

    Thanks, Ratboy. The grid on the bridge doesn’t seem weird, it’s just graph paper grids

    • @The-Okami-Project
      @The-Okami-Project Před 2 lety +9

      Probably just a standard placeholder texture

    • @waywardwriterryu7185
      @waywardwriterryu7185 Před 2 lety +11

      @@The-Okami-Project source has a grey and an orange placeholder texture, the bridge was using the grey one

    • @bobafettjr85
      @bobafettjr85 Před 2 lety +2

      @@waywardwriterryu7185 I'm pretty sure Ultra Deluxe used Unity instead of Source. I have no clue what their defaults look like though.

    • @thecianinator
      @thecianinator Před 2 lety +1

      It's weird that a bridge would have a grid texture though

    • @everyone4352
      @everyone4352 Před 2 lety

      @@bobafettjr85 Grey I think

  • @The518thGuy
    @The518thGuy Před 2 lety +433

    12:05 It's a model from Half-Life 2. Originally, The Stanley Parable was an HL2 mod, and this location is a destructed version of the map from the mod. So these monitors are taken from the Eli's lab

    • @blazeking6432
      @blazeking6432 Před 2 lety +39

      The third monitor also resembles a cut HL2 enemy

    • @The518thGuy
      @The518thGuy Před 2 lety +26

      @@blazeking6432 yup, a cremator

    • @greenmovie13
      @greenmovie13 Před 2 lety +8

      yep, the one on the right really stands out and you can tell from the shape of it that it’s a combine drawing. never could get this out of my head

    • @The518thGuy
      @The518thGuy Před rokem +5

      @Dino Sauro seems like Kelly Bailey made those shots

    • @PrismZet
      @PrismZet Před rokem +1

      @Dino Sauro that looks like blender or maya to me, i can see the node editor, outliner, timeline etc. graph editor and stuff as well, grease pencil drawing.

  • @grace5291
    @grace5291 Před 2 lety +154

    Don’t you see Stanley’s face during the weird infinity hole dream thing

    • @mirandamilf26
      @mirandamilf26 Před rokem +36

      And that one time ur in the roof and Stanley won't move and the narrator gets all sad

    • @realnickhiro
      @realnickhiro Před rokem +8

      @@mirandamilf26 same model

    • @bubble_espeon
      @bubble_espeon Před rokem +14

      That's in ultra deluxe, i believe you dont see Stanley's face in the original release

    • @RToast13
      @RToast13 Před 11 měsíci

      @@bubble_espeon Read mr squishy's reply

    • @MatthewT394
      @MatthewT394 Před 11 měsíci

      @@bubble_espeon if by original release, you mean the hl2 mod on moddb then you are wrong. stanley is male_07

  • @TheWarlordBob
    @TheWarlordBob Před 2 lety +975

    5:40 That skull is from the painting "The Ambassadors" from 1533. The skull in the painting is also stretched and distorted and can really only be seen properly when looking at the painting from a specific angle, so them having it stretched in-game is very fitting.

    • @kargaroc386
      @kargaroc386 Před 2 lety +17

      It also has the cool s in it so yeah

    • @purophet
      @purophet Před 2 lety +44

      Its role, too, is in the spirit of "memento mori," whereby works of art would include some symbol of death as a reminder that any form of life depicted is ultimately fleeting and will pass. The painting contains the implication of its own undoing. Pretty fitting for the ending which uses controlled perspective to present a false image of "freedom" in the form of a straight path the player is not allowed to deviate from.

    • @Fierywell
      @Fierywell Před 2 lety +4

      @A Toaster so true, also the funny skeleton and the stretch are just way too accurate to todays memes its impressive

    • @primalconvoy
      @primalconvoy Před 2 lety +2

      Damn, ninja'd. Anyway, It was painted from an "anamorphic perspective" to get the optical illusion effect.

    • @Mezgrman
      @Mezgrman Před 2 lety +3

      @A Toaster I can totally understand that feeling!
      I've read that the painting was done to hang in the landing of a staircase, so the angle of the skull would be fitting if someone was walking up the stairs and looking at the painting.

  • @theunicyclist3440
    @theunicyclist3440 Před 2 lety +660

    The narrator commenting on clipping through walls and insulting you for it at the beginning had me laughing so hard

  • @Water-rg7gp
    @Water-rg7gp Před 2 lety +113

    the entire team sounds unhinged or awkward i love it

  • @Optimus97
    @Optimus97 Před 2 lety +169

    19:15 I'm willing to believe that this stanlurine is used for the "collectable get" screen that pops up whenever you collect the first si- I mean, all six of them. Complete with the subtle blue rimlight.

  • @meirl5700
    @meirl5700 Před 2 lety +802

    at 10:25 the obscure game William is talking about is actually the precursor to Portal and features Portal's main mechanic of the portals, Gabe would see the game and hire them to create portal.
    edit: from memory the "wormholes" are used to project the screen that you see when you look into a portal but haven't entered it yet.
    Edit 2: this is just bri ish humour with him calling it obscure

    • @m2pt5
      @m2pt5 Před 2 lety +59

      And if you haven't played Narbacular Drop (so named to make it easy to search for) you should. It's the direct predecessor to Portal, but the player character (Princess No-Knees) can't jump, like Stanley. (Also you don't just shoot the portals, you can actually slide them around and the view through changes accordingly.)

    • @mahirooyama9424
      @mahirooyama9424 Před 2 lety +82

      He is obviously joking since he said “one shot” “never realized” “it did not evolve into any major franchise”

    • @vbarreiro
      @vbarreiro Před 2 lety +20

      Yeah it was odd to hear about the oft-forgotten precursor to Portal and then hear it’s not s precursor to anything. It’s such an odd gap in information. It’s like knowing the name and birthday of the artist that sculpted Mount Rushmore, but not knowing what state Mount Rushmore is in.

    • @DaVince21
      @DaVince21 Před 2 lety +10

      @@vbarreiro That's what made it so funny to me. Trying to claim it's much more innovative than it really is. :P

    • @bvoyelr
      @bvoyelr Před 2 lety +1

      THANK YOU. It blew my mind to hear the guy say that the obscure game that went nowhere was a precursor to one of the most defining games of that generation.

  • @EeveeFromAlmia
    @EeveeFromAlmia Před 2 lety +621

    Knowing how tightly scripted the game is, hearing the creator stutter like he's walked into the wrong conference room is kinda funny.

  • @ejthedhampir507
    @ejthedhampir507 Před 2 lety +142

    I truly believe that the way that Kevin Brighting delivers his lines as the narrator could not be better. Treasure this man, he is a gem.

  • @kilzial2204
    @kilzial2204 Před 2 lety +80

    6:12 That "weird grid texture" is one of the default Dev textures for Source. Most likely the developers put it on the bridge because it's not meant to be seen from Stanley's perspective up close. It also saves on resources as its low detail

    • @thelballyt
      @thelballyt Před rokem +3

      Close. It looks more like a wall texture from Portal 2, which The Stanley Parable (2013) was based on.

    • @kilzial2204
      @kilzial2204 Před rokem +7

      @@thelballyt Might be but I disagree. The material you see is a grid reference which is kept purposefully low quality for optimization

    • @thelballyt
      @thelballyt Před rokem +2

      @@kilzial2204 It is a dev texture, just checked in Hammer. I got it confused with the similar metal wall textures that also appear in Portal 2.

    • @EdenNeedsAYoutubeHandle
      @EdenNeedsAYoutubeHandle Před rokem +5

      Stanley Parable was originally a Half-Life 2 mod released in 2011, idk where you got the idea that it's based on Portal 2 from.

    • @kilzial2204
      @kilzial2204 Před rokem +2

      @@EdenNeedsACZcamsHandle Because this isn't the original mod. This is the redux.

  • @aaronboothproduction
    @aaronboothproduction Před 2 lety +1173

    THIS IS LITERALLY THE GREATEST CONTENT THAT ANY CONTENT CREATOR HAS EVER CONTENTED IN TO EXISTENCE

  • @redteller
    @redteller Před 2 lety +352

    everytime william comes in it sounds like he's been dying to explain all of this lol

  • @noabinnendijk361
    @noabinnendijk361 Před rokem +128

    3:45 well, you can actually see Stanley's face pretty clearly on several occasions in the original game, as well as the Deluxe version

  • @Zephirite.
    @Zephirite. Před rokem +17

    14:43 It IS an asset import! Davey confirmed it when his brother played this ending on stream; he said he only had to message the devs and they sent him the assets.

  • @TangoBunnie
    @TangoBunnie Před 2 lety +320

    There's at least two more rats in the game - one next to the boss's office (high up) which only appears on one of the return trips on the 3333 route, and one under the van in the expo hall. There's also a mysterious man at the back of the quiz show after you press the very last yes/no button, and that same man is next to a vehicle with red lights on when you're going up the elevator on the 3333 route.

    • @DemonixTB
      @DemonixTB Před 2 lety +12

      there is also one in a box in the pink room you visit once you've found all the figleys

    • @blockedblock5203
      @blockedblock5203 Před 2 lety +17

      Is it the same mysterious man (with Stanley's model) you can very rarely see walking in the hallway looking through Employee 425's office? (the one with solitaire on the computer)

    • @brynnsparrow8476
      @brynnsparrow8476 Před 2 lety +12

      @@blockedblock5203 I think my comment somehow got deleted before when I tried to explain this. The man that shows up isn't the reused Stanley model, it's labeled as AMan if I remember correctly.
      Edit: Talking about the added guy that shows up, they didn't change the Stanley model guy that walks by from the 2013 version. Although they did alter the Stanley model itself a bit.

    • @bugjams
      @bugjams Před 2 lety +22

      @@brynnsparrow8476 Hope Shesez sees these comments, that guy is really mysterious. There's so much hidden in this game that it was undeniably impossible to get everything in 1 video. We can only hope he does a second one someday.

    • @FiveBagsOfNasu
      @FiveBagsOfNasu Před 2 lety +6

      @@brynnsparrow8476 No, the one outside 425 is indeed having a Stanley model. "AMan" is the one standing next to the truck in 3333 ending and somewhere in the every thing is a bucket ending, name of the model is probably is a reference to Gman

  • @sergiovillanueva4807
    @sergiovillanueva4807 Před 2 lety +232

    I wouldn't mind if william became a permanent part of boundary break

  • @Bobalini1
    @Bobalini1 Před 2 lety +73

    That little "I hope that's acceptable" was really adorable

    • @KairuHakubi
      @KairuHakubi Před rokem +11

      he's so damn british. I somehow never picked up on it before, despite the narrator, the plug sockets, probably the license plate on the car in the insanity ending..

  • @alifeinanimation
    @alifeinanimation Před rokem +13

    “Oh you’re one of those ‘content creators’ aren’t you?”
    - The narrator from Stanley parable 2022

  • @thelatinobambino
    @thelatinobambino Před 2 lety +180

    Starting a petition to change the channel’s name to “Rat Boy’s Boundary Break”

  • @walteracevedo5105
    @walteracevedo5105 Před 2 lety +354

    Narrator: "Now this is a story, all about how, this man's whole world was upside-down.
    Now sit right there, if you would so kindly.
    As I tell you a story, of a man named Stanley."

  • @ttapestry
    @ttapestry Před 2 lety +12

    17:35 i love how the plate says camaro despite being on a mustang

  • @jaredargento1511
    @jaredargento1511 Před rokem +9

    The part of the video that talks about being warped back to the top of the “infinite” hole made me realize something. Because of this warping functionality, the narrator technically COULD have created a truly infinite hole if he actually wanted to, but just chose not to because he figured “the hole was as deep as anyone would actually need.”

  • @DaRealBruner
    @DaRealBruner Před 2 lety +717

    12:05 Those monitors are lifted straight from Half-Life 2. This entire ending is a reference to the original 2011 mod version of The Stanley Parable, which used to use Half-Life 2 assets. On one of the monitors, you can see the head of a Cremator, which was an enemy cut from Half-Life 2.
    *EDIT:* Also, since this comment of mine seems to be gaining some traction, I think you should do some Boundary Break episodes on some Need For Speed games.

    • @davidgirou3710
      @davidgirou3710 Před 2 lety +8

      Went here to say that x)

    • @WhimsicalLittledawg
      @WhimsicalLittledawg Před 2 lety +16

      Half-Life 2 has been said 4 times, one by me, and 3 from you.
      Why did I do this? I have no idea.

    • @C.I...
      @C.I... Před 2 lety +3

      Seconding the Need For Speed thing. Need for speed 2015 has a pretty amazing freecam available for it.

    • @saikashima282
      @saikashima282 Před 2 lety +1

      The left monitor almost looks like a development program.

    • @compitalc
      @compitalc Před 2 lety

      @@saikashima282 source sdk?

  • @oliiverbetts
    @oliiverbetts Před 2 lety +475

    4:57 This is exactly what makes this game genius, they don’t care if people find out or not, they just want layers and layers of meta details in this game and I applaud them for that.

  • @steveluvscows2490
    @steveluvscows2490 Před 2 lety +34

    Stanley was so fascinated by all of those newfound discoveries, he praised the content creator for his ingenuity.

  • @thevioletskull8158
    @thevioletskull8158 Před 2 lety +43

    I see that Keven has been active good for him,also classic narrator,being petty. Also this isn’t disappointing to us.
    Edit: And the others like William for coming up too.

  • @deedee-yf6yn
    @deedee-yf6yn Před 2 lety +289

    Im kinda loving how delightfully energetic the developers are when commenting on your findings! Really shows you how much care and passion they put into their game!

    • @DJSlimeball
      @DJSlimeball Před 2 lety +10

      Kevan Brighting, the narrator, I don't think is a developer, but William is and Davey Wreden is the writer and original creator of the first version of the game. Also fun fact; do you know about the CZcams channel "DougDoug"? If you do, his real name is Doug Wreden, and he is actually the brother of Davey Wreden!

  • @woodneel
    @woodneel Před 2 lety +267

    Ratboy admitting to the fact was the perfect punchline to what was already a great joke/performance.

  • @weakamna
    @weakamna Před 2 lety +46

    6:20: That "really odd grid texture" is just a dev texture, I'm guessing they figured it looked enough like a bridge to just leave it like that (or potentially they missed it for the same reason)

  • @TheAnnihilator0798
    @TheAnnihilator0798 Před 2 lety +37

    How has nobody mentioned that the single floating Figley prevents ANY player from collecting them all. The disrespect. XD

    • @damianlego3840
      @damianlego3840 Před 2 lety +7

      I wonder if anything happens if you somehow manage to collect it.

  • @Sirenhound
    @Sirenhound Před 2 lety +168

    If I didn't disobey the narrator and keep watching, I'd have never heard the developer tell me to buy the game!

  • @ZacharyDietze
    @ZacharyDietze Před 2 lety +677

    I’m assuming that the low poly rat is another reference to “Little Stanley”, with the first one I noticed being somewhere outside during the first visit to the Memory Zone, which is a picture of a real rat that says something like “R.I.P. Little Stanley” on it. (I can’t remember the exact quote) Who Little Stanley was though, I don’t know, but I’d have to assume that it was a pet for someone who worked on the game.

    • @Mariorox1956
      @Mariorox1956 Před 2 lety +19

      Speaking of rats, I forget where I found it, but when the Narrator is revisiting the Stanlurines (Figleys?) the pink room has a little rat inside one of the file boxes.

    • @elisabethheiman2104
      @elisabethheiman2104 Před 2 lety +12

      Oh yeah, I saw that too. Seeing that actually made me kind of sad.

    • @randompony5159
      @randompony5159 Před 2 lety +3

      thare are 3 found so far

    • @PixelWitch
      @PixelWitch Před 2 lety +13

      When I saw the one in the memory zone, I thought it was someone on the dev team's pet hamster. did not realize there was a theme of dead rats through the whole thing :P

    • @turbocharged9589
      @turbocharged9589 Před 2 lety +5

      @@PixelWitch I think you're right. I thought it looked like a hamster and not a rat.

  • @06thirdeye
    @06thirdeye Před 2 lety +3

    19:05 Ohhh maybe that's why the narrator says that someone was following Stanley as a little inside joke

  • @Warbugzz
    @Warbugzz Před rokem +18

    0:25 "who the hell are YOU 😡"

  • @staryoshi06
    @staryoshi06 Před 2 lety +167

    I assume firewatch has so much environment because they just ported it straight from the game. The entire game wasn't loaded at once, rather they had sections that would load based on location. That circle was the medicine wheel.

    • @XanderHDD
      @XanderHDD Před 2 lety +1

      I didn't think it was fire watch though, the graphics looked a lot worse than I remembered

    • @araghon007
      @araghon007 Před 2 lety +24

      @@XanderHDD It seems that using freecam disables post processing. You can see how it's supposed to look for the first couple of seconds

    • @synarthrose
      @synarthrose Před 2 lety +9

      @@XanderHDD It looks worse because having the entire map load in all at once would be a lot of pressure on a computer; like staryoshi said, parts of the map only load depending on the players location (aka doesn’t load until the player gets close enough to notice) and because the player can’t really go beyond the tower here, the majority of the map doesn’t load, and the parts it does load are low poly. (Source: I am a game art major who works on these kinds of things)

    • @connorblack99
      @connorblack99 Před 2 lety +9

      @@XanderHDD according to the writer on Doug Doug’s stream, it literally is straight up the assets from firewatch and rocket league

  • @tdbuniverse
    @tdbuniverse Před 2 lety +621

    "Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. ..."
    That Shodan reference is a clever Easter egg of devs calling you a hacker lol

    • @GamingGardevoir
      @GamingGardevoir Před 2 lety +14

      Imagine that line actually being a part of the game and not made for the video, I’d love to see that!

    • @DeerBonesBaby
      @DeerBonesBaby Před 2 lety +6

      @@GamingGardevoir I mean they DID have Shodan on the music player behind Stanley's computer

    • @GamingGardevoir
      @GamingGardevoir Před 2 lety +2

      @@DeerBonesBaby I meant if they could get a clip of the line to play when it’s found

  • @xanpeepo
    @xanpeepo Před 2 lety +31

    I wonder if the “Rat-Boy” dig has any correlation to the low poly rat on the sofa. Knowing the devs; it isn’t a far reach lol.

  • @OreoGamingGeek
    @OreoGamingGeek Před 5 měsíci +4

    Thumbs up on the intro ALONE holy crap! I can't believe I'm just discovering this video now! Kevan Brighting is such a wonderful human being, and he plays the role of snide, sarcastic British crumpet *so* well, I wish him (and you) nothing but the best of luck! This game was one of the most formative for me in my life -- it's where I first started watching CZcams videos, watching JSE and his playthrough, so this game holds a ton of nostalgia for me, then playing it myself and getting to experience it in my own time was another wonderful treat. Thank you for making this!

  • @thepicausno5561
    @thepicausno5561 Před 2 lety +115

    The 2D skull in the freedom ending is also a refference to a panting called "The Ambassador". It was hung up in a stairwell so the artist added an illusion where if you look at it from the top or the bottom of the stairs the elongateds skull would appear 3D.

  • @SkyKidShyKid
    @SkyKidShyKid Před 2 lety +127

    William Pugh is my favourite Boundary Break character, so glad he's a new member of the cast!

  • @jshaw6529
    @jshaw6529 Před 2 lety +10

    I love the “will the real slim shady please stand up?“ reference at 4:50 lol

  • @GamemonYT
    @GamemonYT Před 2 lety +12

    Guys the news letter is absolutely amazing trust me you won’t regret it, I actually need to go back and read past newsletters because the comedy is top tier

  • @night1hal1
    @night1hal1 Před 2 lety +57

    12:50
    I would take a guess that this is a cheeky reference to "Missing String" errors in video games.

  • @cosmicjenny4508
    @cosmicjenny4508 Před 2 lety +91

    I recognise the skull from the end of the Freedom ending.
    It's ripped right from a famous painting titled _"The Ambassadors"_ which is most well known for the incredibly well-done anamorphic depiction of a skull which is only properly visible if the painting is viewed at an oblique angle.
    Also, the skull itself is the object that the Narrator is called from.

  • @FatherNick
    @FatherNick Před 2 lety +12

    12:05 As others have pointed out, these were assets lifted from HL2. As far as whats on the screen, it looks exactly like FL Studio, which is a DAW for music production

    • @electricblade5
      @electricblade5 Před 2 lety +2

      Was looking for someone who said that it looks like FL Studio

    • @BlackSheepFR
      @BlackSheepFR Před rokem

      I thought the same, looks like an old version of Fruity Loops

  • @deaghostyt2217
    @deaghostyt2217 Před rokem +6

    You can see Stanley's face if you jump over and over again in the "infinite" hole

  • @torskyy
    @torskyy Před 2 lety +234

    I actually hope William joins the Boundary Break crew, he's great and he's a funny guy.

    • @angrysonicbird6779
      @angrysonicbird6779 Před rokem +1

      Who are the others, I don't see games doing this too often. At least not in the way this game does.

  • @slaviivanoff6877
    @slaviivanoff6877 Před 2 lety +46

    12:05 is using a desk prop from HL2, eli's lab. The screen on the right, with the almost circled thingy is actually the head of a scrapped beta NPC called the cremator. It was supposed to walk the streets and burn any dead bodies. The devs just left it there as a "funny haha" I guess, but the actual head of the scrapped NPC can be found and inspected. It is sealed in a jar... Really makes you think - if valve didn't scrap the beta version of Half life 2, how dark and sadistic would it be?
    And that's not even the darkest thing about the beta.

  • @paladinwrath3168
    @paladinwrath3168 Před 2 lety +2

    10:27 fun fact!! If im not mistaken, narbacular drop is actually the precursor to the portal series! (Not lore related) if I remember correctly the dev team of nar drop were contacted by valve and later on made portal 1 just from their concept of the demon faces making portable holes (wormholes)

  • @Schriszophrenia
    @Schriszophrenia Před 8 měsíci +3

    If you do the confusion ending and look behind you and up to the right, a bucket is on one of the mind control monitors just like the error message, I don't know what the bucket's speech bubble says but there is one up there that you didn't cover.
    It's above employee 01.

  • @spacekraken666
    @spacekraken666 Před 2 lety +90

    "The Stanley Parable: Ultra Deluxe is not a horror game"
    The Stanley Parable: Ultra Deluxe: 18:56

  • @MrLyR-cc1rs
    @MrLyR-cc1rs Před 2 lety +130

    I just found out about this channel,
    So when he started his "Intro", i actually thought that it was a recorded part of Stanly Parable, used for preventing players to see the actual game.

  • @hadorstapa
    @hadorstapa Před rokem +4

    In a period in paintings it was a big thing to include skulls as a reminder of death, called a memento mori (I think) especially popular to sneak them into commissioner paintings for rich clients. Sometimes these skulls would be really obvious, but sometimes they'd be weird stretched out images of a skull so that you'd only recognise it for what it is by looking at it from a specific direction. Sounds like the developers of the Deluxe Edition didn't just save on resources - they upgraded the art history reference.

  • @kejax
    @kejax Před 27 dny +2

    Fun fact, although this video is very old: The people that developed the „wormhole“ and Narbacula Drop are the same people that later worked for Valve and developed „Portal“ which is using the same technique. They‘re also the ones that ported the wormhole to the Source engine, allowing developers like the ones of Stanley Parable to make use of it.

  • @RotcodFox
    @RotcodFox Před 2 lety +307

    OMG you actually got Kevan Brighting to join you in this video?? He's my favorite voice actor ever (next to James Arnold Taylor) all because of LittleBigPlanet and The Stanley Parable 💖

    • @SkyKidShyKid
      @SkyKidShyKid Před 2 lety +36

      Kevan isn't in LittleBigPlanet, that's Stephen Fry.
      They do sound similar though so I don't blame ya.

    • @RTMecha
      @RTMecha Před 2 lety +4

      I used to confuse the two as well. Iirc Kevan was also in an easter egg in a community map (I think, I can't remember the exact details) and he narrated a "theory" video that tied The Stanley Parable and Portal together

    • @skoldmo762
      @skoldmo762 Před 2 lety +3

      Funny. the furry didnt care about the creator behind the map you play on wich was made by a furry.

    • @xDEADLOCKEDx2468
      @xDEADLOCKEDx2468 Před 2 lety

      @@skoldmo762 Holup.

    • @GamingGardevoir
      @GamingGardevoir Před 2 lety

      @@skoldmo762 furries are unpredictable creatures, sometimes more unpredictable than humans

  • @vexfcstudios6929
    @vexfcstudios6929 Před 2 lety +59

    Kevin is such a legend for participating in all the custom voice lines.

  • @thealandude9146
    @thealandude9146 Před 2 lety +11

    I love how the narrator is like away and he just come to whoever is actually out of bound lmao

  • @tright6
    @tright6 Před rokem +1

    I believe that the stretched skull is a reference to the painting "The Ambassadors" by holbein in which a stretched object appears, and when viewed from the right angle it's revealed to be a skull.

  • @Almasy_
    @Almasy_ Před 2 lety +80

    12:31, its a reference to the fact that the game was originally in the source engine. the whole area is made out of Half Life 2 textures including the monitors. The face on that monitor is a scraped NPC from Half Life 2 called the cremator.

    • @subject_n
      @subject_n Před 2 lety +10

      To be precise, it's from the original 2011 version, which was a half-life 2 mod using mostly half-life 2 assets

  • @jf6785
    @jf6785 Před 2 lety +22

    The anamorphic skull at 5:50 is definitely a shout out to Hans Holbein's The Ambassadors (1533). It was the fashion at the time to include reminders of death, or memento mori, in art. As the ending is essentially Stanley giving up free will to live in ignorant bliss, I think the comparison is obvious

  • @MinuanoSam
    @MinuanoSam Před 2 lety +8

    Love how he says Narbacular Drop wasnt explored into something major. When he full well knows it turned into Portal lol great stuff!

  • @animix3691
    @animix3691 Před rokem +1

    Narbacular Drop was the first Portal game, the creators got hired by Valve to make portal after they had a tour of Digipen University and saw Narbacular Drop as showcase

  • @Tuntor689
    @Tuntor689 Před 2 lety +52

    I’m convinced Shesez made it so everyone else’s breaths are amplified, like he’s the only one who can control his breath.

  • @thismustbeisaac
    @thismustbeisaac Před 2 lety +45

    I am so glad that the Narrator is part of this 😭 This game is so fucking clever

  • @QualityDoggo
    @QualityDoggo Před 2 lety +1

    The wormhole explains not only the impossible geometry of the adventure line but also why sometimes distant scenery glitches or unloads in the accounting area's impossible hallway

  • @Zephirite.
    @Zephirite. Před rokem +2

    Getting followed around by the bucket like it KNOWS it'll be picked up and just needs to wait...that fits the sentient, unnerving nature of the bucket's lore perfectly.

  • @plarpedbees3143
    @plarpedbees3143 Před 2 lety +32

    10:25 so sad to see narbacular drop never bore any fruits of the team's labor. i really feel like the orange box could've used a game with the same concept

    • @Succer
      @Succer Před rokem

      Ever heard of Portal??

    • @RToast13
      @RToast13 Před 11 měsíci +3

      @@Succer Do you know what the sound "woooosh" means?

    • @Succer
      @Succer Před 11 měsíci

      @@RToast13 Yeah it was sarcasm I guess

    • @Shelleloch
      @Shelleloch Před 9 měsíci

      ​@@SuccerEspecially since the technique isn't called wormholes, it's called portals or portalling. Very useful for creating seemingly impossible rooms and hallways (If you've seen anyone play MyHouse.wad, a portal is used to reveal the rooms where you pick up the pepsi and milkshake among many many other places.)

  • @teadrinkingwarlock5101
    @teadrinkingwarlock5101 Před 2 lety +106

    12:05 It looks like the room from Stanley Parable 2011 edition, when it was just a mod for HL2. So the model you see here is also from HL2, precisely it is used in Eli's lab in Black Mesa East. Also, you can see a Cremator head image on one of the monitors.

  • @Wario_Guy
    @Wario_Guy Před měsícem +1

    William talking about how nothing came out of Narbaculor Drop got me. He has such great comedic timing.

  • @ggmrgameanddraw
    @ggmrgameanddraw Před 2 lety +10

    i love kevan brighting, absolutely amazing. i love these videos so much, the stanley parable has always fascinated me so seeing it in a whole new view is awesome!

  • @yannyyansen9743
    @yannyyansen9743 Před 2 lety +31

    0:50 Narrarator: Hold up, Im bout to end this mans whole sense of self worth.
    Brits.

  • @BozLabs
    @BozLabs Před 2 lety +173

    6:26 that grid texture is just a dev texture for hammer aka source but it is strange considering that ultra deluxe is made in unity unlike the original made with the hammer editor

    • @m2pt5
      @m2pt5 Před 2 lety +43

      There are a LOT of Hammer leftovers, those TRIGGER areas are straight out of the Source engine.

    • @DaRealBruner
      @DaRealBruner Před 2 lety +17

      The bridge was probably made out of source grid textures in the original Stanley Parable.

    • @radiocaster2k
      @radiocaster2k Před 2 lety +36

      Source textures are used a lot in Ultra Deluxe, its cause they didn't want the game to stop feeling like a source engine game.

    • @chocofrolik834
      @chocofrolik834 Před 2 lety +2

      @@DaRealBruner The skybox is different for the Freedom ending in the original game so they remade it using Source dev textures purposely. Odd.

    • @mlpfimguy
      @mlpfimguy Před 2 lety

      That model might have been created with probuilder, and they simply left the default grid texture on

  • @rjd-kh8et
    @rjd-kh8et Před rokem +1

    12:08 I think that's a Cremator head on the rightmost monitor. The Cremator is an enemy cut from Half-Life 2 (but its head can be seen in a jar in Black Mesa East), and that part of the game is a reference to The Stanley Parable's origin as a HL2 mod.

  • @maxaazerty
    @maxaazerty Před 2 lety +1

    6:10 The odd grind texture is the default DEV floor texture from Hammer :)