1:40 that mountain used as a backdrop element actually IS seen. It’s the menu background for the game’s multiplayer. When the game first released it’s lighting was done to make it look like it’s at noon. But if you log into the multiplayer nowadays, the lighting has since been changed to look like a sunset.
Thfoxpz no idea. They just changed it because they felt like it I guess. I do know that it was either close to or was the final major update the game got so maybe changing the position of the sun was a way saying “farewell.” A lot of the people who worked on U4’s multiplayer left Naughty Dog soon after the final update. There’s a lot of theories as to why so many left but that’s a whole new story entirely.
Thanks for making this comment so I didn't have to. Speaking of UC4 multiplayer, I think I'm going to hop on now. Been living on there almost every week since the beta 5 years ago. :)
“So what you’re about to see here is very unusual, odd, perplexing, strange, off, not normal, confusing, weird, unlikely, bamboozling, and quite possibly puzzling”
just cause 2 did this with bushes and clusters of leaves on trees, that way only branches are 3D but the leaves themselves are 2d. Far Cry 3 and 4 did this to some extent, but it’s much worser on 4 where 3 looked natural
@@asscheeks3212 There's a far older and more famous example which is Mario Kart 64. Thinking back it was fairly obvious looking at the tree's in that game (at the time I think I noticed something but I was just a kid without a clue about how games actually worked). The actual racers were also sprites. I think it was actually a pretty common technique in the early 3D era as it allowed for more 3D objects to be on the screen at once.
I remember trying to "Boundary Break" the game myself by using the in-game camera/ photo mode function. That alone was quite some fun, haha. 😄 So I'm glad we have an episode on it now. 👍
@@popularsensai Are we talking about overworking their staff or Last of Us II in general? Because the former I'd say I agree and the latter I'd say shut up.
@@firstmategiddy yeah I'm talking about the general stuff. Last of us part 2 is good looking by today's standards but it ain't only the graphics that make the overall game
Nah, the game is already too open to see anything. The only thing interesting is how the game replaces the HD models during cutscenes, and IF you can move out of bounds during cutscenes
Solid video. Although I felt it rushed through what was shown and seemed like a lot was skipped. This is my all time fav game and love to see a "part 2 cutting room floor edition" of this episode. Thanks!
you almost skipped the entire libertalia part of the game , not gonna lie i waited very long for this episode and i'm a bit disapointed i would have loved to see a 45 minute breakdown of every map
@12:30 "How are the birds looking? There is some guy on the Internet who takes very close up looks at birds in gaming. Fast, finish this map with bare minimum effort but make the birds very detailed!" - Game developers during production
I hope that one day for an April Fool's day video he just flies a drone, and he puts in one or two gameplay shots, so then you don't know what's real and what's game
XD yeah now a kinda understand why my ps4 was almost flyin when i was playing uncharted 4. The details ans background are amazing. Thanks for the video 👍
I forgot how much I loved this game. One of the few games I’ve ever gone back and replayed levels to try different tactics and get higher scores. Usually I play a game once or twice and I’m done.
I literally just did my six play through,3 years later. Of course i had infinite ammo, and the golden AR, but it was still fun. That twist with sam and rafe always got me. Just some bomb ass story telling
Watching this has made me realize that I have absolutely no idea how games are made (and completely underestimated the hard work of the Uncharted designers)
If they do, I actually want them to focus on Cassie. They end the nathan drake's story so perfect, and they also said that a thief's end was the last nathan drake game, so i doubt that they will make another one
There is a rumour that Sony set up a new studio in San Diego 2 years ago and apparently they will be making Uncharted series games. I'm sure to do that, they need to be in communication with ND to use their game engine.
Naughty Dog has a history of bad management and crunch so it’s interesting to see how much work goes unseen. Tales of levels finished only to find out later the chapter was nixed. This video is great because we finally get to appreciate the hard work someone put into something that was left on the cutting room floor. It doesn’t make up for missed birthdays but it’s something.
FINALYYYYYYYYYYYYY. I’ve waited years and gave a comments a few years back. I can’t wait to see this video after this comment. Thank you so much. And I know it’s hard to do this like you said in one of your videos. Thank you 🙏
Please make a Titanfall 2 video. There are amazing camera tools, and tons of stuff to see. Funny animation stuff out of view in cinematics. Dev objects, dev textures, pretty zoom outs. The whole deal
Uncharted was my childhood. I have beat uncharted 2 five times and 1 twice, 3 once, and four twice they were always fun to pick up and play. I love naughty dog games.
The Uncharted series had such diverse environments. Just this one game had you going from an orphanage to a mexican (or was it south american?) prison, then a Scottish graveyard, Madagascar, and finally a pirate utopia hidden on some island
I remember learning how to go out of bounds in twisted metal 2 with the character twister! You could use her bombs to blow yourself high in the air and if you did it in the right spot you could go out of bounds. It was the best feeling ever back then knowing what was outside the map so this channel brings back so much nostalgia. Props for coming up with this idea! Badass channel for sure!
I remember one time i used the photo mode during the cutscene when elena shows up in the story again. The next scene is supposed to be sam and nate taking a boat around a bunch of islands but for whatever reason the sequence didn't load properly. The boat remained stationary but i was being pulled into the play area
Coming from a gameplay programer I think I know what the purple grid textures were used for. I think they were made invisible and then used for extra collision, so the player could not walk of the ledges. But if that set peace was in a place where the player never travels to, then I don’t know what it would be for.
Honestly, the amount of details in the Tony Hawk games is mindblowing. You're not event meant to see a lot of these thigs yet here they are, fully modeled and stuff
The plants off to the side at 1:58 were probably used as a palette. I've done the same thing when designing levels, where I have a bunch of foliage out of bounds so i can easily copy and place it in a scene.
I think it's pretty obvious that all the areas in the distance are there to shorten the load as much as possible. Remember there are no loading screens in this game, and even the developer said that they are "loading at all time." Seems reasonable to have it loaded in right off the bat when you consider the transition is a simple quick cut. Quite impressive really.
I sold that game on eBay on a Sunday. But then I realized I only played it once. Decided to play it through again before sending. Sent it on the Friday.
i love love your videos and can’t stop watching them but does anyone else get kinda scared while watching these like i feel anxious when you go through stuff and you’re flying around it’s so scary idk why lol 😅
You DO eventually get a close look at one of the lemurs in the market. There is an interaction that occurs if you don’t eat/give the fruit you have where the lemur actually steals it from you. Accidentally found this after resetting a checkpoint once.
For a future video you should break the God of War 3 camera. I just know that there is a wealth of out of bound resources in that game. Awesome video by the way.
There are many ways to design a level but most commonly, devs would "block out" various sections with generic cubic shapes with a grid like texture. These shapes would be later be replaced with the final assets like walls, rocks and such. The texture would usually be a helper to figure out distances for various situations. In Half Life 2 for example the helper texture gives you height for standing and crouching stances. Here i'm not so sure as many stances would be scripted but you can pretty much tell they were designing a puzzle section that was probably abandoned or repurposed elsewhere but then they forgot to remove this one. The group of plants in the begining were probably an artist's "palette" as it would be easier to have every plant you in the same place and then copy/paste it everywhere rather than looking for the assets in the editor's list each time. In older games, this would be done to preload the asset such as a character before any script would need it by moving it or instantiating it to the apropriate location. I haven't played the game but I guess the watch-tower and market static objects such as buildings and non-physics objects are on the same map but all other assets are loaded as needed. Pretty much similar to the prison map.
3:39 Nathan : this missing materials was eaten by the game engine , get it..? because it's on a plate and it missing.. Elena: you want us to leave you there Drake..? Stop the car vector ..
1:40 that mountain used as a backdrop element actually IS seen. It’s the menu background for the game’s multiplayer. When the game first released it’s lighting was done to make it look like it’s at noon. But if you log into the multiplayer nowadays, the lighting has since been changed to look like a sunset.
Any theories on the reason for that change?
Aye I didn't see that thanks 💯
czcams.com/video/jSnXr33_W_k/video.html
I want to like but it's 69 rn
Thfoxpz no idea. They just changed it because they felt like it I guess. I do know that it was either close to or was the final major update the game got so maybe changing the position of the sun was a way saying “farewell.” A lot of the people who worked on U4’s multiplayer left Naughty Dog soon after the final update. There’s a lot of theories as to why so many left but that’s a whole new story entirely.
Thanks for making this comment so I didn't have to. Speaking of UC4 multiplayer, I think I'm going to hop on now. Been living on there almost every week since the beta 5 years ago. :)
“So what you’re about to see here is very unusual, odd, perplexing, strange, off, not normal, confusing, weird, unlikely, bamboozling, and quite possibly puzzling”
That is going to be my tinder bio from now on.
indeed
"If you go to the bathroom while you're playing Crash Bandicoot, you can see the reflection looks a little bit warped."
I see what you did there.
You “Warped” Right onto that one didn’t you.
I don’t get it
@@MrFrog-rc3zx The 3rd Crash Bandicoot game is called "Warped".
@@LEWIS1992 Ohhhhhhh thanks
"And you can also see stains on the walls...its pretty nice." -Shesez 2020
😂😂😂😂😂😂
Jokes aside. It adds realism. Like the helmet from iron man movies.
That's what she said
You should see the stains on my wall next to my bed
Sam Holdsworth Paint the wall white.
1:27 So that explains why my PS4 takes off like a jet engine at the main menu...
Ronald Uy lol same
indeed
The mountain is actually the menu of the multiplayer. So they render both at the same time in case the player decides to go there.
No that’s because of your system. I bought a new PS4 about 2 months ago and replayed this game, it makes no noise at all
Tell me about it. I have the original so it’s super loud especially at nighttime
I believe the technique of rendering 2D textures in 3D space to always face towards the camera is known as billboarding.
Me being a game developer: Uhhhhh
just cause 2 did this with bushes and clusters of leaves on trees, that way only branches are 3D but the leaves themselves are 2d. Far Cry 3 and 4 did this to some extent, but it’s much worser on 4 where 3 looked natural
@Becky ! I WANT SЕЕХ ღ*GO MY PROF!LE* ღ You are so unbelievably sad
@@asscheeks3212 There's a far older and more famous example which is Mario Kart 64. Thinking back it was fairly obvious looking at the tree's in that game (at the time I think I noticed something but I was just a kid without a clue about how games actually worked). The actual racers were also sprites. I think it was actually a pretty common technique in the early 3D era as it allowed for more 3D objects to be on the screen at once.
in the old days we just called them a sprite :-)
I remember trying to "Boundary Break" the game myself by using the in-game camera/ photo mode function.
That alone was quite some fun, haha. 😄
So I'm glad we have an episode on it now. 👍
I did that too, but only in Nate's attic.
Chr1stown go away troll
Chr1stown bruh?
Eye reji
After Shesez showed up, they had to change the name of the games to "Charted"
Underrated comment
For what was put in uncharted 4 it should have been "very much charted, the fan fiction".
Haha nice!
I am shocked we didn't get the gorgeous pirate area! That was one of my favorite set pieces in the entire series.
Geez, the environments and close-up models for this game are insanely detailed. Naughty Dog are masters of their craft.
Very sad that they screwed up big time......
@@popularsensai Are we talking about overworking their staff or Last of Us II in general? Because the former I'd say I agree and the latter I'd say shut up.
@@popularsensai Where exactly did they screw up? You just say that with no context at all.
@@firstmategiddy yeah I'm talking about the general stuff. Last of us part 2 is good looking by today's standards but it ain't only the graphics that make the overall game
First Mate Giddy someone can’t handle an opinion
Would love to see a zoom out/fly-by of Libertalia and the "Godzilla mountain" in the island (the same one from the menu).
It's kind of impressive that they emulated the affine texture warping even on the PS1 startup screen.
Boundary Break for Marvel's Spider-Man would be great.
Oh yea!
Nah, the game is already too open to see anything. The only thing interesting is how the game replaces the HD models during cutscenes, and IF you can move out of bounds during cutscenes
@@brojoshtobyturner500 GTA V was open and there was a lot that was shown hidden in the map.
Didn't he already made that ?
tru
"Anyways, with all that said, here's a zoom-out of Scotland." I didn't know we were boundary breaking in real life this early on...
We Google Earth now
Solid video. Although I felt it rushed through what was shown and seemed like a lot was skipped. This is my all time fav game and love to see a "part 2 cutting room floor edition" of this episode. Thanks!
you almost skipped the entire libertalia part of the game , not gonna lie i waited very long for this episode and i'm a bit disapointed i would have loved to see a 45 minute breakdown of every map
Do you expect him to make a three hour video every week?
There probably was nothing worthwhile or interesting in the area, I doubt he’d skip it if there was.
He also skipped the chase scene in Madagascar with the truck and motorcycle.
Ikr would’ve been much more enjoyable I was disappointed when he made it so short
Same
I'd love to see you do God of War 4, I want to know more about that creepy bird in Helheim
its just Hræsvelgr, basically just chills there and observes the denizens of Hel, nothing too crazy
10:18 was the 2015 confrence e3. This was kept for any uses of later tech, but was cut and the npc’s were moved to the later map
@12:30 "How are the birds looking? There is some guy on the Internet who takes very close up looks at birds in gaming.
Fast, finish this map with bare minimum effort but make the birds very detailed!" - Game developers during production
Yes! Wondered what happened to the first video lol
At some points I was confused on why you're shoeing irl footage. Then I realised it's the game.
What a beautiful thing it is.
I hope that one day for an April Fool's day video he just flies a drone, and he puts in one or two gameplay shots, so then you don't know what's real and what's game
please do one with lost legacy!! i love that game!! :)
This was an interesting one! U4 was a great game, fun to learn some of the 'broken boundary' stuff😆
XD yeah now a kinda understand why my ps4 was almost flyin when i was playing uncharted 4.
The details ans background are amazing. Thanks for the video 👍
I forgot how much I loved this game. One of the few games I’ve ever gone back and replayed levels to try different tactics and get higher scores. Usually I play a game once or twice and I’m done.
That Scott Pilgrim music at the beginning has me feeling nostalgic
Yeah... Uncharted series has the best music in any game that I've ever heard...
0:14 it looks like his face is nervously trying to figure out the proper reaction but just can't find it.
It looks like an alien possesed his body and it's experimenting with all the different muscles.
@@m0j026 It's trying to perfect every facial muscle but to no avail.
I love this video. Uncharted is such a good series. I'll replay them all, even though I've platinumed all 4.
I literally just did my six play through,3 years later. Of course i had infinite ammo, and the golden AR, but it was still fun. That twist with sam and rafe always got me. Just some bomb ass story telling
I love this game series
It is such a cool idea that naughty dog ended it without death like some people would
The market city people can actually be seen in their plastic state in-game when you climb to the top of the tower.
Me: “Wow i hope i hope I’ll see some Easter egg”
Shesez: *360 LEMUR CAM*
Watching this has made me realize that I have absolutely no idea how games are made (and completely underestimated the hard work of the Uncharted designers)
Boundary break Quantum Break! Maybe then follow up by doing it in control!
“Soundary Break”
Boundary brake for The Last of Us Part II would be pretty cool seeing as how interconnected the games levels/vistas are.
Holy damn, I've dreamed about this while playing U4 not a long time ago. Shesez delivered wanted goods again!
I freaking miss Nathan Drake!! Sure hope ND gives Uncharted another shot.
If they do, I actually want them to focus on Cassie. They end the nathan drake's story so perfect, and they also said that a thief's end was the last nathan drake game, so i doubt that they will make another one
João Pedro Formozo I doubt that. Lost legacy proved they don’t need ND to continue uncharted.
I don't want them to milk it. It was amazing, it ended perfectly, now let it die
@@jackspedicy yes, thats why I said that if they do another one, I'd prefer for them to focus on Cassie instead of Nathan
There is a rumour that Sony set up a new studio in San Diego 2 years ago and apparently they will be making Uncharted series games. I'm sure to do that, they need to be in communication with ND to use their game engine.
Naughty Dog has a history of bad management and crunch so it’s interesting to see how much work goes unseen. Tales of levels finished only to find out later the chapter was nixed. This video is great because we finally get to appreciate the hard work someone put into something that was left on the cutting room floor. It doesn’t make up for missed birthdays but it’s something.
1:48 you can see that mountain at the multiplayer menu.
You can see that mountain in the main game... it's the MAIN MOUNTAIN of the island! How the hell are people forgetting this?
@@80TheMadLord08 same mountain but different model
SOUNDARY BREAK!!! Amazing that they went through the effort of making a mini port of Crash instead of just emulating it.
FINALYYYYYYYYYYYYY. I’ve waited years and gave a comments a few years back. I can’t wait to see this video after this comment. Thank you so much. And I know it’s hard to do this like you said in one of your videos. Thank you 🙏
One of the best episodes I've seen, would love more
This was AMAZING, so much fun to see behind the vale!
Wow the first boundary break is already mind blowing
Please make a Titanfall 2 video. There are amazing camera tools, and tons of stuff to see. Funny animation stuff out of view in cinematics. Dev objects, dev textures, pretty zoom outs. The whole deal
Uncharted was my childhood. I have beat uncharted 2 five times and 1 twice, 3 once, and four twice they were always fun to pick up and play. I love naughty dog games.
Right off the bat???
Anamanaguchi's Rock Club in the intro????
DAMN
The Uncharted series had such diverse environments. Just this one game had you going from an orphanage to a mexican (or was it south american?) prison, then a Scottish graveyard, Madagascar, and finally a pirate utopia hidden on some island
i have played uncharted 4 and i gotta say, the amount of detail is incredible!
Just watched all 4 uncharted boundary breaks back to back
I remember learning how to go out of bounds in twisted metal 2 with the character twister! You could use her bombs to blow yourself high in the air and if you did it in the right spot you could go out of bounds. It was the best feeling ever back then knowing what was outside the map so this channel brings back so much nostalgia. Props for coming up with this idea! Badass channel for sure!
I remember one time i used the photo mode during the cutscene when elena shows up in the story again. The next scene is supposed to be sam and nate taking a boat around a bunch of islands but for whatever reason the sequence didn't load properly. The boat remained stationary but i was being pulled into the play area
10:30 what do you mean? A lemur jumps on your back!
Coming from a gameplay programer I think I know what the purple grid textures were used for. I think they were made invisible and then used for extra collision, so the player could not walk of the ledges. But if that set peace was in a place where the player never travels to, then I don’t know what it would be for.
The environments in this game have a lot of details and such, this episode was a lot of fun to watch.
Naughty dog games are just next level they never dissapoint, from crash bandicoot to the last of us its all amazing
I've never played any of the uncharted games but now because of this video I am very interested
It brought a spark to my eyes to see this was just uploaded a day ago I haven't seen a new U4 video in a long while
Honestly, the amount of details in the Tony Hawk games is mindblowing. You're not event meant to see a lot of these thigs yet here they are, fully modeled and stuff
3d modeler: so how much detali do u want in rock num1189992020
naugthy dog: Y E S.
3:07 Back then this would be considered a very high quality map.
The model background in the opening is a HDR skybox texture used for lighting data in the scene.
2:45 Squidward and Spongebob on That Talent Show
This video is years over due. About time
The plants off to the side at 1:58 were probably used as a palette. I've done the same thing when designing levels, where I have a bunch of foliage out of bounds so i can easily copy and place it in a scene.
I love your "boundary break " videos
I think it's pretty obvious that all the areas in the distance are there to shorten the load as much as possible. Remember there are no loading screens in this game, and even the developer said that they are "loading at all time." Seems reasonable to have it loaded in right off the bat when you consider the transition is a simple quick cut. Quite impressive really.
5:35, this is amazing.
The purple grid box on the seesaw bridge is used for invisible collider so nathan and sam can’t jump back or fall
I sold that game on eBay on a Sunday. But then I realized I only played it once. Decided to play it through again before sending. Sent it on the Friday.
Boundary Break of the Metro games would be awesome af
Another episode! My brother got me a Shesez plushy for my birthday. EPICO Thanks Shesez for the entertainment! Thanks for the present Brother!
When you zoomed in on the seagull a real one started chirping outside my window at that exact time.
One of the best series I’ve ever seen! My favorite game ever made!
i love love your videos and can’t stop watching them but does anyone else get kinda scared while watching these
like i feel anxious when you go through stuff and you’re flying around it’s so scary idk why lol 😅
There's nothing better than a new Boundary Break episode :)
You DO eventually get a close look at one of the lemurs in the market. There is an interaction that occurs if you don’t eat/give the fruit you have where the lemur actually steals it from you. Accidentally found this after resetting a checkpoint once.
How does this man not have 1.000.000 subscribers?!?!
For a future video you should break the God of War 3 camera. I just know that there is a wealth of out of bound resources in that game. Awesome video by the way.
YES! FINALLY! I've been waiting for this to come out for all long!
You do NOT know how long I have been waiting for this video
Man thank you for getting to the crash bandicoot stuff first rather interesting stuff.
I love this game so damn much. It was the first game I played after I got my Ps4 and all these little details are just awesome.
I clicked on this video previously, before Shesez took it down, and was immediately bummed out that it was taken down. Thank goodness it's back 🙃👍
I love this game series
can you start doing side by side shots, one from the actual game in that location and the boundary break itself.
This is literally my favorite game, thank you👍👍
I personally love exploring outside of game maps and finding little secrets. I don't have much on pc so i can't do the fancy free cam effects though.
Takeing Nathan brake to a whole new level
Ah yes, the elusive Madagascar Balloon People, a rare find!
I was not expecting to see this game on this channel
That menu screen with unseen scenery was used for the multiplayer menu
Great Content as always!
I have been waiting for this video for 5 years
5:30 THIS MUST BE THE WORK OF AN ENEMY STAND USER
Hank and Dean: PHANTOM GHOST GUN!
That rendered mountain in the main menu is actually a mountain you see through out the game. They didn't make it just to be put there.
I think it's used as the menu backround for the multiplayer
There are many ways to design a level but most commonly, devs would "block out" various sections with generic cubic shapes with a grid like texture. These shapes would be later be replaced with the final assets like walls, rocks and such. The texture would usually be a helper to figure out distances for various situations. In Half Life 2 for example the helper texture gives you height for standing and crouching stances. Here i'm not so sure as many stances would be scripted but you can pretty much tell they were designing a puzzle section that was probably abandoned or repurposed elsewhere but then they forgot to remove this one.
The group of plants in the begining were probably an artist's "palette" as it would be easier to have every plant you in the same place and then copy/paste it everywhere rather than looking for the assets in the editor's list each time.
In older games, this would be done to preload the asset such as a character before any script would need it by moving it or instantiating it to the apropriate location.
I haven't played the game but I guess the watch-tower and market static objects such as buildings and non-physics objects are on the same map but all other assets are loaded as needed. Pretty much similar to the prison map.
he finally found them, the rare and ellusive madagascar balloon people in their natural habitat.
3:39
Nathan : this missing materials was eaten by the game engine , get it..? because it's on a plate and it missing..
Elena: you want us to leave you there Drake..?
Stop the car vector ..