Make sure you don't fall into the gamblers fallacy when playing pokemon! "Oh he's not gonna hit 2 sun thunders, 25%" doesn't matter because he's already hit one thunder, so the chance is now 50% regardless of how unlikely past events were
oh, I'm familiar with the gambler's fallacy thing, I was just being lazy/inattentive in that sequence. however, I do want to note that at the beginning of the sequence, i.e. before dialga uses its first thunder, then it is fine to take the accuracy of two sun thunders into account if you're committing to the 1v1.
The Gen 2 bids are definitely the box art legendaries that enjoyed the most the passage of time imo (and that's counting the Weather Trio, even without their Primal/Mega they already were very good from the start, but Lugia and Ho-Oh were very underwhelming at first before becoming better and better with time)
@@haruharudude I think I should have explained better what I meant Lugia is good on paper but it's not worth bringing due to poor match up against the top tier, just like Zekrom in gen 6 and 7 Uber, but I can guarantee that once the metagame shifts away from Shadow Calyrex and thus defensive Yveltal etc, Lugia is gonna get a lot better as it has a good match up against a ton of the tier and can stop a huge portion off the offensive threats cold in their track. Mark my word, Lugia is gonna get insane in a meta that is less hostile to it at every corner
@@sephikong8323 The metagame already shifted away from defensive Yveltal once Zacian got banned and Calyrex-S is the single best source of speed control in a tier that desperately needs it. Ghost types and dark types aren't just going to magically disappear because Lugia faces stiff competition from Lunala and loses because Lunala is actually able to threaten the things it switches into and doesn't get turned into a sitting duck as much when taunted. You don't seem to really know what you're talking about but "good on paper" is also pretty meaningless in general. Also, psychic/flying isn't a very good defensive typing
Even if pokemon like Groudon start running rock moves to limit ho-oh, that will always mean sacrificing something from their main set such as dclaw to have a good guaranteed hit on Giratina-O and the latis
Last year, a scientific study noted that the prevalence of Ho-oh in the Johto region has more than halved since the 1990s. Pokemon conservationists are urging 10 year olds to stop catching Ho-oh in fear of us losing the species by 2025. Protect Ho-oh before its too late!
what i think its really funny about ho-oh is that a scarfed surf from kyogre won't kill max hp 12 spd ho-oh, but a adamant banded brave bird will kill in return
This video did not disappoint. I was thinking about using t-spikes with Ho-Oh, but it didn't seem like a good fit for me considering it generally forces you to move Ho-Oh out of the lead slot and I wasn't too keen on the thought of Ho-Oh almost certainly switching in on rocks. (I was using an offensive set w/ sub, although even with rocks up it was a menace). I blanked on lead Tentacruel even though I've seen it before, but my god does it work wonders. Mind games with lead Deoxys and Giratina, rapid spin to help Ho-Oh (which isn't guaranteed but it's a lot better than having no chance of getting rocks off) and of course, toxic spikes. I was thinking that a non-lead (specially) defensive Tenta would be nice in sun with some solid pursuit support, but I'm not a very good team builder and I don't think I could pull it off. This was a great analysis of a great set, and I'm really looking forward to how the metagame adjusts to deal with it (and seeing new and improved Ho-Oh teams). After the video, I recreated the team from the replays in the video, and wow. I loved Ho-Oh in the lead slot, but this just takes it to the next level. I definitely see what you mean with it being flawed, but that doesn't stop it from being fun. I wasn't sure on all the sets, so I read between the lines a bit. On Heatan though, I put on torment which was hilarious when a Kyogre switched in on it, taking t-spikes and rocks, Heatran protecting and then either being forced to struggle, switch or thundering. Being able to punish a Kyogre switch in with protect definitely made it easier to spam Sacred Fire (pp constraints aside), and a lot of the time once Kyogre is gone Ho-Oh has a field day (assuming you still have sun - Sunny Day on Heatran might be useful, getting rid of rain without setting sand, although that might be a bit too far (although Torment + Sunny Day on Heatran seems stupidly fun against Kyogre if you catch the switch, way too gimicky though)). Playing against a CM RestTalk Kyogre with this team would be a bit scary, though I haven't run into one yet (it's probably manageable but I still wouldn't want to fight it). I think Pursuit Darkrai might work over Tyranitar on this team, ideally pivoting in on a sneak from an opposing Tina-O or scaring it out after a KO (although if they stay in you could be in trouble, so dark pulsing the first time might be better), but I haven't had time to try that yet. One thing that I do disagree with is the use of non-shiny Ho-Oh. Shiny Ho-Oh looks amazing, but I'm going to attribute that to you making the team in a bit of a rush seeing as the Tar wasn't shiny either. Awesome video as always.
It took me 20 minutes into the video to realise that it's not about a protect the castle style team where the necessary castle is ho-oh and it's just about ones that run the move protect
@@BKCplaysPokemon uhm yt doesnt let me post links i think my comment got removed? but a rly good one where ho oh just brings it back by itself is on page 4 of the roa tournament, ctrl+f "Trick Nyck" and it's the first replay they posted
There are times where I wished Ho-oh's better sets could fit Thunder Wave, but what of partnering it with Thunder Wave Dialga? Wouldn't that + Draco Bombing make it much more difficult for many of its more difficult matchups? Especially the Tran that thinks it's safe?
Make sure you don't fall into the gamblers fallacy when playing pokemon! "Oh he's not gonna hit 2 sun thunders, 25%" doesn't matter because he's already hit one thunder, so the chance is now 50% regardless of how unlikely past events were
oh, I'm familiar with the gambler's fallacy thing, I was just being lazy/inattentive in that sequence. however, I do want to note that at the beginning of the sequence, i.e. before dialga uses its first thunder, then it is fine to take the accuracy of two sun thunders into account if you're committing to the 1v1.
Ho-Oh is one of the few pokemon that got better with age, Regenerator, Resistance to fairy, Heavy Duty Boots
The Gen 2 bids are definitely the box art legendaries that enjoyed the most the passage of time imo (and that's counting the Weather Trio, even without their Primal/Mega they already were very good from the start, but Lugia and Ho-Oh were very underwhelming at first before becoming better and better with time)
@@sephikong8323 Lugia is terrible in Ubers, it's a worse Lunala
@@sephikong8323 Lugia went from worse to worser lmao but nice try
@@haruharudude I think I should have explained better what I meant
Lugia is good on paper but it's not worth bringing due to poor match up against the top tier, just like Zekrom in gen 6 and 7 Uber, but I can guarantee that once the metagame shifts away from Shadow Calyrex and thus defensive Yveltal etc, Lugia is gonna get a lot better as it has a good match up against a ton of the tier and can stop a huge portion off the offensive threats cold in their track. Mark my word, Lugia is gonna get insane in a meta that is less hostile to it at every corner
@@sephikong8323 The metagame already shifted away from defensive Yveltal once Zacian got banned and Calyrex-S is the single best source of speed control in a tier that desperately needs it. Ghost types and dark types aren't just going to magically disappear because Lugia faces stiff competition from Lunala and loses because Lunala is actually able to threaten the things it switches into and doesn't get turned into a sitting duck as much when taunted. You don't seem to really know what you're talking about but "good on paper" is also pretty meaningless in general. Also, psychic/flying isn't a very good defensive typing
At first I thought “protect ho-oh” meant “run rapid spin”
Even if pokemon like Groudon start running rock moves to limit ho-oh, that will always mean sacrificing something from their main set such as dclaw to have a good guaranteed hit on Giratina-O and the latis
Last year, a scientific study noted that the prevalence of Ho-oh in the Johto region has more than halved since the 1990s. Pokemon conservationists are urging 10 year olds to stop catching Ho-oh in fear of us losing the species by 2025. Protect Ho-oh before its too late!
what i think its really funny about ho-oh is that a scarfed surf from kyogre won't kill max hp 12 spd ho-oh, but a adamant banded brave bird will kill in return
Hello, I'm from the future. Did you mean specs surf?
@@tommyfishfingers no specs surf goes way over just killing ho-oh
This video did not disappoint.
I was thinking about using t-spikes with Ho-Oh, but it didn't seem like a good fit for me considering it generally forces you to move Ho-Oh out of the lead slot and I wasn't too keen on the thought of Ho-Oh almost certainly switching in on rocks. (I was using an offensive set w/ sub, although even with rocks up it was a menace). I blanked on lead Tentacruel even though I've seen it before, but my god does it work wonders. Mind games with lead Deoxys and Giratina, rapid spin to help Ho-Oh (which isn't guaranteed but it's a lot better than having no chance of getting rocks off) and of course, toxic spikes. I was thinking that a non-lead (specially) defensive Tenta would be nice in sun with some solid pursuit support, but I'm not a very good team builder and I don't think I could pull it off. This was a great analysis of a great set, and I'm really looking forward to how the metagame adjusts to deal with it (and seeing new and improved Ho-Oh teams).
After the video, I recreated the team from the replays in the video, and wow. I loved Ho-Oh in the lead slot, but this just takes it to the next level. I definitely see what you mean with it being flawed, but that doesn't stop it from being fun. I wasn't sure on all the sets, so I read between the lines a bit. On Heatan though, I put on torment which was hilarious when a Kyogre switched in on it, taking t-spikes and rocks, Heatran protecting and then either being forced to struggle, switch or thundering. Being able to punish a Kyogre switch in with protect definitely made it easier to spam Sacred Fire (pp constraints aside), and a lot of the time once Kyogre is gone Ho-Oh has a field day (assuming you still have sun - Sunny Day on Heatran might be useful, getting rid of rain without setting sand, although that might be a bit too far (although Torment + Sunny Day on Heatran seems stupidly fun against Kyogre if you catch the switch, way too gimicky though)). Playing against a CM RestTalk Kyogre with this team would be a bit scary, though I haven't run into one yet (it's probably manageable but I still wouldn't want to fight it). I think Pursuit Darkrai might work over Tyranitar on this team, ideally pivoting in on a sneak from an opposing Tina-O or scaring it out after a KO (although if they stay in you could be in trouble, so dark pulsing the first time might be better), but I haven't had time to try that yet.
One thing that I do disagree with is the use of non-shiny Ho-Oh. Shiny Ho-Oh looks amazing, but I'm going to attribute that to you making the team in a bit of a rush seeing as the Tar wasn't shiny either. Awesome video as always.
now just imagine if THIS ho-oh had regenerator👀
and boots
Gotta say the DPP Ubers arc of this channel has been a total blast.
It took me 20 minutes into the video to realise that it's not about a protect the castle style team where the necessary castle is ho-oh and it's just about ones that run the move protect
So this is just a DPP uber's channel now huh
For the month of September!
@@staticsight is that a thing on this channel?
@@TheBestFormOfHumor just for this month, as it's one of Kev's favorite formats and an RoA spotlight
@@staticsight I know that this meta game is his favorite, I just wanted to know if he does this every year or something like that.
Never take away Sacred Fire's insane 50% chance to burn, that decimates some mons
My man really spent an hour talking about one set for one specific Mon. Mad respect
YT Ubers: Protect BKC
Is Quagsire a good Ho-Oh teammate? Perfect counter to all Kyogre sets.
yes, it's outstanding. I had a hooh quag team around seven years ago, seen here: pastebin.com/brsQC8HJ
now tell us how to feed it and clean up after it.
Ho-oh is not my favourite pokemon to use, but its theme is gorgeous and I will never say no to 1 h of BKC detailed explanations
That gen 4 swimmer sprite is cursed
the roa spotlight tournament got some replays of protect ho-oh soloing entire teams already
please link!
@@BKCplaysPokemon uhm yt doesnt let me post links i think my comment got removed? but a rly good one where ho oh just brings it back by itself is on page 4 of the roa tournament, ctrl+f "Trick Nyck" and it's the first replay they posted
Can u do a zapdos vs raikou in gsc ou video as u told in ur gsc offence video
And now it rules
HOW can you make a 1h video on one move and one pokemon specific combination
Welcome to the channel
first time?
I really like ho-oh, this will be a nice watch
purely theoretical but how diffrent would dpp ubers if defog buff and widespread was in gen 4?
We must protect ho-oh.
There are times where I wished Ho-oh's better sets could fit Thunder Wave, but what of partnering it with Thunder Wave Dialga? Wouldn't that + Draco Bombing make it much more difficult for many of its more difficult matchups? Especially the Tran that thinks it's safe?
0 to hero success story.
He roast
He brave
But most of all: he protecc
When’s the dpp Uber tourney
My favorite Pokémon I always try to make it work
I don't want to watch the video yet
is this his more viable set ?